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The Space Marine Legions of the 31st Millennium field a diverse and formidable range of genetically enhanced warriors and advanced war machines superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies used to forge the Imperium turn upon each other in an apocalyptic civil war – the Horus Heresy. This book is an essential guide for anyone who wants to command a Traitor Legiones Astartes force in Warhammer: The Horus Heresy. It contains the rules you need to field the vast panoply of units available to Traitor forces, from core squads, vehicles, and weapons shared by every Space Marine Legion to specialist rules for each of the Traitor Legions – including Detachments, unique Wargear, signature units, and their legendary Primarchs. This 348-page hardback book contains: – Background and lore: Information on the Legiones Astartes, their organisation, and examples of their forces. – Rules and unit profiles: A guide to army building, plus rules for units, weapons, and Wargear available to the Traitor Legiones Astartes in Warhammer: The Horus Heresy. – Legion-specific special rules: Unit profiles, Detachments, Gambits, Wargear, Faction Abilities and Reactions for each of the Traitor Legions: the Emperor's Children, Iron Warriors, Night Lords, World Eaters, Death Guard, Thousand Sons, Sons of Horus, Word Bearers, and Alpha Legion. – Primarch profiles: Rules to unleash Fulgrim, Perturabo, Konrad Curze, Angron, Mortarion, Magnus the Red, Horus Lupercal, Lorgar, and Alpharius on the battlefield. – Visual showcases: Heraldry markings, colour schemes for infantry and vehicles, and a gallery of stunning miniatures photography for each Traitor Legion. – Loyalists in the midst: Rules for Saul Tarvitz and Garviel Loken so that you can use forces still loyal to the Emperor. You will need a copy of Warhammer: The Horus Heresy – Age of Darkness Rulebook, available separately, to use the contents of this book. -
The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged into an Age of Darkness. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father, and the eighteen Space Marine Legions, once united in a Great Crusade to consolidate all Humanity beneath the Emperor’s banner, are riven by betrayal. This is the Horus Heresy – the bloodiest conflict Humanity has ever known. Civil war on a galactic scale, in which superhuman soldiers clad in advanced armour turn devastating weapons upon those they called brothers. Where do your loyalties lie? Warhammer: The Horus Heresy is a miniatures wargame that pits mighty armies against each other in apocalyptic tabletop battles. Choose your favoured Loyalist or Traitor faction – from the knightly Dark Angels to the duplicitous Alpha Legion – or from the massed ranks of the Solar Auxilia and the war machines of the Legio Titanicus. Build your army from a range of spectacular miniatures, and clash with fellow players in wargames of staggering tactical depth. This 352-page hardback book contains: – Background and lore: Extensive information about the Age of Darkness, the Legiones Astartes, other factions, a timeline, inspiring artwork, and miniatures photography. – Basic principles: The Core Rules for Warhammer: The Horus Heresy. – Advanced principles: Rules for Tactical Statuses, Reactions, Psychic Abilities, Vehicles, and Battlefield Terrain. – Rules of battle: A guide to the phases of the game. – Battles in the Age of Darkness: Instructions on how to build your army. – Core Mission Pack: Three Core Missions, three Deployment Maps, and a variety of Secondary Objectives for your games. – Armouries of the Age of Darkness: Special Rules for Warhammer: The Horus Heresy and Psychic Powers for the six Psychic Disciplines. -
The Horus Heresy: Siege of Terra Book 8 – Part 2 Volume II picks up right where the first left off, with cataclysmic events building up to an epic conclusion that will shake the very galaxy to its core. READ IT BECAUSE The final battle aboard the Warmaster’s flagship has begun in earnest, as Sanguinius defies his fate and the Dark Gods in an attempt to end his brother’s life, and the war along with it. THE STORY Terra is besieged. The outcome of the war lies on a knife edge. The Warmaster Horus’ bloody seven-year crusade has led to this – the cradle of humanity, where he is to kill his father, the Emperor. With the war at this critical juncture, Sanguinius, primarch of the loyalist Blood Angels, braves the horrors of the Warmaster’s flagship, the Vengeful Spirit, with a single purpose in mind – to slay his brother Horus, decapitate the Heresy once and for all, and stop the forces of Chaos from taking Terra. But at the whim of a Warmaster fallen so far from grace, the Dark Gods will not make Sanguinius’ task easy. As the war edges towards its explosive, bloody conclusion, events are about to unfold that could either save humanity or plunge it headlong into an eternity of darkness. Written by Dan Abnett. -
Zontari Endrin Docks are cutting-edge innovations from the finest endrineering minds in the sky-empire. They're designed to allow the Kharadron to defend their most precious assets. Each dock deploys aether-powered Auto-Endrins that seek out enemy formations before detonating or deploying anti-magic measures. This multipart plastic kit builds a Zontari Endrin Dock, a faction terrain piece for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. The floating dock supports your force, and its primary function is to release and control three Auto-Endrins. Each of these drones has its own speciality – the Nullifier Auto-Endrin cancels enemy magic, the Stuncloud Auto-Endrin is a great harassment tool, and the Grudgeblast Auto-Endrin softens up tough targets or finishes off damaged units. The rudders are interchangeable across the three Auto-Endrins, and there are several optional cosmetic pieces for the dock, including tankards and a toolbox, offering a degree of customisation for your floating defence system. The kit comprises 54 plastic components, 1x Citadel 80mm Round Base, and 3x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Null-Khemists are clad from head to toe in the latest aether-powered anti-magic suits – prepared to enter the most hostile environments in the Mortal Realms. Spells and arcane bolts sputter and die in the face of their null-gas emitters, while anyone foolish enough to stray too close finds their extremities crushed by a pneumatic clamp. This multipart plastic kit builds one Null-Khemist, a powerful flying warrior for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. They make ideal assassins, targeting enemy priests and wizards with their null-gas extinguishers and prospecting clamps. They're fast, difficult to kill, and excellent for leading an aggressive charge along with other airborne elements of your force. This kit comprises 21 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Grundcorps protect the sky-fleets of the great Kharadron empire, but that isn't their only role. For those who can afford their fees, teams of Grundstok Trailblazers make for excellent vanguard troops, capable of locating assets and holding them ahead of the main fleet. If you want to stake your claim on the Mortal Realms, this box is an ideal way to start a new Kharadron Overlords collection – or expand an existing army – and save money compared to buying the kits individually. A flying Grundstok Gunhauler supports the force by commanding attention, soaking up enemy firepower, and taking out priority targets with heavy weapons. The highly mobile Endrinriggers are everywhere you need them to be, while the heavily armoured Grundstok Thunderers bring their lethal firepower to bear while holding ground. An Endrinmaster with Dirigible Suit leads the way. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games and start enforcing the Kharadron Code straight out of the box. This boxed set builds 10 multipart plastic Kharadron Overlords miniatures: – 1x Endrinmaster with Dirigible Suit – 5x Grundstok Thunderers – 1x Grundtsok Gunhauler – 3x Endrinriggers (which can alternatively be built as Skywardens) The miniatures in this box are easy to customise. The tools on the dirigible suit of the Endrinmaster are interchangeable, and the Gunhauler can be armed with either a sky cannon or a drill cannon. The Thunderers can build an optional champion, who can have a prosthetic leg and has a choice of two heads. Another member of the unit can be assembled as an optional standard bearer. You'll also find options for special weapons – an aetheric fumigator, a Grundstok mortar, a five-barrelled decksweeper gun, and an aethercannon. One of the Endrinriggers can be assembled as an optional champion, one can be armed with an aethermatic volley gun, and one can be armed with a grapnel launcher, skyhook, or drill launcher. The heads, aether-endrins, rivet guns, and aethermatic saws are interchangeable across the miniatures, and there are various cosmetic tools to further customise the unit. This kit can alternatively build three Skywardens – skypike-wielding airborne Arkanaut warriors. The kit comprises 225 plastic components, 1x Citadel 105mm by 70mm Oval Base, 1x Citadel 40mm Round Base, 8x Citadel 32mm Round Bases, 6x Citadel 35mm Flying Stems, and 1x Citadel 50mm Ball Stem. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Necromancers are widely regarded as twisted and corrupt individuals who are obsessed with death and the avoidance of it at all costs. They are used (for they are rarely their own master) by Vampires to animate the broken corpses of their servants and return them to battle. To learn such dark magic, these desperate men will seek out a Necromancer or a Vampire to teach them, though this task is not without its own dangers and many aspirants have found themselves dying a grim death at the hands (or fangs) of their would-be tutor. Those that do survive invariably become powerful spell-casters, though their sanity is forever broken by the horrors they have witnessed. This plastic kit contains one Necromancer - a finely detailed kit that comes in six components and is supplied with a 32mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints. -
Drop Pods are launched from ships in low orbit, slamming into the battlefield with hatches blowing open upon violent impact. Within seconds, a squad of Space Marines burst out with weapons firing. Such deadly strikes send the foe into disarray as their lines are torn apart in the furious assault. This multipart plastic kit builds two Drop Pods, transport vehicles for your Space Marines armies in games of Warhammer 40,000. Disrupt enemy plans by deploying your troops directly into the heart of the enemy army, behind their lines, or on exposed flanks to claim key objectives. The kit includes the following parts to customise your miniatures: – 10x Imperial Aquila icons – 2x Ultramarines icons – 2x Space Wolves icons – 2x Imperial Fists/Crimson Fists icons – 2x Black Templars icons – 2x Raven Guard icons – 2x Dark Angels icons – 2x Blood Angels icons – 26x pieces of optional rubble This kit comprises 66 plastic components. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Arjac Rockfist is a towering mass of muscle and a taciturn anvil of endurance. Wielding the enormous Foehammer, he crushes his foes with pulverising strength. As the personal champion of the Great Wolf, Arjac upholds the honour of the Chapter. This multipart plastic kit builds Arjac Rockfist, a mighty champion for your Space Wolves armies in games of Warhammer 40,000. Clad in the finest Terminator armour, he is a towering figure – able to go toe-to-toe with the worst horrors of the galaxy and cause grievous damage with his legendary weapon, Foehammer. He can be assembled throwing his hammer forward or brandishing it, ready to strike in melee. This kit comprises 22 plastic components, and 1x Citadel 50mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Njal Stormcaller is an elemental focus of psychic fury, summoning ice‑toothed blizzards to scatter his foes. He is High Rune Priest of the Space Wolves and wields a crackling staff by which he nullifies enemy sorceries. This multipart plastic kit builds Njal Stormcaller, a mighty psyker for your Space Wolves armies in games of Warhammer 40,000. The High Rune Priest of the Chapter carries the Staff of the Stormcaller into battle, which he uses to control the elements themselves, using wind and lightning as weapons. This legendary warrior is ideal for supporting your army, making them even deadlier on the battlefield while also posing a potent threat in his own right. He's accompanied by his augmented raven, Nightwing, and is a characterful addition to any collection. This kit comprises 19 plastic components, and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they are terrifying to behold. This multipart plastic kit builds one Wolf Priest, a spiritual leader for your Space Wolves armies in games of Warhammer 40,000. Part Apothecary and part Chaplain, they are ideal for supporting key units, inspiring your warriors and tending to injuries. They can be equipped with your choice of absolvor bolt pistol or ritual dagger, and have a choice of three heads – one with a wolf skull helmet and two without – making it easy to customise your fearsome warrior. This kit comprises 20 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Wolf Guard Headtakers break through enemy lines to hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves – cunning beasts that scatter enemy formations and harry prey, enabling their handlers to close in and dispense the Allfather’s justice. This multipart plastic kit builds three Wolf Guard Headtakers and three Hunting Wolves for your Space Wolves armies in games of Warhammer 40,000. These veteran warriors are ideal for taking out the toughest of enemy targets. Nothing can hide from the heightened senses of their pack. Each Headtaker can be armed with a pair of master-crafted power weapons, or equipped with a master-crafted power weapon and a storm shield. The kit includes a choice of nine different heads – three helmeted and six bare – making it easy to add character to your Headtakers. This kit comprises 65 plastic components, 3x Citadel 40mm Round Bases, 3x Citadel 60mm by 35mm Oval Bases, and 1x Space Wolves Army Set Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Sanctifier kill teams often follow Imperial military forces across different war zones, locating worlds where faith is lacking and rooting out malcontents and heretics. They task themselves with cleansing holy sites of corruption, burning away the taint of Chaos and reconsecrating recaptured ground with blood, incense, and prayer. This multipart plastic kit builds 11 Sanctifiers. These miniatures can be used as zealous Sanctifiers operatives in games of Kill Team, or fielded in an Adepta Sororitas army in games of Warhammer 40,000. The kit includes options, accessories, and different heads to customise your kill team, plus components to build specialists like the flame-loving Conflagrator, stealthy Death Cult Assassin, unnatural Miraculist, and more. Inside the box, you will also find a sheet of 39 double-sided Sanctifiers tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 88 plastic components, 1x Citadel 32mm Round Base, and 10x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Skaven magic is dominated by warp lightning and seemingly endless hordes of surging rats. Wherever the ratmen go, foul sorcery follows, sullying the Mortal Realms with their very presence. This multipart plastic kit builds a set of magical Manifestations for your Skaven armies in games of Warhammer Age of Sigmar. There are three miniatures to represent the Warp Lightning Vortex – a deadly storm of warpstone energy that disrupts movement and deals devastating damage. The all-consuming swarm of unholy vermin known as the Vermintide overwhelms nearby units, while the Bell of Doom inspires Skaven while striking despair into the hearts of your foes. Contains: – 1x Vermintide – 1x Bell of Doom – 3x Warp Lightning Vortex components This kit comprises 25 plastic components, 1x Citadel 120mm by 92mm Oval Base, and 4x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Magical Gnawholes allow a seemingly endless stream of Skaven to be funnelled up from the depths of Blight City and overwhelm enemy lines. Their unstable nature makes them incredibly dangerous to pass near, as warp lightning skitters around the rupture. This multipart plastic kit builds a set of three Gnawholes, faction terrain for your Skaven armies in games of Warhammer Age of Sigmar. These bizarre magical rifts offer several benefits to your army, from damaging nearby enemy units, to allowing you to deploy reinforcements straight into the heat of battle. They are also a fantastic addition to your collection, replete with verminous details, bells, and braziers that fit right into the Skaven aesthetic. This kit comprises 102 plastic components. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Blood Claws are the youngest and most inexperienced of all the Space Wolves, and most eager to prove themselves in battle. They are savage and aggressive without exception and will plunge headlong into battle against maniacs and monsters alike, for they are young enough to still believe in their own invincibility. Each Blood Claw miniature is furnished with an abundance of fur, skulls, wolf tail talismans, knives and icons that give them a feral appearance. Within this kit are a selection of weapon options including: plasma pistols, chainswords and boltguns. It also includes: power swords, thunder hammers and storm shields, wolf claws, plasma guns, storm bolters and power fists. There are five different leg variations, six torso variants, five backpack variants and 28 variant heads, meaning there are an incredible number of options for personalising your pack. This multi-part plastic kit contains 327 components with which to build 15 Blood Claws miniatures, and includes 15 Citadel 32mm Round bases. -
With the hive world of Armageddon battered by Warp storms and empyric corruption, a new conflict dawns. Amid the blazing Fire Wastes, the Warp rift known as the Red Angel's Gate has erupted into being, and from its cursed depths flood torrents of empyric energy and tides of bloodthirsty daemons. As the corruption spreads, Armageddon's hives seethe with heretic uprisings and rebellions. Crusade: Armageddon is a narrative expansion for Warhammer 40,000. It details the brutal next chapter in the ongoing saga of the conflict raging around Armageddon, and the bleak state of the war efforts. The book also includes the rules to play narrative games, build and upgrade a Crusade army between battles, and run your own campaigns. This 128-page hardback book contains: – Detailed lore covering the history of the conflict, the invasion of the World Eaters, and the battle for the Fire Wastes. – In-depth Crusade rules to grow and evolve your forces as you play battles, writing your own story. – An exciting Crusade campaign designed to evoke the brutal battle over the Fire Wastes, with new Crusade Badges, Battle Traits, champions, and Crusade Relics. – 16 thrilling missions to play through on your conquest to save or destroy this beleaguered world. – A six-page gatefold section, including rules references and blank pages you can copy for your own use. A copy of the Warhammer 40,000: Core Book, available separately, is required to use the contents of this expansion. -
Yvraine, known as the Daughter of Shades, is a fearsome warrior and psyker. She was once brought back to life by the power of the Aeldari God of the Dead and now operates as their emissary. In battle she wields the Cronesword Kha-vir, the Sword of Sorrows, which can turn an enemy to ash with the slightest touch. The power of Ynnead manifests when she fights, lending strength to the warriors around her such that they appear as blurs of violence. This kit builds Yvraine and her Gyrinx familiar. Formidable in combat and an exemplary psyker, her poise and grace mask her merciless nature in battle. When her allies fall, she gains strength from them, thanks to her pact with Ynnead, the Aeldari God of the Dead. This set comprises 19 plastic components and is supplied with a Citadel 75mm x 42mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
Araloth was prophesied to become a fearless warrior who would protect his people from a coming darkness. He fulfilled his destiny as a great hero among his people, even being named as royal champion by Queen Ariel. He is accompanied at all times by his loyal hunting hawk, Skaryn, who once saved his life. This multipart plastic kit builds Araloth, Lord of Talsyn, a noble leader for your Wood Elf Realms armies in games of Warhammer: The Old World. Equipped with heavy armour and a shield, he is quite durable – armed with the Spear of Talsyn, he is capable of piercing even the heaviest armour. He also commands Skaryn, his bird of prey, to weaken enemy targets ahead of his charge. This dependable hero is ideal for getting stuck in where the fighting is thickest. This kit comprises 8 plastic components, and 1x Citadel 25mm Square Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Wood Elves made the great forest of Athel Loren their home in the ancient days, and have defended it from Orcs, Beastmen, Dwarfs, and anyone else who would violate their sacred groves. Rejecting heavy armour, they are light on their feet, moving through the forest with ease and grace to ambush their clumsy foes. This essential guide delves into the mysterious background and lore of the Wood Elf Realms, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Forces of Fantasy, you'll have plenty of options and more in-depth rules to get the most out of your Asrai warriors and mystical woodland spirits on the tabletop. Within this 48-page supplement, you will find: – Background and lore: The history of the Wood Elves is tied to Athel Loren, their arboreal home – you'll learn all about where they came from, who they fought and when, and the rise of Orion and his Wild Hunt. – Monarchs of the Wood: Rules to field two unique Armies of Infamy – Orion's Wild Hunt and the Host of Talsyn. – Special Character & Unit Profiles: Background and rules for units and characters including Orion, the King in the Woods and Araloth, the Lord of Talsyn. – Wood Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy, both available separately, to use the contents of this supplement.