• House Escher is at once ancient and young. Its all-female warriors prize speed and precision to take down foes. Their blades glisten with all manner of toxins, as do the claws of the xenos beasts they call pets. They are masters of the chem trade, and their gangs are all too keen to use every tool at their disposal in order to win – whatever the cost. Carve Out Your Territory This loaded supplement gives you new options to get the most out of your Escher gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Finesse skills, Territories, Side Jobs, and rules for Escher Chem-alchemy. Every Escher gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Escher: An overview and timeline describing the House of Blades’ rise to power, as well as tales of infamous gangs and heroines. – Call of the Wyld: Brand new rules for creating gangs of Escher Wyld Runners and their deadly pets, as well as special benefits gained only by these gangs. – Chymist Cults: Lead a gang of Clan Chymists into battle as they fight for territory and ingredients – and to test their dubious experiments. – Expanded Rules: Escher gangs benefit from new fighter rules and access to Chem-alchemy. In addition, you will find exclusive new skills, Territories, Gang Tactics, and Side Jobs. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement.
  • The majority-female House Escher has accrued immense wealth, built on the chemical trade and the manufacture of lasguns. Their gangs stalk the depths of every major hive, protecting the interests of the house with envenomed knives. Trained in lethal arts honed over many generations, they've earned their moniker as the House of Blades. Signal the Wyld Hunt This multipart plastic kit builds 8 Escher Blades of the Matriarch gangers for your games of Warhammer Necromunda Skirmish. These miniatures can be used to start a new Escher gang, or recruited into your existing collection to add variety and new options. With Blade Maidens, Huntresses, Chem Wytches, and Gun Maidens, you'll find a good mix of different weapons and abilities. The miniatures can also be used to represent other types of Fighters in your gang list. This kit includes the following miniatures: – 2 miniatures can be assembled as either a Blade Maiden with khimerix sting, or a Huntress with a stub gun, and either a needle pistol and open hand, or 2 needle pistols – 2 miniatures can be assembled as either a Huntress with 2 autopistols and a multi-harness, or a Blade Maiden with throwing knives, an optional laspistol, a shock whip, and either an open hand or a stub gun – 2 miniatures can be assembled as either a Gun Maiden with 'Nightshade' chem-thrower, or a Chem Wytch with an optional stiletto knife on her hip, and either an auto-chem or a stiletto knife in one hand, and either a needle pistol or laspistol in the other – 2 miniatures can be assembled as either a Chem Wytch with a shotgun, fighting knife, and servo-medicae, or a Gun Maiden with a repeater needle rifle, and 2 different right arm options This kit is supplied with: – 156 plastic components – 8 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Underhive Journal: Escher – The House of Blades, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the September issue: WARHAMMER 40,000 The Red Skull Kommandos Orks are just simple-minded brutes, right? Wrong! We take a look at Snikrot’s boyz. From a safe distance, of course. Like, 100 miles away. Rules of Engagement The first of our new-look tactics articles focusing on the detachment system and how it can benefit your army on the tabletop. The Caedomian Crusade Witches and heretics beware, because this gorgeous collection of Black Templars is merciless in its magnificence (and vice-versa). Titanic Duel Orks! Orks! Orks! We provide rules for the Gorkanaut (and Morkanaut) in our Titanic Duel mini-game. WARHAMMER AGE OF SIGMAR Designers’ Notes: The Hungry Hordes Meat! Entrails! Lots of hungry mouths! We take a deep dive into the design of the new Ogor Mawtribes range of miniatures. Paint Splatter: Ogor Mawtribes Paint Splatter? More like food splatter. We serve up a five-course painting guide for Ogors, plus an extra wintery scheme. Brrrrrr. Battle Report: The Meat Tithe Meaty Ogors take on bony skeletons in a royal rumble of epic proportions. Or maybe that rumbling is their stomachs… Cogforts of the Realms They ain't just castles on legs, you know. More background and new rules for customising our favourite new war machines. More-more Cogforts One of the studio’s Warlock Engineers got his hands on a Cogfort and did something unsqueakable to it. All power to the Warpfort! OTHER ARTICLES Imperial Might Are they really small or just really far away? Oh, they're really small… but they're also beautifully painted. Imperial Fists, Legions Imperialis-style. Voyage of the Saltfyre: Leviadons of the Ravaged Coast Snerrek and Bluetongue return for more nautical misadventures in the second part of our Skaven short story. More-more boat-boat. Access Granted Here you will find painting challenges and the latest Bunker news. Enter at your peril. Your Warhammer We feature your elite units, a huge Titan, some lovely letters, and a question about Von Ryan. The White Dwarf Round-up Our whimsical musings on the month that’s just gone, including a tiny Tech-Priest and a question about slimy bases. Bunker Bingo A couple of models painted by members of the White Dwarf team, plus you get to see our ugly mugs/beautiful faces [delete as appropriate]. Each copy of White Dwarf 528 also comes with: – 1 A4 tear-out card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month – 2 A4 tear-out cards featuring 12 double-sided punch-out 60mm by 90mm Warhammer 40,000 11th Edition core Stratagem reference cards, and a 100mm by 150mm Victory Points tracker
  • House Goliath rose to prominence by claiming forges across Necromunda. The majority of the clan’s holdings are comprised of their foundries. Their influence is extended by their willingness to partake in bloodsport for the entertainment of the masses, which also provides Goliath gangs with trained killers. Masters of the Forge This multipart plastic kit builds 8 Goliath Forge Smelters gangers for your games of Warhammer Necromunda Skirmish. These miniatures can be used to start a new Goliath gang, or recruited into your existing collection to add variety and new options. With Haulers, Gunners, Patchers, and Breakers, you'll find a good mix of different weapons and abilities. The miniatures can also be used to represent other types of Fighters in your gang list. This kit includes the following miniatures: – 2 miniatures can be assembled as either a Forge Hauler with heavy stubber or a Forge Hauler with ignition cannon – 2 miniatures can be assembled as either a Forge Gunner with 'krumper' rivet cannon or a Forge Patcher with bolt pistol and chem slugger – 2 miniatures can be assembled as either a Forge Gunner with flamer or a Forge Patcher with stub gun and servo-medicae – 2 miniatures can be assembled as either a Forge Breaker with crucible hooks or a Forge Breaker with forge axe This kit is supplied with: – 140 plastic components – 8 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Underhive Journal: Goliath – The House of Chains, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • The members of House Goliath have always followed the strongest of their kind. The hives' Alpha leaders earn their status by exceptional physical might, skill in combat, or simple charisma and popularity among the crew. Every gang leader in the House of Chains has aspirations of claiming their place among these illustrious ranks. Rule with an Iron Fist This multipart plastic kit builds 6 Goliath Forge Bosses and 2 sumpkrocs for your games of Warhammer Necromunda Skirmish. These miniatures can be used to represent a variety of Goliath leaders, including Forge Tyrants, Unborn Docs, Forge Despots, Forge Masters, Goliath Bruisers, and more. The miniatures can also be used to represent other types of Fighters in your gang list. This kit includes the following miniatures: – 2 miniatures can be assembled as either a Forge Tyrant with renderizer, or Forge Boss with ignition cannon – 2 miniatures can be assembled as either a Forge Boss with cleaver, or Forge Boss with stub gun and forge hammer – 2 miniatures can be assembled as either a Forge Boss with servo-arm and power axe, or Forge Boss with heavy flamer – 2 Sumpkrocs The miniatures in this kit offer a degree of customisation, with head and mohawk options to mix things up. This kit is supplied with: – 142 plastic components – 2 Necromunda 50mm Round Bases – 6 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Gangs of the Underhive, and Underhive Journal: Goliath – The House of Chains, both available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • Goliaths tower above their rivals. They firmly believe that might makes right, and will mow down opponents with huge chainaxes and heavy guns that other gangs would struggle to even lift. Though they are the youngest of the Clan Houses, the Goliaths have trampled, crushed, and conquered their way to power. Their chokehold on Necromunda’s refineries provides them with the best materials possible. Forge Your Legend This loaded supplement gives you new options to get the most out of your Goliath gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Muscle skills, Territories, Side Jobs, and rules for Goliath Gene-smithing. Every Goliath gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Goliath: An overview and timeline describing the House of Chains’ rise to power, as well as tales of infamous gangs and heroes. – Masters of the Forge: Brand new rules for creating gangs of Goliath Furnace Brutes, as well as special benefits gained only by these gangs. – Unborn Gangs: Lead a gang of Goliath Unborn into battle as they fight for territory, commanded by the Doc who created them. – Expanded Rules: Goliath gangs benefit from new fighter rules and access to Gene-smithing. In addition, you'll find new skills, Territories, Gang Tactics, and Side Jobs. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement.
  • A Warhammer 40,000 Novel While Huron Blackheart strives to expand his empire through scheming and violence, a new threat appears to challenge him as never before. Can he hold onto what he's toiled so long to secure, or will an unexpected xenos threat destroy it all? READ IT BECAUSE Huron is a legendary character for good reason. As a renegade, he fights for his own glory over that of the Dark Gods. However, that obstinate nature makes him vulnerable, without the backing of the old legions, when he's facing an existential threat. THE STORY Huron Blackheart is Master of the Maelstrom by his own will, not that of the gods he spurns. Driven from Chogoris, Huron continues to bait the White Scars throughout the burning ruins of the Yasan Sector, hungry for the victory he believes he deserves. Yet as his schemes and insults threaten to ensnare the sons of Jaghatai, a new threat emerges. Out of the tumult of the Cicatrix Maledictum, the Great Devourer pours into Huron’s domain. The tyranids threaten not only his war, but all he has built since the fall of Badab. Forced to rely upon makeshift allies and torn between spite and necessity, Huron Blackheart must decide where his loyalties truly lie, before xenos claws tear his empire asunder. Written by Marc Collins.
  • Months prior to the Betrayal at Isstvan, the Emperor’s judgment had descended upon the Thousand Sons’ home world of Prospero in the first recorded open clash between Legions and the Talons of the Emperor. In defiance of the Emperor’s command, Magnus and his sons had been practicing forbidden psychic sorcery. A Censure Host comprised of the Legio Custodes, Silent Sisterhood, and the Space Wolves Legion vowed to wreak utter ruin upon Prospero. They were not prepared for what Magnus would unleash in return. Change Comes for Prospero This gaming supplement for Warhammer: The Horus Heresy details the involvement of the Legio Custodes in the Burning of Prospero, where they would battle not only the Legiones Astartes, but also daemonic forces conjured in the depths of Tizca. In addition to detailed background and a new Unit for the Custodians, an Army List is presented which allows players to field the Daemons of Tzeentch in the Horus Heresy for the first time. This 48-page softcover supplement contains: – In-depth Lore: Detailed background on the Custodians’ role in the Burning of Prospero, and of the elements of the Legio Custodes which joined the Censure Host. – Additional Mission: A full Historical Mission that allows players to recreate the Fall of the Domus Tenebri which pitted the Daemons of Tzeentch against the Emperor’s Custodians. – Daemons of Tzeentch Army List: A full Army List for the Daemons of Tzeentch including a new Psychic Discipline and rules which allow these Units to be included in Thousand Sons Armies. – Unit Profiles: Additional rules for a new Adjutorum Sodality unit for the Legio Custodes, and 2 new cohorts for the Solar Auxilia. You will need the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Custodes, Liber Hereticus, and Liber Auxilia, all available separately, to make full use of this gaming supplement.
  • The Empire of Man spans the World of Legend, standing against the forces of Chaos, rampaging beasts, and worse. Though comprised of independent city-states, they operate with a unified purpose. A Versatile Military Force This loaded box is ideal for starting a new Empire of Man collection – or expanding an existing army – to defend the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. The army is led by a Commander of the Empire, a veteran warrior, and is built around a large core of infantry, Empire State Troops, to take and hold ground. Unleash a unit of Flagellants on your toughest foes, or soften them up first with fire from your State Missile Troops and Empire Archers. A unit of mounted Outriders is excellent for harassing your enemy and disrupting their plans. When taken together, they are a flexible army that can take on all comers. This boxed set builds 56 multipart plastic Empire of Man miniatures: – 1 Commander of the Empire – 20 Empire State Troops – 10 State Missile Troops – 10 Empire Archers – 10 Flagellants – 5 Outriders (can alternatively be assembled as Pistoliers) The miniatures in this box are easy to customise. The Commander of the Empire can be assembled with either a fine feathered helm or hat. The Empire State Troops come with components to assemble optional champions, standard bearers, and musicians. Every miniature can be armed with a halberd or a spear. The State Missile Troops include components to assemble an optional champion, musician, and standard bearer. Every miniature can be armed with either a crossbow or a handgun, and the champion can take a Hochland long rifle and powder monkey. The arms, heads, and weapons in the kit are interchangeable across the miniatures. The Empire Archers include arms, heads, and weapons that are interchangeable across the unit. This kit also includes a pair of unfortunate Orcs who have been caught in the crossfire – they can be used as scenery or to decorate bases. The Flagellants include components to assemble an optional Prophet of Doom and a standard bearer. The arms and heads in the kit are interchangeable across the miniatures. A wealth of accessories and weapon options is also included. The Outriders can alternatively be assembled as Pistoliers. There's a selection of arms, heads, and accessories to personalise them, and they can be assembled with an optional champion and musician. Contents: – 655 plastic components – 5 Citadel 30mm by 60mm Rectangle Slotta Bases – 52 Citadel 25mm Square Bases – 1 Empire of Man Infantry Transfer Sheet – 1 construction guide The Empire of Man Infantry Transfer Sheet features 290 high-quality waterslide transfers, including banner and shield icons, honour markings, script, and names to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • The Wood Elves stand vigil, always prepared to defend their ancestral home, the great forest of Athel Loren, against interlopers and the predatory races that harvest their wood and hunt their game. They rain arrows upon those who would despoil the sacred groves, and swiftly run down any survivors. Skill, Grace, and Bitter Resolve This loaded box is ideal for starting a new Wood Elf Realms collection – or expanding an existing army – to cut down the enemies of Athel Loren in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. This force is led by Araloth, Lord of Talsyn, the royal champion of Queen Ariel. A unit of Eternal Guard is ideal for holding territory, while Sisters of the Thorn strike with their blackbriar javelins before swiftly evading retaliation. Glade Guard stand by to pepper the enemy with a hail of deadly accurate arrows, while Glade Riders are flexible light cavalry that are a threat both at range and in melee. When taken together, they are an agile force that is tough to pin down as they pick apart their enemies. This boxed set builds 28 multipart plastic Wood Elf Realms miniatures: – 1 Araloth, Lord of Talsyn – 10 Eternal Guard (can alternatively be built as Wildwood Rangers) – 5 Sisters of the Thorn (can alternatively be built as Wild Riders of Kurnous) – 8 Glade Guard (can alternatively be built as Deepwood Scouts) – 4 Glade Riders The miniatures in this box are easy to customise. The Eternal Guard are armed with long Asrai spears and optional shields, while Wildwood Rangers wield heavy two-handed glaives. Both options include components to build an optional champion, standard bearer, and musician. The heads and weapons are interchangeable across the miniatures, and the Eternal Guard can each take an optional shield. The Sisters of the Thorn wield deadly magic in addition to blackbriar javelins, while the Wild Riders of Kurnous are armed with vicious hunting spears and optional shields. Both options include components to build an optional champion, standard bearer, and musician. You'll also find accessories to further customise your miniatures, and the Wild Riders can each take an optional shield. Glade Guard and Deepwood Scouts wield Asrai longbows. Both options include components to build an optional champion, standard bearer, and musician. The champion can be built holding an Asrai longbow or a sword, there is a choice of two banner toppers for the standard bearer, and the heads, legs, torsos, capes, and weapons are interchangeable across the miniatures. The Glade Riders include components to build an optional champion, standard bearer, and musician. The heads, legs, torsos, capes, and weapons are interchangeable across the miniatures. They can be assembled wielding either a bow or spear, and decorative spirits are included in the kit to personalise your bases. Contents: – 383 plastic components – 20 Citadel 25mm Square Slotta Bases – 5 Citadel 30mm by 60mm Rectangle Bases – 4 Citadel 30mm by 60mm Rectangle Slotta Bases – 1 Wood Elf Realms Transfer Sheet – 1 construction guide The Wood Elf Realms Transfer Sheet features 186 high-quality waterslide transfers, including icons and runes in different colours to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Marching from Ulthuan, the High Elves defend the World of Legend from Chaos. Their reach is long, and these noble warriors stand ready to fight those who would defile and sully the realms – above all, they hate the worshippers of the Dark Gods with a cold fury. Nobility and Martial Skill Made Manifest This loaded box is ideal for starting a new High Elf Realms collection – or expanding an existing army – to defend the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. Commanded by a majestic Sea Guard-themed High Elf Lord, the core of the army is a unit of Lothern Sea Guard, a heavily armoured defensive unit ideal for holding ground. A band of Shadow Warriors offers long-range support to harass and disrupt the enemy, while an eagle-borne Lothern Skycutter delivers a heavy bolt-thrower wherever it's needed to take out high-value targets. A Tiranoc Chariot and a unit of Ellyrian Reavers charge forward to deliver death to those who would oppose the might of the High Elves. When taken together, they are a highly mobile force that hits hard where your enemy is weakest. This boxed set builds 23 multipart plastic High Elf Realms miniatures: – 1 High Elf Lord – 10 Lothern Sea Guard – 5 Shadow Warriors (can alternatively be built as Sisters of Avelorn) – 5 Ellyrian Reavers – 1 Lothern Skycutter – 1 Tiranoc Chariot (can alternatively be built as a Lion Chariot of Chrace) The miniatures in this box are easy to customise. The Lothern Skycutter kit builds both the Skycutter itself, and the High Elf Lord on foot. It can be assembled with 3 Lothern Sea Guard crew, 2 Lothern Sea Guard and a bolt thrower, or the High Elf Lord can ride it with 1 Lothern Sea Guard. The Swiftfeather Roc has a choice of 2 different heads, 2 sets of claws, and can have its wings assembled up or down. The chariot itself has a choice of 2 front figurehead decorations, 2 back banners, and 2 rear decorations. The crew have 2 head options each, making it easy to customise your airborne war machine. The High Elf Lord can be assembled with or without a cape, and if you equip your Lothern Skycutter with an eagle-eye bolt thrower, they can alternatively be built on foot, with the option to carry a Battle Standard. The Lothern Sea Guard come with components to build an optional champion, standard bearer, and musician. The Shadow Warriors can be assembled with an optional champion. Alternatively, they can be assembled as Sisters of Avelorn, armed with magical bows, who also have an optional champion. The Ellyrian Reavers can be assembled with an optional champion, standard bearer, and musician. The Tiranoc Chariot includes a choice of 2 heads for the driver, and 2 heads for the crew, who can be armed with a spear or a bow. There is also a spear or a bow to add to the rear of the chariot. It can alternatively be built as a Lion Chariot of Chrace, a heavier option. If you choose to build this kit as a Tiranoc Chariot, the leftover lion miniatures can be used to represent War Lions in your games. Please note that bases for War Lions are not included in this kit. Contents: – 208 plastic components – 6 Citadel 25mm Square Bases – 10 Citadel 25mm Square Diagonal Slotta Bases – 5 Citadel 30mm by 60mm Rectangle Bases – 1 Citadel 60mm by 100mm Rectangle Base – 1 Citadel 50mm by 100mm Rectangle Base – 1 High Elf Realms Transfer Sheet – 1 construction guide The High Elf Realms Transfer Sheet features 356 high-quality waterslide transfers, including banner and shield icons, and runes to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Beastmen are twisted by the Dark Gods, and guided by their base natures. They dwell in primordial forests, venturing out to raid and pillage in a tide of bestial violence. The True Children of Chaos This loaded box is ideal for starting a new Beastmen Brayherds collection – or expanding an existing army – to pillage the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. The army is led by both a Beastman Chieftain and a Beastman Shaman. A herd of Bestigors hits hard, rushing forward to get to grips with their foes, while an Ungor Herd peppers them with arrows to soften them up. A large Gor Herd is ideal for taking and holding ground, and grinding your enemies down. Mutated Chaos Warhounds are an excellent disruption and harassment unit, slowing down your foes and throwing their plans into disarray. When taken together, they are a brutal and aggressive army that surges forward in an unstoppable flood. This boxed set builds 52 multipart plastic Beastmen Brayherds miniatures: – 1 Beastman Chieftain – 1 Beastman Shaman – 10 Ungors – 10 Bestigors – 20 Gors – 10 Chaos Warhounds The miniatures in this box are easy to customise. The Ungor Herd includes components to assemble an optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers. The other Ungors can be armed with a bow, hand weapon and shield, or spear and shield, and the heads in the kit are interchangeable across the bodies. The Gor Herd can be assembled with an optional champion, standard bearer, and musician. The horns, heads, hand weapons, and shields in the kit are interchangeable across the bodies. The Bestigor Herd can be assembled with an optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers, and the horns, heads, and weapons in the kit are interchangeable across the bodies. The Chaos Warhounds have separate bodies that feature modular, interchangeable horns and tails. Contents: – 403 plastic components – 12 Citadel 30mm Square Bases – 32 Citadel 25mm Square Bases – 10 Citadel 50mm by 25mm Rectangle Bases – 1 Beastmen Brayherds Transfer Sheet – 1 construction guide The Beastmen Brayherds Transfer Sheet features 204 high-quality waterslide transfers, including banner icons and runes of the Dark Tongue to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Nazdreg Ug Urdgrub is an infamous Bad Moons warlord – the flashiest of all. His power klaw, Moonchewa, and his multi‑kombi Kustom Blasta X shoota reap a heavy toll as he leads his well-equipped Waaagh! from the front alongside the Toof Rippers, his elite troops. The Flashboss is known for his insatiable greed and mastery of tellyport assaults. Supreme Kunnin' This multipart plastic kit builds Nazdreg, a mega-armoured Bad Moons warlord for your Ork armies in games of Warhammer 40,000. His Kustom Blasta X is effectively an arsenal in itself, while his savage power klaw, Moonchewa, can crush everything from enemy leaders to tanks. His inspiring presence can whip nearby Ork units into a killing frenzy. This hulking brute is adorned with flashy details, making it an impressive centrepiece miniature that will look just as stunning on your display shelves as it will leading your armies. Contents: – 27 plastic components – 1 Citadel 60mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • A Warboss towers above his Boyz, reigning as a belligerent general and unleashing destructive violence in battle to inspire his ladz and terrify the foe. Warbosses are the most powerful of all the Orks in their tribe, and it is they who rule the warbands. They maintain their position thanks to their size and prowess in the savage arts of war, and carry the best wargear their Meks can provide. Might is Right This multipart plastic kit builds a Warboss, a muscle-bound leader for your Ork armies in games of Warhammer 40,000, along with an Ammo Runt token. Brutal and kunnin' in equal measure, this huge beast aptly demonstrates that Orks get bigger as they win fights. Leading from the front, he inspires nearby troops, whipping them into a killing frenzy. Brutality Incarnate This kit is highly customisable. Your Warboss can be armed with a kustom choppa or power klaw in one hand, and a kustom shoota in the other, with optional upgrades to make it a kombi-rokkit or kombi-skorcha. The kit also includes: – 3 boss pole topper options – 2 leg options featuring different armour details – 1 optional attack squig – 4 different heads, including 4 different jaw options Contents: – 35 plastic components – 1 Citadel 50mm Round Base – 1 Citadel 25mm Round Base – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • A Warhammer 40,000 Novel A lauded battle tank of the Imperium is tasked with leading a convoy, escorting a high-value asset through enemy territory. Recent changes to the crew threaten to destabilise the delicate harmony of the whole, to potentially disastrous effect. This edition includes an additional short story. READ IT BECAUSE The crew from the novel Steel Tread return, and it's another chance to get into the armoured hull of a mighty battle tank and find out what makes them tick. Their relationships and ability to work together can spell the difference between glorious victory and ignoble death. Can they come together in time to complete their mission? THE STORY The war for warp-cursed Croatoas rages on. Hailed as ‘Giant-killers’ for their heroics during Operation Jotunn, Lieutenant Commander Hadeya Etsul and the crew of the Leman Russ Demolisher Steel Tread are hurled right back into battle. Assigned command of a convoy of armour and infantry, Etsul is tasked with escorting a legendary lord commissar through contested territory to stabilise the wavering Ruega Front. But with a new crew member disturbing the delicate harmony of her tank, and a malevolent nemesis lurking unseen in the high passes ahead, the mission proves even more dangerous than first thought. As Etsul’s troubles multiply, she is forced to risk everything – even the hard-won trust of her crew – in the name of duty. Written by Andy Clark.
  • ORKS: MEK

    €34.50
    Meks have an instinctive grasp of advanced technology and an intense compulsion to weld, rivet, and hammer away at chunks of scrap. They take to the battlefield armed with their favourite kustom mega-sluggas, and laden with heavy tools and gubbinz, capable of twisting enemies apart as easily as affecting quick and dirty repairs in the heat of battle. Bring the Clever Know-wotz to the Fight This multipart plastic kit builds a Mek, a mechanic for your Ork armies in games of Warhammer 40,000. Armed with a kustom mega-slugga and Mek's toolz, he's ready to mix it up with the rest of the boyz. Keep this cunnin' support character close to your deadly war machines to enhance their weapons and make sure they're in tip-top shape throughout the battle. Contents: – 8 plastic components – 1 Citadel 32mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • ORKS: TRUKK

    €67.00
    Trukks are built primarily for speed, and usually have little in the way of armour plating. No two Trukks look the same, but they're typically covered with a mass of excessive pipework, sheet metal, afterburners, exhausts, and other exposed gubbinz. They are also fitted with rails and runners so Orks can hang onto any bit they can reach while they hurtle towards the front lines. Get the Boyz to the Front This multipart plastic kit builds a Trukk, a ramshackle transport for your Ork armies in games of Warhammer 40,000. This fast, lightly armoured vehicle is intended to get your Boyz to wherever the fighting is thickest so they can get stuck in. Equipped with a dual big shoota and an optional grabbin' klaw or buzzsaw, they can also join in the fun of battle. Every self-respecting Orks player will want one of these impressive miniatures in their collection to open up new tactical options for their army and look extra Orky in the process. Kustomise Your Ride This versatile kit gives you loads of options that can be mixed and matched to get a variety of different designs – ideal for anyone with more than one Trukk in their army. – A heavy spiked ram or dozer blade can be added to the front – Wheel axles can be tilted left, right, or kept level – The shooting platform can be located on the vehicle's left or right – The dual big shoota can be replaced with a rokkit launcha – A Grot can be added hanging from the side – A flag with a choice of 2 toppers can be added – An optional grabbin' klaw or buzzsaw can be added – Comes with a choice of 2 air intakes – Each of the 3 Ork crew comes with a choice of 2 heads Contents: – 115 plastic components – 1 construction guide – 1 Orks Transfer Sheet The Orks Transfer Sheet features 385 high-quality waterslide transfers. These include symbols and icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, and Deathskulls, as well as universal Ork glyphs, symbols, and decorations. This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Ork Warbikers ride rumbling kustom attack bikes armed with rapid-firing dakkaguns, spraying the foe with ragged bursts of shells as the bike bucks wildly under the reckless riders. As they close in, the spikes and crude blades mounted to their bikes cut a bloody trail through enemy units, while the riders hack what’s left with choppas. The Mainstay of the Kults of Speed This multipart plastic kit builds 3 Warbikers, fast and deadly mounted warriors for your Ork armies in games of Warhammer 40,000. Each bike is a heavily modified and personalised steed with jagged armour plates, jutting tailpipes, and chunky tyres, armed with dual dakkaguns mounted to the front. The Biker Nob is equipped with a dual combi-rokkit for added firepower. If you're looking for a fast unit that's effective both at range and in melee, these brutal bikers are for you. Kustomise Your Warbikes One of the riders can be assembled as an optional Biker Nob, with 2 boss poles and 2 different heads to choose from, unique arms, larger tailpipes, a distinctive front armour plate, handlebars, and rokkits. This versatile kit also includes several interchangeable parts, allowing you to customise your Warbikers in a variety of ways. Interchangeable parts: – 3 front-wheel forks – 3 sets of guns – 3 handlebars – 4 front armour plates – 3 tailpipes – 6 heads Contents: – 85 plastic components – 3 Citadel 75mm by 41.5mm Oval Bases – 1 construction guide – 1 Orks Transfer Sheet The Orks Transfer Sheet features 385 high-quality waterslide transfers. These include symbols and icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, and Deathskulls, as well as universal Ork glyphs, symbols, and decorations. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
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