• Null-Khemists are clad from head to toe in the latest aether-powered anti-magic suits – prepared to enter the most hostile environments in the Mortal Realms. Spells and arcane bolts sputter and die in the face of their null-gas emitters, while anyone foolish enough to stray too close finds their extremities crushed by a pneumatic clamp. This multipart plastic kit builds one Null-Khemist, a powerful flying warrior for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. They make ideal assassins, targeting enemy priests and wizards with their null-gas extinguishers and prospecting clamps. They're fast, difficult to kill, and excellent for leading an aggressive charge along with other airborne elements of your force. This kit comprises 21 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Endrinriggers are daring sky-mechanics, floating alongside a Kharadron airfleet in order to conduct vital field repairs on damaged ships. Carried aloft by the personal aether-endrins strapped to their backs, these steely-nerved duardin have no problem with putting their aether-powered tools to violent use when danger approaches, riddling foes with red-hot rivets or slicing through armour and bone with whirring sawblades. This multipart plastic kit builds three Endrinriggers – flying duardin tasked with skyvessel repairs. Each Endrinrigger is armed with a rapid-fire rivet gun and an aethermatic saw, mechanical tools that can take apart enemies as easily as ship hulls. One Endrinrigger can instead be armed with an aethermatic volley gun, and another can be armed with a choice of skyhook, drill cannon, or grapnel launcher. There's also a unique head to mark out a Mizzenmaster champion. This kit offers a boatload of customisation options – three different designs for heads, saws, and guns that can be combined as you see fit, as well as interchangeable aether-endrins, rigs, backpacks, and rudders. There's also a selection of cosmetic tools to hang from belts and bandoliers, allowing you to build a varied team of Endrinriggers. This kit can alternatively build three Skywardens, pike-wielding airborne Arkanaut warriors. This kit comprises 88 plastic components and comes with 3x Citadel 32mm Round Bases, as well as 3x flying stems of differing heights – 30mm, 32.5mm, and 35mm. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Zontari Endrin Docks are cutting-edge innovations from the finest endrineering minds in the sky-empire. They're designed to allow the Kharadron to defend their most precious assets. Each dock deploys aether-powered Auto-Endrins that seek out enemy formations before detonating or deploying anti-magic measures. This multipart plastic kit builds a Zontari Endrin Dock, a faction terrain piece for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. The floating dock supports your force, and its primary function is to release and control three Auto-Endrins. Each of these drones has its own speciality – the Nullifier Auto-Endrin cancels enemy magic, the Stuncloud Auto-Endrin is a great harassment tool, and the Grudgeblast Auto-Endrin softens up tough targets or finishes off damaged units. The rudders are interchangeable across the three Auto-Endrins, and there are several optional cosmetic pieces for the dock, including tankards and a toolbox, offering a degree of customisation for your floating defence system. The kit comprises 54 plastic components, 1x Citadel 80mm Round Base, and 3x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Lords of Skulls are insane, monolithic creations – a mechanical vessel for a truly mighty daemon, fuelled by boiling blood and dedicated to slaughtering in the name of Khorne. These colossal constructs plough through the enemy’s ranks, crushing infantry into paste beneath their tracks, hacking tanks into kindling with careless cleaver-strikes, and hurling brazen projectiles or burning ichor at the survivors. This multipart plastic kit builds a Khorne Lord of Skulls – a massive daemon engine measuring almost 6" tall, and just over 7" in length. Its right arm grips a many-toothed great cleaver of Khorne, while its left arm features your choice of integrated guns – either an infantry-shredding hades gatling gun, or the daemonic and explosive skull hurler. The Lord of Skulls also boasts one of three different belly-mounted weapons – a daemongore cannon, ichor cannon, or gorestorm cannon. This huge kit is covered in hellish mechanical details, features a poseable head and arms, and includes a choice of two head-crests and two head designs – a fully enclosed helm, and a warped daemonic visage. This kit comprises 99 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • KHORNE RED

    3.60
    Specially formulated to provide a solid basecoat with a high pigment count Smooth matt finish Pot size: 12ml Pick up a Base brush for best results
  • Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters. This pack contains the rules you'll need to deploy your Farstalker Kinband in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Angels of Death kill teams emphasise speed and savagery – any patrols that dare stand in their way are swiftly pulverised by a hail of explosive bolt shells and bone-shattering blows.While squads are small, a handful of Space Marines in the right place at the right time can make history. This pack contains the rules you'll need to deploy your Angels of Death in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, and faction and universal equipment rules. Contains 35 Cards: – 9x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Blades of Khaine are elite Aeldari fighting formations assembled for one purpose – severing a precise strand of fate to ensure a terrible future for their craftworld, or their race as a whole, never comes to pass. This pack contains the rules you'll need to deploy your Blades of Khaine in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 46 Cards: – 6x Operative datacards – 16x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women who have fallen to promises of temporal power. Under the command of vile Accursed Cultists and fanatical Dark Communes, they enter a killzone armed with a motley collection of improvised, stolen, and makeshift weapons. This pack contains the rules you'll need to deploy your Chaos Cult operatives in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 38 Cards: – 7x Operative datacards – 8x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • The Death Korps of Krieg are uncompromising warriors who disdain such ideas as retreat or surrender. They excel in long battles of attrition and trench warfare, and their siege regiments are renowned for their zeal. Individual squads are also deployed as kill teams deep behind enemy lines. This pack contains the rules you'll need to deploy your Death Korps in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 39 Cards: – 12x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive. This pack contains the rules you'll need to deploy your Exaction Squad in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 39 Cards: – 12x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Fellgor Ravagers are a cut above their Beastmen herd-fellows, boasting superior hunting skills, greater strength and even more formidable endurance. Having won a level of prestige among their kind, they are convinced that the gods favour them, rendering them even more ardent worshippers of Chaos. This pack contains the rules you'll need to deploy your Fellgor Ravagers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lines. This pack contains the rules you'll need to deploy the Hand of the Archon in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 35 Cards: – 9x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in search of wealth and resources. This pack contains the rules you'll need to deploy your Hearthkyn Salvagers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Un Cercle Hiérotek se compose de guerriers d'élite de la race immortelle des Nécrons, rassemblés pour mettre en œuvre les plans secrets de leurs maîtres Crypteks. Faits de métal vivant, ils emploient leur science ésotérique pour accomplir leurs missions clandestines. Ce pack contient les règles dont vous avez besoin pour déployer votre Cercle Hiérotek dans les parties de Kill Team. À l'intérieur, vous trouverez les règles de la kill team présentées sur des cartes de référence pratiques, dont les règles de sélection de la kill team, les cartes techniques des agents, leurs règles de faction, les subterfuges stratégiques et d'affrontement, des règles d'équipement universel et de faction, et le guide de vos marqueurs et pions. Contient 42 Cartes: – 15x Cartes techniques d'agent – 3x Cartes de règle de faction – 4x Cartes d'équipement de faction – 4x Cartes de subterfuge stratégique – 4x Cartes de subterfuge d'affrontement – 1x Carte de guide des marqueurs et pions – 1x Carte de sélection de kill team – 10x Cartes d'équipement universel Veuillez noter qu'un exemplaire du Livre de Base Kill Team, disponible séparément, est nécessaire pour utiliser ces cartes.
  • Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships or sprawling hive cities. This pack contains the rules you'll need to deploy your Imperial Navy Breachers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 37 Cards: – 11x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Inquisitorial Agents are secret teams featuring customised servitors, and soldiers seconded from any and every military branch. They're backed up by dangerous psykers, convicted killers with skills too ‘useful’ to waste, and religious zealots whose fervour shields them from experiences that would drive more rational souls into madness. This pack contains the rules you'll need to deploy your Inquisitorial Agents in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 49 Cards: – 18x Operative datacards – 7x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to protect them in the most dangerous killzones. This pack contains the rules you'll need to deploy your Kasrkin in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 37 Cards: – 8x Operative datacards – 5x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Legionaries are Space Marines that have fallen to the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or have recently turned traitor, these baleful warriors combine their gene-given gifts with dark blessings and malefic sorceries, transformed by years of battle into fearless, superhuman reavers. This pack contains the rules you'll need to deploy your Legionaries in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 41 Cards: – 10x Operative datacards – 7x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Pathfinders are deployed to wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or drive the enemy back with gravitic waves. This pack contains the rules you'll need to deploy your Pathfinders in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 41 Cards: – 16x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
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