-
An Astra Militarum Novel Cadia. This proud world stood defiant for centuries – a bulwark against the forces of Chaos residing in the Eye of Terror. All of this would change when it was targeted for destruction by Abaddon the Despoiler as part of his Thirteenth Black Crusade. READ IT BECAUSE The Fall of Cadia is a touchstone moment of the Warhammer 40,000 timeline. This incredible battle led to the opening of the Great Rift and ushered in a grim new era in which even greater threats assailed the Imperium. THE STORY Cadia licks its wounds in the wake of the Thirteenth Black Crusade. The heretic forces retreat on all fronts. The day is won. But Lord Castellan Creed cannot rest easy. Something tells him the assault was a mere prelude to something greater, something more final. He is right. Out of the Eye of Terror comes Abaddon the Despoiler, at the head of a warhost unmatched in scale since the dread days of the Horus Heresy. In the face of the looming apocalypse, Creed must weld the champions of Cadia into a bulwark capable of withstanding Abaddon’s fury. And in orbit, the Despoiler himself finds his own alliance teetering on a knife edge… This is a tale told at epic scale, from the tables of high command to the slaughter of the pylon fields, and with a huge cast of characters from self-styled demigods to the rank-and-file foot soldiers of the Imperium. This is the story of Abaddon’s greatest conquest. This is Cadia’s last stand. Written by Robert Rath. -
A Warhammer 40,000 Background and Art Book This stunning art and background book brings each of the First Founding Chapters to life with in-depth lore and phenomenal new illustrations. READ IT BECAUSE Take a deep dive into the background of the nine loyalist Chapters of the First Founding, legendary heroes who have remained true to the Emperor for 10,000 years. DESCRIPTION Following the Age of Strife, with Humanity teetering on the brink of annihilation, the Emperor of Mankind unleashed a weapon of unimaginable power. His Space Marines. These mighty warriors, forged in the furnace of war, were marshalled together into the twenty Legions known as the First Founding. In the Era Indomitus, nine of the warrior brotherhoods remain true. Once Legions, now Chapters, they stand defiant as mankind's bulwark against the heretic, the xenos and the daemon. This art and background book explores the iconic loyalist Chapters of the First Founding in depth, bringing to life their distinct identities, cultures, and doctrines of warfare through more than thirty specially commissioned illustrations, including nine phenomenal double-page artworks. Within its pages, you'll find detailed lore, background information, and stunning artwork for: – Dark Angels – White Scars – Space Wolves – Imperial Fists – Blood Angels – Iron Hands – Ultramarines – Salamanders – Raven Guard Written by Guy Haley, Nick Kyme, John French, David Guymer, and Callum Davis. -
A Horus Heresy novel Chastised by the Emperor, the Word Bearers set out on their own path - one that will eventually lead them to damnation and heresy and plunge the galaxy into war. READ IT BECAUSE The dramatic backstory to the Horus Heresy is revealed at last. Discover the manipulations that led to Horus' fall and mankind's civil war. And where does it start? With the Emperor himself forcing an entire Legion to kneel before him in a scene that will stay with you for a long time... THE STORY Amidst the galaxy-wide war of the Great Crusade, the Emperor castigates the Word Bearers for their worship. Distraught at this judgement, Lorgar and his Legion seek another path while devastating world after world, venting their fury and fervour on the battlefield. Their search for a new purpose leads them to the edge of the material universe, where they meet ancient forces far more powerful than they could have imagined. Having set out to illuminate the Imperium, the corruption of Chaos takes hold and their path to damnation begins. Unbeknownst to the Word Bearers, their quest for truth contains the very roots of heresy... Written by Aaron Dembski-Bowden -
A Warhammer Age of Sigmar Novel When a long-lost crew member returns from seemingly certain death, Drekki Flynt is thrown into an adventure that could make his fortune – or doom him and all the crew of the Aelsling to eternal torment. READ IT BECAUSE Drekki Flint's adventures continue as he embarks on a quest to find the legendary Barak-Minoz. Can he walk away with its riches or has the swashbuckler bitten off more than he can chew? THE STORY Drekki Flynt is in trouble… again. Believed lost after falling into the deadly maelstrom known as the Eye of Testudinous, Evtorr, one of Flynt’s old crew, is found alive and well. Kind of. He’s raving mad, won't shut up about the fabled Dead Air, and worse, shadowy assassins from Ulgu seem dead set on making sure Evtorr doesn't rejoin his fellows aboard the Aelsling. There is something in Evtorr’s ravings that piques Drekki’s interest and that he can't let go – the Dead Air is the last known location of the famed Barak-Minoz. If they can just get there… Well, Drekki Flynt can smell aether-gold a realm off, and surely Barak-Minoz is dripping with riches just ripe for the taking. But there are forces at work that would stop Drekki from finding out what happened to Barak-Minoz. To even locate it, he must do what no captain has ever done before – navigate the Eye of Testudinous, and live to tell the tale! Written by Guy Haley. -
A Warhammer 40,000 Anthology Two novels, two novellas, and four short stories packed with ork action against some of their staunchest enemies. Dig deep into what makes facing the green tide such a daunting prospect. READ IT BECAUSE In this epic collection, see all sides of the green tide collide. From the brilliant minds of some of Black Library’s favourite authors come tales of propa kunnin' and a whole lot of Waaagh!. THE STORIES Even one ork is a terrifying threat – so what happens when there are thousands? Orks are a relentless force that overwhelms planets with their insatiable appetite for a good krumpin’. Warboss takes us deep into an ork power vacuum as a half-dozen would-be leaders seek to complete a quest ordained by Gork and Mork to determine who will lead the Waaagh!. In Catachan Devil, a planet is all but lost to the green tide, forcing the newly arrived Astra Militarum regiment to go on the offensive in an attempt to take it back. In Iron Resolve, the Mordian Iron Guard are pitted against a massive horde of feral orks sweeping through their hastily built defences. Prisoners of Waaagh! tells the tale of a daring prison break as a contingent of Astra Militarum throw down their tools and take up whatever arms they can find to fight off their ork captors. In Where Dere's Da Warp Dere's a Way, a daring Bad Moon boss sees an opportunity to lead a raid against an Adeptus Mechanicus vessel. In Painboyz, a group of orks end up in the den of a drukhari haemonculus and nearly lose their hides attempting to escape. Mad Dok sets the stage for the galaxy-shaking return of Ghazghkull Thraka. In the short story The Enemy of My Enemy an Astra Militarum regiment considers the unthinkable – allying with a hated ork warboss to repel a tyranid invasion. CONTENTS – Warboss (novel) by Mike Brooks – Catachan Devil (novel) by Justin Woolley – Iron Resolve (novella) by Steve Lyons – Prisoners of Waaagh! (novella) by Justin Woolley – Where Dere's Da Warp Dere's a Way (short story) by Mike Brooks – Painboyz (short story) by Mike Brooks – Mad Dok (short story) by Nate Crowley – The Enemy of My Enemy (short story) by Nate Crowley -
A Warhammer 40,000 Novel The galactic core is beset by warp storms of a fury the Leagues of Votann have not seen for ten millennia. With both the Imperium of Man and the powers of the warp encroaching further and further onto the Kin’s territories, war reigns supreme amongst the coreward stars. READ IT BECAUSE Discover what happens when a Hernkyn Prospect leader and her companions are plunged into a venture beyond their wildest expectations, and find themselves set against an ancient, deadly foe guarding a mysterious but magnificent prize. THE STORY Myrtun Dammergot, leader for the Kindred of the Eternal Starforge, is in her element, exploiting the unending conflict and living a life of adventure, without the unwanted burden of responsibility. But when a messenger from her Kindred’s Hold ship brings news that upends everything she knows, responsibility, challenges, and opportunity come knocking. Written by Gav Thorpe. -
A Cado Ezechiar Novel In his first full-length novel, the vampiric anti-hero Cado Ezechiar finds himself caught in a web of war and deceit in the city of Aventhis. READ IT BECAUSE The cold-hearted Cado Ezechiar is obsessed with revenge and keeping to his strict moral code – can he stay true to himself and avenge those he has lost? THE STORY Cado Ezechiar is a wanderer who has outlived the memory of the age that made him. A Soulblight vampire who accepted the curse as his people and kingdom fell to Chaos, he now roams the Realm of Death and beyond seeking retribution and salvation for the ones he failed. Aided by the bound spirits of those he lost, Cado follows a path of revenge, hunting the servants of Chaos to slake his need for blood while seeking the Sorcerer of Change who destroyed his kingdom. When his hunt leads him to the free city of Aventhis, Cado becomes caught up in the machinations of greater powers – beings who see the city and its people as dust in the eyes of ambitious gods. Torn between his code of honour and his desire for vengeance, Cado must navigate a web of war and deceit, or lose everything. Written by John French -
Book 1 in the Horus Heresy Saga After thousands of years of expansion and conquest, the Imperium is at its height. His dream for humanity accomplished, the Emperor hands over the reins of power to his Warmaster, Horus, and heads back to Terra. READ IT BECAUSE It all begins here. Witness Horus the hero, humanity's greatest champion and the Emperor's favoured son, before it all goes horribly, tragically wrong… THE STORY It is the 31st Millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium has stretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the idealistic Horus carry out the Emperor's grand plan, or will this promotion sow the seeds of heresy amongst his brothers? Horus Rising is the first chapter in the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity. Written by Dan Abnett. -
Out of stock!
A Horus Heresy Novel Horus has revealed his dark plans, but nobody is prepared for just how far he will go. The force sent to end the Warmaster's rebellion doesn't realise they are heading towards a slaughter unlike anything the galaxy has seen. READ IT BECAUSE It's the deepest exploration so far of one of the most horrific battles of the Horus Heresy. You may know what happened during the Dropsite Massacre, but you don't know it all. It's far worse than you thought as the treachery is revealed. THE STORY Horus has rebelled against the Emperor by purging his and his brother’s Legions, but what was supposed to be a secret act of murder has been revealed. In the Emperor’s name, Rogal Dorn and Malcador the Sigillite dispatch the largest force of legionaries and primarchs ever assembled to end Horus’ rebellion before it can begin. But the loyalists, on their way to enact vengeance, do not know the depth of the betrayal they face. They will not be the perpetrators of a massacre, but its victims. The last hope of returning to the Great Crusade and the unity of the Imperium will die in the dust of Isstvan V, and those who survive will live in a new age of darkness. Written by John French. -
A Warhammer 40,000 Novel Trazyn the Infinite and Orikan the Diviner are opposites. Each is obsessed with their own speciality, and their rivalry spans millennia. Yet together, they may hold the secret to saving the necron race… READ IT BECAUSE Explore a story told across millennia that delves deep into a pair of fascinating necron characters, their relationship, and their plans for the galaxy. THE STORY Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence. Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. When an artefact emerges that may hold the key to the next evolution of the necrons, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains – will their feud save the necron race or destroy it? Written by Robert Rath. Features of this stunning illustrated and annotated hardback edition include: – A soft-touch matt cover with gloss details – Bronze foil designs on the front cover – Bright lime green page edges – A green ribbon bookmark – An introduction by the author – 15 new interior illustrations – 242 offset boxout annotations -
A Necrons novel Trazyn the Infinite and Orikan the Diviner are opposites. Each is obsessed with their own speciality, and their rivalry spans millennia. Yet together, they may hold the secret to saving the necron race… READ IT BECAUSE Explore a story told across the millennia that delves deep into a pair of fascinating necron characters, their relationship and their plans for the galaxy. THE STORY Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence. Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it? Written by Robert Rath -
The flagship of Para Bellum Games, “Conquest: The Last Argument of Kings” is a table top game of fantasy mass rank and-file battles. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest was conceptualized and designed to provide to its players and carriers for years to come. A5 112 page fully illustrated and color rulebook. -
A Warhammer Chronicles Omnibus From a humble tribesman to the founder of a great empire to God-King, the journey of Sigmar begins here in an epic trilogy of novels. READ IT BECAUSE Nowadays, he's the God-King, ruling a Celestial realm and sending out gold-armoured heroes to reconquer the Mortal Realms from Chaos. But once he was a man, and this is the story of how he went from the son of a tribal leader to the most powerful warrior in the world. One of the books in the series – Empire – won the David Gemmell Legend Award as well. THE STORY Sigmar is the greatest leader of men the world has ever known. By saving the High King of the dwarfs, he earned the eternal friendship of the mountain folk. When a mighty horde of orcs threatened his lands, he united the tribes of men to stand against them at Black Fire Pass. He broke the siege of Middenheim and pushed back the forces of Chaos. In defeating the Great Necromancer Nagash, he saved mankind and secured the future of his empire. His deeds are legend. This is his story. CONTENTS – Heldenhammer (novel) – Empire (novel) – God King (novel) – Let the Great Axe Fall (short story) – Gods of Flesh and Blood (short story) – Sword Guardian (short story) Written by Graham McNeill. -
A Warhammer 40,000 Novel The Lion. Son of the Emperor, brother of demigods and Primarch of the Dark Angels. Awakened. Returned. And yet lost. READ IT BECAUSE Witness the Emperor’s First Son make his dramatic return to the 41st Millennium! Much has changed since he last walked among the stars, but not Lion El’Jonson’s drive to protect humanity from the threats that assail it from all sides. THE STORY After ten thousand years of dreaming, locked in stasis at the heart of his shattered home world, Lion El'Jonson wakes to the nightmare of Imperium Nihilus. In this midnight age, the dying embers of humanity are threatened on all sides by the hungry darkness. Alone, even the Lion has no hope of prevailing against such evil – but there are those who would aid him in his quest. Hunted to the edge of endurance, many among his Fallen knights have long awaited the day their liege would return to redeem them. The Lord of Shadowed Paths must gather these lost loyalists to his side once more, and stride forth to vanquish a traitorous son and the twisted Chaos warband that calls him master. Faced with these strange times, the Lion can be certain of nothing and no one, except for himself. But in a galaxy without the Emperor, the Imperium, his Legion, and Caliban, who is he? Written by Mike Brooks. -
Welcome to the Maelstrom – an expanse of swirling energy and detritus, where realspace overlaps with the twisted insanity of the Warp. It is a lair of outlaws and pirates, embittered exiles, and the dregs of the galaxy – Human, xenos, and worse besides. There is mutation and empyric corruption here, but also opportunities to seize priceless treasures. The Maelstrom is the haunt of Huron Blackheart, ruler of the Red Corsairs warband of Renegade Space Marines, and proclaimed by some as the Master of the Maelstrom. This piratical expansion for Warhammer 40,000 gives everyone new ways to play games in the 41st Millennium, from narrative-focused campaigns to creating your own characters. The books explore the Maelstrom and the ruthless warlords who call it home, as well as introducing the Crucible of Champions, a system for building your own heroes, plus a campaign to play through. No matter how you like to play Warhammer 40,000, there's something in here for you. Contents: – The Maelstrom: Lair of the Tyrant – An 80-page hardback book featuring lore and background about the Maelstrom, and the many piratical elements who vie for control. – The Maelstrom: Lair of the Tyrant – Crucible of Champions – A 64-page hardback book with special rules for creating your very own Crucible Champion for every faction in the game. – The Maelstrom: Lair of the Tyrant – Raid and Ruin – A 48-page hardback book offering a narrative campaign to gain power and loot in the Maelstrom, as well as matched play missions – you'll find 12 Incursion missions, ten Raid and Ruin missions, and two Mayhem missions. – The Maelstrom: Lair of the Tyrant – Detachments – A 16-page softcover booklet including two new detachments for Chaos Space Marines (Huron's Marauders and Renegade Warband) and Aeldari (Eldritch Raiders and Corsair Coterie), one for the Orks (Freebooter Krew) and another for the Leagues of Votann (Mercenary Oathband). This expansion is only available while stocks last. -
The Masque once entertained Slaanesh, but then displeased him, and was exiled. Since then the Herald has been cursed to dance endlessly. Those drawn into this endless performance are doomed to a swift and spectacular death. Few warriors can keep up with the lightning-swift attacks of The Masque! This combat-focused character excels at downing slower foes, capable of crossing vast distances rapidly and striking where they're most effective. Whether you're stalking your prey across the war-torn battlefields of the 41st Millennium or striking out in the Mortal Realms, you'll find The Masque perfect for picking off enemy heroes and support units. This kit is supplied in 10 plastic components, including a choice of masks for the Staff of Masks. It is supplied with a 32mm round base. -
Out of stock!
It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of mighty heroes, of bold deeds, and of great courage. Warhammer: the Old World – Forces of Fantasy is your indispensable guide to the armies of order and civilisation. This book, used in conjunction with the Warhammer: The Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle. Inside this 192-page hardback book you will find army lists containing profiles and special rules for every model available for the following factions, alongside magic items and unique spells: – Dwarfen Mountain Holds – Empire of Man – Kingdom of Bretonnia – Wood Elf Realms – High Elf Realms Each army list includes the Grand Army composition list for that faction, along with an introduction to the faction and a full description of each of the many characters and units it contains. Alongside this is a showcase of beautifully painted armies from the talented painters of the world-famous ’Eavy Metal team. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this book. -
Across the Old World, mighty armies clash for territory or even mere survival. Elves, Dwarfs, Beastmen, and other, stranger creatures form ranks and march towards glory, or death. The Matched Play Guide is a supplement containing rules and advice for organising competitive games and events for Warhammer: The Old World. It features six matched play scenarios, designed to provide players with different tactical challenges, along with thematic and challenging Secondary objectives. There are additional rules for playing Doubles events and Team events, as well as a guide to Escalation tournaments. It's ideal whether you want to run an event for the ages or are preparing to attend one as a player. Within this 48-page softback gaming supplement, you will find: – Basic guidance for getting the most out of matched play games – Information about organising events, including army composition and terrain – Six scenarios, along with Secondary objectives – Rules for Doubles games and team events – Additional rules for Secret objectives and Escalation events You will need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this supplement.