• Chaos Knights are towering brutes clad in heavy plate. They ride to war with great lances, evil-looking polearms designed to impale and tear, and their blades and maces flicker with dark fire. A Chaos Knight’s spurs are jagged blades, well-suited to slicing through the flesh of the enemy. They consider themselves superior to other warriors of Chaos – their collective pride is the equal of their martial prowess. Thundering Down from the Frozen North This multipart plastic kit builds 8 Chaos Knights, heavy cavalry for your Warriors of Chaos armies in games of Warhammer: The Old World. They can be assembled as 1 larger unit, or 2 smaller units of 4, each with a full command section. These fast, resilient, and hard-hitting warriors will form a powerful core around which the rest of your army can be built. The miniatures in this box are easy to customise. There are 24 heads, 16 shoulder pads, 6 shields, and 8 lances, which are interchangeable across the Chaos Knights. You'll also find components for 2 champions, musicians, and standard bearers if you choose to build them. Contents: – 128 plastic components – 8 Citadel 30mm by 60mm Rectangle Bases – 1 Chaos Knights and Champion Transfer Sheet – 1 construction guide The Chaos Knights and Champion Transfer Sheet features 146 high-quality waterslide transfers. These include eight-pointed stars, emblems, and dark runes to decorate your banners. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • A Chaos Warrior is no longer truly human – rather, they are a living weapon of the Ruinous Powers, honed to perfection upon the anvil of hardship and tempered in the fires of battle. Clad in nigh-impervious, baroque armour, and equipped with heavy axes, swords, maces, and hammers, they are a fearsome foe with a reputation that can end wars before they begin. The Anvil AND the Hammer This multipart plastic kit builds 16 Chaos Warriors, heavy infantry for your Warriors of Chaos armies in games of Warhammer: The Old World. They can be assembled as 1 large unit, or two smaller units of 8, each with a full command section. Fully encased in heavy armour and tall shields, they are incredibly hard to kill. They march implacably across the field of battle, putting an assortment of heavy hand weapons to murderous use when they reach the foe's front lines. The miniatures in this box are easy to customise. There are 16 heads, 32 shoulder pads, 16 shields, and 14 hand weapons to choose from, which are all interchangeable across the Chaos Warriors. You'll also find components for 2 champions, musicians, and standard bearers if you choose to build them. Contents: – 206 plastic components – 16 Citadel 30mm Square Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Every Champion of Chaos has travelled a long and perilous road to pre-eminence, a road paved with the broken corpses of less successful aspirants. Each Champion’s abilities are enhanced by gifts from their patrons, for none save the Daemon Princes themselves enjoy more favour in the eyes of the gods. To stand against one of their number is to invite a sudden and brutal death. Lead with an Iron Fist This multipart plastic kit builds 2 Champions of Chaos to lead your Warriors of Chaos armies in games of Warhammer: The Old World, 1 on foot and 1 riding a Daemonic Mount. Both miniatures can be used to represent an Aspiring Champion, Exalted Champion, or Chaos Lord. You'll find several options to customise your Champions of Chaos, including 4 different heads and a choice of 2 different axes or a mace for the right hands. The left hands can be built holding a battle standard, holding a severed head, or as a hand clenched into a fist. Contents: – 45 plastic components – 1 Citadel 30mm Square Base – 1 Citadel 40mm by 60mm Rectangle Base – 1 Chaos Knights and Champion Transfer Sheet – 1 construction guide The Chaos Knights and Champion Transfer Sheet features 146 high-quality waterslide transfers. These include eight-pointed stars, emblems, and dark runes to decorate your banners. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • The Warriors of Chaos pledge themselves to the Dark Gods in return for their gifts and blessings, uncaring that they are damned to an eternity of pain and suffering. They fight to bring about the death of the world they inhabit, for the promise of power and immortality is difficult for a mortal mind to resist. When they go to war, they do so without mercy or restraint, crushing all who dare to stand before them. Fight for the Dark Gods This box is an ideal way to start a new Warriors of Chaos collection – or expand an existing army – and save money compared to buying the kits individually. The force is led by a Sorcerer of Chaos, ready to unleash baleful energies on your enemies. The core of the army is composed of both heavily armoured Chaos Warriors and savage Chaos Marauders. They are well supported by highly mobile elite Chaos Knights and swift Marauder Horsemen. These miniatures can be used to build a Battle March force for your games of Warhammer: The Old World. This boxed set builds 38 multipart plastic Warriors of Chaos miniatures: – 8 Chaos Warriors – 4 Chaos Knights – 1 Sorcerer of Chaos – 5 Marauder Horsemen – 20 Chaos Marauders The miniatures in this box are easy to customise. The Chaos Warriors have 8 heads, 16 shoulder pads, 8 shields, and 7 hand weapons to choose from, which are all interchangeable for maximum customisability. You'll also find unique components for 2 champions, musicians, and standard bearers if you choose to build them. The Chaos Knights have 12 heads, 8 shoulder pads, 3 shields, and 4 lances to choose from, which are all interchangeable for maximum customisability. You'll also find unique components for a champion, a musician, and a standard bearer if you choose to build them. The Chaos Marauder Horsemen are each armed with either a spear and a shield, or a flail, and they each have a choice of head – helmeted or bare. You'll also find unique components for a champion, a musician, and a standard bearer if you choose to build them. The Chaos Marauders can be armed with either a hand weapon and shield, a great weapon, or a flail. The hand weapons and shields are interchangeable across the miniatures, and they each have a choice of head – helmeted or bare. You'll also find unique components for 2 champions, musicians, and standard bearers if you choose to build them. Contents: – 505 plastic components – 9 Citadel 30mm by 60mm Rectangular Bases – 29 Citadel 30mm Square Bases – 1 Chaos Knights and Champion Transfer Sheet – 1 Warriors of Chaos Transfer Sheet – 1 construction guide The Chaos Knights and Champion Transfer Sheet contains 146 waterslide transfers, and the Warriors of Chaos Transfer Sheet contains 246 waterslide transfers. These include markings for the Cult of the Bloodied Hound, the Cult of the Slithering Serpent, the Cult of the Carrion Crow, and the Cult of the Fell Raptor, along with other Chaos symbols and cursed runes. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • When Frydaal the Chainmaker sailed from the frozen north to Westerland, first for slaughter and then for conquest, most in the bustling palaces of Marienburg were too distracted by matters of state to treat the threat seriously. The people of the Wasteland suffered and prayed – and aid finally came from an unexpected quarter, even as greater turmoil descended upon the Empire. The Winds of Magic Gather This supplement returns to the war-torn Westerland, where the armies of Chaos have spread devastation and ruin, and where the defenders of the Old World battle ferociously to resist. This book provides new rules and content to empower your Wizards as they draw on additional power, a method to create Champions of the Ruinous Powers, and more, allowing you to use your collection of Chaos-worshipping Marauders, Warriors, and Knights in new and exciting ways. This 48-page softcover supplement contains: – The Storm Gathers: Background detailing the stirring of the Hordes of Chaos, the resistance of the warriors of Grand Cathay and the Empire, and the growing turmoil of the Winds of Magic. – The Winds of Magic: Optional new rules for magic, empowering Wizards and giving them a range of exciting new ways to control and manipulate the Winds of Magic, including Arcane Magic Ploys. – Champions of the Ruinous Powers: Let fate and the roll of the dice strengthen your Champions of Chaos with boons from the Dark Gods. – The Hordes of Chaos: A new Army of Infamy, combining the Warriors of Chaos and Beastmen Brayherds. – Corrupted Magic Items: Powerful, but dangerously corrupt common magic items. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Forces of Fantasy, and Warhammer: The Old World – Ravening Hordes, all available separately, to use the contents of this supplement.
  • Grand Cathay is one of the oldest civilisations in the World of Legend, rivalling the great realms of the Elves and Dwarfs in its scope and power. Their armies are disciplined, clad in finely made armour, drilled in the use of well-honed weapons, and equipped with the best black-powder firepower to be found. Fight for the Celestial Dragon This box is an ideal way to start a new Armies of Grand Cathay collection – or expand an existing army – and save money compared to buying the kits individually. This force is led by a versatile Shugengan Lord on Great Spirit Longma, a mighty warrior and sorcerer mounted on a winged creature. The core of the force is made up of Jade Warriors, armoured infantry that excels at defence and can march forward to claim territory. Supporting them are elite Jade Lancers, cavalry armed with long lances that can quickly cover great distances. Crane Gunners and Iron Hail Gunners offer deadly firepower, punishing any who might get too close to your front lines. These miniatures can be used to build a Battle March force for your games of Warhammer: The Old World. This boxed set builds 36 multipart plastic Armies of Grand Cathay miniatures: – 1 Shugengan Lord on Great Spirit Longma – 20 Jade Warriors – 5 Jade Lancers – 6 Iron Hail Gunners – 4 Crane Gunners The miniatures in this box are easy to customise. The Shugengan Lord on Great Spirit Longma includes 2 heads to choose from, 2 heads for the mount, 1 iron talon or dragon fire pistol for the left hand, and 1 celestial blade or Cathayan lance for the right hand. The Jade Warriors can be assembled as one large unit or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. They can be armed with either a halberd or a hand weapon and a shield. There are 40 interchangeable heads, with interchangeable top knots, as well as cosmetic accessories including pouches and teapots. The Jade Lancers include parts to build an optional champion, standard bearer, and musician. Contents: – 524 plastic components – 4 Citadel 25mm by 50mm Rectangular Bases – 26 Citadel 25mm Square Bases – 1 Citadel 60mm by 100mm Rectangular Base – 5 Citadel 30mm by 60mm Rectangular Bases – 1 Jade Warriors and Lancers Transfer Sheet – 1 construction guide The Jade Warriors and Lancers Transfer Sheet contains 404 high-quality waterslide transfers to decorate your miniatures. These include banner transfers, shoulder pad markings, cloak edging, and more. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Morg ’n’ Thorg is a Blood Bowl legend. Standing tall and rippling with muscles, his experience and athleticism make him a must-watch. Though he charges a staggering fee, he’s sought after by some of the most competitive teams around, bolstering their line of scrimmage and earning every coin of his pay. Peak Big Guy Performance This multipart plastic kit builds Morg 'n' Thorg, an Ogre Star Player for your games of Blood Bowl. He can be hired for any team except Sylvanian Spotlight teams. With strength, speed, and a set of skills that make him a powerhouse on the pitch, he's an asset to any team who can afford him. This miniature includes cosmetic options that allow you to match his kit to your team. He can be built with an Imperial look, a more universal Badlands aesthetic, or as a Chaos-themed player with alternative heads, belt plates, kneepads, shoulder armour, hand weapons, and either a closed or open left hand. Contents: – 31 plastic components – 1 Citadel 40mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Welcome, once more, to the prestigious pages of the Old World’s favourite sports periodical. Join us as we embrace the new surge of fanaticism for Blood Bowl Sevens, the smaller and faster – but no less brutal or entertaining – sibling of Blood Bowl! Buckle up, readers – it’s time for more Blood Bowl, more often. Half the Size, ALL of the Game Guest editor Orphadius Potts explores the history and intricacies of the Blood Bowl Sevens format in this Spike! Journal. You’ll find tips and (dirty) tricks from top Coaches, as well as the usual entertaining editorials you’ve come to know and love. Inside this 32-page softcover magazine, you'll find: – Blood Bowl Sevens: The History: A deep dive into the Sevens format, including its origins, initial reception, and The Super Sevens Showdown! – The Rules: Learn how the pitch differs from the standard game, how to draft a team, the differences in game play, as well as rules for League Play and Matched Play. – Dirt from the Dugout: Mindy Piewhistle returns from her ‘educational’ time within the academy district of Nuln, having learnt some interesting news about wage corruption. – Chat with the Rat: Hackspit ‘the Scribbler’ Quillchewer sits down for a rare interview with Strommni, Priest of Nuffle, to talk about how Sevens is an affront to Nuffle and his holy word. – Pro Playbook – Sevens Special: We've approached some of the finest minds in Blood Bowl Sevens to pick their brains for tips and tricks about the format. They dish about how to start, what tactics to employ, and how to develop teams for Matched and League Play. – Ask Lord Borak: Is the game of Blood Bowl your only escape from the overwhelming misery of your feeble existence? Are the Dark Gods on your case? Or are you exhausted by the excitement of 24/8 Blood Bowl? Then talk to Lord Borak, the murderous tyrant who listens. – Coffin Corner: We remember those players that are no longer with us – because they were torn apart by a dissatisfied crowd, tried a back-alley enchantment tonic, or bragged about how they’re better than most of their first team! You'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine.
  • Blood Bowl Sevens is a faster variant of the game, played with fewer players on each team and on a smaller pitch than a standard game. This is ideal for less experienced coaches or fledgling teams who want to get some practice in, and it also remains popular with more established teams looking to keep their skills sharp with short games between full bouts. Small Format, Big Impact! Sevens is a smaller and faster-playing version of Blood Bowl – experienced players can easily finish a game in under an hour, and it’s a great way to introduce new Coaches to the game. This set contains a double-sided fold-out Blood Bowl Sevens pitch, with one side depicting an Astrogranite surface, and the other a grass pitch. You'll also find a pair of matching double-sided dugouts to complete the theme. Each dugout features score, turn, and Re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. The thick card pitch measures 702mm by 396mm when fully opened, with reinforced folds, while the two dugouts each measure 234mm by 99mm. The rules for playing Blood Bowl Sevens can be found in Blood Bowl Spike! Journal Issue 22.
  • Rat Ogres are creations of Clan Moulder – slab-muscled hulking beasts that have undergone surgery and modifications to enhance their physique even further. They are bred for war… and happen to excel on the Blood Bowl pitch too. Hand-crafted for Better Blood Bowl This multipart plastic kit builds a Rat Ogre, a Big Guy for your games of Blood Bowl. They can be hired by Skaven, Underworld Denizens, and Chaos Renegade teams. Tough and strong, this hulking creature will be the linchpin of your line of scrimmage. This miniature includes some options for customisation. They can be assembled with 1 of 3 different heads, 2 shoulder pad spikes, 2 left arms, 2 loincloths, and 2 tails. Contents: – 28 plastic components – 1 Citadel 40mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Minotaurs come from a desolate area known only as the Dark Lands. The parched earth is cracked, and volcanic activity belches choking smoke into the air. This terrible place happens to be a great recruiting ground for hardy Blood Bowl players! Minotaurs are hulking walls of muscle, with a long stride, horns, and even the occasional claw or tentacle. They love nothing more than pounding their rivals to pulp on the pitch. Give 'em the Horns This multipart plastic kit builds a Minotaur, a Big Guy for your Chaos Chosen, Chaos Renegades, and Chaos Dwarfs teams in games of Blood Bowl. If you're looking for speed and hitting power, you can't go wrong with a Minotaur on your line of scrimmage. This miniature includes some options for customisation. You can build it to match Chaos Dwarf aesthetics or with a more universal Chaos look, with 2 different horns, 2 shoulder pads, and 2 belt decoration options. You'll find 2 different tails, as well as open hands, claws for both left and right hands, a tentacle for the left hand, and a knuckle-duster for the right hand. Contents: – 25 plastic components – 1 Citadel 40mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • A Chaos Dragon is a nemesis of order and sanity, a horror of ancient age and power that can break the backs of armies with its steel claws and teeth. Their twin maws breathe death upon their foes; one exhaling dark flame, as the other emits corrosive gas. Only the most powerful Lords of Chaos can ride such a monster, and even then it is more an unholy alliance of destruction than a matter of master and servant. A Twin-headed Terror From the Skies This multipart plastic kit builds 1 Lord on Chaos Dragon and 1 Chaos Sorcerer on foot for your Warriors of Chaos armies in games of Warhammer: The Old World. This powerful unit will wreak havoc on the battlefield, combining speed with an impressive capacity for destruction that's only enhanced by the rider. This large and imposing miniature, measuring 305mm from wingtip to wingtip and 280mm tall, will be the pride of your collection, looking just as impressive on your shelves as it does leading a mighty army. Customise Your Kit The Chaos Dragon's rider can be assembled as either a Chaos Lord or a Sorcerer Lord, with the other on foot. The Chaos Lord is clad in heavy plate armour, and equipped with a tall shield or axe in one hand, and a long polearm or sword in the other. They have 2 horned helmets to choose from. The Sorcerer Lord comes with 3 head options. The Chaos Dragon has 2 different styles of heads, 2 sets of interchangeable horns to customise their look, and 2 sets of saddles and accessories to choose from. Contents: – 101 plastic components – 1 Citadel 100mm by 150mm Rectangle Base – 1 Citadel 30mm by 30mm Square Base – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the warband, it's his job to interpret the visions of the Wurrboyz and direct the mob towards its next hunt. Thanks to the uncountable scars and bionic replacements earned over a long life wrangling the most vicious monsters in the galaxy, Beastbosses are hardy individuals able to withstand extreme punishment while cutting their way through enemy lines. The natural authority they have over their fellow Beast Snaggas drives the mob onwards into combat and ignites its fury once prey comes within choppa reach. This kit comprises 22 plastic components with which you can assemble one Ork Beastboss, and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Delaque gangs rarely fight in the open – they materialise from the shadows with supernatural stealth to turn the fight in their favour. They prefer blades and silenced weapons over flashy shows of strength, getting the results they want by any means necessary. The House of Shadow This loaded boxed set is an ideal way to start a new Delaque gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. Delaque gang fighters form the core of the crew, stealthy warriors that can be identified by their long coats and bald heads. They can be assembled in many different ways, with interchangeable heads, weapon arms, and accessories. The gang is supported by Nacht-Ghuls, Psy-Gheists, Psychoteric Wyrms and a Piscean Spektor. Each of these specialists offers your gang new tactical options and deadly weapons. If you've been looking to venture out of the shadows to make your mark on the Underhive, this is the time to strike. This boxed set builds 17 multipart plastic miniatures: – 10 Delaque Gang fighters – 2 Nacht-Ghuls – 2 Psy-Gheists – 2 Psychoteric Wyrms – 1 Piscean Spektor The miniatures in this kit are easy to customise. One of the Delaque Gang fighters can be assembled as an optional Master of Shadows. The rest of the miniatures in the kit include a variety of heads and weapon choices, along with additional options from the Delaque Weapons & Upgrades frames. The Delaque Weapons & Upgrades set includes: – 2 flamers – 4 lasguns – 2 long rifles – 2 web pistols – 2 plasma pistols – 2 plasma guns – 2 web guns – 2 meltaguns – 2 throwing knives – 2 heavy flamers – 2 grav guns – 10 alternative heads (2 copies each of 5 head variants) – 4 scopes Contents: – 340 plastic components – 15 Necromunda 25mm Round Bases – 1 Necromunda 32mm Round Base – 1 Necromunda 40mm Round Base – 3 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • As the most accomplished hero of the Greater Thurian League, Ûthar the Destined is a Kâhl marked for greatness. His clone-birth was an event shrouded in wonder and Votannic prophecy, foretelling an uncertain fate that he has spent his whole life striving and sacrificing to prepare for. Few can assess the foe as swiftly or mercilessly as Ûthar and – once he has his enemies’ measure – he soon cuts them to pieces with the glowing Blade of the Ancestors. This kit builds Ûthar the Destined, a legendary Kâhl chosen by prophecy to lead the Greater Thurian League. Clad in a finely-crafted battle-suit and protected by the defensive field of his rampart crest, Ûthar is posed raising the immaculately-crafted Blade of the Ancestors skyward, to signal the advance and inspire his troops to even greater acts of martial prowess. He wields a searing volkanite disintegrator in his other hand, to take on foes at any distance. This kit can alternatively build a Kâhl for any of the Leagues, armed with a variety of weapons and wargear. This kit is comprised of 24 plastic components and is supplied with 1x Citadel 40mm Round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The underhive is a brutal and chaotic environment, and no two conflicts between gangs are quite the same. Taking place in different territories, with a variety of objectives, circumstances can change in a flash – stay on your toes if you want to survive. This pack contains 52 cards to help you set up and play thrilling games of Warhammer Necromunda Skirmish. Simply generate a Territory and a Scenario, and you're ready for a scrap. The included reference cards will help with your pre- and post-battle sequences, the skills your Specialists gain, and the rewards gained during a campaign. It's a simple way to get playing quickly, so you can get straight to the action. This pack includes the following cards: – 22 Territory cards: 18 Territories, 4 Settlements – 24 Scenario cards: 6 Objective cards, 6 Deployment cards, 6 Side Jobs cards, 6 Crew Selection cards – 6 Reference cards: 4 Skills cards, 1 Pre-battle and Post-battle sequence card, 1 card detailing the rewards granted in both the Occupation and Takeover Phases of a campaign All cards measure 75mm by 110mm. You will need a copy of Necromunda Skirmish: Core Rulebook to use these cards in games of Warhammer Necromunda Skirmish. Only available while stocks last.
  • House Goliath are as capable in combat as they are working the forges, their hardy subjects almost incomparable in terms of raw strength. They fight with pure, blunt force using unwieldy weapons and tools taken straight from the furnaces and forges of their territories. They often inject themselves with combat stimms that propel their physical prowess to new heights while shutting down their higher brain functions.

    The House of Chains This loaded boxed set is an ideal way to start a new Goliath gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Goliath gang fighters, muscle-bound brutes toting a variety of heavy melee weapons and industrial gear. They can be assembled in many different ways, with interchangeable faces, hair pieces, weapon arms, and accessories. The gang is supported by massive Goliath Stimmers and Goliath Forge-Born. These specialists offer your gang new tactical options and weapons to use. It's time to brutally carve out your territory in the Underhive. This boxed set builds 16 multipart plastic miniatures: – 10 Goliath Gang fighters – 2 Goliath Stimmers – 4 Goliath Forge-Born fighters The miniatures in this kit are easy to customise. One of the Goliath Gang fighters can be assembled as an optional Forge Tyrant. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Goliath Weapons & Upgrades frames. The Goliath Weapons & Upgrades set includes: – 2 flamers – 2 meltaguns – 2 boltguns – 2 shotguns – 2 mauls – 2 brute cleavers – 2 two-handed hammers – 2 two-handed axes – 2 hand flamers – 2 bolt pistols – 10 alternative hair pieces – 10 alternative heads (2 copies each of 5 head variants) – 2 furnace plates – 2 pointing hand arms – 2 cigar hand arms Contents: – 302 plastic components – 2 Necromunda 40mm Round Bases – 4 Necromunda 25mm Round Bases – 10 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • Few survive Escher gangs when they’re out for blood. Armed to the teeth with stiletto knives and chem-throwers, their fighting style is focused on precision over strength. Thus have they survived over the centuries – by becoming faster, nimbler, and more lethal than any of their rivals. The House of Blades This loaded boxed set is an ideal way to start a new Escher gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Escher gang fighters, agile warriors sporting a wild assortment of hairstyles and deadly weapons. They can be assembled in many different ways, with interchangeable heads, hair pieces, weapon arms, and accessories. The gang is supported by Escher Death-Maidens, Wyld Runners, and Phelynx. Each of these specialists offers your gang new tactical options. It's time to make a name for yourself with a fierce and aggressive gang of killers. This boxed set builds 20 multipart plastic miniatures: – 10 Escher Gang fighters – 2 Escher Death-Maidens – 4 Wyld Runners – 4 Phelynx The miniatures in this kit are easy to customise. One of the Escher Gang fighters can be assembled as an optional Gang Queen. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Escher Weapons & Upgrades frames. The Escher Weapons & Upgrades set includes: – 2 flamers – 2 meltaguns – 2 plasma guns – 2 shotguns – 2 needle pistols – 2 heavy stubbers – 2 needle rifles – 2 autopistols – 2 hand flamers – 2 power swords – 2 chainswords – 2 stub guns – 10 alternative hair pieces – 10 alternative heads (2 copies each of 5 head variants) – 4 grenade bandoliers – 2 hip knives – 2 pointing hand arms – 2 punching fist arms Contents: – 330 plastic components – 20 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • Orlock gangs do not rely on flashy weapons, cowardly stealth, or acrobatic prowess. They know the most reliable thing in this world is cold, hard iron. Industrial tools are common among their number, who will just as readily use mining lasers and rock saws alongside their shotguns and autopistols – if it gets the job done, it’s as good as anything else. The House of Iron This loaded boxed set is an ideal way to start a new Orlock gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Orlock gang fighters, practical warriors equipped with a variety of reliable, but deadly weapons. They can be assembled in many different ways, with interchangeable heads and weapon arms. The gang includes experienced Arms Masters, and is supported by high-flying Orlock Wreckers and swift Cyber-Mastiffs. These specialists offer your gang new tactical options and weapons to use. Build your empire in the Underhive and rule it with an iron fist. This boxed set builds 18 multipart plastic miniatures: – 10 Orlock Gang fighters – 4 Orlock Wreckers – 2 Orlock Arms Masters – 2 Cyber-Mastiffs The miniatures in this kit are easy to customise. One of the OrlockGang fighters can be assembled as an optional Road Captain. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Orlock Weapons & Upgrades frames. The Orlock Weapons & Upgrades set includes: – 2 meltaguns – 2 plasma guns – 2 boltguns – 2 flamers – 2 grenade launchers – 2 shotguns – 2 two-handed hammers – 2 heavy bolters – 2 heavy flamers – 2 hand flamers – 2 mauls – 2 chainswords – 2 bolt pistol left hands – 2 bolt pistol right hands – 2 left hands holding a plasma pistol – 2 right hands holding a plasma pistol – 10 alternative heads (2 copies each of 5 head variants) Contents: – 308 plastic components – 14 Necromunda 25mm Round Bases – 4 Necromunda 32mm Round Bases – 3 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • Van Saar gangs can take down even the biggest brutes with accurate gunfire. Not only are their suited operatives equipped with the finest weapons in the underhive, they are also trained from birth to understand the technology behind them and use it to their advantage. Their distinctive suits have a vital purpose, keeping their irradiated bodies alive – the high cost to House members of their advanced technology. The House of Artifice This loaded boxed set is an ideal way to start a new Van Saar gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Van Saar gang fighters clad in sophisticated suits and armed with advanced weaponry. They can be assembled in many different ways, with interchangeable heads and weapon arms. The gang includes expert Van Saar Archeoteks, and is supported by daring Van Saar Neoteks on Grav-Cutters. These specialists offer your gang new tactical options and weapons to use. Use your superior technology to establish your gang as the ultimate authority in the underhive. This boxed set builds 16 multipart plastic miniatures: – 10 Van Saar Gang fighters – 2 Van Saar Archeoteks – 4 Van Saar Grav-Cutters The miniatures in this kit are easy to customise. One of the Van Saar Gang fighters can be assembled as an optional Van Saar Prime. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Van Saar Weapons & Upgrades frames. The Van Saar Weapon & Upgrades set includes: – 2 plasma cannons – 2 multi-meltas – 2 shock mauls – 2 servo claws – 4 meltaguns – 4 grav guns – 2 power knives – 4 rad guns – 4 flamers – 2 laspistols – 2 hand flamers – 10 alternative heads (2 copies each of 5 head variants) – 4 additional gun arms Contents: – 413 plastic components – 12 Necromunda 25mm Round Bases – 4 Necromunda 32mm Round Bases – 6 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
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