• Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment. This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles. This 128-page hardback contains: – Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities. – Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples. – Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price. – Seven scenarios, including four Arbitrator, and three Gang Raid plots. – Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios. – Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them – Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles. – Miniatures showcase for House Delaque, and Heroes of Jardlan. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
  • The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is always an underhive gang waiting for the opportunity to liberate such a prized commodity and utilise it as a weapon against their rivals! Available to any gang as a Brute option, Ambots might not be subtle – but when you can reduce a fully armoured Goliath ganger to paste in moments, you don't need to be! This kit contains two highly customisable Ambots with two distinct poses, two different heads, plus an optional melta or grav weapon if you're looking to equip your Ambot for ranged combat. With two Ambots in the set, it’s great for splitting with a friend – after all, having one Ambot in a campaign is deadly enough, but two is a bloodbath. This set is supplied in 112 plastic components and contains 2x 40mm Necromunda bases, featuring pre-sculpted industrial detail.
  • As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed prospects that court danger. Equipped with jump boosters, they can often cause as much damage to themselves as they do to enemy gangs. Expand your Orlock gang with these six fighters alongside their faithful and deadly cyber companions. The Wreckers are armed with a selection of pistols, knives, and demolition charges. They come with a groove stem so that they can be assembled to give the impression that they are airborne. Either Arms Master can be armed with a combat shotgun, or they can don a full servo harness and carry a deadly arc hammer into battle. Both Cyber-mastiffs are modelled running forward, hunting down their underhive prey. This 120-part plastic kit makes two Arms Masters, two Cyber-mastiffs, and four Wreckers. It comes supplied with four 25mm round Necromunda bases, four 32mm round Necromunda bases, and a 45mm groove stem set. Rules for using these models in games of Necromunda can be found in Necromunda: House of Iron.
  • Wherever the servants of Nurgle gather in large numbers and the blessed rot begins to set in, Feculent Gnarlmaws push their way up through the blighted soil. These disgusting trees ring with the sorrowful tolling of entropic chimes, belch clouds of daemonic spores, and shed rot-wet blossom to carpet the maggot-churned earth beneath their boughs. This multi-part plastic kit contains the components necessary to assemble a Feculent Gnarlmaw. Dominated by 3 large bulbs describing a Nurgle icon, covered in chitinous bumps and boils (this is not a model for the tryptophobic!), the Gnarlmaw looks almost like some struggling creature rather than the twisted tree it allegedly is. An enormous mouth runs up the centre of the trunk, with dozens of razor-sharp teeth lining it, while the few stunted branches that grow from it feature dismal bells, tentacles and more pustulent boils. A Nurgling is depicted emerging from the rear, and the base of the model is detailed with the skulls of those who have been foolish enough to venture near… The Feculent Gnarlmaw comes as 6 components, and can be used in games of Warhammer 40,000 and Warhammer Age of Sigmar.
  • Against swift-moving foes the Privateers also employ Scourgerunner Chariots. Quick and deadly, these war machines streak ahead of the hunting parties. From the mobile fighting platforms, keen-eyed aelves snare beasts by launching wickedly sharp harpoons. The Scourgerunner Chariot is drawn by 2 Dark Steeds, and holds seven spare harpoons for the crew. Two Beastmasters act as crew, one of whom can be armed with a spear, or with a ravager harpoon. This plastic kit contains 66 components with which to make either a Scourgerunner Chariot or Drakespawn Chariot. Also included is 1 transfer sheet with which to add a variety of banner designs. It is supplied with a 120mm oval base. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • The Executioners are one of the most feared of all the Darkling Coven regiments. They are reputed to kill an enemy with every swing of their massive Executioner’s Draichs. The Executioners miniatures have a choice of 10 heads, and 10 two-handed executioner’s draichs. A Draich Master can be made using a single-handed axe, spiked collar, and holds a decapitated head in his left hand; whilst the standard bearer holds the banner in his left hand, and carries a single-handed sword in his right. Also included is the option to build a drummer. This plastic kit contains 60 components with which to make either 10 Executioners or 10 Black Guard. Also included is 1 transfer sheet with which to add a variety of banner designs. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Corsairs are hardened fighters who have spent their whole lives plundering the lands of others. They are armed with a wide variety of vicious cutlasses, serrated blades and handbows. Plying their bloody trade across the seas they seek out fresh slaughter and loot. This boxed set contains 10 multi-part plastic Black Ark Corsairs that can be assembled with a combination of vicious blades, wicked cutlasses and repeater handbows. It includes options for a Reaver, standard bearer and hornblower. Models supplied with 20mm square bases. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion swarms, while projecting their command signals throughout the wider swarm. It is a task they go about with single-minded savagery, slashing, biting, and dying with mindless vigour. This multipart plastic kit builds 11 Neurogaunts, including an overgrown Neurogaunt Nodebeast. These strange, eyeless Tyranid creatures gnaw and scratch with needle-sharp claws and teeth, channelling the will of the Hive Mind through their hump-like spinal symbiotes. Each Neurogaunt has a different scuttling pose, encouraging you to flood the battlefield with a skittering horde that overwhelms weakened foes and distracts from larger beasts. This kit comprises 24 plastic components, and comes with 10x Citadel 25mm Round Hex Hole Bases and a Citadel 28.5mm Round Hex Hole Base. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines, lurking at the optimum locations to cause as much damage as possible. When they sense the perfect time to strike, they burst forth to butcher all around in a murderous frenzy. This multipart plastic kit builds three Von Ryan’s Leapers, terrifying Tyranid ambush-beasts. These creatures spring from hiding to shred their unsuspecting prey using whip-fast slashes from two pairs of razor-sharp talons – including powerful mantis-like arms resembling the larger Lictor bioform. Then they feast, with a revolting combination of fangs, mandibles, and feeder tendrils. This kit contains 29 plastic components, and comes with 3x Citadel 40mm Round Hex Hole Bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • A Psychophage stampedes into battle at a frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoteric powers is unclear, but doing so allows them to project surges of psychocorrosive ash that deflagrate their victims’ minds and souls. This multipart plastic kit builds a Psychophage, a Tyranid monstrosity driven by frenzied psychic hunger. This vile creature's gaping, many-jawed maw is lined with razor teeth and barbed tentacles, allowing it to snatch, shred, and swallow its prey. Raised atop six scuttling, talon-tipped limbs, its bulbous body bulges with digestive sacs and orifices, and is topped with spore-spewing dorsal chimneys. This kit comprises 9 plastic components, and comes with a Citadel 120x92mm Oval Hex Hole Base. This push-fit miniature can be assembled without glue, and is supplied unpainted – we recommend using Citadel Colour paints.
  • A Warhammer 40,000 Novel The Lion. Son of the Emperor, brother of demigods and Primarch of the Dark Angels. Awakened. Returned. And yet lost. READ IT BECAUSE Witness the Emperor’s First Son make his dramatic return to the 41st Millennium! Much has changed since he last walked among the stars, but not Lion El’Jonson’s drive to protect humanity from the threats that assail it from all sides. THE STORY After ten thousand years of dreaming, locked in stasis at the heart of his shattered home world, Lion El'Jonson wakes to the nightmare of Imperium Nihilus. In this midnight age, the dying embers of humanity are threatened on all sides by the hungry darkness. Alone, even the Lion has no hope of prevailing against such evil – but there are those who would aid him in his quest. Hunted to the edge of endurance, many among his Fallen knights have long awaited the day their liege would return to redeem them. The Lord of Shadowed Paths must gather these lost loyalists to his side once more, and stride forth to vanquish a traitorous son and the twisted Chaos warband that calls him master. Faced with these strange times, the Lion can be certain of nothing and no one, except for himself. But in a galaxy without the Emperor, the Imperium, his Legion, and Caliban, who is he? Written by Mike Brooks.
  • Archmagos Dominus Belisarius Cawl was already old at the dawn of the Imperium, over ten thousand years ago. During that span of ages the Tech-Priest has served as a Forge Lord, a Lexico Arcanus and a renowned Magos Biologis. On the battlefield Cawl is a force to be reckoned with, fearlessly scuttling into the thick of the fighting, assessing threats and broadcasting carefully planned orders to his troops. Most enemy fire is thwarted by his force field; however even when parts of his mechanised body are blown off, cables snake out in a whir of activity to effect immediate repairs, or swarm anything that dares comes close… This multi-part plastic kit contains the components necessary to assemble Belisarius Cawl, Prime Conduit of the Omnissiah. Towering over his Adeptus Mechanicus brethren, he stands much taller than even other favoured Tech-Priests of the Omnissiah, with countless augmentations distorting his barely-human frame. He carries an Omnissian axe, which acts as a convenient mounting point for an array of sensors and his voice broadcasting unit, and an arc scourge – this arcane energy weapon is covered in cables, sensors and extra appendages. This theme of augmentation is continued throughout – Cawl’s robes are not-quite covering a massive amount of robotic extensions, with several extra legs, prehensile arms and cables dragging along behind him. A scryerskull hovers above, and there are several symbols of the Machine God dotted about the miniature. Belisarius Cawl comes as 42 components, and is supplied with a Citadel 105mm x 70mm Oval base
  • Literally filled with the Motive Force, the Corpuscarii spread the blessing of illumination in the name of the Machine God. Blazing with lightning, electrosurgically prepared for the unimaginable power coursing through what was once their veins, a Corpuscarii Electro-Priest discharges incredible, sparking bursts of thrumming energy, shaking apart enemies in an ecstatic religious fervour. The Corpuscarii Electro-Priest comes armed with a pair of electrostatic gauntlets, with five pairs and their respective power pack assemblies included in the box. Included are five different torsos, five heads and ten head crests (five of which are Corpuscarii, five Fulgurite). This eighty-two component, multi-part plastic kit contains everything needed to build Five Corpuscarii or five Fulgurite Electro-Priests. These detailed miniatures are supplied with five Citadel 32mm Round Bases.
  • Rough Riders are potent cavalry troops fielded by the Astra Militarum – the most famous of which are recruited from the steppes of Attila. Their combat skill and sheer mobility makes these horsemasters a powerful force, whether spearheading an attack or outflanking the foe. When the moment comes to launch a charge, the Rough Riders plunge their hunting lances into the foe and detonate the deadly tips, lending an explosive impact to the assault. This multipart plastic kit builds five Attilan Rough Riders. These rugged warriors are mounted on horses loaded with battlefield gear, from flasks and bedrolls to holstered laspistols and saddle-slung lasguns. Each Rough Rider wields an explosive hunting lance, which can be built with an infantry-shredding frag tip or tank-busting melta tip. One Rough Rider can also be built with an electrical goad lance, and the kit includes components to assemble a Rough Rider Sergeant with a choice of two plumed heads and an optional power saber – brandished for the attack, or sheathed at the hip. There are loads of cosmetic choices and interchangeable options to make each squad of Rough Riders your own – you'll find different lance-wielding arm poses, a huge variety of multipart heads, and a host of front and rear bandoliers, laden with items like grenades, pouches, and a curved Attilan dagger. This kit comprises 122 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cadian Infantry Transfer Sheet with 597 transfers, and an Astra Militarum Vehicle Transfer Sheet with 475 transfers from a variety of regiments. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Eightbound are Heretic Astartes possessed by eight separate daemons of Khorne, their swollen forms virtually unrecognisable from the World Eaters they once were. As a result, these warped warriors exhibit unthinkable strength and savagery, far in excess of their mortal brethren. Wielding all manner of enormous chain weapons, a pack of Eightbound are capable of ripping apart almost anything that dares to stand against them. This multipart plastic kit builds three Eightbound – shockingly potent demi-daemons fielded by the World Eaters. These monstrous warriors resemble warped, overgrown Khorne Berzerkers, from their exposed muscles and cybernetics to their ornate and twisted armour. Each Eightbound is armed with two eviscerators, massive chain weapons resembling chainswords or chainaxes. You can also build an Eightbound Champion, who can instead be armed with a pair of cleaver-like lacerators, or a two-handed heavy chainglaive. The kit is loaded with interchangeable and cosmetic components, including alternate heads, different designs for chest plates, shoulder pads, and power packs, the ability to mix in more mutated parts, and the option to build your Eightbound with bare torsos. There's enough variety to make each Eightbound pack unique, and fill your bits box with extras. This kit can alternatively build three Exalted Eightbound, an even more heavily-mutated squad of World Eaters. This kit comprises 88 plastic components – a truly auspicious number – and is supplied with 3x Citadel 40mm Round Bases. Also included is a World Eaters Transfer Sheet, with 200 transfers featuring Khornate symbols, runic tattoos, eight-pointed stars, skulls, and variations on the World Eaters Legion icon. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Endrinriggers are daring sky-mechanics, floating alongside a Kharadron airfleet in order to conduct vital field repairs on damaged ships. Carried aloft by the personal aether-endrins strapped to their backs, these steely-nerved duardin have no problem with putting their aether-powered tools to violent use when danger approaches, riddling foes with red-hot rivets or slicing through armour and bone with whirring sawblades. This multipart plastic kit builds three Endrinriggers – flying duardin tasked with skyvessel repairs. Each Endrinrigger is armed with a rapid-fire rivet gun and an aethermatic saw, mechanical tools that can take apart enemies as easily as ship hulls. One Endrinrigger can instead be armed with an aethermatic volley gun, and another can be armed with a choice of skyhook, drill cannon, or grapnel launcher. There's also a unique head to mark out a Mizzenmaster champion. This kit offers a boatload of customisation options – three different designs for heads, saws, and guns that can be combined as you see fit, as well as interchangeable aether-endrins, rigs, backpacks, and rudders. There's also a selection of cosmetic tools to hang from belts and bandoliers, allowing you to build a varied team of Endrinriggers. This kit can alternatively build three Skywardens, pike-wielding airborne Arkanaut warriors. This kit comprises 88 plastic components and comes with 3x Citadel 32mm Round Bases, as well as 3x flying stems of differing heights – 30mm, 32.5mm, and 35mm. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Aetheric Navigators are an invaluable presence on any Kharadron skyvessel, masters of the guiding winds who use cutting-edge aethermatic science to decipher the ever-changing wind patterns of the Mortal Realms. These aero-cartographers employ arcane instruments to read patterns both meteorological and magical, plotting the optimal course for allied skyvessels and disrupting hostile flows of sorcerous power. This multipart plastic kit builds an Aetheric Navigator, a duardin wayfinder of arcane insight. He strikes a dramatic pose, clutching his zephyrscope and peering into an analytical gadget with a ranging pistol at his hip. The Navigator's sealed suit is covered head to toe in other devices used to gauge the aeronautical conditions and guide skyvessels to their goal – including magical lenses, filters, map cases, a sextant, and an anemometer mounted on his backpack. He's a striking example of Kharadron science and ingenuity. This kit comprises 10 plastic components, and comes with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Syll Lewdtongue has inspired thousands of warlords to acts of tyranny and misrule, but since uniting their powers with the megalomaniacal Daemon monarch Esske, the Herald of Slaanesh has become a force of conquest like no other. Combine the might of a Daemon Prince and the cunning of a Herald of Slaanesh, and you get Syll’Esske – a terrifying tag-team skilled at carving a bloody path across the battlefields of Warhammer 40,000 and Warhammer Age of Sigmar alike. Capable of piling in and attacking twice, Syll’Esske is fantastic as a front-line combatant, as well as being armed with an arsenal of support abilities that’ll empower the Daemons they fight alongside. This kit is supplied in 20 plastic components, and includes 1 x 50mm round base.
  • In the long-lost world-that-was, Gotrek Gurnisson was a monster slayer without peer. Seeking a valiant death to atone for a mysterious sin, he travelled the world, his poet companion Felix by his side, seeking the mightiest doom he could find. When the End Times came, Gotrek finally met his fate – guarding the gates of the Realm of Chaos against all the Daemonic servants of the Dark Gods. Now, spat into the Mortal Realms, he seeks new purpose, the last dwarf in a world of duardin and other strange creatures. Armed with the legendary Fyreslayer axe Zangrom-Thaz and bearing the Master Rune of Krag Blackhammer, he has become a veritable demigod of battle. Gotrek makes a fearsome addition to Order armies. His skill with the mighty axe Zangrom-Thaz makes him (as you would expect) a superlative monster hunter, and a threat to any Hero – even the largest beasts of the Mortal Realms should beware the Slayer's wrath. If, by some chance, anyone survives to hit him back, the Shoulder Plate of Edassa will guard against their blows. Basically, if you want a Hero who will kill everything in his path, you want Gotrek. Gotrek Gurnisson is a plastic kit supplied in 15 components. He comes with two options for bases – a 32mm round base for using him in your games, and a 40mm round base with scenic detailing depicting dead Skaven, scattered weapons, discarded shields, and splintered wood – perfect for a display model worthy of Golden Demon! You'll find a warscroll for Gotrek in the box, allowing you to use him in your games of Warhammer Age of Sigmar.
  • Cutters are fast, agile jetbikes, reflecting House Escher's preference for deadly speed over brutish durability. Borne across the skies of the ash wastes by a staggeringly powerful engine, Cutters are seldom the stablest or safest of rides – but leave any rivals choking on clouds of dust and trails of corrosive chem-exhaust. Soaring over obstacles and barricades, a descending Cutter can slice through the enemies of the House of Blades with a hail of gunfire, then jink away before the foe can respond. This multipart plastic kit builds four Escher Cutters, lightning-fast jetbikes that can be added to any Escher gang. These ferocious flying machines boast a powerful front turbine with exposed engine cylinders, providing thrust for their sleek, bladed chassis. Each Cutter has a deadly gas trap launcher installed on its undercarriage, and sports a pair of mounted weapons on either side of the jetbike – you can choose between twin-linked grenade launchers, twin-linked heavy stubbers, or twin-linked plasma guns. The kit includes a choice of two different head designs and four interchangeable hairstyles, to give each of your Escher riders their own distinct appearance. This set consists of 124 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases, each with a ball top flying stem. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Escher Cutters in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement.
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