• The Aeldari fight to ensure the very survival of their dying empire – their star-spanning realm lies in ruins, and their gods are dead. Yet woe betide those who think them weak. Guided by the foresight of their peerless seers and marshalled by cunning generals, the warhosts of the Aeldari utilise advanced technology, and the natural speed and agility of their warriors, to achieve victory and hold their doom at bay. Codex: Aeldari is your must-have guide to leading an army of these swift and deadly warriors, offering insight into their ways of war and the various Craftwords that make up the Aeldari race. This also includes the sinister Drukhari units who have sided with the Ynnari, and the murderous troupes of the Harlequins. You'll find loads of strange and esoteric artwork to inspire you, along with beautiful galleries of painted miniatures. This tome gives you the rules needed to wage war across the galaxy against myriad foes, whether in Combat Patrol, narrative Crusade campaigns, or matched play games of Warhammer 40,000. Inside this 192-page hardback book, you'll find: – Background material and lore for the different Aeldari Craftworlds, as well as the strange Harlequins, and macabre Ynnari – Evocative artwork and photography that will inspire your own collection and unleash your creativity – Rules for using Aeldari in games of Warhammer 40,000 with 66 datasheets, covering each unit – Rules for running your own Guiding Fate narrative Crusade campaign, and for playing fast-paced Combat Patrol games This book also contains a one-use code to unlock Codex: Aeldari content in Warhammer 40,000: The App.
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    AGE OF SIGMAR: CORE BOOK

    Original price was: €55.00.Current price is: €38.50.
    This is the time of turmoil. This is the era of war. This is the Age of Sigmar! Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress. Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts. The Book This 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. The Warhammer Age of Sigmar Hobby The book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play. The Mortal Realms This section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more. History of the Realms Get a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade. Factions at War A background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore. The Rules The book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play. The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark.
  • The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. When they locate a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. This supplement expands the rules, tactics, and abilities available to Ironhead Squat Prospectors in games of Necromunda, introducing a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive and ash wastes. This 128-page hardback book contains: – Ironhead Squats: An extensive background on the history of the Ironhead Squats. – Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda. – Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner. – Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn. – Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster. – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan. – Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies. – Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
  • Guns blaze and blades clash amidst the shadows of gothic hellscapes as kill teams fight for supremacy. Hard-bitten saboteurs dash through hails of crossfire to plant their explosive charges. Hulking gunners bombard enemy positions with massive cannons, pinning the foe down even as sword-wielding bladesmen and keen-eyed snipers move in for the kill. Through the ruins of towering cities, along the twisting corridors of derelict spacecraft, and among the glittering remains of once-glorious cathedrums, the kill teams seek to complete their vital missions. Whether it’s assassination, reconnaissance, sabotage, or dark ritual, the fates of entire worlds may hang on to their success or failure. Kill Team is an action-packed strategy game of skirmish combat, set in the war-torn 41st Millennium. This hardcover core book is loaded with everything you need to start playing, including a streamlined, straightforward ruleset, background and reference material, stunning artwork and photography, and gaming aids. This book is essential for playing games of Kill Team, whether you're just getting started or are a veteran special operative commander. There are rules for solo and co-op play, plus a set of tokens to keep track of the status of your operatives, mark objectives, and easily measure short distances. This 112-page hardcover book and box includes: - Comprehensive overview of the setting and faction, and a look at some example kill teams to inspire you - Rules section with streamlined ruleset focusing on fast action – breaks down the core rules, phases, and actions your operatives can perform - Missions for standard matched play, co-op, solo play, and multiplayer games - Appendix with helpful guides and reference material - 92x tokens to track Orders, status, grenades, objectives, and loads more
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