Loading...
  • Gorger Mawpacks are strange gatherings of ogors afflicted with the Empty Belly curse, driven mad with hunger no matter how much they consume. Wild-eyed and starving, they launch themselves at their prey, using huge clubs or improvised bludgeons to pulverise those unfortunate enough to be their next, eternally unsatisfying meal. This multipart plastic kit builds a full Gorger Mawpack warband, for use in games of Warcry. The largest of these emaciated monstrosities is the vicious Clawback, while the frenzied Cave Howler is cursed with a mystical roar. These beasts are followed by ravenous Gorgers swinging crude greatclubs and stone axes, or simply brandishing filth-crusted claws. You'll find plenty of cosmetic options and weapons to mix up your Gorgers, including different clubs and snarling heads. These miniatures can also be used as part of an Ogor Mawtribes army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website. This set contains 5 plastic miniatures: - 1x Clawback - 1x Cave Howler - 1x Gorger, who can be armed with a greatclub or claws - 2x Gorgers, who can be armed with a club or claws This set also includes: - A Gorger Mawpack abilities card, to help you make a meal of your enemies in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese) - 5x Gorger Mawpack fighter cards, for referencing your rules and stats at a glance - 2x wound divider cards, for tracking your fighters in battle This kit comprises 70 plastic components, and comes with 5x Citadel 50mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The quest for the Ravening Ruin has drawn all manner of warriors to the ever-hungry Gnarlwood, seeking glory, riches or the simple joy of slaughter. So thick lie the corpses across the forest floor that Nighthaunt Pyregheists have been drawn to it, threatening to consume the forest with the unholy flames of the Great Necromancer. Their rampant spread is held at bay only by the rising waters of a great river, long dormant but returning slowly to life under the guidance of the Ydrilan Riverblades. Warcry: Pyre and Flood continues the journey into the Gnarlwood with two new warbands – the fire-hurling Pyregheists and the aelven warrior-monks of the Ydrilan Riverblades. The box also includes the Idol of the Old Ones, a massive scenery piece of fallen statuary in the form of a Slann’s bejewelled head, along with a campaign book packed with new background material, rules, and artwork. You'll also find all the cards you need to use both of these warbands in your games of Warcry. This boxed set contains: – 64-page softcover Warband Tome: Pyre and Flood – with background, artwork, rules, quests, and campaigns for both of the two warbands in the box, as well as the new Idol of the Old Ones terrain – Ydrilan Riverblades – 10 lithe Lumineth warriors serving the aelementors of realms’ rivers. Surging forward with swift and merciless judgment, they seek to purify the tainted lands. These multipart plastic miniatures include 1x Pureflood Seneschal, 4x Crestdancers, and 4x Stream-runners, with a variety of weapon and cosmetic options. – Pyregheists – Eight merciless servants of Nagash, tasked with freeing the souls trapped within the Gnarlwood by putting it to flame. These multipart plastic miniatures include 1x Deacon of Flames, 2x Balefire Guard, 2x Flamewraiths, and 3x Torchwraiths, with weapon and cosmetic options. – Idol of the Old Ones Scenery – A multipart plastic kit to build the head of a ruined statue in the shape of a Slann, with flat areas on which to perch your miniatures during games. – 42x battleplan cards – Generate battleplans quickly and easily with 6x terrain cards, 12x deployment cards, 12x victory cards, and 12x twist cards – 20x warband cards – Keep games running smoothly with 3x abilities cards covering both warbands as well as universal abilities, 3x divider cards for tracking damage and fighters, 7x Ydrilan Riverblades fighter cards, and 7x Pyregheists fighter cards Warcry: Prye and Flood is an excellent way to grow your Warcry collection, adding two intense new warbands and an imposing piece of scenery that fits right in with the rest of the Seraphon ruins range. You'll need a copy of the Warcry: Core Book to use the contents of this expansion box. All miniatures come with appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures and some other elements of this product will be available separately at a later date.
  • Gnome teams play Blood Bowl on pitches deep within their mysterious forests, in clearings between the trees. These aren't just your regular run-of-the-mill forests, though – magic hangs in the air, and all manner of creatures, both fey and mundane, come out of hiding to watch their Gnome friends play Blood Bowl! One side of this pitch depicts a mystical forest clearing, strewn with wildflowers, skittering critters, roots, and mushrooms. The reverse shows the same scene at night, lit by a mysterious magical force, and glowing clusters of fungus. Opposing players will wonder if they've wandered into a dream. You'll also find a pair of matching double-sided dugouts to complete the theme. Each dugout features score, turn, and re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. Rules for using each side of the pitch in your games of Blood Bowl are included – you can also find these rules in Spike! Journal: Issue 17, which is sold separately.
  • Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game. While individual players are hardly paragons of athleticism, their mastery of magical illusions and the befriending of forest beasts gives them certain advantages not enjoyed by less gloriously bearded teams. This multipart plastic kit builds the Glimdwarrow Groundhogs, a Gnome team for use in games of Blood Bowl. The team comprises eight Gnome Linemen, two Woodland Foxes, two Gnome Illusionists, and two Gnome Beastmasters. You'll find four head options that can be used with any of the four different Lineman bodies, as well as two alternative heads for each of the other positions. The Beastmasters have a choice of staff toppers, as well as either goose or badger friends. In addition, there are two double-sided Blood Bowl coins, two turn and re-roll markers, four balls, and a transfer sheet. Rules for using Gnome teams in your games of Blood Bowl can be found in Spike! Journal: Issue 17, which is sold separately. This kit comprises 102 plastic components, and is supplied with 14x Citadel 32mm Round Bases and 1x Gnome Team Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
  • Gnomes frankly have a tough time winning a game of Blood Bowl – but bringing along a Treeman is a great way to close the height gap. And the strength gap. And the skill gap. These mighty arboreal players give the Gnomes half a shot against most serious teams. This kit builds a plastic Altern Forest Treeman, ideal for giving your Gnome team vital strength and resilience. You'll find cosmetic options to mix them up, so you can feel free to hire two with no worries about them looking the same. The Treeman's features are full of character, making a fitting addition to your whimsical team of tricksters. This plastic model is supplied in 17 components, including a 40mm Blood Bowl Base. The rules you need to use them in your games of Blood Bowl are supplied with the miniature, and can also be found in Spike! Journal Issue 17, which is available separately. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Deep in the dank heart of the old forests, mischievous woodland creatures frolic, prance, and beat each other to a pulp playing the age-old game of Blood Bowl. This issue's guest editor, Davide Mirrorfoot, reveals just a few of the secrets of Gnome teams. While the average Blood Bowl fan isn't even aware of their existence, Gnomes have been playing the beautiful game as long as anyone can remember. Rarely venturing outside of their hidden forest lairs, they can be coaxed to play ball with the big folks – though they prefer to play against Halflings, their greatest (well, smallest) rivals. This issue of Spike! Journal braves the stupefying mists to reveal a strange world of magical gridiron action. If you feel compelled to learn more, it's surely no accident. This issue includes: Trifling Tricksters Vital background knowledge of Gnome teams in Blood Bowl, including a breakdown of the positions they play – Linemen, Beastmasters, and Illusionists, and the forest friends they bring to the pitch, including Woodland Foxes and Altern Forest Treemen. Famous Gnome Teams Thrilling tales of the Glimdwallow Geezers (not to be confused with the Glimdwarrow Groundhogs), Anti-Moot Meddlers, and more improbably-named teams. Team Spotlight: Glimdwarrow Groundhogs Hailing from one of the largest known settlements of Gnomes, this team has broken out of the bogs to play actual games across the Old World, becoming a firm fan favourite for their antics and plucky spirit. While highlights might be a stretch, you'll learn all about their history, team rating, and 2501-2502 lineup. Star Player Spotlight – Rowena Forestfoot Known as the Guardian of the Forest, this unlikely champion rides on the back of a stag. More focused and level-headed than many of her team-mates, she’s a dependable and agile asset to the Gnomes. Dirt from the Dugout Mindy Piewhistle exposes a scandal involving a Gnome team’s memorabilia, which may be too good to be true. Star Player Spotlight – Rodney Roachbait This Gnome is always angling for his next big catch. His mastery of the fishing rod proves quite handy, even if the balls end up punctured from time to time. Gnome Garden Leagues Fancy a casual game that’s big on magical hijinks, if not stunning feats of athleticism? Try your hand at using this set of rules for playing in the Gnome Garden Leagues. Mystical Forest Blood Bowl Pitch Includes rules for using the Mystical Forest Blood Bowl Pitch in your games, including special rules for a Forest Floor crawling with critters, a mystical Healing Glow, and Gnomish Portals. These rules are also included with the GnomeTeam - Double-sided Pitch and Dugouts Set. Gnome Balls Includes background and rules for 2 unique balls – the Oversized Acorn and the Gnomish Idol ball. Coffin Corner Spike! Journal's obituaries column commemorating those players who are no longer with us, whether trampled on the pitch, torn apart, or possibly eaten. Chat with the Rat Ace Skaven reporter Hackspit ‘the Scribbler’ Quillchewer tries to get to the bottom of an important question – what’s the difference between Gnomes and Halflings. Pro Playbook: A League of Their Gnome A thorough breakdown of what it takes to coach the Gnomes to an unlikely victory, including how to hire a team and develop them over time. Star Player Spotlight – Akhorne the Squirrel Don't make the mistake of underestimating this bite-sized bruiser. While the Gnomes are well-gnome for bringing their woodland pals to the pitch, this particular player puts the crit back in critter, racking up an impressive tally of casualties. Dungeon Bowl Update: Gnome Teams Provides a narrative and rules update for players to use your Gnome team miniatures in games of Dungeon Bowl. Mighty Blow! – Oh Gnome You Didn't! In this comic strip, Bob plumbs the confused shreds of his addled memory to piece together what little he knows about playing against a team of forest-dwelling Halflings.
  • An Astra Militarum Novel On a planet trapped in the closing jaws of the Great Devourer, Major Wulf Khan of the Catachan 903rd receives a final, desperate mission – one which will take her soldiers into the maw of the tyranid threat. READ IT BECAUSE It’s a chance to see the Catachan Jungle Fighters in action on a planet almost as deadly as their homeworld. Dive into their gripping battle for survival as they face a voracious force of invading tyranids. THE STORY Lazulai is a world beyond the brink, its battle against the tyranids all but lost. Once-magnificent cities lie in ruin. The seas boil. The skies crack. Horrific alien bioforms devour. In mere days the planet will be consumed. The 903rd Catachan ‘Night Shrikes’ defend one of the last fortresses still standing. Led by Major Wulf Khan, to die fighting is all that is expected of them… until she is given one last mission: to lead a squad through the apocalypse and recover a piece of archeotech that may doom or deliver the entire Lazulai System. Facing impossible odds and zero hope for aid, the major must hold her squad together as they pick their way through an endless xenos jungle. The enemy is merciless, relentless, endlessly adaptable and formidably resourceful... but so too is Khan. Written by Victoria Haywood.
  • A Minka Lesk Novel As Cadia burned, one young recruit rose to prominence. Now a respected captain, Minka Lesk and her Cadian 101st are on a mission to track down the missing 8th Regiment on a nightmarish war-wracked planet. READ IT BECAUSE The next chapter in Minka Lesk's saga after her battles in Traitor Rock explores both the horror and glory of the Cadian legacy in a violent galaxy. THE STORY The forces of Cadia struggle ever onward, desperate to avenge the destruction of their home world and prove that even in the wake of profound loss, they remain the exemplars of the Astra Militarum. When Minka Lesk and the Cadian 101st discover a relic of the missing Cadian 8th – thought lost in the planet’s defence – they see an opportunity to right a past wrong, and follow the trail to Telken’s Rest, a world at the core of the Chaos warlord Drakul-zar’s collapsing regime. But the Imperium are not the only force to pounce upon the carcass of Telken’s Rest, and Minka soon discovers that there are dark secrets hidden amidst the icy sprawl of hab blocks and manufactoria. As the past comes back to haunt them, the Cadian 101st face a choice – will they stand firm and do what needs to be done, or will the spectre of what they have lost lead them astray? Written by Justin D Hill.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the April issue: Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers. Inside the Studio – What we've been painting recently. Also, a sneak peek of things to come... THE WHITE DWARF BUNKER Access Granted! – An introduction to this month's action in the White Dwarf bunker. Challenges – Are you ready for our Psykers, Sorcerers and the Supernatural painting challenge? The Crusade Campaign – New Crusade relics and part two of our campaign. How is your Crusade going? Scenarios of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus a Warcry Battleplan Generator. Basic Training – Who has priority here? Hopefully, this issue's tactics guide will help you find out. Hobby Hangout – Part two of creating a colour scheme: taking an idea and turning it into units of models. Satellite Uplink – The Redditch Tabletop Gamers get in touch, and we take a closer look and magical models. WARHAMMER 40,000 A Tale of Four Warlords – It's the final challenge for James, Rhu, Joe and Andy, and they have pulled out all the stops. Mysteries of the Crypteks – Chrono-psycho-techno-pyromancy. Is there anything Crypteks can't do? Well, eat... Tempus Purgatus – The first part in a short-long story set in the past-present-future of a Tech-priest. Temporal Abnormalities – You'll have the time of your life with these chronologically confusing Boarding Actions missions. Galactic War Hosts: Necron Dynasties – Painting and modelling inspiration dedicated to the true rulers of the galaxy. Army Gallery: Purge the Xenos – Golden Demon winner Martin Waller shares his stunning Deathwatch army with us. WARHAMMER AGE OF SIGMAR Ark Arcana: The Faith and Priests of the Cults Unberogen – Do you have faith in the God-King Sigmar? You should join one of the Cults Unberogen. Dawnbringer Chronicles: The Rattle of the Pipes – Something sinister lurks in the sewers of Hammerhal in this short little tail... Rules of Engagement – You Messin'? Jimbo talks us through his top 10 narrative rules. Deathgorge Bladeborn – Six Bladeborn warbands migrate from Warhammer Underworlds into Warcry. OTHER GAMES NECROMUNDA The Aranthian Succession: 130 Streets of Death – It's the final part of the studio's campaign. But who has triumphed in the underhive? SPECIAL FEATURES Worlds of Warhammer – From ancient grudges to new mutinies, find out how civil war makes civil hands unclean. Legacy of Defiance: IV – And it's also the final part in our Tome Keepers serial. What will be the fate of Istrouma? Each copy of issue 499 also comes with a cardboard insert, including the scenario of the month for Warhammer 40,000 and Warhammer Age of Sigmar.
  • Marshals lead the maniples and cohorts of Skitarii soldiery. They are veteran warriors of countless crusades, privileged to bear enhanced augmentations. Marshals stand as intermediaries between Skitarii formations and their priestly masters, employing sacred uplinks to refine their warriors’ doctrines closer to holy perfection. If you're after a suitable commander for your Skitarii maniple, look no further than a Marshal to lead them into battle. As a senior officer of the Skitarii, a Marshal not only makes the perfect choice thematically, but their presence bolsters the efficiency of nearby units under their command. This kit builds 1x Skitarii Marshal. It comes in 9 plastic components and includes a Citadel 32mm Round Base.
  • The Adeptus Custodes are towering champions clad in gleaming auramite who will protect the Emperor at any cost. With bodies and minds honed through ancient secrets of gene-alchemy and wielding individually crafted weapons of incredible potency, even a small band of these terrifying exemplars can carve a bloody path through hordes of foes. They fight side by side upon the battlefield with the cold-eyed witch seekers of the Sisters of Silence. Theirs is an eternal war, for the threats to the Master of Mankind are manifold and spread across the stars, but they wage it with breathtaking skill and ferocity, for to falter is to doom all of Humanity. Codex: Adeptus Custodes is your essential guide to using the Adeptus Custodes and Sisters of Silence in your games of Warhammer 40,000, as well as collecting, building, and painting them. You'll find everything you need to use them in narrative Crusade games and games of Combat Patrol. The book is loaded with artwork, stunning examples of painted miniatures, and immersive background material to inspire you. Inside this 112-page hardback book, you'll find: – Background material exploring the role of the Adeptus Custodes and Sisters of Silence, their sub-factions, and how they're recruited and trained – Majestic artwork and photography showcasing the awe-inspiring beauty of the Adeptus Custodes, each a work of art in its own right – 18 datasheets with the profiles, weapons, and potent abilities of every Adeptus Custodes and Sisters of Silence unit – Four themed Detachments, like the Auric Champions and Null Maiden Vigil, each with their rules and specialisations – Crusade rules for sending your force on vital missions all across the galaxy, in the name of the Emperor – Combat Patrol rules and painting guide for Tristraen’s Gilded Blades – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring plenty of gleaming gold armour and deep, rich reds, along with variant colour schemes This book also contains a one-use code to unlock Codex: Adeptus Custodes content in Warhammer 40,000: The App.
  • The Adeptus Custodes are demigods of war, sworn to defend the Emperor until death. They are among the most elite warriors in the Imperium, clad in auramite armour and wielding some of the finest weapons ever created by Humanity. This set of 23 cards will help you keep track of your Adeptus Custodes forces in your games, with individual datasheets for every unit, detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Adeptus Custodes army rule and special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rule Card - 18x Adeptus Custodes Datasheet Cards - 4x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature a luxurious golden foil edge. You'll need a copy of Codex: Adeptus Custodes, which is available separately, to make full use of these cards.
  • CODEX: ORKS

    47.50
    Orks are brutal and violent aliens who love nothing more than to fight. They are tough, with hulking physiques, thick skulls, and toothy maws. When gathered in an excitable crush of noise and death, Orks become infused with a strange energy that drives them to even greater acts of unrestrained ferocity. They gleefully pile into the fight, bellowing their deafening war cry – ‘Waaagh!’. This 152-page book contains a trove of background information covering prominent Ork conflicts from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also contains the rules for leading a brutally effective Orks army in Combat Patrol, Crusade, and Matched Play games of Warhammer 40,000. Inside this hardback codex, you'll find: – Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations – All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures – Lore on the Ork kulturs and how they structure their armies – Detailed matched play rules, including dedicated secondary objectives – A full suite of rules for playing narrative Crusade campaigns and intense Combat Patrol games This book also contains a one-use code to unlock Codex: Orks content in Warhammer 40,000: The App.
  • Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way. This set of 55 cards will help you keep track of your Ork mobs in your games, with individual datasheets for every unit – detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Orks army rule and special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rule Card - 51x Orks Datasheet Cards - 3x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature a metallic light green edge. You'll need a copy of Codex: Orks, which is available separately, to make full use of these cards.
  • The Adeptus Custodes are an army unlike any other. Each member would be considered a mighty hero by lesser warriors, capable of besting entire units or even armies of weaker foes. When they assemble in larger groups, they are a gleaming golden host, their speed and agility combining with frightening strength, skill at arms, and tactical brilliance. Combat Patrol: Adeptus Custodes gives you the means to persecute the enemies of the Throne with extreme prejudice in fast-paced games of Warhammer 40,000. It contains all the units you'll need to start a new army of gleaming golden warriors, or massively expand your existing collection with essential units. It also saves you money over buying each kit individually. This balanced force includes a leader, a stalwart unit of Custodian Guard, a veteran unit of Custodian Wardens, and an extra elite unit of Terminator Armour-clad Allarus Custodians, giving you a full force for Combat Patrol games – the rules are available as a free download on the Warhammer Community website. This set includes the following multipart plastic models: - 1x Blade Champion - 3x Allarus Custodians - 5x Custodian Guard - 5x Custodian Wardens All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'. Morgrim's Butchas are a ferocious warband of Beast Snaggas, rugged Orks eager to prove their toughness by bringing down the biggest, baddest prey the galaxy has to offer. Whether they ride atop bad-tempered Squighogs or rush forward in bellowing mobs of Boyz, no foe is safe from becoming a Beast Snagga's next trophy. Kickstart the Waaagh! with Combat Patrol: Orks! This boxed set contains all the units you need to start your army or expand an existing collection, and will save you money compared to buying the contents individually. These miniatures provide an aggressive, hard-bitten core for any Orks army, and can also be used as a complete force in Combat Patrol games of Warhammer 40,000 – the Combat Patrol rules are available as a free download on the Warhammer Community website. This set includes the following multipart plastic models: - 1x Beastboss - 4x Squighog Boyz, accompanied by 1x Bomb Squig - 20x Beast Snagga Boyz All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Go to Top