• Captains of the Empire are trusted officers chosen to lead their province’s forces. Many such officers will also be of noble birth, educated in martial pursuits from an early age, whereas others have risen through the ranks from humble origins. This multipart plastic kit builds a Captain of the Empire for use in Empire of Man armies in games of Warhammer: The Old World. Lead your force from the front and inspire your warriors to victory with this experienced commander. The kit comes with options for either a fine feathered helm or hat. This kit contains 7 plastic components, and 1x Citadel 25mm Square Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Invasion Begins The Nachmund Gauntlet is the largest and most stable of the known routes across the Great Rift. Once a lifeline to deliver reinforcements to those cut off from Holy Terra, it is now a channel through which the destructive treachery of the Traitor Legions can flow from the Imperium Nihilus. The forces of Abaddon the Despoiler have bludgeoned their way through the Nachmund Gauntlet, with his herald – Haarken Worldclaimer – at their speartip. Only the hastily defended Sanctus Wall of loyal systems stand poised to resist, already weakened by heretical agents. On the fortified world of Sangua Terra, grand strategies of conquest and defiance are entwined with bold heroism and darkest betrayal. This 120-page hardback book is a Crusade expansion for Warhammer 40,000. It captures the rich narrative of the battle for the Nachmund Gauntlet as Haarken Worldclaimer unveils his grand strategies of conquest and defiance. The book also includes the rules to play narrative games, build and upgrade a Crusade army between battles, and run your own campaigns. PATHS OF RUINATION A narrative introduction to the setting, the trail of destruction leading to the heretic assault on the Sanctus Wall, and the strategies made in preparation. The story of this frantic battle for survival is told through stories, maps, illustrations, and a comprehensive bestiary of the Warlords of Sangua Terra. CRUSADE RULES The rules you will need to take your army on a Crusade across the stars. Crusade campaigns allow you to track the development of your army between games, acquiring resources – and injuries – with each victory or defeat, turning the greenest of recruits into hard-bitten veterans over the course of many battles. THE SANGUA TERRAN WAR A wealth of exciting Crusade rules content to help you play out a Nachmund Gauntlet campaign on the tabletop, as any number of players form alliances between Guardians, Despoilers, and Marauders. You'll also find unique Battle Traits, Crusade Relics, Agendas, and Crusade Blessings – themed around the Sangua Terran War. MISSIONS 15 immersive and exciting Crusade missions, perfect for narrative games and for your Nachmund Gauntlet campaign. These include Purge After Inload, Heralds of Vengeance, Beachhead Offensive, and All-out War. ADDITIONAL FEATURES Included with the book are a set of photocopiable assets comprising two Crusade cards and an Order of Battle, as well as a double-sided A2 poster depicting the Urbanosprawl Alpha which can be used to track Campaign progress. The reverse side shows artwork of the Adepta Sororitas battling the Night Lords. A copy of the Warhammer 40,000: Core Book, available separately, is required to use the contents of this expansion.
  • Twisted by the energies of Chaos, many predators and scavengers across the Mortal Realms possess an unsettling cunning. These beasts will often follow warbands into battle in return for fresh meat or some other, darker incentive. Furies are spiteful daemonic imps that throng lands under the sway of Chaos, swarming weakened victims in opportunistic hit-and-run attacks, while Raptoryx are vicious and ill-tempered beasts that cross the land in vast flocks, pulling down prey many times their size in a frenzy of talons and beaks. This multipart plastic kit builds a flock of Furies and Raptoyrx – corrupted chaotic beasts that can be fielded in Slaves to Darkness armies in Warhammer Age of Sigmar, or used as Thralls for Chaos warbands in games of Warcry. Sneering Furies glide on bat-like wings, manes whipping in the wind as they brandish razor-sharp daggers in their clawed paws. Raptoryx race forward, flightless wings raised in an aggressive screech. This set contains 12 plastic miniatures: - 6x Furies - 6x Raptoryx This kit comprises 84 plastic components, and comes supplied with 6x Citadel 32mm Round bases, and 6x Citadel 60x35mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Furies and Raptoryx in games of Warcry can be found in the Warcry: Compendium book and downloaded from the Warhammer Community website.
  • War Walkers are graceful, bipedal machines often fielded in the vanguard of Asuryani armies. Highly agile and heavily armed, they carry a pair of powerful weapons to eliminate foes before they can strike back. This multipart plastic kit builds two War Walkers – fast, versatile weapons platforms for your Aeldari armies in Warhammer 40,000. Armed with shuriken cannons as standard, one or both can be replaced with a missile launcher, bright lance, scatter laser, or starcannon, giving you the weapon options to take on all foes. This kit comprises 68 plastic components, 2x clear plastic components, and 2x Aeldari 60mm Round Bases. This set also includes 1x Aeldari Transfer Sheet containing 378 waterslide transfers to customise your miniatures. These miniatures are supplied unassembled and unpainted – we recommend Citadel Plastic Glue and Citadel Colour paints.
  • The Arvus Lighter is a utility shuttle used by the Imperialis Armada for transferring supplies or small groups of personnel. It's a workhorse, used to insert infantry sections and command units into a war zone with pinpoint accuracy. This multipart plastic kit builds an Arvus Lighter, a utility vehicle that can ferry small units for your Solar Auxilia army in games of Warhammer: The Horus Heresy. This kit includes several customisation options including an optional rear door gunner with multi-laser, as well as full interior detail. The "little pig" just might win you a battle by getting elite troops or command sections to the right place at the right time. This kit contains 105 plastic components, plus 5 clear plastic canopy components, 1x Citadel 120mm by 92mm Oval Base, and 1x 115mm Ball Socket Flight Stand. This set also includes 1x Age of Darkness Divisio Aeronautica Transfer Sheet containing 149x high-quality waterslide transfers to customise your model. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Malcador Infernus is, in effect, a huge flamer on tracks, with a fuel trailer towed behind it. They are generally deployed to lead advances against enemy forces occupying especially dense terrain, such as trench lines, city ruins, or heavily forested areas. This multipart plastic kit builds the Malcador Infernus, an infantry-roasting heavy tank for your Solar Auxilia armies in games of Warhammer: The Horus Heresy. This kit includes options to customise your tank, including auxiliary weapons and support systems. Two side sponsons can mount heavy bolters, lascannons, autocannons, multi-lasers, or heavy flamers. You'll also find a flare shield, hunter-killer missile, dozer blade, and other optional accessories. The top hatch can be built closed, or with a crew-member, and can also sport a pintle-mounted heavy flamer, multi-laser, or heavy stubber. This kit contains 201 plastic components and 1x Solar Auxilia Vehicle Transfer Sheet containing 180x high-quality waterslide transfers to customise your model. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Valdor Tank Destroyer mounts a devastating neutron laser – each a meticulously wrought iteration of a recovered relic of the Dark Age of Technology. Though rare, they're in high demand as the Solar Auxilia are called upon to fight the Legiones Astartes and their fighting vehicles. This multipart plastic kit builds the Valdor Tank Destroyer, an armour-busting heavy tank for your Solar Auxilia armies in games of Warhammer: The Horus Heresy. This kit includes options for customising your tank, including auxiliary weapons and support systems. One side sponson can mount a heavy bolter, lascannon, autocannon, multi-laser, or heavy flamer. You'll also find a flare shield, hunter-killer missile, dozer blade, and other optional accessories. The top hatch can be built closed, or with a Tank Commander with loads of options - they can be armed with a pintle-mounted heavy flamer, multi-laser, or heavy stubber. This kit contains 179 plastic components and 1x Solar Auxilia Vehicle Transfer Sheet containing 180x high-quality waterslide transfers to customise your model. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart some of the Imperial Engineers School, but the engineers persevered and created a deadly, if unpredictable, weapon. The Helblaster Volley Gun, meanwhile, is one of the most infamous black powder weapons ever invented – its devastating firepower can tear apart an entire regiment in one thunderous volley. This multipart plastic kit builds two Helblaster Volley Guns or two Helstorm Rocket Batteries, or one of each for Empire of Man armies in games of Warhammer: The Old World. It also builds six crew members – three for each artillery piece. However you choose to field these deadly creations, you'll be able to pick off your foes from afar. The kit also comes with optional extras, such as tools and weaponry, making it easy to customise your artillery. This kit contains 114 plastic components, 2x Citadel 50mm x 75mm Rectangular Bases, and 6x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Empire Archers are organised into small groups of skirmishers who support regimented units in battle. These units scout ahead of the main body of the army to gather intelligence, disrupt enemy movements, and pick off war machine crews with deadly accurate bowfire. This multipart plastic kit builds 20 Empire Archers for use in Empire of Man armies in games of Warhammer: The Old World. They can be fielded as one large 20 man unit, or two units of 10 archers each. Armed with warbows, they can take down enemies from afar. The arms, heads, and weapons in the kit are interchangeable across the miniatures, making it easy to customise your units. This kit also includes a pair of unfortunate Orcs who have been caught in the crossfire – they can be used as scenery, or to decorate a base. This kit contains 214 plastic components, and 20x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Flagellants are hordes of penniless zealots who band together under the leadership of some ranting preacher of apocalyptic doom. They travel the towns and cities of the Old World, following in the wake of marching armies to spread their nightmarish vision of doom and despondency. This multipart plastic kit builds 30 Flagellants for use in Empire of Man armies in games of Warhammer: The Old World. These can be fielded as one huge mob of 30, or two smaller groups of 15, each with an optional Champion and standard bearer to goad these zealots into fits of fury. The arms and heads in the kit are interchangeable across the miniatures, and a wealth of accessories and weapon options makes it easy to customise your units. This kit contains 414 plastic components, and 30x Citadel 25mm Square Bases. This set also includes 1x Empire of Man Infantry Transfer Sheet, containing 290 high-quality waterslide transfers for you to use to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • State Missile Troops go to war carrying deadly ranged weapons. Handgunners and crossbowmen fell the foes of The Empire from afar with withering volleys and shredding salvoes of missile fire, even before the army's melee fighters can reach them. This multipart plastic kit builds 30 State Missile Troops for use in Empire of Man armies in games of Warhammer: The Old World. These deadly ranged soldiers may be fielded as one large unit of 30, or two smaller units of 15, each with an optional Champion, musician, and standard bearer. Every miniature can be armed with either a crossbow or handgun, and the Champion can take a Hochland long rifle and powder monkey. The arms, heads, and weapons in the kit are interchangeable across the miniatures, making it easy to customise your units. This kit contains 273 plastic components, and 30x Citadel 25mm Square Bases. This set also includes 1x Empire of Man Infantry Transfer Sheet, containing 290 high-quality waterslide transfers for you to use to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Empire State Troops march forth from every province and city-state. They are well-drilled to fight together – swordsmen fight shoulder to shoulder with spearmen, the close range parries and ripostes of swords complementing the longer reach of the spear. This multipart plastic kit builds 30 Empire State Troops for use in Empire of Man armies in games of Warhammer: The Old World. They can be fielded as one large 30 man unit, or two units of 15 soldiers each. The kit includes components to build optional Champions, standard bearers, and musicians for both units. Every miniature can be armed with a halberd or a spear – giving you the flexibility to take on any foe. This kit contains 291 plastic components, and 30x Citadel 25mm Square Bases. This set also includes 1x Empire of Man Infantry Transfer Sheet, containing 290 high-quality waterslide transfers for you to use to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Deredeo Dreadnought is a walking heavy weapons platform, designed to combine superior firepower with the flexibility and durability of a Dreadnought chassis. Though highly resource-intensive to produce and maintain, its undoubted survivability and killing power ensures the Deredeo is in high demand by Traitor and Loyalist Legions alike from the few Forge Worlds able to fashion them. This multipart plastic kit builds a Deredeo Dreadnought in the Boreas configuration. This intimidating combat engine can be assembled with either a heavy-infantry shredding volkite falconet or an armour-killing Arachnus heavy lascannon battery for its primary, arm-mounted weapons, along with either twin-linked heavy bolters or twin-linked heavy flamers embedded in its torso. As if this wasn't enough firepower, the walking gun platform also has four powerful Boreas air defence missiles mounted on top of its hull. The kit comes with multiple cosmetic build options. Different leg poses, knee pads, armour panels, carapace armour, and head options allow you to enjoy customising this miniature into the perfect fit for your Legiones Astartes force – whether you've thrown your lot in with the Loyalists, or Traitors. This kit contains 140 plastic components, 1x Citadel 80mm Round Base, and 1x Legiones Astartes Vehicle Transfer Sheet containing 44x high-quality waterslide transfers to customise your model. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Wulf has sworn vengeance upon the King of Rohan and intends to end Helm's bloodline. Banished from Rohan following his father's death, Wulf has since raised an army of Hill Tribesmen. He has proclaimed himself their High Lord, and is now prepared to unleash them upon Edoras. General Targg has long been Wulf's trusted advisor and is one of only a few who can quell the hot-headed nature of the young warrior and keep his recklessness in check. This multipart plastic kit builds mounted and on-foot variations of Wulf, High Lord of the Hill Tribes, and General Targg – Dunland Heroes for use in Usurpers of Edoras and Besiegers of the Hornburg armies in the Middle-earth Strategy Battle Game. Lead your force to victory with these aggressive commanders and claim the throne for the Hill Tribes. This kit contains 50 plastic components, 2x Citadel 40mm Round Hex Hole Bases, and 2x Citadel 25mm Round Bases to build four models. These miniatures are unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. These miniatures are also available in The War of the Rohirrim – Battle of Edoras boxed set. © New Line Productions, Inc. All rights reserved. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S25) © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S25) Middle-earth, The Hobbit and The Lord of the Rings and the names of the characters, places, items and events therein, are trademarks of Middle-earth Enterprises, LLC used under license by Games Workshop. All rights reserved. (S25)
  • Haleth is the eldest son of Helm Hammerhand, and heir to the throne of Rohan. When armies of the Hill Tribes come to bring ruin, Haleth takes up arms without hesitation. Unlike his older brother, Háma would rather sing of epic battles than partake in them. However, he is still more than capable in his own right and is particularly adept with the use of a bow. This multipart plastic kit builds both Haleth & Háma, on foot and mounted, as skillful leaders for an Army of Edoras force. All four miniatures have multiple head options with choices between helmeted and unhelmeted. Both versions of Haleth may be built with either a sword, spear, or axe, and with various options for a sheathed or unsheathed sword, making it easy to customise your pair of princes. This kit contains 60 plastic components, 2x Citadel 40mm Round Hex Hole Bases, and 2x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Colour Plastic Glue and Citadel Colour paints. These miniatures are also available in The War of the Rohirrim – Battle of Edoras boxed set. © New Line Productions, Inc. All rights reserved. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S25) © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S25) Middle-earth, The Hobbit and The Lord of the Rings and the names of the characters, places, items and events therein, are trademarks of Middle-earth Enterprises, LLC used under license by Games Workshop. All rights reserved. (S25)
  • Rohan is a proud realm that has ever stood against evil, yet it is no stranger to war and turmoil. Even now, bands of Dunlendings and scouting Uruk-hai raid the villages and settlements, killing people, destroying farms, and burning whatever buildings remain standing. This multipart plastic kit builds a significant Rohan Stronghold for your armies to fight over in the Middle-earth Strategy Battle Game. The six houses offer a number of assembly options with double-sided house walls – each with different details – and a choice of decorations for the timber roof lintels. Each can be built with one of three porch options, and the kit also includes a number of fences, barrels, and ropes for you to further decorate your houses. Both watchtowers include a warning bell with which defenders can sound the alarm, and are proudly adorned with the horse-head icons of Rohan. Each palisade includes a walkway that is 25mm wide to accommodate archers or fighters manning the walls. The palisade gate can be assembled to open or close freely, and can hold a removable crossbeam to allow defenders to lock the gate. This kit also includes eight ladders to reach the palisades, of which four can be connected to make a pair of taller ladders for infantry to reach the watchtowers. This set contains: – 2x Rohan Watchtowers – 8x Palisade Walls – 6x Rohan Houses – 8x Palisade Ladders (pairs of which can alternatively be connected to make Watchtower Ladders) – 6x Dormer windows – 6x Porches – 12x Barrels – 36x Ropes – 24x Fences This kit contains 680 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. © New Line Productions, Inc. All rights reserved. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S25) © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S25) Middle-earth, The Hobbit and The Lord of the Rings and the names of the characters, places, items and events therein, are trademarks of Middle-earth Enterprises, LLC used under license by Games Workshop. All rights reserved. (S25)
  • Kreuger, Wrath of Blightergast

    He is the Storm of Fire.

    Once, he was a complicated man who fought for what he believed in. Fallen in battle, his mortal remains were claimed by a cult of mad devotees to the sentinel dragon, He Who Watches the West. This former shell was hurled into the heart of a living volcano, into a cauldron of magma intermingled with dragon blood.

    But a body, no matter how transfigured by fire and blight, must be guided by a spirit of equal potency. And the soul that once inhabited this shell agreed to pay a price to the great Seether, the Boiler of Seas. As the dragon’s cult carved his mark into the newborn monstrosity they pulled from the magma, its wandering soul was pulled back into the mortal world to reunite body and soul in a glorious and terrible harmony.

    He is the bearer of the volcanic plume. He erupts into battle from the veins of the world in a fiery emergence with a sound of thunder and the crackle of cooling lava. Forests burn at his approach. Armies beneath his blazing gaze are the torches that light his way to victory.

    He is Kreuger, the Wrath of Blighterghast.

  • Emperor Carver Ultimus Esquire III & War Boar MMD47

    Down, but not out…

    After suffering life-threatening injury at the hands of the warcaster Asheth Magnus, Emperor Carver Ultimus Esquire III once again takes to the battlefield thanks to the surgery of Dr. Egan Arkadius. His destroyed body has been augmented with limbs of iron and steam. To complement Carver on the battlefield, Arkadius has produced the pinnacle of his fusion of meat and metal—the Most Massive Destruction. Together, they will grind all enemies of the Thornfall Alliance beneath an iron hoof.

  • GREYGORE BOOMHOWLER

    Greygore Boomhowler is a veteran trollkin mercenary of countless wars. A fellcaller like his sister, Admiral Thorga Boomhowler of the Brineblood Marauders, Greygore is skilled at using his powerful voice as a weapon. As the world has grown stranger and more dangerous, Greygore has had to travel farther afield seeking work, extending his ample ring of contacts across the whole of western Immoren and beyond.

    ADDITIONAL DETAILS:

    • Greygore Boomhowler will work for the Brineblood Marauders as well as a forthcoming army.

    • Boomhowler’s Fellcall ranged attack is a spray weapon menu of Attack Types.

  • ZACCHAEUS, WINTER'S CHILL

    A fearsome rider on the winter’s wind, Zacchaeus and his great snow hare have terrified wayward children in the far north for generations immemorial. It is said that where the hare takes him, deathly cold and starvation follow. Bound for a time in the service of an ancient hag, Zacchaeus missed the Wicked Harvest and recently slipped his bondage. He now moves through a world much changed and seeks purpose amongst its ashes.

    ADDITIONAL DETAILS:

    • Zacchaeus will work for the Shadowflame Shard as well as a forthcoming army.

    • Zacchaeus is a grymkin cavalry model with Dual Attack, Pathfinder, Resistance: Cold, and Unstoppable.

    • His attacks freeze enemy models in their tracks.

  • BELLIGHUL, MASTER OF PAIN

    Left behind in the wake of the defeat of the Skorne by the combined forces of Ios, Bellighul barters his gruesome skills across the wastes. He is renowned both for his mastery of beasts and his capacity to inflict physical suffering upon any unlucky enough to fall under his lash. It is a hard life for a stranger in a strange land, but Bellighul is a consummate survivor who has never flinched in the face of pain—especially someone else’s.

    ADDITIONAL DETAILS:

    • Bellighul will work for the Shadowflame Shard as well as a forthcoming army.

    • Possesses the Condition: Enrage and the Medicate special action.

    • Can give Tough to friendly living warrior models in his vicinity.

  • MADAME MORIARTY

    Madam Moriarty is a powerful gatorman bokor and spirit weaver. Once a rival of Barnabas and the Blindwater Congregation, she was forced from the traditional territories of her people when he attained godhood. She has since haunted the less-civilized ports of Immoren seeking her fortunes. A whisperer to the dead, she is often sought for her talents from those in this life…and the next.

    ADDITIONAL DETAILS:

    • Madam Moriarty will work for the Brineblood Marauders as well as a forthcoming army

    • Madam Moriarty can use her magic to manipulate the die rolls of both friendly and enemy models

  • NISSAK, TOTEM HUNTRESS CHAMPION

    Hailing from the fabled lands of Zu, Nissak made her way to western Immoren as a stowaway aboard a merchant steamer. She had come to test her skills in a new land and to make a legend for herself written in the blood of those who shall fall before her. Nissak strikes from the shadows, eviscerating her foes with her silent throwing blade before moving in for the kill.

    ADDITIONAL DETAILS:

    • Nissak will work for the Brineblood Marauders and the Shadowflame Shard.

    • Her massive throwing blade has the Decapitation special rule, which says, “Damage exceeding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll.”

    • Nissak has Advance Deployment, Ambush, Pathfinder, and Stealth.

  • Celebrating 20 years of miniatures combat in the Iron Kingdoms...

    MAGNUS THE UNSTOPPABLE & INVICTUS

    A patriot, a traitor, a warlord — what Magnus has proven in all his incarnations is that he is unstoppable.

    Now, as Magnus returns to the life of a mercenary, he is joined by his greatest creation.

    Invictus is the first Super Heavy warjack ever to join the Warmachine battlefield. Magnus, along with Invictus, is available to leaders of existing MKIV as well as Prime Legacy armies. Note that Magnus does not replace a leader model, but is a solo that automatically comes with a super heavy warjack.

  • Alexia, Queen of the Damned Mercenary Solo

    Works for the Cygnar Storm Legion and Khador Winter Korps armies

    ​Having survived madness, possession, and countless dangers since she first picked up the cursed Witchfire, Alexia has proven herself to truly be a queen of the damned. The blade, said to have been created by the same Fellgoeth infernals worshipped by the Orgoth, has long since fallen silent under her dominion. Having reaved the immortal essence of the Nonokrion infernals during the Claiming, Alexia turned their power against the Witchfire, dominating the blade utterly. Now the sole master of the demon weapon, Alexia strikes back against the horrors of the world, seeking to defend life against the predations of denizens of the Outer Abyss.

    • Powerful spellcaster possessing the Dominate Undead and Hellfire special attacks.
    • A Battle Wizard capable of returning destroyed models back to their units both as a result of casting Grim Returns or by striking enemy models down with the Witchfire.
  • Eiryss, Shadow of Retribution Mercenary Solo

    Works for the Cygnar Storm Legion and Dusk House Kallyss armies

    ​Eiryss was amongst the agents of the Retribution outside Ios when the Sundering separated the quick from the dead. Putting aside her former fanaticism, Eiryss pragmatically devoted herself to the defense and safety of the living Iosans. Viewing the eldritch with deep suspicion, she slipped into Ios at great risk to herself and recovered Voass, the sword of the Winter Father Nyssor, from the fallen Fane of Scyrah, where it was held as a sacred artifact of the lost age. Over time and with the coming of the Orgoth, Eiryss has put aside her former hatred and distrust, instead seeking new alliances within both Cygnar and amongst the eldritch of Ios to protect her people from the gathering storm.

    • Eiryss remains a deadly combatant that is hard to pin down. She has a high DEF, Pathfinder, Stealth, and Reposition.
    • Eiryss can make both ranged and melee attacks in the same activation and possesses a pair of melee weapons (including Voass) and her trademark crossbow with its range of ammo types.
  • Koldun Lord Damien Korovnik Mercenary Solo

    Works for the Khador Winter Korps and Orgoth Sea Raiders armies

    ​Having fled Korsk at the height of Ayn Vanar’s purge of the Greylords, Koldun Lord Damien Korovnik found himself captured by the Orgoth at the start of their invasion. Now forced into foul servitude by the invaders, Korovnik longs for his freedom and a return to his countrymen, even if it means his certain death. Though the former Greylord fights alongside the Orgoth host, he awaits the day he can strike back against his new masters to redeem some small part of himself before meeting his final judgment.

    • Powerful arcanist who attaches to his army’s warcaster. In addition to the Spell Slave special rule, Korovnik also has Blizzard and Razor Wind.
    • Can immediately cast a spell after destroying an enemy model with his axe.
  • Eilish Garrity, the Dark Traitor Mercenary Solo

    Works for the Cygnar Storm Legion and Orgoth Sea Raiders armies

    ​Having bartered his soul to the Nonokrion Order for power, Eilish Garrity began to suffer buyer’s remorse following their defeat in the Infernal War. Saddled with an existential debt to a diminished infernal order, Eilish saw the arrival of the Orgoth as a final opportunity to brighten his prospects. The corrupt, power-hungry arcanist summoned some dark strength of will deep within himself and approached the invaders with a blasphemous proposition, requesting contact with their own infernal patrons. In a craven act of occult genius, Eilish swore fealty to the Fellgoeth infernals, promising to act as their agent on Caen and to serve the Orgoth during their invasion of Immoren. Now acting as a double agent to subvert the Immorese cause in resisting the Orgoth, Eilish loosely maintains his old contacts within Cygnaran society. He operates sometimes in support of the Immorese to further his ruse, or so the Orgoth believe, but in fact the slippery arcanist may yet be keeping his future options open should the war turn against his new masters.

    • Potent arcane combatant with the Dark Power special rule that states, “This model gains an additional die on magic attack and magic attack damage rolls. Discard the lowest die in each roll."
    • When Eilish is destroyed, enemy upkeep spells within 8′′ of him expire
  • Prisoner 102822 Mercenary Solo

    Works for the Dusk House Kallyss and Khador Winter Korps

    ​Now known only by her designation as a convict since all record of her existence was lost during the recent troubles, 102822 was sentenced to serve the Khadoran Empire as a Doom Reaver for her transgressions committed while serving within the Winter Guard. Over time, 102822 began to manifest a rare degree of control over the fellblade that she bore, enabling her to slip from the arcane control her Greylord masters held over her. As a result, 102822 was able to flee from the front lines in Llael, where she was bound to die at the vanguard of some fruitless assault. Slipping over the border into Ios, she was captured by agents of the Retribution, who had use for the living weapon 102822 had become. With the return of the Orgoth, she has been unleashed once more on the lands of Khador, where she has been abandoned to hunt the ancient enemy, sowing death and chaos wherever she wanders.

    • Possess the Blood-Quenched, Hyper-Aggressive, and Killing Spree special rules.
    • Like any good Doom Reaver, 102822 also has the Advance Deployment advantage.
  • Maulgreth, the Charnel Plague Mercenary Solo

    Works for the Dusk House Kallyss and Orgoth Sea Raiders armies

    ​His name was lost to memory during the Orgoth Scourge at the end of the last invasion when the defeated host sought to obliterate every record of their passing, down to the very stones of their grim temples and towering obsidian fortresses. For centuries Maulgreth, once amongst the greatest of the Orgoth warlords of that past age, waited, his unearthly rage contained only by the silence of his forlorn tomb. Now released from both his long confinement and his virtual obscurity by the warwitches accompanying a new Orgoth war host on their invasion of Immoren, the deathless Maulgreth has risen once more to strangle the world of humanity and to bring ruin to those who would defy him. Neither truly Orgoth nor wholly an avatar of death, Maulgreth acts as a sovereign lord, sometimes serving his kinsmen and sometimes entreating with the most foul eldritch of the Cult of Nyrro.

    • Powerful undead melee combatant with Cleave, Defensive Strike, Grievous Wounds, Life Drinker, and Weapon Master special rules.
    • An Orgoth of old, Maulgreth is both undead and cannot be targeted by spells.
  • Alongside deep psychological trauma and generational anguish, the most tangible record of the first Orgoth occupation were the infernal relics they left buried beneath their hellish places of execution. For a time, such artifacts were harnessed by misguided arcanists hungry for prestige and influence but who were ultimately ignorant of their true power and implications. No mere weapons, such devices were once the prized possession of fell reavers and soul-fueled warlords, champions of the masters of the Outer Abyss.

    Now, with the return of the Orgoth comes Oriax, the Soul Slaver, and his accursed retinue. Weaving blasphemous soul magic, Oriax has the capacity to dominate both beast and machine. He is accompanied by Halexus, The Warlord, a soul-starved herald and bloody avatar of the Fellgoeth infernals. Held in their thrall are the Gnashers, Ulkor shock troopers dominated by the maligned will of their paired hell-wrought weapons, and the massive Ghrotten Champion, a fearsome warrior likewise slaved to their infernal arms. And most terrible of all, the abominable Raveners: part beast and part machine, these howling monstrosities are the cursebound equivalent of the heaviest warjacks and are devoted utterly to their master’s fearsome will.

    The Orgoth Cursebound Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Orgoth Sea Raiders army and other forthcoming Orgoth armies.

    What’s in the box?

    • Oriax, the Soul Slaver (warcaster)

    • Ravener (Heavy Warbeast)

    • Ghrotten Champion (solo)

    • Gnashers (3-model unit)

    • Halexus, The Warlord (solo)

    Models supplied unpainted.

  • Driven by unholy masters to collect a rich bounty of souls, the legendary Orgoth Sea Raiders have stepped from the pages of history and once more returned to conquer the Iron Kingdoms.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warjacks, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warcaster to command them.

    Includes:

    • Warcaster Kishtaar, The Howling Silence
    • Tyrant Heavy Warjack
    • Jackal Light Warjack
  • The most terrible and fear-inspiring Orgoth assaults are not the surgical strikes made by the reavers, but the brutal charges from their inhuman shock troops, the bestial Ulkor and the predatory Rhok Harriers.

    Specialise your existing force with new tactical options, including Warcaster Horruskh, The Thousand Wraths, Molok character warjack, three units, and one solo – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warcaster Horruskh, The Thousand Wraths

    • Molok Character Warjack

    • Ulkor Axers Unit

    • Ulkor Barragers Unit

    • Rhok Harriers Unit

    • Vulcar Forge Master Solo

    Models supplied unpainted.

    Please note, the chassis shown in the image for the Character Warjack may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct chassis.

  • In thrall of an infernal and insatiable hunger for souls, the Orgoth armies march forth – not for personal glory or material gain, but in search of the immortal existence promised by their masters.

    Expand your collection with a host of options for your army. Take to the field with Sabbreth, the Eternal Annihilation, and overwhelm your opponents with a deluge of offensive and defensive spells. Open up a world of new strategic choices for defeating your foes with a variety of new units,solos, and command attachment.

    Includes:

    • Warcaster Sabbreth, the Eternal Annihilation

    • Strike Reavers Unit

    • Assault Reavers Unit

    • Reaver Skirmishers Unit

    • Reaver Standard Command Attachment

    • Reaver Commander Solo

    • Therion Vhanek

    • Warwitch Coven Unit

    Models supplied unpainted.

  • Steadily intensifying tremors precede their coming. The rumbling escalates until the ground cracks and breaks from a deafening cacophony of thunderous steps that heralds their arrival. Lacking all subtlety of the Shadowflame Shard, the Shard Incarnates are the Khymaera's intrepid juggernauts, used to breach any defense or formation. Kyrrax, the Unrelenting Night, is an unstoppable force who drives his vanguard to smash and shatter whatever stands in their way while the rest of Khymaera flood in from behind. He guides Drakyons, beasts of speed and ferocity, to slam through the densest of phalanxes and drive a wedge to capitalize on. The Incarnate Knights flood into the gaps, swinging their oversized flails to batter and fracture stone and steel while the Incarnate Conjurors enhance the assault with their arcane mastery. 

    The Khymaera Shard Incarnates Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Khymaera Shadowflame Shard army and other forthcoming Khamera armies.

    What’s in the box?

    • Kyrrax, the Unrelenting Night (warlock)

    • Incarnate Knights (3-model unit)

    • Incarnate Conjuror (solo)

    • Incarnate Conjuror ( alternate pose solo)

    • Drakyon (heavy warbeast)

    Models supplied unpainted.

  • A powerful union of metal and flesh made harmonious, the Shadowflame Shard are fast, deadly, and utterly ruthless as they strike from the shadows to visit ruin upon their foes.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warbeasts, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warlock to command them.

    Includes:

    • Warlock Shyryss, the Flawless Dark

    • Hydrix Heavy Warbeast

    • Hydrix Head Pack

    • Vipex Heavy Warbeast

  • After the tentative scout patrol strikes, the heavy infantry follow in a tide of harmonious metal and flesh, savage in its unrelenting purpose of claiming yet more resources to grow the Shadowflame Shard.

    Specialise your existing force with new tactical options, including a new Warlock, three units, and three solos – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warlock Nyxyan, The Stygian Coil
    • Talon Lashers Unit
    • Talon Death Dealers Unit
    • Wyrmspine Cinderbacks Unit
    • Ryvyn, The Onyx Rampant Solo
    • Spinner Solo
    • Wraithwing Paragon Solo
  • Emerging from the darkness to establish an empire and secure a future in a dangerous world, the first splinters of the Shadowflame Shard are scouts and infiltrators, possessed of lethal cunning and speed.

    Expand your collection with a host of options for your army. Take to the field with a brand new Warlock to keep your opponents guessing, and bolster your battlegroup with a new character Warbeast. Open up a world of new strategic choices for defeating your foes with a variety of new units, a command attachment, and a solo, and increase the size of your force to play 75pt games.

    Includes:

    • Warlock Rassyk, Spawn of Shadows Warlock

    • Skylla, The Abyssal Fury Character Heavy Warbeast (Character Parts & Variant Chassis)

    • Quickfang Stalkers Unit

    • Quickfang Wind Strikers Unit

    • Wyrmspine Shadowmancers Unit

    • Quickfang Master Command Attachment

    • Shadowmancer Scion Solo

    Please note, the body shown in the image for the Character Warbeast may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct body.

  • Even as her territories and cities are besieged by the Orgoth Sea Raiders, the Motherland continues to make great strides in technological advancement and wartime production. As greater numbers of the next generation of Man-O-War armor are completed and march out of the factories of the Khadoran Mechaniks Assembly, they are sent to the frontlines to reinforce the Winter Korps and the other great armies of the north. Clad in these nigh-invulnerable mechanized suits of armor and armed for brutal close-quarters combat, the Annihilators push these technologies to new heights of brutality. Led by the efficient and calculating Kommander Tatiana Sikora, the Annihilators are a cadre of specialists dedicated to maximizing the destructive potential of the Man-O-War to dominate any battlefield they dare to tread.

    The Khador Annihilators Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Khador Winter Korps army and other forthcoming Khador armies.

    What’s in the box?

    • Kommander Tatiana Sikora (warcaster)

    • Avalanche (warjack)

    • Wrecking Crew (3-model unit)

    • Sergeant Sergei Krol (character solo)

    Models supplied unpainted.

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