• Van Saar gangs can take down even the biggest brutes with accurate gunfire. Not only are their suited operatives equipped with the finest weapons in the underhive, they are also trained from birth to understand the technology behind them and use it to their advantage. Their distinctive suits have a vital purpose, keeping their irradiated bodies alive – the high cost to House members of their advanced technology. The House of Artifice This loaded boxed set is an ideal way to start a new Van Saar gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Van Saar gang fighters clad in sophisticated suits and armed with advanced weaponry. They can be assembled in many different ways, with interchangeable heads and weapon arms. The gang includes expert Van Saar Archeoteks, and is supported by daring Van Saar Neoteks on Grav-Cutters. These specialists offer your gang new tactical options and weapons to use. Use your superior technology to establish your gang as the ultimate authority in the underhive. This boxed set builds 16 multipart plastic miniatures: – 10 Van Saar Gang fighters – 2 Van Saar Archeoteks – 4 Van Saar Grav-Cutters The miniatures in this kit are easy to customise. One of the Van Saar Gang fighters can be assembled as an optional Van Saar Prime. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Van Saar Weapons & Upgrades frames. The Van Saar Weapon & Upgrades set includes: – 2 plasma cannons – 2 multi-meltas – 2 shock mauls – 2 servo claws – 4 meltaguns – 4 grav guns – 2 power knives – 4 rad guns – 4 flamers – 2 laspistols – 2 hand flamers – 10 alternative heads (2 copies each of 5 head variants) – 4 additional gun arms Contents: – 413 plastic components – 12 Necromunda 25mm Round Bases – 4 Necromunda 32mm Round Bases – 6 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • Orlock gangs do not rely on flashy weapons, cowardly stealth, or acrobatic prowess. They know the most reliable thing in this world is cold, hard iron. Industrial tools are common among their number, who will just as readily use mining lasers and rock saws alongside their shotguns and autopistols – if it gets the job done, it’s as good as anything else. The House of Iron This loaded boxed set is an ideal way to start a new Orlock gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Orlock gang fighters, practical warriors equipped with a variety of reliable, but deadly weapons. They can be assembled in many different ways, with interchangeable heads and weapon arms. The gang includes experienced Arms Masters, and is supported by high-flying Orlock Wreckers and swift Cyber-Mastiffs. These specialists offer your gang new tactical options and weapons to use. Build your empire in the Underhive and rule it with an iron fist. This boxed set builds 18 multipart plastic miniatures: – 10 Orlock Gang fighters – 4 Orlock Wreckers – 2 Orlock Arms Masters – 2 Cyber-Mastiffs The miniatures in this kit are easy to customise. One of the OrlockGang fighters can be assembled as an optional Road Captain. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Orlock Weapons & Upgrades frames. The Orlock Weapons & Upgrades set includes: – 2 meltaguns – 2 plasma guns – 2 boltguns – 2 flamers – 2 grenade launchers – 2 shotguns – 2 two-handed hammers – 2 heavy bolters – 2 heavy flamers – 2 hand flamers – 2 mauls – 2 chainswords – 2 bolt pistol left hands – 2 bolt pistol right hands – 2 left hands holding a plasma pistol – 2 right hands holding a plasma pistol – 10 alternative heads (2 copies each of 5 head variants) Contents: – 308 plastic components – 14 Necromunda 25mm Round Bases – 4 Necromunda 32mm Round Bases – 3 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • Few survive Escher gangs when they’re out for blood. Armed to the teeth with stiletto knives and chem-throwers, their fighting style is focused on precision over strength. Thus have they survived over the centuries – by becoming faster, nimbler, and more lethal than any of their rivals. The House of Blades This loaded boxed set is an ideal way to start a new Escher gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Escher gang fighters, agile warriors sporting a wild assortment of hairstyles and deadly weapons. They can be assembled in many different ways, with interchangeable heads, hair pieces, weapon arms, and accessories. The gang is supported by Escher Death-Maidens, Wyld Runners, and Phelynx. Each of these specialists offers your gang new tactical options. It's time to make a name for yourself with a fierce and aggressive gang of killers. This boxed set builds 20 multipart plastic miniatures: – 10 Escher Gang fighters – 2 Escher Death-Maidens – 4 Wyld Runners – 4 Phelynx The miniatures in this kit are easy to customise. One of the Escher Gang fighters can be assembled as an optional Gang Queen. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Escher Weapons & Upgrades frames. The Escher Weapons & Upgrades set includes: – 2 flamers – 2 meltaguns – 2 plasma guns – 2 shotguns – 2 needle pistols – 2 heavy stubbers – 2 needle rifles – 2 autopistols – 2 hand flamers – 2 power swords – 2 chainswords – 2 stub guns – 10 alternative hair pieces – 10 alternative heads (2 copies each of 5 head variants) – 4 grenade bandoliers – 2 hip knives – 2 pointing hand arms – 2 punching fist arms Contents: – 330 plastic components – 20 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • House Goliath are as capable in combat as they are working the forges, their hardy subjects almost incomparable in terms of raw strength. They fight with pure, blunt force using unwieldy weapons and tools taken straight from the furnaces and forges of their territories. They often inject themselves with combat stimms that propel their physical prowess to new heights while shutting down their higher brain functions.

    The House of Chains This loaded boxed set is an ideal way to start a new Goliath gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Goliath gang fighters, muscle-bound brutes toting a variety of heavy melee weapons and industrial gear. They can be assembled in many different ways, with interchangeable faces, hair pieces, weapon arms, and accessories. The gang is supported by massive Goliath Stimmers and Goliath Forge-Born. These specialists offer your gang new tactical options and weapons to use. It's time to brutally carve out your territory in the Underhive. This boxed set builds 16 multipart plastic miniatures: – 10 Goliath Gang fighters – 2 Goliath Stimmers – 4 Goliath Forge-Born fighters The miniatures in this kit are easy to customise. One of the Goliath Gang fighters can be assembled as an optional Forge Tyrant. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Goliath Weapons & Upgrades frames. The Goliath Weapons & Upgrades set includes: – 2 flamers – 2 meltaguns – 2 boltguns – 2 shotguns – 2 mauls – 2 brute cleavers – 2 two-handed hammers – 2 two-handed axes – 2 hand flamers – 2 bolt pistols – 10 alternative hair pieces – 10 alternative heads (2 copies each of 5 head variants) – 2 furnace plates – 2 pointing hand arms – 2 cigar hand arms Contents: – 302 plastic components – 2 Necromunda 40mm Round Bases – 4 Necromunda 25mm Round Bases – 10 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • The underhive is a brutal and chaotic environment, and no two conflicts between gangs are quite the same. Taking place in different territories, with a variety of objectives, circumstances can change in a flash – stay on your toes if you want to survive. This pack contains 52 cards to help you set up and play thrilling games of Warhammer Necromunda Skirmish. Simply generate a Territory and a Scenario, and you're ready for a scrap. The included reference cards will help with your pre- and post-battle sequences, the skills your Specialists gain, and the rewards gained during a campaign. It's a simple way to get playing quickly, so you can get straight to the action. This pack includes the following cards: – 22 Territory cards: 18 Territories, 4 Settlements – 24 Scenario cards: 6 Objective cards, 6 Deployment cards, 6 Side Jobs cards, 6 Crew Selection cards – 6 Reference cards: 4 Skills cards, 1 Pre-battle and Post-battle sequence card, 1 card detailing the rewards granted in both the Occupation and Takeover Phases of a campaign All cards measure 75mm by 110mm. You will need a copy of Necromunda Skirmish: Core Rulebook to use these cards in games of Warhammer Necromunda Skirmish. Only available while stocks last.
  • Scraps in the underhive often take place among the ruins of industry and abandoned Factoria, with gangs taking cover behind derelict machines, ruptured pipes, and the detritus of forsaken civilisation. Fight Among the Ruins This multipart plastic kit builds a set of 8 modular Zone Mortalis Factoria pipes to expand your terrain collection for games of Warhammer Necromunda. It fits right in with the look of other Zone Mortalis terrain, which is available separately – mix them to create an industrial zone of the underhive, or combine with other Factoria Pipes kits to build a full table of derelict machines. The pieces can be assembled in several different ways to get the look you're after or mix things up as you build your collection. The kit includes: – 1 Promethium Flow Valve – 1 Overseer Pulpit – 1 Promethium Generator – 1 Auto-Siphoning Valve – 1 Hyrillic Crank – 2 Pipe Ends – 1 Pnumaticum Regulator Contents: – 73 plastic components – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • This is Necromunda. The hive is dark, the work is endless, and powerful Clan Houses wage war over territory and industry. The gangs offer a way out of this living hell – pick up a gun, drag yourself up from the countless billions of bodies, and make a name for yourself in the underhive as you crush your rivals, offer your loyalty and service to your house, and earn their respect through dominance. After all, the most infamous gangs are the ones that rise from the bottom. Gang Battles in the Nightmare Underhive This rulebook is the essential guide to the game of Warhammer Necromunda Skirmish – the tabletop wargame of gang violence set against a backdrop of strife and anarchy. Pit your gang against rivals in a never-ending tug-of-war, grabbing territory, recruiting new members, and building a fearsome reputation. This book contains updated rules, including a full campaign system, tables to build dynamic scenarios, and loads of weapons and gear to give you an edge. You'll also find an exploration of the Necromunda setting, including the hives and ash wastes, along with evocative art. This book is a guide for everyone who's starting their journey into the underhive. This 168-page hardback book contains: – The Lore of Necromunda: Learn about the locales and locals of the planet, including a detailed timeline. – Core Rules: Full rules for the game, including vehicular combat, pre- and post-battle sequences, and a post-campaign cycle sequence. – The Necromunda Campaign: A comprehensive system allowing you to advance your gangs and fight over valuable territories in the name of your house. – Scenarios: Tables for generating a huge number of potential scenarios to fight out. – Gang Tactics and Skills: A set of tricks and lucky breaks to give your gang the edge over their opponents, and a full selection of skills. – The Trading Post: Shops for your gangs to visit in between Campaign Cycles to score new weapons and gear.
  • Keep your skirmishes moving quickly with this deck of 26 cards, featuring the various tricks and schemes your gangers can utilise during your games of Necromunda, such as an explosive gift of a Grenade Bouquet or the ominous ...Click of a stubber running dry. These gang tactics are universal, and so can be used by any gang in the game – from the sinister Delaques to the raiders of the Ash Waste Nomads. These updated cards include gang tactics that have been rewritten to make them easier to understand, helping you run your games smoothly. Contains: - 26x Core Gang Tactics cards You will need a copy of the Necromunda: Rulebook to use the contents of this pack.
  • A Necrons Novel Trazyn the Infinite and Orikan the Diviner are opposites. Each is obsessed with their own speciality, and their rivalry spans millennia. Yet together, they may hold the secret to saving the necron race… READ IT BECAUSE Explore a story told across the millennia that delves deep into a pair of fascinating necron characters, their relationship, and their plans for the galaxy. THE STORY Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence. Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it? Written by Robert Rath.
  • Assault Squads equipped with jump packs are rapid-attack units whose wargear is optimised for close-quarter fighting and hit-and-run tactics. Their jump packs allow them to move with great speed across the battlefield and impact the enemy line with savage force, leaping past intervening terrain and open defences to engage their adversaries in bloody melee. Mark IV 'Maximus' armour is designed to offer a fine balance of agility and durability. Its comparatively lightweight design, armoured external cabling, and redesigned helm make it prized among the Legiones Astartes. Jump-pack Equipped Shock Troops in Maximus Armour This multipart plastic kit builds 10 Space Marine Assault Legionaries, clad in Mark IV 'Maximus' armour, for your Legiones Astartes armies in games of Warhammer: The Horus Heresy. Each of these aggressive melee-focused Legionaries is armed with a chainsword and bolt pistol, and can also be outfitted with a variety of optional components, including grenades and pouches. They can also be assembled as a Veteran Assault Squad, each armed with an optional power lance. Equip Your Squad The kit includes parts to build a Sergeant with either 2 power fists, 2 power claws, or a power fist or claw and a bolt pistol. The kit includes interchangeable components: 10 helmeted heads, 2 bare heads, 18 shoulder pads, 10 power lance upgrades, and 15 accessories. These miniatures have no Legion-specific markings, so you can use them in any Legiones Astartes force, whether you're loyal to the Emperor or have joined Horus in his rebellion. Contents: – 190 plastic components – 10 Citadel 32mm Round Bases – 1 Legiones Astartes Infantry Transfer Sheet – 1 construction guide The Legiones Astartes Infantry Transfer Sheet features 618 high-quality waterslide transfers. These include Sons of Horus, Iron Warriors, Salamanders, and Imperial Fists Legion icons, honour markings, and numbers to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • The Legiones Astartes are equipped with a variety of specialist equipment and weaponry to address various battlefield roles. Combi-weapons feature multiple systems built into the same gun. Each component will have a specific role, but in extremis, both can be fired simultaneously, blasting the foe with two deadly shots. Auto weapons, such as shotguns, are an ancient form of firearm that propels a solid slug by means of a chemical explosion, both ancient ‘bullets’ of lead or other base metals and more advanced armour-piercing sabot rounds. Flexible Firearms for your Tactical Squads This multipart plastic upgrade kit adds new weapon options for the Tactical Squads, Veteran Tactical Squads, Command Squads, and Breacher Squads in your Legiones Astartes armies in games of Warhammer: The Horus Heresy. With your choice of combi-plasma, combi-melta, combi-volkite, and combi-flamer, as well as hard-round Astartes shotguns, there's something for every tactical situation. You'll also find accessories, including grenades, ammunition, and pouches, to customise your miniatures. This upgrade kit contains the following weapons and accessories: – 2 Breacher combi-meltas – 2 Breacher combi-plasmas – 2 Breacher combi-volkites – 2 Breacher combi-flamers – 2 Breacher Astartes shotguns – 10 combi-meltas – 10 combi-plasmas – 10 combi-volkites – 10 combi-flamers – 10 Astartes shotguns – 60 belt-mounted accessories This upgrade kit is designed to be used with the MkIII Breacher Squad, MkII Tactical Squad, MkIII Tactical Squad, MkIV Tactical Squad, and MkVI Tactical Squad, each available separately. Contents: – 132 plastic components These upgrades require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for using these upgrades, Veteran Tactical Squads, Breacher Squads, and any Command Squad that can take these upgrades in your games can be found in Liber Astartes and Liber Hereticus, both available separately. Rules for using these upgrades with Veteran Breacher squads can be found in Journal Tactica: Zone Mortalis, available separately.
  • Tactical Squads are the mainstay of the Space Marine Legions, highly versatile infantry units that can attack or defend at will, assault heavily fortified positions, take and hold strategic objectives – or simply slaughter the enemy – in almost any terrain or situation. Mark IV 'Maximus' Armour is designed to offer a fine balance of agility and durability. Its comparatively lightweight design, armoured external cabling, and redesigned helm make it prized among the Legiones Astartes. Versatile Legionaries in Maximus Armour This multipart plastic kit builds 20 Space Marines Legionaries for use as a Tactical Squad in games of Warhammer: The Horus Heresy. They are ideal for holding key objectives, gunning down enemy units with volleys of bolter fire, and reinforcing front lines to turn the tide of battle. Each is armed with a bolter and bolt pistol, and can also be outfitted with a variety of optional components, including grenades, holstered pistols, bayonets, and pouches. They can be built as one large unit, or two smaller units of 10, each with its own optional Sergeant, Legionary with nuncio-vox, and Legionary with vexilla. They can also be used to represent Veteran Tactical Squads. Equip Your Squad The kit includes parts to outfit 2 legionaries with a back-mounted vexilla, and 2 more with a back-mounted nuncio-vox. You'll also find enough bits to build 2 Sergeants, each with a choice of bolt or plasma pistol, and a power sword, power fist, or lightning claw. There are 20 helmeted heads, 12 bare heads, and interchangeable shoulder pads. These miniatures have no Legion-specific markings, so you can use them in any Legiones Astartes force, whether you're loyal to the Emperor or have joined Horus in his rebellion. Contents: – 360 plastic components – 20 Citadel 32mm Round Bases – 1 Legiones Astartes Infantry Transfer Sheet – 1 construction guide The Legiones Astartes Infantry Transfer Sheet features 618 high-quality waterslide transfers. These include Sons of Horus, Iron Warriors, Salamanders, and Imperial Fists Legion icons, honour markings, and numbers to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Spectre Squads serve as the eyes and ears of an Astra Militarum regiment. These veteran units consist of especially hard-bitten warriors with experience of fieldcraft, intelligence gathering, and aggressive reconnaissance in the most adverse of conditions. They tend towards a culture of personal initiative that is – unusually among the massed ranks of the Imperial Guard – tolerated by their superiors. Veteran Stealth and Infiltration Units This multipart plastic kit builds 10 Spectre Squad miniatures and 1 Vox-Relay Beacon, which can be used as stealthy operatives in games of Kill Team, or fielded in Astra Militarum armies in games of Warhammer 40,000. The kit includes interchangeable weapon arms and heads to customise your Kill Team, plus components to build specialists like an essential Field Medicae, brutal Stub-Gunner, trail-finding Guide, and more. This kit builds 11 multipart plastic Astra Militarum miniatures: – 1 Veteran Sergeant (can alternatively be built as a Trooper) – 1 Sharpshooter (can alternatively be built as a Trooper) – 1 Gunner (can alternatively be built as a Grenadier or a Trooper) – 1 Guide (can alternatively be built as a Trooper) – 1 Heavy Gunner (can alternatively be built as a Sharpshooter or a Trooper) – 1 Vox-Operator (can alternatively be built as a Trooper) – 1 Grenadier (can alternatively be built as a Trooper) – 1 Loader (can alternatively be built as a Trooper) – 1 Vox-Operator (can alternatively be built as a Field Medicae or a Trooper) – 1 Stub-Gunner (can alternatively be built as a Trooper) – 1 Vox-Relay Beacon The Veteran Sergeant has 3 head options, and their right arm can be optionally replaced with a bionic arm. Every Trooper comes with 2 head options and can be armed with your choice of lasrifle or lascarbine. The Gunner can be armed with a meltagun or plasmagun, and the Vox-Operator comes with 2 right arm options. Contents: – 182 plastic components – 10 Citadel 28.5mm Round Bases – 1 Citadel 25mm Round Base – 1 Cadian Transfer Sheet – 1 Spectre Squad token sheet – 1 construction guide The Cadian Transfer Sheet features 597 high-quality waterslide transfers. These include Astra Militarum icons of various sizes, numerals, honour markings and squad numbers, as well as crusade markings, rank icons, and decorative symbols. The Spectre Squad token sheet includes 38 double-sided tokens, so you can keep track of your equipment and in-game effects in the heat of battle. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for using these miniatures in your games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website.
  • A Death Korps Novel The 401st Regiment has been sent to Oleris III to find an inquisitor among the catacombs of a planet decimated by a plague in years past. What they find will shake their legendary resolve. This collection also includes a short story that gives us an outsider's perspective on the Death Korps of Krieg. READ IT BECAUSE The Death Korps of Krieg are a fan favourite – their grinding way of war makes for stories unlike anything else we see in the Astra Militarum. This time, we have a hero's perspective in Colonel Graven, who will do anything to complete his objective, no matter what sacrifices he has to make. THE STORY Five hundred years ago, Oleris III was ravaged by a Chaos plague. Now it is a world of tombs and catacombs. It belongs to the dead. Colonel Graven and his 401st Krieg Regiment are charged with searching for a missing inquisitor in the bone-filled ossuary tunnels beneath the planet. But the dead are stirring, and down in the labyrinthine darkness, his kill team comes face to face with unspeakable horrors. As whispering spectres seed fear and suspicion, turning allies into foes, the colonel has ghosts of his own to battle. Haunted by a tragedy of his own making and unable to trust anyone, even the most resolute Death Korpsman might start to doubt himself. But on this world, it could be the death of him. Written by Steve Lyons
  • A Warhammer 40,000 Novel Belisarius Cawl is the greatest mind of his age, and he has a plan to open up the Attilan Gap to allow safe passage through the Great Rift. In order to complete his work, he travels to a necron tomb world. In the process, he attracts the attention of something even more dangerous than ancient xenos… READ IT BECAUSE Belisarius Cawl continues to be one of the most important figures in the 41st Millennium as he attempts to solve the greatest problem facing the Imperium – allowing safe passage through the Cicatrix Maledictum. He squares off against ancient necrons and the forces of Chaos in his audacious attempt to do the impossible. THE STORY For years, Belisarius Cawl has nurtured an audacious plan to stabilise the Attilan Gap sufficiently that the Imperium might open a stable route into Imperium Nihilus. With the primarch Roboute Guilliman having crossed the Great Rift, and now isolated on the far side, time is running out. Before Cawl can perfect his latest great work, he requires one last element: control codes preserved on an ancient necron world trapped on the event horizon of a black hole. Realising that even he cannot do this alone, Cawl recruits help from across the Adeptus Mechanicus. Yet as victory nears, malign intelligences have taken note of the archmagos, and Cawl is about to discover it is unwise indeed to provoke the interest of Vashtorr the Arkifane… Written by Guy Haley.
  • Fellgor Beastmen are savage and embittered mutants who despise the Imperium and the civilisation of Humanity. They gather for war in brutish herds, each an unruly mass of flesh, fur, and teeth, bristling with bestial horns and proclaiming their devotion to the Dark Gods through braying war cries, swift slaughter, and violent sacrifices. Crazed, Bloodthirsty Mutants This multipart plastic kit builds a squad of 10 Fellgor Beastmen, brutal shock infantry for your Chaos Space Marines armies in games of Warhammer 40,000. Tough and hard-hitting, this mortal unit is excellent at crushing weaker opponents and tying up troublesome units while the rest of your army executes its mission. Send These Brutal Beasts to the Front Lines This highly customisable kit includes loads of weapon options to customise your miniatures, 15 interchangeable head options, and 15 interchangeable sets of horns. The individual Beastmen can be armed as follows. – 1 Fellgor Champion with a unique belly plate, armed with a chainsword and bolt pistol or plasma pistol. This miniature can alternatively be built as a Fellgor Beastman with an autopistol and club – 1 Fellgor Beastman armed with an autopistol and blade, or a double-handed heavy mace – 1 Fellgor Beastman armed with an autopistol and either a blade or a barbed lash – 1 Fellgor Beastman armed with an autopistol and either a blade or an axe – 1 Fellgor Beastman armed with an autopistol and a blade, or a corrupted staff and an open hand – 1 Fellgor Beastman armed with an autopistol and spiked club, or a gong and a club – 1 Fellgor Beastman armed with an autopistol and spiked club, or mutated, enlarged hands – 1 Fellgor Beastman armed with an autopistol in one of two poses and either a spiked club or a bionic fist – 1 Fellgor Beastman armed with an autopistol and a hammer, or a blade and a grenade – 1 Fellgor Beastman armed with an autopistol and hammer, or mutated with three arms, each carrying a blade Contents: – 122 plastic components – 10 Citadel 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Kroot Farstalkers are opportunistic mercenaries often operating for years far from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters. Veteran Mercenaries and Hunters This multipart plastic kit builds a squad of 10 Kroot Farstalkers and 2 Kroot Hounds, melee-focused infantry for your T'au Empire armies in games of Warhammer 40,000. This aggressive unit is geared for both close-range killing and mid-range firefights, making them versatile and opening up new options for a savvy T'au general. Let the Hunt Begin This highly customisable kit includes loads of weapon options to customise your miniatures, 13 interchangeable Kroot head options, 2 interchangeable Kroot Hound heads, and a variety of optional accessories like hunks of meat, pistols, blades, ammunition, and grenades. The individual Farstalkers can be armed as follows. – 1 Kroot Kill-broker armed with a Farstalker firearm, Kroot pistol, or hooked blade in one hand, and a T'au rifle or blade in the other – 1 Kroot Farstalker armed with one of two different Farstalker firearms – 1 Kroot Farstalker armed with a Farstalker firearm and tossing a grenade, or with paired close combat weapons – 1 Kroot Farstalker armed with a Farstalker firearm, with an optional Pech'ra – 1 Kroot Farstalker armed with a Farstalker firearm, or with paired pistols – 1 Kroot Farstalker armed with a Farstalker firearm, Dvorgite skinner, or Londaxi tribalest – 4 Kroot Farstalkers armed with Farstalker firearms in one of two different poses – 2 Kroot Hounds Contents: – 142 plastic components – 11 Citadel 28.5mm Round Bases – 1 Citadel 32mm Round Base – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Imperial Navy Breachers are elite Armsmen experienced in boarding actions. They are the blunt instruments of their warship’s commander. They wear enclosed void armour and wield weapons optimised for close confines, while some carry more specialised gear for cracking enemy bulkheads. Experienced Void-sealed Soldiers This multipart plastic kit builds a squad of 10 Imperial Navy Breachers, shock infantry for your Imperial Agents armies in games of Warhammer 40,000. Equipped with heavy armour and shotguns, they are geared for mid-range combat. Prepare to Breach! This kit includes several weapon options to customise your miniatures, 8 sets of interchangeable hatchets and pouches, and 14 interchangeable heads. The individual Armsmen can be armed as follows. – 1 Navis Sergeant-at-Arms, armed with a Navis heavy shotgun, chainsword, or power sword in one hand, and a pointing hand, autopistol, or bolt pistol in the other. You'll also find a choice of 3 different heads – 7 Navis Armsmen armed with a Navis shotgun and a close combat weapon – 1 Navis Armsman armed with a Navis las-volley, a meltagun, or a plasma gun – 1 Navis Armsman armed with a Navis heavy shotgun, a close combat weapon, and an endurant shield Contents: – 116 plastic components – 8 Citadel 25mm Round Bases – 2 Citadel 28.5mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Exaction Squads are formed from the most experienced and level-headed Arbitrators, ready to hunt down and seize dangerous transgressors alive. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning them or cutting them down in blazes of heavy firepower, never halting until their target is in custody. The Long Arm of the Lex This multipart plastic kit builds a squad of 10 Adeptus Arbites and 1 Cyber-mastiff, well-armoured and equipped infantry for your Imperial Agents armies in games of Warhammer 40,000. These elite warriors are versatile, filling several battlefield roles depending on how they're equipped. Equip Your Squad This highly customisable kit includes loads of weapon options to customise your miniatures, 11 interchangeable head options, 15 interchangeable sets of clubs and pouches, and 9 interchangeable shields. Individual Exaction Vigilants can be armed as follows: – 1 Proctor-exactant armed with an Arbites combat shotgun, Arbites shotpistol, and either holding a club or controlling a nuncio-aquila. The nuncio-aquila can alternatively be assembled on its own base. You'll also find a choice of 2 different heads – 1 Exaction Vigilant armed with an Arbites combat shotgun or an Arbites grenade launcher, an Arbites shotpistol, and a club – 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, and an Arbites medi-kit – 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, an excruciator maul, and a set of shackles – 1 Exaction Vigilant armed with an Arbites combat shotgun or an executioner shotgun, an Arbites shotpistol, and a club – 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, and a club – 1 Exaction Vigilant armed with an Arbites combat shotgun or a soulguilt scanner, an Arbites shotpistol, and a club – 1 Exaction Vigilant armed with an Arbites combat shotgun or a heavy stubber, an Arbites shotpistol, and a club – 2 Exaction Vigilants armed with Arbites combat shotguns, Arbites shotpistols, and clubs – 1 Cyber-mastiff Alternatively, this kit can be assembled as a shotgun-wielding Vigilant Squad, or a Subductor Squad with assault shields and electrified shock mauls. Contents: – 203 plastic components – 10 Citadel 28.5mm Round Bases – 2 Citadel 25mm Round Bases – 1 construction guide – 1 Adeptus Arbites Transfer Sheet The Adeptus Arbites Transfer Sheet features 297 high-quality waterslide transfers. These include icons, numbers, and markings to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • The Baneblade is more rolling fortress than vehicle – a super-heavy tank possessed of overwhelming firepower. Wherever a Baneblade is deployed, it becomes the centre of the battle line. Infantry and even smaller tanks shelter in its lee as its enormous primary cannon and numerous other guns hammer the foe into submission. The Final Word in Firepower This gargantuan multipart plastic kit builds 1 super-heavy Baneblade, a thundering tank for your Astra Militarum armies in games of Warhammer 40,000. It wields a full arsenal and is capable of absorbing punishment that would annihilate a small army. If you’re looking for a linchpin around which a mighty armoured column can be built, a super-heavy tank is a fine choice that can shock your foes and soak up incredible amounts of firepower, sparing the rest of your army. The Baneblade is armed with a mighty Baneblade cannon and coaxial autocannon on the turret, plus a demolisher cannon on the forward hull, 2 lascannons on side turrets, twin heavy bolters on a forward hull turret, 2 twin heavy flamers in sponson mounts, and a heavy stubber in a pintle mount atop the turret. The sponson flamers can be replaced with another 2 twin heavy bolters. That’s a LOT of firepower. A Tank That Deserves a Unique Touch You’ll find loads of options in the kit, like extra stowage, additional armour plating on the treads, tow hooks, fuel, and options for gunners and tank commanders in the hatches – including a choice of different heads. You can alternatively build the tank commander on foot, armed with a bolt pistol or laspistol in one hand, and the other hand either holding a power sword or pointing. This massive kit can alternatively build a variety of other super-heavy tanks: – Banesword: armed with a quake cannon to punish vehicles and fortifications at extreme range – Shadowsword: armed with a tank-destroying volcano cannon – Doomhammer: armed with a titan-slaying magma cannon and troop-carrying capacity – Stormsword: armed with a bunker-busting Stormsword siege cannon – Banehammer: armed with a tremor cannon to slow down aggressive opponents – Stormlord: armed with a Vulcan mega-bolter and a large troop-carrying capacity – Hellhammer: armed with a Hellhammer cannon for close-quarters warfare Contents: – 321 plastic components – 1 Citadel 25mm Round Base – 1 construction guide – 1 Baneblade Transfer Sheet The Baneblade Transfer Sheet features 253 high-quality waterslide transfers. These include Cadian icons, numbers, honour markings, and more to decorate your tank. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints This super-heavy tank is compatible with the Baneblade Sponsons & Accessories kit, available separately.
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