• Shugengan Lords are generals in the armies of Grand Cathay, and are often descendants of the Celestial Dragon’s own offspring – natural sorcerers who take to mastery of the Elemental Winds as easily as wielding a blade. The most powerful of the Dragon-blooded are revered within the Celestial Court. They lead from the front in battle, their presence in the thick of the fighting inspiring the armies of the Dragon Emperor. This multipart plastic kit builds a Shugengan Lord mounted on a Great Spirit Longma – a powerful leader for your Armies of Grand Cathay in games of Warhammer: The Old World. Thanks to their Great Spirit Longma, they can swiftly fly wherever they are needed most on the battlefield, bringing their skill at arms to bear on any who would dare to oppose the will of the Celestial Dragon. This highly customisable kit includes the following build options for your elite warrior: – 2x Shugengan Lord heads – 2x Great Spirit Longma heads – 1x iron talons or dragon fire pistol – 1x Celestial blade or Cathayan lance The kit comprises 42 plastic components, and 1x Citadel 60mm by 100mm Rectangular Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Blood Claws are young and fiery warriors full of belligerent enthusiasm, eager to prove themselves in savage battle. They plunge headlong into the foe with relentless exuberance, straddling the line between sheer heroism and recklessness. This multipart plastic kit builds 10 Blood Claws, eager young warriors for your Space Wolves armies in games of Warhammer 40,000. With more bravery and rage than good sense, they rush into the thickest fighting with barely a thought for their own safety – ideal for breaking through enemy lines and perfect if you favour an aggressive play style. The kit includes parts to build an optional Pack Leader who can be armed with a chainsword, power sword, power axe, or lightning claw in one hand, while the other hand can be empty or carry a plasma pistol or bolt pistol. They have a choice of three heads – one helmeted and two bare – two backpack icons, and three shoulder pads – one featuring the sigil for Ragnar Blackmane's Great Company, one for Logan Grimnar's, and a blank one. The kit includes 24 heads and 22 shoulder pads, which are interchangeable across the rest of the squad, as are the weapons. There are also 14 combat knife sheaths, 16 pistol holsters, and four wolf tooth necklaces to further customise your impetuous warriors. This kit comprises 246 plastic components, 10x Citadel 32mm Round Bases, and 1x Space Wolves Army Set Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Grey Hunters are patient, cunning, and adaptable – their instinctive raw aggression tempered, but never quashed, by countless battlefield victories. Some packs take and hold ground, unleashing volleys of disciplined firepower, while others stalk the flanks, ready to leap in for the kill. This multipart plastic kit builds 10 Grey Hunters, cunning infantry for your Space Wolves armies in games of Warhammer 40,000. Armed with bolt carbines, bolt pistols, and Astartes chainswords, they excel at medium to close range firefights, charging in to cut down whatever is left in melee. The kit includes parts to build an optional Pack Leader who can be armed with a bolt carbine or plasma pistol in one hand, and a chainsword, power sword, power axe, or power fist in the other. They have a choice of two heads, two backpack icons, and three shoulder pads – one featuring the sigil for Ragnar Blackmane's Great Company, one for Logan Grimnar's, and a blank one. Two members of the squad can be optionally built carrying their bolt carbines in both hands. There are 24 heads in the kit – 10 helmeted and 14 bare – and 26 shoulder pads, which are all interchangeable across the miniatures, as are the weapons. There is also a selection of pistol holsters, pouches, and knives to further personalise your relentless predators. This kit comprises 218 plastic components, 10x Citadel 32mm Round Bases, and 1x Space Wolves Army Set Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • An awesome sight, descending at incredible velocities from orbiting warships to engage and annihilate enemy craft, Stormhawk Interceptors are a stunning hymn to aerial superiority that the Space Marines sing with gusto. The frontal armour and huge firepower makes them excellent dogfighters, hurtling through the clouds to execute target after target in a blazing display of incendiary defiance. Often seen in Vehemence Attack Patterns, Stormhawk squadrons and their golden haloes of flares discharged to gently dissuade incoming fire are a signal that whatever planet the skies are over, they belong to the Emperor. This multi-part plastic kit contains all the components necessary to assemble one Stormhawk Interceptor, ruler of the skies and destroyer of the Imperium’s flying enemies. Armed with a twin-linked assault cannon, a las-talon (which can be replaced with an icarus stormcannon,) twin-linked heavy bolters (which can be replaced with either a skyhammer missile launcher or typhoon missile launcher) and an infernum halo-launcher. Supplied with a transfer sheet, one Citadel 120mmx92mm Oval base and a flying stem. This kit can also be used to assemble the Stormtalon Gunship.
  • Built to withstand the pressures and challenges of underground mining, the Goliath Rockgrinder is a devastating piece of equipment when turned to aggression. Surging forward into the massed ranks of the enemy, servo-mounted weaponry seeking and destroying priority targets, the Rockgrinder drives ever-forward, its sawtoothed drilldozer ripping apart anything foolish enough to stand in its path. The fourth-generation cultist standing atop the vehicle efficiently uses its industrial equipment as a weapon of war – heavy mining lasers, seismic cannons and clearance incinerators, though designed for mining and gathering resources, are perfectly suited to annihilation. This multi-part plastic kit contains the components necessary to assemble a Goliath Rockgrinder, armoured weapon platform of the Genestealer Cults. It comes with a number of weapon options – heavy stubber, mining laser, drilldozer blade, clearance incinerator and seismic cannon – and features a ton of customisation opportunities – the crewmen have their own options, and the Rockgrinder can be modelled sitting low on its wheels due to the weight of the weaponry it carries. This kit can also be assembled as a Goliath Truck.
  • The Tyrannofex has the armour and fortitude of a living battle fortress and its weaponry eclipses that of its foes' most powerful battle tanks in both quantity and devastating potential. The Tyrannofex displays all the horrific might so typical of the Tyranids, and is a suitably macabre addition to a Tyranid collection. Standing on four limbs, two of which are hoofed, the other two being arrow-sharp, it features an outer carapace with chimneys, and a long, segmented chitinous tail. Its underside is no less hideous, as it can feature either a fleshborer hive or rupture cannon. This multi-part plastic boxed set contains 76 components and one Large Oval base with which to build one Tyranid Tyrannofex or one Tervigon. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • A primary anti-aircraft asset, the Hydra is a flak tank equipped with an array of specially adapted autocannons. Many Imperial tanks are vulnerable to attack from the air, making the Hydra highly valuable to an armoured force. Once its predatory logic-spirit locks on to enemy aircraft, even the most evasive targets cannot escape the Hydra's storm of shells. This multipart plastic kit builds one Hydra – an anti-air vehicle equipped with a quad autocannon array. The Hydra also sports a hull-mounted heavy bolter or heavy flamer, and features a firing platform to its rear with components to build a gunner and a crouching spotter. Other accessories are included to customise your vehicle, including spare ammo and fuel. This kit can alternatively be used to build a Wyvern – a mortar-armed suppression tank for the Astra Militarum. This kit comprises 100 plastic components, and is supplied with an Astra Militarum Vehicle Transfer Sheet featuring tactical markings, numerals, and other regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Ghost Arks are often pressed into service as conventional transport vehicles, conveying reinforcements to some vital area of the battlefield, or allowing Necron forces to attack from an unexpected quarter. The Necron Ghost Ark is a large model with an imposing presence in a collection of miniatures. Immense engines sit at the rear of the model, and its frame displays detailing such as orbs and dynastic glyphs. A Necron Lord sits atop the Ghost Ark in a commanding position. In front of the Lord, a line of Necron Warriors is positioned as if standing inside the gargantuan ribcage of some primordial beast. The Ghost Ark also contains formidable weaponry with five gauss flayers on each side. This multi-part plastic boxed set contains 168 components, two small flying stems, one large flying base and two Necron transfer sheets with which to build one Necron Ghost Ark or one Doomsday Ark. This kit is unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given gifts with dark blessings and malefic sorceries, transformed by years of battle into fearless, superhuman reavers. Chaos Space Marines are the core of any Chaos army. Equally at home shredding opponents at range with bolter fire as they are in bloody melee, these guys can be geared up for pretty much any purpose you want on the battlefield. Combined with your choice of Marks of Chaos, Chaos Icons and deadly weaponry, they've got a place in any of your army lists. This kit builds 10 Chaos Space Marines, with your choice of weapons. The set is absolutely packed with optional extras, giving you the choice of arming every member of the squad with close-combat weapons and pistols or ranged wargear. You’ll be able to add your choice of plasma gun, flamer, meltagun, heavy bolter and missile launcher. Optional components let you build up to two Aspiring Champions, giving you the freedom to build the set as a single squad of 10 or two squads of 5. A Chaos icon, interchangeable components and optional grenades offer you even more choice, ensuring no two units need look alike. The set is even designed to be compatible with the Havocs, allowing you to mix and match heavy weapons for even more choice. This set is supplied in 144 plastic components and contains 10 x 32mm round bases.
  • Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into a murderous frenzy of killing movement. Those who face them in battle are shredded under a rain of furious blows from revving chain weapons, each strike powerful enough to shear clean through limbs, lop off heads, and shatter heavy armour plating. This multipart plastic kit builds 10 Khorne Berzerkers – transhuman battering rams implanted with rage-inducing Butcher's Nails. Each of these warriors wields a Berzerker chainblade – which covers a variety of chainaxes and chainswords – alongside a bolt pistol. The kit includes components to arm up to two Berzerkers with massive two-handed eviscerators, another two with plasma pistols, and add a skull-topped Berzerker icon to your squad. You can also build a Berzerker Champion, who comes with extra head and pauldron options and can be armed with a plasma pistol of his own. You'll find loads of interchangeable build options in this box – including power packs, shoulder pads with sculpted designs, and 26 unique heads split between crested helmets or bare faces – to help ensure that no two Berzerkers in your World Eaters warband look quite the same. This kit comprises 141 plastic components, and is supplied with 10x Citadel 32mm Round Bases. Also included is a World Eaters Transfer Sheet, with 200 transfers featuring Khornate symbols, runic tattoos, eight-pointed stars, skulls, and variations on the World Eaters Legion icon. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz can shrug off the hail of bullets that would kill lesser Orks. This multi-part plastic boxed set contains three Meganobz and a Grot Oiler. Each Meganob is armed with a power klaw and a twin-linked shoota (which can be upgraded to a kombi shoota-rokkit launcha or a kombi shoota-skorcha). In addition to the deadly dakka, this kit also has enough killsaws to give each of your Meganobz a pair. One Meganob can be assembled as a Big Mek in mega armour armed with a kustom mega-blasta and power klaw (which also functions as Mek’s tool for battlefield repairs). You have the option to equip your Big Mek with a back mounted kustom forcefield or a tellyport blasta.
  • Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything. Only the surliest and most aggressive Orks can wrangle them towards enemy lines, but the resulting impact of a charging unit of Squighog Boyz is worth it as they crumple metal, flesh, and bone alike. If their impressive charges weren't enough, units of Squighog Boyz also hurl explosive, rokkit-propelled stikkas at their enemies, softening up any tough armour in the process. Behind each boy clings an unfortunate saddlegit, who pelts foes with anything it can get its grubby mitts on – while praying to Gork that they don't end up being flung off and trampled in the process. Packs of Squighog Boyz are often accompanied by Bombsquigs – living weapons that demonstrate an alarming lack of self-preservation as they careen into the thick of combat before detonating with killer intent. If you need to crack a fortified enemy line or blow a hole in a phalanx of vehicles, look no further than this squig-powered maelstrom of carnage. This kit builds one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig. The Nob can be built wielding either a slugga or a big choppa, with the other option mounted on the squig's back. Other cosmetic options let you customize your Nob on Smasha Squig with a choice of two heads and two pauldrons. The Squighog Boyz are armed with rokkit-propelled stikkas, and many of their limbs – and those of their mounts – have been replaced with bionic enhancements. The kit is comprised of 104 plastic components which allows you to assemble one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig, and is supplied with 1x 90mm Oval Base, 3x 75mm Round Base, and 1x 25mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Strike Squads often form the vanguard of a Grey Knights strike force. Equipped with lighter armour than the main Terminator Squads, these veterans strike swiftly and surely, and are able to slip through gaps in the enemy line. At the onset of battle, a Grey Knights commander will invariably task one or more Strike Squads with the capture of vital locations and key objectives, deploying via fixed teleporter to ensure the rapid seizure of isolated or inaccessible locations. These Squads are essential – without their reconnaissance and preparation, the Terminator Squads would be a hammer swung blindly in the darkness. This multi-part plastic kit contains ten Grey Knights with Nemesis force swords, one of which can be built as the unit leader, a Justicar. The models are covered in the inscriptions, purity seals and other details you would expect from this army, and the Justicar features a unique helmetless head. There is an array of weaponry and unit upgrades including Nemesis falchions, Nemesis force halberds, a Nemesis Daemon hammer, a Nemesis warding stave, two psycannons, a psilencer and an incinerator. This multi-part plastic boxed set contains 236 components and 10 Citadel 32mm Round bases with which to make a Grey Knight Strike Squad. Please note: these miniatures can also be assembled as a Grey Knight Interceptor Squad, a Grey Knight Purifier Squad or a Grey Knight Purgation Squad.
  • Taller, stronger and more heavily armoured than his brethren, the Nemesis Dreadknight was created to take on the might of Greater Daemons and Daemon Princes and destroy them utterly. The Dreadknight must surely be among the most incredible-looking models in our range. It is huge, with wide plates of armour, pistons, rivets, echoing a Dreadnought in many ways yet still being utterly unique – for strapped and wired within the centre of the model is a Grey Knight. It comes caked in iconography and fascinating details, from plaques bearing names through to purity seals and sword symbols. Included within the box are options for a Nemesis Daemon hammer, a Nemesis greatsword, a heavy incinerator, a gatling psilencer and a heavy psycannon, allowing you to personalise your model. There are even two different heads and ball-and-socket arm joints to ensure plenty of different poses, meaning that you can add several Dreadknights to your collection and no two should ever look the same. This multi-part plastic boxed set contains 103 components with which to build a Nemesis Dreadknight. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • The Citadel Figure Cases are the perfect way to transport and protect your Citadel miniatures. Containing one set of our revolutionary channel foam, the Citadel Skirmish Figure Case has been specially designed to fit almost any model that we make, any shape and size, quickly and easily without the chore of cutting and shaping to fit. Packing and unpacking the case is absurdly quick and easy; any model, however pointy, placed anywhere within the channels will be protected as well as if you’d spent countless hours hacking away at a custom fit. You’ll free up more time to concentrate on games, painting or just showing off your miniatures collection. The channel foam is as efficient a use of space as possible, allowing you to store more models more safely than any other case. Have a look at the images or check out the video in the tab to the right to to get a taste for just how life-changingly excellent these cases are - you won’t be able to work out how you lived without them. It’s ok. Those dark times are over now. We know that you want the best protection for your miniatures - the foam inside the case is slightly larger than the case itself, and will compress around the figures when closed, ensuring a minimum of movement for any miniature.. It also has nylon catches, so if you should drop it the catches won’t break. To ensure the robustness of the stress points, a metal hinge runs along the back, strengthening and adding a reassuring weightiness.. We also know that space can be at a premium when storing models, so the Skirmish and Battle cases have been designed to stack on top of each other for easy storage. We’ve put a lot of effort and research into making the case as comfortable as possible to transport, with ergonomically-designed handles for maximum grip - and the lid locks open, meaning no terrible accidents crushing your beloved miniatures on the gaming table
  • Some vampires dedicate their eternal lives to the mastery of one pursuit, and those determined to become peerless warriors invariably end up among the ranks of the Blood Knights. Atop their hulking undead nightmare mounts and clad in thick plate armour, these martial experts are unstoppable on the charge and take a supreme satisfaction in trampling lesser mortal soldiers beneath them. As elite knights riding at the head of the Soulblight Gravelords' armies, Blood Knights have perfected the art of barreling straight through formations of enemy troops, spearing and slashing as they go. Their armour and powerful physiques make them durable fighters in melee combat, and thanks to the Soulblight curse they are even able to restore their vitality once the blood starts flowing. The kit is comprised of 67 plastic components, with which you can assemble 5 Blood Knights armed with either templar lances or blades, and with a choice of helmeted or unhelmeted heads. One can be assembled as a Kastellan unit leader equipped with a unique helmet, winged armour, and mace weapon arm, and one can be assembled as a Standard Bearer. These models are supplied with 5x Citadel 75mm Oval Bases.
  • In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The Book This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROL Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
  • Striding onto the battlefield like a demigod of war, the Despoiler scowls at the mortal chattel before him. He is an ender of worlds, a destroyer of hope, a bane unto the galaxy itself. Yet he is not beyond the siren call of battle, and leads his Black Legion to acts of pitiless slaughter whenever a worthy foe is near. Abaddon the Despoiler is the ultimate Chaos character. Terrifyingly capable on the battlefield, he'll transform any army of Chaos Space Marines into a deadlier fighting force, either by causing carnage on the front lines or lending invaluable aura abilities to nearby troops. This kit brings Abaddon to life in magnificent detail, drawing on three decades of art and lore to create a definitive representation of this iconic character. No detail has been spared – with baroque armour, intricate mechanical detail and grisly trophies, it’s a pleasure to paint and will immediately stand out from the rest of your collection. Even the base has a wealth of sculpted detail to help show Abaddon in all his dark glory! You'll even be able to customise your Abaddon with optional extras. You can model yours with or without the cape depending on your preference, while a choice of three heads is provided to ensure that your model fits your interpretation of the Warmaster. One features Abaddon’s classic grimace, another bears the likeness of Horus, while the last features an ominous rebreather. This kit is supplied in 31 plastic components, and comes with a 60mm round base.
  • Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks to muster the strength of the Imperium and drive back the minions of the Dark Gods. Towering over even the heroic battle-brothers of his Chapter, Guilliman storms to war with a thunderous scowl. He clutches the burning sword of the Emperor, and wears the Hand of Dominion, with which he can tear apart tanks and crush his foes with ease. Yet it is the Primarch’s strategic brilliance that is his greatest weapon, dooming enemies to defeat before the battle has even begun. This multi-part plastic kit contains the components necessary to assemble Roboute Guilliman, Primarch of the Ultramarines. An impressively-sized model, standing head and shoulders above the Primaris Space Marines, he is a riot of detail – the Armour of Fate that encases his body is covered in beautiful, ornate filigree patterns on every part of the armour, with sculpted aquilæ, purity seals, skulls and Ultramarine Chapter icons on every surface. His winged backpack features an Adeptus Mechanicus maker’s plate and glorious iron halo, with many cables and hoses attaching it to the weaponry it feeds. The Emperor’s Sword, held in his right hand, is a huge blade that burns with righteous fury (and fire), while the Hand of Dominion, the enormous gauntlet on his left, is also capable of unleashing hails of armour piercing gunfire. You have the choice to model Guilliman with his head bare, or with an especially aggressive-looking helmet – both options feature a wreath. This model comes as 44 components, and is supplied with a 60mm Round sculpted base depicting Guilliman standing astride a broken Imperial eagle, flanked by 2 burning torches.
  • In the grim darkness of the far future, there is only war. Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of defence between this ravenous alien menace and the beleaguered worlds of the Imperium. Take your first steps into the 41st Millennium with this Introductory Set for Warhammer 40,000. This box is a great way to get familiar with this amazing hobby, as you build and paint incredible models, then play your first games. It includes two sets of push-fit models, a set of hobby tools and paints, a game mat, helpful guides, tokens and terrain markers, plus all the dice and tools you need to play. Pick the noble Space Marines or swarming Tyranids, give control of the other models to a friend or family member, and battle it out for hours of entertainment. If you’re thinking about giving Warhammer 40,000 a try, this is your chance – it's also an excellent way to expand your existing collections. This boxed set includes: 1x 48-page softcover Warhammer 40,000 Introductory Set Handbook – Includes construction guides, rules tutorials, and training missions to get you up to speed without hassles and headaches 16x plastic push-fit Citadel miniatures – This box includes two sets of miniatures to build, paint, and play with, all designed to be assembled without glue so you can get stuck in with minimal fuss. These miniatures are all supplied with their appropriate bases, and the box features: 5x Space Marines Genetically-enhanced soldiers created for war. Their already-deadly skills are enhanced with power armour that amplifies their strength and endurance, and brutal weapons to utterly annihilate any foe. - 5x Infernus Marines: Armoured troops who wield powerful flame weapons to keep swarming enemies at bay 11x Tyranids Utterly alien creatures from a distant galaxy, driven by a gestalt consciousness. They desire nothing more than to consume all life, absorbing and reconstituting its biomass into ever-more-vile creatures. - 10x Termagants: Scuttling hordes of simple Tyranid creatures, armed with weapons that project living ammunition - 1x Ripper Swarm: Small beasts tasked with finishing off weakened enemies and picking their bones clean 1x 30" by 22.4" double-sided gaming mat – A foldable paper playing mat that features different battlefield art on each side. 1x range ruler and 6x dice – These essential accessories are used in games of Warhammer 40,000 for movement, shooting, close combat, and more. 22x cardboard tokens and terrain markers – These tokens represent walls and objectives, plus activation tokens to keep track of your turns. 1x Citadel Starter Clippers – The perfect tool for removing your new models from the frame. 1x Citadel Colour Starter Brush – A great all-rounder paintbrush that will help you prepare your models for battle. 5x 12ml Citadel Colour paints – Ideal colours for getting your models ready to play in the colours of the Ultramarines and Hive Fleet Leviathan, including: - 1x Abaddon Black - 1x Wraithbone - 1x Balthasar Gold - 1x Naggaroth Night - 1x Macragge Blue These miniatures are supplied unpainted and require assembly – we recommend using Citadel Colour paints.
  • The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – Company Champions defend their Chapter's honour with martial excellence, Ancients guard its inspirational banners, and Company Veterans lay down hails of fire from relic bolt weapons. This multipart plastic kit builds a Space Marine Captain and four Company Heroes to accompany him into battle. You can arm the Captain with a master-crafted bolter, plasma pistol, or neo-volkite pistol in one hand, and a power fist or power sword in the other. His retinue includes a Company Champion armed with a two-handed power sword, an Ancient bearing aloft an ornate banner, and two Company Veterans carrying master-crafted firearms – one with a bolt rifle, the other with a heavy bolter. Each of these warriors are draped in decorations and honours befitting their elite status, and can be built with bare heads or helmets. This kit contains 90 plastic components, 5x Citadel 40mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Terminator Squads go to battle clad in Tactical Dreadnought armour – a marvel of technology that enables its wearer to survive almost anything, from the stresses of teleportation to earth-shaking artillery bombardments. These elite Space Marines stride inexorably across the field or simply appear in a crackle of teleportation energy, shrugging off enemy attacks as they unleash a steady barrage of return fire. This multipart plastic kit builds five Terminators, hardened Space Marines clad in heavy, nigh-impenetrable armour. Each Terminator is armed with a rapid fire storm bolter alongside a crushing power fist or armour-shredding chainfist, and one can instead carry a special weapon – a heavy flamer, an assault cannon, or a back-mounted cyclone missile launcher. You can also build a Terminator Sergeant bedecked in honour markings, with an optional power weapon to replace his fist. This versatile kit includes a teleport homer on its own base, and offers plenty of cosmetic choices to customise your Terminators – interchangeable fist and gun arms, purity seals and battle honours, decorated tassets, a variety of tilting plates for the Sergeant, and enough bare heads or helmets for your whole squad. This kit contains 140 plastic components, 5x Citadel 40mm Round Bases, 1x Citadel 25mm Round Base, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged into an Age of Darkness. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father – and the eighteen Space Marine Legions, once united in a Great Crusade to consolidate all humanity beneath the Emperor’s banner, are riven by betrayal. This is the Horus Heresy – the bloodiest conflict humanity has ever known, civil war on a galactic scale, in which superhuman soldiers clad in advanced armour turn devastating weapons upon those they called brothers. Where do your loyalties lie? Warhammer: The Horus Heresy is a miniatures wargame that pits mighty armies against each other in apocalyptic tabletop battles. Choose your favoured Loyalist or Traitor faction, from the knightly Dark Angels to the duplicitous Alpha Legion, build your own army from a range of spectacular Citadel and Forge World miniatures, and clash with fellow players in wargames of staggering tactical depth. The Book This 336-page hardback book is a treasure trove of lore, illustrations, and background information for the far-future setting of Warhammer: The Horus Heresy, with comprehensive guides to help you build and paint your collection of models. It also includes the core rules for reenacting the ferocious conflicts of the Age of Darkness with your own armies, and an explanation of different modes of play to suit any hobbyist. AGE OF DARKNESS The book opens with a full exploration of the galaxy in which the wars of the Horus Heresy are fought – from its dark past to its shining peak – and the technologies, factions, armies, and ideals that came to dominate it. – The Age of the Emperor: An overview of humanity's fall and the Imperium's rise. You’ll learn about the Age of Strife from which the Emperor arose, the Great Crusade he began to unite the galaxy under his banner, and some of the most important groups he founded or aligned himself with to support this epic undertaking. – The Imperium of Mankind: A closer look at the structure of the Imperium at the advent of the Horus Heresy. You’ll learn about some of the most important events, people, and groups that dominated humanity's destiny. This section also explains the significance of the Warp, psykers, and the Imperial Truth – the strict, rationalist philosophy the Emperor imposed on his conquests. – The Legiones Astartes: The Space Marines are far more than just an army. They’re genetically modified, equipped with the finest wargear, and psycho-indoctrinated in a rigorous and brutal process that creates ideal weapons of war. This massive, in-depth section explains just what goes into creating a Space Marine, illustrates the various types of weapons and power armour employed by the Legions, and provides a dedicated look at each of the 18 Space Marine Legions, including information on their distinctive history, tactics, organisation, and the mighty Primarchs that lead them – as well as a visual guide to their heraldry and colour schemes. – Additional Factions: Despite being primarily a war between the Legiones Astartes, many other armies are involved in the Horus Heresy, including the Talons of the Emperor, the Solar Auxilia, and Mechanicum. This section explains the roles these groups played in the Imperium – and its downfall – including their histories, favoured tactics, and military structures. – An Age of Darkness: At the dawn of the 31st Millennium, the Emperor's favoured son plunged the galaxy into darkness. This section delves into the opening acts of the Horus Heresy, setting the stage for the most devastating war in human history. It includes a summary of the brutal events of the Isstvan Drop Site Massacre, the advances made by the Traitor war machine, and the emergence of the cosmic Ruinstorm, from which daemonic entities spill into reality. – Pivotal Events of the Horus Heresy: An in-depth timeline of major conflicts and engagements within the Horus Heresy itself, leading up to the final Siege of Terra. This section offers crucial insight into where the Legions are, who they're fighting, and what terrible grudges are being formed at various stages of the war. PLAYING THE GAME You'll then learn how to play Warhammer: the Horus Heresy on the tabletop, with all the core rules you'll need to make full use of its supplements. – Core Rules: You’ll learn about the general principles of the game, its turns and phases, how to command your units, measure distances, shoot at enemies, and charge into melee. You’ll also learn about Reactions, which allow each player to respond to unfolding events even when it's not their turn. – Unit Types: The Age of Darkness is dominated by mighty heroes and terrifying war machines. This section explains how to use distinct unit types, such as Characters, Vehicles, and Automata, as well as the unnatural Psychic Powers that can be wielded in battle. – Terrain: The galaxy is littered with exotic and dangerous battlefields. This section provides rules for using different kinds of terrain on your tabletop, including Barricades, Jungles, and Ruins, as well as how to claim Fortifications and use a variety of Buildings. – Special Rules: The battles of the Horus Heresy encompass a huge variety of soldiers and equipment, each with their own unique qualities. This section offers a centralised roster of all the universal special rules that govern different units and weapons, from cunning Scouts to explosive Blast weapons. GAMING IN THE AGE OF DARKNESS This final section provides an overview of the Warhammer: The Horus Heresy hobby, whether setting up games or building an army of your own. – Showcase: The book includes a photographic showcase of seven stunning Legiones Astartes armies from different hobbyists, including commentary on how they chose to collect, build, and paint that faction. It also offers four battlefield showcases, demonstrating the cinematic ways you can recreate the settings of the Age of Darkness. – Modes of Play: Different hobbyists enjoy different kinds of gameplay. This section breaks down the various ways to play your games, including the broad categories of Narrative Play, Matched Play, and Open Play, as well as Campaigns and even team games. – Preparing for Battle: This section explains how to start (and finish) a game, including Force Organisation Charts for assembling your army list, a guide to setting up your table and deploying your armies, a variety of victory conditions, and six missions and six deployment maps to combine for standard games. – Reference & Index: The book closes out with a reference section, with quick-and-simple rules summaries to help your games run smoothly, and a lengthy index to make looking up specific rules much easier.
  • The Space Marine Legions of the 31st Millenium field a diverse and formidable range of genetically-enhanced warriors and advanced war machines, superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies that were used to forge the Imperium turn upon each other in an apocalyptic civil war – the Horus Heresy. Of the eighteen Space Marine Legions, only half remain loyal to their oaths. Heroes without equal, these Space Marines rally to defend the Emperor and all he has strived to build. In the turmoil of the Horus Heresy, the Loyalist armies stand firm against a tide of corruption and betrayal, waging bitter war against their former brothers – those that have forsworn their oaths and turned upon the Imperium. By the courage and might of these steadfast warriors will the fate of the Imperium, and that of humanity itself, be decided. This book is an essential guide for anyone who wants to command a Loyalist Legiones Astartes force in Warhammer: The Horus Heresy. It contains all of the rules you need to field every unit and formation available to Loyalist forces, from core units and weapons shared by every Space Marine Legion to specialist rules for each of the Loyalist Legions – including Rites of War, unique wargear, signature units, and their legendary Primarchs. Inside this 344-page hardback book, you'll find: – Rules and unit profiles covering every unit, weapon, and piece of wargear available to the Loyalist Legiones Astartes in Warhammer: The Horus Heresy – Legion-specific special rules, Warlord Traits, Reactions, Rites of War, wargear, unit profiles, and unique characters for each of the Loyalist Legions: the Dark Angels, White Scars, Space Wolves, Imperial Fists, Blood Angels, Iron Hands, Ultramarines, Salamanders, and Raven Guard – Profiles for each of the Loyalist Primarchs: Lion El’Johnson, Jaghatai Khan, Leman Russ, Rogal Dorn, Sanguinius, Ferrus Manus, Roboute Guilliman, Vulkan, and Corvus Corax – A visual showcase for each Loyalist Legion, containing heraldry markings, colour schemes for infantry and vehicles, and a small gallery of stunning miniatures photography In order to use the contents of this book, you will require a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook.
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