• From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of the Great Necromancer, united under the cruellest and most tortured rulers ever to die. At the command of a wretched Knight of Shrouds, swirling hordes of vicious Chainrasps drag down enemies for the cold scythes of maddened Grimghast Reapers, while Spirit Hosts of damned souls turn blood to ice with a touch. If you want to bring terror to the living across the Mortal Realms, then this box is an ideal place to start a new army or expand your existing Nighthaunt force, and will save you money over buying the kits individually. It includes a balanced selection of units, meaning you can bring a spectral Nighthaunt army to the tabletop with just these miniatures. This set includes the following multipart plastic models: – 1x Knight of Shrouds – 10x Grimghast Reapers – 20x Chainrasps – 3x Spirit Hosts All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Myrmourn banshees have a diabolical hunger, for they feast solely upon magic. No enemy spell is safe from the ravenous spirits, and they haunt the Mortal Realms in search of arcane energies to consume. Myrmourn Banshees are drawn to magic as carrion are drawn to the dead, and such is their bitterness toward life that any mortal creature in their way is likely to receive a swift jab from their cursed chill daggers. Sinister and shrieking, the Myrmourn banshees are a set of 4 Nighthaunt miniatures with a sense of despair about them – little more than empty bodices surrounded by ethereal vapour, shrouds covering skulls trapped in a screaming rictus, they drift and swoop weightlessly clutching their chill daggers. Each is hollow – this can be clearly seen, with the inside of each miniature visible. This kit comes as 16 components to build four Mymourn Banshees, and is supplied with 4 32mm sculpted round bases – these depict a sepulchral scene, with bones, broken statues and roses littering the graveyard the Banshees drift above. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints.
  • The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and ferocious scaled beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand. If you want to cleanse the taint of Chaos from the Mortal Realms, then this box is an ideal place to start a new army or expand your existing Seraphon force, and will save you money over buying the kits individually. It includes a balanced selection of units, meaning you can bring a reptilian Seraphon army to the tabletop with just these miniatures. This set includes the following multipart plastic models: – 1x Saurus Oldblood on Carnosaur (which can alteratively be built as a Saurus Scar-Veteran on Carnosaur, or a Skink Oracle on Troglodon with a Saurus Oldblood on foot) – 3x Kroxigor (which can alternatively be built as Kroxigor Warspawned) – 10x Saurus Warriors All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Lumineth Realm-lords are masters of the mystical arts by nature and the art of war by training and focus. They seek to bring balance to the cosmos. Vanari troops are the mainstay of the armies of Hysh – well-equipped, exceptionally experienced, and deadly, whether armed with a greatblade, pike, or aelven bow. Led by Scinari mages – such as the Cathallar, who wields arcane emotion as a weapon—they are a force to be feared by the wicked. If you want to bring harmony to the Mortal Realms, then this box is an ideal place to start a new army or expand your existing Lumineth Realm-lords force, and will save you money over buying the kits individually. It includes a balanced selection of units, meaning you can bring an arcane Lumineth Realm-lords army to the tabletop with just these miniatures. This set includes the following multipart plastic models: – 1x Scinari Cathallar – 5x Vanari Bladelords – 10x Vanari Auralan Wardens – 10x Vanari Auralan Sentinels All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Cado Ezechiar Novel In his first full-length novel, the vampiric anti-hero Cado Ezechiar finds himself caught in a web of war and deceit in the city of Aventhis. READ IT BECAUSE The cold-hearted Cado Ezechiar is obsessed with revenge and keeping to his strict moral code – can he stay true to himself and avenge those he has lost? THE STORY Cado Ezechiar is a wanderer who has outlived the memory of the age that made him. A Soulblight vampire who accepted the curse as his people and kingdom fell to Chaos, he now roams the Realm of Death and beyond seeking retribution and salvation for the ones he failed. Aided by the bound spirits of those he lost, Cado follows a path of revenge, hunting the servants of Chaos to slake his need for blood while seeking the Sorcerer of Change who destroyed his kingdom. When his hunt leads him to the free city of Aventhis, Cado becomes caught up in the machinations of greater powers – beings who see the city and its people as dust in the eyes of ambitious gods. Torn between his code of honour and his desire for vengeance, Cado must navigate a web of war and deceit, or lose everything. Written by John French
  • Casting vindictive glares at their enemies and blasting them apart with mystical fire, Blue Horrors are as resentful and bitter as their pink cousins are gleeful and capricious. Muttering glumly, Blue Horrors cast azure flames from their fingertips, stomping and protesting as they do so. Should a Blue Horror be slain, it groans and flashes into flame as a pair of Brimstone Horrors replaces it. This multi-part plastic kit contains the components necessary to assemble 10 pairs of Brimstone Horrors of Tzeentch. Tiny creatures of pure malice, they caper about on their bases just as you would expect those made of fire to do. Also included are the parts you need to make 10 Blue Horrors of Tzeentch. Eyes full of fury and large mouths full of teeth, some pose with their talons outstretched to hack at their foe, others wield magical flames that dance about their fingertips. Covered in decorations, jewellery and feathers, they also include flames for their bases. This kit comprises 40 components, and is supplied with 20 Citadel 25mm Round bases.
  • Box Contents

    ●    Dual Kit. Contains 12 Plastic Miniatures (Flame Berserkers/Magmaforged, with the option of making their respective command models) ●    3 Infantry Plastic Stands ●    12 Bases ●    2 Command Cards  

    Product Information

    ●    Assembly: Required. ●    Box size: 30x15x6cm; 300gr ●    Material: Plastic ●    Scale: 38mm
  • Box Contents

    ●    1 Plastic Monster Miniature ●    1 Monster Base and Stand ●    1 Alternative Rider Head ●    1 Command Card

    Product Information

    ●    Assembly: Required ●    Material: Plastic ●    Scale: 38mm, Height: 19.5cm
  • Box Contents

    ●   1 Resin Miniature ●   1 Infantry Base ●   1 Command Card

    Product Information

    ●   Assembly: Required. ●   Material: Resin ●   Scale: 38mm
  • Across the Old World, mighty kings and powerful warlords raise glorious armies and grim hordes without number. From the arid deserts of ancient Nehekhara, vast legions of skeletal soldiers heed the commands of their kings and incantations of wizards, rising up from beneath the baking sands to slaughter those that would claim the distant reaches of their forgotten empire. The Tomb Kings are the true monarchs of the Undead. They ruled a vast and mighty civilisation at a time when other human nations were still barbarians, and now, thousands of years after their deaths, they have been awakened. Rising from their sarcophagi, the mummified Tomb Kings possess the same thirst for conquest that drove them in life. They march forth to reclaim their rightful dominion over the kingdoms of the living, and woe betide any that stand in their way. Tomb Kings of Khemri Edition Warhammer: The Old World is an exciting tabletop game for two or more players. This core box contains the main rules of the game, enough miniatures for one player to create their own Tomb Kings army, plus gaming accessories such as dice and templates. Take command of the mighty legions of Khemri and lead them to victory against the armies of your opponents in the World of Legend. This boxed set contains 93 multipart plastic Citadel Minatures: – 1x Liche Priest on Necrolith Bone Dragon – 1x Tomb King – 40x Skeleton Warriors – 32x Skeleton Archers – 16x Skeleton Horsemen – 3x Skeleton Chariots It also contains the following rules, and gaming accessories: – 1x 352-page Warhammer: The Old World Rulebook – 1x 24-page Tomb Kings of Khemri Edition Construction Guide & Introductory Army List – 1x 4-page Warhammer: The Old World Reference Sheet – 20x six-sided D6 dice – 1x six-sided scatter dice – 2x 18 red plastic measuring sticks – 3x weapon templates in translucent orange plastic All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Warhammer 40,000 Adepta Sororitas Novel Morvenn Vahl is the Abbess Sanctorum and a High Lord of Terra, a warrior born and a faithful daughter of the Emperor. Yet she is only mortal, performing no miracles, untouched by divinity, and though she was chosen not by the Master of Mankind but by his living thralls, the faith is hers to command and to protect. READ IT BECAUSE It’s a story of doubt and faith. It’s a story of the light of the God-Emperor against the darkness of the Night Lords. Can Morvenn Vahl lead the faithful to triumph, or will Ophelia VII fall to the traitors? THE STORY When a monster from myth threatens the cardinal world of Ophelia VII, Morvenn Vahl defies the Senatorum Imperialis and heads to the planet's defence. There, she finds a world in terror – the warlord Kol Rakhul, known as the Death of Saints, has come for the faithful and, with his Heldrake and a host of Night Lords at his back, plans to enshroud the world in flame and blood. This is a reckoning. A holy world is being defiled, and in its defence, Morvenn Vahl must wield an army of Living Saints to stand a hope of survival, let alone victory. Written by Jude Reid.
  • Termite Assault Drills are deployed against the most stubborn and intractable positions. These subterranean transports use a potent rock drill to pass swiftly below a planetary surface, employing a melta array to annihilate even the most resilient obstacles. When the Termites emerge, they deploy the complement of Legiones Astartes warriors carried within their hulls, unleashing them behind the unsuspecting enemy lines. This multipart plastic kit builds eight epic scale Legiones Astartes Termite Assault Drills, sneaky transport vehicles for drilling under the battlefields of Legions Imperialis. The squat forms of these unusual, tube-like engines allow them to deliver elite fighters through solid rock, grinding along on the tracks that run down their sides. Each Termite has gun-hatches set around the front of its hull, two of which can be built either closed or open with the vehicle's bolter array extended. This kit contains 88 plastic components, and 1x Legions Imperialis Legiones Astartes Vehicle Transfer Sheet, containing 1118 waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Termite Assault Drills in your games of Legions Imperialis can be found in Legions Imperialis: The Devastation of Tallarn, available separately.
  • The Sabre is a light, fast-moving tank that mounts devastating weaponry for its size, developed by the Legiones Astartes to deploy heavy firepower at speed. The bulk of its chassis is occupied by a primary weapon, such as an Anvilus autocannon for destroying stubborn heavy infantry, or a potent neutron blaster for combating enemy armour or automata. The Sabre also carries compact missiles, using its mobility to outflank enemy armoured vehicles and bring these to bear against their weaker side or rear armour. This multipart plastic kit builds eight epic scale Legiones Astartes Sabre tanks, agile strike vehicles that pack a punch on the battlefields of Legions Imperialis. Each tank can be fitted with one of two primary weapons – a neutron blaster for punching through armour, or an Anvilus autocannon for smashing infantry. The Sabre is also fitted with compact missiles on its sides, and has a choice of two secondary weapons mounted atop its hull weapons – either a heavy bolter or multi-melta. This kit contains 130 plastic components, and 1x Legions Imperialis Legiones Astartes Vehicle Transfer Sheet, containing 1118 waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Sabre tanks in your games of Legions Imperialis can be found in Legions Imperialis: The Devastation of Tallarn, available separately.
  • Leman Russ battle tanks are incredibly versatile armoured assets, their turrets mounted with a variety of powerful weapons to overwhelm any foe that dares to oppose the Solar Auxilia. Exterminator autocannons produce a withering hail of fire to obliterate entire formations of enemy infantry, while the Annihilator variant excels at pinpoint lascannon strikes to slice through armoured columns. This multipart plastic kit builds eight epic scale Solar Auxilia Leman Russ tanks for games of Legions Imperialis, each of which can be assembled in either the Exterminator or Annihilator configuration. The Exterminator's paired autocannons can cut down hordes of infantry with massed fire, while the Annihilator's twin lascannons make it an excellent tool for engaging with enemy armour. Each tank can be further customised with a choice of hull-mounted gun – either a heavy bolter or lascannon – and you'll find different options for crew or closed hatches atop the cupola on the turret, to give your massed tanks extra variety. This kit comprises 132 plastic components, and comes with 1x Legions Imperialis Solar Auxilia Vehicle Transfer Sheet, containing 288 waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Leman Russ Exterminators and Annihilators in your games of Legions Imperialis can be found in Legions Imperialis: The Devastation of Tallarn, available separately.
  • Blood Angels Terminator Assault Squads take on the most vital of missions - facing down enemy elites, striking at mighty warlords, or hunting down super-heavy tanks and towering monsters. This 76-piece kit contains everything you need to make a 5 man Blood Angels Terminator Assault Squad armed with either lightning claws or thunder hammer and storm shield. There are 5 pairs of Lightning Claws, each with matching details on the gauntlets. Each thunder hammer and storm shield features a unique design, whilst the Sergeant’s storm shield is easily identified as it’s the largest in the box. There are 5 Crux Terminatus shoulder pads designed to fit on the left shoulders, and 8 unique shoulder pads featuring Blood Angels iconography for the right shoulders. A choice of 12 tilting plates can fit on the front of the shoulder pads. Four of the torso fronts come with helmeted heads sculpted into them while the fifth has the option for one of the 5 spare heads in the set to be added. In addition to this, one model can be assembled as the Company Standard bearer and there’s even a teleport homing device included. Also included are 5 x 40mm round bases and a 25mm round base.
  • Led by the irrepressible Colonel-Commissar Ibram Gaunt, the Tanith First and Only are a reconnaissance regiment without peer in the Astra Militarum. So named for being the only survivors of their ill-fated homeworld, the soldiers who became known as Gaunt's Ghosts are expert woodsmen marked by their distinctive camouflage cloaks, which allow them to perform feats of incredible stealth worthy of their moniker. Featuring six of the most well-known characters from the early books of the Gaunt's Ghosts series, this squad of specialists is the equal of any elite unit among the forces of Humanity. Each member contributes a unique skill, and all are rendered nigh-invisible upon entering even the lightest of terrain. Such is their stealth capability that their enemies have trouble even spotting the Ghosts from all but the closest distances. Colonel-Commissar Ibram Gaunt is armed with a bolt pistol and chainsword, Hlaine Larkin takes aim with his long-las, 'Try Again' Bragg carries an autocannon, while Corbec, Rawne, and Mkoll wield lascarbines. Each model is also equipped with frag grenades and bears the signature straight silver knife and camo-cloak of the Tanith First and Only. The kit is comprised of 35 plastic components, with which you can assemble one Colonel-Commissar Ibram Gaunt, one Colonel Colm Corbec, one Major Elim Rawne, one Master Sniper Hlaine Larkin, one 'Try Again' Bragg, and one Sergeant Scout Oan Mkoll. This kit is supplied with 6x Citadel 28.5mm Round Bases.
  • Owing its origin to the lost knowledge of millennia, the Onager Dunecrawler is based on the Mars Universal Land Engine; itself inspired by the bad-tempered beasts of burden that transported their masters across Holy Terra in ancient times. The Onager Dunecrawler, rather than being a mere people-carrier, is absolutely brimming with advanced, powerful weaponry capable of reducing worlds to wastelands. A light walking tank, the Onager Dunecrawler features four crab-like legs with optional armour plating. The armoured cabin and reactor are complemented by a huge variety of modelling options, with searchlights, smoke launchers, cognis manipulators and mindscanner probes; and the cupola can be modelled closed or open, featuring a Princeps wielding a heavy stubber. You get a massive amount of configuration and customisation available even before applying weaponry. On the subject of weaponry, included in the box are four variants: an eradication beamer, twin phosphor blasters with sensors, a neutron laser featuring a coaxial cognis heavy stubber or an Icarus array - an awesome anti-air assault package comprising twin autocannons, a gatling flak launcher, an armour-piercing missile launcher and a radar dish. Included with this 119-component multi-part plastic kit, making one Onager Dunecrawler, is a small Adeptus Mechanicus transfer sheet and a 130mm round base.
  • The Ossiarch Bonereapers are one of the mightiest achievements of the Great Necromancer Nagash – an elite army of soldiers crafted from the bones and souls of the dead. These terrible constructs are efficient, loyal, and inexorable, and they grow stronger with every enemy army they defeat, harvesting their very bone matter in death. If you want to claim a grisly tithe of bones across the Mortal Realms, then this box is an ideal place to start a new army or grow your existing Ossiarch Bonereapers force, and will save you money over buying the kits individually. It includes a balanced selection of units, meaning you can conquer the living on the tabletop with just these miniatures. This set includes the following multipart plastic models: – 1x Mortisan Soulreaper – 1x Gothizzar Harvester – 5x Kavalos Deathriders – 20x Mortek Guard All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Siege of Terra Book 8 The arch-traitor Horus Lupercal's forces have bombarded Terra, and the Imperial Palace lies in ruins. With the Emperor's dream in tatters, he now seeks only to rob Chaos of its ultimate victory… READ IT BECAUSE It's the beginning of the climax of the Horus Heresy, and hope still remains for the Loyalists! The Emperor plans a gambit that could snatch victory from the jaws of defeat – but at what cost? THE STORY There is no way out. The walls have fallen, the gates are breached, and the defenders are slain. It is the end and the death. After seven brutal years of civil war, the Warmaster stands on the verge of victory. Horus Lupercal, once-beloved son, has come to murder his father. The Emperor, a shining beacon of hope to many, an unscrupulous tyrant to others, must die. The lives of uncountable numbers have been extinguished and even primarchs, once thought immortal, have been laid low. The Emperor's dream lies in tatters, but there remains a sliver of hope. Now, at the final hour of the final day, the Emperor rises. With him come his Angel, his Praetorian, and his Captain, all determined to enact terrible vengeance. Yet the hope is slim, for the Warmaster sees all and knows all, and the ultimate victory of Chaos is at hand. There is no way out. Written by Dan Abnett.
  • Having declared its secession from Imperial rule at the very dawn of the Horus Heresy, Mars sat like a viper upon the doorstep of the Loyalist Throneworld – a locus of industry which toiled ceaselessly in preparation for the inevitable Traitor assault upon Terra. Loyalist incursions throughout the civil war would attempt to stymie these efforts, but eventually, the power of Mars would be unleashed against the Sol System in a maelstrom of violence. This expansion book for Warhammer: The Horus Heresy digs deep into the conflict on Mars, home to some of the most bitter fighting in the Age of Darkness. Recreate the key battles with thematic Relic Hunt missions, a new campaign, and rules for additional units. Inside this 168-page hardback book, you'll find: In-depth Lore and Background: Timelines, maps, and more covering the cataclysmic events on Mars during the Age of Darkness. From the Schism of Mars, the birth of the Mechanicum, and the key conflicts involved in the the Martian Civil War. The Mars Campaign: The Onslaught Campaign System allows you to play linked battles of Warhammer: The Horus Heresy. Includes 10x core campaign stratagems, optional rules, and the Mars Civil War Campaign. Core Missions: Provides 5x Core Missions: The Crucible of War; The Heart of Battle; Sudden Strike; Take and Hold; and Strike and Fade. Apex Missions: Provides 3x Apex Missions which can be played as a linked set of campaign games using the Onslaught Campaign rules, or as one-off missions. Dark Scions of the Questoris: Includes options for the Divisio Tactica: Questoris Household list found in Liber Mechancium. Automata Malefica: Rules for using Corrupted Engines within a Traitor Mechanicum force. Relic Hunt Missions: 5x Relic Hunt Missions: Data Coil Download; Unlock the Vault; Secure the Crash Site; Relic Extraction; and Convoy Raid. Techno-heresies of the Dark Age: Rules for Proscribed Techno-arcana, accessible by some Traitor forces: Malefikite; Machin Malefica; Ruinous Cybernetica; Nekrotek; Ephemera Nekrotek; Malamina; Æthertek; and Anima Malefica. Additional Unit Profiles: Includes 3x Legiones Astartes Army List profiles and 1x Mechancium Army List profile for the Krios Squadron. Miniatures Showcase: A full-colour showcase featuring various Mechanicum miniatures. In order to use the contents of this book, you will require the Warhammer: The Horus Heresy – The Age of Darkness Rulebook and one of the Army Books for Warhammer: The Horus Heresy, which are all available separately.
  • Who can say when Chaos first cast its darkness upon the world? Only the most ancient scrolls of the High Elves, locked deep within the twisting and labyrinthine libraries of the Tower of Hoeth, dimly recall the coming of Chaos. But even these records are incomplete, for too much knowledge has been lost to long centuries of war and hardship. This supplement embarks upon the Path to Glory, exploring the beliefs of the innumerable Marauder tribes and the mighty Warriors of Chaos that battle endlessly in the frozen north. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with more rules and content, allowing you to use your collection of Chaos-worshipping barbarians in new and exciting ways. Inside this 48-page supplement, you will find: The Chaos Wastes: An in-depth exploration of the accursed shadowland at the top of the world where the inhospitable wilderness meets the Realm of Chaos. The Saga of the Chainmaker: The tale of Frydaal the Chainmaker's conquest of the doomed town of Hollum and the creation of a Chaos wasteland within the borders of the Empire. The Lost and The Damned: Background and rules for two infamous characters – Frydaal the Chainmaker and Galrauch, the Great Drake. Armies of Infamy: Rules to field two unique Chaos Armies of Infamy – Wolves of the Sea and Heralds of Darkness. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Ravening Hordes books, both available separately, to use the contents of this book.
  • Manticores are huge, leonine beasts that soar through the skies of the Old World on leathery wings. They are amongst the most powerful of all the predators that inhabit the bleak mountain ranges of the frozen north, and they are often ridden into battle by the most powerful Chaos Lords, or bound to the will of mighty Sorcerer Lords. This multipart plastic kit builds a Chaos Lord or Sorcerer Lord mounted on a Manticore, to lead Warriors of Chaos armies in games of Warhammer: The Old World. The Manticore is a ferocious mutant behemoth with a barbed tail, bat-like wings, and a terrifying leonine appearance. The Chaos Lord is clad in baroque plate armour, and can be armed with a sword or spiked flail, with a lance, shield, or a gauntlet-mounted blade in their off-hand. The Sorcerer Lord instead carries a sinister reaping staff, their heavy armour draped in a voluminous cloak. This kit includes a selection of other options to personalise your monstrous warlord, including two different tails and two different manes for the Manticore, a choice of bare head or helmet for the Chaos Lord, and a choice of two faces to sit beneath the Sorcerer Lord's mysterious hood. This kit contains 62 plastic components, and a Citadel 60mm x 100mm Rectangular Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Champions of Chaos are powerful warriors who have walked a long road of bloodshed and accursed ambition, combining the strength of a Troll with the speed of a striking snake. Each Champion’s abilities are enhanced further by gifts from the Dark Gods – to stand against one of their number is to invite a sudden and brutal death. This multipart plastic kit builds a Champion of Chaos for use in Warriors of Chaos armies in games of Warhammer: The Old World. Armed with a pair of wicked blades, this Champion is ready to lead your army, and slay in the name of the Dark Gods. This kit contains 8 plastic components, and 1x Citadel 30mm Square Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Chaos Sorcerers wield the wild energies of Chaos itself, reshaping reality to serve the whims of their dark masters. Where others glean their arcane skill through diligent study, a Chaos Sorcerer’s understanding of the Winds of Magic is instant and innate. This multipart plastic kit builds a Sorcerer of Chaos for use in Warriors of Chaos armies in games of Warhammer: The Old World. Deploy this dark wizard to strike down your foes and alter reality itself through the raw power of Chaos magic. This kit contains 6 plastic components, and 1x Citadel 30mm Square Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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