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Before war came to Tallarn, few planets could match its splendour and abundance. Then the Iron Warriors came, and fewer planets still would be subject to such spite and ruin. But the people of Tallarn refused to lay down and die, rising up in defence of their ruined world, with the aid of the loyal Legions of the Adeptus Astartes. The Death of Tallarn This gaming supplement for Warhammer: The Horus Heresy details the early stages of the war for the planet Tallarn during the Horus Heresy, with a focus on the use of massed forces of armoured vehicles in battle. Covering both the organisation of the various forces involved in the conflict and the means by which the war was fought, this journal presents a vital resource for recreating these pivotal struggles on the battlefields of the Horus Heresy. This 48-page softcover supplement contains: – In-depth Lore: A detailed look at the world of Tallarn, both before and after the destruction that was wrought upon it, as well as detailed records of the forces that fought upon it. – Additional Missions: A full Historical Mission that allows players to fight the brutal action of The Road to Salvation and experience the harrowing war fought upon Tallarn’s ruined surface. – Solar Auxilia Army List and extras: Includes rules to represent the Toxic Terrain of Tallarn, lost and abandoned cohorts of Battle-automata, as well as updated rules for Solar Auxilia Rapier Sections. There are also rules for Command Tanks for the Solar Auxilia and Legiones Astartes, allowing vehicle High Command options for those Army Lists, and an Armoured Clash Mission pack focused on battles between tank armies. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Auxilia, both available separately, to make full use of this gaming supplement. -
A Warhammer 40,000 Omnibus Lord Commissar Sebastian Yarrick is one of the foremost heroes of the Imperium, with a legend forged in the brutal crucible of battle on Armageddon. But his career didn't start there. This anthology will give you a full account of his rise to fame. With two full novels and seven short stories, there's a lot to cover. READ IT BECAUSE Few characters in the Imperium are as inspirational as Commissar Yarrick. Famed for his actions on Armageddon and his connection to Ghazghkull Thraka, you can now trace his evolution through stories that give an account of his many deeds. THE STORY In Imperial Creed, we meet a young Commissar Yarrick on his first real assignment. He quickly learns that in war, things are not always as they seem, and he must adapt to a rapidly evolving situation as loyalties are tested. The Pyres of Armageddon takes us to the world of Armageddon, where the largest ork horde seen for centuries has hit the hive world. As battle rages across the planet, Yarrick and his allies will not let Armageddon fall. In Chains of Golgotha, Commissar Yarrick tracks down Ghazghkull Thraka to the desolate world of Golgotha, leading an armoured company to destroy the beast. A Plague of Saints takes us to the barren world of Molossus. With the inquisition at his back and a ragged force of rebels before him, Yarrick must discover the cause of an uprising and bring it to an end. Thrown into battle alongside the charismatic but reckless Captain Marsec, Commissar Yarrick faces a tough decision in The Wreckage. Will he unleash the Emperor's judgement and risk damaging morale, or trust in Marsec's ability to lead? Evil Eye tells the tale of a tortured prisoner protected by a fellow captive on an ork warship. But what manner of man dares to stand up to a mighty ork? Only one man – Commissar Sebastian Yarrick. In The Gallows Saint, Commissar Yarrick deploys to Abydos to watch a great triumph in honour of the forces who liberated the world from the grip of the alien t'au. But when the planet's governor is assassinated, Yarrick is drawn into a political game with deadly consequences. Sacrificial tells of a young Yarrick and the Armageddon Steel Legion facing corrupted cultists on the planet Mistral. The collection is rounded out with Sarcophagus, as Yarrick is trapped in an overturned tank after being caught in a bombing run on Armageddon. He fights to escape and return to his forces, but as he emerges, he finds himself surrounded by foes. Contents – Imperial Creed (novel) – The Pyres of Armageddon (novel) – Chains of Golgotha (short story) – A Plague of Saints (short story) – The Wreckage (short story) – Evil Eye (short story) – The Gallows Saint (short story) – Sacrificial (short story) – Sarcophagus (short story) Written by David Annandale. -
A Warhammer 40,000 Novel The Reliquant at Arms is given a holy mission to return a sacred relic of the Adepta Sororitas to its rightful place. After the forces of Chaos foil her plans, she pledges herself to vengeance – but her chosen mission might be more than she can handle. READ IT BECAUSE It's a chance to witness the faith and fury of the Adepta Sororitas pitted against the forces of Nurgle, the Plague God! Learn more about one of their legendary warriors, how they fight, and what sacrifices they're willing to make in the name of the God-Emperor. THE STORY Aestred Thurga is the Reliquant at Arms, a holy warrior tasked with defending the relics of the Imperium. While returning the legendary Sword of Saarim to its rightful place upon the necropolis world of Katerah, Aestred is ambushed by a cult of the Plague God that steals the blade for themselves. Horrified at her defeat, she plunges herself and her Adepta Sororitas companions into a brutal battle against the forces of Chaos that overwhelm the planet from within, in order to reclaim both the relic and her honour. But when the billions of heroes laid to rest on Katerah begin to rise from their graves, Aestred must choose whether it is more important to defend the Imperium’s people or protect its history, and is confronted with an awful truth – sometimes, a Sister can fail her mission. Written by Danie Ware. -
A Warhammer 40,000 Anthology The Imperium is at war – with xenos, the servants of Chaos, and worse. Warriors, both human and post-human, fight on far-flung battlefields with no end in sight, selling their lives dearly for the sprawling domain of Humanity to hold on for just a moment longer. This collection of short stories and a novella tells just a fraction of their tales. READ IT BECAUSE This anthology features stories from some of Black Library’s most beloved authors, including Dan Abnett, Guy Haley, and Mike Brooks. The collection is packed with action, featuring fan-favourite characters like Commissar Yarrick and popular factions like the Black Templars, orks, Astra Militarum, and Space Wolves. THE STORIES Ancient enemies, powerful foes – where the orks and the Imperium collide, there is only war. The Black Templars stand against destruction, and Astra Militarum soldiers fight for survival on Hive World Armageddon. The orks contend with the costs of their outlandish schemes and bold quests for power. While they delight in their search for the next big fight, the Green Tide is just one of the many perils the Imperium faces in a brutal galaxy. In the darkness, the Ruinous Powers threaten disaster, and an inquisitor must reckon with a dangerous secret of the Space Wolves. Contents: – Ork Hunter (short story) by Dan Abnett – Wulfen (short story) by Chris Wraight – The Glorious Tomb (short story) by Guy Haley – Packin' Heat (short story) by Mike Brooks – Road Rage (short story) by Mike Brooks – Mad Dok (short story) by Nate Crowley – Blood Rite (novella) by Rachel Harrison – It Bleeds (short story) by David Guymer – The Price of Morkai (short story) by Marc Collins – Consecrated Ground (short story) by Steven B Fischer – Hell Fist (short story) by Justin Woolley – Sarcophagus (short story) by David Annandale -
A Warhammer 40,000 Anthology The Battle Sisters of the Adepta Sororitas are true exemplars of the Imperial Creed, purging the enemies of the God-Emperor with unshakeable faith and fury. This anthology, combining two novellas and five short stories, chronicles their epic deeds and valiant sacrifices. READ IT BECAUSE There are few tales more inspiring than those of the Sisters of Battle – driven by faith and sisterhood, they rush into battle when others flee, never hesitating to do their duty. These stories from fan-favourite authors and writers new to Black Library will stoke the fires of your faith in the God-Emperor. THE STORY In the novella Paragon of Faith, Sister Aenor leads a squad of indomitable Paragon Warsuits in the desperate defence of a sacred pilgrimage world as a hidden menace boils from below. With the planet crumbling around her, Aenor must contend with crippling self-doubt, as well as the innumerable cultist hordes. In Saint’s Judgement, Sister Hospitaller Docia contends with a different but no less insidious threat – a deadly plague that corrupts mind, body and soul. Conflict soon envelopes her infirmary, its corridors becoming battlefields as Docia draws ever closer to a cure that will purify and push back the infected tide. In the short story Infernal Motives, Aveline leads a unit of skitarii into a sprawling factorum complex, only to realise that the neverborn she seeks is a monstrous daemon engine. Trapped inside, Aveline must fight the machinery of the arcane building and destroy the evil at its centre – before the daemon factorum can begin making more of its infernal kind. Sister Wulfryth must learn humility and cooperation by working with an Astra Militarum soldier in Our Lady of the Voyage. They take on a vital mission to recover a missing preacher and a sacred relic – but what if they don't want to be recovered? The short story Joy of the Martyr features sisters of the Order of Our Martyred Lady who have been dispatched to retake and cleanse a millennia-old shrine on the planet Unguria. As they approach the ancient site, they soon realise that all is not as it appears. In Redemption Through Blood, Sister Marcella of the Order of the Bloody Rose struggles to hone her anger as a weapon. During an engagement with the enemy, her senses are dulled by the vicious hatred she fosters, and she does not hear the orders of her Sister Superior. Under the command of zealous Inquisitor Serantia of the Ordo Hereticus, Canoness Commander Florelia and her sisters fight with all they have to reclaim a world lost to the sacrilegious worship of a false Emperor in the short story The Fires of Our Faith. CONTENTS – Paragon of Faith (novella), by Amanda Bridgeman – Saint's Judgement (novella), by Ness Brown – Infernal Motives (short story), by Jude Reid – Our Lady of the Voyage (short story), by Kate Flack – Joy of the Martyr (short story), by Ness Brown – Redemption Through Blood (short story), by John Sollitto – The Fires of Our Faith (short story), by Nicholas Werner -
Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together. Join the War for the Cadian Gate This explosive expansion for Warhammer 40,000 gives you new ways to play games in the 41st Millennium, including massive-scale Apocalypse games. These books explore the Eye of Terror, what remains of the Cadian Gate, and the brutal wars of conquest waged by the Iron Warriors. Inside the slipcase, you'll find 2 separate books and a booklet, offering something for every type of gamer. Contents: – Eye of Terror: Reign of Iron – An 80-page hardcover book featuring lore and background about the Eye of Terror, nearby worlds, the Iron Warriors, the Adeptus Mechanicus forces of Thulia Ghuld, and more. – Eye of Terror: Reign of Iron – Apocalypse – A 72-page hardcover book with special rules for playing large-scale Apocalypse battles, including new Stratagems for every faction, five missions, and campaign rules. – Eye of Terror: Reign of Iron – Detachments – A 16-page booklet including new detachments for Chaos Space Marines (Warpstrike Champions and Cult of the Arkifane), Space Marines (Ceramite Sentinels), Chaos Knights (Helhunt Lance), Imperial Knights (Freeblade Company), and the Adeptus Mechanicus (Eradication Cohort). This expansion is only available while stocks last. -
A Maleneth Witchblade Novel Abandoned by her allies and hunted by the Order of Azyr, master assassin Maleneth Witchblade searches for purpose in a place from her past: Nightcliff, the City of Echoes. READ IT BECAUSE Maleneth Witchblade steps out from Gotrek Gurnisson's shadow in her first full-length solo adventure! Of course, she soon finds other shadows as she sneaks around Nightcliff, seeking to avenge her sisters. THE STORY Maleneth's return to the City of Echoes is not a happy one – Nightcliff has collapsed into violent, decadent debauchery. Khaine himself is usurped, and her precious coven lies in tatters. Accompanied by an ogor mercenary and a Kharadron anarchist, Maleneth sets out to avenge her sisters, but soon finds herself embroiled in a conspiracy, the ramifications of which threaten not just the city, but the Realm of Shadow itself. To stop it, she must ascend to the blood-soaked summit of Nightcliff’s Bladed Spire, and face an enemy of sky-cracking power before time itself slips out of reach. Written by Evan Dicken. -
The Daughters of Khaine are heralded by the heady, metallic scent of gore. Fierce and cruel are the warriors of the Khainite cult – murderous zealots who worship their deity through acts of ritual combat and bloodshed. These warlike denizens of Ulgu’s shadowy depths serve the ambitious and treacherous Morathi-Khaine, the self-proclaimed reincarnation of the Murder God. Even allies cannot truly trust these capricious creatures, for they know nothing of restraint or mercy when the slaughter begins. More fearsome still are the Scáthborn, Morathi’s monstrously malformed elite, sworn to obey her loyally unto death. Order Battletome: Daughters of Khaine is an essential book for collectors and gamers who want to flood the Mortal Realms with the blood of their enemies. This savage tome is filled with stunning artwork, fascinating background material about the aelves of Ulgu, beguiling photography, and the rules you'll need to assemble your forces. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you to the slaughter, no matter how you like to collect, paint, and play with your Daughters of Khaine. This 98-page hardback book contains: – Background, art, and fiction shedding light on the twisted aelves of Ulgu – A description of their many diverse units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, Prayers, and Spells – 24 warscrolls, covering every unit – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Khainite Shadow Coven – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Order armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring maps of Aqshy and Ulgu, as well as the dark creed of Morathi-Khaine This book also contains a one-use code to unlock Order Battletome: Daughters of Khaine content in Warhammer Age of Sigmar: The App. -
A Warhammer Age of Sigmar Novel When the Crimson Keep abandoned her in the wilds of Aqshy over a century ago, Nyssa Volari should have died. Instead, she forged a kingdom and claimed a throne. Now, she is a queen. READ IT BECAUSE Nyssa Volari, the star of The Last Volari, returns and is struggling to deal with the pressures of ruling a kingdom. This classic tale of intrigue features vampiric politics, diplomacy, and lashings of extreme violence. Can Nyssa hold on to the throne she has worked so hard to claim? THE STORY Amidst the triumphs of Nyssa Volari, an army of beasts rampages across the Broken Plains, seeking a totem of necromantic power. As this mysterious force corrupts her empire, threatening allegiances and exposing mortal enemies, Nyssa soon discovers that the Rose Throne is ever uncertain. To prove her sovereignty once and for all, she must confront the long-lost ghosts of her past to acquire a new power, one that will enable her to claim dominion over both the living and the dead. Written by Gary Kloster. -
The Sylvaneth are fey forest spirits who inhabit the wild places of the realms and defend their glades with blade, bow, and spell. They are the children of Alarielle the Everqueen, a deadly and wondrous goddess of nature who seeks to protect her Jade Realm against the depredations of predatory gods. Many Sylvaneth have the appearance of aelf-kin, with a natural grace that makes them formidable in battle. Others have more in common with plants than beings of flesh and blood. They take advantage of their affinity for the deep forests of the realms to stalk and ambush their foes, slaughtering those who dare invade and despoil their ancient lands. Order Battletome: Sylvaneth is a brilliant tome for collectors and gamers who want to protect the green places of the Mortal Realms. This vital book is filled with beautiful artwork, mystifying background material about these wild spirits, stunning photography, and the rules you'll need to grow your forces. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will help you cultivate your forest creatures, no matter how you like to collect, paint, and play with your Sylvaneth. This 98-page hardback book contains: – Background, art, and fiction exploring the forests of these angry spirits – A description of their many diverse units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, Prayers, and Spells – 25 warscrolls, covering every unit – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Spitewing Flight – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Order armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of Ghyran, as well as details about the Greenholds, the Jadewound, and the Hidden Vale This book also contains a one-use code to unlock Order Battletome: Sylvaneth content in Warhammer Age of Sigmar: The App. -
The Custodians are the finest warriors known to the Imperium, outfitted from the secret arsenals of the Emperor himself. They serve both as protectors – of the Emperor’s person, domain, and secrets – and as aggressors, executing those who might betray the Emperor and prosecuting the Great Crusade’s most pivotal campaigns. Their warships, vehicles, weapons, and wargear are utterly unparalleled and are the apex of the Imperium’s military might. This book is an essential guide for anyone who wants to command the Legio Custodes, the Anathema Psykana, and the Divisio Assassinorum in Warhammer: The Horus Heresy. It contains the rules you need to field the most powerful units available to the Imperium, along with Detachments, Wargear, and special rules which make the forces of the Emperor so potent on the tabletop. This 120-page hardback book contains: – Background and lore: A deep dive on the Talons of the Emperor, including the Legio Custodes, Anathema Psykana, and Divisio Assassinorum. – Rules and unit profiles: A guide to army building, plus rules for units, weapons, and Wargear available to the Legio Custodes in Warhammer: The Horus Heresy. – Detachments: Rules for five Detachments for the Legio Custodes: Moritoi Convocation, Hykanatoi Convocation, Tharanatoi Convocation, Ephoroi Convocation, and Kataphractoi Convocation. – Army Lists: Guidelines for building armies of Legio Custodes, Anathema Psykana, and Agents of the Divisio Assassinorum, as well as Advanced Reactions and Gambits. You will need a copy of Warhammer: The Horus Heresy – Age of Darkness Rulebook, available separately, to use the contents of this book. -
The Legiones Astartes deploy super-heavy assets when the need is great – massive battle tanks with weapons so powerful they can obliterate other war machines, and threaten even enemy Titans. In some extreme cases, both sides utilise these tanks, unleashing devastating ordnance upon each other until the battlefield is littered with smouldering hulks. This gaming supplement for Warhammer: The Horus Heresy details the origins, weaponry, and usage of the super-heavy vehicles of the Legiones Astartes from their inception into the Age of Darkness. Additional rules allow you to play massive armoured assaults, including asymmetrical missions and multiplayer battles. This 48-page softcover supplement contains: – The Fist of the Legions: Detailed background on some of the largest armoured assets available to the Legiones Astartes. – Mission Rules: The information you'll need to play the Vaults of Thrasis Legendary Mission, along with three Leviathan missions featuring asymmetrical objectives. – Additional Profiles and Liber Addenda: New Battlefield Assets, a Unit Profile for the Whirlwind Missile Tank, and rules for Legion Decurion upgrades for the Fellblade Super-heavy Battle Tank and the Falchion Super-heavy Tank Destroyer. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and either Liber Hereticus: Traitor Legiones Astartes Army Book or Liber Astartes: Loyalist Legiones Astartes Army Book to make full use of this supplement. -
Book 1 in the Horus Heresy Saga After thousands of years of expansion and conquest, the Imperium is at its height. His dream for humanity accomplished, the Emperor hands over the reins of power to his Warmaster, Horus, and heads back to Terra. READ IT BECAUSE It all begins here. Witness Horus the hero, humanity's greatest champion and the Emperor's favoured son, before it all goes horribly, tragically wrong… THE STORY It is the 31st Millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium has stretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the idealistic Horus carry out the Emperor's grand plan, or will this promotion sow the seeds of heresy amongst his brothers? Horus Rising is the first chapter in the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity. Written by Dan Abnett. -
A Warhammer 40,000 Novel Led by Librarian Karras, the elite alien-hunting Talon Squad must penetrate a genestealer lair and put the abominations to the flame, or face the consequences of an entire planet's extinction. READ IT BECAUSE It's the Black Library Reader's Choice winner for 2025! The Imperium's foremost xenos hunters take centre stage in a novel that showcases their selection, training, and the dangerous mission they undertake in defence of the Emperor's realm. THE STORY When they first came together, Talon Squad were a disparate group of Space Marines from various Chapters. Under the auspices of the Deathwatch, trained in an ironclad Watch Fortress, they become a kill team. Alien hunters and experts in xenos extermination, their first mission is a deadly one. Of all the enemies the Deathwatch face, the genestealers are among the fiercest and most difficult. Under the direction of a mysterious Inquisitor Lord known only as Sigma, they must cleanse this planet or die in the attempt. Written by Steve Parker. -
High Elf teams are filled with stellar athletes, from the lowliest linemen to the famed Dragon Princes. They play with an effortless grace that makes the game look easy, and they're surprisingly tough, covered in flexible scale armour. This set of 26 cards will help you keep track of your High Elf team in games of Blood Bowl. There are individual cards for your players, skill reference cards, and special rules cards for High Elf balls and pitches. They are an ideal way to easily check key information in the middle of a match while the crowd cheers and crunching blocks fly. There are also 16 blank Player reference cards, allowing you to track the development of your team during league play. These reference cards are only available while stocks last. Contains 26 Cards: – 4 Player reference cards – 2 Ball special rule cards – 2 Pitch special rule cards – 2 Skill reference cards – 10 High Elf Lineman blank Player cards – 2 White Lion blank Player cards – 2 Phoenix Warrior blank Player cards – 2 Dragon Prince blank Player cards All cards measure 110mm by 75mm. You will need a copy of Blood Bowl: The Official Rulebook – Third Season Edition! to make full use of these cards. -
A Warhammer 40,000 Anthology Two novels, two novellas, and four short stories packed with ork action against some of their staunchest enemies. Dig deep into what makes facing the green tide such a daunting prospect. READ IT BECAUSE In this epic collection, see all sides of the green tide collide. From the brilliant minds of some of Black Library’s favourite authors come tales of propa kunnin' and a whole lot of Waaagh!. THE STORIES Even one ork is a terrifying threat – so what happens when there are thousands? Orks are a relentless force that overwhelms planets with their insatiable appetite for a good krumpin’. Warboss takes us deep into an ork power vacuum as a half-dozen would-be leaders seek to complete a quest ordained by Gork and Mork to determine who will lead the Waaagh!. In Catachan Devil, a planet is all but lost to the green tide, forcing the newly arrived Astra Militarum regiment to go on the offensive in an attempt to take it back. In Iron Resolve, the Mordian Iron Guard are pitted against a massive horde of feral orks sweeping through their hastily built defences. Prisoners of Waaagh! tells the tale of a daring prison break as a contingent of Astra Militarum throw down their tools and take up whatever arms they can find to fight off their ork captors. In Where Dere's Da Warp Dere's a Way, a daring Bad Moon boss sees an opportunity to lead a raid against an Adeptus Mechanicus vessel. In Painboyz, a group of orks end up in the den of a drukhari haemonculus and nearly lose their hides attempting to escape. Mad Dok sets the stage for the galaxy-shaking return of Ghazghkull Thraka. In the short story The Enemy of My Enemy an Astra Militarum regiment considers the unthinkable – allying with a hated ork warboss to repel a tyranid invasion. CONTENTS – Warboss (novel) by Mike Brooks – Catachan Devil (novel) by Justin Woolley – Iron Resolve (novella) by Steve Lyons – Prisoners of Waaagh! (novella) by Justin Woolley – Where Dere's Da Warp Dere's a Way (short story) by Mike Brooks – Painboyz (short story) by Mike Brooks – Mad Dok (short story) by Nate Crowley – The Enemy of My Enemy (short story) by Nate Crowley -
A Warhammer 40,000 Novel Trazyn the Infinite and Orikan the Diviner are opposites. Each is obsessed with their own speciality, and their rivalry spans millennia. Yet together, they may hold the secret to saving the necron race… READ IT BECAUSE Explore a story told across millennia that delves deep into a pair of fascinating necron characters, their relationship, and their plans for the galaxy. THE STORY Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence. Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. When an artefact emerges that may hold the key to the next evolution of the necrons, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains – will their feud save the necron race or destroy it? Written by Robert Rath. Features of this stunning illustrated and annotated hardback edition include: – A soft-touch matt cover with gloss details – Bronze foil designs on the front cover – Bright lime green page edges – A green ribbon bookmark – An introduction by the author – 15 new interior illustrations – 242 offset boxout annotations -
A Warhammer 40,000 Novel In the cold dark between distant stars, the Carcharodon Astra hunt. These Space Marines are the Imperium’s exiled protectors, merciless predators who prey on the enemies of mankind at the edges of the galaxy. Yet there are times when they must set aside their insular practices and come in from the depths, a duty that Bail Sharr and the Carcharodon’s Third Company must now fulfil. READ IT BECAUSE The Carcharodons are a Space Marine Chapter unlike any other. Get a window into their inner workings as they navigate a protracted war and their relationship with Adeptus Mechanicus allies. THE STORY The isolated forge world of Diamantus faces a threat of apocalyptic proportions – a warped and mutated space hulk infested by the forces of Chaos, commanded by the monstrous datagnost Voldire, disciple of the dread demigod Vashtorr the Arkifane. As the battle-weary Carcharodons make their stand alongside the Adeptus Mechanicus, horrors and nightmares raining down around them, the Space Marines must confront their place within this new Imperium, and destroy the hulk before Diamantus is lost. Written by Robbie MacNiven. -
The Ossiarch Bonereapers are the elite undead legions of Nagash. Far from simple skeletons, they are bone constructs fashioned for conquest and powered by soul fragments. Bereft of mercy and weakness, these warriors exude martial perfection. Their tireless cohorts are highly disciplined, while monstrous harvesters and Mortisan bone-wrights ensure their legions are endless. Death Battletome: Ossiarch Bonereapers is a gruesome tome for collectors and gamers who want to subjugate the living denizens of the Mortal Realms. This crucial book is filled with mind-bending artwork, thrilling background material about the chosen elite of Nagash's armies, detailed photography, and the rules you'll need to march to eternal war. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through raising your legions, no matter how you like to collect, paint, and play with your Ossiarch Bonereapers. This 98-page hardback book contains: – Background, art, and fiction revealing the horrifying armies of Nagash – A description of their many grotesque soldiers, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells – 28 warscrolls, covering each unit – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Kavalos Vanguard – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Death armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of the Ossiarch Bonereapers' empire, as well as describing the Ossian Blade – the mailed fist of Nagash This book also contains a one-use code to unlock Death Battletome: Ossiarch Bonereapers content in Warhammer Age of Sigmar: The App. -
A Warhammer 40,000 Novel The renegade leader of the Red Corsairs must adapt to an Imperium led by Roboute Guilliman, all while struggling to retain power in the face of dissension among his vicious followers. READ IT BECAUSE See how the galaxy has changed for the Red Corsairs after the Great Rift, through the eyes of their infamous reaving leader – Huron Blackheart – who once preyed freely on a weakened Imperium. THE STORY Huron Blackheart is the lord of the Red Corsairs, master of the lawless Maelstrom and its piratical denizens – but oathbreakers and renegades can seldom rely on the loyalty of their followers. With the galaxy thrown into turmoil by the return of Roboute Guilliman, the former Tyrant of Badab faces a renewed Imperium and fresh challengers emerging within his own ranks. Huron must call on every trick he knows to stay in control – and alive. Yet even a warrior as ferocious and opportunistic as the Blood Reaver must be wary, for although there are many bargains he can strike, all power comes at a price... Written by Mike Brooks. -
Book 2 in the Solomon Akurra series The Harrowmaster of the Alpha Legion has united his disparate troops. His attempt to create something new and terrible has not gone unnoticed, pitting him against the hated Imperium of Mankind, even while he deals with infighting from the warriors under his command. READ IT BECAUSE Solomon Akurra returns. First seen in Harrowmaster, he now controls the Alpha Legion and seeks to do something more with their pooled resources. But his rise has attracted unwanted attention. This is your chance to see if he has what it takes to lead the most slippery Legion of them all. THE STORY Solomon Akurra dreams of empire. As Harrowmaster, he has united feuding forces within the Alpha Legion under his command and conquered entire star systems. Wielding what he claims to be the Pale Spear, his primarch’s weapon, Solomon is carving a new future. Many renegade warlords seek to enslave humanity, but the Ghost wants more. He seeks to shatter the Imperium and rebuild humanity anew. However, ambition attracts enemies, and the Imperium rises in force to destroy Solomon’s Ghost Legion and his burgeoning new world. To defend what’s his, the Harrowmaster must test his martial prowess and ingenuity to the limit. He is prepared to play the long game, but as Imperial assassins lurk in the shadows and fury and dissent fester within the ranks of his Legion, will the terrible price of Solomon’s vision prove too high a cost? Written by Mike Brooks. -
Welcome to the Maelstrom – an expanse of swirling energy and detritus, where realspace overlaps with the twisted insanity of the Warp. It is a lair of outlaws and pirates, embittered exiles, and the dregs of the galaxy – Human, xenos, and worse besides. There is mutation and empyric corruption here, but also opportunities to seize priceless treasures. The Maelstrom is the haunt of Huron Blackheart, ruler of the Red Corsairs warband of Renegade Space Marines, and proclaimed by some as the Master of the Maelstrom. This piratical expansion for Warhammer 40,000 gives everyone new ways to play games in the 41st Millennium, from narrative-focused campaigns to creating your own characters. The books explore the Maelstrom and the ruthless warlords who call it home, as well as introducing the Crucible of Champions, a system for building your own heroes, plus a campaign to play through. No matter how you like to play Warhammer 40,000, there's something in here for you. Contents: – The Maelstrom: Lair of the Tyrant – An 80-page hardback book featuring lore and background about the Maelstrom, and the many piratical elements who vie for control. – The Maelstrom: Lair of the Tyrant – Crucible of Champions – A 64-page hardback book with special rules for creating your very own Crucible Champion for every faction in the game. – The Maelstrom: Lair of the Tyrant – Raid and Ruin – A 48-page hardback book offering a narrative campaign to gain power and loot in the Maelstrom, as well as matched play missions – you'll find 12 Incursion missions, ten Raid and Ruin missions, and two Mayhem missions. – The Maelstrom: Lair of the Tyrant – Detachments – A 16-page softcover booklet including two new detachments for Chaos Space Marines (Huron's Marauders and Renegade Warband) and Aeldari (Eldritch Raiders and Corsair Coterie), one for the Orks (Freebooter Krew) and another for the Leagues of Votann (Mercenary Oathband). This expansion is only available while stocks last. -
Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute. Ever the most manipulative and cunning of the Dark Gods, Tzeentch wallows in the anarchy of the Hour of Ruin – the great onslaught of Chaos that has thrown the realms into disarray. Hidden in plain sight in cities and strongholds, his followers prepare for a great uprising that will crack the skies and twist the earth, unleashing a hellish pandemonium and reshaping reality in Tzeentch’s warped image. Chaos Battletome: Disciples of Tzeentch is an essential grimoire for collectors and gamers who want to twist the fate of the Mortal Realms to their own aims. This empowering tome is riddled with sanity-bending artwork, fascinating background material about the followers of the God of Change, atmospheric photography, and the rules you'll need to enact your master plan. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through the threads of fate, no matter how you like to collect, paint, and play with your Disciples of Tzeentch. This 106-page hardback book contains: – Background, art, and fiction shedding light on the followers of the Change God – A description of their many scintillating units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells – 29 warscrolls, covering units and terrain – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Tzaangor Warflock – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of the Spiral Crux, and details of the Arcanite cults This book also contains a one-use code to unlock Chaos Battletome: Disciples of Tzeentch content in Warhammer Age of Sigmar: The App. -
The Lumineth Realm-lords epitomise wisdom and martial excellence. Only through their arcane mastery, the devotion of their warrior-monks, and the discipline of their armies can the realms be saved from ruin. The aelves of Hysh have always shone brightly, but their hubris was almost their undoing. After a devastating civil war, they learned to put aside their pride, swearing to protect the lands they once abused. Geomantic spirits now wage war alongside the aelves as potent elemental avatars. The Lumineth vow to purge the realms of darkness and bring them to harmony. None will stand in their way, for survival is worth any price. Order Battletome: Lumineth Realm-lords is a venerable tome for collectors and gamers who want to cleanse the Mortal Realms. This essential book is filled with inspiring artwork, fascinating background material about the aelves of Hysh, stunning photography, and the rules you'll need to muster your forces. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through growing your forces, no matter how you like to collect, paint, and play with your Lumineth Realm-lords. This 98-page hardback book contains: – Background, art, and fiction illuminating the aelves of Hysh – A description of their many diverse units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells – 29 warscrolls, covering every unit – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Hurakan Vanguard – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Order armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of Ymetrica and Zaitrec, as well as detailing the Scions of Tyrion and the Disciples of Teclis This book also contains a one-use code to unlock Order Battletome: Lumineth Realm-lords content in Warhammer Age of Sigmar: The App. -
A Warhammer 40,000 Novel For too long the Emperor’s Children have been denied their birthright. Their once-glorious Legion has been fractured into disparate warbands, condemned to ravage world after futile world in the pursuit of ambition and excess. But no longer. READ IT BECAUSE Fulgrim has a simple job for his sons, but what happens when it turns out to be far more complicated than it seems? Dive into the fractious nature of the Emperor's Children when things aren't quite going their way – rife with arrogance, internecine conflict, and divergent viewpoints. THE STORY Lord Fulgrim – ascended Primarch of the III Legion, the Perfect Son, the Emperor-in-Waiting – has issued a challenge to his scattered warriors: vanquish the Imperial world of Crucible, and bring him the head of the Black Templar charged with its defence. But Fulgrim’s plans go far beyond the conquest of a single planet, and what should have been a swift and bloody offensive turns into a gruelling siege. With success uncertain, a world in flames around them, and the Legion turning their weapons inwards as well as out, the would-be champions are forced to confront a bitter truth. What must they sacrifice for victory and the favour of their Primarch, and what will be left of them when the war is over? Written by Jude Reid. -
A Warhammer 40,000 Omnibus Ordo Hereticus Inquisitor Erasmus Crowl becomes embroiled in a dark conspiracy within the Imperial Palace, one which threatens the very existence of Mankind. Hunted by hidden forces through the Palace’s sinister underbelly, Crowl and his acolyte Luce Spinoza fight to uncover a terrible truth. As the fate of the Imperium hangs in the balance, Crowl and Spinoza must discover just how far they are willing to go to save Humanity. READ IT BECAUSE It's a glimpse into how the Inquisition operates, combined with a rare glance into Holy Terra and its occupants who dwell within the bureaucracy of a galaxy-spanning government. No place is safe from intrigue and deception, and the Vaults of Terra series delves into the underbelly with both feet. THE STORY Powerful and ruthless, the Inquisition moves through the shadows to ensure Humanity’s survival by any means necessary. No cost is too high for these Imperial agents, and no one is exempt from an inquisitor’s justice. In The Carrion Throne, Ordo Hereticus Inquisitor Erasmus Crowl serves as a stalwart and vigilant protector, for even the Throneworld is not immune to the predations of its enemies. In the course of his Emperor-sworn duty, Crowl becomes embroiled in a dark conspiracy. In The Hollow Mountain, Inquisitor Crowl pursues a terrible plot, fraught with risk, but his sense of duty compels him to persevere. He and his acolyte Spinoza run down their leads in secret, knowing that their every move invites danger. The Dark City shows us the Throneworld in turmoil, wracked by the opening of the Great Rift and the failure of the Astronomican. Inquisitor Erasmus Crowl is missing, taking with him the clues to the conspiracy that has come to obsess him. CONTENTS – The Carrion Throne (novel) – The Hollow Mountain (novel) – The Dark City (novel) – Argent (short story) – Sanguine (short story) – Okira (short story) Written by Chris Wraight. -
Book 3 in the Farsight Series Deep in the Vior’losan desert, an exile both revered and reviled lives a life of solitude. Farsight has retired his uncanny alien sword and bleeding-edge XV8 battlesuit so that his beloved enclaves can prosper in peace. But when the jaws of a tyranid bio-fleet close in on Vior’los, threatening to devour his adopted home, he must once more take up his blade in its defence. READ IT BECAUSE Farsight is back! As the legendary commander comes out of retirement, can he deal with both a vicious alien invasion and the plotting of an ethereal to save his home? It's another action-packed tale from the master of the t'au empire, Phil Kelly. THE STORY As the tyranids consume the planet of Vior'los and its enclaves, an inside threat emerges in the form of the scheming ethereal Aun’Va, and the fortress world is soon reduced to its last eight warriors. Among them is Torchstar, a young rebel in possession of battlesuits prised from Aun’Va’s iron grip, and as unlikely allies are thrown together in the dwindling hope of victory, Farsight’s ultimate test is still to come. Written by Phil Kelly. -
By command of Primarch Roboute Guilliman, the ancient empire of the Five Hundred Worlds shall rise anew in the Imperium's darkest hour. Demetrian Titus, now Captain of the Ultramarines Second Company, fights at the forefront of this war of reclamation. Yet the task that lies before him and his battle-brothers is titanic. Upon the blighted world of Novamagnor, Titus meets a malevolent foe in a battle of wits and will. Can he defeat the monstrous Nekrosor Ammentar, its Destroyer legions, and its stygian shards of the Nightbringer, or will Novamagnor and all its defenders be smothered beneath the shroud of death? This galaxy-shaking expansion for Warhammer 40,000 gives everyone new ways to play games in the 41st Millennium, from narrative-focused campaigns to matched play meetups. This is the first instalment of the 500 Worlds story arc, detailing the brutal and bloody operation to wrest control of Novamagnor from a horrifying new Necron threat. Inside the slipcase, you'll find three books, a booklet, a foldout map, and a sticker sheet to track your game progress. No matter how you like to play Warhammer 40,000, there's something in here for you. Contents: – 500 Worlds: Titus – An 80-page softcover book featuring lore and background about the opening moves to reclaim the 500 Worlds of Ultramar, including the forces marshalled by the Ultramarines and the Necrons. – 500 Worlds: Titus – Dread Incursions – An 80-page softcover book covering boarding actions, giving you all the rules you'll need to play, along with two Boarding Actions Detachments, 12 new missions, and linked campaigns. – 500 Worlds: Titus – War on the Vespator Front – A 56-page softcover book offering a narrative campaign of the over-arching conflict, giving every gamer a chance to stake their claim, along with six new missions to try. – 500 Worlds: Titus – Detachments – A 16-page booklet including three new detachments for the Space Marines (Orbital Assault Force, Bastion Task Force, and Reclamation Force) and Necrons (Pantheon of Woe, Cursed Legion, and Cryptek Conclave). – 1x Fold-out map of the Vespator Front, measuring 594mm by 420mm. – 1x Sticker sheet to track your progress on the Vespator Front, with 252 individual stickers. This expansion is only available while stocks last. -
A Warhammer Age of Sigmar Anthology In every duardin’s soul there burns the legend of the Wanderer known as Grombrindal, the mysterious whitebeard appearing since time immemorial to guide his people through their darkest hours – though few can attest to seeing him in the flesh. READ IT BECAUSE It's a tour of the breadth and depth of duardin culture in the Mortal Realms, all centered around the heroic deeds of Grombrindal, the semi-mythical whitebeard who is always ready to save the day. THE STORY When the ancient sky-city of Barak-Thryng comes under attack by the Gloomspite Gitz on their quest to reach the Bad Moon, it is an opportunity for the city’s defenders to prove their mettle. But there are darker, more dangerous forces pulling the strings behind this attack, for the Weaver of Fates has set his gaze upon the city. It is into this powder keg that Grombrindal appears. And he is followed by the Oathbreakers, desperate for the whitebeard’s help in lifting an ancient curse afflicting one of their number, a curse Grombrindal had promised to lift – the Ancestor’s Burden. Contents Rat-Tail (short story) High Airs (short story) Durkar's Wake (short story) King Osgek's Prize (short story) No God's Land (short story) Bitter Oaths (short story) The Maker's Promise (novella) Written by Chris Thursten. -
A Gotrek Gurnisson Novel Greywater Fastness – an industrial canker in the heart of Ghyran. Foundries and metalworks pump soot and fire endlessly into the skies of the Realm of Life. Dusty streets hide peril at every turn, and attacks by the Dreadwood Sylvaneth hamper the city’s relentless encroachment. READ IT BECAUSE Gotrek takes on some of his earliest enemies again – the scheming skaven! It may be a different time, and a different world, but the legendary Slayer hasn't lost his knack for dealing with vermin. THE STORY Gotrek Gurnisson barges into Greywater Fastness seeking answers as to why his Fyreslayer rune is mysteriously waning. But finding them in the stronghold's clogged and blackened arteries may prove far more difficult than first thought, and with skaven warlocks building something deep underground – something that will cement their place in skavendom forever – Gotrek begins to wonder if he might instead find that which has eluded him these past ages – his doom. Written by David Guymer. -
Inexorably, the befouled armies of the Maggotkin march upon the lands, sowing despair and disease. Servants of the Plague God Nurgle, they desire only to share his ‘gifts’ and propagate his virulent Garden. Bloated with putrefaction and surrounded by clouds of flies, they are a hideous sight. Mortal Rotbringers and plague daemons fight side by side, their numerous maladies granting them strength and endurance. Striking out from their reeking strongholds, they seek to corrupt all with sickness and blight. Chaos Battletome: Maggotkin of Nurgle is an essential book for collectors and gamers who want to spread Grandfather Nurgle's gifts to the Mortal Realms. This repugnant grimoire is gorged with disgusting artwork, loathsome background material about the followers of the Plague God, atmospheric photography, and the rules you'll need to bring your foes to heel. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through using this host, no matter how you like to collect, paint, and play with your Maggotkin of Nurgle. This 106-page hardback book contains: – Background, art, and fiction giving you a deeper understanding of the followers of the Plague God – A description of their many shambling units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Prayers, and Spells – 33 warscrolls, covering units and terrain – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Bubonic Cell – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of the Everspring Swathe, and details of the Lords of Pestilence This book also contains a one-use code to unlock Chaos Battletome: Maggotkin of Nurgle content in Warhammer Age of Sigmar: The App. -
Ozostium Aranthus has claimed rulership of Necromunda. However, Lady Haera Helmawr has allied with her brother Tamino to recover a weapon capable of ending even an undying Aranthian – a Sthenian-pattern Spyrer Suit. Now is the final stand for Lady Haera, her Spyrers, and those gangs loyal to the Helmawr. It is up to these holdout forces to strike deep into Hive Primus and reclaim the spire in the name of Lord Gerontius. Yet it is not only Ozostium’s loyal Enforcers and gangs they must contend with – at the very peak of the hive, deep within the Imperial Spire, the Aranthian himself waits for one final showdown… This narrative expansion follows on from the explosive events of Necromunda: The Aranthian Succession – Ruins of Jardlan, and concludes the Succession Campaign. It also introduces new rules to add even more variety, scope, and excitement to your battles on Necromunda. This 128-page hardback supplement contains: – Ozostium Enthroned: Thrilling background chronicles the events bringing this campaign arc to its conclusion, including the savage battles between Lady Haera and Ozostium Aranthus himself. – The Succession Campaign: Rules for playing the fourth and final instalment in the Succession Campaign through a series of linked games. Gangs take sides between the Aranthians and those still loyal to Helmawr, as the Spyrers and Lady Haera attempt to take control back from Ozostium and those he's swayed to his cause. – Narrative Scenarios: Seven narrative scenarios, and one multi-player scenario, that reflect the events of the fight to the highest levels of the Spire, district by district, including Death from Above, Breach the Spire, Psychic War, Fortress Assault, and Escape the Spire! – Dramatis Personae: Ozostium Aranthus joins the fight in person, allowing you to petition this incredibly powerful fighter to aid your gang. – Additional Rules: New rules for Spyre Hunters, Hangers-on, Aranthian-aligned gangs, and Justicar Courts. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook to use the contents of this book. This expansion is only available while stocks last. -
On Isstvan V, the Salamanders had been broken. Their warriors had been slaughtered, their Primarch lost and presumed dead. Their wargear, abandoned during the battle, had been claimed as spoils of war by the Traitors and turned against the Loyalist cause. It was a defeat so utterly complete that most forces would never have recovered, becoming just one more laurel for Horus to fix upon his standard as he marched upon Terra. Yet, the sons of Vulkan did not succumb to such a fate. This narrative gaming supplement for Legions Imperialis takes you to the black sands of Isstvan V, where you can play out your own version of the Dropsite Massacre. Can you lead the Salamanders to a breakout, or will you crush them with the Iron Warriors in a historical mission? There are also fresh ways to play the Legiones Astartes with additional Detachments and Formations, as well as Iconic Formations. Inside this 48-page softcover book, you will find: – Death on the Black Sands: A detailed account of the annihilation of the Salamanders Legion during the Dropsite Massacre on Isstvan V. – Historical Mission: Refight the catastrophic slaughter at the Crucible, where the retreating Salamanders attempt to break out of a trap laid by the Iron Warriors. – Additional Formations: Discover extra ways to field the Legiones Astartes, along with Iconic Formations for the Legiones Astartes, Iron Warriors, and Loyalist Solar Auxilia. – Extra Detachments: Unleash Legion tanks, super-heavy tanks, Saturnine Terminators, Saturnine Dreadnoughts, Saturnine Commanders, and Araknae weapons platforms. To use the contents of this book, you'll need a copy of the Warhammer: The Horus Heresy – Legions Imperialis Rulebook and the Liber Strategia supplement, both available separately. -
Ghyran is under attack. The armies of the Plague God Nurgle have launched a new and sinister offensive against the Realm of Life. Thyria, an arboreal kingdom in the west of Ghyran’s Everspring Swathe, now risks being transformed into a hotbed of disease. Heroes rise either to impede the Maggotkin’s efforts or to aid them in their foul quest. This 90-page hardback book is a Path to Glory expansion for Warhammer Age of Sigmar. It explores the Thyria region of Ghyran and allows every faction in the game to play battles among the blighted lands. This book contains the additional rules you'll need to play narrative games – story-based battles that link together. Create your own Path to Glory army, use them in a campaign, and upgrade them over time. There are additional heroic traits, artefacts of power, spells, and prayers themed around Ghyran, along with rules for creating custom terrain features and Regiments of Renown. This 90-page hardcover expansion contains: – In-depth background: Learn more about the blighted lands of Thyria, its history, and how it came to be so. You'll also learn more about some of the key players and factions that played a role in its story. – Path to Glory Battlepack: Fight a campaign to purify the corruption plaguing Thryria. You'll choose a Path, collect enhancements and lores, and even create your own faction terrain feature. – Battleplans: 12 battleplans for use in your games, including Thyria's Bounty and Precarious Crossing, which offer an array of gameplay challenges. – Path to Glory Roster: A special roster makes it easy to record the progress of your warriors, along with their paths, enhancements, and lores. You'll need a copy of the Warhammer Age of Sigmar Core Book, available separately, to make full use of this expansion. -
A Minka Lesk Novel Cadia has fallen. Last to escape the hell that was the Thirteenth Black Crusade's destruction of their home world, the Cadian 101st are bloodied, but unbroken as they fight to prove they deserve the legacy that was left to them. READ IT BECAUSE Captain Minka Lesk returns and is tested as never before. As she leads her regiment in the Gallows Cluster, she must deal with a threat she's never seen – a jungle that wants to eat her troops alive! THE STORY When a new threat surges through the Gallows Cluster, jeopardising the stability of the entire warfront, the 101st are thrown into the breach. As loyal fortresses fall on the world of Alia, Minka Lesk’s company leads the mad gambit that is the last hope of turning the tide. But when the jungle itself is as deadly as any enemy, can Minka keep her troopers fighting as her regiment fractures around her? Written by Justin D Hill. -
Book 1 in the Scouring Series As the Siege of Terra ends, there are many loose ends – Traitors trying desperately to escape, a monumental vacuum of power to fill, and a crumbling galactic government to see to. Those who hold on to power must decide how to wield it, and a new structure must be put in place, all while desires to exact vengeance run high. READ IT BECAUSE It's the beginning of an epic series. Find out what happens after the cataclysmic events of the Horus Heresy, as an unsteady Imperium must find its footing and learn how to exist without the guidance of the Emperor. THE STORY Horus is dead. Terra lies in ruins. The Emperor is silent. Amid the rubble of the Palace, shell-shocked survivors emerge into the light of an uncertain dawn. New powers are present now, ones that have travelled the length of the galaxy to bring salvation to the Imperium, though they are as readily cast as usurpers as redeemers. The survivors of the Traitors’ Grand Armada, now scattered and desperate to escape vengeance, are riven with doubt and dissension, and their gods too are silent. Amid all the grief and confusion, some hopeful souls believe the war to be over and an era of renewal just ahead. But wiser heads know that this war can never end, and that the only question remaining is who shall rise to power within the perilous new age, and who shall fall. Written by Chris Wraight. -
Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage of time. This supplement ventures into the frigid cold of the Shadowlands to further explore the culture and beliefs of the Marauder Tribes, the innumerable warriors that clamour to fight alongside mighty Chaos Warlords. Along with additional ways to play your Chaos-worshipping barbarians, there are Path to Glory rules that let you grow an army of any faction into a mighty force over the course of a campaign. There are also three scenarios, and a selection of cursed (or blessed, depending on your point of view) magical artefacts commonly found in the Shadowlands, which can be used by any army. This 48-page softcover supplement contains: – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them. – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction. – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together. – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy of Arcane Journal: The War of Settra's Fury, also available separately. -
"Good news, Bob – it’s the start of a new season!" "I thought the weather had changed, Jim." "No, it’s a new season of Blood Bowl, Bob!" Blood Bowl is a fantasy football tabletop game for two players where you coach your own team – be they vicious Orcs, stubborn Dwarfs, mystical Elves, blood-chilling Undead, or stalwart Men – and lead them to glory. Expect big plays, gory violence, and wild antics. Ready to coach your team of sports enthusiasts to victory on the pitch? Blood Bowl is a tactical and beautiful game of big scores and maniacal violence. How you choose to coach your team is entirely up to you – will you go for agility and speed, or buckle down with some bruisers? Victory and violence are the names of the game, and if you're lucky, you may find yourself showered with fame, fortune, and fan adoration along the way. This rulebook is essential for all coaches! It includes the rich history of Nuffle and his sacred game, along with the rules and game mechanics you'll need to play Blood Bowl, either in a league or a tournament setting. There is also a list of Skills and Traits used by the players, the rosters for the various races that play the game, and the rules for many Star Players – the greatest sporting stars to step onto the gridiron! Inside this 200-page hardback book, you'll find: – The Grand History of Blood Bowl: The awe-inspiring history of Nuffle’s Great Game, detailing over a century of non-stop sporting action. – The Rules: The full rules of the modern game of Blood Bowl, covered in great detail and accompanied by examples and diagrams. – League and Matched Play: Rules for running and playing in Blood Bowl leagues, how to develop a team over the course of the season, improve your players, and deal with injuries. – Blood Bowl Teams: Rosters for 29 different teams, along with the special rules associated with them – Amazon, Black Orc, Bretonnia, Chaos Chosen, Chaos Dwarf, Chaos Renegade, Dark Elf, Dwarf, Elven Union, Gnome, Goblin, Halfling, Human, Imperial Nobility, Khorne, Lizardmen, Necromantic Horror, Norse, Nurgle, Ogre, Old World Alliance, Orc, Shambling Undead, Skaven, Snotling, Tomb Kings, Underworld Denizens, Vampire, and Wood Elf teams are included. – Star Players and Inducements: Rules for some of the most celebrated stars to ever lace up their boots, along with how to use Inducements, including Wizards, Cheerleaders, and more. -
A Warhammer 40,000 Novel The Valkyrie pilots of the Vagabond Squadron are sent in to support a massive engagement on an ork front, but no mission is ever simple. Though challenged like never before, they will rise to the occasion and complete their mission – or die trying. READ IT BECAUSE Jump into the cockpit with elite pilots for a different perspective on the Astra Militarum. This thrill-ride has it all, from high-flying action, to down and dirty combat, along with a heaping dose of behind-the-scenes drama from the point of view of the crucial air crew. THE STORY Valkyrie pilots are among the finest aviators in the Imperium, and few more so than Vagabond Squadron, the elite of the 901st Tactical Wing. Hard flying, hard fighting, and defiance in the face of all odds are trademarks of the Vagabond. But their latest deployment – against the overwhelming might of the ork invasion of Kanai Tertius – will test them like never before. The integration of a new, fledgling aviator, divisions among high command, and the rising threat of xenos air superiority mean the Vagabonds now face their most desperate mission yet, its full details known only to squadron leader Cassandra Elza. The fate of the planet-spanning campaign to hold the line on Kanai Tertius will be decided by the skill, daring and dedication of Vagabond Squadron. But this time, not all of them will be coming home. Written by Robbie MacNiven. -
A Warhammer 40,000 Novel With the Imperial forces locked in a gruelling war of attrition over the dead hive city of Vesperus, a former ace fighter pilot returns to the cockpit as the Aeronautica risks it all to secure Interceptor City for the Imperium. READ IT BECAUSE Twenty years after the release of the highly acclaimed Double Eagle, Dan Abnett returns to the Aeronautica Imperialis for the long-awaited follow-up. Follow along as an ace dogfighter is forced out of her comfortable “retirement” and back into deadly aerial combat. THE STORY Former ace fighter pilot Bree Jagdea’s days of high-octane, white-knuckle dogfights are long behind her. Content with executing supply runs for the war effort, Jagdea considers herself retired. But when enemy forces start a relentless bombing campaign through the hive city of Vesperus, Jagdea is forced back into the Aeronautica – stationed with the infamous Circus 66 squadron, executing near-suicidal dead-drops and blistering interception runs through Vesperus’ lethal rat runs. Plunged back into a world where the smallest of errors means instant death, can Jagdea outfly the enemy aces, secure Interceptor City for the Imperium, and return to solid ground with her sanity intact? Written by Dan Abnett. -
A Warhammer 40,000 Novel The war on Enothis is almost lost. Chaos forces harry the defenders on land and in the skies. Can the ace pilots of the Phantine XX turn the tide and bring the Imperium victory? READ IT BECAUSE Take to the skies of the famous Sabbat Worlds Crusade, with fast-paced aeronautical action, memorable characters, and compelling emotional arcs from critically acclaimed author Dan Abnett. THE STORY When the elite fighter pilots of the Phantine XX arrive on the beleaguered world of Enothis, they know it is a desperate hour. The forces of Chaos are closing in, and their final push could well wipe out all human life on the planet. Thousands of refugees flee the dark armies while the infamous Chaos fighter pilot Khrel Kas Obarkon prowls the skies, hunting for prey. And so the fate of Enothis falls to the brave men and women of the Phantine fighter corps. Can they hold off the Chaos advance until reinforcements arrive? In the high-speed, white-knuckle terror of aerial combat, can they defeat an enemy possessed by daemons? Written by Dan Abnett. -
A Warhammer 40,000 Anthology Da Red Gobbo – a name synonymous with seizing liberty from the iron fist of ork oppression, and one that inspires revolt and stokes the fires of rebellion in grot bellies. READ IT BECAUSE Join the Revolushun with this collection of short stories and novellas covering the exploits and escapades of the diminutive, yet powerfully enigmatic, grot-icon that is Da Red Gobbo. THE STORY Follow a collection of grots from across the galaxy that take up the mantle of Da Red Gobbo. With the legendary cape, can they overcome humans, followers of the Dark Gods, and orks to claim the loot and show everyone you should never underestimate a grot? In Da Gobbo's Revenge, a lowly Mek's assistant finds the opportunity to rise against his harsh treatment and become a hero of legend. Da Gobbo's Demise shows us that not every grot agrees with Da Red Gobbo's plans, and uncovers just how far some will go out of a twisted form of ambition. Redsnot’s early adventures feature in Da Wrong Type of Green as his band of grots seek refuge from a Chaos uprising in a ruined building. Can Redsnot take the opportunity to prove he’s Killaskun’s least-worst grot in this prologue to Da Gobbo's Demise? In Da Gobbo Rides Again, ork painboy Stimma hatches a wild plan to inspire demoralised grots, and gets more than he bargained for in the mix. We join Stimma early in his career in The Instigator. As the ork investigates a space hulk, he's in for a surprise when he finds Da Red Gobbo’s house of horrors. CONTENTS – Da Gobbo's Revenge (novella) by Mike Brooks – Da Gobbo's Demise (novella) by Denny Flowers – Da Wrong Type of Green (short story) by Denny Flowers – Da Gobbo Rides Again (novella) by Rhuairidh James – The Instigator (short story) by Rhuairidh James -
"No bold act is too small to be without consequence." An Astra Militarum Anthology This collection of 12 short stories tells tales of the most humble soldiers of the Astra Militarum. No gene-enhanced warriors or mutant juggernauts here – just brave men and women rising to the challenge of protecting humanity from all enemies within, without, and beyond. READ IT BECAUSE Few stories are as relatable and inspiring as those of the Astra Militarum, facing the horrors of the 41st Millennium without the benefit of the finest wargear and power armour. They fight with grit and determination as well as their trusty lasguns and rumbling tanks. They are true heroes of the Imperium, though the galaxy rarely remembers their names. THE STORY The true strength of the Emperor’s largest military force lies not in their artillery, trenches, and tanks, but in the courage of the ordinary men and women of the Astra Militarum. Against the countless foes of the Imperium, Guardsmen stand together. They fight to live and die not only for the glory of the God-Emperor, but for their fellow soldier. To survive against the Ruinous Powers and the overwhelming xenos tide, the trust and bravery of daring Catachan jungle fighters, indomitable Cadians, stoic Kriegsmen, and more will be tested to the limits. CONTENTS – Less Than Human by Steve Lyons – Blood Sands by Victoria Hayward – Hell Fist by Justin Woolley – The Sum of its Parts by Rhuairidh James – The Strength of Symbols by Carrie Harris – The Redoubt by John Sollitto – Finest Hour by Sam Ryan – Resounding by Russell Zimmerman – Those Without Mercy by Callum Davis – The Last Psyker by Shauna Lawless – Exterminator by Mike Vincent – Worm of Valhalla by Tom R Pike -
A Warhammer Age of Sigmar Novel Against orders from her superiors and faced with a horde of the Blood God’s faithful, a Stormcast Eternal undertakes a mission that may prove more treacherous than she could have ever imagined. READ IT BECAUSE It’s an action-packed adventure following a Stormcast Eternal that must decide whether what they truly believe to be right is more important than their faith in the God-king. THE STORY It has been twenty years since Anvilgard – now known as Har Kuron – fell to the Daughters of Khaine, and a terrible secret waits in the occupied city’s depths. Knight-Incantor Tivrain Greymantle is haunted by the call of her brothers and sisters, who Morathi-Khaine has imprisoned there, knowing that if they were killed or released, her perfidy would be revealed to Sigmar as he reforges their souls. Commanded by her superiors to forget their captured comrades, Tivrain resolves to do the unthinkable: defy Sigmar himself, brave the steaming jungles of Aqshy’s Crucible of Life, infiltrate Anvilgard, and liberate them. Pursued by her superiors and on a collision course with a horde of Khornate Bloodbound, Tivrain and her companions forge onward, unaware that their mission – and destinies – may prove more treacherous than they could have ever imagined. Written by Dale Lucas. -
The Helsmiths of Hashut worship their dark god through acts of industry and destruction, twisting their gifts for engineering into the creation of infernal engines of war. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Helsmiths of Hashut. They are cast in marbled purple acrylic plastic with green ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the bull-head icon of the Bullfather. -
A Warhammer Age of Sigmar Anthology To take the Coin Malleus is to pledge one's life, limbs, and death to the Dawnbringer Crusades. Fusil-Major Rosforth knows this better than most. Following an almost career-ending injury, he now rides into battle atop Slobda – ogor, Maneater and fierce, unlikely friend. Their bond is simple: Rosforth shoots, Slobda eats. READ IT BECAUSE While Grand Alliance Order features many heroic figures, few are as noble as the mortal defenders of the Cities of Sigmar, fighting on through pure grit and determination. These stories offer insight into what it must be like to face down foes that would drive others mad, defending one's family, friends, and way of life against beasts and monsters who want nothing more than to tear your home to shreds. THE STORY Something gnaws at the Realm of Ghyran. The skaven have come in their millions, and Rosforth and Slobda must somehow lead a despondent band of survivors to safety, relentlessly pursued by plague-infested tides of devious, ravenous vermin. CONTENTS – On the Shoulders of Giants (novella) by Adrian Tchaikovsky – The Wanderer (short story) by Hal Wilson – Hounds (short story) by Christopher Allen – Roadwarden (short story) by Liane Merciel – Murder by Moonlight (short story) by Noah Van Nguyen – The Manse of Mirrors (short story) by Nick Horth – Past Returns (short story) by Hal Wilson – False Dawn (short story) by Christopher Allen – River of Death (short story) by Anna Stephens – The Siege of Greenspire (short story) by Anna Stephens – The Book of Transformations (short story) by Matt Keefe – The Nameless (short story) by Hal Wilson -
A Warhammer 40,000 Omnibus On the surface, the galaxy’s finest warriors ward against the dark forces that plague humanity, but emerging cracks are everywhere. Chaos festers within the sprawling web of the Dark Coil, and xenos threats grow ever stronger. READ IT BECAUSE The Dark Coil continues to wrap its tendrils around the grim darkness of the far future. Peter Fehervari, a master of the horror at the heart of Warhammer 40,000, explores the deepest recesses of both the mind and the stars in a series of seemingly disparate stories that combine into a whole more sinister than the sum of its parts. THE STORY In The Reverie, the dark secret of a seemingly glorious Chapter of Space Marines is exposed, while The Crown of Thorns, The Sins of My Brothers, and The Thirteenth Psalm follow as the censured Space Marines seek to atone for their sins. Nightbleed brings us to the bowels of a hive city where a disgraced medicae and a street preacher find their fates intertwined. Nightshift Nineteen tells the tale of a cursed hive city maintenance crew plagued by seemingly random misfortunes. Requiem Infernal and Aria Arcana follow the Adepta Sororitas of the Last Candle, exploring deeply-held secrets as remnants of a decimated Astra Militarum force seek aid. In The Walker in Fire, a Deathwatch Space Marine of the Salamanders is sent on a mission to find and eradicate a pair of rogue Adeptus Mechanicus agents. Finally, Nightfall sees young men take part in a ritual they don't truly understand, with the Night Lords waiting in the wings. Contents – The Reverie (novel) – The Crown of Thorns (short story) – The Sins of My Brothers (short story) – The Thirteenth Psalm (short story) – Nightbleed (short story) – Nightshift Nineteen (short story) – Requiem Infernal (novel) – Aria Arcana (short story) – The Walker in Fire (short story) – Nightfall (short story) Written by Peter Fehervari. -
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A Horus Heresy Novel Horus has revealed his dark plans, but nobody is prepared for just how far he will go. The force sent to end the Warmaster's rebellion doesn't realise they are heading towards a slaughter unlike anything the galaxy has seen. READ IT BECAUSE It's the deepest exploration so far of one of the most horrific battles of the Horus Heresy. You may know what happened during the Dropsite Massacre, but you don't know it all. It's far worse than you thought as the treachery is revealed. THE STORY Horus has rebelled against the Emperor by purging his and his brother’s Legions, but what was supposed to be a secret act of murder has been revealed. In the Emperor’s name, Rogal Dorn and Malcador the Sigillite dispatch the largest force of legionaries and primarchs ever assembled to end Horus’ rebellion before it can begin. But the loyalists, on their way to enact vengeance, do not know the depth of the betrayal they face. They will not be the perpetrators of a massacre, but its victims. The last hope of returning to the Great Crusade and the unity of the Imperium will die in the dust of Isstvan V, and those who survive will live in a new age of darkness. Written by John French. -
Settra the Imperishable is roused to anger by the audacity of Bretonnia, launching a war of vengeance in response to their disrespect. His undead legions march to reclaim land they believe belongs to them, while the Dwarfen Mountain Holds, Kingdom of Bretonnia, and the Empire of Man fight valiantly to protect their territory. This supplement explores the Tomb Kings of Khemri, Empire of Man, Kingdom of Bretonnia, and Dwarfen Mountain Holds in greater detail, including additional rules to help you get the most out of them in games of Warhammer: The Old World. It includes expanded lore, describing the vengeful wars launched by Settra's forces in the Border Princes. You will find rules to depict the clash of vanguard forces in mountain passes, and new options for Tomb Kings of Khemri mounts and incantations. The supplement includes two Armies of Infamy – one combining the Empire of Man and Kingdom of Bretonnia, and another for the Dwarfen Mountain Holds, enabling you to field a horde of Slayers. There are also additional rules that allow players of all armies to engage in smaller skirmish-sized games of Warhammer: The Old World. Within this 48-page softback supplement book, you will find: – Death in the Border Princes: A retelling of the wars waged by Settra's undead legions, including their passage through the Vaults, broken into smaller raiding parties. – Battle March: A new set of rules for playing small skirmish-level games, representing vanguard forces clashing in confined quarters. – Expanded Tomb Kings of Khemri rules: Guidelines for using new mounts and incantations in your armies. – Armies of Infamy: Rules to field a unique Renegade Crowns army, as well as a unique Dwarfen Mountain Holds Slayer Host. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: the Old World – Forces of Fantasy, and Warhammer: the Old World – Ravening Hordes, all available separately, to use the contents of this supplement. -
A Warhammer 40,000 Novel Morvenn Vahl is the Abbess Sanctorum and a High Lord of Terra, a warrior born and a faithful daughter of the Emperor. Yet she is only mortal, performing no miracles, untouched by divinity, and though she was chosen not by the Master of Mankind but by his living thralls, the faith is hers to command and to protect. Read It Because It’s a story of doubt and faith. It’s a story of the light of the God-Emperor against the darkness of the Night Lords. Can Morvenn Vahl lead the faithful to triumph, or will Ophelia VII fall to the traitors? The Story When a monster from myth threatens the cardinal world of Ophelia VII, Morvenn Vahl defies the Senatorum Imperialis and heads to the planet's defence. There, she finds a world in terror – the warlord Kol Rakhul, known as the Death of Saints, has come for the faithful and, with his Heldrake and a host of Night Lords at his back, plans to enshroud the world in flame and blood. This is a reckoning. A holy world is being defiled, and in its defence, Morvenn Vahl must wield an army of Living Saints to stand a hope of survival, let alone victory. Written by Jude Reid. -
The Drukhari come from the dark city of Commorragh. Raiding bands of piratical warriors ride upon blade‑hulled grav‑skimmers or slither from dimensional rifts to unleash malice and horror. These twisted warriors feed on pain and terror. They strike at the peoples of realspace to devour their agonies and snatch away screaming captives into the depths of the labyrinth dimension with malicious glee. Only the horrors they have caused remain to show they were ever there. Codex: Drukhari is a vital book for sinister collectors who wish to inflict pain upon their foes. This book is packed with macabre artwork, disturbing background material, inspiring photography, and the rules you'll need to raid realspace in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. No matter how you prefer to collect, paint, and play, this book is your indispensable guide. Inside this 136-page hardback book, you'll find: – Deep lore and background material to dissect and study, exposing the culture and history of this ominous faction – Morbid artwork and high-quality photography that will inspire your collection and stir your creativity – Rules for using the Drukhari in games of Warhammer 40,000, with 23 datasheets, five Detachments, and the Power from Pain army-wide rule – A set of rules to launch your own narrative Crusade, building up your influence by completing raids – A guide to painting your Combat Patrol and rules for fielding the Coven of Agonies in skirmish-sized games This book also contains a one-use code to unlock Codex: Drukhari content in Warhammer 40,000: The App. -
Saturnine pattern Dreadnoughts and armours were reintroduced and championed by the Primarch Vulkan, and caused ripples through the Legions as this powerful technology was put to use. They played a key part in several crucial battles of the Horus Heresy. This gaming supplement for Warhammer: The Horus Heresy explores the ground-breaking Saturnine technology developed by Vulkan, the Primarch of the Salamanders, including new ways to make use of it during your games. Inside, you'll find a detailed account of the development of Saturnine armour, its distribution and use within the Legions, and descriptions of how they were used in several key battles. The rules section provides several missions designed around heavy assaults, Detachments and Unit Profiles for the Legiones Astartes, and an Arcana upgrade for the Thousand Sons. This 48-page softcover supplement contains: – Exemplary Battles: How Saturnine Terminators and Dreadnoughts fought at key engagements, including the Dropsite Massacre at Isstvan V, the War of Bitter Iron, and the Kolarne-Distal Incident. – Saturnine Plate: Rules for Centurions in Saturnine Terminator Armour, Saturnine Terminator Command Squads and Word Bearers Phraetus Anointed Conclaves, alongside the Thousand Sons Osiraean Prosperine Arcana. – Historical Detachments: Rules for Linebreaker Echelon Apex Detachments and Maelstrom Sentry Battery Auxiliary Detachments to include in Legiones Astartes armies. – Additional Missions: The historical Ignis Sector Assault Legendary Mission and the Onslaught Mission Pack, featuring heavy assault scenarios pitching indomitable attackers against staunch defenders. You will need a copy of theWarhammer: The Horus Heresy – Age of Darkness Rulebook and either Liber Hereticus: Traitor Legiones Astartes Army Book or Liber Astartes: Loyalist Legiones Astartes Army Book to make use of this supplement. -
A Warhammer 40,000 Novel Since the T’au Empire annexed the world of Cao Quo, its benighted human population has caused setback after setback for their new rulers, resisting the light of the Greater Good. Now, an armed rebellion has taken root, led by the ruthless but brilliant Artamax – a Space Marine of the Raptors Chapter. READ IT BECAUSE Explore the inner workings, politics, and challenges facing members of the T'au as they face a full-scale planetary insurrection from within their own empire. Can a selection of experts from across the castes come together to defeat this insurgency? THE STORY In a moment of crisis for the T'au Empire, the enigmatic ethereal Yor’i assembles an elite Elemental Council – a veteran Fireblade, a water caste spy, a peerless air caste pilot, and a maverick earth caste engineer – in the hope of curtailing the growing insurgency on the planet Cao Quo. But as a full-scale planetary insurrection looms, enemies more cunning than Yor’i’s council could have imagined begin to surface from both sides, and Cao Quo soon finds itself teetering on the brink of being plunged back into a dark age of ignorance, and all-out war. Written by Noah Van Nguyen. -
Necromunda exists on the brink of complete societal collapse and revolution. The teeming masses outnumber their noble masters many times over, and even the staunchest defence wouldn't be enough to hold them back if they ever united. Enter the Palanite Enforcers – loyal to the spires, ruthless, and well-equipped, they suppress and subjugate the lawless, protecting their patrons by ensuring the status quo remains firmly in place. No depths of the underhive are truly safe from their domineering presence. This book peels back the veneer to uncover the brutal truth of the Palanite Enforcers, merciless soldiers whose remit is to impose law and order on the chaotic underhives in service to their noble masters. You'll find rules for different precincts, an exhaustive armoury, new scenarios to get them into the action, a fresh set of Hangers-on and Hired Guns, and loads more. This 128-page hardback book contains: – Background of the Palanite Enforcers: In-depth background material for the callous lawmen who patrol Necromunda with impunity, including their organisation and hierarchy. – Palanite Enforcer Patrols: Rules for running your own patrol, including an extensive list of weapons and Wargear. – Hangers-on, Hired Guns, and Dramatis Personae: Add everything from psychic Haunts to the Scrutinator-Primus Servalen to your gang. – Additional Rules: Palanite Drill skills, rules for different Prefectures, and forming alliances with the Imperial House. – Palanite Enforcer Scenarios: Two scenarios involving the Enforcers – Asset Seizure and The Getaway. – Badzone Enforcer Gangs: Rules for creating Enforcers from isolated or abandoned fortress-precincts. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book. -
Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upon the enemies of the Imperium as they battle against treachery, dishonour, and infamy across the galaxy. Codex: Imperial Knights is a vital book for collectors who enjoy the thunderous steps of mighty war machines. This impressive tome is packed with noble artwork, chivalrous background material, stunning photography, and the rules you need to unleash your titanic steeds in games of Warhammer 40,000. You’ll find datasheets, Detachments, rules for using Freeblades in your other Imperial armies, and narrative Crusade rules. This book will bring honour to your household no matter how you like to collect, paint, and play with your Imperial Knights. Inside this 112-page hardback book, you'll find: – Riveting background material about the Knight Houses, including how they operate, and their unique heraldry – Photography of massed Knight charges, and artwork that will set your imagination ablaze – Rules for using Imperial Knights in games of Warhammer 40,000, with four Detachments, and 12 datasheets to cover the available configurations – A set of rules for working out your own Chivalric Quest narrative campaign This book also contains a one-use code to unlock Codex: Imperial Knights content in Warhammer 40,000: The App. -
A Warhammer Chronicles Omnibus From a humble tribesman to the founder of a great empire to God-King, the journey of Sigmar begins here in an epic trilogy of novels. READ IT BECAUSE Nowadays, he's the God-King, ruling a Celestial realm and sending out gold-armoured heroes to reconquer the Mortal Realms from Chaos. But once he was a man, and this is the story of how he went from the son of a tribal leader to the most powerful warrior in the world. One of the books in the series – Empire – won the David Gemmell Legend Award as well. THE STORY Sigmar is the greatest leader of men the world has ever known. By saving the High King of the dwarfs, he earned the eternal friendship of the mountain folk. When a mighty horde of orcs threatened his lands, he united the tribes of men to stand against them at Black Fire Pass. He broke the siege of Middenheim and pushed back the forces of Chaos. In defeating the Great Necromancer Nagash, he saved mankind and secured the future of his empire. His deeds are legend. This is his story. CONTENTS – Heldenhammer (novel) – Empire (novel) – God King (novel) – Let the Great Axe Fall (short story) – Gods of Flesh and Blood (short story) – Sword Guardian (short story) Written by Graham McNeill. -
The Flesh-eater Courts are accursed and terrifying. Neither fully dead nor alive, ruled by bestial vampire monarchs, these ghouls are trapped in a reality-warping delusion that blinds them to their grim nature. In the dark places of the realms, the Flesh-eater Courts congregate – festering wherever war and tragedy has ripped apart proud kingdoms. Stooped and malformed, these cannibals tear at living flesh with savage abandon, all while believing themselves to be noble knights and feudal lords. Death Battletome: Flesh-eater Courts is a macabre tome for collectors and gamers who wish to lead a crusade to liberate the Mortal Realms. This hardcover book is packed with twisted artwork, chilling background material about the debased cannibals, epic photography, and the rules you'll need to do your liege lord proud. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through your deluded campaigns, no matter how you like to collect, paint, and play with your Flesh-eater Courts. This 98-page hardcover book contains: – Background, art, and fiction giving you an overview of the Flesh-eater Courts' tragic history and deluded culture – A description of their many units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations – 27 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with a set of warscrolls and army abilities for the Charnel Watch – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Death armies – A handy reference section with army abilities, magic, and battle traits This book also contains a one-use code to unlock Death Battletome: Flesh-eater Courts content in Warhammer Age of Sigmar: The App. -
The Nighthaunt gather across graveyards and battlefields. Ethereal horrors, they seek to visit their agonies upon the living and turn all the lands into a lifeless Necrotopia. Coalescing in dread processions, they descend upon their foes in a frenzied and incorporeal horde. Embittered and consumed by misery, they hate the living and vent their fury with ghastly talons and grave-iron blades. Surging from the lightless underworlds in their spectral masses, they will drown the realms in fear. Death Battletome: Nighthaunt is a chilling book for collectors and gamers who wish to punish the living throughout the Mortal Realms. This hardcover tome is packed with macabre artwork, hair-raising background material about the tortured souls, epic photography, and the rules you'll need to enact the will of Nagash. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through your campaigns of terror, no matter how you like to collect, paint, and play with your Nighthaunt. This 106-page hardcover book contains: – Background, art, and fiction giving you an overview of the calamitous fate of the Nighthaunt – A description of their many units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations – 29 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with a set of warscrolls and army abilities for the Cursed Shacklehorde – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Death armies – A handy reference section with army abilities, magic, and battle traits This book also contains a one-use code to unlock Death Battletome: Nighthaunt content in Warhammer Age of Sigmar: The App.