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Siege of Terra Book 1 After years of devastating war, Horus and his forces have arrived at Terra. But before they can set foot on the Throneworld, they must first break the defences of the Sol System. Powerful fleets and cunning defences bar their path – but can anything hope to halt the advance of the Traitor armada? READ IT BECAUSE The final act of the long-running, bestselling series starts here, with a brutal and uncompromising look at the first stage of the Siege of Terra, the war to conquer the solar system. Armies will fall, heroes will rise and legends will be written… THE STORY After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster’s sights, the Throneworld and the seat of his father’s rule. Horus’ desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins. Written by John French
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An Astra Militarum Novel Ursula Creed, Lord Castellan of the legendary Cadian armies, returns to the remains of their home world on a mission of the utmost importance. READ IT BECAUSE Follow the daughter of legendary commander Usarker Creed back to the scene of a galactic crime, and see how she deals with her father's legacy and the pressure that the name 'Creed' brings. THE STORY What does it mean to be Cadian after the Fall? Ursula Creed has come to terms with the loss of her home world. For decades she has built a glittering career in the furthest reaches of the Imperium, far from her legendary father’s shadow. But when unexpected orders arrive from the Avenging Son himself, Roboute Guilliman, the new Lord Castellan realises that the past may not be ready to let her go. Dispatched to the shattered remains of Cadia in search of Ursarkar E. Creed’s final battle plans, Ursula finds the planet a hellscape full of deadly secrets. What horrors claim Cadia’s corpse as their domain? What became of those left behind? What orders did Creed leave for Cadia when all was lost? And, most troubling of all, how can she succeed where her illustrious father has already failed? Written by Jude Reid.
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A Gunnar Brand Novel Gunnar Brand and his people are survivors. Enduring the predations of madmen, monsters, and the gods themselves, the Brands have earned survival through grit and fortitude, each fell deed they perform bringing the blessings of the Dark Gods. READ IT BECAUSE Explore the struggles of a Darkoath Chieftain desperately trying to balance the survival of his tribe, his own ambitions, and the will of the Dark Gods. THE STORY When calamity befalls their home, Gunnar Brand must step up to lead his tribe, embarking on a grim and perilous exodus through a Realm of Fire ravaged by war. Haunted by an unfulfilled oath, his duties as chieftain soon conflict with his deep-rooted sense of destiny, and he discovers that the attentions of the Dark Gods are not so easily ignored. Even now they whisper to him, for they know the road Gunnar Brand travels, and call his exodus by another name: the Path to Glory. Written by Chris Thursten.
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Sale!An Age of Sigmar Novel Only the kill soothes the storm in my soul. Only the kill proves I am the daughter Sigmar made me to be. READ IT BECAUSE Follow Sigmar’s Prime Huntress, Yndrasta, as she stalks her prey through the treacherous Realm of Ghur. Can she find and slay this creature, or will she discover a more dangerous monster in her own reflection? THE STORY The nomadic sled-city of Riika-Min glides endlessly along the icy tundra of Ghur, its denizens’ existence entwined with the rhythm of the realm. But something is disrupting the balance of the Realm of Beasts, and when a kraken suddenly attacks, Sigmar sends his master tracker, Yndrasta, the Celestial Spear, to hunt it down. In Riika-Min, Yndrasta meets Njda, trying to guide her people to safety. Njda is at once fearful and in awe of the golden-clad warrior from the sky, and soon learns how dangerous it can be to get between a hunter and her quarry – because for all her fearsome beauty, Yndrasta is just as deadly as the beast they seek. As they close in on their target, Njda must teach Yndrasta the ways of the Realm of Beasts, and she soon finds herself wondering who the real monster is – the leviathan lurking in the deep, or the Celestial Spear sent down from the heavens? Written by Noah Van Nguyen.
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A Cado Ezechiar Novel The Hollow King's hunt for vengeance brings him to Lethis, the capital city of the Realm of Death, as he finds himself caught in a war of deception. READ IT BECAUSE Follow the legendary Soulblight Gravelords vampire Cado Ezechiar as he continues his hunt for vengeance. How will the Hollow King cope when he finds himself stuck between Neferata, the Mortarch of Blood, and Mannfrred, the Mortarch of Night? THE STORY Cado Ezechiar, the Hollow King, once watched as his kingdom burned and his family were butchered. His endless hunt for the Chaos cult responsible – the mysterious Burning Hand – has led him all over Shyish, and now finally brings him to Lethis, capital city of the Realm of Death. But as he closes in on his quarry, and the shadowy metropolis that harbours them, old debts emerge from the gloom. Pressed back into the service of Neferata, Cado is sent to the kingdom of Calyx, where the queen’s thralls are mired in conflict with Mannfred Von Carstein. There, he finds himself caught up in a war of deception, and soon faces a terrible choice: leave Calyx and its people to drown in the crimson tides of war, or defy the Queen of Blood. Written by John French.
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A Lumineth Realm-lords Novel Loreseeker Elarin delves into the tomb-prison of Nagash, in order to prevent his resurrection. What she finds there is very different from what she expects. READ IT BECAUSE It’s a fascinating glimpse of two very different aelven cultures – the blighted and desperate Idoneth Deepkin, and the skilled but haughty Lumineth Realm-lords. THE STORY Nagash is cast down. The Lumineth stand triumphant. Mighty Teclis, in his wisdom, has left his children to guard the tomb of the Great Necromancer. Loreseeker Elarin the Illuminated is one such soul. Determined to prevent Nagash’s resurrection, she delves deeper than any other, risking both the ire of her allies and her very being to uncover the secrets of Marrowscar. However, a hidden danger lies at the heart of this ancient Ossiarch necropolis. The Idoneth Deepkin, reavers from the ocean floor, intend to use Marrowscar’s forbidden knowledge to heal their withered souls, even at the cost of Lumineth lives. If Elarin is to save her kin and stop the return of the God of Death, she must do the unthinkable and damn her Deepkin cousins to their nightmare existence. Written by Evan Dicken.
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A Minka Lesk Novel As Cadia burned, one young recruit rose to prominence. Now a respected captain, Minka Lesk and her Cadian 101st are on a mission to track down the missing 8th Regiment on a nightmarish war-wracked planet. READ IT BECAUSE The next chapter in Minka Lesk's saga after her battles in Traitor Rock explores both the horror and glory of the Cadian legacy in a violent galaxy. THE STORY The forces of Cadia struggle ever onward, desperate to avenge the destruction of their home world and prove that even in the wake of profound loss, they remain the exemplars of the Astra Militarum. When Minka Lesk and the Cadian 101st discover a relic of the missing Cadian 8th – thought lost in the planet’s defence – they see an opportunity to right a past wrong, and follow the trail to Telken’s Rest, a world at the core of the Chaos warlord Drakul-zar’s collapsing regime. But the Imperium are not the only force to pounce upon the carcass of Telken’s Rest, and Minka soon discovers that there are dark secrets hidden amidst the icy sprawl of hab blocks and manufactoria. As the past comes back to haunt them, the Cadian 101st face a choice – will they stand firm and do what needs to be done, or will the spectre of what they have lost lead them astray? Written by Justin D Hill.
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An Astra Militarum Novel On a planet trapped in the closing jaws of the Great Devourer, Major Wulf Khan of the Catachan 903rd receives a final, desperate mission – one which will take her soldiers into the maw of the tyranid threat. READ IT BECAUSE It’s a chance to see the Catachan Jungle Fighters in action on a planet almost as deadly as their homeworld. Dive into their gripping battle for survival as they face a voracious force of invading tyranids. THE STORY Lazulai is a world beyond the brink, its battle against the tyranids all but lost. Once-magnificent cities lie in ruin. The seas boil. The skies crack. Horrific alien bioforms devour. In mere days the planet will be consumed. The 903rd Catachan ‘Night Shrikes’ defend one of the last fortresses still standing. Led by Major Wulf Khan, to die fighting is all that is expected of them… until she is given one last mission: to lead a squad through the apocalypse and recover a piece of archeotech that may doom or deliver the entire Lazulai System. Facing impossible odds and zero hope for aid, the major must hold her squad together as they pick their way through an endless xenos jungle. The enemy is merciless, relentless, endlessly adaptable and formidably resourceful... but so too is Khan. Written by Victoria Haywood.
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A Warhammer Age of Sigmar Novel Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome. READ IT BECAUSE The world-wise experience of witch hunter Hanniver Toll comes together with the rugged determination and heavy firepower of the former Freeguild officer Armand Callis. Can they get to the bottom of a brutal murder, and what other secrets will they discover buried in the ash of Cinderfall? THE STORY Cinderfall district, Hammerhal Aqsha. The Twin-tailed City belches fire day and night, smoke chokes the skies, and ash lines the streets like so much filthy snow. Life is brutal in Cinderfall – crime is rife, and death is cheap. But even here, the ritualistic murder of a supremely powerful ganglord is out of the ordinary. Dispatched by the Order of Azyr, witch hunter Hanniver Toll arrives in Cinderfall to investigate, alongside his ex-Freeguild companion Armand Callis. Is this the work of a rival gang, or is something much darker afoot? Written by David Annandale.
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A Gotrek Gurnisson Novel Saving the life of a blaspheming warrior priest, Gotrek finds himself bound to a new companion – and drawn to the Realm of Life, where a terrible threat is infecting its way into reality. READ IT BECAUSE Gotrek Gurnisson, the legendary Slayer, picks up a new accomplice – and faces a truly grotesque challenge in the disease-ridden spawn of the Plague God himself. THE STORY Deep in the wilds of Ghyran, a former warrior priest preaches for humanity to reject the gods. The sole survivor of a massacred Dawnbringer Crusade, Amara Fidellus believes that Sigmar has betrayed her – and when she faces execution for such blasphemy, it’s only the intervention of a drunken, taciturn and incredibly violent Slayer that saves her life. Now bound to Gotrek Gurnisson by a life-debt, Amara finds herself caught up in his quest for revenge. But when the duo become aware of a sorcerous threat building on the far Rocanian Coast, Gotrek and Amara must put aside their desires for retribution to confront a terrible danger that could plunge all of Ghyran into Chaos, and see a deadly aspect of Nurgle’s Garden manifest in the Mortal Realms. Written by Richard Strachan.
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An Orks Novel Witness a battle royale between feuding ork bosses in a fight for the position of warboss – and access to a legendary gate that will help the orks conquer the galaxy. READ IT BECAUSE It’s a raucous and bloody boyz-eye-view of a war for succession between six clans, told with typically orky flair by Mike Brooks. THE STORY With only one bastion still standing on the once unconquerable fortress world of Aranua, Warboss Gazrot Goresnappa should be basking in the light of impending victory. Instead, he lies ‘proppa dead’ beneath a decapitated Gargant’s head. The biggest and baddest bosses from each of the six (no-longer-united) clans step forward to duke it out to become the next warboss – but the ork gods have other plans. A prophecy foretells of a mysterious gate that lies beneath a human city. The one true warboss will be the first to find it, and will use it to turn the galaxy green. Da Genrul of the Blood Axes knows only he is worthy, but it seems Evil Sunz Speedboss Zagnob and Goff Big Boss Mag Dedfist didn't get the memo. To add insult to injury, neither did the leader of the grot uprising, the one true prophet of Gork and Mork (or so he claims), Snaggi Littletoof, who seeks to use this opportunity to turn the tide of grot oppression. Who will the green gods deem worthy? Written by Mike Brooks.
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A Warhammer Age of Sigmar Novel The intrepid Galen and Doralia ven Denst continue their adventures in this new novel. The father and daughter return from a taxing mission, seeking solace in the mysterious Temple of Silence, only to find it houses a dark secret. READ IT BECAUSE Drawn into a terrible conspiracy and beset by enemies on all sides, Galen and Doralia are forced to fight not only the fell beasts stalking the forest, but merciless rulers who will stop at nothing to cling to power. See how the ven Densts cope with their toughest challenge yet. THE STORY Moonhallow harbours a dreadful secret, and it keeps the populace in a perpetual state of anxiety – not that the town's ruthless arbiter is prepared to do anything about it. Across the great forest to Moonhallow's east, Galen and Doralia Ven Denst return from a gruelling mission for the Order of Azyr, seeking shelter in the mysterious Temple of Silence. However, the two witch hunters won't get much in the way of a warm welcome from the strange priests that reside there as the temple has its own secret, the ramifications of which are inextricably tied to the fate of Moonhallow. When night falls, terrors whose truths are too dangerous to speak come from the trees. Written by Richard Strachan.
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A Soulblight Gravelords Novel A doomed vampire faces down the nature of her curse, and the righteous fury of the faithful of Sigmar. READ IT BECAUSE It’s a fascinating look into the twisted nobility of the Soulblight vampires, and the curse they carry in their blood. THE STORY Nyssa Volari is dying. That should be impossible – she is a Soulblight vampire, blessed by Nagash with blood-fuelled immortality. More than that, Nyssa is a fighter – one of the few Kastelai vampires not dissolved into true death when the Crimson Keep abandoned them a century ago. With her blades and her will, she carved a kingdom out of the Broken Plains of Aqshy. These things matter little, for Nyssa's blood is cursed. It destroyed the vampire she called father, and as it threatens to do the same to her, Nyssa's allies abandon her one by one. Worse still, an army of zealots led by a brutal priest of Sigmar comes to destroy the vampire lord and claim her birthright. Written by Gary Kloster.
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A Warhammer 40,000 Novel A decorated Lieutenant of the Ultramarines recognises the signs of an imminent Tyranid attack and launches a desperate counter-offensive to save Regium, a proud Imperial world. READ IT BECAUSE The Imperium fights for its very existence against a threat unlike any other in the galaxy – a Tyranid invasion whose size dwarfs any yet experienced. THE STORY 'The dream.... it is a portent... of the end.' The fortress world of Regium has a proud history – for millennia, it has endured when others have fallen to ruin and damnation, standing defiant in defence of the Imperium of Man. But now it is shaken. Parasitic plagues run rampant, and Regium's citizens are haunted by dreams of horrific monsters feasting upon their flesh and marrow. Lieutenant Castamon of the Ultramarines recognises these signs of an impending Tyranid invasion all too well. Rallying his warriors, the battle-hardened veteran launches a strike force to slaughter the xenos in the outer system before it can reach Regium. But as this new tendril of Hive Fleet Leviathan proves unpredictable and deadly, Castamon and the First Company must harness all their skill, might, and zeal, or face utter annihilation. Written by Darius Hinks.
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A Warhammer Age of Sigmar Anthology The Mortal Realms have been despoiled. Ravaged by the followers of the Chaos Gods, they stand on the brink of utter destruction. Against such foes, courage is the best defence and the most effective weapon. It is something that Sigmar’s chosen do not lack. But they are not always strong enough to prevail, and even in victory, each new battle saps their souls a little more. This is a time of turmoil. This is the era of war. This is the Age of Sigmar. READ IT BECAUSE This anthology features selected short stories from Richard Strachan, Noah Van Nguyen, Gary Kloster, and many more. It’s the ideal companion to your adventures through the Mortal Realms. THE STORY From the verdant rainforests of Ghyran to the endless plains of Ghur, the Mortal Realms are home to beasts and empires beyond counting. As everyday folk strive to find a way simply to survive, the forces of Order fight for every inch of territory, relentlessly harried by the armies of Chaos, Death, and Destruction. Humans, aelves and duardin use any means necessary to cleanse the lands of the Dark Gods' taint, while also holding back hordes of savage orruks, and banishing the restless souls that march in the name of Nagash, the Supreme Lord of the Undead. The battle for ascendance in the Mortal Realms never ends. This anthology contains: The Order of Azyr – The Interrogator, by Richard Strachan – The Orphan of Pale Harbour, by Richard Strachan – Shadowglass Creek, by Richard Strachan Lords of the Aelves – The House of Moons, by Jeremy Lambert – The Low Road, by Evan Dicken – Soul Warden, by Miles A Drake – Cauldron of Blood, by Chris Thursten – The Hunter's Quarry, by Colin B Harvey Despoilers of the Realms – Crown of Flames, by Noah Van Nguyen – Anger and Ash, by Gary Kloster – The Waste, the Worm and the Witch, by Gary Kloster – Boss of Bosses, by Luke Scull Old Whitebeard – The Ancestor's Hall, by David Guymer
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A Neave Blacktalon Novel The Blacktalons are Sigmar's chosen assassins, a hand-picked crack team of Stormcast Eternals whose lethal skills enable them to strike down even the most powerful foes with ruthless efficiency. READ IT BECAUSE The discovery of a devastating, long-buried weapon threatens Sigmar himself! Legendary warrior Neave and her lethal companions, the Blacktalons, are charged with eliminating the Chaos threat and defending the Mortal Realms once again. THE STORY When Sigmar sends the Blacktalons on an ambiguous and troubling vision of their latest quarry, they leap faithfully into action as they have done for countless centuries – killing first and asking questions later. But this hunt is no simple task. Neave and her companions are charged with slaying five powerful champions of Chaos. They must do so before these brutal followers of the Dark Gods can procure a long-buried, devastating weapon – one whose destructive power will be felt across all the Mortal Realms. A weapon that could even threaten Sigmar himself. Written by Liane Merciel.