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Inquisitor Katarinya Greyfax is a powerful psyker, and her abilities allow her to detect any lie. This talent allows her to hunt with impunity, knowing that those she condemns as heretics have already damned themselves with their tainted thoughts. Working as judge, jury, and executioner, she travels the galaxy, protecting the Imperium from the forces of Chaos, and is feared even by many within her own order. This multipart plastic kit builds Inquisitor Greyfax, a high-ranking Agent of the Imperium from the Ordo Hereticus. This incredibly imposing figure is clad head to toe in ornate power armour, and carries a master-crafted condemnor boltgun with which she fires sanctified silver stakes into the hearts of heretics. Her psyocculum eyepiece allows her to detect the work of witches, wherever they try to hide. This set comprises 13 plastic components and comes with 1x Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Ministorum Priests harness the faith of Imperial warriors in battle. While they will often join Wars of Faith, it is not unheard of for a Ministorum Priest to lead one. In Humanity’s endless war for survival, faith and zealotry are weapons as potent as any blade or firearm. Ministorum Priests embody this truth, striding into battle, bellowing martial canticles to inspire allies and terrify foes. This multipart plastic kit builds a Ministorum Priest for use in Adepta Sororitas or Imperial Agents armies in games of Warhammer 40,000. This zealous character leads from the front, whipping up your army into a fervour and inspiring them to slay the enemies of the God-Emperor. This kit contains 5 plastic components, and 1x Citadel 32mm Round base. This push-fit miniature can be assembled without glue, and is supplied unpainted – we recommend using Citadel Colour paints.
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Navigators are haughty nobles whose value to the Imperium is enormous, and as such, they rarely take to the battlefield – typically, it is only to complete some vital mission for their voidship’s master. At such times, their ability to perceive the shifting tides of the warp makes them powerful assets, as does the soul‑blasting gaze of their mutant third eye. This multipart plastic kit builds a Navigator for use in Imperial Agents armies in games of Warhammer 40,000. This shadowy noble figure is an ideal way to add more psychic support to your force and unleash the power of the empyrean upon your foes. This kit contains 4 plastic components, and 1x Citadel 32mm Round base. This push-fit miniature can be assembled without glue, and is supplied unpainted – we recommend using Citadel Colour paints.
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Out of stock!The Imperial Agents emerge from the shadows to fight the enemies of Humanity. May this set of themed dice grant you the blessings of the Golden Throne. This is a set of 16 square-cornered six-sided dice for games of Warhammer 40,000, themed around the Imperial Agents. These dice are cast with a metallic gold swirl, and black markings. The 1-5 facings are traditionally pipped, but each '6' facing is instead decorated with the three-barred "I" icon of the Inquisition, perfect for instilling fear in your foes. Contents: – 16x square-cornered D6 dice, each measuring 16x16x16mm, in a gold swirl colour with black ink
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Watch Captain Artemis leads a company of Deathwatch out of Talasa Prime. Renowned for his honed combat instincts, he fights from the fore wielding his thrumming power blade and the artificer combi‑weapon known as Hellfire Extremis, whose gouts of flame and hyper‑acidic bolt rounds are the bane of lightly armoured foes. This multipart plastic kit builds Watch Captain Artemis, a storied commander of the Ordo Xenos Deathwatch. Clad in the finest armour and equipped with custom weaponry, Artemis is ready to lead your Imperial Agents or Deathwatch retinues as they hunt down alien targets. This almost unstoppable champion brings his tactical acumen to the battlefield, ensuring victory. This set comprises 9 plastic components and comes with 1x Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Inquisitorial Agents comprise a motley collection of fighters, fanatics, savants, and psykers. Most Inquisitors maintain one or more of these retinues, gathering individuals of rare talent, skill, and dedication to undertake their esoteric and lethal missions. This multipart plastic kit builds a team of six Inquisitorial Agents and an accompanying Tome-skull, ready to undertake covert missions on Imperial battlefields. These Agents are equipped with a motley assortment of firearms and blades, and the kit provides a wealth of options to customise your Agents, including specialist weapons, heads, and other accessories. Build your ideal squad to pursue the Inquisition's agenda. This set comprises 73 plastic components, and comes with a Citadel 32mm Round Base and 6x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Imperial Agents are a wide-ranging and eclectic mix of specialised warriors, strategists, assassins, investigators, law enforcement, and other potential combatants that remain constantly vigilant in order to fight the enemies of the Imperium. This set of 31 cards will help you track your Imperial Agents in your games with individual datasheets for every unit – detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Imperial Agents army rule and special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rule Card - 26x Imperial Agents Datasheet Cards - 4x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm and feature a metallic gold edge. You'll need a copy of Codex: Imperial Agents, which is available separately, to make full use of these cards.
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Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisitors of the Holy Ordos and their motley cadres, but this umbrella term also encompasses terrifying Assassins, swashbuckling Rogue Traders, fanatical priests of the Imperial faith, and other more specialised individuals. Some join more conventional Imperial armies to either further their own ends or lend their resources to an important battle. No matter the cause or nature, Imperial agents are amongst the most secretive and esoteric servants of the Golden Throne. Codex: Imperial Agents delves deeply into the murky origins of these clandestine organisations, offering insight into their methods of war. This also includes the mysterious Deathwatch Chapter of Space Marines, seconded as they are to the Ordo Xenos, and other key units attached to various agencies, including the Sisters of Battle, Grey Knights, Imperial Navy, Adeptus Arbites, and more. You'll find loads of grim and sinister artwork to inspire you, along with beautiful galleries of painted miniatures. This hallowed tome gives you all the rules you'll need for engaging in the shadow war for the heart of the Imperium, whether it's in Combat Patrol, narrative Crusade campaigns, or matched play games of Warhammer 40,000. Inside this 128-page hardback book, you'll find: – Background material and lore for the various different types of Imperial Agents, from the Assassin temples, to the Ordos of the Inquisition, and the forces that commonly fight alongside them – Evocative artwork and photography that will inspire your own collection and unleash your creativity – Full rules for using Imperial Agents in your games, with 26 datasheets for each available unit, including Deathwatch, Assassins, Grey Knights, Sisters of Battle, Imperial Navy, Adeptus Arbites, and more, plus four Detachments – A full set of rules for running your own Shadow Operations narrative Crusade campaign, as well as playing fast-paced Combat Patrol skirmishes This book also contains a one-use code to unlock Codex: Imperial Agents content in Warhammer 40,000: The App
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Imperial Agents form the front lines of Humanity’s struggle for survival against corruption—be it far away at the fringes of the Imperium's clawing influence or right in the midst of its choked and desperate heart. Devout specialists, uncompromising operatives, and zealous practitioners of the Imperial creed must all come together in this endless war, one where faith and zealotry are weapons as potent as any blade or firearm. Hunt down and persecute heretics and traitors to the God-Emperor’s realm with absolute focus and lethal precision with this superb Combat Patrol. Led into battle by the zealous cries of a Ministorum Priest, a terrifying Eversor Assassin stalks their prey, whilst two brutal Vigilant Squads of Adeptus Arbites mete out decreed judgement, their actions watched closely by a shadowy unit of dedicated Inquisitorial Agents. This box allows you to save money compared to buying each kit individually, making it an excellent way to start your army or expand an existing collection. These miniatures can also be used as a complete Imperial Agents force for use in Combat Patrol games of Warhammer 40,000 – the rules for this Combat Patrol are available as a free download on the Warhammer Community website. This set includes the following multipart plastic models: – 1x Ministorum Priest with Vindictor – 1x Eversor Assassin – 6x Inquisitorial Agents, with 1x Tome-skull – 20x Vigilant Squad, with 2x Cyber-mastiffs, and 2x Nuncio-aquilas This set also includes 2x Adeptus Arbites Transfer Sheets, each containing 297x high-quality waterslide transfers for you to add even more individual flavour to your miniatures. This set comprises 492 plastic components, and is supplied with 1x Citadel 32mm Round Slotta Base, 20x Citadel 28.5mm Round Bases, 2x Citadel 32mm Round Bases, and 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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An Adepta Sororitas Omnibus Among the blessed ranks of the Adepta Sororitas there are those whose legends and deeds endure for millennia. Saints, both living and dead, whose radiance instils hope and courage in the ranks of the God-Emperor’s armies. READ IT BECAUSE Here, the glorious conquests and agonising losses that earned certain hallowed warriors of the Adepta Sororitas their hard-won sainthoods are retold in full. THE STORY The novel The Triumph of Saint Katherine tells the tale of this most holy procession, and how it inspires those on the battlefields of the Imperium to victory against all odds. In Celestine: The Living Saint, you will follow Saint Celestine beyond the veil of death and back again to answer the God-Emperor’s call, followed up further in the short-story Celestine: Revelation. Finally, in Ephrael Stern: The Heretic Saint, you can explore what happens when a maligned Sister of Battle is faced with the possibility of the ultimate darkness – the loss of the Imperium itself. This Omnibus Contains: – Celestine: The Living Saint (Novel) by Andy Clark – Celestine: Revelation (Short story) by Andy Clark – Ephrael Stern: The Heretic Saint (Novel) by David Annandale – The Triumph of Saint Katherine (Novel) by Danie Ware
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An Imperial Agents Novel Zealous and uncompromising, Inquisitor Torquemada Coteaz is the scourge of cultist and daemon alike, striking fear into the hearts of the Emperor’s foes. As lord inquisitor and High Protector of the Formosa Sector, he wields terrible power, able to purge entire systems of the taint of Chaos and heresy, with a legion of agents and interrogators at his disposal. READ IT BECAUSE What happens when the long decades of horror start to take their toll? Find out whether the legendary Inquisitor Coteaz can continue to spread the God-Emperor’s judgement as his body reaches the limits of its endurance. THE STORY When sinister tidings from a forgotten corner of the Formosa Sector hint at spectres from his past, Inquisitor Coteaz must face a terrible choice – abandon his throne to those who covet it or cling to power by shattering the very bounds of mortality. All the while, other forces are at work in the darkness, and should Coteaz succumb to their alluring power, billions will fall with him. Written by Darius Hinks.
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An Exorcists Novel The Exorcists are a Space Marine Chapter unlike any other. To combat the forces of Chaos, they willingly accept daemonic possession, knowing that once it is purged their shattered souls will no longer be susceptible to corruption. Those who fail the banishment trials become Broken Ones – living prisons for the terrors expelled from their brethren. Should such desperate measures become known to the wider Imperium, the Chapter would stand accused of the vilest of heresies. READ IT BECAUSE Discover what happens when a Broken One is freed, and a daemonic conspiracy threatens to unveil the dark rituals of the Exorcists. THE STORY The Exorcists dispatch their Vanguard elite, the Hexbreakers, in a desperate quest to hunt down a Broken One, but the connection between their quarry and the strike force commander, Daggan Zaidu, is more than it first appears. Written by Robbie MacNiven.
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A Warhammer 40,000 Omnibus Inquisitor Gregor Eisenhorn is one of Warhammer 40,000's most beloved anti-heroes. Operating on the very edge of Imperial doctrine, he investigates conspiracies that pit him against aliens, heretics, daemons, and even fellow Inquisitors. READ IT BECAUSE This is every single one of Dan Abnett's Eisenhorn stories collected together for the first time in one mammoth tome. This chronicles the epic saga of Eisenhorn as he clashes time and time again with the daemon Cherubael and dabbles in darker powers to mete out the brutal judgements he believes necessary. DESCRIPTION From investigating strange murders to facing off against a vast interstellar organisation, Gregor Eisenhorn is an Inquisitor who is willing to pursue dubious means to guarantee success. Follow his journey as he becomes entangled in the fate of the alien text known as the Necroteuch, and draws the ire of the Imperium to him as he becomes embroiled in cat and mouse games and double-crossing with powerful friends and foes. CONTENTS Regia Occulta - a short story by Dan Abnett Xenos - a novel by Dan Abnett Missing in Action - a short story by Dan Abnett Malleus - a novel by Dan Abnett Backcloth for a Crown Additional - a short story by Dan Abnett Hereticus - a novel by Dan Abnett The Keeler Image - a short story by Dan Abnett The Magos - a novel by Dan Abnett
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The Yncarne is the embodiment of the Whispering God, Ynnead – the Aeldari God of the Dead. A macabre angel, both beautiful and terrifying to behold, the Yncarne is summoned to battle by the energy released when Aeldari lives are lost. Once it has torn into realspace, the Yncarne advances on its enemies shrouded in a psychic vortex of deathly whispers that rips the life from those who earn its ire. Nearby Ynnari are invigorated by its chilling power, while foes are turned to dust by the Yncarne's gaze, or sliced in two by its sweeping blows with Vilith-zhar, the Sword of Souls – most powerful of the Croneswords in Aeldari possession. This kit builds the Yncarne, the avatar of Ynnead, armed with Vilith-zhar, the shapeshifting Sword of Souls. Surrounded by a roiling ectoplasmic aura, the Yncarne can be built holding its mighty Cronesword in its longsword form, with the Aeldari rune of rebirth held in its right hand, or wielding the Sword of Souls as twinned short blades. Erupting onto the battlefield when allies die, this otherworldly entity wards its allies against the fear of death, and can fell any foe with its deathly touch. This set comprises 36 plastic components and is supplied with a Citadel 80mm Round Bases. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints
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Lords of Skulls are insane, monolithic creations – a mechanical vessel for a truly mighty daemon, fuelled by boiling blood and dedicated to slaughtering in the name of Khorne. These colossal constructs plough through the enemy’s ranks, crushing infantry into paste beneath their tracks, hacking tanks into kindling with careless cleaver-strikes, and hurling brazen projectiles or burning ichor at the survivors. This multipart plastic kit builds a Khorne Lord of Skulls – a massive daemon engine measuring almost 6" tall, and just over 7" in length. Its right arm grips a many-toothed great cleaver of Khorne, while its left arm features your choice of integrated guns – either an infantry-shredding hades gatling gun, or the daemonic and explosive skull hurler. The Lord of Skulls also boasts one of three different belly-mounted weapons – a daemongore cannon, ichor cannon, or gorestorm cannon. This huge kit is covered in hellish mechanical details, features a poseable head and arms, and includes a choice of two head-crests and two head designs – a fully enclosed helm, and a warped daemonic visage. This kit comprises 99 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell. A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda... or the lost treasures that draw gangs into its grasp. It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain. Inside this 144-page supplement, you will find: – Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells. – New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs. – Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone. – Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors. – Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns. – Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear. – Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs. This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book.
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The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds. This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately. Contains: – 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses – 14x Malstrain Genestealer heads in seven different designs – 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs – 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately.
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Spyrers are terrifying predators, wealthy scions of House Helmawr gifted with an advanced hunting rig and an array of deadly equipment. These consummate hunters care only for the kill, driven to accrue a gruesome body count in order to prove their mettle – and alleviate the crushing boredom of noble life. Orrus Spyre Hunters favour brute strength and armour over finesse, with warsuits designed to to bulldoze through lesser enemies in search of worthy prey. Spyrers are often accompanied by Caryatids, mildly psychic winged cherubs that tend to attach themselves to powerful figures. This multipart plastic kit builds two Orrus Spyre Hunters, accompanied by a Caryatid Prime. These cybernetic juggernauts are a formidable core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each Orrus Spyrer can be customised with different heads, and is armed with clawed power fists or power talon pincers, which incorporate a selection of ranged weaponry – bolt launchers, volkite dischargers, or a disintegration matrix. The Caryatid Prime flies atop its own base, a small, blue, winged humanoid creature prized by hivers as a good luck charm. Contains: – 2x Orrus Spyre Hunters, with two distinct body designs and four heads that can be used on either body – Orrus weapons! You'll find two sets of power fists and power talons that can be used with either Orrus, plus two sets of bolt launchers, one set of volkite chargers, and one set of disintegration matrices that can be integrated into either the fists or the talons – 1x Caryatid Prime This set comprises 72 plastic components and is supplied with 2x Necromunda 40mm Bases and 1x Necromunda 25mm Base. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Orrus Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
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Tek-hunters are the specialist explorers of House Van Saar, each selected for their unique skills and mastery of specialised equipment. The overlords of their house task them with dangerous but lucrative missions, such as locating and retrieving data crystals from the Underhells of Hive Secundus. The multipart plastic kit allows you to add veteran Tek-hunters to your House Van Saar gangs, building a roster of eight specialist delvers. Each Tek-hunter wears an armoured bodyglove and shoulder-mounted photo-lumen, to help them explore and survive the Secundan Underhells, and has access to a variety of specialist weaponry and equipment, such as the Bioteknist's servo-medicae or the Gunntek's long las. Contains: – 2x Augurteks with lasguns, or Gunnteks with long las rifles and refraction cloaks – 2x Bioteknists with lasguns, or Augurteks with las carbines, augurspexes, and vox arrays – 2x Bioteknists with servo-medicae and laspistols, or Gunnteks with lasguns – 2x Teknomats, each equipped with a rad gun or combi-weapon (flamer/man-catcher) This set comprises 178 plastic components and is supplied with 8x Necromunda 25mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Van Saar Tek-hunters can be found in Necromunda: Book of Desolation, which is available separately.
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Trazior Pattern Sentry Guns are illegal within the underhive, and with good reason – they will indiscriminately fire at anything that moves within its sights. However, gangs caught in desperate firefights still find uses for these deadly sentry weapons, just as long as they can keep out of the crossfire. This multipart plastic kit builds four Trazior Pattern Sentry Guns, plus two ammo crates for use in games of Necromunda. Two of these four-legged sentry guns are armed with twinned grenade launchers, while two are equipped with a pair of heavy stubbers. Any gang can buy and deploy these autonomous weapons, and each offers glueless assembly to allow you to swivel and adjust their aim mid-game. The ammo crates are loaded with grenades and stubber shells, and can be built with their lids open and closed – they also come with control consoles that can be mounted on the lid, allowing your gangers to operate the guns manually. Contains: – 2x Trazior Pattern Sentry Guns with twin grenade launchers – 2x Trazior Pattern Sentry Guns with twin heavy stubbers – 2x ammo crates with control consoles The miniatures in this kit are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Trazior Pattern Sentry Guns in games of Necromunda can be found in Necromunda: Book of Desolation, which is available separately.
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Spyrers are lethal hunters, noble children of House Helmawr equipped with an advanced hunting rig and sent into Necromunda's perilous depths to prove themselves. These cybernetic predators seek to rack up a body count worthy of their status, and enjoy the thrill of the hunt into the bargain. Malcadon, Yeld, and Jakara are light classes of Spyre warsuit, contrasting the heavy Orrus-class rigs. The Malcadon is a hyper-mobile brawler with grapnels and claws, while the Jakara duels with a shield and blade, and the Yeld soars above its prey. Veteran Spyrers may become Hunt Masters, entrusted with a rare Sovereign hunting rig capable of adapting to many different loadouts. This multipart plastic kit builds four elite Spyre Hunters – a Malcadon, Jakara, and Yeld Spyre Hunter, along with a veteran Hunt Master. These murderous predators are a terrifying core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each suit is designed to fit close to the Spyrer's body, giving them lethal manoeuvrability, with different wargear and loadouts for each specialist variant. This flexible kit includes enough components to build four Spyre Hunters – up to one winged Yeld Spyre Hunter, up to two Malcador and Jakara Spyre Hunters, and a Hunt Master to lead your gang. Contains: – 4x Spyre Hunter bodies in two different poses, each clad in light warsuits, with additional variation available in leg and arm poses – 8x Spyre Hunter heads in four different designs – Loads of weapons! 4 Malcadon slashing claws, 2 mirror shields, 2 monomolecular blades, 4 Yeld laser gauntlets, and a pair of Yeld wings This set comprises 72 plastic components and is supplied with 4x Necromunda 32mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Malcadon, Yeld, and Jakara Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
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The Empire is dotted with the estates of the wealthy, surrounded by sturdy walls to protect their valuables. These structures often become the focal point of conflicts, with both sides attempting to gain control of the easily-defensible manors. This multipart modular plastic kit builds a handsome household, surrounded by stone walls and fences. The kit builds a house and a tower, as well as a separate vestibule with stairs to join the two. You'll also find a small hut, plus sections of walls and fences to combine in different ways. You'll have lots of options to assemble the home of your dreams, including different doors, optional chimneys, statues, and other accessories to spruce the place up, and you can combine multiple kits to create even more sprawling constructions. This impressive terrain set is enough to make a centrepiece for larger battlefields, or completely dominate a smaller one, and you'll save money compared to buying the contents individually. This set includes the following terrain kits: – 1x Watchtower of the Empire – 1x Sigmarite Chapel of the Empire – 1x Walls & Fences – 2x Warhammer Building Upgrade Sprues This kit contains 146 plastic components. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Sigmarite chapels can be found in nearly every settlement in the Empire of Man, often well-appointed by donations or wealthy donors. They're immediately recognisable from the twin-tailed comets that decorate their walls, as well as their ornate statuary and embellishments, and are often caught up in fighting between forces who wish to loot, protect, or garrison their blessed walls. This multipart modular plastic kit builds a gorgeous Sigmarite chapel of the Empire, lined with statues and adorned with holy imagery. The kit is loaded with optional components and accessories to tailor the temple of your tastes, or set your chapel apart from others in your collection. No matter how you build this holy sanctuary, it will fit perfectly onto the battlefield alongside the rest of your terrain. This kit contains 39 plastic components. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The World of Legend is host to a wealth of differing cultures and architectural styles, but some things are ubiquitous. The land is traced with stone walls, wooden fences, and cobbled-together barriers in various states of repair, which serve to break up the battlefields or provide hasty defensible positions. This multipart modular plastic kit builds a network of walls and fences that add structure to your battlefield, defining areas or funnelling the action into bottlenecks. They can be linked up to form intact, fenced-off areas, or used as scatter terrain, making it easy to move them between battles to change things up. This terrain kit includes: - 4x Signposts - 8x Walls - 10x Fences This kit contains 22 plastic components. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Watchtowers are erected along roads and rivers, on the borders between provinces, and on the outskirts of towns and forests. They exist for many reasons – some may be simple towers to observe, built as defensible structures garrisoned by troops, or even as strongholds for wizards to seclude themselves. This multipart modular plastic kit builds an imposing tower with ramparts, as well as a smaller ancillary structure that can be added to the tower, or built alongside the main building. You'll find loads of extra components to customise your tower, from an optional chimney and stairs to plenty of decorative elements, giving you plenty of options to mix up your architectural efforts. This kit can loom over the battlefield on its own, or be combined with other kits in the Warhammer: The Old World terrain range to construct more complex buildings. This kit contains 54 plastic components. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.