-
Fusil-Majors borne into battle by Ogor Warhulks forming the mobile watchtowers of a Castelite formation, using their lumbering vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by a massive ogor carrier is usually enough to make any foe think twice about storming a Fusil-Major's fortified position. This multipart plastic kit builds one Fusil-Major on Ogor Warhulk – an expert gunnery officer, carried aloft by a brutish companion. The Fusil-Major watches the battlefield from atop their crow's nest, which bristles with gargoyles, blessings, and a lantern, picking off foes at range with a long-barrelled fusil musket. Their Ogor Warhulk lays into enemies with a heavy mace, striding to new firing positions before using a massive shield to barricade foes. This kit includes a choice of two heads for the Fusil-Major, as well as two poses – aiming a shot, or leaning on their long fusil while bellowing orders to those below. The Ogor Warhulk also comes with a choice of heads – one with a helmet, the other left bare – and scenic basing elements, and can be built in two poses, with mace and shield held in either hand. This kit comprises 42 plastic components, and is supplied with one Citadel 50mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The battlefield shakes under the heavy hooves of the Freeguild Cavaliers as they make their charge. No idle jousters these – theirs is a war of grinding, brutal attrition where man and steed alike are expected to fight for hours at a time without rest. This multipart plastic kit builds five Freeguild Cavaliers, armoured human knights mounted on sturdy warhorses. Each Cavalier is protected by full plate armour and an ornate shield, swinging a variety of finely-wrought weapons to smash foes aside as they charge. You can build one Cavalier as a mounted Arch-Knight wielding a unique blade, and another as a Cavalier Herald whose flowing banner is topped by one of two different icons. Almost every part of this wildly customisable kit is interchangeable, allowing you to combine different heads, helmets, weapons, shields, bodies, horse legs, tails, and more. You can even adjust the visors on helmeted heads, tilting them up to reveal the face underneath – the assembly options are nearly endless, ensuring you can build your own personal order of knights. This kit comprises 96 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Ironweld Great Cannons are massive artillery pieces, which act as the roaring bastions of a Castelite formation. Protected by thick oaken gun-shields affixed to the cannon's fore, the crew tirelessly load, fire, and reload their weapon to ensure a relentless barrage of firepower upon the enemy. This multipart plastic kit builds an Ironweld Great Cannon – a powerful war machine fielded by the Cities of Sigmar. This huge gun is mounted in a sturdy, wheeled wooden frame with a winch arm, locked in place by chains, ropes, and hammered posts. The Great Cannon is crewed by a pair of artillerists from the Ironweld Arsenal, who both offer different assembly options for their pose, heads and arms, ensuring you can build a varied battery of big guns. You'll also find plenty of optional basing elements to customise your Great Cannon, including a spare taper, a discarded hammer, stacked ammunition, and loose rounds representing three specialist payloads – cannonball, grapeshot and an armour-piercing shell. This kit comprises 61 plastic components, and is supplied with a Citadel 90mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Freeguild Command Corps are groups of experts, champions, and other aides-de-camp, called upon by their Freeguild Marshal to offer battlefield advice and assistance. These specialist soldiers range from towering Arch-Knight champions to priestly Soul Shepherds, from vital War Surgeons to sinister Whisperblades. Whether acting as a retinue or operating independently, together they are a force far greater than the sum of its parts. This multipart plastic kit builds a Freeguild Command Corps, consisting of: – 1x Arch-Knight: A fearsome warrior armed with a Sigmarite great weapon – either a hammer or an axe. He also offers a choice of different heads and poses, and either a furred pelt or a scaled cape. – 1x Whisperblade: An enigmatic agent of espionage, with an enchanted rapier visible beneath their long coat. They come with two different head options – one masked, one with a high collar. – 1x Great Herald: An experienced soldier, carrying an awe-inspiring banner with a warhorn for sounding the advance. They offer a choice of different heads, helmet tops, spare weapons, and arm poses. – 1x War Surgeon: A grim field medic, with a rack of vicious surgical tools and elixirs. They come with two different head options – a beaked mask or a bare head. – 1x Soul Shepherd: A priestly psychopomp whose chants safeguard the souls of the dying, accompanied by a skeletal piper known as a Corpus Somni. Both figures offer a choice of different heads. – 1x Mascot Gargoylian: A magical companion creature with a powerful bite. The kit also includes a pair of smaller gargoylians to decorate any of the Command Corps' bases. This kit comprises 68 plastic components, and comes with 5x Citadel 28.5mm Round Bases, a Citadel 25mm Round Base, and a Citadel 40mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Sale!
Freeguild Cavalier-Marshals command their Free City's forces from horseback, and are nigh-unstoppable on the charge. They galloping hard into the enemy, seeking the perfect moment to collapse their battleline in a single decisive attack. Though they often carry the weight of a Dawnbringer Crusade upon their shoulders, these Marshals are inspiring champions who are well used to leading by example. This multipart plastic kit builds a Freeguild Cavalier-Marshal, a knightly leader mounted on a sturdy warhorse. The Cavalier-Marshal cuts a dramatic figure in finely detailed plate armour, wielding a master-forged longsword with cape and pennant billowing in the wind. Their powerful warhorse is similarly armoured, and carries packs of supplies and spare weapons for a long campaign – including a holstered dragoon pistol. The Cavalier-Marshal comes with a choice of two heads – one helmeted, one left bare – and can also carry a shield attached to their other arm. This kit comprises 27 plastic components, and comes with a Citadel 75x42mm Oval Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Freeguild Steelhelms are the rank and file defenders of the Cities of Sigmar, and the determined heart of the Dawnbringer Crusades – ordinary men and women, tasked with battling all manner of nightmares. These weatherbeaten soldiers may be individually outmatched by the myriad threats arrayed against their mission to retake the realms, but they have three things on their side: discipline, determination, and their faith in Sigmar. This multipart plastic kit builds 10 Freeguild Steelhelms, the soldiers of the line for the Free Cities. Each Steelhelm is armed with a sturdy shield and a one-handed weapon such as a sword, axe, or mace. You can build one model as a veteran Sergeant-at-Arms with a hammer and crested helm, one as an inspiring Battle Priest carrying a holy relic, and another as a Steelhelm Herald with a trumpet and a flowing, icon-topped banner. The kit includes a myriad of different heads, weapons, shield arms, and shield designs, all of which are interchangeable between models, plus a choice of heads, relics, and icons for the regiment leaders. You'll be able to build varied and characterful Freeguild forces, no matter how many Steelhelms you muster. This kit comprises 96 plastic components, and comes with 10x Citadel 25mm Round Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Azrael is Supreme Grand Master of the Dark Angels, defender of his Chapter's honour, and a beacon of inspiration to his battle-brothers. The Keeper of the Truth is renowned for his tactical abilities, a masterful commander who quickly grasps changing battlefield realities and orchestrates his forces to maximum advantage. Even in the fray, Azrael fights with decisive precision, decapitating enemies of the Unforgiven with every strike from the Sword of Secrets. This multipart plastic kit builds Azrael, Chapter Master of the Dark Angels. This respected leader has crossed the Rubicon Primaris and now wears Mk X Tacticus armour, draped in robes and adorned with the symbols of his Chapter. Azrael raises the Sword of Secrets in one hand, while the other holds the Lion's Wrath – an ancient combi-plasma weapon of fabled power. Beside him walks a Watcher in the Dark, one of the mysterious robed guardians of The Rock, which can be assembled carrying either an ornate scabbard or the Lion Helm – a sacred relic worn by Lion El'Jonson himself. Azrael himself can be built wearing the Lion Helm, or with a bare head. This kit comprises 24 plastic components, and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Paint your own Azrael in glorious green and resplendent robes with help from the Citadel Colour painting guide. Full rules for using Azrael in games of Warhammer 40,000 can be found in Arks of Omen: Vashtorr and are available as a free downloadable PDF from the Warhammer Community website. -
The Maleceptor is a living vessel for the Hive Mind. Warp energy spears from its eyeless cranium to vaporise anything in its path, and those with minds strong enough to survive its keening psychic screams are laid low by its powerful talons. This 55-piece plastic kit makes one Maleceptor equipped with a pair of scything talons, which can be posed crouching or rearing up on its hind limbs. This kit can alternatively be built as a Toxicrene. The full rules for using the Maleceptor and Toxicrene in games of Warhammer 40,000 are included in White Dwarf Issue 40. -
Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic terror responses in even the most hardened prey. As an offshoot of the Lictor bioform, Neurolictors possess a nigh-supernatural ability to evade notice – which renders their sabotage all the more terrifying, as these insidious effects often seem to emerge from out of thin air. This multipart plastic kit builds a Neurolictor, a stealthy Tyranid terror weapon. This eerie, eyeless creature's sinister silhouette and mantis-like claws make its Lictor heritage clear, but the Neurolictor sports a massively overdeveloped alien brain, a prehensile cranial stinger, and barbed feeder tendrils – all vital adaptations for its vile role as a mind-destroying saboteur. This kit comprises 15 plastic components and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Soul Grinders are clanking, monstrous war engines, crafted from unwise daemons who struck a bargain with the Forge of Souls. These damned hulks must repay a steep debt of harvested souls to be freed from their machine-shell, and scuttle forth to reap their mortal victims with cannons, claws, and blades of arcane metal and twisted flesh. Few Soul Grinders will ever complete their bloody tithe, but the sheer power offered by their new bodies is almost worth it... This multipart plastic kit builds a Soul Grinder, an immense war machine forged from a daemon. The torso and head of this impressive model consists of monstrous exposed tendons and musculature, but its legs and extremeties are chunky plates of bladed metal, powered by intricate pistons and decorated with Chaotic symbols and skull trophies. Not fully flesh, yet not fully a machine, the Soul Grinder is armed with a wrist-mounted harvester cannon, and spews phlegm from its barrel-like maw. In combat it crushes foes with a hellforged iron claw, wielded alongside either a warpmetal sword or daemonic talon. This miniature can be used by Slaves to Darkness armies in Warhammer Age of Sigmar and Chaos Daemons armies in Warhammer 40,000. This kit comprises 63 plastic components, and is supplied with a Citadel 160mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
A Chaos Space Marines Omnibus Following the fanatical exploits of First Acolyte Marduk and the 34th Host, this omnibus edition collects all three Word Bearers series novels and an additional short story. READ IT BECAUSE Delve into the daemon-worshipping mania of the Word Bearers as they battle the forces of the False Emperor and see their perspective on the Imperium as they try to tear it down. THE STORY The Word Bearers are among the most feared and reviled of all Chaos Space Marines. Fierce warriors with a fanatical religious zeal, they blaze across the galaxy in the service of their Dark Gods. Worlds will burn, and entire civilisations will fall before the fury of the XVII Legion. In the dark days of the 41st Millennium, First Acolyte Marduk leads his fanatical warband, the 34th Host, in service to the Ruinous Powers, with but a single goal – to tear down the Imperium of Man. CONTENTS Torment Dark Apostle Dark Disciple Dark Creed Written by Anthony Reynolds. -
Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged surface. Jump jets allow them to boost over obstacles, leap free of trouble, or unexpectedly drop in amongst their foes. Heavy weapons and surprising mobility make Ash-jumpers a match for rival vehicles and Nomad war parties, as they carve through Cargo-8 trains with laser and plasma blasts, clear rough terrain with flamers and rad guns, and snag targets with harpoons. This multipart plastic kit builds two Van Saar Ash Wastes Arachni-rigs, outland variants of the Arachni-rig that can be added to any Van Saar gang. These mobile exosuits are heavily armoured and fitted with powerful jump boosters. Each sports twinned heavy las carbines on its hull, a pair of mechanical servo-arms, and your choice of two arm-mounted guns – a plasma gun or flamer, and a rad gun or a harpoon launcher. Each Ash Wastes Arachni-rig can be assembled with a closed canopy, or an open canopy revealing the pilot, who comes with two different heads. They’re posed leaping through the air – adventurous hobbyists can also remove the pegs from joints in the arms and legs, allowing you to adjust the pose further. This set comprises 120 plastic components, and comes with 2x Citadel 50mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Rules for using Van Saar Ash Wastes Arachni-rigs can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately. -
House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus. This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda. This 128-page hardback supplement contains: – Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs. – The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape. – Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs. – Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek. – Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book. -
Sale!
“Conquest: First Blood” is a fast-paced, narrative Wargame of thrilling battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. Unlike the grand battles of TLAOK, Conquest: First Blood! focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. -
The flagship of Para Bellum Games, “Conquest: The Last Argument of Kings” is a table top game of fantasy mass rank and-file battles. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest was conceptualized and designed to provide to its players and carriers for years to come. A5 112 page fully illustrated and color rulebook. -
Sale!
Box Contents
- 6 Legionnaires
- 6 Moroi
- 4 Varangian Guard
- 1 Optio
- 1 Mounted Strategos
- 17 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 7 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Resin and Plastic Characters.
- Scale: 38mm
-
Sale!
Box Contents
- 8 Onslaught Drones
- 4 Vanguard Clones
- 1 Incarnate Sentinel
- 1 Assault Preceptor
- 1 Pheromancer
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 8 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
Product Information
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Plastic and Resin Characters.
- Scale: 38mm
-
Sale!
Box Contents
- 4 Blooded
- 4 Veterans
- 4 Braves
- 1 Hunting Pack
- 1 Aberration
- 1 Scion of Conquest
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 7 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Resin Characters.
- Scale: 38mm
-
Sale!
36 total tokens for use in First Blood or The Last Argument of Kings gameplay. This set includes 7 different designs: 10 Wound Markers, 8 Conquest Markers. 5 Draw Event Markers, 5 Casualty Markers, 5 Broken Markers, 2 Reinforcement Line Markers, and 1 Supremacy Marker. These come in a box for transport. -
Sale!
Box Contents
- 8 Initiates
- 4 Wardens
- 1 Inferno Automata
- 1 Herald of Stone
- 1 Ardent Kerawegh
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 8 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Resin Characters.
- Scale: 38mm