• Siege of Terra Book 8, Part 3 It all comes down to this final confrontation – the Emperor versus the Warmaster. The father versus the son. After 63 novels and a slew of short stories, omnibuses, audio dramas, and more – this is the End and the Death. READ IT BECAUSE The Horus Heresy series reaches its dramatic climax. After years of civil war, the Emperor and Horus clash aboard the Vengeful Spirit in an epic battle of blades, wits, and wills. See how the greatest conflict of the age plays out, and follow fan-favourite characters from across the saga as they desperately try to influence the outcome. THE STORY The Great Angel, Sanguinius, lies slain at his brother's hand. Terra burns as reality itself unravels, and the greatest bastion of civilisation teeters on the brink of annihilation. Desperate defenders gather, banding against the rabid traitor hordes. The Hollow Mountain, host to the pilgrims of Euphrati Keeler, is one of the last redoubts held by the Dark Angels while the unclean host of Typhus lays siege. Malcador the Sigillite sits ablaze on the Golden Throne, trying to buy his master more time. But time is running out… Guilliman races across the stars to reinforce the Throneworld. Will he return to ashes, where a Warmaster of Chaos has ascended to godhood, or will the Emperor have triumphed? And at what cost? Written by Dan Abnett.
  • A Warhammer 40,000 Omnibus The Grey Knights are servants of the Ordo Malleus – incorruptible warriors whose very purpose is to seek out and destroy the most dangerous foes that humanity will ever face: daemons. These stalwart Adeptus Astartes bring death and destruction to the immortal denizens of the warp. They rush to places where others dare not tread. Without the Grey Knights, humanity would be but a feast on the sacrificial altar of darkness… READ IT BECAUSE This most mysterious, yet important, of all Space Marine Chapters exists in the shadows – most Imperial citizens have no idea they exist. These stories give you rare insight into their structure and organisation, and are packed with daemon-hunting action. THE STORY In Grey Knights, the daemonhunter Mandulis gives his life to banish a foul daemon prince back to the warp for a thousand years. A millennium later, Justicar Alaric of the Grey Knights leads an elite team of his brothers to thwart a prophecy which heralds the fiend's return. Alaric returns in Dark Adeptus. His strike force is sent to a forge world that disappeared amidst rumours of corruption and civil war. The elite daemonhunters are sent to investigate Chaeroneia, determine the presence of any daemonic influence, and terminate with extreme prejudice. Hammer of Daemons follows Alaric as he's taken to the Eye of Terror and stripped of his armour and weapons – forced to fight in a gladiatorial arena for his daemonic masters who worship Khorne. His only chance to escape is to find a legendary weapon with the power to destroy the forces of Chaos that imprison him, before he is killed, or worse, corrupted. CONTENTS – Grey Knights – Dark Adeptus – Hammer of Daemons Written by Ben Counter.
  • The Grand Masters of the Grey Knights take to their Nemesis Dreadknights and march to war with heavy strides as the sinister warriors in their charge level esoteric weapons and unleash psychic storms of destruction. Each warrior is a powerful psyker and a superlative warrior in their own right. When they band together, they are nigh unstoppable. This boxed set builds a mighty Grey Knights force for use in games of Warhammer 40,000. Led by a Grand Master in Nemesis Dreadknight, they are ready to take on some of the toughest targets in the galaxy. In their wake walk resilient, experienced Terminators in custom armour, and power-armoured battle brothers ready to bend their minds to the purpose of cleansing daemonic taint. This set includes the following multipart plastic miniatures: – 1x Grand Master in Nemesis Dreadknight (which can alternatively be built as a Nemesis Dreadknight) – 10x Brotherhood Terminators (which can alternatively be built as Paladins) – 20x Strike Squad miniatures (which can alternatively be built as Interceptor Squad, Purifier Squad, or Purgation Squad miniatures) The miniatures in this box are easy to customise. The Grand Master in Nemesis Dreadknight can be armed with up to two ranged weapons from your choice of a gatling psilencer, heavy psycannon, heavy incinerator, and sublimator. For banishing daemons in close combat, choose from a Nemesis flail, Nemesis daemon greathammer, Nemesis greatsword, Nemesis mace, or a pair of dreadfists. There are also many cosmetic options, including tilting shields, purity seals, and more. The kit can alternatively be built as a Nemesis Dreadknight. The Strike Squad miniatures include parts to build two optional Justicars, and options to equip the squads with incinerators, psilencers, or psycannons. The arms, heads, backpacks, shoulder pads, and bodies are interchangeable across the miniatures. You also have your choice of deadly Nemesis force weapons – halberds, swords, falchions, or hammers – and cosmetic accessories including relics and grenades. The kit can alternatively be built as a teleporting Interceptor Squad, an elite Purifier Squad, or a Purgation Squad armed with heavy weapons. The Brotherhood Terminators include parts to build two optional Justicars, Ancient banner bearers, and apothecaries, plus options to equip the squad with incinerators, psilencers, or psycannons. The arms, heads, backpacks, shoulder pads, and bodies are interchangeable across the miniatures. You have your choice of deadly Nemesis force weapons – halberds, swords, falchions, a hammer, or a stave – and cosmetic accessories including relics and grenades. The kit can alternatively be built as even more elite Paladin miniatures. This kit comprises 903 plastic components, 1x Citadel 120mm by 92mm Oval Base, 10x Citadel 40mm Round Bases, and 20x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The Grand Master in Nemesis Dreadknight will be available separately at a later date. The other miniatures in this box are available separately.
  • The Grey Knights pay heed to their Prognosticars, who use mysterious auguries to divine the future and set a course for where the Chapter goes to fend off the next daemonic incursion. In battle, they trust in their predictions as much as their own skills and the might of their machines. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Grey Knights. They are cast in pearlised grey acrylic plastic with white ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped and each '6' face is decorated with the daemon-banishing icon of the Grey Knights.
  • The Grey Knights strike with overwhelming force – each a warrior mystic whose martial prowess is matched by his psychic and sorcerous might. Clad in warded plate of truesilver and adamantine, armed with crackling Nemesis force weapons and devastating psy-active firearms, they are all ruthless destroyers. It can be no other way, for this Chapter wages a war in utmost secrecy against the Dark Gods of Chaos to prevent the death of reality itself. Codex: Grey Knights is a vital book for stalwart collectors who seek to defend the galaxy from the wicked plans of daemons. This tome is packed with atmospheric artwork, fascinating background material, inspiring photography, and the rules you'll need to banish your enemies in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. No matter how you prefer to collect, paint, and play, this book will guide you as surely as the prognostications of the Chapter seers. Inside this 104-page hardback book, you'll find: – Forbidden lore and background material detailing the long history and unusual organisation of this most secretive Chapter – Disquieting artwork and dynamic photography that will inspire your collection and stir your creativity – Rules for using the Grey Knights in games of Warhammer 40,000, with 25 datasheets, five Detachments, and the Gate of Infinity army-wide rule – A set of rules to launch your own narrative Crusade, tracking down impending daemonic incursions and banishing them – A guide to painting your Combat Patrol and rules for fielding Crowe's Sanctifiers in skirmish-sized games This book also contains a one-use code to unlock Codex: Grey Knights content in Warhammer 40,000: The App.
  • Tactical squads are the mainstay of the Space Marine Legions and the force by which the Great Crusade reconquered much of the galaxy. As a highly flexible unit, they are efficient in attack or defence, can assault fortified positions, take and hold strategic objectives, and reliably operate in any terrain or situation. When first created, Mark II ‘Crusade’ armour was the epitome of Space Marine technology – a void-sealed, radiation-shielded suit of battle plate able to withstand an unprecedented degree of punishment. Despite its age, it was still used extensively when the Horus Heresy broke out. This multipart plastic kit builds 20 Space Marines Legionaries for use as a Tactical Squad in games of Warhammer: The Horus Heresy. They are ideal for holding key objectives, gunning down enemy units with volleys of bolter fire, and reinforcing front lines to turn the tide of battle. This kit can build one large unit, or two smaller units of 10, each with its own optional Sergeant, Legionary with nuncio-vox, and Legionary with vexilla. The Sergeant has a choice of three heads – two bare, and one helmeted with a transverse crest. He can be armed with a bolter or a plasma pistol, and a power sword, power fist, or lightning claw. He can also take an optional melta bomb. The Legionaries with bolters can take an optional bayonet or chain bayonet, and the heads and accessories – including grenades, pistol holsters, and pouches – are interchangeable across the miniatures. These miniatures can also be used to represent: – Veteran Tactical Squad – Tactical Support Squad (with the Special Weapons Upgrade Set, available separately) – Heavy Support Squad (with a Heavy Weapons Upgrade Set, available separately) – Praetorian Command Squad or Centurion Command Squad (with the Legion Command Upgrade Set, available separately) – Despoiler Squad (with the Melee Weapons Upgrade Set, available separately) These miniatures have no Legion-specific markings, so you can use them in any Space Marines force, whether you're loyal to the Emperor or have joined Horus in his rebellion. This kit comprises 344 plastic components, 20x Citadel 32mm Round Bases, and 1x Horus Heresy Legion Infantry Transfer Sheet containing 618 high-quality waterslide transfers – featuring Legion iconography for the Sons of Horus, Imperial Fists, Iron Warriors, and Salamanders – to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour Paints.
  • The Space Marine Legions of the 31st Millennium field a diverse and formidable range of genetically enhanced warriors and advanced war machines superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies used to forge the Imperium turn upon each other in an apocalyptic civil war – the Horus Heresy. This book is an essential guide for anyone who wants to command a Traitor Legiones Astartes force in Warhammer: The Horus Heresy. It contains the rules you need to field the vast panoply of units available to Traitor forces, from core squads, vehicles, and weapons shared by every Space Marine Legion to specialist rules for each of the Traitor Legions – including Detachments, unique Wargear, signature units, and their legendary Primarchs. This 348-page hardback book contains: – Background and lore: Information on the Legiones Astartes, their organisation, and examples of their forces. – Rules and unit profiles: A guide to army building, plus rules for units, weapons, and Wargear available to the Traitor Legiones Astartes in Warhammer: The Horus Heresy. – Legion-specific special rules: Unit profiles, Detachments, Gambits, Wargear, Faction Abilities and Reactions for each of the Traitor Legions: the Emperor's Children, Iron Warriors, Night Lords, World Eaters, Death Guard, Thousand Sons, Sons of Horus, Word Bearers, and Alpha Legion. – Primarch profiles: Rules to unleash Fulgrim, Perturabo, Konrad Curze, Angron, Mortarion, Magnus the Red, Horus Lupercal, Lorgar, and Alpharius on the battlefield. – Visual showcases: Heraldry markings, colour schemes for infantry and vehicles, and a gallery of stunning miniatures photography for each Traitor Legion. – Loyalists in the midst: Rules for Saul Tarvitz and Garviel Loken so that you can use forces still loyal to the Emperor. You will need a copy of Warhammer: The Horus Heresy – Age of Darkness Rulebook, available separately, to use the contents of this book.
  • The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged into an Age of Darkness. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father, and the eighteen Space Marine Legions, once united in a Great Crusade to consolidate all Humanity beneath the Emperor’s banner, are riven by betrayal. This is the Horus Heresy – the bloodiest conflict Humanity has ever known. Civil war on a galactic scale, in which superhuman soldiers clad in advanced armour turn devastating weapons upon those they called brothers. Where do your loyalties lie? Warhammer: The Horus Heresy is a miniatures wargame that pits mighty armies against each other in apocalyptic tabletop battles. Choose your favoured Loyalist or Traitor faction – from the knightly Dark Angels to the duplicitous Alpha Legion – or from the massed ranks of the Solar Auxilia and the war machines of the Legio Titanicus. Build your army from a range of spectacular miniatures, and clash with fellow players in wargames of staggering tactical depth. This 352-page hardback book contains: – Background and lore: Extensive information about the Age of Darkness, the Legiones Astartes, other factions, a timeline, inspiring artwork, and miniatures photography. – Basic principles: The Core Rules for Warhammer: The Horus Heresy. – Advanced principles: Rules for Tactical Statuses, Reactions, Psychic Abilities, Vehicles, and Battlefield Terrain. – Rules of battle: A guide to the phases of the game. – Battles in the Age of Darkness: Instructions on how to build your army. – Core Mission Pack: Three Core Missions, three Deployment Maps, and a variety of Secondary Objectives for your games. – Armouries of the Age of Darkness: Special Rules for Warhammer: The Horus Heresy and Psychic Powers for the six Psychic Disciplines.
  • The Horus Heresy: Siege of Terra Book 8 – Part 2 Volume II picks up right where the first left off, with cataclysmic events building up to an epic conclusion that will shake the very galaxy to its core. READ IT BECAUSE The final battle aboard the Warmaster’s flagship has begun in earnest, as Sanguinius defies his fate and the Dark Gods in an attempt to end his brother’s life, and the war along with it. THE STORY Terra is besieged. The outcome of the war lies on a knife edge. The Warmaster Horus’ bloody seven-year crusade has led to this – the cradle of humanity, where he is to kill his father, the Emperor. With the war at this critical juncture, Sanguinius, primarch of the loyalist Blood Angels, braves the horrors of the Warmaster’s flagship, the Vengeful Spirit, with a single purpose in mind – to slay his brother Horus, decapitate the Heresy once and for all, and stop the forces of Chaos from taking Terra. But at the whim of a Warmaster fallen so far from grace, the Dark Gods will not make Sanguinius’ task easy. As the war edges towards its explosive, bloody conclusion, events are about to unfold that could either save humanity or plunge it headlong into an eternity of darkness. Written by Dan Abnett.
  • Zontari Endrin Docks are cutting-edge innovations from the finest endrineering minds in the sky-empire. They're designed to allow the Kharadron to defend their most precious assets. Each dock deploys aether-powered Auto-Endrins that seek out enemy formations before detonating or deploying anti-magic measures. This multipart plastic kit builds a Zontari Endrin Dock, a faction terrain piece for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. The floating dock supports your force, and its primary function is to release and control three Auto-Endrins. Each of these drones has its own speciality – the Nullifier Auto-Endrin cancels enemy magic, the Stuncloud Auto-Endrin is a great harassment tool, and the Grudgeblast Auto-Endrin softens up tough targets or finishes off damaged units. The rudders are interchangeable across the three Auto-Endrins, and there are several optional cosmetic pieces for the dock, including tankards and a toolbox, offering a degree of customisation for your floating defence system. The kit comprises 54 plastic components, 1x Citadel 80mm Round Base, and 3x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Null-Khemists are clad from head to toe in the latest aether-powered anti-magic suits – prepared to enter the most hostile environments in the Mortal Realms. Spells and arcane bolts sputter and die in the face of their null-gas emitters, while anyone foolish enough to stray too close finds their extremities crushed by a pneumatic clamp. This multipart plastic kit builds one Null-Khemist, a powerful flying warrior for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. They make ideal assassins, targeting enemy priests and wizards with their null-gas extinguishers and prospecting clamps. They're fast, difficult to kill, and excellent for leading an aggressive charge along with other airborne elements of your force. This kit comprises 21 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Grundcorps protect the sky-fleets of the great Kharadron empire, but that isn't their only role. For those who can afford their fees, teams of Grundstok Trailblazers make for excellent vanguard troops, capable of locating assets and holding them ahead of the main fleet. If you want to stake your claim on the Mortal Realms, this box is an ideal way to start a new Kharadron Overlords collection – or expand an existing army – and save money compared to buying the kits individually. A flying Grundstok Gunhauler supports the force by commanding attention, soaking up enemy firepower, and taking out priority targets with heavy weapons. The highly mobile Endrinriggers are everywhere you need them to be, while the heavily armoured Grundstok Thunderers bring their lethal firepower to bear while holding ground. An Endrinmaster with Dirigible Suit leads the way. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games and start enforcing the Kharadron Code straight out of the box. This boxed set builds 10 multipart plastic Kharadron Overlords miniatures: – 1x Endrinmaster with Dirigible Suit – 5x Grundstok Thunderers – 1x Grundtsok Gunhauler – 3x Endrinriggers (which can alternatively be built as Skywardens) The miniatures in this box are easy to customise. The tools on the dirigible suit of the Endrinmaster are interchangeable, and the Gunhauler can be armed with either a sky cannon or a drill cannon. The Thunderers can build an optional champion, who can have a prosthetic leg and has a choice of two heads. Another member of the unit can be assembled as an optional standard bearer. You'll also find options for special weapons – an aetheric fumigator, a Grundstok mortar, a five-barrelled decksweeper gun, and an aethercannon. One of the Endrinriggers can be assembled as an optional champion, one can be armed with an aethermatic volley gun, and one can be armed with a grapnel launcher, skyhook, or drill launcher. The heads, aether-endrins, rivet guns, and aethermatic saws are interchangeable across the miniatures, and there are various cosmetic tools to further customise the unit. This kit can alternatively build three Skywardens – skypike-wielding airborne Arkanaut warriors. The kit comprises 225 plastic components, 1x Citadel 105mm by 70mm Oval Base, 1x Citadel 40mm Round Base, 8x Citadel 32mm Round Bases, 6x Citadel 35mm Flying Stems, and 1x Citadel 50mm Ball Stem. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Necromancer

    14.75
    Necromancers are widely regarded as twisted and corrupt individuals who are obsessed with death and the avoidance of it at all costs. They are used (for they are rarely their own master) by Vampires to animate the broken corpses of their servants and return them to battle. To learn such dark magic, these desperate men will seek out a Necromancer or a Vampire to teach them, though this task is not without its own dangers and many aspirants have found themselves dying a grim death at the hands (or fangs) of their would-be tutor. Those that do survive invariably become powerful spell-casters, though their sanity is forever broken by the horrors they have witnessed. This plastic kit contains one Necromancer - a finely detailed kit that comes in six components and is supplied with a 32mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Drop Pods are launched from ships in low orbit, slamming into the battlefield with hatches blowing open upon violent impact. Within seconds, a squad of Space Marines burst out with weapons firing. Such deadly strikes send the foe into disarray as their lines are torn apart in the furious assault. This multipart plastic kit builds two Drop Pods, transport vehicles for your Space Marines armies in games of Warhammer 40,000. Disrupt enemy plans by deploying your troops directly into the heart of the enemy army, behind their lines, or on exposed flanks to claim key objectives. The kit includes the following parts to customise your miniatures: – 10x Imperial Aquila icons – 2x Ultramarines icons – 2x Space Wolves icons – 2x Imperial Fists/Crimson Fists icons – 2x Black Templars icons – 2x Raven Guard icons – 2x Dark Angels icons – 2x Blood Angels icons – 26x pieces of optional rubble This kit comprises 66 plastic components. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Arjac Rockfist is a towering mass of muscle and a taciturn anvil of endurance. Wielding the enormous Foehammer, he crushes his foes with pulverising strength. As the personal champion of the Great Wolf, Arjac upholds the honour of the Chapter. This multipart plastic kit builds Arjac Rockfist, a mighty champion for your Space Wolves armies in games of Warhammer 40,000. Clad in the finest Terminator armour, he is a towering figure – able to go toe-to-toe with the worst horrors of the galaxy and cause grievous damage with his legendary weapon, Foehammer. He can be assembled throwing his hammer forward or brandishing it, ready to strike in melee. This kit comprises 22 plastic components, and 1x Citadel 50mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Njal Stormcaller is an elemental focus of psychic fury, summoning ice‑toothed blizzards to scatter his foes. He is High Rune Priest of the Space Wolves and wields a crackling staff by which he nullifies enemy sorceries. This multipart plastic kit builds Njal Stormcaller, a mighty psyker for your Space Wolves armies in games of Warhammer 40,000. The High Rune Priest of the Chapter carries the Staff of the Stormcaller into battle, which he uses to control the elements themselves, using wind and lightning as weapons. This legendary warrior is ideal for supporting your army, making them even deadlier on the battlefield while also posing a potent threat in his own right. He's accompanied by his augmented raven, Nightwing, and is a characterful addition to any collection. This kit comprises 19 plastic components, and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they are terrifying to behold. This multipart plastic kit builds one Wolf Priest, a spiritual leader for your Space Wolves armies in games of Warhammer 40,000. Part Apothecary and part Chaplain, they are ideal for supporting key units, inspiring your warriors and tending to injuries. They can be equipped with your choice of absolvor bolt pistol or ritual dagger, and have a choice of three heads – one with a wolf skull helmet and two without – making it easy to customise your fearsome warrior. This kit comprises 20 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Wolf Guard Headtakers break through enemy lines to hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves – cunning beasts that scatter enemy formations and harry prey, enabling their handlers to close in and dispense the Allfather’s justice. This multipart plastic kit builds three Wolf Guard Headtakers and three Hunting Wolves for your Space Wolves armies in games of Warhammer 40,000. These veteran warriors are ideal for taking out the toughest of enemy targets. Nothing can hide from the heightened senses of their pack. Each Headtaker can be armed with a pair of master-crafted power weapons, or equipped with a master-crafted power weapon and a storm shield. The kit includes a choice of nine different heads – three helmeted and six bare – making it easy to add character to your Headtakers. This kit comprises 65 plastic components, 3x Citadel 40mm Round Bases, 3x Citadel 60mm by 35mm Oval Bases, and 1x Space Wolves Army Set Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sanctifier kill teams often follow Imperial military forces across different war zones, locating worlds where faith is lacking and rooting out malcontents and heretics. They task themselves with cleansing holy sites of corruption, burning away the taint of Chaos and reconsecrating recaptured ground with blood, incense, and prayer. This multipart plastic kit builds 11 Sanctifiers. These miniatures can be used as zealous Sanctifiers operatives in games of Kill Team, or fielded in an Adepta Sororitas army in games of Warhammer 40,000. The kit includes options, accessories, and different heads to customise your kill team, plus components to build specialists like the flame-loving Conflagrator, stealthy Death Cult Assassin, unnatural Miraculist, and more. Inside the box, you will also find a sheet of 39 double-sided Sanctifiers tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 88 plastic components, 1x Citadel 32mm Round Base, and 10x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Skaven magic is dominated by warp lightning and seemingly endless hordes of surging rats. Wherever the ratmen go, foul sorcery follows, sullying the Mortal Realms with their very presence. This multipart plastic kit builds a set of magical Manifestations for your Skaven armies in games of Warhammer Age of Sigmar. There are three miniatures to represent the Warp Lightning Vortex – a deadly storm of warpstone energy that disrupts movement and deals devastating damage. The all-consuming swarm of unholy vermin known as the Vermintide overwhelms nearby units, while the Bell of Doom inspires Skaven while striking despair into the hearts of your foes. Contains: – 1x Vermintide – 1x Bell of Doom – 3x Warp Lightning Vortex components This kit comprises 25 plastic components, 1x Citadel 120mm by 92mm Oval Base, and 4x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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