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Citadel Bases provide a stable, steady platform for your models to stand on. Citadel Flying Stems and Bases give your airborne models that realistic mid-air pose, ready to attack. Each pack contains Citadel Flying Stems of two differing sizes. This pack contains six Citadel Ball Top Flying Stems, 3x30mm/3x35mm, with five 32mm Flying Bases.
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Citadel Bases provide a stable, steady platform for your models to stand on. Citadel Flying Stems and Bases give your airborne models that realistic mid-air pose, ready to attack. Each pack contains Citadel Flying Stems of two differing sizes. This pack contains four Citadel Flying Stems, 2x30mm/2x35mm, with three 60mm Flying Bases.
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Sale!White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the December issue: Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers. Inside the Studio – A look at the games we've been playing and the models we've been painting recently. WHITE DWARF BUNKER? Access Granted! – An introduction to this month’s action in the White Dwarf Bunker. Challenges – Take part in our Gods of War painting challenge. The Slidecrown Sundering – The Warhammer Age of Sigmar narrative campaign continues. Who has conquered the great lakes? Scenario of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus new gaming content for Warhammer 40,000: Kill Team. Basic Training – Gaming and tactical advice. This issue is about the Charge Phase in Warhammer Age of Sigmar. Hobby Hangout – Emily Ridding explains the mysteries of zenithal highlighting. Satellite Uplink – Qui Commence? Besançon are our club of the month. Plus, four big painting challenge entries. WARHAMMER 40,000 A Tale of Four Warlords – Our warlords recruit some allies for their growing armies. Conversions abound! A Strong Defence – Bring your gangplank, it’s time for a Boarding Action. Let’s hope they're not waiting for us… The Fourth Tyrannic War – Tendrils of Hive Fleet Leviathan begin to enter the galaxy from the galactic west. The Great Devourer: Designer's Notes – An in-depth look at the design of the Tyranids range over the last four decades. Industrial Evolution – Machine intelligence is rife! Can the Imperium stamp it out before it's too late? The Cursed Sons – We showcase Chris Lewis’s stunning army of Lamenters Space Marines. WARHAMMER AGE OF SIGMAR Seize the Crown – A trio of narrative battles and campaign rules set in the Slidecrown Sundering campaign. Ark Arcana – Hold on to your magic hats – it’s an article all about spellcasting and sorcery. The Chasms of Gallet – More-more explosions! The Kharadron join a battle against the Skaven. Perhaps unwisely. Heroes of Civilisation – The Cities of Sigmar venture into the world of Warcry with new quests and background. NECROMUNDA Iron and Chains – The House of Chains and the House of Iron come to blows over the ash gates. SPECIAL FEATURES – Black Library Mother of Invention – It's Carnevale! A time to rejoice and celebrate. Or is it? This short story suggests otherwise. Each copy of issue 495 also comes with a cardboard insert which includes 1x Photo backdrop, 1x Bunker Bingo Card, 2x Bunker Achievement cards, 6x Kill Team Jungle Warfare cards and a double-sided card featuring the Bunker Scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000.
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A tape measure, marked in inches or centimetres, is required to measure movement distances and the range of weapons and abilities. The Games Workshop Tape Measure extends to 10ft/120", is marked in both centimetres and inches, and features an auto-locking blade. A soft rubber exterior provides a comfortable grip and is embossed with the Games Workshop logo.
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A Warhammer 40,000 Novel Angron is roused to war once again, unleashed upon a weakened and vulnerable galaxy. Can it withstand his boundless rage? READ IT BECAUSE David Guymer brings Angron back into the 41st Millennium with a furious roar as he calls his scattered Legion back to his side and embarks on an epic conquest. THE STORY In the darkness of Imperium Nihilus, across half a million worlds cut off from the dim light of Holy Terra, a beacon is lit. The Red Angel returns to an unsteady galaxy, and his scattered sons heed the call to slaughter. Aboard the World Eaters’ flagship, Kossolax the Foresworn, self-appointed lord regent of the XII, fights to keep the old dreams of the Legion alive but finds the return of his hated father both an opportunity and a threat to the warriors’ fragile unity. Marooned on a worthless moon with a rag-tag band of traitors as despicable as himself, Ortan Leidis of the Angels of the Grail dares to dream of something greater. Half a galaxy away, Graucis Telomane of the Grey Knights has been readying himself for this day, and plans six centuries in the making are finally set in motion – plans that will see the eradication of the Emperor’s greatest mistake once and for all... Written by David Guymer.
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A Warhammer 40,000 Novel A decorated Lieutenant of the Ultramarines recognises the signs of an imminent Tyranid attack and launches a desperate counter-offensive to save Regium, a proud Imperial world. READ IT BECAUSE The Imperium fights for its very existence against a threat unlike any other in the galaxy – a Tyranid invasion whose size dwarfs any yet experienced. THE STORY 'The dream.... it is a portent... of the end.' The fortress world of Regium has a proud history – for millennia, it has endured when others have fallen to ruin and damnation, standing defiant in defence of the Imperium of Man. But now it is shaken. Parasitic plagues run rampant, and Regium's citizens are haunted by dreams of horrific monsters feasting upon their flesh and marrow. Lieutenant Castamon of the Ultramarines recognises these signs of an impending Tyranid invasion all too well. Rallying his warriors, the battle-hardened veteran launches a strike force to slaughter the xenos in the outer system before it can reach Regium. But as this new tendril of Hive Fleet Leviathan proves unpredictable and deadly, Castamon and the First Company must harness all their skill, might, and zeal, or face utter annihilation. Written by Darius Hinks.
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An Orks Novel Witness a battle royale between feuding ork bosses in a fight for the position of warboss – and access to a legendary gate that will help the orks conquer the galaxy. READ IT BECAUSE It’s a raucous and bloody boyz-eye-view of a war for succession between six clans, told with typically orky flair by Mike Brooks. THE STORY With only one bastion still standing on the once unconquerable fortress world of Aranua, Warboss Gazrot Goresnappa should be basking in the light of impending victory. Instead, he lies ‘proppa dead’ beneath a decapitated Gargant’s head. The biggest and baddest bosses from each of the six (no-longer-united) clans step forward to duke it out to become the next warboss – but the ork gods have other plans. A prophecy foretells of a mysterious gate that lies beneath a human city. The one true warboss will be the first to find it, and will use it to turn the galaxy green. Da Genrul of the Blood Axes knows only he is worthy, but it seems Evil Sunz Speedboss Zagnob and Goff Big Boss Mag Dedfist didn't get the memo. To add insult to injury, neither did the leader of the grot uprising, the one true prophet of Gork and Mork (or so he claims), Snaggi Littletoof, who seeks to use this opportunity to turn the tide of grot oppression. Who will the green gods deem worthy? Written by Mike Brooks.
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The Drukhari are a decadent culture of alien tormentors and raiders. Once part of a galaxy-spanning empire, the Drukhari now indulge in every macabre passion their supreme intelligence can conceive. This deck of Index: Drukhari cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to all the rules for your faction. The deck includes individual datasheets for every Drukhari unit, detailing their profiles, wargear, options, and special abilities. You'll also find reference cards for the Drukhari army rule – Power From Pain – as well as the Realspace Raiders Detachment, which includes four Enhancements, six Stratagems, and the Realspace Raiders rule. Contents: - 24x Drukhari Datasheet Cards: Archon Beastmaster Court of the Archon Cronos Drazhar Grotesques Haemonculus Hellions Incubi Kabalite Warriors Lelith Hesperax Mandrakes Raider Ravager Razorwing Jetfighter Reavers Scourges Succubus Talos Urien Rakarth Venom Voidraven Bomber Wracks Wyches - 3x Drukhari Index Cards, detailing the faction's army rule and the Realspace Raiders Detachment Please note this product does not include cards for Drukhari products from Forge World. All cards are 190mm x 126mm.
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Warhammer 40,000 is a fast-paced and explosive tabletop wargame. Will you choose to play as the mighty Space Marines, the all-consuming alien Tyranids, or one of the many other unique factions of warriors, aliens, machines, and monsters? Amidst the raging fires of a galaxy at war, collect, build, and paint your evergrowing army, then play nail-biting games against other Warhammer 40,000 fans to see who emerges victorious! This magazine will give you all the information you need to plunge into the vast Warhammer 40,000 galaxy. Your adventure starts here! Inside, you’ll find information on the bleak, war-torn setting of Warhammer 40,000 – it's known as the grim darkness of the far future for good reason! You'll then be able to read about every aspect of the Warhammer 40,000 hobby, from collecting armies of stunning Citadel miniatures, painting them in the colours of your choice, and leading them into battle in a thrilling tabletop wargame. This magazine also includes the following multipart plastic miniatures: - 1x Space Marines Infernus Marine (supplied with a 32mm round scenic base) - 1x Tyranids Termagant (supplied with a 28mm round scenic base) These push-fit miniatures are designed to be pushed off their frames without using clippers, can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
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Sale!None fight with more grim determination than the battle-brothers of the Dark Angels, who are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a shadowy obsession. Adorned with ancient relics and honours dating back to the Great Crusade, clad in knightly helms and solemn hoods, the Dark Angels are a sight that few could ever forget... unless compelled to do so. This multipart plastic upgrade set allows you to customise your Space Marine models – including infantry, bikers, and vehicles – to give them even more Dark Angels flavour and personality. You'll find extra accessories, cosmetic details, characterful heads, and sculpted shoulder pads for a variety of armour types. It even includes upgrades unique to Deathwing Terminators, allowing you to give your Terminator Squad a plasma cannon and a Watcher in the Dark! This upgrade set includes: Heads - 2x helmeted heads for models in Tacticus armour - 2x hooded, helmeted heads for models in Tacticus armour - 2x hooded, helmeted heads for Bladeguard Veterans - 2x hooded heads - 1x bare head Shoulder Pads - 6x shoulder pads for models in Tacticus armour, including 1x Sergeant's shoulder pad - 5x shoulder pads for models in Gravis armour, including 1x Sergeant's shoulder pad - 5x shoulder pads for models in Phobos armour - 3x shoulder pads for Aggressors, including 1x Sergeant's shoulder pad - 3x shoulder pads for Bladeguard Veterans Infantry Accessories - 5x relics and honours - 1x backpack-mounted Chapter icon - 1x tilting shield for models in Tacticus armour - 1x Sergeant's power sword for models in Tacticus armour Deathwing Terminator Upgrades - 5x Terminator shoulder pads, including a variety of designs - 2x decorated tassets - 1x Sergeant's helmeted head - 1x bare head - 1x Sergeant's power sword - 1x Sergeant's breastplate - 1x tilting plate - 1x ornamental dagger - 1x storm bolter decoration - 1x Watcher in the Dark, carrying a book - 1x plasma cannon Outriders and Vehicles - 6x Ravenwing icons, including two different designs - 3x Dark Angels icons, including two different designs - 1x Ravenwing biker rear wing-fitting - 1x book relic Transfer Sheet - 1x Dark Angels Transfer Sheet featuring 217 transfers for infantry and vehicles, including Chapter icons, campaign badges, gothic script, and symbols of rank This upgrade set comprises 87 plastic components, and is designed to be assembled with a variety of other plastic Space Marine kits, which are sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Across the war-torn battlefields of the 41st Millennium, the Imperium of Mankind battles to survive in a galaxy rent asunder by the hellish Great Rift. The God-Emperor's armies fight on countless far-flung worlds against heretics, aliens, and daemons. As the fleets of the Indomitus Crusade rush to relieve thousands of battle-riven planets, unspeakable alien horrors from beyond the borders of the galaxy prey upon the fractured Imperium. There is no peace among the stars, for in the grim darkness of the far future, there is only war. Head into battle with this compact and convenient small-format version of the Warhammer 40,000 Core Rules. Measuring just 165mm x 213mm, it features all the essential information you need to play the game, omitting the background and lore that makes up much of the larger Warhammer 40,000 Core Book. Presented in hardback format with a black ribbon page marker, this 64-page book contains: - Introduction - Core Concepts - Unit Coherency - Engagement Range - The Battle Round - Command Phase - Movement Phase - Transports - Shooting Phase - Weapon Abilities - Charge Phase - Fight Phase - Datasheets Provides a detailed explanation of the various sections on a datasheet - Deployment Abilities - Stratagems Lists all 11 of the updated and new Core Stratagems for this edition of Warhammer 40,000 - Strategic Reserves - Terrain Features - Aircraft - Mustering Your Army Provides a simple six-step process for building a Warhammer 40,000 army - Missions Covers the process of playing a game of Warhammer 40,000 and includes the Only War mission to play through. This section also includes a mission map and the suggested battlefield sizes, depending on the size of the game - Core Rules Index These basic rules are used for games of all sizes and styles, making this book the perfect reference for your games.
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An Astra Militarum Collection Before he was a legend, Commissar Yarrick was already a hero, as you'll discover in this omnibus of two novels, a novella, and six short stories set across his life and career. READ IT BECAUSE This gripping collection contains all of author David Annandale's stories about the famed commissar, and includes two novels – Imperial Creed and The Pyres of Armageddon – along with the novella Chains of Golgotha and six short stories, each revealing the bloody battles that helped shape a legend. THE STORY Time after time, Commissar Sebastian Yarrick has fearlessly led Imperial forces to victory beneath the black banners of vengeance, even when defeat seemed inevitable. From his early campaigns as a newly blooded officer from the Schola Progenium ranks, to the brutal battles of the Second and Third Wars for Armageddon, one thing has never changed: Yarrick will not fail. This omnibus contains: – Imperial Creed (Novel) – The Pyres of Armageddon (Novel) – Chains of Golgotha (Novella) – A Plague of Saints (Short story) – The Wreckage (Short story) – Evil Eye (Short story) – The Gallows Saint (Short story) – Sacrificial (Short story) – Sarcophagus (Short story) Written by David Annandale.
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Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, and a typical Grot would prefer to have his head buried in a sporehole than to actually participate in a proper battle. This box set contains 10 multipart plastic Gretchin and a multipart plastic Ork Runtherd, including: 12 Gretchin head variants and 2 Runtherd head variants, allowing you to assemble a horde of differently posed Gretchin. Models supplied with 32mm round bases for the Ork and 25mm round bases for the Gretchin.
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A Warhammer 40,000 Omnibus A great explorator fleet sets out into uncharted space – the Halo Worlds at the galaxy's edge. They seek an ancient and priceless technology from the birth of history, but what they find is more powerful and deadly than any of them could have imagined. READ IT BECAUSE It's a star-spanning adventure bursting with action. These stories take you beyond the edge of the known galaxy as shocking secrets of the Adeptus Mechanicus are revealed. The story has Skitarii, Black Templars Space Marines, and even the god-machines of the Titan Legions in a battle for survival. All-in-all, it's a gripping saga exposing the inner workings of the Cult Mechanicus. THE STORY A great explorator fleet sets out into uncharted space, the Halo Worlds at the galaxy's edge. The armada contains contingents from every aspect of the Imperium, from the humble troops of the Astra Militarum to the mighty Space Marines – all led by the ancient tech-scholars of the Martian priesthood. They seek an ancient and priceless technology from the birth of history, but what they find is more powerful and deadly than any of them could have imagined. CONTENTS Priests of Mars Lords of Mars Gods of Mars Zero Day Exploit Written by Graham McNeill.