Loading...
  • The Land Raider is the single most destructive weapon in the Adeptus Astartes' arsenal. Protected by bonded ceramite and adamantium armour, the Land Raider is impervious to all bar the most destructive weaponry. Equally impressive are its armaments - lascannon and heavy bolters allow the Land Raider to deliver punishing support fire capable of decimating enemy infantry and tanks alike. This box set contains one multi-part plastic Land Raider. This large 101-piece kit can be assembled with the lascannon sponsons towards the front or the back of the vehicle, and has a working assault hatch to the front.
  • Chaos Land Raiders are massive armoured transports, seething with malevolent spirit and bristling with heavy armaments befitting battle tanks. Adorned with vile icons of Chaos worship, marked by armour plates twisted by long exposure to the warp, and strung with trophies taken from the victims of the elite warriors they carry to battle, Land Raiders are the unstoppable spearhead of many Chaos assaults. This multipart plastic kit builds a Chaos Land Raider – a potent engine of destruction capable of carrying even Terminators to battle. This mighty transport's hull is mounted with twinned heavy bolters, and it boasts a pair of adjustable sponsons with twinned lascannons on either side. It can also be armed with a havoc launcher on its roof and your choice of pintle-mounted weapon – a combi-bolter or combi-flamer – with a variety of gunner or hatch options. This detailed kit offers plenty of cosmetic options, including a variety of Chaos icons, trophy racks, chains, spikes, and corrupted plating. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Xandire's Truthseekers are a band of Thunderstrike armour-clad Stormcast Eternals and their aetherwing companion. This warband is charged with carrying out quests by the God-King Sigmar himself. This boxed set builds all four members of the Xandire's Truthseekers warband for use with your Stormcast Eternals armies in games of Warhammer Age of Sigmar. The kit comprises 24 push-fit plastic components, including four integrated scenic bases, which are supplied unpainted and require assembly – we recommend using Citadel Colour paints. This set does not include cards for using these miniatures in games of Warhammer Underworlds.
  • The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways that criss-cross Necromunda's ash wastes. The Enforcers only have a limited presence beyond the hive cities, so these swift but well-armed vehicles are vital for traversing the outlands at speed and bringing brutal justice to those who would threaten wealthy guild convoys or respectable hiver travellers. This multipart plastic kit builds an Enforcer Tauros Venator – a sturdy, six-wheeled vehicle employed by Palanite Enforcers. The Venator's turret sports a choice of heavy weapons – twinned heavy stubbers or concussion cannons – and can be assembled without glue, allowing you to swivel it around mid-battle. The Palanite Ranger in the driver's seat can be built with two different poses, while the gunner comes with a choice of helmet or rebreather mask. The kit also includes three items of stowage to accessorise your Venator, such as spare fuel and wasteland gear. This set comprises 97 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer Tauros Venator can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
  • Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment. This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles. This 128-page hardback contains: – Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities. – Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples. – Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price. – Seven scenarios, including four Arbitrator, and three Gang Raid plots. – Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios. – Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them – Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles. – Miniatures showcase for House Delaque, and Heroes of Jardlan. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
  • The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is always an underhive gang waiting for the opportunity to liberate such a prized commodity and utilise it as a weapon against their rivals! Available to any gang as a Brute option, Ambots might not be subtle – but when you can reduce a fully armoured Goliath ganger to paste in moments, you don't need to be! This kit contains two highly customisable Ambots with two distinct poses, two different heads, plus an optional melta or grav weapon if you're looking to equip your Ambot for ranged combat. With two Ambots in the set, it’s great for splitting with a friend – after all, having one Ambot in a campaign is deadly enough, but two is a bloodbath. This set is supplied in 112 plastic components and contains 2x 40mm Necromunda bases, featuring pre-sculpted industrial detail.
  • As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed prospects that court danger. Equipped with jump boosters, they can often cause as much damage to themselves as they do to enemy gangs. Expand your Orlock gang with these six fighters alongside their faithful and deadly cyber companions. The Wreckers are armed with a selection of pistols, knives, and demolition charges. They come with a groove stem so that they can be assembled to give the impression that they are airborne. Either Arms Master can be armed with a combat shotgun, or they can don a full servo harness and carry a deadly arc hammer into battle. Both Cyber-mastiffs are modelled running forward, hunting down their underhive prey. This 120-part plastic kit makes two Arms Masters, two Cyber-mastiffs, and four Wreckers. It comes supplied with four 25mm round Necromunda bases, four 32mm round Necromunda bases, and a 45mm groove stem set. Rules for using these models in games of Necromunda can be found in Necromunda: House of Iron.
  • Wherever the servants of Nurgle gather in large numbers and the blessed rot begins to set in, Feculent Gnarlmaws push their way up through the blighted soil. These disgusting trees ring with the sorrowful tolling of entropic chimes, belch clouds of daemonic spores, and shed rot-wet blossom to carpet the maggot-churned earth beneath their boughs. This multi-part plastic kit contains the components necessary to assemble a Feculent Gnarlmaw. Dominated by 3 large bulbs describing a Nurgle icon, covered in chitinous bumps and boils (this is not a model for the tryptophobic!), the Gnarlmaw looks almost like some struggling creature rather than the twisted tree it allegedly is. An enormous mouth runs up the centre of the trunk, with dozens of razor-sharp teeth lining it, while the few stunted branches that grow from it feature dismal bells, tentacles and more pustulent boils. A Nurgling is depicted emerging from the rear, and the base of the model is detailed with the skulls of those who have been foolish enough to venture near… The Feculent Gnarlmaw comes as 6 components, and can be used in games of Warhammer 40,000 and Warhammer Age of Sigmar.
  • Against swift-moving foes the Privateers also employ Scourgerunner Chariots. Quick and deadly, these war machines streak ahead of the hunting parties. From the mobile fighting platforms, keen-eyed aelves snare beasts by launching wickedly sharp harpoons. The Scourgerunner Chariot is drawn by 2 Dark Steeds, and holds seven spare harpoons for the crew. Two Beastmasters act as crew, one of whom can be armed with a spear, or with a ravager harpoon. This plastic kit contains 66 components with which to make either a Scourgerunner Chariot or Drakespawn Chariot. Also included is 1 transfer sheet with which to add a variety of banner designs. It is supplied with a 120mm oval base. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • The Executioners are one of the most feared of all the Darkling Coven regiments. They are reputed to kill an enemy with every swing of their massive Executioner’s Draichs. The Executioners miniatures have a choice of 10 heads, and 10 two-handed executioner’s draichs. A Draich Master can be made using a single-handed axe, spiked collar, and holds a decapitated head in his left hand; whilst the standard bearer holds the banner in his left hand, and carries a single-handed sword in his right. Also included is the option to build a drummer. This plastic kit contains 60 components with which to make either 10 Executioners or 10 Black Guard. Also included is 1 transfer sheet with which to add a variety of banner designs. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Corsairs are hardened fighters who have spent their whole lives plundering the lands of others. They are armed with a wide variety of vicious cutlasses, serrated blades and handbows. Plying their bloody trade across the seas they seek out fresh slaughter and loot. This boxed set contains 10 multi-part plastic Black Ark Corsairs that can be assembled with a combination of vicious blades, wicked cutlasses and repeater handbows. It includes options for a Reaver, standard bearer and hornblower. Models supplied with 20mm square bases. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Daggok Finksteala is on a murderous mission to decapitate the brightest and best fighters within the Deathgorge. With each head he takes, his kunnin' increases – or so he believes – and he means to gather enough smarts to make him a Killaboss. His warband, da Stab-Ladz, shares his vision and assists him in his underhanded ambushes with their savagery and kunnin'. Daggok's Stab-Ladz is an aggressive warband that rewards players who use their kunnin’ to complete special Scheme gambits with extra Glory points. Hurrk da Howla is Daggok's herald and bears a horn called the Roar of Kragnos after the terrifying noise it makes when sounded. Grakk da Hook uses his bita-flail to yank enemies off-balance, and Jagz da Bleeda – a sadist feared even by other Kruelboyz – explodes into violence when a weakness is exposed. This set includes a full Rivals deck to use straight out of the box, and the models are all push-fit – so you can get playing in no time. This set includes: - 4x push-fit Daggok's Stab-Ladz miniatures – no glue required to assemble, cast in green plastic - 4x double-sided fighter cards, one for each member of the warband – Daggok Finksteala, Hurkk da Howla, Jagz da Bleeda, and Grakk da Hook - 1x Daggok's Stab-Ladz background and plot card, with additional rules for using Daggok's Stab-Ladz Plus, a 32-card Rivals deck consisting of: - 10x Daggok's Stab-Ladz upgrade cards - 10x Daggok's Stab-Ladz gambit ploy cards - 12x Daggok's Stab-Ladz objective cards These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints.
  • The ice-coated tunnels of the Deathgorge contain untold treasures frozen within their walls. Those brave enough to traverse the freezing continent of Bjarl and weather the Everwinter's curse must still battle rival warbands to have any hope of claiming these riches. The Malevolent Masks lay long-forgotten in the depths of Bjarl. Lost for centuries, they have now been discovered in the glacial chasms of the Deathgorge. Donning them grants the bearer power, but often at a cost, as few truly realise the consequences of wearing such an item. Get stuck into Warhammer Underworlds or mix up your game with the complete Malevolent Masks Rivals deck, usable by any warband – including those from past seasons. These cards can be used as a standalone deck in Rivals games, mixed with a warband's unique cards for Nemesis games, or used to build a deck from the ground up in Relic games. This deck doesn’t include any spells, so warbands from any season can put it to good use. Each card is brand new to the game, and the deck is focused on empowering fighters, allowing them to score Objectives more easily when equipped with a haunted Mask. This deck contains a 32-card universal Rivals deck consisting of: – 12x objective cards – 10x gambit cards – 10x upgrade cards – 1x background card that includes a deck list of the Malevolent Masks cards These cards can be used by any warband as a complete Rivals deck, or as part of a custom-built deck. You’ll need a Warhammer Underworlds core set to use this expansion. The Rivals format is designed to be the most accessible way to play Warhammer Underworlds, as players face off using pre-made decks in a test of skill. Rules for all formats can be found on the Warhammer Community website.
  • Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion swarms, while projecting their command signals throughout the wider swarm. It is a task they go about with single-minded savagery, slashing, biting, and dying with mindless vigour. This multipart plastic kit builds 11 Neurogaunts, including an overgrown Neurogaunt Nodebeast. These strange, eyeless Tyranid creatures gnaw and scratch with needle-sharp claws and teeth, channelling the will of the Hive Mind through their hump-like spinal symbiotes. Each Neurogaunt has a different scuttling pose, encouraging you to flood the battlefield with a skittering horde that overwhelms weakened foes and distracts from larger beasts. This kit comprises 24 plastic components, and comes with 10x Citadel 25mm Round Hex Hole Bases and a Citadel 28.5mm Round Hex Hole Base. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines, lurking at the optimum locations to cause as much damage as possible. When they sense the perfect time to strike, they burst forth to butcher all around in a murderous frenzy. This multipart plastic kit builds three Von Ryan’s Leapers, terrifying Tyranid ambush-beasts. These creatures spring from hiding to shred their unsuspecting prey using whip-fast slashes from two pairs of razor-sharp talons – including powerful mantis-like arms resembling the larger Lictor bioform. Then they feast, with a revolting combination of fangs, mandibles, and feeder tendrils. This kit contains 29 plastic components, and comes with 3x Citadel 40mm Round Hex Hole Bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • A Psychophage stampedes into battle at a frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoteric powers is unclear, but doing so allows them to project surges of psychocorrosive ash that deflagrate their victims’ minds and souls. This multipart plastic kit builds a Psychophage, a Tyranid monstrosity driven by frenzied psychic hunger. This vile creature's gaping, many-jawed maw is lined with razor teeth and barbed tentacles, allowing it to snatch, shred, and swallow its prey. Raised atop six scuttling, talon-tipped limbs, its bulbous body bulges with digestive sacs and orifices, and is topped with spore-spewing dorsal chimneys. This kit comprises 9 plastic components, and comes with a Citadel 120x92mm Oval Hex Hole Base. This push-fit miniature can be assembled without glue, and is supplied unpainted – we recommend using Citadel Colour paints.
Go to Top