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A Horus Heresy novel Having witnessed the terrible massacre on Isstvan III, Death Guard Captain Garro seizes a ship and sets a course for Terra to warn the Emperor of Horus’s treachery. READ IT BECAUSE Not only does this novel continue the story from the epic opening trilogy, it introduces one of the key figures of the series to come: Nathaniel Garro. His destiny might be murky (and clad in grey), but for now he's a simple Death Guard captain. Find out what drove him from his Legion. Also, Rogal Dorn finds out about Horus' treachery. Spoiler: he's not happy. THE STORY Having witnessed the terrible massacre of Imperial forces on Isstvan III, Death Guard Captain Garro seizes a ship and sets a course for Terra to warn the Emperor of Horus's treachery. But when the fleeing Eisenstein is damaged by enemy fire, it becomes stranded in the warp - the realm of the Dark Powers. Can Garro and his men survive the depredations of Chaos and get his warning to the Emperor before Horus's plans reach fruition? Written by James Swallow -
Saturnine pattern Dreadnoughts and armours were reintroduced and championed by the Primarch Vulkan, and caused ripples through the Legions as this powerful technology was put to use. They played a key part in several crucial battles of the Horus Heresy. This gaming supplement for Warhammer: The Horus Heresy explores the ground-breaking Saturnine technology developed by Vulkan, the Primarch of the Salamanders, including new ways to make use of it during your games. Inside, you'll find a detailed account of the development of Saturnine armour, its distribution and use within the Legions, and descriptions of how they were used in several key battles. The rules section provides several missions designed around heavy assaults, Detachments and Unit Profiles for the Legiones Astartes, and an Arcana upgrade for the Thousand Sons. This 48-page softcover supplement contains: – Exemplary Battles: How Saturnine Terminators and Dreadnoughts fought at key engagements, including the Dropsite Massacre at Isstvan V, the War of Bitter Iron, and the Kolarne-Distal Incident. – Saturnine Plate: Rules for Centurions in Saturnine Terminator Armour, Saturnine Terminator Command Squads and Word Bearers Phraetus Anointed Conclaves, alongside the Thousand Sons Osiraean Prosperine Arcana. – Historical Detachments: Rules for Linebreaker Echelon Apex Detachments and Maelstrom Sentry Battery Auxiliary Detachments to include in Legiones Astartes armies. – Additional Missions: The historical Ignis Sector Assault Legendary Mission and the Onslaught Mission Pack, featuring heavy assault scenarios pitching indomitable attackers against staunch defenders. You will need a copy of theWarhammer: The Horus Heresy – Age of Darkness Rulebook and either Liber Hereticus: Traitor Legiones Astartes Army Book or Liber Astartes: Loyalist Legiones Astartes Army Book to make use of this supplement. -
Ahzek Ahriman has the unique distinction of being both the first and last Chief Librarian of the Thousand Sons, and is the most gifted mystic among their already-formidable psyker corps. A respected commander even before his Legion's reunion with its missing Primarch, Ahriman's keen intelligence and talent in warpcraft soon made him Magnus' foremost apprentice, but his greatest strength is his indefatigable will. Ultimately, this determination would see him play a pivotal role in the Burning of Prospero – and walk strange and terrible paths long after the close of the Horus Heresy. This multipart plastic kit bullds one Ahzek Ahriman, Chief Librarian of the Thousand Sons. Armed with his elegant force stave, the Corvidaean Sceptre, and adorned with the occultic talismans and symbology of the XV Legion, Ahriman is a powerful psyker who takes to the field crackling with arcane energies. As master of the soothsaying Corvidae Cult, Ahriman uses his prophetic powers to guide allies on the battlefield – combined with his abilities as a field commander and close quarters combatant, he is an ideal linchpin around which to build a Thousand Sons army for Warhammer: The Horus Heresy. This set comprises six plastic components, and is supplied with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Hereticus: Traitor Legiones Army Book to make full use of this model. -
The Typhon is named for the ‘Great Beast’ of Terran myth, and lives up to its namesake in sheer brutal strength. Sharing a basic chassis with the Spartan Assault Tank, this heavy tank serves as a mobile gun-platform with enough power to operate a single massive piece of siege artillery – the dreadhammer cannon. The Typhon was created to meet the demands of the Primarch Perturabo of the Iron Warriors, who sought a war engine that could rapidly deploy such fortress-breaking firepower to the battle line alongside his Legionaries. Though unsubtle in design, its overwhelming effectiveness is beyond question. This multipart plastic kit builds one Typhon Heavy Siege Tank, an armoured tank with a truly massive cannon. This formidable vehicle's primary armament is the dreadhammer siege cannon, a centreline-mounted weapon capable of cracking bunkers, smashing enemy engines, and pulping whole squads. In addition to its main gun, the Typhon also sports a pair of sponson weapons – your choice of heavy bolters, heavy flamers, lascannons, or volkite culverins. Both the siege cannon and sponsons can be assembled without glue, allowing you to adjust their positioning mid-battle. The kit also includes components to upgrade the Typhon Heavy Siege Tank with a pintle-mounted weapon – a havoc launcher, heavy bolter, heavy flamer, multi-melta, or a combi-weapon with five configurations (bolter, flamer, melta, plasma, or volkite) – as well as a searchlight, a hunter-killer missile, and a number of cosmetic options, such as towing hooks, sigils, and a choice of a Space Marine gunner, spotter, or closed hatch. This kit comprises 221 plastic components, and is supplied with a Legiones Astartes Vehicle Transfer Sheet containing 44 optional markings and icons for the Sons of Horus and Imperial Fists Legions. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Ultramarines are a Legion of fastidious and regimented soldiers, backed by the unparalleled infrastructure of the Five Hundred Worlds of Ultramar. The XIII Legion operate according to a strict hierarchy and thoroughly-drilled doctrine, each Astartes understanding and executing their place in the grand stratagem. As a result, the sons of Guilliman are among the most powerful military forces in the Imperium – a strength that invites both fear and envy. This A4-sized sheet contains 806 high-quality, full-colour waterslide transfers – more than enough for all but the largest Legiones Astartes forces. These transfers allow you to easily customise your miniatures with detailed imagery, specifically designed for the Ultramarines Legion. The sheet features accurate Legion icons and numerals, company markings, and squad designations, as well as a variety of decorative insignias, honours, large vehicle badges, and banner art for your Ultramarines army – including Macraggian heraldry and honorific embellishments, pristine text decals and trim-patterns, and markings for specialist roles like Apothecaries and Invictarus Suzerains. -
The Vindicator is a dedicated siege tank, deployed by the Legiones Astartes to breach enemy fortifications and destroy the heaviest enemy vehicles. Slow, ponderous, but heavily armoured, these tanks rumble into range before unleashing a devastating salvo of demolisher shells or piercing bursts of energy from a magna laser destroyer. Vindicators are especially useful in the confined terrain of cities or other enclosed battlefields, where they can smash buildings to broken ruins and forge a path through otherwise impassable obstacles. This multipart plastic kit builds one Legion Vindicator Siege Tank, a heavily-armoured vehicle built to shatter defences. The Vindicator comes with a choice of two primary weapons – the formidable, shell-lobbing demolisher cannon, or the multi-barrelled magna laser destroyer. In addition to its main gun, the Vindicator sports smoke launchers and a combi-bolter mounted atop the front of its hull. The kit also includes components to upgrade the Vindicator with a pintle-mounted weapon – a havoc launcher, heavy bolter, heavy flamer, multi-melta, or a combi-weapon with five configurations (bolter, flamer, melta, plasma, or volkite) – as well as a searchlight, a dozer blade, a hunter-killer missile, and a number of cosmetic options, such as towing hooks, sigils, and a choice of a Space Marine gunner, spotter, or closed hatch. This kit comprises 133 plastic components, and comes with a Legiones Astartes Vehicle Transfer Sheet containing 42 optional markings and icons for the Sons of Horus and Imperial Fists Legions. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Heavy Support Squads provide the Legiones Astartes with mobile, infantry-portable firepower sufficient to bring down hordes of enemy troops or smash armoured vehicles apart with withering hails of fire, combining devastating armaments with all the flexibility of a footsoldier. Volkite culverins emit scorching heat rays that burn through swathes of infantry, while versatile autocannons spit shells that shred troops and light vehicles alike. Lascannons are the most powerful laser weapons available to Legionaries, firing devastating beams to punch clean through tank armour. This plastic upgrade kit can be used to equip Legionaries from the MKVI Tactical Squad set with powerful heavy weapons, suitable for use in a Legion Heavy Support Squad. The kit includes 10 volkite culverins, 10 autocannons, and 10 shoulder-mounted lascannons, along with arms suited to each weapon, allowing you to upgrade up to three Heavy Support Squads of 10 models, or six units of five models. Also included are four augury scanners which can be carried alongside a heavy weapon, allowing your Heavy Support Squads to detect and eliminate enemy units. This upgrade kit comprises 160 plastic components and is designed to be assembled with the MKVI Tactical Squad set, which is sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Legiones Astartes have access to vast arsenals of death-dealing wargear, often equipping leaders with specialised weapons for close-quarters fighting, and Despoiler Squads, sent in to butcher their opponents in the swirl of melee combat. This plastic upgrade kit can be used to equip Legionaries from the MKIII and MKVI miniatures with a versatile set of melee weapons, suitable to arm squad leaders, and equip a 10-man Despoiler Squad. You'll find a huge variety, allowing you to choose weapons that fit your Legion's style of war and add character to your army. You'll also find a set of arms that can be used to vary your poses and hold two-handed weapons. This kit contains: – 2x Sheathed chainswords – 2x Heavy chainswords – 2x Charnabal sabres – 2x Thunder hammers – 2x Power swords being drawn – 2x Power swords – 2x Power lances – 2x Hand flamers – 2x Plasma pistols – 2x Augury scanners – 2x Melta bombs – 2x Slung boltguns – 4x Power axes – 4x Power mauls – 4x Power fists – 4x Lightning claw components – 4x Volkite serpenta – 4x Phobos bolt pistols – 4x Umbra bolt pistols – 4x Tigrus bolt pistols – 10x Chainswords – 8x Hands (2 sets of four variants) – 10x Heads (2 sets of five variants) – 42x Arms (2 sets of 21 variants) This upgrade kit comprises 130 plastic components and is designed to be assembled with the plastic MKIII and MKVI Space Marines kits, which are sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Siege of Terra Book 1 After years of devastating war, Horus and his forces have arrived at Terra. But before they can set foot on the Throneworld, they must first break the defences of the Sol System. Powerful fleets and cunning defences bar their path – but can anything hope to halt the advance of the Traitor armada? READ IT BECAUSE The final act of the long-running, bestselling series starts here, with a brutal and uncompromising look at the first stage of the Siege of Terra, the war to conquer the solar system. Armies will fall, heroes will rise and legends will be written… THE STORY After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster’s sights, the Throneworld and the seat of his father’s rule. Horus’ desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins. Written by John French -
Siege of Terra Book 2 The Solar War is over. The Siege of Terra has begun. As the Traitors unleash their deadliest weapons, the defenders of the Throneworld face nightmare and plague – but Terra must stand. READ IT BECAUSE Discover the lengths to which Horus will go to claim Terra as his own – and the horrors he is willing to set upon its defenders. THE STORY On the thirteenth day of Secundus, the bombardment of Terra began. With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meat grinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them, for Horus has his own generals to call upon. Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle. Written by Guy Haley -
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Box Contents
- 4 Hunter Cadre
- 4 Gilded Legion
- 4 Militia Bowmen
- 1 Household Knight
- 1 Errant of the Order of the Shield
- 1 Noble Lord
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 7 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Plastic and Resin Characters.
- Scale: 38mm
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Ikons of the Sea channel the unfathomable calm and foreboding immensity of the deepest waters when they surge into battle alongside their Idoneth kin. They overwhelm the enemy with their unwavering focus and terrifying momentum. To witness such martial perfection is an inspiration to any Idoneth warrior. This multipart plastic kit builds an Ikon of the Sea, a powerful warrior for your Idoneth Deepkin armies in games of Warhammer Age of Sigmar. With the terrifying force of a riptide, the Ikon pulls nearby units toward the target before their tidal glaives reap a harvest of souls. This kit can alternatively build an Ikon of the Storm, a dual-bladed warrior who attacks with the relentless energy of the ocean. This kit comprises 16 plastic components, and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Manifestations of the Idoneth Deepkin bring the horrors of the deep to the Mortal Realms. Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarnate of the Deep is a ship-breaking tempest given physical form. Reaching out with serpent-like Abyssal Tendrils, it seizes its prey and draws them inexorably in, drowning them within its turbulent mass. This multipart plastic kit builds an Incarnate of the Deep and two Abyssal Tendrils for your Idoneth Deepkin armies in games of Warhammer Age of Sigmar. These Manifestations give you new tactical options to catch your opponents off guard and disrupt their plans. The powerful Incarnate of the Deep is able to crush even the toughest of enemies as the bladed tips of its snaking tendrils harass enemy units. This kit comprises 17 plastic components, 2x Citadel 50mm Round Bases, and 1x Citadel 130mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Mathaela, Oracle of the Abyss, is mysterious and terrifying, rising from their lightless domain only when the existence of the Deepkin is threatened. Wielding the crushing magic of the deepest ocean planes, they annihilate the Idoneth’s foes and stir the realmseas into violent motion. This multipart plastic kit builds Mathaela, Oracle of the Abyss, a wizard from the depths for your Idoneth Deepkin armies in games of Warhammer Age of Sigmar. They can harness the pressure of the oceans and unleash it upon enemies, making them ideal assassins to take on even the toughest enemy units. They also wield the deadly Staff of the Abyss and are protected by the Dark Shoal. This kit comprises 13 plastic components, and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Illuminor Szeras labours to unravel the mysteries of life, for he fears that he would be a poor sort of god without the secrets of life at his fingertips. Szeras has been on the brink of understanding for many centuries, yet somehow final comprehension always escapes him. Though this is his obsession, his aptitude for augmenting the weaponry and even the mechanical bodies of his fellow Necrons is peerless. On occasion, Szeras' talents are in such demand that he can name his own price – invariably a harvesting raid targeted against a world of his choosing. Above all, Szeras cherishes Aeldari subjects, as they inevitably produce more intriguing results than any other of the galaxy's creatures. Once seized, his specimens can look forward only to a pain-filled, though not necessarily brief, existence in the bloodstained laboratory catacombs of Zantragora. Illuminor Szeras is a powerful HQ choice for the Necrons army, able to mechanically augment his warriors to new heights of battlefield potency. He wields an eldritch lance – an ancient and terrible weapon that can be used to smite foes from afar or strike them down in combat. This pack is supplied as 34 plastic components and comes with a Citadel 80mm Round Base. The updated Warhammer 40,000 datasheet for Illuminor Szeras is included in the box -
Callidus Assassins use the shapeshifting drug polymorphine to get close to their target, sabotaging systems and seeding misinformation before closing on their victim with blasts of their mind‑destroying neural shredders, and vicious sweeps of their shimmering phase swords. Confusion flourishes in the wake of these terrifying killers, who use deception as a lethal weapon. This multipart plastic kit builds a Callidus Assassin, a shapeshifting Imperial Agent deployed to undermine and eliminate enemies of the Imperium. Clad in a synskin bodyglove, the Callidus is an acrobatic killer armed with a C'tan phase blade and a neural shredder pistol, as well as a selection of poisoned blades strapped to their thigh. This set comprises 11 plastic components and comes with 1x Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Culexus Assassins project an aura of unsettling fear, occluding themselves in enemy minds until they wish to be seen. Their primary targets are psykers, who are wracked with agony from the mere presence of these soulless assassins, and no witch survives for long after an arcane blast from an animus speculum. This multipart plastic kit builds a Culexus Assassin, a truly terrifying Imperial Agent deployed to eliminate the psychic enemies of the Imperium. Clad in an etherium-laced bodyglove and the animus speculum helmet that focuses their nightmarish talents, the Culexus is a soulless killer laden with psyk-out grenades, ready to administer lethal strikes with a life-draining touch. This set comprises 10 plastic components and comes with 1x Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Watch Captain Artemis leads a company of Deathwatch out of Talasa Prime. Renowned for his honed combat instincts, he fights from the fore wielding his thrumming power blade and the artificer combi‑weapon known as Hellfire Extremis, whose gouts of flame and hyper‑acidic bolt rounds are the bane of lightly armoured foes. This multipart plastic kit builds Watch Captain Artemis, a storied commander of the Ordo Xenos Deathwatch. Clad in the finest armour and equipped with custom weaponry, Artemis is ready to lead your Imperial Agents or Deathwatch retinues as they hunt down alien targets. This almost unstoppable champion brings his tactical acumen to the battlefield, ensuring victory. This set comprises 9 plastic components and comes with 1x Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Eversor Assassins are berserk killers fuelled by unstable chemical stimms. They are unleashed as hurricanes of bladed destruction, weapons of terror and annihilation, set loose to murder not only their intended target but anyone around them as well. Even in death, they still serve the Imperium, their body chemistry going critical with the explosive fury of a detonating plasma warhead. This multipart plastic kit builds an Eversor Assassin, a rampaging Imperial Agent deployed to tear apart enemies of the Imperium. Clad in a reinforced bodyglove and morbid skull mask, the Eversor is an unstoppable killer armed with a clawed neuro gauntlet and vicious needle pistol, as well as a power blade strapped to the sentinel array on their back. They are perfect for eliminating targets in a blaze of psychotic fury, disregarding factors such as collateral damage, practicality, or the potential innocence of bystanders. This set comprises 9 plastic components and comes with 1x Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Inquisitor Coteaz is a Puritan of the Ordo Malleus – he spends every waking moment studying reports made by his countless agents, or facing down daemons, heretics, and aliens in open battle. He wields the power of the warp and his mighty Nemesis daemon hammer to combat the daemonic and prosecute those who lack purity. This plastic kit builds one Inquisitor Coteaz miniature—a stoic and fearsome leader for Imperial Agents armies in Warhammer 40,000, and his Glovodan Psyber-eagle. Hunt down the enemies of the Imperium with this legendary character. This kit comprises 20 plastic components and two 40mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.