• The Redemptionist sect believes that Humanity has fallen from the path of righteousness decreed by the God-Emperor and that the sins of Mankind will drown the Imperium in filth and depravity. As long as Humanity is unable to control its sinful nature, it will not be able to unite and conquer the stars as the Emperor truly wishes them to. Sin must be purged from all by fire, blood, and faith, and the Redemptionists are only too happy to do it. Expand your Cawdor gang with these six fighters or start your own Redemptionist Crusade. The Redemptor Priest is a gang Leader, followed into battle by his Deacon (a gang Champion), three Brethren (Gangers), and a Zealot (Juve). Whether you field them as their own gang or add them to your existing Cawdor fighters, their unique weaponry will soon help you purge the underhive of sin. This 76-part plastic kit makes: – 2x Redemptor Priest or Brethren – 2x Deacon or Brethren – 2x Zealot or Brethren It is supplied with 10x 25mm Necromunda Round bases. Rules for using these models in games of Necromunda can be found in the House of Faith supplement.
  • Upgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 64-piece plastic kit includes: – 2x chain glaives – 4x axes – 2x two-handed axes – 2x flamers – 2x long Rifle – 2x sawn-off shotgun – 2x two-handed hammer – 2x heavy stubber – 2x combi-weapon (autogun/flamer) – 2x heavy flamer – 2x flail – 2x fighting knife – 2x incendiary charge – 2x reclaimed autopistol – 10x alternative heads (two copies each of five head variants) – 4x flak armour panels These parts are compatible with the Cawdor Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • The sorcerer Zarshia Bittersoul once led a warband of her own – until she was usurped by her sister, Khagra. Her magical powers undiminished in defeat, she stews in her own dark ambitions as Khagra leads the Ravagers – the bitter Dour Cragan and fierce Razek Godblessed – on their personal Path to Glory through Ghur, seeking to earn the attention of the Dark Gods through brutal sacrifice as they desecrate the holdings of any who dare oppose them. This multipart plastic kit builds Khagra's Ravagers – a band of ambitious Chaos Warriors, led by Khagra the Usurper and accompanied by the sorcerer Zarshia Bittersoul. This group of unique characters is packed with personality and detail – Khagra raises her daemonbound mace in a commanding pose, hair and cape billowing in the wind, while her horned sister conjures magical flames into her palm, and their two Chaos Warrior companions heft ensorcelled blades. The kit comprises 21 push-fit plastic components, including four integrated scenic bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. This set does not include cards for using these miniatures in games of Warhammer Underworlds.
  • Voicing chants to the Lord of Skin and Sinew, the Corpse Grinder Cults rise up, emerging from their hidden corners of the underhive. With their bodies grown hard and muscular on a diet of forbidden flesh, they bring full-blown rebellion to Necromunda. This set of ten Corpse Grinder Cultists have been designed to give you a huge amount of variety and options when it comes to assembling them, ensuring that no two cults need ever look the same. This kit is ideal for starting a new cult or adding to an existing one, containing 6 Skinners – including options to build a Butcher (Leader) and a Cutter (Champion) – and 4 Initiates. Butchers, Cutters and Skinners are armed with a brutal array of chain cleavers and rotary flensing saws, while Initiates have access to chain cleavers, boning swords and autopistols. Also included are six 32mm Necromunda round bases and four 25mm Necromunda round bases. Rules for using a Corpse Grinder Cult in games of Necromunda can be found in Necromunda: The Book of Ruin and Necromunda: Dark Uprising.
  • As the two halves of the Twin-Tailed Crusade march on, they pass further into the waiting jaws of death. The vampiric servants of Nagash lurk amongst the shadows, plotting the downfall of all that lives. In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive. The Mad King Rises is the fourth chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You'll find loads of riveting background material detailing the further expeditions of and lethal challenges facing the Twin-Tailed Crusade and its mortal champions as the servants of Nagash plot against them. Inside this 96-page hardback book you'll find: – An exciting narrative that details the perilous journey of the Twin-Tailed Crusade, along with Battleplans, and updated Triumph and Treachery rules that allow you to play battles involving three to four players. – Warscrolls for Sekhar, Fang of Nulahmia, and Ushoran, Mortarch of Delusion. – A new Path to Glory chapter for the Twin-Tailed Crusade campaign. – Rules for a new Army of Renown – the Scions of Nulahmia – as well as for 6 new Regiments of Renown. This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book.
  • Sekhar, Fang of Nulahmia, is amongst the most lethally skilled of all Neferata's agents. A master hypnotist, she is capable of enthralling even the strongest-willed – just as she has done with the serpent Ouboroth, the eternally ravenous husk of a fallen death god. Sekhar goes to war surrounded by her loyal pets – packs of Dire Wolves stalk and hunt vulnerable prey, whilst Fell Bats encircle and harass the foe, cutting off all hope for escape. This boxed set builds Sekhar, Fang of Nulahmia, available here for the first time alongside a pack of 10 Dire Wolves, and three Fell Bats. Sekhar strides into battle, wielding a deadly Nulahmian warglaive and accompanied by a god-echo of the great seprent Ouboroth, who is poised to strike by her side. As her Fell Bats swoop across the battlefield, packs of ravenous Dire Wolves chase down Sekhar's prey. This set includes the following multipart plastic models: – 1x Sekhar, Fang of Nulahmia – 3x Fell Bats – 10x Dire Wolves Rules for fielding Sekhar, Fang of Nulhamia in your Soulblight Gravelord armies – and mustering the Scions of Nulahmia army of renown – can be found in Dawnbringers: Book IV - The Mad King Rises, which is available separately. All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
  • Royal Decapitators are the unholy executioners of the Flesh-eater Courts, viewed with unease even by fellow ghouls – more than hunger or duty, they care only for the dealing of death. Dragging huge, tarnished axes behind them, the Royal Decapitators serve their lieges as gibbering executioners, and delight in taking worthy heads. This multipart plastic kit builds a Royal Decapitator, a ghoulish headsman who serves the royalty of the Flesh-eater Courts. The Decapitator cleaves through the necks of the mightiest opponents with a massive, rusted axe, driving ghouls around them into a frenzy of slaughter. This kit offers a choice of two different heads – one strung with bone trinkets, the other masked by a grim executioner's hood. This kit contains nine plastic components and a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Grand Justice Gormayne is the highest magistrate in all of Ushoran's ghoul kingdoms. He ensures that the Carrion King’s laws and edicts are followed – no matter how insane they may be – and those who transgress are punished with grisly fates. A cunning orator, Gormayne spurs his ghoulish ‘juries’ into a frothing rage, condemning foes to be bloodily torn apart. This multipart plastic kit builds Grand Justice Gormayne, a horrifying vampiric arbiter of the Flesh-eater Courts. Swinging a gore-streaked gavel fashioned from well-gnawed bones, the Grand Justice calls for order and cracks unruly skulls. He pronounces judgement on Ushoran's enemies whilst dressed in what he believes to be the finest robes and wig of office, reading ancient laws from a ragged 'legal tome'. This kit contains 10 plastic components and comes with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Ushoran is an ancient and monstrous lord, one of the very first vampires, and stands amongst the most dreaded of Nagash’s Mortarch lieutenants. He is the Carrion King, the Lord of Masks, the Master of Feasts, the Mortarch of Delusion, and many titles besides. He is the father of abhorrants, and the origin of the accursed delusions that envelop the Flesh-eater Courts. His very presence can reduce mortals to slavering insanity and escalate the mania of his ghoul servants to terrifying heights, even as their king annihilates foes with truly monstrous strength. This multipart plastic kit builds Ushoran, the Mortarch of Delusion, the vampiric fountainhead of the Flesh-eater Courts. He's a towering figure, even when hunched over as if to greet a courtier – or personally destroy a smaller foe. Ushoran is clad in the finest royal regalia his ghoul servants can scavenge, from corroded jewellery and ragged robes to a fur cloak of nightshrieker pelts, and a crown of bone extends directly from his skull – a gift from his old master, Nagash. In battle, the Carrion King swings his royal sceptre like a massive, gore-streaked club, and in less lucid moments uses his monstrous claws and fangs to tear offenders limb from limb. The chalice that hangs at his waist grants Ushoran even greater reserves of vampiric resilience, and ghouls across the realms fight for the chance to drink from its bloody contents. The Mortarch of Delusion is the capstone of any Flesh-eater Courts collection, and a fitting centrepiece to even the largest of ghoulish armies. Whether you want to spread madness across the Mortal Realms or paint a stunning display piece for your shelves, Ushoran is a royal fit for the role. This kit contains 61 plastic components and comes with a Citadel 130mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Abhorrant Cardinals are vampiric preachers that seek to spread the glory of Ushoran across every land. Having drunk from the Carrion King’s chalice, the Cardinals can unconsciously influence the shared delusion of their court, using bloody rites and gibberish hymns to conjure miracles that stoke their flocks’ rabid fury. This multipart plastic kit builds an Abhorrant Cardinal, a bloodthirsty priest of the Flesh-eater Courts. The Cardinal raises aloft a cursed crosier lashed together from sacred bones – the perfect focus for their unholy power. Clad in a jumble of ragged robes and grisly trinkets, they spread and shape the madness of their ghoulish congregation, turning hungry mordants into frenzied fanatics. This kit contains nine plastic components and comes with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Cryptguard are ghouls of uncommon tenacity and worth, elevated to an elite station by performing some great feat of endurance in the sight of their vampiric liege. Charged with protecting their unholy masters, these faithful mordants wield weapons gifted from the royal armoury – rusted, gore-caked blades, soaked in decades of maddening energies and infectious filth. This multipart plastic kit builds 10 Cryptguard, devoted ghoul retainers for the nobility of the Flesh-eater Courts. The Cryptguard carry a variety of cursed weapons into battle – you can outfit each ghoul with a chipped and battered sword, or a long-handled and well-worn halberd. The kit also provides components to build a drummer musician, a standard bearer waving a flag of flayed skin, and a Crypt Captain champion with uniquely grisly headgear. The kit includes plenty of cosmetic options to help you assemble a truly varied horde of ferocious ghouls. You'll find a variety of alternative arms and armaments, as well as loads of interchangeable heads – each more gruesome than the last. This kit contains 100 plastic components, and 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Morbheg Knights are grisly ghoulish cavaliers, amongst the proudest and most skilled of any court’s mordant warriors. They bound to battle atop the half-living nightshriekers, monstrous predators descended from the ur-bat Morbheg, whose cackling screams inflict a gnawing madness on anyone unfortunate enough to hear them. This multipart plastic kit builds three Morbheg Knights, the nightmarish leather-winged cavalry of the Flesh-eater Courts. These ghoulish outriders swoop across the battlefield at terrifying speeds, charging down foes with grisly lances before their foul nightshrieker mounts tear apart any survivors. You'll also find components to build a hornblower musician, a standard bearer waving a flag of flayed skin, and a Champion of Morbheg with uniquely grisly headgear, a skull-helmed nightshrieker, and a knightly sword. The kit offers plenty of interchangeable cosmetic options to help ensure your cannibal cavaliers look unique on the battlefield – including five bat heads for the nightshriekers, eight heads for the ghouls, and six different shields decorated with bones, flayed skin, and other gruesome trophies. This kit contains 89 plastic components, and 3x Citadel 75x42mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
  • Sale!

    WHITE DWARF 497 (FEB-24)

    Original price was: €9.00.Current price is: €6.30.
    White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the February issue: Contact! – Letters, questions, and pictures of miniatures sent in by you, the readers. Inside the Studio – A look at the games the White Dwarf staff have been playing recently. THE WHITE DWARF BUNKER Access Granted! – An introduction to this month's action in the White Dwarf bunker. Challenges – Grab your brushes and join our Leaders and Heroes painting challenge. Scenarios of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus an exciting new way to play Warhammer Underworlds. Basic Training – In this issue, we learn how to deal with the myriad undead threats of the Flesh-eater Courts. Hobby Hangout – What are all-over washes, and how can you use them to paint your models? Satellite Uplink – We hear from our Bunker of the Month – Long Island Wargamers. Plus, a gallery of your Leaders and Heroes! WARHAMMER 40,000 Vashtorr the Arkifane: An Inquisitor's Analysis – Inquisitor Coteaz turns the eyes of the Ordo Malleus upon the Arkifane. Stilled Faith Part II: Phobos – The Black Consuls join Kaseena Flamberg in her investigation of a Genestealer Cult. A Tale of Four Warlords – James, Joe, Andy, and Rhuairidh continue their quest for galactic dominance. Insidious Infiltrators – If you like Lictors, you'll love these rules for fielding stealthy Tyranids in Combat Patrol. Scout Squad Kill Team – Full rules for fielding Space Marine Scouts in Kill Team. Sneaky sneaky! WARHAMMER AGE OF SIGMAR Strongholds of the Realms – Part two of the series looks closer at fortresses. This time, Order and Destruction! Fantastic War Hosts: Lumineth Realm-Lords – An extravaganza of light and colour in this inspirational hobby gallery full of aelves. Spear of Darkness – Treachery and in-fighting abound in the darkest reaches of the Varanspire. The Madness of Baron Veingulper Part I – New rules and scenarios for using Flesh-eater Courts in Warhammer Quest: Cursed City. OTHER GAMES WARHAMMER: THE OLD WORLD Battle Report: Border War –The Kingdom of Bretonnia and Tomb Kings of Khemri go to war in our first Warhammer: The Old World Battle Report! SPECIAL FEATURES Legacy of Defiance – In part II of this Tome Keepers serial story, Librarian Ushizar delves into his past. Worlds of Warhammer – Join us on a trip to Ghyran, the Realm of Life. Please leave the foliage how you found it. Each copy of issue 497 also comes with cardboard inserts, which include 1x double-sided rules card for the Insidious Infiltrators Combat Patrol, which contains Stratagems, abilities, secondary objectives, and Enhancements. Plus, there are 2x paint recipe cards, 2x Bunker Achievement cards, 3x Combat Patrol datasheets, and a double-sided card featuring the Bunker Scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000.
  • The Vampire Lord on Zombie Dragon model is a large model that will have a dominating presence in any collection. The Zombie Dragon is an enormous skeletal beast, with ragged wings that stretch out between exposed bones, each of which possess thick muscle fibres. Its large, demonic skull features prominent teeth and a long tongue. A Vampire Lord sits atop the beast, bedecked with armour, chains, a shield and a lance. This multi-part plastic kit contains 85 components, a Citadel 130mm Round base and a Citadel 25mm Round base. When building the kit as Vampire Lord on Zombie Dragon, you can also assemble an Abhorrant Ghoul King on foot. Optionally, you can build the kit as Prince Vhordrai, a Terrorgheist, a Zombie Dragon, an Abhorrant Ghoul King on Terrorgheist, or an Abhorrant Ghoul King on Zombie Dragon.
  • Assassins protect the future of humanity by eliminating the few who become tainted with treachery, greed, the daemonic or other evils too heinous to name. Formal records of their exploits are not available - it is not known precisely how many worlds have been saved from destruction by these secretive killers, but it is safe to say billions of lives are owed to their selfless actions. The Assassins work silently and without thanks. They are the bloody-handed and secret saviours of the Imperium. Capable of infiltrating even the most highly-secure facilities, Callidus Assassins use shape-altering drugs to appear in almost any form they want, whether a beautiful human woman or a slightly less pleasing to the eye, hulking Ork. Preferring to attack with the element of surprise that this affords them, they are rarely found in the midst of battle, rather attacking suddenly and disappearing immediately. Panic, terror and confusion are their calling cards. This pack contains one multi-part Callidus Assassin, and is supplied with one Citadel 32mm Round base.
  • Box Contents:

    ●    12 Spell Cards ●    18 Command Cards ●    10 Objective Cards ●    13 Incantation Cards ●    12 The Last Argument of Kings Scenario Cards for casual play ●    12 First Blood Scenario Cards for casual play ●    1 Spires Deck Box
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