• Armed with a formidable prism cannon that can blast smoking holes into enemy vehicles or vaporise infantry, the Fire Prism is a versatile and deadly addition to any Aeldari army. The Fire Prism is a large and sleek model, which would make a great centrepiece for any Aeldari collection. With two cockpits - one on a turret that bears the prism cannon, and one on the main body of the tank - the Fire Prism is both an imposing yet remarkably elegant vehicle. At the centre of the long prism cannon, pentagonal frames contain opaque plastic within. The rest of the vehicle is composed of sleek panels, curved grills, gemstones and large engines towards the rear of the model. This multi-part plastic box set contains 64 components, a set of Aeldari Vehicle water-slide transfers, and a flying base with which to make an Aeldari Fire Prism or a Night Spinner. This kit is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • The Medusa and Basilisk artillery tanks employed by the Solar Auxilia are armoured bombardment platforms, their heavy guns mounted on a hull derived from the Leman Russ. Enclosed against enemy fire and protected from the hazardous atmospheres of toxic or alien worlds, these mobile siege batteries can keep pace with the cohort's advance, pummelling the foe's positions even as main line units move to engage any survivors. This multipart plastic kit builds one Solar Auxilia Basilisk or Medusa, an armoured artillery tank mounted with a powerful siege gun. The Basilisk's long-barrelled Earthshaker cannon hurls explosive shells across incredible distances, while the Medusa's mortar fires munitions heavy enough to shatter mighty walls. The tank has a fully detailed interior, and the rear door and roof can be opened to reveal two crew loading its siege gun. Both the gun and rear door feature glueless assembly options, allowing you to adjust their positions mid-game. The tank's forward hatch can be assembled with closed doors, or opened for a Solar Auxilia spotter or gunner with a pintle-mounted weapon – a heavy flamer, multi-laser, or heavy stubber. The kit includes components to upgrade your Basilisk or Medusa with a hunter-killer missile and dozer blade, and you'll also find cosmetic options such as sigils and a choice of gunner heads. This kit comprises 187 plastic components, as well as a Solar Auxilia Vehicle Transfer Sheet containing 180 waterslide transfers. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The spiritual leaders of the Chapter, roaring into battle clad in jet-black armour covered in grim portents of death, Chaplains are a terrifying, death-dealing icon of the Space Marines, feared and respected by all who encounter them. The Chaplains of the Blood Angels must constantly watch for signs of the Black Rage, as only they are able to communicate with those who succumb and successfully lead them into glorious battle. This Chaplain wears a jump pack - eager to lead by example and leap directly into the heart of the foe. This kit contains all the components necessary to assemble on Blood Angels Chaplain with Jump Pack, a single-pose miniature. Armed with an Inferno Pistol and wielding a Crozius, the tread of his boots features a Blood Angels symbol - grind this icon into the faces of your foes! Supplied with one Citadel 32mm Round base.
  • Genestealers are peerless predators, swift vanguard organisms armoured in chitinous plates and possessed of terrifying strength and agility. Their broods move far ahead of the Tyranid hive fleets, to seek out fresh feeding grounds and spread their insidious genetic infection amongst the defenders. When the invasion swarms finally descend, the Genestealers burst from hiding to begin the slaughter. This multipart plastic kit builds 10 Genestealers, fast and deadly melee killers for Tyranids and Genestealer Cults armies. These terrifying, four-armed creatures sport clutching talons alongside deadly rending claws, and each features a different dynamic pose for stalking across the battlefield. The kit includes cosmetic head options for every Genestealer, allowing you to build your entire brood with fanged maws and slavering tongues, feeder tendrils for that classic Ymgarl look, or mix-and-match for evolutionary variety. You'll also find four heads with protruding, barbed ovipositors – ready to deliver the infamous Genestealer's Kiss... This kit comprises 109 plastic components, and comes with 10x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • While a Tomb World slumbers, Canoptek Wraiths are its eyes and ears. Canoptek Wraiths flit silently through the dusty halls, patrolling for intruders and inspecting systems for damage and decay. Their most notable feature is their dimensional destabilisation matrix - a phase shifter that allows them to skip in and out of reality. While originally designed to allow a Canoptek Wraith to reach into and repair solid machinery, the dimensional destabilisation matrix is no less valuable when dealing with intruders. A Canoptek Wraith can phase its claws and tendrils inside an opponent, swiftly resolidifying them to sever arteries, nerve clusters and other vital pathways without leaving an external mark to show for it. There's always going to be an enemy unit that's going to mess with your strategy, and the Canoptek Wraiths are ideal for taking down that unit. Because of their speed and their ability to move undeterred through terrain (quite literally), the Canoptek Wraiths can soon hunt down the most irritating models within your enemy's army, no matter where they're hiding, ensuring that your well-calculated plans are brought back into line. This multi-part plastic boxed set contains 135 components with which to build 3 Necron Canoptek Wraiths. This set comes with 3 Citadel 50mm Round bases.
  • C'tan Shards are beings of near-unlimited power. They can manifest energy blasts, control the minds of lesser beings, manipulate the flow of time, and banish foes to alternate realities. Indeed, a C'tan Shard's abilities are limited only by two things: its imagination - which is immense - and glimmering memories of the being from which it was severed many years ago. While no C'tan Shard has full recall of the omnipotent creature it once was, each carries the personality and hubris of that far vaster and more puissant being. As such, these eccentric and unpredictable Shards will often dispatch their foes in an unexpected, though surprisingly pragmatic way. They could project a transdimensional thunderbolt from their fingertips, bombard their enemies with rocks and boulders, turn themselves into a singularity and destabilise gravity, or just fling their adversary backwards through time until they disintegrate. This box contains one C'tan Shard of The Nightbringer - a finely detailed resin cast kit that comes as six components, and is supplied with a 40mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints
  • The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle. This deck is a fast machine of devastation. Your vampires use Obfuscate stealth tactics to sneak past blockers and deliver heavy bleed attacks powered by Dominate. Your combat defense is limited, but who needs protection when your rivals are already ousted? Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (12 cards) 1 Ashley 1 Dr. Stephen Norton 1 Sully 1 Colette 1 Gelasia Fotiou 1 Meaghan 2 Andi Liu 2 Alexander Silverson 2 Donny Kowalczyk Library: (77 cards) 1 Asylum Hunting Ground 1 Barrens, The 4 Blood Doll 1 Dreams of the Sphinx 1 Elder Library 2 Life in the City 1 Wider View 12 Govern the Unaligned 4 Revelations 4 Bonding 4 Cloak the Gathering 4 Conditioning 4 Faceless Night 2 Foreshadowing Destruction 4 Lost in Crowds 4 Spying Mission 4 Swallowed by the Night 5 Deflection 5 Eyes of Argus 5 On the Qui Vive 5 Telepathic Misdirection
  • Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made…
    This deck applies constant pressure with both nefarious politics and heavy bleeding using Presence and Dominate. Your vampires are tireless, fueled with Fortitude powers, and can hail multiple actions towards your enemy each turn. Your defenses are sturdy, with resilient minions and abilities to redirect attacks. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards): 1 Alexa Draper 2 Alice Chen 1 Brock Sterling 1 Chelsea Blake 2 Horst von Brühl 1 Madison 1 Naomi Stewart 1 Oshri Dahan 2 Sybren van Oosten Library (77 cards): 1 Anarch Troublemaker 3 Blood Doll 1 Information Highway 1 Misdirection 1 Uptown Hunting Ground 1 Ventrue Headquarters 1 Visit From the Capuchin 2 Wider View 8 Enchant Kindred 4 Intimidation 1 Ancilla Empowerment 7 Kine Resources Contested 5 Parity Shift 4 Bewitching Oration 4 Conditioning 1 Daring the Dawn 6 Freak Drive 2 Voter Captivation 4 Hidden Strength 6 Majesty 6 Deflection 4 The Second Tradition: Domain 4 Wake with Evening’s Freshness
  • A morbid set of disease-ridden triplets, held in check and balance by their opposing attitudes and desires, the brains of the Glottkin - the pragmatic Otto and devious sorcerer Ethrac - ride to battle on the shoulders of their brother Ghurk, a creature so grotesquely swollen by the blessings of Nurgle that he could flatten most enemies unfortunate enough to get in the way of his putrid advance without even noticing. This multi-part plastic kit contains everything you need to assemble the Glottkin, wielding Flailing Tentacles, Poison-Slick Scythe and able to launch horrifying, corrosive Pestilent Torrents. It includes a Citadel 130mm Round base.
  • The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds. This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately. Contains: – 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses – 14x Malstrain Genestealer heads in seven different designs – 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs – 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately.
  • KRIEG PB

    12.50
    A Death Korps Novel The Death Korps of Krieg are deployed to a soul-crushing siege in the Octarius War Zone. They’re the right regiment for the job – though victory may come at a price that some might baulk to pay. READ IT BECAUSE Steve Lyons lifts the mask on the enigmatic Death Korps of Krieg, to show us the true horror that lies at the heart of this storied regiment. If you’re looking for a meat-grinder war, you’ve found it. THE STORY Krieg is a dead world. Fifteen hundred years ago, it declared its independence from the Imperium of Man, and paid the price. One loyal soul defied its treacherous rulers, and laid the world to waste. From these ashes emerged a unique fighting force, forged and tempered in nuclear fire… Today, the Death Korps of Krieg lay siege to a captured hive ctiy on the outskirts of the system-spanning Octarius War, in a desperate attempt to secure the cordon that stops untold masses of Orks and Tyranids from spilling out into the Imperium at large. The Korpsmen are relentless, ruthless, implacable, and unstoppable, even in the face of a war that seems unwinnable. How far will they go to achieve victory, and is history doomed to repeat itself? Written by Steve Lyons
  • Led by the irrepressible Colonel-Commissar Ibram Gaunt, the Tanith First and Only are a reconnaissance regiment without peer in the Astra Militarum. So named for being the only survivors of their ill-fated homeworld, the soldiers who became known as Gaunt's Ghosts are expert woodsmen marked by their distinctive camouflage cloaks, which allow them to perform feats of incredible stealth worthy of their moniker. Featuring six of the most well-known characters from the early books of the Gaunt's Ghosts series, this squad of specialists is the equal of any elite unit among the forces of Humanity. Each member contributes a unique skill, and all are rendered nigh-invisible upon entering even the lightest of terrain. Such is their stealth capability that their enemies have trouble even spotting the Ghosts from all but the closest distances. Colonel-Commissar Ibram Gaunt is armed with a bolt pistol and chainsword, Hlaine Larkin takes aim with his long-las, 'Try Again' Bragg carries an autocannon, while Corbec, Rawne, and Mkoll wield lascarbines. Each model is also equipped with frag grenades and bears the signature straight silver knife and camo-cloak of the Tanith First and Only. The kit is comprised of 35 plastic components, with which you can assemble one Colonel-Commissar Ibram Gaunt, one Colonel Colm Corbec, one Major Elim Rawne, one Master Sniper Hlaine Larkin, one 'Try Again' Bragg, and one Sergeant Scout Oan Mkoll. This kit is supplied with 6x Citadel 28.5mm Round Bases.
  • Siege of Terra Book 8 The arch-traitor Horus Lupercal's forces have bombarded Terra, and the Imperial Palace lies in ruins. With the Emperor's dream in tatters, he now seeks only to rob Chaos of its ultimate victory… READ IT BECAUSE It's the beginning of the climax of the Horus Heresy, and hope still remains for the Loyalists! The Emperor plans a gambit that could snatch victory from the jaws of defeat – but at what cost? THE STORY There is no way out. The walls have fallen, the gates are breached, and the defenders are slain. It is the end and the death. After seven brutal years of civil war, the Warmaster stands on the verge of victory. Horus Lupercal, once-beloved son, has come to murder his father. The Emperor, a shining beacon of hope to many, an unscrupulous tyrant to others, must die. The lives of uncountable numbers have been extinguished and even primarchs, once thought immortal, have been laid low. The Emperor's dream lies in tatters, but there remains a sliver of hope. Now, at the final hour of the final day, the Emperor rises. With him come his Angel, his Praetorian, and his Captain, all determined to enact terrible vengeance. Yet the hope is slim, for the Warmaster sees all and knows all, and the ultimate victory of Chaos is at hand. There is no way out. Written by Dan Abnett.
  • The Thanatar Siege-automata is a mobile artillery platform rather than a general battle unit, with a heavy frame built to accommodate its huge weaponry and requisite power systems. The Thanatar-Cavas configuration is armed with a Hellex pattern plasma mortar, a terrifying weapon that launches spheres of plasma into the heart of enemy fortifications. The origins of the Thanatar-Cavas remain uncertain, save that its armament is known to be the product of the forge world of Ryza, the sole locale where Hellex pattern weaponry is produced. This multipart plastic kit builds a Thanatar-Cavas Siege-automata, a hulking demolisher robot fielded by the Mechanicum in the age of the Horus Heresy. The Thanatar's primary weapon is a huge shoulder-mounted plasma mortar, which can be built with its firing aperture open or closed. Its arms are tipped with claw-like shock chargers, and its left arm also features a wrist-mounted twin mauler bolt cannon. The kit features plenty of posing options to personalise your Thanatar-Cavas, including joints for the waist and shoulders, three right arm poses, two left arm poses with ammo feeds to match, and the ability to build the shock chargers in different grabbing positions. This kit contains 175 plastic components and a Citadel 120mm Round Base. This set also includes 1x Mechancium Macro-constructs Transfer Sheet containing 394x high-quality waterslide transfers for you to use to customise your miniatures. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Stormvermin are easily identifiable by their relative bulk and aura of malice. Hand-picked from the most promising spawn of the litter – usually due to devouring many of their brood-mates – they are subjected to especially brutal training regimes by their Clawlords. This results in soldiers who are able to fight with a degree of precision and focus uncommon to their kin. This multipart plastic kit builds ten Stormvermin, an elite melee unit for your Skaven armies. You can assemble one as a champion, with arm and head options to personalise them. You can also build a standard bearer and a musician for your squad. Stormvermin are excellent defensive warriors, with better armour and equipment than their peers, and long polearms that help keep their opponents at bay. This makes them some of the best bodyguards in a Skaven army. This kit contains 74 plastic components, and 10x Citadel 28.5mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Warpspark Weapon Batteries are members of the Clans Skryre, who often go to war unnoticed among hordes of slavering Clanrats. When the time is right, they reveal themselves, unleashing their bizarre but mighty machines on an unsuspecting foe. Whether through a hail of bullets, gouts of eerie warpflame, or bolts of warp lightning, they reap a deadly harvest for the glory of the Horned Rat. This multipart plastic kit builds three weapons teams wielding one of three different machines of death. All of them can be somewhat unreliable, but are tailored to taking down different foes. Ratling Guns produce a potential hailstorm of hot lead for mowing down enemy hordes. Warpfire Throwers spew out an unquenchable green flame, and Warpvolt Scourgers are excellent at taking down foes with arcs of warp lightning. You'll find loads of cosmetic parts to swap around, including head options for each gunner, plus different weapon tips, backpacks, and more so you can easily personalise your units. This kit contains 63 plastic components, and 3x Citadel 60mm x 35mm Oval Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Rrevolting stench wafts around the Foul Blightspawn, his corruption clotting the air itself. Breath rattles through pus-slick tubes as he cranks the rusted handle of his malignant churn, bellows wheezing and plague slop roiling in the incubatum upon his back. Some foes stare in bewilderment at this strange performance. Some direct their fire at the Blightspawn, shots rebounding from his armour or thumping harmlessly through rotten flesh in sprays of effluence. The wise, however, flee for their lives. This multi-part plastic kit contains the components necessary to assemble a Foul Blightspawn. He carries an enormous, sinister tank on his back – the incubatum – brimming with foul and noxious disease, which he squirts indiscriminately with malign cheerfulness. His plague sprayer in his left hand drips this vile concoction with no thought for where it may land. A crack in his armour shows the unpleasant extent of his modifications; the gears and pistons of a malignant churn are forcibly driven into his guts. His armour, as well as being covered in rot, features plenty of icons of Nurgle, skulls and rust. There’s even an optional Nurgling clutching a blight grenade to be added to the base. This kit comes as 8 components, and is supplied with a Citadel 40mm Round base.
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