• Zone Mortalis conflicts take place in confined environments beyond the support of tanks or the reach of artillery fire, and often are inaccessible to larger war machines. Critical victories are won and crushing defeats are suffered within innumerable cities as the internecine war rages. The armies of Traitor and Loyalist factions lay waste to each other within fortress complexes and defence networks of thousands of beleaguered worlds, swept up in the maelstrom of Horus’ betrayal. Combat in Close Confines This Journal Tactica contains the Age of Darkness Zone Mortalis Core Rules and Clearance Protocol Mission Pack. These allow players to recreate the battles of the Horus Heresy fought within the confines of hives and hab-zones of many worlds across the Imperium. These rules give you new ways to play games of Warhammer: The Horus Heresy. This 48-page softcover supplement contains: – Zone Mortalis Battlefields: Rules for the battlefields and terrain that characterise the Zone Mortalis, including Corridors and Chambers, Doorways, and Confined Spaces. – Zone Mortalis Rules: Core rules and special rules needed to play games in these claustrophobic environments, plus rules for Zone Mortalis Reserves, Advanced Reactions, and Cogitator Terminals. – Clearance Protocol Mission Pack: Rules for playing six new missions along with new Primary and Secondary Objectives, Primary Detachments, and maps. – Additional Profiles: 5 new profiles that excel in enclosed environments. Veteran Breacher Squads and Veteran Despoiler Squads for the Legiones Astartes army list, Veletaris Raider Sections and Auxilia Combat Technician Sections for the Solar Auxilia, and the Castellax Infernus Maniple for the Mechanicum. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Mechanicus, Liber Astartes, Liber Hereticus and Liber Auxilia, all available separately, to make full use of this gaming supplement.
  • A Horus Heresy Anthology The scars of mankind’s great schism will never fully heal. For those left behind, a new Era of Ruin is dawning, promising both new beginnings and fresh peril for an Imperium riven by trauma and war. Meanwhile, a loyal son must face down his traitorous father, grown monstrous with infernal power. READ IT BECAUSE Some of Black Library’s most beloved authors explore the death throes and immediate aftermath of the Siege of Terra, including Dan Abnett, Aaron Dembski-Bowden, Guy Haley, and more. This anthology contains the novella Garro: Knight of Grey by James Swallow and the Era of Ruin anthology. THE STORY In the ashes of Terra, the wounds of the Horus Heresy fester. While the conflict between Horus and the Emperor of Mankind has reached its bloody end, humanity must now navigate the consequences. If anyone is to survive this Era of Ruin, they must claw their way through the remnants of betrayal, carnage, and destruction. The scars of the Siege run deep in the wake of battles like that of Nathaniel Garro, forced to face his father, the monstrous traitor primarch Mortarion, during the height of the conflict. CONTENTS – Garro: Knight of Grey (Novella), by James Swallow – Angels of Another Age (short story), by John French – Fulgurite (short story), by Nick Kyme – Fragments (All We Have Left) (short story), by Dan Abnett – Ex Libris (short story), by John French – System Purge (short story), by Gav Thorpe – After the Dawn, the Darkness (short story), by Guy Haley – Homebound (short story), by Chris Wraight – The Carrion Lord of the Imperium (short story), by Aaron Dembski-Bowden
  • In the nightmare future of the 41st Millennium, Humanity teeters on the brink of destruction. Mankind’s alien enemies, the brutal Orks, battle against the valiant Space Marines. It is a desperate struggle that will decide the fate of entire star systems. Warhammer 40,000 is a tabletop battle game in which you take command of the forces of the Imperium or their deadly foes. This set allows you to fight conflicts between the Space Marines and Orks. The two sides are represented by models – which you assemble and paint yourself – and the action unfolds around evocative battlefield terrain. This set contains everything you need to play Warhammer 40,000, including two Combat Patrols. Learn to play the game with easy-to-follow guides that introduce you to the rules as you play. The Warhammer 40,000 Starter Set includes: 1 softcover Core Rules booklet A convenient and portable 88-page rules booklet containing everything you need to play, including the basic rules of the game, the battle round, battlefield, and advanced rules, with a reference section. This book measures 160mm by 230mm. 1 softcover Starter Set Handbook An 88-page guide to getting started in the Warhammer 40,000 hobby – including how to build, paint, and play games with your miniatures. 2 double-sided Reference Sheets Including army rules, stratagems, enhancements and data sheets for Combat Patrol games. 46 multipart plastic push-fit miniatures Comprising 2 complete Combat Patrol armies, which can be assembled without glue. Both forces include a mix of infantry, leaders, and support, forming a solid core to expand your collections or start new ones. 13 Space Marines Elite, genetically enhanced soldiers with the finest armour, weapons, and wargear available. They will stop at nothing to protect the Imperium. – 1 Captain with Relic Shield – 1 Librarian – 5 Intercessors – 5 Vanguard Veterans with Jump Packs – 1 Land Speeder The Captain with Relic Shield, Librarian, Vanguard Veterans' Sergeant, and Land Speeder pilots each come with head options, allowing you to build them with a helmet or bare head. The Land Speeder can replace its onslaught gatling cannon with a heavy flamer. 33 Orks Warlike aliens who love nothing more than a proper battle. Armageddon draws them like moths to a flame, and they return in force to take it once and for all. – 1 Warboss – 1 Weirdboy – 20 Ork Boyz – 10 Gretchin – 1 Wartrakk Some of the Ork Boyz and Gretchin include interchangeable torsos to allow for a great variety of poses. The Ork Boyz all have interchangeable heads, and the Boss Nobs who lead the Ork Boyz can replace their kustom shootas with kombi-shootas and kombi-rockets. 15 multipart plastic push-fit terrain pieces Build a stunning battlefield with these individual pieces of terrain that can be arranged in any number of ways, giving you objectives to fight over and cover to shield your advance. They can be assembled without glue. – 4 large Manufactorum Ruins – 4 small Manufactorum Ruins – 1 Shock Array – 1 Capacitor Stack – 2 Rockcrete Barricades – 1 Generator Shrine – 2 Galvanic Pylons 2 foldout game boards Featuring building foundations printed onto the surface. When unfolded, the 1.5mm thick cardboard game boards measure 762mm by 559mm. 2 range rulers Transparent plastic rulers with 12 inch markings. 10 dice White six-sided dice with squared corners and black pips for use in games or Warhammer 40,000. The kit comes supplied with: – 535 plastic components – 2 Citadel 105mm by 70mm Oval Hex Hole Bases – 2 Citadel 50mm Round Hex Hole Bases – 4 Citadel 40mm Round Hex Hole Bases – 28 Citadel 32mm Round Hex Hole Bases – 10 Citadel 25mm Round Hex Hole Bases These push-fit miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour paints
  • The Orks are a tough, brutal, and remarkably successful species. They can be found everywhere, from the depths of the galactic core to the scattered ghost stars at the edge of known space. They thrive on fighting, whether it's with each other for positions of power, or with the other species that fill the galaxy, making them a scourge to every empire and civilisation that lays claim to the stars. Waaagh! This exciting box is an ideal way to start your Ork collection for games of Warhammer 40,000. An Ork army is rugged and resilient, suiting an aggressive playstyle. Whether you’re an inexperienced yoof or a grizzled skarboy, the book inside will guide you through the process of readying this full Combat Patrol for battle, with easy-to-follow guides for assembling and painting your miniatures. A Warhammer Colour Starter Brush and a selection of paints chosen specifically for Orks are included, allowing you to get painting straight away. This box includes 33 push-fit Ork miniatures: – 1 Warboss – 1 Weirdboy – 20 Ork Boyz – 10 Gretchin – 1 Wartrakk Some of the Ork Boyz and Gretchin include interchangeable torsos to allow for a great variety of poses. The Ork Boyz all have interchangeable heads, and the Nobs that lead the Ork Boyz can replace their kustom shootas with kombi-shootas and kombi-rockets. This set contains the following Warhammer Colour paint pots and accessories: – 1 Softcover 44-page Introductory Booklet – 1 Warhammer Colour Starter Brush – 1 Texture Spreader – 1 Abaddon Black (Base) – 1 Orruk Flesh (Base) – 1 Runelord Brass (Base) – 1 Leadbelcher (Base) – 1 Zandri Dust (Base) – 1 Wraithbone (Base) – 1 Mephiston Red (Base) – 1 Mournfang Brown (Base) – 1 Dawnstone (Layer) – 1 Agrax Earthshade (Shade) – 1 Armageddon Dust (Texture) The kit comes supplied with: – 184 plastic components – 1 Citadel 105mm by 70mm Oval Hex Hole base – 2 Citadel 50mm Round Hex Hole bases – 2 Citadel 40mm Round Hex Hole bases – 28 Citadel 32mm Round Hex Hole bases – 10 Citadel 25mm Round Hex Hole bases These push-fit miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters
  • An Astra Militarum Novel A celebrated sniper of the Astra Militarum must shift her focus to commanding troops, and dealing with the complications that arise from hard decisions. READ IT BECAUSE It's a look into the haunted thoughts of a soldier wrestling with the complex realities of a galaxy at war. Every choice she makes has consequences for those under her command. THE STORY Transplant. Cadian. Sniper. Legend. Sergeant Darya Nevic is all of these and more… but behind the stories stands a soldier haunted by the unwelcome fame her successes have brought. During the Cadian 217th’s assault on the manufactorum world of Attruso, Darya finds herself out of her depth, in a war that is fought with words as much as with weapons. As a fearsome winter closes in and her men begin to die around her, she will be forced to confront her doubts and make an impossible choice – to become the figurehead her soldiers need, or to believe the unimaginable promises of the mysterious T’au. With the fate of her regiment in her hands, which path will she choose? Written by Rob Young.
  • Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives. Sagitaurs mount a remarkable amount of firepower for vehicles of their size, and can even knock out enemy battle tanks – all while maintaining transport capacity for small expeditionary squads. This box builds one Sagitaur, a fast-moving vehicle that combines firepower with the ability to carry a unit into battle. This sturdy six-wheeled vehicle boasts a hull-mounted twin bolt cannon, a rear transport hatch, and comes with a choice of four turret weapons operated by a robotic gunner – a HYLas beam cannon, L7 missile launcher, Sagitaur missile launcher, or MATR autocannon – providing the versatility to take on any threat. The Sagitaur's pilot is visible beneath a screen of clear plastic, with a choice of three different heads to customise your driver and keep each of your vehicles distinct. This kit comprises 88 plastic components and 3 clear plastic components, and is supplied with a Leagues of Votann Transfer Sheet with 555 numerals, runes, and markings for prominent Leagues. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Beasts of Nurgle heave themselves into battle filled with dim-witted ebullience at odds with their diseased and nightmarish forms. They are drawn instinctively to mortal playthings, whose desperate cries and frantic flight they mistake for participation, at least until their luckless new friends have twitched their last. This multipart plastic kit builds one Beast of Nurgle, a bloated slug-like creature for your Death Guard or Chaos Daemons armies in games of Warhammer 40,000, or your Maggotkin of Nurgle armies in games of Warhammer Age of Sigmar. Slithering across the battlefield at alarming speed, they're great at holding up key enemy units with their crushing mass, chomping mouths, and strangling tentacles. This kit includes three options for the belly of the beast – one with a toothed maw, one with deep cuts, and one with a large gaping wound showing a variety of internal organs. There are two sets of hands – one is webbed, and the other is clawed. Also included are three distinct faces, two tentacle crests, and a pair of different tongues, making it easy to personalise your twisted daemon. This kit comprises 48 plastic components, and 1x Citadel 60mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Varanguard are each mighty champions in their own right, warlords who have led countless campaigns over centuries of slaughter and conquest. These god-touched knights have risen through the ranks of Archaon's legions to stand at his side, passing the many tests set for them by the Exalted Grand Marshal of Chaos. Sworn to the eternal service of the Three-Eyed King, they command the respect of mortal lords and Daemon Princes alike, for when they ride, it is at the bidding of the Everchosen alone. Where the Varanguard ride, darkness follows. This multipart plastic kit builds three Varanguard – sinister knights sworn to the Everchosen's personal service. The Varanguard ride hulking mutated steeds, twisted mockeries of a mortal horse with tearing fangs, ripping claws, and baroque barding. The knights themselves are clad in ornate plate armour with blasphemous warpsteel shields, and can each be armed with your choice of ensorcelled weapons, daemonforged blades, and lancing fellspears. The kit includes plenty of interchangeable components – three helmeted heads, three bare heads, three spears, three swords, two axes, a hammer, six shoulder pads, and three steed heads – ensuring you can build unique emissaries of Archaon! This kit comprises 111 plastic components, and is supplied with three Citadel 75x42mm Oval Bases. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Gnarled and leathery, like a rotted apple left too long in the sun, Horticulous Slimux is a pragmatic and humourless being with a no-nonsense approach to war and gardening alike. Sat astride his lumbering molluscoid steed, Mulch, the Plague God's head gardener tills the foetid soil of the material world, casting an experienced eye over the festering flora all around him as he goads packs of thrashing plague beasts into battle. This multipart plastic kit builds one Horticulous Slimux, the Grand Cultivator of the Garden of Nurgle. Festooned with grotesquely amusing details, this unique Herald features many points of interest – Horticulous himself sits perched atop his mount's spiralling shell, hefting the enormous lopping shears he uses to trim Nurgle's garden and execute his enemies. A twisted tree grows behind him like a seat rest, strung with a host of pots, potions, fertilisers and mushrooms, all for later planting. His massive snail-like steed, Mulch, is tempted ever-onward by a Nurgling lashed to the rod that dangles in front of his face – dragging the gruntleplough chained to his shell in hopes of a tasty snack! This kit comprises 32 plastic components and is supplied with a Citadel 105x70mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Welcome to Necromunda, where gangs of hardened fighters battle it out in the depths for survival. Upon this polluted planet, humanity has been reduced to living in towering hives whose spires scrape the atmosphere. Scarce resources are controlled by Clan Houses and the underhive serves as a battlefield as they fight through tunnels, collapsing domes, and the ruins of industry. Wherever they meet, the promise of glory and territory inspires them to violence. Battle for Survival in the Nightmare Undercity This loaded box contains everything you need to launch your gang's rise to fame in games of Warhammer Necromunda Skirmish, including two balanced gangs, game boards and terrain, cards, markers, gaming accessories, and rules. Will you recruit the vicious and agile Eschers, or the brutal and powerful Goliaths? No matter which one you choose, action-packed gang warfare will keep you engaged, with every roll of the dice moving you towards glorious victory or shameful defeat. This set is ideal for everyone from green prospects to seasoned veterans looking to get the updated rules and bolster their collections. This boxed set contains: – 8 Escher Blades of the Matriarch miniatures – 8 Goliath Forge Smelters miniatures – 5 pieces of modular Zone Mortalis: Factoria Pipes terrain – 1 hardcover 168-page Necromunda Skirmish: Core Rulebook – 1 softcover 32-page Starter Guide and Construction Booklet – 1 double-sided play mat which unfolds to 914mm by 610mm – 1 folding range ruler – 3 orange plastic templates – 8 Yellow Warhammer Necromunda dice with black markings, including 2 injury dice, 3 D6, 1 scatter dice, and 2 ammo dice – 8 Black Warhammer Necromunda dice with yellow markings, including 2 injury dice, 3 D6, 1 scatter dice, and 2 ammo dice – 54 plastic double-sided condition and status markers – 88 Gang Tactics and Campaign cards – 2 Rules reference sheets This kit is supplied with: – 398 plastic components – 8 Necromunda 25mm Round Bases – 8 Necromunda 32mm Round Bases These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Necromunda is home to billions of souls. Your gang must rise from the masses to establish supremacy over their rivals using any means necessary. Recruit new fighters, buy the best gear and weapons your money can score you, and start claiming territory to grow your influence and power. The Clan Houses and powerful organisations will back you, but your quick wit, trigger finger, and savvy will keep you alive. Make a Name for Yourself This supplement gives you all the rules you need to recruit and play a gang from the Clan Houses and other powerful groups in games of Warhammer Necromunda Skirmish. It includes datasheets, equipment, weapon references, Wyrd powers, and more. You'll also find background sections for the gangs and showcases of their many miniatures. This book also contains rules and datasheets for Hired Guns, Brutes, Hangers-on, and Pets that all gangs can use. This 128-page hardcover book includes rules for: – House Cawdor – House Delaque – House Escher – House Goliath – House Orlock – House Van Saar – Palanite Enforcers – Venator Gangs – Corpse Grinder Cults – Justicar Courts – Hive Scum – Brutes, Hangers-on, and Pets You'll need a copy of Necromunda Skirmish: Core Rulebook to make use of this book.
  • Not all who fight on Necromunda are from gangs associated with the Clan Houses. Cultists, outcasts, denizens of the ash wastes, abhumans, and even callous nobles descended from on high. All have a role to play in the complicated web of power and influence. Not only that, some fighters hire themselves out to the highest bidders, giving gangs an edge when they need it. Make a Name for Yourself This supplement gives you all the rules you need to recruit and play a gang from outside the Clan Houses in games of Warhammer Necromunda Skirmish. It includes datasheets, equipment, weapon references, Wyrd powers, mutations, and more. You'll also find background sections for the gangs and showcases of their many miniatures. This book also contains rules and datasheets for Hive Scum, various famous Dramatis Personae, Brutes, Hangers-on, Guild of Coin Ridgehaulers, and Pets that all gangs can use. This 128-page hardcover book includes rules for: – Outcast Gangs – Free Ogryn Gangs – Genestealer Cults and Genestealer Corrupted Gangs – Chaos Helot Cults and Chaos Corrupted Gangs – The Malstrain and Malstrain Corrupted Gangs – Spyre Hunting Parties – Ironhead Squat Prospectors – Ash Waste Nomad Gangs – Dramatis Personae – Brutes, Hangers-on, Ridgehaulers, and Pets You'll need a copy of Necromunda Skirmish: Core Rulebook to make use of this book.
  • Gangs of House Cawdor charge into battle with a zealous single-mindedness, steeled by piety and the strength of their cause. As they unleash the cleansing inferno of their creed with flamers and fire pikes, their piecemeal armour and robes – supplemented with flickering candles – demonstrate their devotion to the Emperor. The House of Faith This loaded boxed set is an ideal way to start a new Cawdor gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. Cawdor gang fighters form the core of the crew, clothed in rags and armed with a variety of crude, but deadly weapons. They can be assembled in many different ways, with interchangeable heads, weapon arms, and accessories. The gang is supported by Redemptionist fighters to add some zealous punch, wearing much more ostentatious robes, and armed with heavier weapons, many with exterminator flamers, including an evicerator. If you've been looking for a way to rise from the waste pits of the underhive, the God-Emperor calls you to war. This boxed set builds 16 multipart plastic miniatures: – 10 Cawdor Gang fighters – 6 Redemptionist fighters The miniatures in this kit are easy to customise. One of the Cawdor Gang fighters can be assembled as an optional Cawdor Word-Keeper. The rest of the miniatures in the kit include a variety of faces, heads, and weapon choices, along with additional options from the Cawdor Weapons & Upgrades frames. The Redemptionist fighters can be assembled as 3 Redemptionist Brethren, 1 Redemptionist Priest, 1 Redemptionist Deacon, and 1 Redemptionist Zealot. The Cawdor Weapons & Upgrades set includes: – 2 chain glaives – 4 axes – 2 two-handed axes – 2 flamers – 2 long rifles – 2 sawn-off shotguns – 2 two-handed hammers – 2 heavy stubbers – 2 combi-weapons, with an autogun and flamer – 2 heavy flamers – 2 flails – 2 fighting knives – 2 incendiary charges – 2 reclaimed autopistols – 10 alternative heads (2 copies each of 5 head variants) – 4 flak armour panels This kit is supplied with: – 258 plastic components – 16 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the warband, it's his job to interpret the visions of the Wurrboyz and direct the mob towards its next hunt. Thanks to the uncountable scars and bionic replacements earned over a long life wrangling the most vicious monsters in the galaxy, Beastbosses are hardy individuals able to withstand extreme punishment while cutting their way through enemy lines. The natural authority they have over their fellow Beast Snaggas drives the mob onwards into combat and ignites its fury once prey comes within choppa reach. This kit comprises 22 plastic components with which you can assemble one Ork Beastboss, and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Welcome, once more, to the prestigious pages of the Old World’s favourite sports periodical. Join us as we embrace the new surge of fanaticism for Blood Bowl Sevens, the smaller and faster – but no less brutal or entertaining – sibling of Blood Bowl! Buckle up, readers – it’s time for more Blood Bowl, more often. Half the Size, ALL of the Game Guest editor Orphadius Potts explores the history and intricacies of the Blood Bowl Sevens format in this Spike! Journal. You’ll find tips and (dirty) tricks from top Coaches, as well as the usual entertaining editorials you’ve come to know and love. Inside this 32-page softcover magazine, you'll find: – Blood Bowl Sevens: The History: A deep dive into the Sevens format, including its origins, initial reception, and The Super Sevens Showdown! – The Rules: Learn how the pitch differs from the standard game, how to draft a team, the differences in game play, as well as rules for League Play and Matched Play. – Dirt from the Dugout: Mindy Piewhistle returns from her ‘educational’ time within the academy district of Nuln, having learnt some interesting news about wage corruption. – Chat with the Rat: Hackspit ‘the Scribbler’ Quillchewer sits down for a rare interview with Strommni, Priest of Nuffle, to talk about how Sevens is an affront to Nuffle and his holy word. – Pro Playbook – Sevens Special: We've approached some of the finest minds in Blood Bowl Sevens to pick their brains for tips and tricks about the format. They dish about how to start, what tactics to employ, and how to develop teams for Matched and League Play. – Ask Lord Borak: Is the game of Blood Bowl your only escape from the overwhelming misery of your feeble existence? Are the Dark Gods on your case? Or are you exhausted by the excitement of 24/8 Blood Bowl? Then talk to Lord Borak, the murderous tyrant who listens. – Coffin Corner: We remember those players that are no longer with us – because they were torn apart by a dissatisfied crowd, tried a back-alley enchantment tonic, or bragged about how they’re better than most of their first team! You'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine.
  • When Frydaal the Chainmaker sailed from the frozen north to Westerland, first for slaughter and then for conquest, most in the bustling palaces of Marienburg were too distracted by matters of state to treat the threat seriously. The people of the Wasteland suffered and prayed – and aid finally came from an unexpected quarter, even as greater turmoil descended upon the Empire. The Winds of Magic Gather This supplement returns to the war-torn Westerland, where the armies of Chaos have spread devastation and ruin, and where the defenders of the Old World battle ferociously to resist. This book provides new rules and content to empower your Wizards as they draw on additional power, a method to create Champions of the Ruinous Powers, and more, allowing you to use your collection of Chaos-worshipping Marauders, Warriors, and Knights in new and exciting ways. This 48-page softcover supplement contains: – The Storm Gathers: Background detailing the stirring of the Hordes of Chaos, the resistance of the warriors of Grand Cathay and the Empire, and the growing turmoil of the Winds of Magic. – The Winds of Magic: Optional new rules for magic, empowering Wizards and giving them a range of exciting new ways to control and manipulate the Winds of Magic, including Arcane Magic Ploys. – Champions of the Ruinous Powers: Let fate and the roll of the dice strengthen your Champions of Chaos with boons from the Dark Gods. – The Hordes of Chaos: A new Army of Infamy, combining the Warriors of Chaos and Beastmen Brayherds. – Corrupted Magic Items: Powerful, but dangerously corrupt common magic items. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Forces of Fantasy, and Warhammer: The Old World – Ravening Hordes, all available separately, to use the contents of this supplement.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the August issue: WARHAMMER 40,000 Echoes Of Armageddon Armageddon is at war once again and the comms traffic sounds bleak. Unless you’re Orks, in which case, let’s be ’avin ya! Designers’ Notes: Armageddon Want a closer look at the miniatures in the launch box? Of course you do. Stunning photos of amazing models surrounded by commentary from the designers. Perfect. Paint Splatter: Armageddon For Sanguinius and... Ghazghkull? Get your Blood Angels and Goff Orks ready for war with these stage-by-stage painting guides. A New Era Of War Our rules savants of the far future delve into some of the exciting changes in the new edition. For us, it’s all about terrain objectives! Dark Millennia It’s been 39 years since Warhammer 40,000 first translated out of the Warp and into our tiny little minds. Here’s a quick trip down memory lane. Battle Report: First Contact Two new games developers take the new models for a spin on the battlefield. Rules commentaries, cunning tactics, and some entertainingly unfortunate dice rolls ensue. WARHAMMER AGE OF SIGMAR A Tale Of Four Warlords With bleary eyes and paint-spattered fingers, our warlords reach the end of their journey. We take a look at the fruits of their labours. Secrets Of The Jade Abbey Shhhhhh. It’s a secret. Okay, okay. Gather round. Closer. Closer. Not you, Nurgling. Closer... No! It’s still a secret! A Lone Wanderer Have you ever thought how much fun it would be to wander off into a Nurgle-infested abbey all on your own? You have? Well that’s fortunate. Enter here for a suite of solo quests. OTHER ARTICLES Voyage Of The Saltfyre: From Under Clawed Foot Aye-aye, landlubbers! A Grey Seer and a Deathmaster have a cunning plan-trick. But it requires them taking to the high seas in this new short story. Part one-one of five-five. Access Granted Here you will find painting challenges and the latest Bunker news. Curated by Servitor 13. Your Warhammer Blood Angels, Orks, the Leaders and Heroes painting challenge, and a spotlight on Crossfire Gaming. The White Dwarf Round-up This time, painting metal, the Londaxi Maimer, and Ben’s face. Bunker Bingo No Imperial Fists this month! Instead, an Ork Warboss and the greatest of all duardin. Each copy of White Dwarf 527 also comes with: – 1 A4 tear-out card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month – 1 A4 tear-out card Warhammer 40,000 11th Edition reference sheet – 1 A4 tear-out card sheet featuring punch-out Warhammer Quest: Darkwater character cards and tokens
  • Butchers channel the will of the Gulping God – these blood-smeared shamans speak for him. Harnessing the gastromantic magic of their deity, these swollen brutes can cause the very earth to come alive and munch upon their foes. More Meat for the Pot This multipart plastic kit builds a Butcher, a brutal Wizard for your Ogor Mawtribes armies in games of Warhammer Age of Sigmar. Unlike most sorcerors, these twisted devotees of their hungry deity channel his power through acts of slaughter, growing their power with every quivering gobbet of bloody flesh they add to their magical cauldrons. They empower nearby units through their devotion, getting stuck in on the front lines along with the rest of the army. You'll find two different heads to customise this shaman. Contents: – 9 plastic components – 1 Citadel 50mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Redd the Maw is a prophet to the ogors – one who has been favoured to glimpse their monstrous god. To outsiders, he is a blood-caked avatar of primeval terror. Following an odyssey into deepest Shyish, Redd’s proficiency with gut magic has grown great indeed, but it is power of a base and bestial sort, for ogors who breathe in the vapours of his cauldron are overcome with a frothing, gluttonous frenzy. Son of the Hungering One This multipart plastic kit builds Redd the Maw, riding atop a carriage holding a massive cauldron, as well as a trio of warriors. Redd the Maw is a zealous leader and powerful wizard for your Ogor Mawtribes armies in games of Warhammer Age of Sigmar. This potent unit offers boons to nearby ogors, exhorting them to fight all the harder in its inspiring presence. His acolyte bodyguards are ready to lay their lives down for the High Slaughtermaster, allowing Redd the Maw to get up in the front lines where his presence makes the biggest impact. This stunning diorama-like miniature is the perfect capstone to your Ogor Mawtribes collection. Contents: – 62 plastic components – 1 Citadel 160mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
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