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The Dragon Princes of Caledor regard themselves as the elite even amongst the nobility of Ulthuan’s kingdoms. Their true character emerges only in the thick of battle, where they would die without hesitation if such a sacrifice would save but one of Ulthuan’s people. Only when the battle-light fades from the Dragon Prince’s eyes does their callous pride return. This multipart plastic kit builds ten Dragon Princes of Caledor, elite cavalry for use in High Elf Realms armies in games of Warhammer: The Old World. These heavy cavalry are ideal for breaking the back of enemy units with their nigh-unstoppable charges. They can be assembled as one large unit, or two units of five warriors, each with their own optional champion, standard bearer, and musician. The champion has two different helmet options to choose from, and the standard bearer has a choice of two banner toppers. The heads, shields, scabbards, lances, lance banners, streamers, and torsos are all interchangeable across each rider, and each Dragon Prince can be mounted on any of the barded Elven steeds, making it easy to customise your unit. This kit comprises 188 plastic components and 10x Citadel 30mm by 60mm Rectangular Bases. This set also includes 1x High Elf Realms Transfer Sheet containing 356 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Elven Spearmen have won countless battles through their skill alone. Elves train with bow and blade first, then after a decade or so of service, those that prove worthy are called to join the massed ranks of a spear regiment. This multipart plastic kit builds 32 Elven Spearmen, reliable infantry for your High Elf Realms armies in games of Warhammer: The Old World. These effective and flexible core troops are well-equipped, armed, and armoured. They can be relied upon to hold their ground or march implacably forward. This kit can build one large unit, or two smaller units of 16, each with its own optional champion, standard bearer, and musician. The shields, arms, torsos, and heads are interchangeable across the miniatures, and each shield has a choice of three optional icons, making it easy to customise your units. This kit comprises 480 plastic components, 32x Citadel 25mm Square Bases, and 1x High Elf Realms Transfer sheet containing 356 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. These miniatures are also available in the High Elf Realms Battalion boxed set. -
High Elf Mages are fascinated by the secrets of sorcery, and their nimble minds can embrace a deeper understanding of its subtleties and whims than other Wizards. The entire world owes much to their disciplined and selfless actions, for it is by their efforts alone that the Great Vortex and the network of waystones that feed it are maintained, and the dread power of Chaos is kept in abeyance. This multipart plastic kit builds two High Elf Mages – one on foot and one atop a barded Elven steed – powerful Wizards for High Elf Realms armies in games of Warhammer: The Old World. These masters of the arcane arts are able to unleash the powers of the Winds of Magic upon your foes. This highly customisable kit lets you build just the right High Elf Mage for your force. There are five different heads in the kit, which can be used by either miniature. The mounted Mage can be equipped with either a flaming sword or a magical staff, and has an optional themed piece of terrain to decorate their base. The flaming sword can alternatively be given to the Mage on foot, who also has a choice of three scenic elements for their base – rocks, a swirling magical vortex, and a pile of enchanted floating rocks. They can be equipped with a sword or magic sceptre in their right hand, and a book or magic staff in their left hand. The magic staffs of both Mages have a choice of four different tops, making it easy to further personalise your wizards. Please note the scenic basing elements will require some trimming to use, and instructions on how to do this are not included in the construction booklet. This kit comprises 32 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm by 60mm Rectangular Base. The miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Emperor’s Children are the twisted Heretic Astartes sons of the Daemon Primarch, Fulgrim. They are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly violent fashion. Always on the move, they are driven by their compulsive need to experience new thrills and, in honour of Slaanesh, weave an exquisitely intricate and lurid tapestry of violence. Codex: Emperor's Children is a vital book for collectors who enjoy setting the chosen of Slaanesh upon an unsuspecting galaxy. This impressive tome is packed with twisted artwork, alluring background material, stunning photography, and the rules you need to unleash your hedonistic warriors in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. This book will allow you to live out your obsessions no matter how you like to collect, paint, and play with your Emperor's Children. Inside this 112-page hardback book, you'll find: – Shocking lore and background material detailing the descent of the Emperor's Children – Evocative artwork and photography that will inspire your collection and unleash your creativity – Rules for using Emperor's Children and daemons of Slaanesh in games of Warhammer 40,000, with 22 datasheets, six Detachments, and two army-wide rules – A set of rules to launch your own narrative Crusade, gather ingredients to create Combat Elixirs, and receive the Boons of Slaanesh – A guide to painting your Combat Patrol and rules for fielding the Callous Blades in skirmish-sized games This book also contains a one-use code to unlock Codex: Emperor's Children content in Warhammer 40,000: The App. -
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal environment, a gang needs somewhere to live. Create a headquarters for your gang so that they have their own little corner of the underhive to call home. The Stronghold can be assembled in a variety of ways and multiple kits can easily be combined to grow the size of your base. It's also fully compatible with the other Zone Mortalis kits, meaning that you can create epic Necromunda terrain. The Stronghold can be used as the focal point of a scenario, with one gang defending their home turf from a rival. This 157-part plastic kit makes one Zone Mortalis: Gang Stronghold, consisting of: – 1x Watchtower – 1x Gunk Tank – 1x Set of Stronghold Gates – 4x Stronghold Walls – 2x Stronghold Corners – 1x Stronghold Wall Extension The set includes rules and direction for using the various more unique elements of the terrain set in games of Necromunda, including rules for the stronghold gate, the watchtower, the gunk tank and firing ports along the edge of the Stronghold. -
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't avoid its irradiated quicksand and toxic mine pits. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, often lay claim to the rugged Thatos Pattern constructions that litter the wilderness. Whether bridging foul hazards, marking the claim of a forgotten outpost, or connecting a settlement of Hab Modules via industrial scaffolding, the Thatos Pattern Platforms & Walkways are a common sight in the ash wastes. This multipart plastic kit allows you to build a set of seven Thatos Pattern Platforms & Walkways, including: - 1x Large platform - 1x Tall platform - 1x Small platform - 4x Walkways, each with a different length - Optional railings and industrial antennae These miniatures can be gluelessly linked to create a massive variety of configurations, allowing you to adjust your network of Platforms & Walkways to suit your gaming needs. They are also fully compatible with all other Thatos Pattern terrain kits, allowing you to build, rearrange, and expand a modular settlement or gang headquarters suited to battlefields, scenarios, and campaigns of any shape or size. There's no need to limit yourself to Necromunda, either – this terrain is also ideal for use in games of Kill Team and Warhammer 40,000. This set comprises 94 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue. -
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, use Thatos Pattern Hab Modules for protection and communication. The largest of these structures are the Extended Hab Modules, which are often claimed by the most important gang members and reserved as a base of operations. This multipart plastic kit allows you to build and customise a complete Thatos Pattern Extended Hab Module. You’ll find the following options: - Glueless assembly for ladders and roof, allowing you to adjust your build to suit your gaming needs - Stilts that can be built in two different heights - A variety of build options for closed and open doors - Options including stowage, cabling, antennas, and a skylight - Fully detailed interior, visible when removing the roof to maneuver models inside The Extended Hab Module is fully compatible with all other Thatos Pattern terrain kits, allowing you to build, rearrange, and expand a modular settlement or gang headquarters suited to battlefields, scenarios, and campaigns of any shape or size – multiple Extended Hab Modules can even be combined to create towers of different sizes. There's no need to limit yourself to Necromunda, either – this terrain is also ideal for use in games of Kill Team and Warhammer 40,000. This set comprises 122 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue. -
The harsh, polluted environments of the ash wastes have made raised pod habs all-but essential for survival. They exhibit a flexible design, and some units are heavily armoured, with hardpoints for mounting weaponry – vital qualities given the frequency of raids, and the importance of protecting hard-won resources. This multipart plastic kit builds a Fortified Hab Module – a heavily armoured, defensible terrain piece for use in your games of Necromunda. This kit is a great way to expand your ash wastes terrain collection, and is ideal for adding verticality into your gang battles out in the wastelands. The kit comes with two lower columns – a longer one and a shorter one – meaning that you can make the overall structure taller or shorter when assembled. There's also an optional ladder you can choose to attach to the hab module. The kit comes with two emplaced heavy stubbers and two emplaced grenade launchers, offering excellent fields of fire. It's fully compatible with other Thatos-pattern terrain kits, available separately, making it easy to build your own outland hab settlement for your gangers to fight over. This kit comprises 145 plastic components. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Sisters of Avelorn are keen-eyed archers who prefer to fight their battles at range, yet are equally at home in the swirling melee of combat. With precise aim and steady hearts, they fire arrows until the foe is fully upon them, then draw their swords and step into the fray. This multipart plastic kit builds ten Sisters of Avelorn, expert archers for use in High Elf Realms armies in games of Warhammer: The Old World. They can be assembled as one large unit, or two units of five warriors, each with their own optional champion. With their magical bows, they can easily deal damage to enemy units from afar. The kit can alternatively build ten Shadow Warriors – barbaric fighters that strike from the shadows. The Shadow Warriors can also be assembled as one large unit, or two units of five warriors, each with their own optional champion. Armed with a longbow and hand weapon, they are ideal for springing an ambush on your enemies. These miniatures have interchangeable legs, heads, and back accessories that can be used with any torso, making it easy to customise your units. This kit comprises 69 plastic components and 10x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Phoenix Guard are the protectors of the Shrine of Asuryan, the great pyramid temple in the Sea of Dreams. In battle, they are grim and resolute, clad in ornate armour, and armed with tall halberds – their stony quiet and the aura of godly might that surrounds them striking fear into the hearts of the foe. This multipart plastic kit builds 20 Phoenix Guard, elite infantry for your High Elf Realms armies in games of Warhammer: The Old World. Wearing full plate armour, they're incredibly difficult to kill, making these halberd-wielding warriors an ideal anvil for your enemies to break themselves against. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The champion can be assembled pointing with his finger or his sword, and the standard bearer has a choice of two different banner toppers. The heads in the kit are interchangeable across the bodies, making it easy to customise your units. This kit comprises 232 plastic components and 20x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
High Elf Lords come from the noble families of Ulthuan, and pride themselves on their deep sense of honour and mastery of the arts of diplomacy and war. In times of conflict, they demonstrate this prowess through their flexibility, perfectly capable of fighting blade to blade in the press of combat, or commanding vast armies from a distance. This multipart plastic kit builds two High Elf Lords – one on foot and one atop a barded Elven steed – distinguished leaders that can be used as a Prince or Noble for High Elf Realms armies in games of Warhammer: The Old World. They are ideal for commanding your force to victory against their foes in the World of Legend. This highly customisable kit lets you build just the right High Elf Lords for your force. There are three different heads in the kit, one with an optional winged crest, which can be used with either miniature. The Lord on foot can be equipped with a shield or a bow, and can be armed with your choice of hand weapon, great weapon, halberd, or spear. The hand weapon and great weapon can alternatively be given to the mounted Lord, who also has the option of a lance. Ether miniature could also be given the honour of carrying your Battle Standard to war. This kit comprises 32 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm by 60mm Rectangular Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Krios Battle Tank originated on Mars, and arcane integrated systems well outside the purview of most facilities are used to build or maintain them. Its durability is provided by interlocking defensive energy fields, rather than physical armour, lending it a deceptively skeletal appearance. Many armament patterns and hull variants of the Krios exist but the most common mount varieties of heavy energy weapons unique to the Mechanicum, such as the lightning cannon and pulsar-fusil. This multipart plastic kit builds either a Krios Battle Tank or Krios Venator for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Each variant mounts different, yet equally terrifying, heavy weaponry – the Krios Battle Tank is armed with either a lightning cannon or irradiation blaster, while the Venator mounts a pulsar-fusil. These light and manoeuvrable tanks get your heavy firepower right where you need it without sacrificing protection due to their interlocking energy-field defences. Both variants can also be armed with a pair of optional volkite calivers. This kit comprises 138 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Karacnos is a dedicated assault tank, based on the Triaros Armoured Conveyor chassis, but with the transport compartment replaced with a mortar battery of Karacnos radiological warheads. These volatile warheads are designed to sweep an area clear of organic life for later acquisition by the forces of the Machine God. This multipart plastic kit builds a Karacnos Assault Tank for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. The mobile mortar platform is ideal for adding some indiscriminate devastation to your Taghmata and terrifying your enemies. You can choose to build it with its mortar battery open or closed, making it easy to personalise your war machine, and you can also add up to two optional hunter-killer missiles. This kit comprises 159 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Thanatar Calix Siege-automata is a mobile artillery platform. It combines the deadly tech-arcana of several secretive Mechanicum factions into a single devastating construct, able to sunder the strongest fortifications with the lethal fire of its Sollex heavy-las This multipart plastic kit builds a Thanatar Calix, a brutal siege engine for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Capable of destroying even the heaviest fortifications with its mighty laser, and smashing down what's left with a graviton ram, they are ideal for taking on dug-in foes. It's simple to customise, with a choice of two different poses for its legs and two poses for its left arm. This kit comprises 179 plastic components, 1x Citadel 120mm Oval Base, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This set of 38 cards will help you keep track of your Ratlings in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 38 Cards: – 13x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards. -
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This multipart plastic kit builds 10 Ratlings, a Ratling Battlemutt, an Ammo Cache marker, and two Tripwire markers. These miniatures can be used as sharpshooting Ratlings operatives in games of Kill Team, or fielded in an Astra Militarum army in games of Warhammer 40,000. The kit includes head options and accessories to customise your kill team, plus components to build specialists like the tough Hardbit, evasive Sneak, light-fingered Stashmaster, and more. Inside the box, you will also find a sheet of 39 double-sided Ratlings tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 128 plastic components, 1x Citadel 28mm Round Base, and 15x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way. This set of 33 cards will help you keep track of your Wrecka Krew in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 33 Cards: – 7x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards. -
The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way. This multipart plastic kit builds eight Wrecka Krew miniatures. These miniatures can be used as aggressive Wrecka Krew operatives in games of Kill Team, or fielded in an Ork army in games of Warhammer 40,000. The kit includes head options and accessories to customise your kill team, plus components to build specialists like the brutal Wrecka Boss Nob, destructive Tankbusta Rokkiteer, expendable Bomb Squigs, and more. Inside the box, you will also find a sheet of 38 double-sided Wrecka Krew tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 129 plastic components, 1x Citadel 40mm Round Base, 5x Citadel 32mm Round Bases, and 2x Citadel 25mm Round Bases. This set also includes 1x Ork Transfer Sheet, containing 438 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position. This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range. This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately. -
The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book. -
A Warhammer Age of Sigmar Novel Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome. READ IT BECAUSE The world-wise experience of witch hunter Hanniver Toll comes together with the rugged determination and heavy firepower of the former Freeguild officer Armand Callis. Can they get to the bottom of a brutal murder, and what other secrets will they discover buried in the ash of Cinderfall? THE STORY Cinderfall district, Hammerhal Aqsha. The Twin-tailed City belches fire day and night, smoke chokes the skies, and ash lines the streets like so much filthy snow. Life is brutal in Cinderfall – crime is rife, and death is cheap. But even here, the ritualistic murder of a supremely powerful ganglord is out of the ordinary. Dispatched by the Order of Azyr, witch hunter Hanniver Toll arrives in Cinderfall to investigate alongside his ex-Freeguild companion Armand Callis. Is this the work of a rival gang, or is something much darker afoot? Written by David Annandale. -
Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable fighters are a cut above the rest of their wofl-riding kin, staying close to their leader and fending off attackers with stikkas and bows. This multipart plastic kit builds a cunning Snarlboss and two of his most 'trusted' warriors riding Snarlfangs for Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Their speed, sneakiness, and savagery are ideal to support any Gitmob charge. This kit comprises 25 plastic components, including 3 scenic bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints. -
A Snarlboss in the back of a War-Wheela is able to concentrate on bashing the heads of the enemy rather than steering. Though all Gitmob chariots are capable of inflicting horrendous damage on the charge, those of a Snarlboss do so in style – their paths of destruction marked by scorchmarks left by the flames that jet from jars fitted to the back of their ride. This multipart plastic kit builds a heavy War-Wheela chariot for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. It can be ridden by a Snarlboss – who's ideal for leading the charge and inspiring the rest of your gitz – or a Frazzlegit Shaman, who's able to fling fiery conjurations. The Snarlboss has a choice of two heads and banner toppers, and the Shaman can be built with one of two different magic sticks. This chariot, and its pair of large Snarlfangs, provides superb hitting power to any Gitmob. This kit comprises 80 plastic components and 1x Citadel 120mm by 92mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Doom Diver Catapults could only be created by the Gloomspite Gitz – no one else would strap bombs and spiked helmets to their heads and launch themselves into battle via catapult, let alone expect to have a chance of surviving the ordeal. Of course, this is rarely the case, but the carnage they cause upon ‘landing’ is so fantastic that there are always more who prefer taking the risk to displeasing the boss. This multipart plastic kit builds a Doom Diver Catapult, a gleefully savage piece of artillery for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. These truly bizarre creations fling live grots into the air, who then plummet down into enemy units in the hopes of wreaking destruction where they fall – they're ideal for adding some heavy firepower to your Gitmob. The catapult can be built with the doom diver in the process of being launched, or stood waiting for the contraption to fire. Each of the crew comes with a choice of two heads, and the doom diver has a choice of three bomb-topped hats, making it easy to customise your artillery. This kit comprises 64 plastic components and 1x Citadel 170mm by 109mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Sunsteala Wheelas are favoured by the Gitmobs – built with lightweight wicker frames, allowing them to close down on the foe quickly and hit hard before deftly weaving out of combat. Their drivers favour stikkas and bows, weapons perfect for sneaky strikes from a reasonably safe distance. This multipart plastic kit builds two Sunsteala Wheelas, light chariots pulled by ravening Snarlfangs, for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Armed with scything blades, and crewed by wicked grots armed with spears and bows, they're ready to careen wildly across the battlefields of the Mortal Realms, striking where your opponent is most vulnerable. They're able to keep up with your packs of Snarlfangs, and are ideal for adding extra hitting power to the lighter cavalry. These miniatures have numerous options, making them easy to customise. The chariots can be assembled with your choice of two different harnesses, and can further be personalised with different wheels and carriage decorations. Chariot drivers have a choice of heads, and can be built with a whip or a sword, while the other crew can be armed with your choice of wicked blade, spear, or bow. The banner pole has a choice of two different tops, and there are even more accessories to add to your chariots. This kit comprises 146 plastic components and 2x Citadel 105mm by 70mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle. Riders guard their mount’s flanks with jabs from their ‘skewas’, freeing up the Snarlfang to tear into enemies directly in front with their teeth and claws. This multipart plastic kit builds three Snarlpack Cavalry, a fast and deadly unit for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. The unit opens up lots of tactical options for a canny Snarlboss – their speed means they can arrive where your enemy least expects it, and they're more than happy to feast on small objective-holding units or wounded enemies. This kit comprises 61 plastic components and 3x Citadel 75mm by 42mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Gloomspite Gitz are a motley collection of grots, squigs, and troggoths – all eager to wreak havoc. Should they have their way, the Mortal Realms would be plunged into eternal dankness – a musty fungal twilight without end. When their lunar deity appears in the skies, they emerge from their holes upon giant arachnids, cunning lupines, and all manner of squiggly beasts to form an unstoppable horde. Destruction Battletome: Gloomspite Gitz is a vital book for collectors and gamers who enjoy a little backstabbing now and then. This impressive tome is packed with atmospheric artwork, madcap background material, stunning photography, and the rules you'll need to wreak your own trail of carnage on the surface dwellers of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will be your constant companion in the dank depths, no matter how you like to collect, paint, and play with your Gloomspite Gitz. This 122-page hardback book contains: – Background, art, and fiction giving you an overview of the Gloomspite Gitz and their various subfactions – A description of their many units, along with detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations – 43 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section This book also contains a one-use code to unlock Destruction Battletome: Gloomspite Gitz content in Warhammer Age of Sigmar: The App. -
Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins. Lightning-fast Dire Avengers make up the bulk of this swift and deadly Combat Patrol. Joining them are a squad of elite Wraithblades armed with deadly ghostaxes, and a unit of Warp Spiders who attack by making short but dangerous leaps through the Immaterium before firing clouds of razor-sharp monofilament wire at the foe. This box contains 24 plastic miniatures that represent a complete Kygharil's Protectors force for use in Combat Patrol games of Warhammer 40,000. It's an ideal way to start an Aeldari army or easily add to an existing collection, and save money compared to buying the contents separately. The Wraithblades can be armed with either a pair of ghostswords or with a ghost axe and forceshield. They can alternatively be built as Wraithguard, which can be armed with a wraith cannon or a D-scythe to banish foes into the warp. Two of the Dire Avengers can be assembled as an optional Exarch who can be armed with a shuriken catapult, two shuriken catapults, a diresword and a shuriken pistol, or a power weapon and shimmershield. Each Exarch also has an optional back banner, and a choice of two heads – one helmeted and one bare, making it easy to personalise your squad leaders. One of the Warp Spiders can be assembled as an optional Warp Spider Exarch who can be armed with powerblades and death weavers, a powerblade array, death weavers and spinneret rifle, or an Exarch's death spinner. The Warp Spiders can each take one of various head options, including bare heads, and there are also decorative base parts to further customise your miniatures. This set includes the following multipart plastic miniatures: – 1x Spiritseer – 5x Wraithblades (which can alternatively be built as Wraithguard) – 5x Warp Spiders with 1x Aspect Shrine token – 10x Dire Avengers with 2x Aspect Shrine tokens This kit comprises 320 plastic components, 15x Citadel 28.5mm Round Bases, 5x Citadel 40mm Round Bases, and 4x Citadel 25mm Round Bases. This set also includes 1x Aeldari Transfer Sheet containing 378 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The most aggressive High Elf Lords will ride a Dragon into battle, where few can withstand their onslaught. These mighty and noble creatures hail from Ulthuan, and can be found slumbering in colossal caverns, deep within the Dragon Spine Mountains. This multipart plastic kit builds a Lord on a Moon or Sun Dragon, who can be used to represent a Prince in High Elf Realms armies in Warhammer: The Old World. Both terrible and graceful, these ferocious creatures are feared by any who would oppose the High Elves, and their riders make ideal generals for larger armies. You can alternatively build the rider as an Archmage on a Moon or Sun Dragon, or a Dragon Mage on a Star Dragon, combining magic and a monster to open up even more tactical options for your force. The Lord has a choice of two heads, can be armed with a lance, hand weapon, great weapon, or bow, and can be equipped with a shield or horn. The Mage has two head options, and a choice of different magical staffs. The dragon has different cosmetic options for the head, spine, and tail, and there are also optional basing accessories. However you choose to build the kit, you'll be able to personalise it as you wish. This kit contains 75 plastic components, and 1x Citadel 60mm by 100mm Rectangular Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Swordmasters of Hoeth are exemplars of the martial arts, capable of incredible feats of arms. Trained at the White Tower, the greatest seat of learning in the world, these warrior-scholars master every nuance and facet of sword fighting. This multipart plastic kit builds 30 Swordmasters of Hoeth, an elite heavily armoured infantry unit for your High Elf Realms armies in games of Warhammer: The Old World. They are designed to be fielded as two units of 15, each with their own champion, standard bearer, and musician. The champion can be built with his arm raised or with his sword at rest, the standard bearer has a choice of two banners, and the musician can take one of two different horns, making it easy to customise both units. This kit contains 44 plastic components, and 30x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The White Lions of Chrace have served the Phoenix Kings since the time of Caledor the First. A warrior can only join the ranks of the White Lions after displaying considerable valour and skill upon the battlefield. They must then also complete the traditional rite of a Chracian warrior – to hunt and kill a white lion. This multipart plastic kit builds 20 White Lions of Chrace, tough and hard-hitting elite infantry for your High Elf Realms armies in games of Warhammer: The Old World. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The champion has multiple head and arm options to choose from, and the standard bearer has a choice of two different banner toppers, making it easy to customise your units. This kit contains 204 plastic components, and 20x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.