• An Astra Militarum omnibus The opening trilogy of the Gaunt's Ghosts saga, from the fall of Tanith to the epic siege of Vervunhive, is collected together here in a single paperback volume. READ IT BECAUSE If you've never experienced the start of Black Library's longest-running Warhammer 40,000 series, now's your chance. And if you have, you can read them again, like revisiting old friends. THE STORY The last warriors of a dead world, the Tanith First and Only follow their charismatic commander, Colonel-Commissar Ibram Gaunt, through the deadly wars of the Sabbat Worlds Crusade in search of glory and honour – if they can survive their Chaos-tainted enemies and the contempt of their fellow Imperial Guard units. Written by Dan Abnett CONTENTS A Ghost Return (Short Story) First and Only (Novel) Of Their Lives in the Ruins of Their Cities (Short Story) Ghostmaker (Novel) Necropolis (Novel) In Remembrance (Short Story)
  • Siege of Terra Book 1 After years of devastating war, Horus and his forces have arrived at Terra. But before they can set foot on the Throneworld, they must first break the defences of the Sol System. Powerful fleets and cunning defences bar their path – but can anything hope to halt the advance of the Traitor armada? READ IT BECAUSE The final act of the long-running, bestselling series starts here, with a brutal and uncompromising look at the first stage of the Siege of Terra, the war to conquer the solar system. Armies will fall, heroes will rise and legends will be written… THE STORY After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster’s sights, the Throneworld and the seat of his father’s rule. Horus’ desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins. Written by John French
  • An Orks novel When Ufthak and his orks attack the forge world of Hephaesto, the last thing they want is to share the spoils with the notorious Kaptin Badrukk. But with armies to defeat and loot to seize, Ufthak's boyz might just need Badrukk's help – though that doesn't mean they can trust him… READ IT BECAUSE Get into the heads of a band of orks in the first-ever novel from their point of view. Discover what it takes to be part of the Waaagh! and carve out your own little piece of glory amidst the mayhem in a novel that's brutal, kunnin' – and darkly hilarious. THE STORY Ufthak Blackhawk and the green tide descend upon Hephaesto – an Adeptus Mechanicus forge world bristling with loot – only to find it already under siege by the notorious Freebooter Kaptin Badrukk. When his warboss, Da Biggest Big Mek, orders temporary co-operation, Ufthak seeks to make a name for himself by crushing some of the Imperium’s most advanced defenders and claiming the greatest prize. But with a sinister new war machine on the horizon, Badrukk’s plotting, and a thoroughly annoying grot in his way, Ufthak is going to need the brutal kunnin’ of Mork himself just to survive. Written by Mike Brooks
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    STEEL TREAD

    Original price was: €12.50.Current price is: €8.75.
    Follow in the footsteps of Hadeya Etsul as she is consolidated into a Cadian armoured regiment and put in command of a Leman Russ Demolisher, Steel Tread. Can she win the trust of her dysfunctional crew and pilot the tank to victory on a do-or-die campaign? READ IT BECAUSE Against the backdrop of an increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment and placed in command of the Leman Russ Demolisher Steel Tread, where she must try and rally a dysfunctional crew together in order to survive a death-or-glory offensive. THE STORY On the war-torn world of Croatoas, the armies of the Astra Militarum do battle with the twisted servants of the Ruinous Powers. Against the backdrop of this increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment, and placed in command of the Leman Russ Demolisher Steel Tread. Haunted by nightmares, surrounded by a dysfunctional crew, and striving to find her place amidst a proud and insular regiment with a culture so different from her own, Etsul must guide her crew to victory. But, as her regiment rolls out beneath the poisonous light of the Great Rift to join a death-or-glory offensive, the crew of Steel Tread are about to face the fight of their lives. If they cannot learn to work as one, how can they hope to survive? Written by Andy Clark
  • The Tyranids are an all-consuming alien swarm from beyond the known galaxy. Driven by the vast and ineffable intellect of the Hive Mind, their tendrils drive into fresh systems with every passing hour. These single-minded metapredators cannot be reasoned with, bought off, or put to flight. They seek only to strip each new world they encounter, devouring every shred of biomass to feed the relentless advance of the hive fleets and leaving dead, airless husks in their wake. Endlessly adaptable, the Tyranids possess no mechanical technology. Instead, their weapons and wargear are symbiotic or parasitic organisms, bonded with their wielders and capable of annihilating prey with hails of bio-acid, living projectiles, and ravaging psionic energies. From seething masses of warrior organisms to malevolent leader-beasts and walking battle-tank-sized monsters, the Tyranid swarms are as nightmarish as they are unstoppable. This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyranids army in games of Warhammer 40,000 – including Crusade and Combat Patrol rules – along with detailed accounts of their rapacious behaviour, divergent hive fleets, horrifying biotechnology, and invasions past and present. Inside this 120-page hardback book, you'll find: – In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars – Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms – 47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary – Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules – Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemes This book also contains a one-use code to unlock Codex: Tyranids content in Warhammer 40,000: The App.
  • An Astra Militarum Novel Cadia. This proud world stood defiant for centuries – a bulwark against the forces of Chaos residing in the Eye of Terror. All of this would change when it was targeted for destruction by Abaddon the Despoiler as part of his Thirteenth Black Crusade. READ IT BECAUSE The Fall of Cadia is a touchstone moment of the Warhammer 40,000 timeline. This incredible battle led to the opening of the Great Rift and ushered in a grim new era in which even greater threats assailed the Imperium. THE STORY Cadia licks its wounds in the wake of the Thirteenth Black Crusade. The heretic forces retreat on all fronts. The day is won. But Lord Castellan Creed cannot rest easy. Something tells him the assault was a mere prelude to something greater, something more final. He is right. Out of the Eye of Terror comes Abaddon the Despoiler, at the head of a warhost unmatched in scale since the dread days of the Horus Heresy. In the face of the looming apocalypse, Creed must weld the champions of Cadia into a bulwark capable of withstanding Abaddon’s fury. And in orbit, the Despoiler himself finds his own alliance teetering on a knife edge… This is a tale told at epic scale, from the tables of high command to the slaughter of the pylon fields, and with a huge cast of characters from self-styled demigods to the rank-and-file foot soldiers of the Imperium. This is the story of Abaddon’s greatest conquest. This is Cadia’s last stand. Written by Robert Rath.
  • The flagship of Para Bellum Games, “Conquest: The Last Argument of Kings” is a table top game of fantasy mass rank and-file battles. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest was conceptualized and designed to provide to its players and carriers for years to come. A5 112 page fully illustrated and color rulebook.
  • A Warhammer Age of Sigmar Novel Heldanarr Fall just wants to be left in peace in Aqshy, but the gleaming golden warriors of Sigmar won’t let him be. So he fights back – and draws upon a more primal power. READ IT BECAUSE It's a Mortal Realms story with a twist – a virtuous man succumbs to the path of darkness, and wages a war against Sigmar himself. THE STORY Heldanarr Fall dreams of a world without gods. When the Azyrites descended upon the Burning Valley – a kingdom carved from the Aqshian desert – they brought arrogance and cruelty with their riches, and a god who seemed blind to it all. Despite harrowing losses, Held clung to his people’s ways, forging a new existence without a single prayer to the armoured deity, Sigmar. Now, all Held wants is solitude. But after saving a Sigmarite priestess from violent death, her troubles catch up to them and destroy the last of his peace. First broken, then enraged, he launches a brutal war of vengeance against Sigmar’s worshippers and soon finds himself thrust against the Stormcast Eternals, led by the cunning strategist Ildrid Stormsworn. Alone, he cannot hope to win, yet surrender would mean accepting the mercy of a god he despises. To defeat the Stormcasts and avenge his fate, Held must embrace older, darker powers that risk the very freedom for which he fights. But when Sigmar's rulers are tyrants and the Champions of Chaos prove worthy, which path is the most righteous? And once he makes his choice, who will Heldanarr Fall become? Written by Noah Van Nguyen.
  • Take to the shattered, war-torn battlefields of the Garmon Cluster with this expansion book for Warhammer: The Horus Heresy – Legions Imperialis. This 128-page hardback book explores the origins of the terrible clash that would later become known as the Great Slaughter of Beta-Garmon, and allows you to fight massive battles and bloody campaigns set within that apocalyptic conflict. Contained within this book you will find a comprehensive history of the Second Battle for Nyrcon City and the origin of the wars that would engulf the Garmon Cluster, detailing the Loyalist and Traitor forces that took part in that terrible conflict. As well as this complete narrative, this book includes new Formations and Detachments for both the Legiones Astartes and Solar Auxilia army lists, providing new weapons of war for these powerful forces. You will also find a full campaign system for linking Legions Imperialis battles together, including rules for using maps to simulate large scale conflict on the worlds of the Imperium, and to fight the battle for Nyrcon City. Plus, full rules are included for fighting Legions Imperialis battles that feature entire armies of Titans and Knights set against each other. In order to use the content of this book, you will require a copy of the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, available separately.
  • A Warhammer 40,000 Novel Cypher has slipped his bonds on Holy Terra itself. Hunted by some of the most powerful forces the Imperium can muster, can he complete his mission before he’s apprehended? READ IT BECAUSE Cypher is one of the most mysterious figures in the galaxy, and this novel sheds light on his motivations and thoughts. Be careful, though – this tale is told from Cypher’s point of view, so not everything may be what it seems. THE STORY As the Great Rift unfolds in the night sky above Terra and daemons walk upon the birth world of humanity, the Primarch Roboute Guilliman returns, heralding a dark new age. During the breaking storm, Cypher and his band of Fallen escape from the most secure prison in the Imperium. Now loose in the Imperial Palace, they are hunted by warriors of the Dark Angels, forces of the Adeptus Custodes, and Imperial Assassins. But what are Cypher’s intentions? Can anything or anyone be trusted? Told from Cypher’s unreliable point of view, this tale of truth, lies and secrets sees one of the Imperium’s most mysterious figures make war at its very heart. But what are the true motivations of the Lord of the Fallen? Written by John French.
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    An Astra Militarum Novel On a planet trapped in the closing jaws of the Great Devourer, Major Wulf Khan of the Catachan 903rd receives a final, desperate mission – one which will take her soldiers into the maw of the tyranid threat. READ IT BECAUSE It’s a chance to see the Catachan Jungle Fighters in action on a planet almost as deadly as their homeworld. Dive into their gripping battle for survival as they face a voracious force of invading tyranids. THE STORY Lazulai is a world beyond the brink, its battle against the tyranids all but lost. Once-magnificent cities lie in ruin. The seas boil. The skies crack. Horrific alien bioforms devour. In mere days the planet will be consumed. The 903rd Catachan ‘Night Shrikes’ defend one of the last fortresses still standing. Led by Major Wulf Khan, to die fighting is all that is expected of them… until she is given one last mission: to lead a squad through the apocalypse and recover a piece of archeotech that may doom or deliver the entire Lazulai System. Facing impossible odds and zero hope for aid, the major must hold her squad together as they pick their way through an endless xenos jungle. The enemy is merciless, relentless, endlessly adaptable and formidably resourceful... but so too is Khan. Written by Victoria Haywood.
  • A Warhammer Age of Sigmar Omnibus I have a story to tell you… I shall start at the breaking of the Tempest, where history begins… READ IT BECAUSE Follow the tumultuous saga of the Mortal Realms in a single volume – from the battles against the forces of Chaos, through the Soul Wars against the hordes of Nagash, to the chosen warriors of Sigmar fighting in the Era of the Beast. THE STORY The Mortal Realms are lost. From the ashes of the World-that-Was, the God-King Sigmar plucks from oblivion the souls of warriors that die in his name, and on the Anvil of Apotheosis reforges them anew. These brave but damaged Stormcast Eternals face near-insurmountable odds to bring Sigmar’s light back to the Mortal Realms, and reclaim them from the grasp of the ascendant Ruinous Powers of Chaos. CONTENTS: - The Gates of Azyr (Novella) by Chris Wraight - Soul Wars (Novel) by Josh Reynolds - Dominion (Novel) by Darius Hinks
  • Book 11 in the Ciaphas Cain Series Ciaphas Cain is nearing retirement, but of course his fate leads him into a twisted web of deception, corruption, and an unfortunate amount of mortal peril. This time, it’s the Adeptus Mechanicus throwing spanners into his future plans of heroic rest and relaxation. READ IT BECAUSE The darkly hilarious saga of a reluctant hero continues – packed with all the action, wit, and hijinks you’ve come to expect from Ciaphas and his comrades. THE STORY When the flow of desperately needed weapons for the Astra Militarum slows to nothing from a newly founded forge world, there’s only one man able and (un)willing to investigate… Ciaphas Cain, Hero of the Imperium. With Cain’s desperately sought-after retirement on the line, the Imperium’s most reluctant commissar must navigate insidious assassination attempts against his person, legions of mutinous skitarii, heresy within the upper echelons of the Adeptus Mechanicus itself… and a hidden foe, pulling the strings, with an agenda that could threaten the future of Imperial rule in the Damocles Gulf. Written by Sandy Mitchell.
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    AGE OF SIGMAR: CORE BOOK

    Original price was: €55.00.Current price is: €38.50.
    This is the time of turmoil. This is the era of war. This is the Age of Sigmar! Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress. Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts. The Book This 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. The Warhammer Age of Sigmar Hobby The book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play. The Mortal Realms This section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more. History of the Realms Get a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade. Factions at War A background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore. The Rules The book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play. The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark.
  • An Alpha Legion Novel The leader of an Alpha Legion warband continues the Long War against the Imperium of Mankind, while harbouring the ambition to become the Harrowmaster and unite his Legion. READ IT BECAUSE See the Alpha Legion in the wake of the Great Rift, as they face the power of the Primaris Space Marines of the Indomitus Crusade. THE STORY The Alpha Legion are devious beyond measure, but deceit is a double-edged sword. As the Indomitus Crusade pushes into the far reaches of the
  • The Blood Angels are one of the most revered of all the original Space Marine Legions, but are also the bearers of a terrible curse caused by the death of their beloved Primarch, Sanguinius. As one of the oldest and most successful Chapters, they have a proud heritage, culture, and aesthetic that diverges from what is now considered standard. They celebrate their beauty, but do not shy away from their savage nature in the heat of battle. Codex Supplement: Blood Angels is your essential guide to using the Sons of Sanguinius and their successor Chapters in your games of Warhammer 40,000, as well as collecting, building, and painting them. When combined with the contents of Codex: Space Marines, you’ll be able to build an army with their own fighting style, specialised units, and unique formations. You'll also find everything you need to use them in narrative Crusade games and games of Combat Patrol. The book is loaded with artwork, stunning examples of painted miniatures, and fascinating background material to inspire you. Inside this 104-page hardback book, you'll find: – History and background of the Sons of Sanguinius, starting with their glorious origins in the Age of Darkness, to the death of their beloved Primarch, and its effects on the current Chapter – Beautiful artwork, shedding light on both their glorious record of deeds, and the secret darkness at the heart of their bloodline – 15 datasheets to add to those found in Codex: Space Marines, including the Death Company, Baal Predators, and Sanguinary Guard – Three themed Detachments – the Lost Brethren, Liberator Assault Group, and the Angelic Host – each with their own special rules – Crusade rules to show how your characters either ascend to the Sanguinary Guard, or succumb to the Black Rage – Combat Patrol rules to take command of the Sanguinary Spearhead in fast-paced games – An 'Eavy Metal showcase of expertly-painted Citadel miniatures to inspire you You'll need a copy of Codex: Space Marines, available separately, to use the contents of this book fully. This book also contains a one-use code to unlock Codex Supplement: Blood Angels content in Warhammer 40,000: The App.
  • A Horus Heresy Novel Lord Commander Primus Eidolon has claimed many titles along the annals of his infamy. He is the Exemplar and the Risen, the Soul-Severed, and the Auric Hammer. Now, fallen far from his primarch’s grace, he carves a path to Terra, where the culmination of Horus’ grand heresy awaits. READ IT BECAUSE Eidolon has been a key figure of the Emperor's Children Legion from the beginning. Now, on the eve of the Siege of Terra, he’s fallen far from grace and is facing a long overdue reckoning for his many misdeeds during the Horus Heresy. Can he come to terms with his tainted legacy? THE STORY Coaxed and goaded by the wiles of the warp – and an entity whose whispered truths stretch even his credulity – Eidolon finds himself stranded around the world of Tatricala, where the ghosts of his past haunt every fated step. Now he must choose which life he wants to lead… and how much of his soul he is willing to sacrifice for it. If Eidolon cannot banish his daemons, then they will surely take him for their own. Written by Marc Collins.
  • A Black Templars Novel The Black Templars of the Second Dornean Crusade attempt to join the rest of their fleet to relieve a siege on the shrine world, Tempest. Thrown off course by a warp storm, and beset by doubt, can they cling to their faith and come to their brothers’ aid? READ IT BECAUSE This story offers insight into the relationship the Black Templars have with faith, and their sense of destiny. Plus, there's always plenty of action when the followers of Khorne are involved. THE STORY On the fringes of the Cicatrix Maledictum, the Black Templars of the Second Dorean Crusade tear through the void to join the crusade fleet on the sands of Tempest – an ancient, storied shrine world. Assailed by the murderous warbands of the Blood God, the crusade has come to burn the planet clean of the Ruinous Powers once and for all. But when a violent warp storm scatters the fleet, the Dauntless Honour is left battered and alone in the void. Besieged by doubt, Castellan Emeric and his brothers must cling to their faith and carve a way to Tempest. For it is there that their battles will truly begin, and the cost of victory may be more than even they are prepared to pay. Written by Steven B Fischer.
  • An Ufthak Blackhawk Novel Ufthak Blackhawk reckons he’s in for it. Da Meklord has summoned him, and the Gargantsmasha just knows his boss wants to kick his teef in and be done with it. READ IT BECAUSE Follow Ufthak Blackhawk as he faces the drukhari in the teeming fighting pits of their dark city of Commorragh and he finds himself challenged to gladiatorial combat against the masters of pain. THE STORY Out of options, Ufthak leads his Waaagh! through the mysterious webway, to a place where kunnin’, sneakin’, and thinkin’ are the name of the game. A place with little truck for muscle and brawn – Commorragh, the Dark City. Here, where kabals and haemonculus covens pump psychic viscera into the warp, Ufthak is thrown into gladiatorial combat and soon finds himself up against an archon who will stop at nothing to prove she deserves to rule the Dark City – even if it means bringing Commorragh down around her. But the drukhari are about to discover that while orks may be simple, very little about them is ever straightforward. Written by Mike Brooks.
  • Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. There can be no reasoning with these barbarous marauders, for they live for combat – and the harder an enemy fights back, the more satisfying they are to crush. Destruction Battletome: Orruk Warclans is crucial for collectors and gamers alike. This impressive tome is packed with inspiring artwork, background material, stunning photography, and the rules needed to unleash the Ironjawz and Kruleboyz upon the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory, and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you start playing small, fast-paced, and intense games quickly. This book is for you no matter how you like to collect, paint, and play with your Orruk Warclans. This 128-page hardback book contains: – Provides an overview of the Orruk Warclans faction and fiction focusing on the Kruleboyz and Ironjawz – A thorough description of each unit, combining detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations for both Ironjawz and Kruleboyz – Ironjawz and Kruleboyz warscrolls, covering units, terrain, and Manifestations – Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for three thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits This book also contains a one-use code to unlock Destruction Battletome: Orruk Warclans content in Warhammer Age of Sigmar: The App.
  • A Warhammer 40,000 Novel A saviour pod screams a flaming path through the skies of Fortuna Minor, almost lost amidst the debris that rains down over the arid plains below. The Imperial fleet in orbit is in full retreat, their deployment undone by orkish cunning. READ IT BECAUSE Follow the story of a leading Imperial military strategist as he attempts to almost single-handedly turn the tide of war against a ferocious ork Waaagh!. Discover how the Astra Militarum fight when they're outnumbered and outgunned. THE STORY Fortuna Minor is overrun by Speed Waaagh!s, its population enslaved to build weaponised effigies of the orks’ foul gods. For the Imperial forces on the planet, every hour is a hopeless fight for survival. But into this nightmare steps Arcadian Leontus – Lord Commander of the Segmentum Solar, peerless tactician and mastermind of countless victories. Even stripped of his armies, Leontus has no intention to merely survive this war. He intends to win it. Written by Rob Young.
  • Across the battlefields of the 31st Millennium, Humanity fights for its very survival. The Warmaster, Horus Lupercal, has turned against the Emperor, along with half of the armies of the Imperium. They march relentlessly for Terra, as vast cohorts of titanic war machines clash against each other in a brutal and bloody civil war. This is the Age of Darkness. This essential gaming supplement for Warhammer: The Horus Heresy – Legions Imperialis collates the army lists for Legiones Astartes, Solar Auxilia, Mechanicum Taghmata, Dark Mechanicum, Collegia Titanica, and Knight Households. Having the Detachments and Formations for each force in one place makes army building easy, and keeping track of your rules in the heat of battle straightforward. The book also contains Iconic Formations and Bonded Cybernetica Support Formations to add even more narrative flavour to your armies. Inside this 240-page hardback book, you will find: – Army Lists: Exhaustive Formations and Detachments for Legiones Astartes, Solar Auxilia, Mechanicum Taghmata, Dark Mechanicum, Collegia Titanica, and Knight Households. – Miniatures Showcases: Painted Legions Imperialis miniatures to inspire you. – Iconic Formations: Legendary Formations of warriors you can unleash on the battlefield. – Bonded Cybernetica Support Formations: Cohorts of Legio Cybernetica constructs you can add to your force. To use the contents of this book, you'll need a copy of the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, which is available separately.
  • A Warhammer 40,000 Novel Since the T’au Empire annexed the world of Cao Quo, its benighted human population has caused setback after setback for their new rulers, resisting the light of the Greater Good. Now, an armed rebellion has taken root, led by the ruthless but brilliant Artamax – a Space Marine of the Raptors Chapter. READ IT BECAUSE Explore the inner workings, politics, and challenges facing members of the T'au as they face a full-scale planetary insurrection from within their own empire. Can a selection of experts from across the castes come together to defeat this insurgency? THE STORY In a moment of crisis for the T'au Empire, the enigmatic ethereal Yor’i assembles an elite Elemental Council – a veteran Fireblade, a water caste spy, a peerless air caste pilot, and a maverick earth caste engineer – in the hope of curtailing the growing insurgency on the planet Cao Quo. But as a full-scale planetary insurrection looms, enemies more cunning than Yor’i’s council could have imagined begin to surface from both sides, and Cao Quo soon finds itself teetering on the brink of being plunged back into a dark age of ignorance, and all-out war. Written by Noah Van Nguyen.
  • Saturnine pattern Dreadnoughts and armours were reintroduced and championed by the Primarch Vulkan, and caused ripples through the Legions as this powerful technology was put to use. They played a key part in several crucial battles of the Horus Heresy. This gaming supplement for Warhammer: The Horus Heresy explores the ground-breaking Saturnine technology developed by Vulkan, the Primarch of the Salamanders, including new ways to make use of it during your games. Inside, you'll find a detailed account of the development of Saturnine armour, its distribution and use within the Legions, and descriptions of how they were used in several key battles. The rules section provides several missions designed around heavy assaults, Detachments and Unit Profiles for the Legiones Astartes, and an Arcana upgrade for the Thousand Sons. This 48-page softcover supplement contains: – Exemplary Battles: How Saturnine Terminators and Dreadnoughts fought at key engagements, including the Dropsite Massacre at Isstvan V, the War of Bitter Iron, and the Kolarne-Distal Incident. – Saturnine Plate: Rules for Centurions in Saturnine Terminator Armour, Saturnine Terminator Command Squads and Word Bearers Phraetus Anointed Conclaves, alongside the Thousand Sons Osiraean Prosperine Arcana. – Historical Detachments: Rules for Linebreaker Echelon Apex Detachments and Maelstrom Sentry Battery Auxiliary Detachments to include in Legiones Astartes armies. – Additional Missions: The historical Ignis Sector Assault Legendary Mission and the Onslaught Mission Pack, featuring heavy assault scenarios pitching indomitable attackers against staunch defenders. You will need a copy of theWarhammer: The Horus Heresy – Age of Darkness Rulebook and either Liber Hereticus: Traitor Legiones Astartes Army Book or Liber Astartes: Loyalist Legiones Astartes Army Book to make use of this supplement.
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    A Horus Heresy Novel Horus has revealed his dark plans, but nobody is prepared for just how far he will go. The force sent to end the Warmaster's rebellion doesn't realise they are heading towards a slaughter unlike anything the galaxy has seen. READ IT BECAUSE It's the deepest exploration so far of one of the most horrific battles of the Horus Heresy. You may know what happened during the Dropsite Massacre, but you don't know it all. It's far worse than you thought as the treachery is revealed. THE STORY Horus has rebelled against the Emperor by purging his and his brother’s Legions, but what was supposed to be a secret act of murder has been revealed. In the Emperor’s name, Rogal Dorn and Malcador the Sigillite dispatch the largest force of legionaries and primarchs ever assembled to end Horus’ rebellion before it can begin. But the loyalists, on their way to enact vengeance, do not know the depth of the betrayal they face. They will not be the perpetrators of a massacre, but its victims. The last hope of returning to the Great Crusade and the unity of the Imperium will die in the dust of Isstvan V, and those who survive will live in a new age of darkness. Written by John French.
  • "Good news, Bob – it’s the start of a new season!" "I thought the weather had changed, Jim." "No, it’s a new season of Blood Bowl, Bob!" Blood Bowl is a fantasy football tabletop game for two players where you coach your own team – be they vicious Orcs, stubborn Dwarfs, mystical Elves, blood-chilling Undead, or stalwart Men – and lead them to glory. Expect big plays, gory violence, and wild antics. Ready to coach your team of sports enthusiasts to victory on the pitch? Blood Bowl is a tactical and beautiful game of big scores and maniacal violence. How you choose to coach your team is entirely up to you – will you go for agility and speed, or buckle down with some bruisers? Victory and violence are the names of the game, and if you're lucky, you may find yourself showered with fame, fortune, and fan adoration along the way. This rulebook is essential for all coaches! It includes the rich history of Nuffle and his sacred game, along with the rules and game mechanics you'll need to play Blood Bowl, either in a league or a tournament setting. There is also a list of Skills and Traits used by the players, the rosters for the various races that play the game, and the rules for many Star Players – the greatest sporting stars to step onto the gridiron! Inside this 200-page hardback book, you'll find: – The Grand History of Blood Bowl: The awe-inspiring history of Nuffle’s Great Game, detailing over a century of non-stop sporting action. – The Rules: The full rules of the modern game of Blood Bowl, covered in great detail and accompanied by examples and diagrams. – League and Matched Play: Rules for running and playing in Blood Bowl leagues, how to develop a team over the course of the season, improve your players, and deal with injuries. – Blood Bowl Teams: Rosters for 29 different teams, along with the special rules associated with them – Amazon, Black Orc, Bretonnia, Chaos Chosen, Chaos Dwarf, Chaos Renegade, Dark Elf, Dwarf, Elven Union, Gnome, Goblin, Halfling, Human, Imperial Nobility, Khorne, Lizardmen, Necromantic Horror, Norse, Nurgle, Ogre, Old World Alliance, Orc, Shambling Undead, Skaven, Snotling, Tomb Kings, Underworld Denizens, Vampire, and Wood Elf teams are included. – Star Players and Inducements: Rules for some of the most celebrated stars to ever lace up their boots, along with how to use Inducements, including Wizards, Cheerleaders, and more.
  • A Warhammer 40,000 Novel For too long the Emperor’s Children have been denied their birthright. Their once-glorious Legion has been fractured into disparate warbands, condemned to ravage world after futile world in the pursuit of ambition and excess. But no longer. READ IT BECAUSE Fulgrim has a simple job for his sons, but what happens when it turns out to be far more complicated than it seems? Dive into the fractious nature of the Emperor's Children when things aren't quite going their way – rife with arrogance, internecine conflict, and divergent viewpoints. THE STORY Lord Fulgrim – ascended Primarch of the III Legion, the Perfect Son, the Emperor-in-Waiting – has issued a challenge to his scattered warriors: vanquish the Imperial world of Crucible, and bring him the head of the Black Templar charged with its defence. But Fulgrim’s plans go far beyond the conquest of a single planet, and what should have been a swift and bloody offensive turns into a gruelling siege. With success uncertain, a world in flames around them, and the Legion turning their weapons inwards as well as out, the would-be champions are forced to confront a bitter truth. What must they sacrifice for victory and the favour of their Primarch, and what will be left of them when the war is over? Written by Jude Reid.
  • Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute. Ever the most manipulative and cunning of the Dark Gods, Tzeentch wallows in the anarchy of the Hour of Ruin – the great onslaught of Chaos that has thrown the realms into disarray. Hidden in plain sight in cities and strongholds, his followers prepare for a great uprising that will crack the skies and twist the earth, unleashing a hellish pandemonium and reshaping reality in Tzeentch’s warped image. Chaos Battletome: Disciples of Tzeentch is an essential grimoire for collectors and gamers who want to twist the fate of the Mortal Realms to their own aims. This empowering tome is riddled with sanity-bending artwork, fascinating background material about the followers of the God of Change, atmospheric photography, and the rules you'll need to enact your master plan. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through the threads of fate, no matter how you like to collect, paint, and play with your Disciples of Tzeentch. This 106-page hardback book contains: – Background, art, and fiction shedding light on the followers of the Change God – A description of their many scintillating units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells – 29 warscrolls, covering units and terrain – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Tzaangor Warflock – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of the Spiral Crux, and details of the Arcanite cults This book also contains a one-use code to unlock Chaos Battletome: Disciples of Tzeentch content in Warhammer Age of Sigmar: The App.
  • A Warhammer 40,000 Novel In the cold dark between distant stars, the Carcharodon Astra hunt. These Space Marines are the Imperium’s exiled protectors, merciless predators who prey on the enemies of mankind at the edges of the galaxy. Yet there are times when they must set aside their insular practices and come in from the depths, a duty that Bail Sharr and the Carcharodon’s Third Company must now fulfil. READ IT BECAUSE The Carcharodons are a Space Marine Chapter unlike any other. Get a window into their inner workings as they navigate a protracted war and their relationship with Adeptus Mechanicus allies. THE STORY The isolated forge world of Diamantus faces a threat of apocalyptic proportions – a warped and mutated space hulk infested by the forces of Chaos, commanded by the monstrous datagnost Voldire, disciple of the dread demigod Vashtorr the Arkifane. As the battle-weary Carcharodons make their stand alongside the Adeptus Mechanicus, horrors and nightmares raining down around them, the Space Marines must confront their place within this new Imperium, and destroy the hulk before Diamantus is lost. Written by Robbie MacNiven.
  • A Warhammer 40,000 Anthology Two novels, two novellas, and four short stories packed with ork action against some of their staunchest enemies. Dig deep into what makes facing the green tide such a daunting prospect. READ IT BECAUSE In this epic collection, see all sides of the green tide collide. From the brilliant minds of some of Black Library’s favourite authors come tales of propa kunnin' and a whole lot of Waaagh!. THE STORIES Even one ork is a terrifying threat – so what happens when there are thousands? Orks are a relentless force that overwhelms planets with their insatiable appetite for a good krumpin’. Warboss takes us deep into an ork power vacuum as a half-dozen would-be leaders seek to complete a quest ordained by Gork and Mork to determine who will lead the Waaagh!. In Catachan Devil, a planet is all but lost to the green tide, forcing the newly arrived Astra Militarum regiment to go on the offensive in an attempt to take it back. In Iron Resolve, the Mordian Iron Guard are pitted against a massive horde of feral orks sweeping through their hastily built defences. Prisoners of Waaagh! tells the tale of a daring prison break as a contingent of Astra Militarum throw down their tools and take up whatever arms they can find to fight off their ork captors. In Where Dere's Da Warp Dere's a Way, a daring Bad Moon boss sees an opportunity to lead a raid against an Adeptus Mechanicus vessel. In Painboyz, a group of orks end up in the den of a drukhari haemonculus and nearly lose their hides attempting to escape. Mad Dok sets the stage for the galaxy-shaking return of Ghazghkull Thraka. In the short story The Enemy of My Enemy an Astra Militarum regiment considers the unthinkable – allying with a hated ork warboss to repel a tyranid invasion. CONTENTS – Warboss (novel) by Mike Brooks – Catachan Devil (novel) by Justin Woolley – Iron Resolve (novella) by Steve Lyons – Prisoners of Waaagh! (novella) by Justin Woolley – Where Dere's Da Warp Dere's a Way (short story) by Mike Brooks – Painboyz (short story) by Mike Brooks – Mad Dok (short story) by Nate Crowley – The Enemy of My Enemy (short story) by Nate Crowley
  • The Sylvaneth are fey forest spirits who inhabit the wild places of the realms and defend their glades with blade, bow, and spell. They are the children of Alarielle the Everqueen, a deadly and wondrous goddess of nature who seeks to protect her Jade Realm against the depredations of predatory gods. Many Sylvaneth have the appearance of aelf-kin, with a natural grace that makes them formidable in battle. Others have more in common with plants than beings of flesh and blood. They take advantage of their affinity for the deep forests of the realms to stalk and ambush their foes, slaughtering those who dare invade and despoil their ancient lands. Order Battletome: Sylvaneth is a brilliant tome for collectors and gamers who want to protect the green places of the Mortal Realms. This vital book is filled with beautiful artwork, mystifying background material about these wild spirits, stunning photography, and the rules you'll need to grow your forces. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will help you cultivate your forest creatures, no matter how you like to collect, paint, and play with your Sylvaneth. This 98-page hardback book contains: – Background, art, and fiction exploring the forests of these angry spirits – A description of their many diverse units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, Prayers, and Spells – 25 warscrolls, covering every unit – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Spitewing Flight – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Order armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of Ghyran, as well as details about the Greenholds, the Jadewound, and the Hidden Vale This book also contains a one-use code to unlock Order Battletome: Sylvaneth content in Warhammer Age of Sigmar: The App.
  • Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together. Join the War for the Cadian Gate This explosive expansion for Warhammer 40,000 gives you new ways to play games in the 41st Millennium, including massive-scale Apocalypse games. These books explore the Eye of Terror, what remains of the Cadian Gate, and the brutal wars of conquest waged by the Iron Warriors. Inside the slipcase, you'll find 2 separate books and a booklet, offering something for every type of gamer. Contents: – Eye of Terror: Reign of Iron – An 80-page hardcover book featuring lore and background about the Eye of Terror, nearby worlds, the Iron Warriors, the Adeptus Mechanicus forces of Thulia Ghuld, and more. – Eye of Terror: Reign of Iron – Apocalypse – A 72-page hardcover book with special rules for playing large-scale Apocalypse battles, including new Stratagems for every faction, five missions, and campaign rules. – Eye of Terror: Reign of Iron – Detachments – A 16-page booklet including new detachments for Chaos Space Marines (Warpstrike Champions and Cult of the Arkifane), Space Marines (Ceramite Sentinels), Chaos Knights (Helhunt Lance), Imperial Knights (Freeblade Company), and the Adeptus Mechanicus (Eradication Cohort). This expansion is only available while stocks last.
  • A Warhammer 40,000 Novel The Reliquant at Arms is given a holy mission to return a sacred relic of the Adepta Sororitas to its rightful place. After the forces of Chaos foil her plans, she pledges herself to vengeance – but her chosen mission might be more than she can handle. READ IT BECAUSE It's a chance to witness the faith and fury of the Adepta Sororitas pitted against the forces of Nurgle, the Plague God! Learn more about one of their legendary warriors, how they fight, and what sacrifices they're willing to make in the name of the God-Emperor. THE STORY Aestred Thurga is the Reliquant at Arms, a holy warrior tasked with defending the relics of the Imperium. While returning the legendary Sword of Saarim to its rightful place upon the necropolis world of Katerah, Aestred is ambushed by a cult of the Plague God that steals the blade for themselves. Horrified at her defeat, she plunges herself and her Adepta Sororitas companions into a brutal battle against the forces of Chaos that overwhelm the planet from within, in order to reclaim both the relic and her honour. But when the billions of heroes laid to rest on Katerah begin to rise from their graves, Aestred must choose whether it is more important to defend the Imperium’s people or protect its history, and is confronted with an awful truth – sometimes, a Sister can fail her mission. Written by Danie Ware.
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    A Gotrek Gurnisson Novel Gotrek Gurnisson, last survivor of the world-that-was, seeks the Undying King himself amidst the bleak underworlds of Shyish. Surrounded by the ghosts of the past, can Gotrek achieve his goal, or will his soul be forfeit? READ IT BECAUSE It's Gotrek's first full-length novel in the Mortal Realms, and it pits him against all the horrors of the Realm of Death, as he seeks almighty Nagash! THE STORY In the bleak, haunted underworld of Shyish, a vengeful Slayer seeks the Lord of Undeath. Gotrek Gurnisson returns, his oaths now ashes alongside the world-that-was, his fury undiminished. Branded with the Master Rune of Grimnir, the god that betrayed him, and joined by Maleneth Witchblade, a former Daughter of Khaine turned agent of the Order of Azyr, the hunt has taken them far and wide through the Realm of Death. Will Gotrek find a path to the Undying King or will the underworlds claim him as their own? Written by Darius Hinks
  • Siege of Terra Book 2 The Solar War is over. The Siege of Terra has begun. As the Traitors unleash their deadliest weapons, the defenders of the Throneworld face nightmare and plague – but Terra must stand. READ IT BECAUSE Discover the lengths to which Horus will go to claim Terra as his own – and the horrors he is willing to set upon its defenders. THE STORY On the thirteenth day of Secundus, the bombardment of Terra began. With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meat grinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them, for Horus has his own generals to call upon. Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle. Written by Guy Haley
  • In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The Book This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROL Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
  • A Warhammer Age of Sigmar Novel Zograt was once a puny runt of a grot, but thanks to his brilliant cunning, the blessing of the Bad Moon, and a loyal troggoth, he's now ready to prove himself the greatest Loonboss ever. READ IT BECAUSE Follow a rags-to-riches story of a weak and weaselly git who now aspires to be seen as the best Loonboss in all the Mortal Realms! Of course, not everyone's going to let him have things his own way. THE STORY Despite being gifted with superior cunning, Zograt was born a puny git with a hammy leg. As the weakest runt of his tribe, he was always one beating away from a nasty end until the Bad Moon bestowed a blessing upon him. Now, Zogrot wields the Clammy Hand, and back-stabbing gitz scurry to his cause, afraid of the vengeance their new boss will inflict with his powerful magic. But for every grot suffocated with noxious fungi, Zograt stages a magnanimous gesture, for he is all too wary that power is fragile. Yet in his heart boils an obsession – to become the most formidable Loonboss ever. Where better to proclaim his new-found majesty than the gloom-shrouded mountain of Muttering Peak? To lay claim to his throne, Zograt must evade a sinister coven of wizards that seek to harness the power of the mountain for their own dark designs. But with his razor-sharp mind and a loyal troggoth at his side, Zograt’s ambitions may not be so daft, after all. Written by Andy Clark.
  • A Warhammer 40,000 Novel A decorated Lieutenant of the Ultramarines recognises the signs of an imminent Tyranid attack and launches a desperate counter-offensive to save Regium, a proud Imperial world. READ IT BECAUSE The Imperium fights for its very existence against a threat unlike any other in the galaxy – a Tyranid invasion whose size dwarfs any yet experienced. THE STORY 'The dream.... it is a portent... of the end.' The fortress world of Regium has a proud history – for millennia, it has endured when others have fallen to ruin and damnation, standing defiant in defence of the Imperium of Man. But now it is shaken. Parasitic plagues run rampant, and Regium's citizens are haunted by dreams of horrific monsters feasting upon their flesh and marrow. Lieutenant Castamon of the Ultramarines recognises these signs of an impending Tyranid invasion all too well. Rallying his warriors, the battle-hardened veteran launches a strike force to slaughter the xenos in the outer system before it can reach Regium. But as this new tendril of Hive Fleet Leviathan proves unpredictable and deadly, Castamon and the First Company must harness all their skill, might, and zeal, or face utter annihilation. Written by Darius Hinks.
  • Bretonnia is one of the great realms of the Old World, and its vast armies counted amongst the most powerful of all the nations of mankind. This supplement takes an in-depth look at the Kingdom of Bretonnia, exploring the traditions and beliefs of this realm of chivalrous knights and humble peasants. Used in conjunction with Warhammer: the Old World – Forces of Fantasy, this book provides additional rules and content, allowing you to use your collection of bold Bretonnian heroes in new and exciting ways. Within this 48-page supplement book, you will find: Chivalry & Heraldry: A comprehensive look at the tenets and rules of the Code Chivalric, together with an explanation of the rules of heraldry, lavishly illustrated with colour examples. War in the Border Princes: A detailed retelling of the Bretonnians’ bold efforts to defend the Border Princes from evil invaders, culminating in an exciting narrative scenario to decide the fate of the town of Matorea. Heroes of Legend: Background and rules for three famous characters: The Green Knight; Sir Cecile Gastonne, the Wyrm Slayer; and Lady Élisse Duchaard, Prophetess of Brionne. Armies of Infamy: Rules to field two unique Bretonnian Armies of Infamy: Bretonnian Exiles and Errantry Crusades. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.
  • A landscape cursed by the nefarious machinations of the dread necromancer Nagash, the realm of Nehekhara, once known as the Great Land thanks to its long-enduring prosperity, is now the domain of the dead. This accursed land is ruled over by the ancient Tomb Kings and their legions of dread skeletal warriors. This supplement takes an in-depth look at the Land of the Dead, exploring the traditions and beliefs of this horrifying realm of cadaverous kings and their skeletal subjects. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with more rules and tales, allowing you to use your Tomb Kings of Khemri collection in new and exciting ways. Within this 48-page supplement book, you will find: The Land of the Dead: A detailed look at ancient Nehekhara: its great cities, the military might of its ancient kings and queens, and the immortal power of the Mortuary Cult. Conflict in the Badlands: An in-depth look at the Mortuary Cult at war, telling of the quest to find the resting place of an ancient king, culminating in a vicious battle with the denizens of the Badlands. Heroes of Legend: Background and rules for three famous characters: Settra the Imperishable; Prince Apophas, the Cursed Scarab Lord; and Nekaph, Emissary of Settra. Armies of Infamy: Rules to field two unique Tomb Kings Armies of Infamy: Nehekharan Royal Hosts, and Mortuary Cults. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
  • Vast tribes of Orcs, Goblins, and Trolls dwell far from the palaces, cities, and castles of the Empire and Bretonnia. Should these warlords ever stop fighting themselves and unite into a cohesive force, they would sweep away all opposition in a brutal tide of violence. This supplement takes a close look at the brutal badlands where the Orcs and Goblins hold their claims. This is a place where might makes right, and the largest, meanest, and most cruel dominate their rivals. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with even more in-depth rules, allowing you to use your collection of brutish Orcs and cunning Goblins in new and exciting ways. Within this 48-page supplement book, you will find: History of the Badlands – A closer look at the rough, arid landscape that the Orcs & Goblin Tribes call home. A Waaagh! Abroad – Follow in the tracks of a Nomadic Waaagh! Warboss as he loots and burns his way through the Border Princes and beyond, as well as a narrative scenario that features a classic mountain pass ambush. Heroes of Legend – Background and rules for two infamous characters: Kiknik Toofsnatcha and Ogdruz Swampdigga. Armies of Infamy – Rules to field two unique Orc & Goblin Armies of Infamy: Nomadic Waaagh! And Troll Hordes. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
  • A Gotrek Gurnisson Novel The Slayer returns. Spat out of the Realm of Chaos after an eternity of battle, Gotrek Gurnisson finds himself in the unfamiliar surroundings of the Mortal Realms. With no axe, no oaths, and no Felix, he sets out to find his place in this new universe… READ IT BECAUSE This is the novelisation of the Realmslayer audio dramas, spinning yarns of exhilarating adventure that take Gotrek across the realms and introduces him to new companions and enemies. THE STORY Gotrek Gurnisson was the greatest monster slayer of the age, who met his doom at the End Times. The heroic Slayer stepped forth into the Realm of Chaos to fight the daemons gnawing at the world's ending and satisfy his death oath, leaving behind his companion Felix Jaeger. Now Gotrek has returned, having outlived the old gods and the Old World. Spat from the ruinous depths with his redemption unfulfilled, he emerges into the Mortal Realms, a strange new world where gods walk the earth and dark forces are ascendant. Nothing is as he remembers. His oaths are dust, and the lands are torn asunder by Chaos. Yet when Gotrek learns of human champions being elevated to immortality for Sigmar’s fight against this darkness, the so-called 'Stormcast Eternals', he knows why fate has brought him into this new age. To find Felix. For only then can he find the peace in death he seeks, but is there more to Gotrek's apotheosis than even he can fathom? Has he truly been chosen by Grimnir, and for what purpose? Written by David Guymer.
  • A Warhammer 40,000 Novel Vraks is an armoury world that is vital to the struggling Imperium and its efforts to resist the wider threats to humanity. The planet is a key link in the long supply chain that keeps the beleaguered Imperial regiments stationed around the Eye of Terror and ready for war. The stoic Death Korps of Krieg have been assigned to this desperate world's defence. The grim soldiers of this regiment are born to serve the Emperor, as below Krieg’s irradiated surface is a human factory, existing only to produce soldiers destined for the front line in the Imperium’s most toxic and gruelling warzones. These indoctrinated soldiers are unflinchingly loyal and willing to sacrifice themselves without question or regard to ultimately win victory. And they will need all these qualities to face the horrors awaiting them on Vraks… READ IT BECAUSE Understand just how the Death Korps of Krieg have earned their reputation as the Imperium’s most ruthless fighters in this gripping tale of desperate defence and defiant loyalty. Even when all seems lost, new ways to survive and fight are unearthed, as an officer named Tyborc, expecting to die, finds a new way to live. THE STORY Vraks has fallen. Mustering an army from the ranks of the Death Korps of Krieg, the Astra Militarum embarks on a long and desperate siege to save the planet from the madness of an apostate preacher. It will last seventeen years, cost the lives of millions, and attract the attention of daemons and heretics alike, but the Death Korps must claw back victory, inch by bloody inch, from the hands of the enemy. Written by Steve Lyons.
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