• Book 2 in the Solomon Akurra series The Harrowmaster of the Alpha Legion has united his disparate troops. His attempt to create something new and terrible has not gone unnoticed, pitting him against the hated Imperium of Mankind, even while he deals with infighting from the warriors under his command. READ IT BECAUSE Solomon Akurra returns. First seen in Harrowmaster, he now controls the Alpha Legion and seeks to do something more with their pooled resources. But his rise has attracted unwanted attention. This is your chance to see if he has what it takes to lead the most slippery Legion of them all. THE STORY Solomon Akurra dreams of empire. As Harrowmaster, he has united feuding forces within the Alpha Legion under his command and conquered entire star systems. Wielding what he claims to be the Pale Spear, his primarch’s weapon, Solomon is carving a new future. Many renegade warlords seek to enslave humanity, but the Ghost wants more. He seeks to shatter the Imperium and rebuild humanity anew. However, ambition attracts enemies, and the Imperium rises in force to destroy Solomon’s Ghost Legion and his burgeoning new world. To defend what’s his, the Harrowmaster must test his martial prowess and ingenuity to the limit. He is prepared to play the long game, but as Imperial assassins lurk in the shadows and fury and dissent fester within the ranks of his Legion, will the terrible price of Solomon’s vision prove too high a cost? Written by Mike Brooks.
  • Aeldari Corsairs trust their instincts and veteran experience to carry the day as they take on some of the most dangerous opponents the deep cold of the void can offer. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Aeldari Corsairs. They are cast in teal gem-effect acrylic plastic with cream ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the piratical icon of the Aeldari Corsairs. These themed dice are only available while stocks last.
  • The Red Corsairs are a scourge on the galaxy. Striking out from the Maelstrom, they raid and pillage where they will, scavenging to grow their illicit empire. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Red Corsairs. They are cast in pearlised red acrylic plastic with black ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the intimidating icon of the Red Corsairs. These themed dice are only available while stocks last.
  • The Cities of Sigmar fight to defend the holdings of Order across the Mortal Realms, putting their faith not only in the God-King but in steel and black powder. Though mere mortals, they hold back the forces of Chaos, Destruction, and Death. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Cities of Sigmar. They are cast in red marble-effect acrylic plastic with cream ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the proud icon of the Cities of Sigmar. These themed dice are only available while stocks last.
  • The Hedonites of Slaanesh careen across the Mortal Realms, indulging in every whim and seeking new sensations to stimulate their jaded senses. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Hedonites of Slaanesh. They are cast in pink marble-effect acrylic plastic with metallic gold ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the indulgent icon of Slaanesh. These themed dice are only available while stocks last.
  • A Warhammer Age of Sigmar novel The Bad Moon looms over the city of Draconium, and Watch Captain Helena Morthan knows it bodes ill for the town. Can she and grieving warrior Hendrick Saul defeat the plans of the Loonking and save their people? READ IT BECAUSE Andy Clark tells a twisted and disturbing tale of the grots of the Mortal Realms, delving into darkness in more ways than one. Strap in – this is going to be a wild ride… THE STORY In the dark corners of the Mortal Realms, the mysterious Gloomspite Gitz go to war, following the trail of their abominable deity. Nowhere is beyond the sight of the Bad Moon, not even those places under Sigmar’s protection, like the city of Draconium, sweltering beneath the scalding rain of Aqshy. In this boiling pot of tension, the regent prays to Sigmar for guidance while Captain Helena Morthan puts out fires: blades drawn in the streets, heretical doomsayers preaching the end of days, and insects eating watchmen alive. When the grieving warrior Hendrick and his warband arrive at the gates with a prophetic warning, Captain Morthan sees a way to save her people. But with Skragrott the Loonking plotting underneath Draconium, and the Bad Moon looming in the sky above, will there be a city left to save? Written by Andy Clark.
  • An Astra Militarum Novel A sniper and sergeant leads her squad behind enemy lines in an apparent suicide mission. The fate of an entire world rests in her hands. READ IT BECAUSE It's another perspective on the remnants of Cadia, as they carry their war to every corner of the galaxy. This story focuses on the 217th, and their war to liberate a world from heretics, against all odds. THE STORY Darya Nevic is a sniper and a hardened survivor, but endless loss has pushed her to breaking point. As the Cadian 217th war to liberate the world of Parrescum from heretic forces grows ever more deadly, the sergeant fights to keep her squad alive as she is hounded by the memories of those she failed to save. In the wake of disaster, a chance encounter offers Darya a way to not only strike back at the heretics, but to settle a debt she thought impossible to repay. She must lead a mission deep behind enemy lines, where death is all but certain. Yet there is even more at risk than she knows. The Parrescum lies in Darya's hands, and unless she can escape the ghosts of her past, the planet will fall. Written by Rob Young.
  • An Astra Militarum Novel A celebrated sniper of the Astra Militarum must shift her focus to commanding troops, and dealing with the complications that arise from hard decisions. READ IT BECAUSE It's a look into the haunted thoughts of a soldier wrestling with the complex realities of a galaxy at war. Every choice she makes has consequences for those under her command. THE STORY Transplant. Cadian. Sniper. Legend. Sergeant Darya Nevic is all of these and more… but behind the stories stands a soldier haunted by the unwelcome fame her successes have brought. During the Cadian 217th’s assault on the manufactorum world of Attruso, Darya finds herself out of her depth, in a war that is fought with words as much as with weapons. As a fearsome winter closes in and her men begin to die around her, she will be forced to confront her doubts and make an impossible choice – to become the figurehead her soldiers need, or to believe the unimaginable promises of the mysterious T’au. With the fate of her regiment in her hands, which path will she choose? Written by Rob Young.
  • The Ogor Mawtribes worship the Gulping God, who has given them the dubious blessing of an eternal need to hunt and devour. Their hunger can never be satiated, but not for lack of trying. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Ogor Mawtribes. They are cast in translucent frosted light grey acrylic plastic with black ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the gaping maw icon of the Gulping God. These themed dice are only available while stocks last
  • A Warhammer 40,000 Novel While Huron Blackheart strives to expand his empire through scheming and violence, a new threat appears to challenge him as never before. Can he hold onto what he's toiled so long to secure, or will an unexpected xenos threat destroy it all? READ IT BECAUSE Huron is a legendary character for good reason. As a renegade, he fights for his own glory over that of the Dark Gods. However, that obstinate nature makes him vulnerable, without the backing of the old legions, when he's facing an existential threat. THE STORY Huron Blackheart is Master of the Maelstrom by his own will, not that of the gods he spurns. Driven from Chogoris, Huron continues to bait the White Scars throughout the burning ruins of the Yasan Sector, hungry for the victory he believes he deserves. Yet as his schemes and insults threaten to ensnare the sons of Jaghatai, a new threat emerges. Out of the tumult of the Cicatrix Maledictum, the Great Devourer pours into Huron’s domain. The tyranids threaten not only his war, but all he has built since the fall of Badab. Forced to rely upon makeshift allies and torn between spite and necessity, Huron Blackheart must decide where his loyalties truly lie, before xenos claws tear his empire asunder. Written by Marc Collins.
  • A 288-page Warhammer 40,000 novel Lieutenant Kallisto Rytsar did not set out to be a hero. Unfortunately for him, a massive ork warband led by a kunnin’ and ambitious big boss has targeted the manufactorum that Rystar and his Astra Militarum crews have sought refuge within. Suddenly assaulted from all sides, can these desperate defenders hold out? READ IT BECAUSE As the Ork threat grows and the xenos close in, the hard-pressed Lieutenant Rytsar is forced to arm the workers and wounded from the manufactorum they are defending in their frantic attempt to repel the xenos attacks. Will such desperate measures be enough? THE STORY When Lieutenant Kallisto Rytsar’s company is decimated, they must lead a ragtag group of surviving Astra Militarum tanks and their crews to a manufactorum crucial to the war effort in an attempt to hold out until reinforcements can arrive. However, an ork warband has decided that this very manufactorum is ripe for looting, and suddenly Rytsar and his fellow survivors must fight to defend the critical Imperial asset they were sheltering within. Written by Tom R Pike.
  • A 304-page Warhammer 40,000 novel In the face of the infinitely adaptable horrors of a tyranid vanguard swarm, the Raptors’ unorthodox tactics will be tested to the very limit. Lieutenant Voise must make a terrible choice: save the world, or save the warriors under his command. READ IT BECAUSE Experience how the Raptors Chapter of Space Marines approach war like no other – pragmatic, uncompromising, and utterly unconcerned with ambitions of honour and glory. THE STORY Strike from shadow. Choose the place and time of battle. Seize victory by any means necessary. These are the doctrines that define the Raptors Chapter. Tasked with destroying a tendril of Hive Fleet Leviathan, Raptors Lieutenant Chandrel Voise has led his demi-company to the isolated world of Jaskar. With no reinforcements coming and no hope of resupply, Lieutenant Voise knows that every bolt round fired and every battle-brother’s life expended must bring him closer to victory. Written by William Crowe.
  • A 304-page Warhammer Age of Sigmar Novel Whisperblade Zelef Eryx has joined the search for the lost fortress of Udriste, whose near-mythical weapons and knowledge could save Lethis – if Udriste still exists. But haunted by his own grief and hounded by hidden threats, Eryx struggles against the ever-more urgent questions preying on his mind: Will they discover Udriste in time, and will its secrets be worth the journey? READ IT BECAUSE Surrounded by the growing madness of the Realm of Death, insubordination and infighting brew amongst the crusade's troops. This desperate mission will test the sanity of both Eryx himself and his comrades. THE STORY As a Whisperblade, Zelef Eryx is a spy and enforcer who hunts for danger and corruption within his Freeguild’s ranks. When the Raven City – Lethis – is endangered by a mysterious menace, Eryx must join a crusade that will venture into the darkest reaches of Shyish. Written by Hal Wilson.
  • You may have noticed a common theme amongst models and scenery pieces from the Warhammer 40,000 and Warhammer Age of Sigmar ranges – skulls. They’re everywhere, decorating the walls of Khornate keeps and hanging from the belts of fearsome warriors. But we don’t think there are enough skulls out there… Enter the Citadel Skulls. This is a box of 340 (yes, three hundred and forty!) plastic skulls, designed for the hobbyist to decorate scenery, bases and models as they see fit. There are even 20 extra jawbones! Here’s a breakdown of the number and type of the 340 (!) skulls in the box: - 82 human skulls with jawbones; - 86 human skulls without jawbones; - 15 human jawbones; - 60 assorted damaged human skulls; - 2 giants’ skulls; - 1 Morghast skull (in 2 components); - 1 beast skull (in 2 components); - 4 small horned skulls; - 4 medium horned skulls; - 3 large horned skulls; - 7 bird skulls; - 2 Chaos beast skulls; - 6 plaguebearer skulls; - 6 Bloodletter skulls; - 10 T'au skulls; - 5 Kroot skulls; - 6 alien skulls; - 21 Genestealer Hybrid skulls; - 20 Ork skulls without jaws; - 5 Ork jawbones; - 7 Ork skulls with jaws open; - 7 Ork skulls with jaws. - as well as 15 human jawbones; - 5 Ork jawbones. Skulls!
  • Detailed, flexible plastic scenery designed to be wrapped around scenery pieces and model bases to add that eerie sense of age and disrepair, this is a set of 12 Creeping Vines. Flexible enough to be wrapped around virtually anything before being sealed into place with super glue, these vines can be spray painted – the paint won’t flake or chip, meaning every little detail will be kept.
  • Incredibly detailed, designed to make your scenery pieces stand out on the gaming table by adding extra layers of detail to their bases, Barbed Bracken is flexible plastic scenery with myriad uses. In total, you get 144 pieces of bracken in this kit – plenty for adding to the bases of an entire army, or decorating a Realm of Battle set – with 48 large pieces, 32 medium pieces and 64 small pieces. This scenery can be attached to virtually anything you wish to create thick fields of bracken, and is held firmly in place with a dash of super glue. It can be sprayed with Citadel spray paints – the paint won’t chip or flake off when the bracken is flexed into place, meaning the incredible details will be kept!
  • Do you want to drill tiny holes in your miniature gun barrels so they look like they could fire miniature bullets? Want to experiment with pinning hard-to-fix pieces in place when building and converting your miniatures? A reliable drill suitable for use on miniatures can be used in all manner of ways, and the Citadel Tools design team were eager to take on the challenge of redesigning the hobby drill to make it easier and safer to use by incorporating a number of design features: – Designed primarily in a light-weight hard plastic to reduce hand fatigue – Ergonomic shape incorporating ridges and grooves increases control and allows you to safely exert pressure – Bit-securing barrel is recessed into the handle, so it won’t unscrew during use – Freely rotating end cap allowing you to push down gently and rotate at the same time – Includes four bits in two sizes, perfect for a wide variety of Citadel model kits, stored in their own container when not in use
  • Elder vampires often continue to grow in power as the years tick by, their arcane and martial might growing steadily even as the paragons of mortal races wither and die. Many take up the mantle of a Vampire Lord, commanding legions of undead servants and scores of lesser Soulblight vampires in grand campaigns of conquest across the Mortal Realms. Such is the contempt they have for mortal life, that a Vampire Lord will gladly pause in the middle of battle to drain a worthy foe of their blood before continuing the slaughter of their comrades. Quintessential leaders for a Soulblight Gravelords warband, Vampire Lords are everything one afflicted by the Soulblight curse aspires to be. Capable of smashing aside entire units of lesser soldiers just as easily as they weave the deathly magics of Shyish, the true power of these consummate warriors lies in their command of the shambling hordes that march with them. By unshackling the bestial rage that drives their unnatural thirst for blood, nearby mobs of skeletons and zombies find themselves invigorated to unseen heights of violence. The kit is comprised of 12 plastic components, with which you can assemble one Vampire Lord, and is supplied with 1x Citadel 40mm Round Base.
  • Ahzek Ahriman has the unique distinction of being both the first and last Chief Librarian of the Thousand Sons, and is the most gifted mystic among their already-formidable psyker corps. A respected commander even before his Legion's reunion with its missing Primarch, Ahriman's keen intelligence and talent in warpcraft soon made him Magnus' foremost apprentice, but his greatest strength is his indefatigable will. Ultimately, this determination would see him play a pivotal role in the Burning of Prospero – and walk strange and terrible paths long after the close of the Horus Heresy. This multipart plastic kit bullds one Ahzek Ahriman, Chief Librarian of the Thousand Sons. Armed with his elegant force stave, the Corvidaean Sceptre, and adorned with the occultic talismans and symbology of the XV Legion, Ahriman is a powerful psyker who takes to the field crackling with arcane energies. As master of the soothsaying Corvidae Cult, Ahriman uses his prophetic powers to guide allies on the battlefield – combined with his abilities as a field commander and close quarters combatant, he is an ideal linchpin around which to build a Thousand Sons army for Warhammer: The Horus Heresy. This set comprises six plastic components, and is supplied with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Hereticus: Traitor Legiones Army Book to make full use of this model.
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