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Intercessors equipped with powerful jump packs soar over the battlefield, slamming into the foe like a hammer from the skies. They swiftly cut down all opposition with point-blank pistol fire and furious slashes from their chainswords, before launching off to engage the next target. This multipart plastic kit builds five Jump Pack Intercessors, a rapid assault force of airborne Space Marines. These warriors wear bulky but powerful jump packs, and are armed with heavy bolt pistols and roaring chainswords – one Intercessor can trade their heavy bolt pistol for a searing plasma pistol. You can also build a Sergeant with an armoury of extra weapon options – a hand flamer or plasma pistol, and a power sword or power fist. The kit includes plenty of cosmetic options, including bare or helmeted heads for every Intercessor, unique heads and tilting plates for the Sergeant, and a variety of grenades, holsters, pouches, and relics to accessorise each squad. This kit contains 108 plastic components, 5x Citadel 32mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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A linebreaker without peer, the Land Raider Crusader can smash through enemy formations, disgorging Space Marine assault troops into the heart of the enemy position. Like all mighty Space Marine tanks, the Land Raider Crusader features incredibly solid armouring on all sides - it comes with metal panels, hatches, rivets and searchlights. It displays an explosive array of weaponry including a twin-linked assault cannon, frag launchers and hurricane bolter sponsons, and the kit also contains a multi-melta and two flamestorm cannons, for you to personalise your vehicle. This box set contains 124 components with which to make either a Land Raider Crusader or a Land Raider Redeemer. This set is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
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Out of stock!Space Marine Lieutenants are experienced tacticians, keen strategists, and highly skilled warriors. Experts in all the lethal weaponry of the Space Marines, they bellow orders and coordinate their brothers’ attacks even as they strike at the foe with their own arsenal of powerful weapons. This multipart plastic kit builds one Space Marine Lieutenant, a trusted officer of his Chapter's ranks. He comes with multiple weapon options – his left hand grips a heavy bolt pistol, a plasma pistol, or a master-crafted bolt weapon for shooting at a distance, while his right arm can wield a power sword, a power fist, or gesture toward a tactical goal. You'll also find a variety of cosmetic options to personalise your Lieutenants so they really stand out on the tabletop, including a bare head or helmet, different bolt weapon configurations, a sheathe for his sword, and a choice of loincloth designs. This kit contains 25 plastic components, and 1x Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Outrider Squads rove in advance of the main Space Marine lines, guarding flanks of larger formations or hunting down enemy infiltrators. When battle is joined, they conduct lightning-fast hit-and-run attacks on defended positions, and run down those who would try to escape the vengeance of their Chapter. Look no further than the aptly named Outriders to roar ahead of your main army and take the fight to the enemy vanguard from the outset, or to sweep around your opponent’s flanks and encircle their forces. This set is supplied in 40 plastic components and also contains 3x Citadel 90mm Hex Holed Oval Bases. The miniatures are push-fit, so require no glue to assemble. A Primaris Space Marines Transfer Sheet is also included.
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Predator Annihilators excel at leading armoured spearheads, moving at high speed and firing all the while. Their crews take pride in their particularly ferocious machine spirits, and gladly thunder into the fiercest fighting to blow apart enemy armoured columns and dense bunker complexes. Based upon the Rhino chassis, the Predator sacrifices transport capacity for improved frontal armour and a heavy turret-mounted armament. With this kit you can build a Predator Annihilator armed with turret-mounted twin-linked lascannon. You have the option of adding two sponson-mounted heavy bolters or two sponson-mounted lascannons. Also included are an optional storm bolter and hunter-killer missile. Alternatively, this model may be built as a Predator Destructor using the included autocannon. This 94-piece plastic kit makes one Predator Annihilator or Predator Destructor with a choice of sponson weapons. It comes supplied with an Ultramarines vehicle transfer sheet. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground, making them versatile troops; while they are often employed in specific circumstances or on certain terrain, Aggressor Squads are used as reserves to plug breaches in gun lines or to spearhead an advance. The range of their weaponry is not too long, but when they get close enough to open fire, the result is a sweeping fusillade of large-calibre bolter shells that can shatter enemy charges. This multi-part plastic kit contains the components necessary to assemble a 3-man Primaris Aggressor Squad. Extremely heavily armoured, their silhouette is wider and chunkier than most Primaris Space Marines, due in no small part to the choice of auto boltstorm gauntlets or flamestorm gauntlets. There are three sets of each, with every weapon featuring pipes or belts that are fed from the enormous backpack. One set of flamestorm gauntlets features retracted barrels, as in close combat fists speak louder than flames… Should you choose the boltstorm gauntlets, the Aggressors can also take a fragstorm grenade launcher. You have the option of assembling 3 Aggressors or 2 Aggressors and a Sergeant; a host of options are available either way. There are 6 heads for the standard Aggressors, with respirators on the mask of those using flamestorm gauntlets, and 2 more specific heads for the Sergeant. The flamestorm-wielding Aggressors have their own shoulder pads, featuring larger blast shielding to protect them from the immense operating temperatures of their weapons. Also included are reliquaries and purity seals, with special examples for Sergeants featuring extra skulls. The Primaris Aggressors come as 107 components, and are supplied with 3 Citadel 40mm Round bases.
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Amongst the most honoured Space Marines of a Chapter are its Apothecaries. It is their role to to mind the physical well-being of their battle-brothers – this is seen most obviously on the battlefield, where an Apothecary serves as an emergency medic. Their most important duty, though, concerns the dead; an Apothecary can harvest the progenoid organs from a fallen Space Marine, ensuring the creation of further warriors and the continuation of the Chapter. This multi-part plastic kit contains the components necessary to assemble a Primaris Apothecary. Strikingly detailed, clad as he is in Mk X power armour, this miniature features far more accoutrements and gadgets than the standard Primaris Space Marine – as befits his battlefield role. Strung around the chest plate are several canopic jars, bearing purity seals: these are filled with progenoid organs that have passed his scrutiny, and will be used in the creation of further Primaris Space Marines. In his right hand he clutches a freshly-hewn organ upon which his gaze is fixed; another canopic jar hangs from his arm, ready. His left arm holds a narthecium, the grisly instrument of his craft, though this can be replaced with an optional absolver pistol (often the last thing a fallen brother will see…) Adding to the detail and options of this kit are a selection of lamps and surgical inspection lenses, with a chainsaw, injector servo arm, drill and stapler amongst the possible modelling options. As a macabre narrative extra, a slain Space Marine is included with a huge incision made by the Apothecary’s narthecium, to be added to the base. The Primaris Apothecary comes as 28 components, and is supplied with a Citadel 40mm Round base. The kit also includes a Ultramarines-Character Transfer Sheet, which features Captain, Chaplain, Librarian and Lieutenant iconography.
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The spiritual leaders of their Chapters, Chaplains are awe-inspiring warrior priests who administer rites, preserve rituals and perform ancient ceremonies of initiation, vindications and redemption that are as important to a Space Marine Chapter as its roll of honour or skill at arms. Every Chapter has its own Chaplain, acting as leader in both devotions and combat and second only to the company Captain in rank. This multi-part plastic kit contains the parts necessary to assemble a Primaris Chaplain. Wearing iconic jet-black Mk X power armour featuring unique greaves, he fights fiercely using his absolver bolt pistol and crozius arcanum. His hooded cassock lends him an air of sinister intensity, with plenty of spikes, chains, skulls and purity seals dotted all about. His helmet features a skull design and the chestplate of his armour is modified to portray an exposed ribcage – a reminder of the mortality that his enemies face. His backpack has an attached iron halo, whose 12 points aptly represent the High Lords of Terra. The Primaris Chaplain comes as 12 components, and is supplied with a Citadel 40mm Round base. The kit also includes a Space Marines Character Transfer Sheet, which features Captain, Chaplain, Librarian and Lieutenant iconography.
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Dedicated marksmen, Eliminators haunt the shadows of the battlefield, seeking out targets of opportunity and bringing them down with pinpoint volleys of fire. Then, these silent assassins slip away looking for their next prey. Each model in this squad can be armed either with a las fusil, which is perfect for taking out the toughest targets, or a bolt sniper rifle, which provides a choice of ammunition to suit any situation. The Sergeant can also be armed with an instigator bolt carbine. All three models can be assembled with or without helmets and the kit comes with a number of optional parts allowing you to individualise the unit. The plastic kit is made up of 60 components and makes three Eliminators. Each model is supplied with a Citadel 40mm Round base. The set also includes a Primaris Space Marines Infantry transfer sheet.
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Before the molten ire of an Eradicator Squad, heavy armour and defended positions stand little chance. Eradicators wear the heavier Gravis pattern of Mk X power armour, allowing them to stride unharmed through waves of incoming fire before bringing their own destructive weaponry to bear at close range. Completely eradicate anything that stands against you with these destructive warriors. Each member of the squad can be armed with a melta rifle or a heavy melta rifle and one can be alternately armed with a multi-melta. There is also the option to make one of the squad into a sergeant. There are 20 heads in the kit, along with a range of other various accessories. This 122-part plastic kit makes three Eradicators and is supplied with three 40mm Citadel round bases. It is also supplied with an Ultramarines Infantry transfer sheet.
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Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters’ sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes. Even armoured fighting vehicles are swiftly reduced to heaps of metallic slag. Deployed at the correct point and time, a single Hellblaster Squad can blunt the thundering assault of an armoured spearhead, or lay low even the most titanic alien fiend. This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Hellblasters. Clad in Mk X Tacticus power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma. The models can be assembled as either a 10-man squad, a squad of 9 Hellblasters with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The whole squad can be armed with a host of plasma weaponry – there are 10 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 4 incinerators which are being carried rather than aimed; you have the option to arm 4 Hellblasters with plasma pistols in the other hand. A problem (some call it a bonus…) of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included. The Primaris Hellblasters come as 250 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
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The Impulsor is a lightly armoured, fast-moving assault transport favoured by Vanguard Space Marine forces. Benefiting from the same advanced gravitic-impulsion technology employed by the heavier Repulsor-class chassis, the Impulsor boasts vectored thrusters that offer the it far greater manoeuvrability. Its open-backed design allows it to transport a squad of Space Marines swiftly into battle, entirely bypassing such obstacles and delivering its deadly cargo into the heart of the battle. The Impulsor is equipped with a pair of storm bolters as standard, but these can be swapped out for two fragstorm grenade launchers. The vehicle can also be upgraded with additional weapons in the form of an ironhail heavy stubber and a choice of bellicatus missile array or ironhail skytalon array. Alternatively, the Impulsor can be outfitted with an orbital comms array with which to summon a devastating barrage from space, or a shield dome to offer it additional protection with a powerful force field. The kit comprises 108 components and included all of the Impulsor's weapons and wargear options. The model comes supplied with a Citadel 100mm round base and clear hover stand upon which to mount it, as well as an Ultramarines Vehicle Transfer Sheet.
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The swiftest of the Primaris battle-brothers, Inceptors fill the role of spearhead troops. They hit the enemy in one sudden and overwhelming blow, leaving them reeling as follow-up waves of Space Marines drive home the attack. Equipped with jump packs and reinforced armour, Inceptors can be dropped from the very edge of a planet’s atmospheric envelope, weaving and twisting through the skies before slamming down into the enemy’s midst. This multi-part plastic kit contains the components necessary to assemble a set of 3 Primaris Inceptors. Clad in Mk X power armour featuring a bulky jump pack – thrust-vectoring rocket engines mounted on the Space Marine’s back, enabling fast, bounding leaps to close on the foe at dizzying speed – they present a unique, easily recognisable silhouette. The jump pack itself and the blast shield cowl that protects the Inceptors’ heads from the immense heat of the pack’s rockets dominate the miniature, with posable fins, shock-absorbing devices attached to the boots and extra cabling and vents unique to this kit. The Inceptors can be armed with either 2 plasma exterminators each or 2 assault bolters each – the plasma exterminators are heavily shielded to provide protection against heat discharge and the assault bolters feature distinctive box magazines. 5 helmets are included, designed to be used with the blast shield cowl – no bare heads here, obviously! 3 blast shield helms are included and 4 purity seals – this includes 1 double seal used to distinguish the Sergeant. The Primaris Inceptors come as 117 components, and are supplied with 3 Citadel 40mm Round bases, 3 45mm flying stems and an Ultramarines Infantry Transfer Sheet.
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Clad in Mk X Phobos-pattern armour, the light and fast-moving Primaris Infiltrators are responsible for disrupting enemy communications and sabotaging targets of opportunity. The first the enemy sees is a cascade of choking smog as the Infiltrators hurl a barrage of smoke grenades, masking their advance. As the foe peers into the swirling cloud, the Space Marines bring their targets down with disciplined bursts of fire, the augur-scopes of their marksman bolt carbines lighting each victim up for the kill. Each Infiltrator is armed with a marksman bolt carbine and wears Mark X Phobos armour festooned with pouches for their infiltration gear. Additional parts are included to build up to two Sergeants and up to two models with comms arrays. This kit contains two identical frames, each containing five models which can be built as Infiltrators or Incursors. The set comprises a total of 266 components, 10 Citadel 32mm round bases and a Space Marines Infantry Transfer Sheet.
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A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads. Capable of levelling overlapping salvoes of firepower, these squads often form the flexible fighting core of newly-founded Primaris Chapters – though of course many established Chapters have eagerly leveraged their abilities, fielding them alongside Tactical Squads. This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Intercessors. Wearing Mk X Tacticus armour in order to take advantage of its protection and mobility, they prove to be reliable and adaptable warriors, each armed with bolt rifles. Their bolt rifles can be 1 of 3 variants – the standard bolt rifle with sickle magazine, auto bolt rifle with overcharger and box magazine, or stalker bolt rifle with longer-range sight and straight magazine. There are 16 right-hand shoulder pads decorated with the iconography of the Intercessors – enough to cover each of the variant arms, including 2 with an open radio panel, 2 gesturing for their squad to halt, 2 holding combat knives and 2 firing bolt pistols. There are a total of 24 different heads available in this kit, covering helmeted and bare options. The models can be assembled as either a 10-man squad, a squad of 9 Intercessors with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The Sergeants feature unique heads, with a helmet mag-locked to their belt, and unique tilting plates to help them stand out. Reflecting their battlefield versatility, the Intercessors come with lots of extra details to be added to their armour – 12 pistol holsters (2 empty, for the Intercessors actually wielding them), 10 ammunition and grenade pouches, 6 combat knife scabbards (4 empty), 4 single grenade pouches and 4 bolt pistol ammunition pouches. The Primaris Intercessors come as 266 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
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Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of traditional design, these goliaths of battle are powered by hyper-dense reactors and sophisticated fibre bundles. They can accelerate from a thudding stomp to a loping, thunderous gait that shakes the ground, barrelling through hails of fire in glorious defiance. Such is the miraculous design of the Redemptor’s neural links that its inhabitant, despite being entombed in the sarcophagus within the Dreadnought’s chest, can exercise control with surprising dexterity and speed. This multi-part plastic kit contains the components necessary to assemble a Primaris Redemptor Dreadnought. Standing twice the height of the already-tall Primaris Space Marines – and taller and broader than the standard Dreadnought – this is an exceptionally aggressive-looking model that befits its status as a powerhouse on the gaming table. It comes with a choice of gatling cannon or plasma incinerator on the right arm, with a Redemptor fist and heavy flamer support weapon or gatling cannon on the left, 2 chest-mounted fragstorm grenade launchers or storm bolters and a carapace-mounted Icarus rocket pod for aerial denial. The heavy armour on the chest – replete with flat surfaces and sharp lines, perfect for adding transfers and detail – of the Redemptor Dreadnought can be modelled to pivot open, showing the sarcophagus interred within. The adventurous hobbyist can remove the pegs from the waist, arms and legs of the model too, allowing for a greater range of posing options. The Primaris Redemptor Dreadnought comes as 109 components, and is supplied with a Citadel 90mm Round base and a transfer sheet.
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All Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. They do this with a sudden fury and shocking violence, for the Reivers fulfil the role of terror troops that sow fear and confusion amongst their foes. This multi-part plastic kit contains the components necessary to assemble a 10-man Primaris Reiver Squad. Clad in sleek yet brutally functional Mk X power armour, they feature a great deal of practical details – they each carry a great deal of extra ammunition and equipment pouches, as well as grenade harnesses and blade sheaths. The models can be assembled as either a 10-man squad, a squad of 9 Reivers with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. Each has an impressive selection of weapon options; 10 heavy bolt pistols, 12 bolt carbines and 14 combat knives are included, with the loadout options being carbine, pistol and carbine or pistol and combat knife. 2 of the sets of arms for combat knives feature a communications array on the vambrace, designed for the Sergeants. The bolt carbines each feature foregrips and curved mags for that tactical look, and 2 of them are modelled in the middle of reloading. Each model can also take a grapnel launcher – 10 are included in holsters, with a further 4 to be held in the right hand. Each model can also feature grav-chutes – 20 fins are included, 10 for each side of the Reivers’ backpacks. They have plenty of helmet options, too – 10 helmets featuring their unique skull design, 10 with the top removed and the lower half remaining and 4 Sergeant-specific bare heads. Each chest plate is decorated with a skull and crossed dagger motif. The Primaris Reivers come as 228 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
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The Repulsor armoured transport is a deadly combination of manoeuvrability and raw brute force. Due to the turbine array at its rear, it has tremendous motive power, held aloft by powerful anti-gravitic generators. The Repulsor is so heavily armed and armoured that is doesn’t skim over the landscape but instead crushes the ground below it. The tank grinds forward with a deep bass thrum, reducing rock to gravel and fallen bodies to smears of gore and powdered bone. This multi-part plastic kit contains the components necessary to assemble a Space Marines Primaris Repulsor, an armoured transport not only capable of ferrying 10 Primaris Space Marines into battle, but also defending itself with the vast array of weaponry at its disposal. The Repulsor has a choice of: - a turret-mounted heavy onslaught gatling cannon, which can be replaced with a las-talon; - a front-mounted twin heavy bolter, which can be replaced with a twin lascannon; - a pintle-mounted ironhail heavy stubber, which can be replaced with an onslaught gatling cannon; - a rear-mounted Icarus ironhail heavy stubber, which can be replaced with an an Icarus rocket pod, storm bolter or - fragstorm grenade launcher; - 2 storm bolters, which can be replaced 2 fragstorm grenade launchers; - Auto Launchers, which can be replaced 2 fragstorm grenade launchers. The repulsor is also equipped with a pair of krakstorm grenade launchers and may take an additional ironhail heavy stubber. The body of the Repulsor itself features numerous modelling options – there are 6 stowage assemblies, which are entirely modular, configurable in countless different ways with cases of grenades and rocket pods modelled open or closed. The top hatch can be modelled closed or open; should you choose the open option, you can place a Tech-marine in the hatch either pointing toward the foe or operating the pintle-mounted weapon. There are also the usual details you would expect from an Imperial craft – lights, radar arrays, huge exhaust vents and an aquila displayed proudly at the fore. The Primaris Repulsor comes as 168 components, and includes a transfer sheet and a Citadel 100mm Round base – this features a clear hover stand, which can be set at an angle, adding a certain degree of camber to your model.
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Though some Chapters use Repulsor Executioners as armoured escorts for their dedicated troop-carrying tanks, many favour them as transports for Hellblasters and other specialist Primaris squads. In this capacity, the tanks thrum across the battlefield with guns blazing. Whether armed with macro plasma incinerators or heavy laser destroyers, the Executioners unleash fusillade after punishing fusillade, their primary armaments combining with a wealth of secondary weapons to blast the enemy into ruin. The Repulsor Executioner is the most heavily armed battle tank available to the Adeptus Astartes, with a choice of murderously powerful, primary turret-mounted weapon – a macro plasma incinerator or heavy laser destructor – supported by a coaxial heavy onslaught gatling cannon. Add to that two krakstorm grenade launchers, two storm bolters, a twin Icarus ironhail heavy stubber, an ironhail heavy stubber as well as a hull-mounted twin heavy bolter and your Repulsor Executioner certainly won’t be lacking for firepower! You can supplement this offensive capability with a set of defensive auto launchers and even an Icarus rocket pod for further aerial protection. This multipart plastic kit is comprised of 150-components. It can be assembled with or without a gunner, who can be built scanning with an auspex or with his hands on the trigger of the pintle-mounted ironhail heavy stubber. There are also eight separate pieces of optional stowage and two antennae that can be used to decorate the vehicle as desired. The kit is supplied with a Citadel 100mm Round Base and clear hover stand, which can be set at an angle, adding a certain degree of camber to your model. Warhammer 40,000 rules for this vehicle can all be found in its assembly guide (included in the set).
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Primaris Techmarines stride selflessly through oncoming fire to soothe the machine spirits of wounded war engines, deftly peeling back damaged armour plates to repair burnt-out cabling and bending warped panels back into shape with their servo-arms and mechadendrites. Techmarines specialise in repairing tanks and war machines, so if you favour armoured warfare, never leave home without a Techmarine or two in order to keep them in tip-top shape! This kit builds one Primaris Techmarine. He is equipped with a grav-pistol, Omnissian power axe, servo-arm, mechadendrite, and a shoulder-mounted forge bolter. It is supplied in 24 plastic components and comes with a Citadel 40mm Round Base.
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Razorbacks are common variations of the Rhino chassis that can be armed with a variety of powerful turret-mounted heavy weapon systems that offer the squads they carry effective fire support before and after they disembark. As well as a choice of weapons for the Razorback's main turret – either a twin heavy bolter or twin lascannon – this kit comes with a wealth of optional extras including a spiked ram, ammo crate, fuel canisters, a cable, smoke launchers, comms relay, hunter-killer missile, and tow hooks. It also features a fully detailed interior, with a communications array and boltgun on arming rack, and an optional Space Marine driver/gunner. This 76-piece plastic kit makes one Razorback or one Rhino. It comes supplied with an Ultramarines Vehicle Transfer sheet.
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Sternguard Veterans possess an unshakeable calm and are renowned amongst their brothers for their exemplary marksmanship in the fiercest battles. Proficient in all of the Chapter’s ranged weaponry, they can always be found where their pinpoint volleys will best shatter the foe. This multipart plastic kit builds five Sternguard Veterans, experienced Space Marine marksmen. Every Veteran can be armed with a Sternguard bolt rifle or a combi-weapon, and one can alternatively carry either a heavy bolter or flame-spewing pyrecannon. You can also build a Sergeant with a backpack-mounted banner or sigil, who can be armed with a power weapon, chainsword, or power fist alongside his bolt rifle. This incredibly versatile kit includes loads of cosmetic options to personalise your Veterans – including different shoulder pads, decorated greaves, bolt rifle configurations, combi-weapon types, a variety of helmeted or bare heads, and accessories such as ammo pouches and purity seals. This kit contains 171 plastic components, 5x Citadel 32mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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An awesome sight, descending at incredible velocities from orbiting warships to engage and annihilate enemy craft, Stormhawk Interceptors are a stunning hymn to aerial superiority that the Space Marines sing with gusto. The frontal armour and huge firepower makes them excellent dogfighters, hurtling through the clouds to execute target after target in a blazing display of incendiary defiance. Often seen in Vehemence Attack Patterns, Stormhawk squadrons and their golden haloes of flares discharged to gently dissuade incoming fire are a signal that whatever planet the skies are over, they belong to the Emperor. This multi-part plastic kit contains all the components necessary to assemble one Stormhawk Interceptor, ruler of the skies and destroyer of the Imperium’s flying enemies. Armed with a twin-linked assault cannon, a las-talon (which can be replaced with an icarus stormcannon,) twin-linked heavy bolters (which can be replaced with either a skyhammer missile launcher or typhoon missile launcher) and an infernum halo-launcher. Supplied with a transfer sheet, one Citadel 120mmx92mm Oval base and a flying stem. This kit can also be used to assemble the Stormtalon Gunship.
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Out of stock!The Stormraven Gunship is an armoured versatile craft that combines the role of dropship, armoured transport and strike craft. This multi-part plastic kit contains 116 components including every option available for the Stormraven from heavy bolters, assault cannons and plasma cannons through to Bloodstrike missiles and a modified magna-grapple. The kit also comes will full interior detail, which can be painted prior to assembly, and a clear plastic cockpit window through which you can see the pilot and the turret gunner. This kit contains one Stormraven Gunship, a Flying Stem and a Large Oval Base.
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Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates. This box contains everything you need to make a highly personalised 10 man Tactical Squad, including Sergeant and Special Weapon. There are so many options and extra details provided that we recommend that you take some time to look through the photos above to fully appreciate them all. Space Marines In order to build the Tactical Squad you get 11 torso fronts (of which 10 are unique designs); 10 different leg poses; 16 different heads (13 with helmets, 3 bare-headed); 22 shoulder pads; 10 backpacks (of which 9 are individual designs); and 10 sets of left and right arms. Weapons There are 10 unique boltguns, a gravgun, a meltagun, a plasma gun, a flamer, a missile launcher (including backpack and spare missiles). The squad Sergeant can be armed with a combination of power fist, power sword or chainsword, and plasma pistol, grav pistol or bolt pistol. You can also make any 1 of the following combi-bolters – combi-grav, combi-melta, combi-plasma, or combi-flamer. The squad can also be armed with a melta bomb, a selection of combat knives, and enough Frag and Krak grenades to arm each Space Marine. Extra equipment As if that wasn’t enough, you also get: a back banner for the squad sergeant (with the choice of 3 different banner tops); a holstered bolt pistol; targeting scopes for the boltguns; parchments and purity seals; ammo pouches; an auspex; and 3 spare hands (1 pointing, 1 holding a grenade, and 1 holding a boltgun cartridge). This plastic kit contains 179 components with which to make a 10 man Tactical Squad (and so much more!). Also included are 2 Ultramarines Infantry Transfer Sheet with which to add Chapter iconography and squad markings. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.