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An Imperial Agents Novel Zealous and uncompromising, Inquisitor Torquemada Coteaz is the scourge of cultist and daemon alike, striking fear into the hearts of the Emperor’s foes. As lord inquisitor and High Protector of the Formosa Sector, he wields terrible power, able to purge entire systems of the taint of Chaos and heresy, with a legion of agents and interrogators at his disposal. READ IT BECAUSE What happens when the long decades of horror start to take their toll? Find out whether the legendary Inquisitor Coteaz can continue to spread the God-Emperor’s judgement as his body reaches the limits of its endurance. THE STORY When sinister tidings from a forgotten corner of the Formosa Sector hint at spectres from his past, Inquisitor Coteaz must face a terrible choice – abandon his throne to those who covet it or cling to power by shattering the very bounds of mortality. All the while, other forces are at work in the darkness, and should Coteaz succumb to their alluring power, billions will fall with him. Written by Darius Hinks.
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An Exorcists Novel The Exorcists are a Space Marine Chapter unlike any other. To combat the forces of Chaos, they willingly accept daemonic possession, knowing that once it is purged their shattered souls will no longer be susceptible to corruption. Those who fail the banishment trials become Broken Ones – living prisons for the terrors expelled from their brethren. Should such desperate measures become known to the wider Imperium, the Chapter would stand accused of the vilest of heresies. READ IT BECAUSE Discover what happens when a Broken One is freed, and a daemonic conspiracy threatens to unveil the dark rituals of the Exorcists. THE STORY The Exorcists dispatch their Vanguard elite, the Hexbreakers, in a desperate quest to hunt down a Broken One, but the connection between their quarry and the strike force commander, Daggan Zaidu, is more than it first appears. Written by Robbie MacNiven.
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A Warhammer 40,000 Omnibus Inquisitor Gregor Eisenhorn is one of Warhammer 40,000's most beloved anti-heroes. Operating on the very edge of Imperial doctrine, he investigates conspiracies that pit him against aliens, heretics, daemons, and even fellow Inquisitors. READ IT BECAUSE This is every single one of Dan Abnett's Eisenhorn stories collected together for the first time in one mammoth tome. This chronicles the epic saga of Eisenhorn as he clashes time and time again with the daemon Cherubael and dabbles in darker powers to mete out the brutal judgements he believes necessary. DESCRIPTION From investigating strange murders to facing off against a vast interstellar organisation, Gregor Eisenhorn is an Inquisitor who is willing to pursue dubious means to guarantee success. Follow his journey as he becomes entangled in the fate of the alien text known as the Necroteuch, and draws the ire of the Imperium to him as he becomes embroiled in cat and mouse games and double-crossing with powerful friends and foes. CONTENTS Regia Occulta - a short story by Dan Abnett Xenos - a novel by Dan Abnett Missing in Action - a short story by Dan Abnett Malleus - a novel by Dan Abnett Backcloth for a Crown Additional - a short story by Dan Abnett Hereticus - a novel by Dan Abnett The Keeler Image - a short story by Dan Abnett The Magos - a novel by Dan Abnett
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The Yncarne is the embodiment of the Whispering God, Ynnead – the Aeldari God of the Dead. A macabre angel, both beautiful and terrifying to behold, the Yncarne is summoned to battle by the energy released when Aeldari lives are lost. Once it has torn into realspace, the Yncarne advances on its enemies shrouded in a psychic vortex of deathly whispers that rips the life from those who earn its ire. Nearby Ynnari are invigorated by its chilling power, while foes are turned to dust by the Yncarne's gaze, or sliced in two by its sweeping blows with Vilith-zhar, the Sword of Souls – most powerful of the Croneswords in Aeldari possession. This kit builds the Yncarne, the avatar of Ynnead, armed with Vilith-zhar, the shapeshifting Sword of Souls. Surrounded by a roiling ectoplasmic aura, the Yncarne can be built holding its mighty Cronesword in its longsword form, with the Aeldari rune of rebirth held in its right hand, or wielding the Sword of Souls as twinned short blades. Erupting onto the battlefield when allies die, this otherworldly entity wards its allies against the fear of death, and can fell any foe with its deathly touch. This set comprises 36 plastic components and is supplied with a Citadel 80mm Round Bases. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints
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Lords of Skulls are insane, monolithic creations – a mechanical vessel for a truly mighty daemon, fuelled by boiling blood and dedicated to slaughtering in the name of Khorne. These colossal constructs plough through the enemy’s ranks, crushing infantry into paste beneath their tracks, hacking tanks into kindling with careless cleaver-strikes, and hurling brazen projectiles or burning ichor at the survivors. This multipart plastic kit builds a Khorne Lord of Skulls – a massive daemon engine measuring almost 6" tall, and just over 7" in length. Its right arm grips a many-toothed great cleaver of Khorne, while its left arm features your choice of integrated guns – either an infantry-shredding hades gatling gun, or the daemonic and explosive skull hurler. The Lord of Skulls also boasts one of three different belly-mounted weapons – a daemongore cannon, ichor cannon, or gorestorm cannon. This huge kit is covered in hellish mechanical details, features a poseable head and arms, and includes a choice of two head-crests and two head designs – a fully enclosed helm, and a warped daemonic visage. This kit comprises 99 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell. A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda... or the lost treasures that draw gangs into its grasp. It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain. Inside this 144-page supplement, you will find: – Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells. – New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs. – Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone. – Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors. – Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns. – Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear. – Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs. This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book.
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The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds. This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately. Contains: – 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses – 14x Malstrain Genestealer heads in seven different designs – 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs – 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately.
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Spyrers are terrifying predators, wealthy scions of House Helmawr gifted with an advanced hunting rig and an array of deadly equipment. These consummate hunters care only for the kill, driven to accrue a gruesome body count in order to prove their mettle – and alleviate the crushing boredom of noble life. Orrus Spyre Hunters favour brute strength and armour over finesse, with warsuits designed to to bulldoze through lesser enemies in search of worthy prey. Spyrers are often accompanied by Caryatids, mildly psychic winged cherubs that tend to attach themselves to powerful figures. This multipart plastic kit builds two Orrus Spyre Hunters, accompanied by a Caryatid Prime. These cybernetic juggernauts are a formidable core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each Orrus Spyrer can be customised with different heads, and is armed with clawed power fists or power talon pincers, which incorporate a selection of ranged weaponry – bolt launchers, volkite dischargers, or a disintegration matrix. The Caryatid Prime flies atop its own base, a small, blue, winged humanoid creature prized by hivers as a good luck charm. Contains: – 2x Orrus Spyre Hunters, with two distinct body designs and four heads that can be used on either body – Orrus weapons! You'll find two sets of power fists and power talons that can be used with either Orrus, plus two sets of bolt launchers, one set of volkite chargers, and one set of disintegration matrices that can be integrated into either the fists or the talons – 1x Caryatid Prime This set comprises 72 plastic components and is supplied with 2x Necromunda 40mm Bases and 1x Necromunda 25mm Base. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Orrus Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
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Tek-hunters are the specialist explorers of House Van Saar, each selected for their unique skills and mastery of specialised equipment. The overlords of their house task them with dangerous but lucrative missions, such as locating and retrieving data crystals from the Underhells of Hive Secundus. The multipart plastic kit allows you to add veteran Tek-hunters to your House Van Saar gangs, building a roster of eight specialist delvers. Each Tek-hunter wears an armoured bodyglove and shoulder-mounted photo-lumen, to help them explore and survive the Secundan Underhells, and has access to a variety of specialist weaponry and equipment, such as the Bioteknist's servo-medicae or the Gunntek's long las. Contains: – 2x Augurteks with lasguns, or Gunnteks with long las rifles and refraction cloaks – 2x Bioteknists with lasguns, or Augurteks with las carbines, augurspexes, and vox arrays – 2x Bioteknists with servo-medicae and laspistols, or Gunnteks with lasguns – 2x Teknomats, each equipped with a rad gun or combi-weapon (flamer/man-catcher) This set comprises 178 plastic components and is supplied with 8x Necromunda 25mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Van Saar Tek-hunters can be found in Necromunda: Book of Desolation, which is available separately.
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Trazior Pattern Sentry Guns are illegal within the underhive, and with good reason – they will indiscriminately fire at anything that moves within its sights. However, gangs caught in desperate firefights still find uses for these deadly sentry weapons, just as long as they can keep out of the crossfire. This multipart plastic kit builds four Trazior Pattern Sentry Guns, plus two ammo crates for use in games of Necromunda. Two of these four-legged sentry guns are armed with twinned grenade launchers, while two are equipped with a pair of heavy stubbers. Any gang can buy and deploy these autonomous weapons, and each offers glueless assembly to allow you to swivel and adjust their aim mid-game. The ammo crates are loaded with grenades and stubber shells, and can be built with their lids open and closed – they also come with control consoles that can be mounted on the lid, allowing your gangers to operate the guns manually. Contains: – 2x Trazior Pattern Sentry Guns with twin grenade launchers – 2x Trazior Pattern Sentry Guns with twin heavy stubbers – 2x ammo crates with control consoles The miniatures in this kit are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Trazior Pattern Sentry Guns in games of Necromunda can be found in Necromunda: Book of Desolation, which is available separately.
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Spyrers are lethal hunters, noble children of House Helmawr equipped with an advanced hunting rig and sent into Necromunda's perilous depths to prove themselves. These cybernetic predators seek to rack up a body count worthy of their status, and enjoy the thrill of the hunt into the bargain. Malcadon, Yeld, and Jakara are light classes of Spyre warsuit, contrasting the heavy Orrus-class rigs. The Malcadon is a hyper-mobile brawler with grapnels and claws, while the Jakara duels with a shield and blade, and the Yeld soars above its prey. Veteran Spyrers may become Hunt Masters, entrusted with a rare Sovereign hunting rig capable of adapting to many different loadouts. This multipart plastic kit builds four elite Spyre Hunters – a Malcadon, Jakara, and Yeld Spyre Hunter, along with a veteran Hunt Master. These murderous predators are a terrifying core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each suit is designed to fit close to the Spyrer's body, giving them lethal manoeuvrability, with different wargear and loadouts for each specialist variant. This flexible kit includes enough components to build four Spyre Hunters – up to one winged Yeld Spyre Hunter, up to two Malcador and Jakara Spyre Hunters, and a Hunt Master to lead your gang. Contains: – 4x Spyre Hunter bodies in two different poses, each clad in light warsuits, with additional variation available in leg and arm poses – 8x Spyre Hunter heads in four different designs – Loads of weapons! 4 Malcadon slashing claws, 2 mirror shields, 2 monomolecular blades, 4 Yeld laser gauntlets, and a pair of Yeld wings This set comprises 72 plastic components and is supplied with 4x Necromunda 32mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Malcadon, Yeld, and Jakara Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
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The Empire is dotted with the estates of the wealthy, surrounded by sturdy walls to protect their valuables. These structures often become the focal point of conflicts, with both sides attempting to gain control of the easily-defensible manors. This multipart modular plastic kit builds a handsome household, surrounded by stone walls and fences. The kit builds a house and a tower, as well as a separate vestibule with stairs to join the two. You'll also find a small hut, plus sections of walls and fences to combine in different ways. You'll have lots of options to assemble the home of your dreams, including different doors, optional chimneys, statues, and other accessories to spruce the place up, and you can combine multiple kits to create even more sprawling constructions. This impressive terrain set is enough to make a centrepiece for larger battlefields, or completely dominate a smaller one, and you'll save money compared to buying the contents individually. This set includes the following terrain kits: – 1x Watchtower of the Empire – 1x Sigmarite Chapel of the Empire – 1x Walls & Fences – 2x Warhammer Building Upgrade Sprues This kit contains 146 plastic components. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Sigmarite chapels can be found in nearly every settlement in the Empire of Man, often well-appointed by donations or wealthy donors. They're immediately recognisable from the twin-tailed comets that decorate their walls, as well as their ornate statuary and embellishments, and are often caught up in fighting between forces who wish to loot, protect, or garrison their blessed walls. This multipart modular plastic kit builds a gorgeous Sigmarite chapel of the Empire, lined with statues and adorned with holy imagery. The kit is loaded with optional components and accessories to tailor the temple of your tastes, or set your chapel apart from others in your collection. No matter how you build this holy sanctuary, it will fit perfectly onto the battlefield alongside the rest of your terrain. This kit contains 39 plastic components. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The World of Legend is host to a wealth of differing cultures and architectural styles, but some things are ubiquitous. The land is traced with stone walls, wooden fences, and cobbled-together barriers in various states of repair, which serve to break up the battlefields or provide hasty defensible positions. This multipart modular plastic kit builds a network of walls and fences that add structure to your battlefield, defining areas or funnelling the action into bottlenecks. They can be linked up to form intact, fenced-off areas, or used as scatter terrain, making it easy to move them between battles to change things up. This terrain kit includes: - 4x Signposts - 8x Walls - 10x Fences This kit contains 22 plastic components. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Watchtowers are erected along roads and rivers, on the borders between provinces, and on the outskirts of towns and forests. They exist for many reasons – some may be simple towers to observe, built as defensible structures garrisoned by troops, or even as strongholds for wizards to seclude themselves. This multipart modular plastic kit builds an imposing tower with ramparts, as well as a smaller ancillary structure that can be added to the tower, or built alongside the main building. You'll find loads of extra components to customise your tower, from an optional chimney and stairs to plenty of decorative elements, giving you plenty of options to mix up your architectural efforts. This kit can loom over the battlefield on its own, or be combined with other kits in the Warhammer: The Old World terrain range to construct more complex buildings. This kit contains 54 plastic components. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Dwarf Miners often join their brethren when they march to war. As a point of pride, they wield the same heavy, two-handed mining picks and mattocks they use to carve out tunnels, rather than the axes and hammers typically favoured by other Dwarfs. They are accompanied into battle by sturdy wooden carts drawn by rugged draft ponies to ensure they are properly equipped to face the trials that await them. This multipart plastic kit builds 20 Dwarf Miners and four Miner's Carts, tunnelling fighters from the Dwarfen Mountain Holds. Each of these doughty excavators is clad in heavy chainmail and carries a mining pick to crack open enemy armour. This kit also provides all the command upgrades you'll need, whether you choose to field your Dwarf Miners in small groups or as one large host – you can build musicians, champions who can optionally be armed with a steam drill, and standard bearers with a choice of icon or banner. The rugged Miner’s Carts are drawn by sturdy ponies, which can be mounted with optional drills of their own. This kit contains 248 plastic components, 20x Citadel 25mm Square Bases, and 4x Citadel 50mm x 75mm Rectangular Bases. Also included is 1x Dwarfen Mountain Holds transfer sheet, containing 342 high-quality waterslide transfers for you to decorate your army. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. Having proven their effectiveness across many battlefields of the Old World, even smaller dwarf strongholds have an airborne fleet. When more firepower is required, Gyrobombers, armed with multiple rows of devastating bombs and potent nose-mounted guns, stream over the Dwarf battle lines, seeking to obliterate their foes. This multipart plastic kit builds two Dwarf Gyrocopters, airborne battle-contraptions from the Dwarfen Mountain Holds. This awesome kit comes with a choice of four different pilot heads and four different Dwarf icons for personalising your flying machines. Each Gyrocopter can instead be built as a bomb-laden Gyrobomber, and both aircraft can be armed with a brimstone gun, clattergun, or steam gun jutting from their prows. This kit contains 134 plastic components, 2x Citadel 50mm Square Bases, and 2x Flying Stems. Also included is 1x Dwarfen Mountain Holds transfer sheet, containing 342 high-quality waterslide transfers for you to decorate your army. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Dwarf Cannons are one of their most potent war machines, able to shatter the most heavily armoured foe, pour shots into massed enemy formations, level cities or fortifications and topple the largest of monsters. Taking this even further, the Dwarf Engineers Guild invented the Organ Gun – with all its barrels firing to maximum effect, these machines can blow away entire enemy formations at a time. This multipart plastic kit builds two war machines from the Dwarfen Mountain Holds – each can be built as either a Dwarf Cannon or an Organ Gun. This awesome kit also builds six crew – three for each war-machine – and features plenty of options and accessories to personalise your miniatures, including different arms for the crew and telescopes to assist their aim. This kit contains 114 plastic components, 2x Citadel 50mm Square Bases, and 6x Citadel 25mm Square Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Dwarfs who have suffered what they perceive to be a serious loss of honour might take the solemn and binding vows of the Slayer Cult, forsaking their home and kin in self-imposed exile. Taking only their axe, they venture into the wilderness to seek a great doom in battle at the hands of a worthy enemy. Those that survive the longest, eluding their doom and besting every foe fate places before them, become legendary figures amongst their kin. This multipart plastic kit builds a Dwarf Slayer of Legend, for use with Dwarfen Mountain Holds armies in games of Warhammer: The Old World. Leaping into battle, this Slayer is an ideal, characterful option for your vengeance-seeking force. This kit contains 10 plastic components and 1x Citadel 25mm Square Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Dwarf Kings are warriors with vast experience in battle who have been tutored in the art of war by the elders of their clans. When battle is joined, they seek out the enemy’s most powerful combatants, matching bestial fury or dark magic with courage, honour and honest steel. By standing atop a dressed stone inscribed with powerful runes and ancestral oaths of vengeance, a Lord increases the resolve of their followers and ensures that no foe can escape their wrath. This multipart plastic kit builds a Dwarf Lord, which can represent either a King or Thane in your games, standing atop an Oathstone – as stalwart a leader as any Dwarfen Mountain Holds army can hope for. This mighty ruler is armed with a one-handed iron hammer and a foe-defying shield, and the elaborate armour and personal icon also make this miniature an absolute feast for painters looking to show off their skills. This kit contains 11 plastic components and 1x Citadel 25mm Square Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from the enemy before hacking them apart. This boxed set contains 11 multi-part plastic Ork Boyz, and includes options for sluggas, choppas, shootas, heavy weapons and stikk bombz. Models supplied with 32 mm round bases.
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A Death Korps Novel The Death Korps of Krieg are deployed to a soul-crushing siege in the Octarius War Zone. They’re the right regiment for the job – though victory may come at a price that some might baulk to pay. READ IT BECAUSE Steve Lyons lifts the mask on the enigmatic Death Korps of Krieg, to show us the true horror that lies at the heart of this storied regiment. If you’re looking for a meat-grinder war, you’ve found it. THE STORY Krieg is a dead world. Fifteen hundred years ago, it declared its independence from the Imperium of Man, and paid the price. One loyal soul defied its treacherous rulers, and laid the world to waste. From these ashes emerged a unique fighting force, forged and tempered in nuclear fire… Today, the Death Korps of Krieg lay siege to a captured hive ctiy on the outskirts of the system-spanning Octarius War, in a desperate attempt to secure the cordon that stops untold masses of Orks and Tyranids from spilling out into the Imperium at large. The Korpsmen are relentless, ruthless, implacable, and unstoppable, even in the face of a war that seems unwinnable. How far will they go to achieve victory, and is history doomed to repeat itself? Written by Steve Lyons
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An Alpha Legion Novel The leader of an Alpha Legion warband continues the Long War against the Imperium of Mankind, while harbouring the ambition to become the Harrowmaster and unite his Legion. READ IT BECAUSE See the Alpha Legion in the wake of the Great Rift, as they face the power of the Primaris Space Marines of the Indomitus Crusade. THE STORY The Alpha Legion are devious beyond measure, but deceit is a double-edged sword. As the Indomitus Crusade pushes into the far reaches of the
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If there is one constant to existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle. The Plague God bears a thousand identities – yet to many of his worshippers, he is simply ‘Grandfather’. Beneath the buzz of a million flies, his ever-loyal Maggotkin armies march in order to spread misery and malady, snuffing out hope with rusted blades and foul sorceries. If you want to help bring Grandfather Nurgle's gifts to the Mortal Realms, then this box is an ideal place to start a new army or swell your existing Maggotkin of Nurgle horde, and will save you money over buying the kits individually. It includes a balanced selection of units, meaning you can bring a blighted legion to the tabletop with just these miniatures. This set includes the following multipart plastic models: – 1x Spoilpox Scrivener – 10x Plaguebearers of Nurgle – 5x Putrid Blightkings – 2x Pusgoyle Blightlords (which can alternatively be built as 1x Lord of Afflictions and 1x Pusgoyle Blightlord) All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of the Great Necromancer, united under the cruellest and most tortured rulers ever to die. At the command of a wretched Knight of Shrouds, swirling hordes of vicious Chainrasps drag down enemies for the cold scythes of maddened Grimghast Reapers, while Spirit Hosts of damned souls turn blood to ice with a touch. If you want to bring terror to the living across the Mortal Realms, then this box is an ideal place to start a new army or expand your existing Nighthaunt force, and will save you money over buying the kits individually. It includes a balanced selection of units, meaning you can bring a spectral Nighthaunt army to the tabletop with just these miniatures. This set includes the following multipart plastic models: – 1x Knight of Shrouds – 10x Grimghast Reapers – 20x Chainrasps – 3x Spirit Hosts All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.