• Null-Khemists are clad from head to toe in the latest aether-powered anti-magic suits – prepared to enter the most hostile environments in the Mortal Realms. Spells and arcane bolts sputter and die in the face of their null-gas emitters, while anyone foolish enough to stray too close finds their extremities crushed by a pneumatic clamp. This multipart plastic kit builds one Null-Khemist, a powerful flying warrior for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. They make ideal assassins, targeting enemy priests and wizards with their null-gas extinguishers and prospecting clamps. They're fast, difficult to kill, and excellent for leading an aggressive charge along with other airborne elements of your force. This kit comprises 21 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Zontari Endrin Docks are cutting-edge innovations from the finest endrineering minds in the sky-empire. They're designed to allow the Kharadron to defend their most precious assets. Each dock deploys aether-powered Auto-Endrins that seek out enemy formations before detonating or deploying anti-magic measures. This multipart plastic kit builds a Zontari Endrin Dock, a faction terrain piece for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. The floating dock supports your force, and its primary function is to release and control three Auto-Endrins. Each of these drones has its own speciality – the Nullifier Auto-Endrin cancels enemy magic, the Stuncloud Auto-Endrin is a great harassment tool, and the Grudgeblast Auto-Endrin softens up tough targets or finishes off damaged units. The rudders are interchangeable across the three Auto-Endrins, and there are several optional cosmetic pieces for the dock, including tankards and a toolbox, offering a degree of customisation for your floating defence system. The kit comprises 54 plastic components, 1x Citadel 80mm Round Base, and 3x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Horus Heresy: Siege of Terra Book 8 – Part 2 Volume II picks up right where the first left off, with cataclysmic events building up to an epic conclusion that will shake the very galaxy to its core. READ IT BECAUSE The final battle aboard the Warmaster’s flagship has begun in earnest, as Sanguinius defies his fate and the Dark Gods in an attempt to end his brother’s life, and the war along with it. THE STORY Terra is besieged. The outcome of the war lies on a knife edge. The Warmaster Horus’ bloody seven-year crusade has led to this – the cradle of humanity, where he is to kill his father, the Emperor. With the war at this critical juncture, Sanguinius, primarch of the loyalist Blood Angels, braves the horrors of the Warmaster’s flagship, the Vengeful Spirit, with a single purpose in mind – to slay his brother Horus, decapitate the Heresy once and for all, and stop the forces of Chaos from taking Terra. But at the whim of a Warmaster fallen so far from grace, the Dark Gods will not make Sanguinius’ task easy. As the war edges towards its explosive, bloody conclusion, events are about to unfold that could either save humanity or plunge it headlong into an eternity of darkness. Written by Dan Abnett.
  • The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged into an Age of Darkness. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father, and the eighteen Space Marine Legions, once united in a Great Crusade to consolidate all Humanity beneath the Emperor’s banner, are riven by betrayal. This is the Horus Heresy – the bloodiest conflict Humanity has ever known. Civil war on a galactic scale, in which superhuman soldiers clad in advanced armour turn devastating weapons upon those they called brothers. Where do your loyalties lie? Warhammer: The Horus Heresy is a miniatures wargame that pits mighty armies against each other in apocalyptic tabletop battles. Choose your favoured Loyalist or Traitor faction – from the knightly Dark Angels to the duplicitous Alpha Legion – or from the massed ranks of the Solar Auxilia and the war machines of the Legio Titanicus. Build your army from a range of spectacular miniatures, and clash with fellow players in wargames of staggering tactical depth. This 352-page hardback book contains: – Background and lore: Extensive information about the Age of Darkness, the Legiones Astartes, other factions, a timeline, inspiring artwork, and miniatures photography. – Basic principles: The Core Rules for Warhammer: The Horus Heresy. – Advanced principles: Rules for Tactical Statuses, Reactions, Psychic Abilities, Vehicles, and Battlefield Terrain. – Rules of battle: A guide to the phases of the game. – Battles in the Age of Darkness: Instructions on how to build your army. – Core Mission Pack: Three Core Missions, three Deployment Maps, and a variety of Secondary Objectives for your games. – Armouries of the Age of Darkness: Special Rules for Warhammer: The Horus Heresy and Psychic Powers for the six Psychic Disciplines.
  • The Space Marine Legions of the 31st Millennium field a diverse and formidable range of genetically enhanced warriors and advanced war machines superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies used to forge the Imperium turn upon each other in an apocalyptic civil war – the Horus Heresy. This book is an essential guide for anyone who wants to command a Traitor Legiones Astartes force in Warhammer: The Horus Heresy. It contains the rules you need to field the vast panoply of units available to Traitor forces, from core squads, vehicles, and weapons shared by every Space Marine Legion to specialist rules for each of the Traitor Legions – including Detachments, unique Wargear, signature units, and their legendary Primarchs. This 348-page hardback book contains: – Background and lore: Information on the Legiones Astartes, their organisation, and examples of their forces. – Rules and unit profiles: A guide to army building, plus rules for units, weapons, and Wargear available to the Traitor Legiones Astartes in Warhammer: The Horus Heresy. – Legion-specific special rules: Unit profiles, Detachments, Gambits, Wargear, Faction Abilities and Reactions for each of the Traitor Legions: the Emperor's Children, Iron Warriors, Night Lords, World Eaters, Death Guard, Thousand Sons, Sons of Horus, Word Bearers, and Alpha Legion. – Primarch profiles: Rules to unleash Fulgrim, Perturabo, Konrad Curze, Angron, Mortarion, Magnus the Red, Horus Lupercal, Lorgar, and Alpharius on the battlefield. – Visual showcases: Heraldry markings, colour schemes for infantry and vehicles, and a gallery of stunning miniatures photography for each Traitor Legion. – Loyalists in the midst: Rules for Saul Tarvitz and Garviel Loken so that you can use forces still loyal to the Emperor. You will need a copy of Warhammer: The Horus Heresy – Age of Darkness Rulebook, available separately, to use the contents of this book.
  • Tactical squads are the mainstay of the Space Marine Legions and the force by which the Great Crusade reconquered much of the galaxy. As a highly flexible unit, they are efficient in attack or defence, can assault fortified positions, take and hold strategic objectives, and reliably operate in any terrain or situation. When first created, Mark II ‘Crusade’ armour was the epitome of Space Marine technology – a void-sealed, radiation-shielded suit of battle plate able to withstand an unprecedented degree of punishment. Despite its age, it was still used extensively when the Horus Heresy broke out. This multipart plastic kit builds 20 Space Marines Legionaries for use as a Tactical Squad in games of Warhammer: The Horus Heresy. They are ideal for holding key objectives, gunning down enemy units with volleys of bolter fire, and reinforcing front lines to turn the tide of battle. This kit can build one large unit, or two smaller units of 10, each with its own optional Sergeant, Legionary with nuncio-vox, and Legionary with vexilla. The Sergeant has a choice of three heads – two bare, and one helmeted with a transverse crest. He can be armed with a bolter or a plasma pistol, and a power sword, power fist, or lightning claw. He can also take an optional melta bomb. The Legionaries with bolters can take an optional bayonet or chain bayonet, and the heads and accessories – including grenades, pistol holsters, and pouches – are interchangeable across the miniatures. These miniatures can also be used to represent: – Veteran Tactical Squad – Tactical Support Squad (with the Special Weapons Upgrade Set, available separately) – Heavy Support Squad (with a Heavy Weapons Upgrade Set, available separately) – Praetorian Command Squad or Centurion Command Squad (with the Legion Command Upgrade Set, available separately) – Despoiler Squad (with the Melee Weapons Upgrade Set, available separately) These miniatures have no Legion-specific markings, so you can use them in any Space Marines force, whether you're loyal to the Emperor or have joined Horus in his rebellion. This kit comprises 344 plastic components, 20x Citadel 32mm Round Bases, and 1x Horus Heresy Legion Infantry Transfer Sheet containing 618 high-quality waterslide transfers – featuring Legion iconography for the Sons of Horus, Imperial Fists, Iron Warriors, and Salamanders – to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour Paints.
  • The Grey Knights strike with overwhelming force – each a warrior mystic whose martial prowess is matched by his psychic and sorcerous might. Clad in warded plate of truesilver and adamantine, armed with crackling Nemesis force weapons and devastating psy-active firearms, they are all ruthless destroyers. It can be no other way, for this Chapter wages a war in utmost secrecy against the Dark Gods of Chaos to prevent the death of reality itself. Codex: Grey Knights is a vital book for stalwart collectors who seek to defend the galaxy from the wicked plans of daemons. This tome is packed with atmospheric artwork, fascinating background material, inspiring photography, and the rules you'll need to banish your enemies in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. No matter how you prefer to collect, paint, and play, this book will guide you as surely as the prognostications of the Chapter seers. Inside this 104-page hardback book, you'll find: – Forbidden lore and background material detailing the long history and unusual organisation of this most secretive Chapter – Disquieting artwork and dynamic photography that will inspire your collection and stir your creativity – Rules for using the Grey Knights in games of Warhammer 40,000, with 25 datasheets, five Detachments, and the Gate of Infinity army-wide rule – A set of rules to launch your own narrative Crusade, tracking down impending daemonic incursions and banishing them – A guide to painting your Combat Patrol and rules for fielding Crowe's Sanctifiers in skirmish-sized games This book also contains a one-use code to unlock Codex: Grey Knights content in Warhammer 40,000: The App.
  • The Grey Knights pay heed to their Prognosticars, who use mysterious auguries to divine the future and set a course for where the Chapter goes to fend off the next daemonic incursion. In battle, they trust in their predictions as much as their own skills and the might of their machines. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Grey Knights. They are cast in pearlised grey acrylic plastic with white ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped and each '6' face is decorated with the daemon-banishing icon of the Grey Knights.
  • The Grand Masters of the Grey Knights take to their Nemesis Dreadknights and march to war with heavy strides as the sinister warriors in their charge level esoteric weapons and unleash psychic storms of destruction. Each warrior is a powerful psyker and a superlative warrior in their own right. When they band together, they are nigh unstoppable. This boxed set builds a mighty Grey Knights force for use in games of Warhammer 40,000. Led by a Grand Master in Nemesis Dreadknight, they are ready to take on some of the toughest targets in the galaxy. In their wake walk resilient, experienced Terminators in custom armour, and power-armoured battle brothers ready to bend their minds to the purpose of cleansing daemonic taint. This set includes the following multipart plastic miniatures: – 1x Grand Master in Nemesis Dreadknight (which can alternatively be built as a Nemesis Dreadknight) – 10x Brotherhood Terminators (which can alternatively be built as Paladins) – 20x Strike Squad miniatures (which can alternatively be built as Interceptor Squad, Purifier Squad, or Purgation Squad miniatures) The miniatures in this box are easy to customise. The Grand Master in Nemesis Dreadknight can be armed with up to two ranged weapons from your choice of a gatling psilencer, heavy psycannon, heavy incinerator, and sublimator. For banishing daemons in close combat, choose from a Nemesis flail, Nemesis daemon greathammer, Nemesis greatsword, Nemesis mace, or a pair of dreadfists. There are also many cosmetic options, including tilting shields, purity seals, and more. The kit can alternatively be built as a Nemesis Dreadknight. The Strike Squad miniatures include parts to build two optional Justicars, and options to equip the squads with incinerators, psilencers, or psycannons. The arms, heads, backpacks, shoulder pads, and bodies are interchangeable across the miniatures. You also have your choice of deadly Nemesis force weapons – halberds, swords, falchions, or hammers – and cosmetic accessories including relics and grenades. The kit can alternatively be built as a teleporting Interceptor Squad, an elite Purifier Squad, or a Purgation Squad armed with heavy weapons. The Brotherhood Terminators include parts to build two optional Justicars, Ancient banner bearers, and apothecaries, plus options to equip the squad with incinerators, psilencers, or psycannons. The arms, heads, backpacks, shoulder pads, and bodies are interchangeable across the miniatures. You have your choice of deadly Nemesis force weapons – halberds, swords, falchions, a hammer, or a stave – and cosmetic accessories including relics and grenades. The kit can alternatively be built as even more elite Paladin miniatures. This kit comprises 903 plastic components, 1x Citadel 120mm by 92mm Oval Base, 10x Citadel 40mm Round Bases, and 20x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The Grand Master in Nemesis Dreadknight will be available separately at a later date. The other miniatures in this box are available separately.
  • A Warhammer 40,000 Omnibus The Grey Knights are servants of the Ordo Malleus – incorruptible warriors whose very purpose is to seek out and destroy the most dangerous foes that humanity will ever face: daemons. These stalwart Adeptus Astartes bring death and destruction to the immortal denizens of the warp. They rush to places where others dare not tread. Without the Grey Knights, humanity would be but a feast on the sacrificial altar of darkness… READ IT BECAUSE This most mysterious, yet important, of all Space Marine Chapters exists in the shadows – most Imperial citizens have no idea they exist. These stories give you rare insight into their structure and organisation, and are packed with daemon-hunting action. THE STORY In Grey Knights, the daemonhunter Mandulis gives his life to banish a foul daemon prince back to the warp for a thousand years. A millennium later, Justicar Alaric of the Grey Knights leads an elite team of his brothers to thwart a prophecy which heralds the fiend's return. Alaric returns in Dark Adeptus. His strike force is sent to a forge world that disappeared amidst rumours of corruption and civil war. The elite daemonhunters are sent to investigate Chaeroneia, determine the presence of any daemonic influence, and terminate with extreme prejudice. Hammer of Daemons follows Alaric as he's taken to the Eye of Terror and stripped of his armour and weapons – forced to fight in a gladiatorial arena for his daemonic masters who worship Khorne. His only chance to escape is to find a legendary weapon with the power to destroy the forces of Chaos that imprison him, before he is killed, or worse, corrupted. CONTENTS – Grey Knights – Dark Adeptus – Hammer of Daemons Written by Ben Counter.
  • Siege of Terra Book 8, Part 3 It all comes down to this final confrontation – the Emperor versus the Warmaster. The father versus the son. After 63 novels and a slew of short stories, omnibuses, audio dramas, and more – this is the End and the Death. READ IT BECAUSE The Horus Heresy series reaches its dramatic climax. After years of civil war, the Emperor and Horus clash aboard the Vengeful Spirit in an epic battle of blades, wits, and wills. See how the greatest conflict of the age plays out, and follow fan-favourite characters from across the saga as they desperately try to influence the outcome. THE STORY The Great Angel, Sanguinius, lies slain at his brother's hand. Terra burns as reality itself unravels, and the greatest bastion of civilisation teeters on the brink of annihilation. Desperate defenders gather, banding against the rabid traitor hordes. The Hollow Mountain, host to the pilgrims of Euphrati Keeler, is one of the last redoubts held by the Dark Angels while the unclean host of Typhus lays siege. Malcador the Sigillite sits ablaze on the Golden Throne, trying to buy his master more time. But time is running out… Guilliman races across the stars to reinforce the Throneworld. Will he return to ashes, where a Warmaster of Chaos has ascended to godhood, or will the Emperor have triumphed? And at what cost? Written by Dan Abnett.
  • Arkanyst Evaluators unleash deadly experimental energies into the foe while clad in heavy‑duty hauberks to shield themselves from the worst emissions of their weapons. Their transmatter inverters painfully rupture cellular tissue or trigger lethal atomic transformations, all to provide the Evaluator with the field data needed to hone their weapon further. This multipart plastic kit builds one Arkanyst Evaluator, a Science Guild field operator for your Leagues of Votann armies in games of Warhammer 40,000. These scientists go to war to test their experimental weapons, lending significant firepower to your force. They are armed with transmatter inverters, which can be fired on different settings, depending on the target. This miniature comes with a choice of two different heads – one with a helmet and one bare. This kit comprises 13 plastic components, and 1x Citadel 32mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Cthonian Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, drills to the surface before detonating in a storm of shrapnel, whilst those payloads which initially fail to lock onto their targets hunt them down using geomantic echolocation. This multipart plastic kit builds two Cthonian Earthshaker siege weapons, and their crew, for your Leagues of Votann armies in games of Warhammer 40,000. These deadly weapons send their payloads tunnelling underground, like a reverse mortar, detonating either just below the surface or just after breaking ground. They are ideal for supporting the rest of your advancing force and devastating opponents from afar. Each weapon is crewed by three Cthonian mining guild members who load the weapon and direct its fire. The barrels of the weapons can be customised to reflect one of two different types of ordnance, and the Ironkin crew can be built holding either of the different types of ammunition. The other crew have some interchangeable parts, offering a degree of customisation. The sculpted base toppers can be used with either Earthshaker, and there are optional cosmetic accessories for the bases, including an axe and ammo cases. Two breacher shells bursting from the ground are also included. This kit comprises 87 plastic components, 2x Citadel 80mm Round Bases, 2x Citadel 25mm Round Bases, and 1x Leagues of Votann Transfer Sheet containing 555 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Vynn Bane‑slayer is renowned amongst his kindred as an executioner of the most dire threats and a ruthless guardian of his people’s future. He leads a flexible strike force of versatile Hearthkyn Warriors, elite Einhyr Hearthguard, and heavy Brôkhyr Thunderkyn to expand the Kin's holdings. If you want to secure your claim in the name of the Ancestors, this box is the perfect way to start a new Leagues of Votann collection – or expand an existing army – and save money compared to buying the kits individually. The force is led by Vynn Bane-slayer, a mighty hero equipped with heavy exoarmour, and accompanied by a bodyguard of Einhyr Hearthguard. A unit of Brôkhyr Thunderkyn provides ranged support as Hearthkyn Warriors claim key objectives. These 19 plastic miniatures represent a complete Bane‑slayer's Bulwark force for use in tight, tactical Combat Patrol games of Warhammer 40,000. The rules for this Combat Patrol are available as a free download on the Warhammer Community website. This boxed set builds 19 multipart plastic Leagues of Votann miniatures: – 1x Einhyr Champion – 3x Brôkhyr Thunderkyn – 5x Einhyr Hearthguard – 10x Hearthkyn Warriors The miniatures in this box are easy to customise. The Einhyr Champion has a choice of a mass hammer or darkstar axe, as well as two options for overhead crests, two heads to choose from, and two designs for their RAM shield. The Brôkhyr Thunderkyn can each be armed with the choice of bolt cannons, graviton blast cannons, or powerful SP conversion beamers. There are also seven interchangeable heads and four different visors. The Einhyr Hearthguard are each equipped with either an EtaCarn plasma gun or volkanite disintegrator, and either a concussion gauntlet or plasma blade gauntlet. There are also parts to build an optional squad leader who can alternatively be armed with a graviton hammer and has a choice of two different crests. There are 19 interchangeable heads, including male, female, and fully closed visors. Each of the Hearthkyn Warriors can be armed with either an Autoch-pattern bolt pistol or an ion blaster. There are parts to build an optional squad leader, who can be armed with a special pistol and a close combat weapon. There is a magna-rail rifle, HYLas auto rifle, L7 missile launcher, EtaCarn plasma beamer, and a pair of plasma knives to upgrade your warriors, along with cosmetic options, including a medipack, multiwave comms array, pan spectral scanner, and 21 interchangeable heads. This kit comprises 382 plastic components, 4x Citadel 40mm Round Bases, 5x Citadel 32mm Round Bases, 10x Citadel 28.5mm Round Bases, and 2x Leagues of Votann Transfer Sheets, each containing 555 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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    Adrax Agatone, the Salamanders 3rd Company Captain, is a tightly focused force of destruction, striking hard and true in battle without tiring. He leads his brethren into combat, wielding a mighty thunder hammer. In his wake are Assault Intercessors, ready to get stuck in alongside him. A core of Infernus marines stands prepared to put their enemies to flame, claiming and holding objectives to complete the mission. Eradicators and an Invader ATV support the army with heavy weapons, making for a balanced strike force. If you want to cleanse the galaxy with the flames of Nocturne, this box is the perfect way to start a new Salamanders collection – or expand an existing army – and save money compared to buying the kits individually. The force is led by Adrax Agatone, who is followed into the thickest of fighting by a squad of Assault Intercessors. A unit of Infernus Marines brings fire to bear, sweeping enemies off vital objectives and holding them until the mission is complete. A trio of Eradicators wield their heavy melta weapons in support of their brethren, while an Invader ATV is fast enough to keep up with your front lines, or act as a harassment and reactive support. These 20 plastic miniatures represent a complete force for use in tight, tactical Combat Patrol games of Warhammer 40,000. The rules for this Combat Patrol are available as a free download on the Warhammer Community website. This set builds 20 multipart plastic Salamanders miniatures: – 1x Adrax Agatone – 1x Invader ATV – 3x Eradicators – 5x Assault Intercessors – 10x Infernus Marines The miniatures in this box are easy to customise. The Invader ATV can be armed with your choice of tank-scrapping multi-melta or horde-sweeping onslaught gatling cannon. The Eradicators can build an optional sergeant, who has a choice of seven different heads. Each member of the squad can be armed with a melta rifle or a heavy melta rifle, and one can be armed with a multi-melta. There are nine interchangeable heads and accessories, including pistol holsters, pouches, and purity seals. The Assault Intercessors can build an optional sergeant, who can be armed with a heavy bolt pistol, inferno pistol, or plasma pistol, and a chainsword, power weapon, power fist, or thunder hammer. The arms, heads, and accessories – including pistol holsters and pouches – are interchangeable across the unit, and there are narrative options, including a Space Marine reloading their pistol and one with a bandolier of grenades. The Infernus Squad also includes parts to make an optional sergeant so you can further personalise your chosen of Vulkan. This kit comprises 361 plastic components, 4x Citadel 40mm Round Bases, 5x Citadel 32mm Round Bases, 10x Citadel 32mm Round Hex Hole Bases, and 2x Salamanders Transfer Sheets each containing 561 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • An Astra Militarum Novel Physically and psychologically conditioned from childhood under the most horrific conditions imaginable, the Tempestus Scions are the Imperium’s deadliest human soldiers – fearsome killers expected to follow their orders ruthlessly and without question. READ IT BECAUSE Tempestor Traxel, star of the short story, Eradicant, returns to face off against an army of traitors and his own damaged consciousness. Can he overcome the toll that a lifetime of war has taken on his mind and fulfil his duty to the God-Emperor? THE STORY Led by the merciless Tempestor Traxel, the Scions of First Eradicant squad drop directly into the fires of a global civil war. Joined by a commissar who personifies the suffering of his past and facing a foe from the darkest days of the Imperium, Traxel’s fracturing psyche places the entire world at risk. On Rilis, Traxel will face the foe that broke him. This time, there is no price he will not pay. Written by R S Wilt.
  • Across the battlefields of the 31st Millennium, Humanity fights for its very survival. The Warmaster, Horus Lupercal, has turned against the Emperor, along with half of the armies of the Imperium. They march relentlessly for Terra, as vast cohorts of titanic war machines clash against each other in a brutal and bloody civil war. This is the Age of Darkness. This essential gaming supplement for Warhammer: The Horus Heresy – Legions Imperialis collates the army lists for Legiones Astartes, Solar Auxilia, Mechanicum Taghmata, Dark Mechanicum, Collegia Titanica, and Knight Households. Having the Detachments and Formations for each force in one place makes army building easy, and keeping track of your rules in the heat of battle straightforward. The book also contains Iconic Formations and Bonded Cybernetica Support Formations to add even more narrative flavour to your armies. Inside this 240-page hardback book, you will find: – Army Lists: Exhaustive Formations and Detachments for Legiones Astartes, Solar Auxilia, Mechanicum Taghmata, Dark Mechanicum, Collegia Titanica, and Knight Households. – Miniatures Showcases: Painted Legions Imperialis miniatures to inspire you. – Iconic Formations: Legendary Formations of warriors you can unleash on the battlefield. – Bonded Cybernetica Support Formations: Cohorts of Legio Cybernetica constructs you can add to your force. To use the contents of this book, you'll need a copy of the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, which is available separately.
  • The Scorpius is a pattern of armoured vehicle created, at the behest of the Space Wolves Legion, to provide indirect fire support for assault actions via its advanced missile launcher systems. Well-suited to such high intensity operations, it was approved for service across the entire Legiones Astartes before the outbreak of the Horus Heresy. Alongside the Scorpius, several other mobile artillery units are commonly seen in the arsenals of the Legiones Astartes, including the Whirlwind. Mounting an indirect-fire multiple missile launcher, the Whirlwind provides saturation fire, bracketing a large area with its explosive payload. This multipart plastic kit builds four Whirlwinds and four Scorpius Missile Tanks, mobile artillery for your Legiones Astartes armies in games of Legions Imperialis. Both are capable of indirect fire, with the Scorpius focusing on taking out enemy vehicles, Knights, and even Titans, while the Whirlwind excels at driving enemy infantry out of cover. Up to four of your vehicles can be fitted with an optional dozer blade, offering a degree of customisation to your missile tanks. This kit comprises 120 plastic components and 1x Legion Vehicle Transfer Sheet containing 1130 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • When the Nighthaunt mass for war, they coalesce around places of death. Upon sensing the living, they descend in a fast-moving horde. Shacklehordes are summoned around a Spirit Torment, impelled to capture souls to drag to the lightless realms of the underworlds. If your goal is to swell the ranks of Nagash's servants by reaping souls, this box is an ideal way to start a new Nighthaunt collection – or expand an existing army – and save money compared to buying the kits individually. The force coalesces around a Spirit Torment, protected by a pair of Chainghasts. Bladegheist Revenants and Dreadscythe Harridans swarm the foe in a flood and take vital objectives. A pair of fast-moving mounted Dreadblade Harrows finish off weakened units, grab unprotected objectives, and lend support where needed. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games and take revenge on the living right out of the box. This boxed set builds 25 multipart plastic Nighthaunt miniatures: – 1x Spirit Torment – 2x Chainghasts – 2x Dreadblade Harrows – 10x Dreadscythe Harridans – 10x Bladegheist Revenants The miniatures in this box are easy to customise. The Spirit Torment has a choice of three heads, and the Chainghasts have four different masks to choose from. They also have optional cosmetic details for their bases, including chains, grates, and more. The Dreadscythe Harridans include parts to build an optional unit champion, and some miniatures have different arm options to add variety. The Bladegheist Revenants have 10 interchangeable faces, so you can further personalise your ghostly terrors. The kit comprises 127 plastic components including 2x scenic 60mm Oval Bases, 22x Citadel 32mm Round Bases, and 1x Citadel 40mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Maugan Ra

    35.00
    Maugan Ra, also known as the Harvester of Souls, is the Phoenix Lord of the Dark Reapers – among the most grim and foreboding Aspects of the Asuryani. A master at killing from a distance, Maugan Ra wields the Maugetar. This scythe-like weapon fires mind-linked shuriken discs large enough to decapitate a swathe of foes before vanishing into nothingness. Should the enemy survive this barrage, they will meet a swift end on the curved edge of the Maugetar's built-in reaping blade. This kit builds Maugan Ra, the Harvester of Souls, armed with the deadly shuriken cannon Maugetar. Able to deliver the kiss of death from leagues away or cut down hordes of enemies like so much tall grass, Maugan Ra is a silent whirlwind of violence, the physical embodiment of the inevitability of death, and a powerful addition to any Aeldari army. This set comprises 14 plastic components and is supplied with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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