• Space Marines are genetically augmented warriors, created as Humanity’s ultimate shock troops. Formally known as the Adeptus Astartes, the Space Marines have defended the Imperium for over ten thousand years. They go to war armed and armoured with the best wargear the Imperium can provide, complementing their enhanced strength, agility, and resilience. They are steeled in mind, body and soul to endure ceaseless war, facing the most monstrous threats throughout the galaxy and knowing no fear. These steadfast warrior knights each belong to a Chapter – a close-knit brotherhood that dispatches strike forces of Space Marines across the galaxy. Supported by transport vehicles, battle tanks, combat walkers, attack craft, and powerful artillery, they execute lightning assaults of blistering speed and power. The Space Marines are the Emperor’s fury made manifest, and all his enemies fear them as the Angels of Death. Codex: Space Marines is an essential guide for anyone who collects the Adeptus Astartes and wants to claim glory in tabletop battles. In this book you'll find all the rules you need to play a Space Marines army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as pages of background material and artwork detailing how Space Marines are made, wage war, mark their ranks and decorate their armour, and the dizzying variety of different Chapters. Inside this 216-page hardback book, you'll find: – Extensive background information regarding the Imperium's Space Marines, ranging from their genetic enhancements to the deeds of famous Chapters – Exhilarating artwork depicting the Adeptus Astartes in epic battles against innumerable enemies – 93 datasheets detailing the profiles, wargear, and unique abilities of every Space Marines unit, from newly-recruited Scouts to mighty Dreadnoughts – Seven themed Detachments, such as the Anvil Siege Force and Vanguard Spearhead, each with their own set of special rules – Crusade rules that will see your heroes fulfil mighty oaths as they defeat Humanity’s enemies, earning glory and honour – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Strike Force Octavius – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Space Marines Chapters This book also contains a one-use code to unlock Codex: Space Marines content in Warhammer 40,000: The App.
  • A Horus Heresy novel After thousands of years of expansion and conquest, the human Imperium is at its height. His dream for humanity accomplished, the Emperor hands over the reins of power to his Warmaster, Horus, and heads back to Terra. READ IT BECAUSE It all begins here. Witness Horus the hero, humanity's greatest champion and the Emperor's favoured son, before it all goes horribly, tragically wrong... THE STORY It is the 31st millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium of Man has stretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the idealistic Horus carry out the Emperor's grand plan, or will this promotion sow the seeds of heresy amongst his brothers? Horus Rising is the first chapter in the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity. Written by Dan Abnett.
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    THE OLD WORLD: FORCES OF FANTASY

    Original price was: €41.00.Current price is: €28.70.
    It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of mighty heroes, of bold deeds, and of great courage. Warhammer: the Old World – Forces of Fantasy is your indispensable guide to the armies of order and civilisation. This book, used in conjunction with the Warhammer: The Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle. Inside this 192-page hardback book you will find army lists containing profiles and special rules for every model available for the following factions, alongside magic items and unique spells: – Dwarfen Mountain Holds – Empire of Man – Kingdom of Bretonnia – Wood Elf Realms – High Elf Realms Each army list includes the Grand Army composition list for that faction, along with an introduction to the faction and a full description of each of the many characters and units it contains. Alongside this is a showcase of beautifully painted armies from the talented painters of the world-famous ’Eavy Metal team. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this book.
  • A Horus Heresy novel Having recovered from his grievous injuries, Warmaster Horus leads the triumphant Imperial forces against the rebel world of Isstvan III where Horus's treachery is finally revealed ... READ IT BECAUSE Ben Counter brings us this exciting third part of the opening trilogy to The Horus Heresy, setting the stage for these epic tales. THE STORY Having recovered from his grievous injuries, Warmaster Horus leads the triumphant Imperial forces against the rebel world of Isstvan III. Though the rebels are swiftly crushed, Horus's treachery is finally revealed when the planet is razed by virus bombs and Space Marines turn on their battle-brothers in the most bitter struggle imaginable. Written by Ben Counter.
  • Chaos Space Marines are genetically augmented transhumans who seek only to conquer, slaughter, and despoil. Clad in baroque power armour bedecked in macabre trophies and infernal iconography, Chaos Space Marines do battle alongside growling battle tanks, monstrous Daemon Engines, and thronging masses of cultist thralls. Some are possessed by daemonic allies, others bear Chaos-tainted artefacts or wield warp sorcery. No matter what form they take, they pursue their Long War with pitiless brutality, slaughtering any who stand in their path in an ever-escalating campaign of vengeance, conquest and apocalyptic violence. Codex: Chaos Space Marines is an essential tome for building and painting a collection of Heretic Astartes, and using them in games of Warhammer 40,000. Inside this book you'll find an infernal hoard of inspirational background material and art to inspire you, along with rules for waging your own galactic war with narrative Crusade campaigns, skirmish-sized Combat Patrol games, and plenty of rules for matched play games. This grimoire is also packed with photography to evoke the horror of facing down this terrible foe, as well as more detailed examples of single miniatures. Inside this 160-page hardback book, you'll find: – Background material about the many hosts of Chaos Space Marines, including some of the most notorious warlords of the Black Legion – Macabre artwork revealing the horrible truth of these infernal soldiers at war, including their daemonic allies and insane, gibbering cultists – 48 datasheets detailing each unit, including their wargear, profiles, and unique abilities, from nightmare Spawn to immortal Daemon Princes – A massive eight themed Detachments, each with their own detachments rules, Enhancements and Stratagems – Crusade rules to lead your warband on a furious campaign to seek the favour of the Dark Gods – Combat Patrol rules to use Zarkan’s Daemonkin in fast-paced skirmish games – An ‘Easy Metal showcase of stunning Citadel miniatures from the incredible Chaos Space Marines range
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    THE OLD WORLD: RAVENING HORDES

    Original price was: €41.00.Current price is: €28.70.
    It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of arcane magic, undead forces, and vicious warriors. Warhammer: The Old World – Ravening Hordes is your indispensable guide to the forces of evil in the World of Legend. This book, used in conjunction with the Warhammer: the Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle. Inside this 160-page hardback book you will find army lists containing
  • A Horus Heresy novel The Great Crusade that has taken humanity into the stars continues. The Emperor of Mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium... READ IT BECAUSE The seeds of Horus' betrayal are planted here, and the true nature of the universe revealed. Also, one of the Warhammer 40,000 universe's most reviled villains, Dark Apostle Erebus of the Word Bearers, reveals his true colours, and becomes the Space Marine you love to hate... THE STORY The Great Crusade that has taken humanity into the stars continues. The Emperor of mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured in combat on the planet Davin, he must also battle his inner daemons. With all the temptations that Chaos has to offer, can the weakened Horus resist? Written by Graham McNeill
  • CODEX: ORKS

    47.50
    Orks are brutal and violent aliens who love nothing more than to fight. They are tough, with hulking physiques, thick skulls, and toothy maws. When gathered in an excitable crush of noise and death, Orks become infused with a strange energy that drives them to even greater acts of unrestrained ferocity. They gleefully pile into the fight, bellowing their deafening war cry – ‘Waaagh!’. This 152-page book contains a trove of background information covering prominent Ork conflicts from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also contains the rules for leading a brutally effective Orks army in Combat Patrol, Crusade, and Matched Play games of Warhammer 40,000. Inside this hardback codex, you'll find: – Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations – All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures – Lore on the Ork kulturs and how they structure their armies – Detailed matched play rules, including dedicated secondary objectives – A full suite of rules for playing narrative Crusade campaigns and intense Combat Patrol games This book also contains a one-use code to unlock Codex: Orks content in Warhammer 40,000: The App.
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    WARHAMMER: THE OLD WORLD RULEBOOK

    Original price was: €55.00.Current price is: €38.50.
    It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious, it can be an age of glory, no matter how fleeting. Warhammer: the Old World is a game unlike any other, in which you command mighty armies of Citadel miniatures, relying upon your own tactical ingenuity to achieve victory. This book contains all the information you need to get started in this engaging game and become the conquering general of a fantasy army. Inside this 352-page hardback book, you will find: The World of Legend: A comprehensive history of the Warhammer world and an introduction to the many races and armies that wage eternal war for dominance over it. The Core Rules: From the general principles, through movement and manoeuvre, to unleashing hails of arrows at your foe and, finally, smashing your enemies aside in deadly close combat. The Advanced Rules: Rules for rare and potent troops such as war machines, chariots, monsters, and mighty heroes, each adding even more depth to your games. Realms of Magic: An explanation of the Winds of Magic and rules for wielding a wide range of devastating and devious spells. Armies of the Old World: A showcase of beautifully painted armies from the talented painters of the world-famous ’Eavy Metal team. Warhammer Battlefields: Rules for organising your collection of models into an army, and for setting up the battlefields on which your armies will wage war.
  • The Adeptus Mechanicus are the fanatical worshippers of the Machine God of Mars. For thousands of years the robed priests of the Machine Cult have presided over the fabrication, maintenance, and preservation of Humanity’s surviving technological wonders with reverence and ritual. Led by Tech-Priests whose weak organic flesh has been replaced with metallic augmentations, their armies fight to defend forge worlds and strike out across the galaxy in search of ancient archeotech. Among the Machine Cult's ranks are cohorts of obedient cybernetic soldiers, lumbering warrior robots, and battle servitors. They bear an array of esoteric weapons, capable of annihilating foes in volleys of irradiated ammunition or incinerating them with torrents of searing energy. Those who seek to sabotage the divine works of the Omnissiah must face the might of this merciless mechanical war machine, devoid of both pity and remorse. Codex: Adeptus Mechanicus is an invaluable guide to collecting and gaming with the Adeptus Mechanicus. Within its pages you’ll find the rules you need to play an Adeptus Mechanicus army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – plus a treasure trove of information on their mysterious techno-dogma, bizarre bionics, prominent forge worlds, and their role within the Imperium. Inside this 120-page hardback book, you’ll find: – Background information detailing the Adeptus Mechanicus, from the ancient birth of the Machine Cult to the specialties and traditions of forge worlds across the galaxy – Evocative artwork that brings to life the mechanical mystique, strange cyborg forms, and massive scale of the Adeptus Mechanicus – 30 datasheets detailing the profiles, wargear, and unique abilities of every Adeptus Mechanicus unit, from the sinister Sydonian Skatros to Belisarius Cawl himself – Five themed Detachments, such as the Explorator Maniple and Cohort Cybernetica, each with their own set of special rules – Crusade rules for seeking lost archeotech and rebuilding ancient machine-relics to augment your leaders – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Purge Corps Deltic-9 – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of forge worlds This book also contains a one-use code to unlock Codex: Adeptus Mechanicus content in Warhammer 40,000: The App.
  • A Necrons novel Trazyn the Infinite and Orikan the Diviner are opposites. Each is obsessed with their own speciality, and their rivalry spans millennia. Yet together, they may hold the secret to saving the necron race… READ IT BECAUSE Explore a story told across the millennia that delves deep into a pair of fascinating necron characters, their relationship and their plans for the galaxy. THE STORY Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence. Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it? Written by Robert Rath
  • A Warhammer 40,000 Omnibus Inquisitor Gregor Eisenhorn is one of Warhammer 40,000's most beloved anti-heroes. Operating on the very edge of Imperial doctrine, he investigates conspiracies that pit him against aliens, heretics, daemons, and even fellow Inquisitors. READ IT BECAUSE This is every single one of Dan Abnett's Eisenhorn stories collected together for the first time in one mammoth tome. This chronicles the epic saga of Eisenhorn as he clashes time and time again with the daemon Cherubael and dabbles in darker powers to mete out the brutal judgements he believes necessary. DESCRIPTION From investigating strange murders to facing off against a vast interstellar organisation, Gregor Eisenhorn is an Inquisitor who is willing to pursue dubious means to guarantee success. Follow his journey as he becomes entangled in the fate of the alien text known as the Necroteuch, and draws the ire of the Imperium to him as he becomes embroiled in cat and mouse games and double-crossing with powerful friends and foes. CONTENTS Regia Occulta - a short story by Dan Abnett Xenos - a novel by Dan Abnett Missing in Action - a short story by Dan Abnett Malleus - a novel by Dan Abnett Backcloth for a Crown Additional - a short story by Dan Abnett Hereticus - a novel by Dan Abnett The Keeler Image - a short story by Dan Abnett The Magos - a novel by Dan Abnett
  • Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisitors of the Holy Ordos and their motley cadres, but this umbrella term also encompasses terrifying Assassins, swashbuckling Rogue Traders, fanatical priests of the Imperial faith, and other more specialised individuals. Some join more conventional Imperial armies to either further their own ends or lend their resources to an important battle. No matter the cause or nature, Imperial agents are amongst the most secretive and esoteric servants of the Golden Throne. Codex: Imperial Agents delves deeply into the murky origins of these clandestine organisations, offering insight into their methods of war. This also includes the mysterious Deathwatch Chapter of Space Marines, seconded as they are to the Ordo Xenos, and other key units attached to various agencies, including the Sisters of Battle, Grey Knights, Imperial Navy, Adeptus Arbites, and more. You'll find loads of grim and sinister artwork to inspire you, along with beautiful galleries of painted miniatures. This hallowed tome gives you all the rules you'll need for engaging in the shadow war for the heart of the Imperium, whether it's in Combat Patrol, narrative Crusade campaigns, or matched play games of Warhammer 40,000. Inside this 128-page hardback book, you'll find: – Background material and lore for the various different types of Imperial Agents, from the Assassin temples, to the Ordos of the Inquisition, and the forces that commonly fight alongside them – Evocative artwork and photography that will inspire your own collection and unleash your creativity – Full rules for using Imperial Agents in your games, with 26 datasheets for each available unit, including Deathwatch, Assassins, Grey Knights, Sisters of Battle, Imperial Navy, Adeptus Arbites, and more, plus four Detachments – A full set of rules for running your own Shadow Operations narrative Crusade campaign, as well as playing fast-paced Combat Patrol skirmishes This book also contains a one-use code to unlock Codex: Imperial Agents content in Warhammer 40,000: The App
  • The Adeptus Custodes are towering champions clad in gleaming auramite who will protect the Emperor at any cost. With bodies and minds honed through ancient secrets of gene-alchemy and wielding individually crafted weapons of incredible potency, even a small band of these terrifying exemplars can carve a bloody path through hordes of foes. They fight side by side upon the battlefield with the cold-eyed witch seekers of the Sisters of Silence. Theirs is an eternal war, for the threats to the Master of Mankind are manifold and spread across the stars, but they wage it with breathtaking skill and ferocity, for to falter is to doom all of Humanity. Codex: Adeptus Custodes is your essential guide to using the Adeptus Custodes and Sisters of Silence in your games of Warhammer 40,000, as well as collecting, building, and painting them. You'll find everything you need to use them in narrative Crusade games and games of Combat Patrol. The book is loaded with artwork, stunning examples of painted miniatures, and immersive background material to inspire you. Inside this 112-page hardback book, you'll find: – Background material exploring the role of the Adeptus Custodes and Sisters of Silence, their sub-factions, and how they're recruited and trained – Majestic artwork and photography showcasing the awe-inspiring beauty of the Adeptus Custodes, each a work of art in its own right – 18 datasheets with the profiles, weapons, and potent abilities of every Adeptus Custodes and Sisters of Silence unit – Four themed Detachments, like the Auric Champions and Null Maiden Vigil, each with their rules and specialisations – Crusade rules for sending your force on vital missions all across the galaxy, in the name of the Emperor – Combat Patrol rules and painting guide for Tristraen’s Gilded Blades – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring plenty of gleaming gold armour and deep, rich reds, along with variant colour schemes This book also contains a one-use code to unlock Codex: Adeptus Custodes content in Warhammer 40,000: The App.
  • he Necrons are a deathless species of The Necrons are a deathless species of alien androids who dominated the galaxy in ages past. After millions of years in self-imposed slumber, they are rising from their hidden tomb complexes to march in conquest once more. Clad in self-repairing bodies of living metal, armed with weapons that harness the devastating energies of the cosmos, the Necrons are a terrifying enemy. They are without fear or mercy, soulless mechanoids who advance in eerie lockstep to lay down an annihilating storm.

    These phalanxes are joined by techno-sorcerous war engines, scuttling constructs, and shards of shattered star gods, led to war by undying nobles with wills and bodies of unyielding metal, driven by the absolute conviction that they are the rightful rulers of the galaxy. Ravaged by their long sleep, many Necrons have been reduced to murderous monsters or delusional demigods. Yet their madness only makes them an even greater and more inescapable threat. Codex: Necrons is an essential guide for anyone who wants to collect Necrons and display the might of their phaeron on the tabletop. In this book you'll find the rules you need to play a Necrons army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as detailed background material and stunning art showcasing their ancient origins, impossibly advanced technology, and dynastic courts. Inside this 136-page hardback book, you’ll find: – Terrifying background information exploring the awakened Necrons, from their unfathomably ancient history to the structure of the tyrannical dynasties – Stunning artwork that brings these undying legions and ancient tomb worlds to life (of a sort) – 47 datasheets detailing the profiles, wargear, and unique abilities of every Necrons unit, from mindless Necron Warriors to Imotekh the Stormlord – Five themed Detachments for Necrons armies, such as the Annihilation Legion and Canoptek Court, each with their own set of special rules – Crusade rules for steadily awakening the systems of your slumbering tomb world, earning ever-greater mechanical powers – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Amonhotekh's Guard – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Necron dynasty colour schemes This book also contains a one-use code to unlock Codex: Necrons content in Warhammer 40,000: The App.

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  • A Warhammer 40,000 omnibus Exiled from the Thousand Sons, Ahriman the sorcerer embarks on an epic quest with a single goal: undoing his greatest failure and saving his Legion. READ IT BECAUSE It’s an epic saga of grand ambition that pits one of Warhammer 40,000’s greatest antiheroes against, well, pretty much the entire galaxy, including Space Marines, the Inquisition and his own brothers. Oh yeah, and the primarch Magnus the Red makes a significant appearance… THE STORY The name Ahriman has lived in infamy ever since the galactic war of the Horus Heresy. The greatest sorcerer of the Thousand Sons, and protege to the primarch Magnus the Red, Ahriman’s deepest aw is hubris. His mistaken belief in casting the Rubric to cure his Legion of their curse has seen him exiled. Though spurned by his kin, Ahriman has not given up on his quest to restore his brothers from the eshless husks they have become and will brave the worst horrors of the galaxy, and the Eye of Terror itself to obtain the knowledge to achieve it. For to bring about salvation, Ahriman must risk his own further damnation and the wrath of his primarch. Written by John French CONTENTS Ahriman: Exile Ahriman: Sorcerer Ahriman: Unchanged
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