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Citadel Bases provide a stable, steady platform for your models to stand on. Citadel Flying Stems and Bases give your airborne models that realistic mid-air pose, ready to attack. Each pack contains Citadel Flying Stems of two differing sizes. This pack contains six Citadel Ball Top Flying Stems, 3x30mm/3x35mm, with five 32mm Flying Bases. -
Citadel Bases provide a stable, steady platform for your models to stand on. Citadel Flying Stems and Bases give your airborne models that realistic mid-air pose, ready to attack. Each pack contains Citadel Flying Stems of two differing sizes. This pack contains four Citadel Flying Stems, 2x30mm/2x35mm, with three 60mm Flying Bases. -
Citadel Bases provide a stable, steady platform for your models to stand on, and can be painted any way you please to give your collection a unified look or to add character and atmosphere to your miniatures. Includes 20x Citadel 30mm x 60mm Rectangular Bases for use in games of Warhammer: The Old World. These bases are perfect for cavalry units such as Knights of the Realm, Empire Knights, Centigors, and Orc Boar Boy Mobs, all sold separately, Guidance for unit bases sizes can be found in Warhammer: The Old World - Ravening Hordes and Warhammer: The Old -
Bretonnia is one of the great realms of the Old World, and its vast armies counted amongst the most powerful of all the nations of mankind. This supplement takes an in-depth look at the Kingdom of Bretonnia, exploring the traditions and beliefs of this realm of chivalrous knights and humble peasants. Used in conjunction with Warhammer: the Old World – Forces of Fantasy, this book provides additional rules and content, allowing you to use your collection of bold Bretonnian heroes in new and exciting ways. Within this 48-page supplement book, you will find: Chivalry & Heraldry: A comprehensive look at the tenets and rules of the Code Chivalric, together with an explanation of the rules of heraldry, lavishly illustrated with colour examples. War in the Border Princes: A detailed retelling of the Bretonnians’ bold efforts to defend the Border Princes from evil invaders, culminating in an exciting narrative scenario to decide the fate of the town of Matorea. Heroes of Legend: Background and rules for three famous characters: The Green Knight; Sir Cecile Gastonne, the Wyrm Slayer; and Lady Élisse Duchaard, Prophetess of Brionne. Armies of Infamy: Rules to field two unique Bretonnian Armies of Infamy: Bretonnian Exiles and Errantry Crusades. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book. -
A landscape cursed by the nefarious machinations of the dread necromancer Nagash, the realm of Nehekhara, once known as the Great Land thanks to its long-enduring prosperity, is now the domain of the dead. This accursed land is ruled over by the ancient Tomb Kings and their legions of dread skeletal warriors. This supplement takes an in-depth look at the Land of the Dead, exploring the traditions and beliefs of this horrifying realm of cadaverous kings and their skeletal subjects. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with more rules and tales, allowing you to use your Tomb Kings of Khemri collection in new and exciting ways. Within this 48-page supplement book, you will find: The Land of the Dead: A detailed look at ancient Nehekhara: its great cities, the military might of its ancient kings and queens, and the immortal power of the Mortuary Cult. Conflict in the Badlands: An in-depth look at the Mortuary Cult at war, telling of the quest to find the resting place of an ancient king, culminating in a vicious battle with the denizens of the Badlands. Heroes of Legend: Background and rules for three famous characters: Settra the Imperishable; Prince Apophas, the Cursed Scarab Lord; and Nekaph, Emissary of Settra. Armies of Infamy: Rules to field two unique Tomb Kings Armies of Infamy: Nehekharan Royal Hosts, and Mortuary Cults. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book. -
Vast tribes of Orcs, Goblins, and Trolls dwell far from the palaces, cities, and castles of the Empire and Bretonnia. Should these warlords ever stop fighting themselves and unite into a cohesive force, they would sweep away all opposition in a brutal tide of violence. This supplement takes a close look at the brutal badlands where the Orcs and Goblins hold their claims. This is a place where might makes right, and the largest, meanest, and most cruel dominate their rivals. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with even more in-depth rules, allowing you to use your collection of brutish Orcs and cunning Goblins in new and exciting ways. Within this 48-page supplement book, you will find: History of the Badlands – A closer look at the rough, arid landscape that the Orcs & Goblin Tribes call home. A Waaagh! Abroad – Follow in the tracks of a Nomadic Waaagh! Warboss as he loots and burns his way through the Border Princes and beyond, as well as a narrative scenario that features a classic mountain pass ambush. Heroes of Legend – Background and rules for two infamous characters: Kiknik Toofsnatcha and Ogdruz Swampdigga. Armies of Infamy – Rules to field two unique Orc & Goblin Armies of Infamy: Nomadic Waaagh! And Troll Hordes. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book. -
Forged in battle and tempered through hardship, the history of the Dwarfs is a tale of constant war and tragedy. Yet, they are not worn down by their hardships, for each trial and tribulation they have faced has served to further steel the resolve of the indomitable Dwarfs. This supplement takes an in-depth look at the Karaz Ankor, exploring the traditions and beliefs of this powerful realm of stubborn and prideful warriors and artisans. Used in conjunction with Warhammer: The Old World – Forces of Fantasy, this book arms you with even more in-depth rules, allowing you to use your collection of grudgeful Dwarfs in new and exciting ways. Within this supplement, you will find: The Mountain Realm: A comprehensive look at the Karaz Ankor, the mountain realm of the Dwarfs – from the might of its impregnable holds, to the roles of its ruling guilds and clans. The Reclamation of Khazid Vosk: The saga of Burlok Damminson’s bold quest to reconquer the lost hold of Khazid Vosk and to reclaim its forgotten treasures. Heroes of Legend: Background and rules for three famous characters Thorgrim Ulleksson, Kharl of the Dammaz Kron, Ungrim Ironfist, the Slayer King of Karak Kadrin, and the infamous Engineer Burlok Damminson. Armies of Infamy: Rules to field two unique Dwarf Armies of Infamy: Royal Clans, and Engineers Expeditionary Forces. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book. -
Who can say when Chaos first cast its darkness upon the world? Only the most ancient scrolls of the High Elves, locked deep within the twisting and labyrinthine libraries of the Tower of Hoeth, dimly recall the coming of Chaos. But even these records are incomplete, for too much knowledge has been lost to long centuries of war and hardship. This supplement embarks upon the Path to Glory, exploring the beliefs of the innumerable Marauder tribes and the mighty Warriors of Chaos that battle endlessly in the frozen north. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with more rules and content, allowing you to use your collection of Chaos-worshipping barbarians in new and exciting ways. Inside this 48-page supplement, you will find: The Chaos Wastes: An in-depth exploration of the accursed shadowland at the top of the world where the inhospitable wilderness meets the Realm of Chaos. The Saga of the Chainmaker: The tale of Frydaal the Chainmaker's conquest of the doomed town of Hollum and the creation of a Chaos wasteland within the borders of the Empire. The Lost and The Damned: Background and rules for two infamous characters – Frydaal the Chainmaker and Galrauch, the Great Drake. Armies of Infamy: Rules to field two unique Chaos Armies of Infamy – Wolves of the Sea and Heralds of Darkness. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Ravening Hordes books, both available separately, to use the contents of this book. -
The Empire is a vast and prosperous, if troubled, land. Since the time of Sigmar – when a hero unified the twelve tribes of Men that dwelt between the Worlds Edge Mountains and the shores of the Sea of Claws – the Empire has stood defiant in the face of the encroaching darkness. This supplement explores the background and history of the myriad of states that make up the Empire of Man, as well as the forces and regiments that fight to defend them. Used in conjunction with Warhammer: The Old World – Forces of Fantasy, this book arms you with even more in-depth rules, allowing you to use your collection of mighty Empire of Man warriors and knights in new and exciting ways. Within this 48-page supplement book, you will find: – The Empire of Man: Lore and background of the Empire of Man and its many states. – Armies of Infamy: Rules to field two unique Armies of Infamy – the City-state of Nuln, and the Empire Of Man Knightly Orders. – Special Character & Unit Profiles: Background and rules for units and characters, including Harald Gemunsen, Grand Master of the Knights Panther, and General Hans von Löwenhacke. – Knightly Orders of The Empire: Includes rules for Knightly Order upgrades for Grand Masters, Chapter Masters, Inner Circle Knights, Empire Knights, or Demigryph Knights. – Empire of Man Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy, both available separately, to use the contents of this book. -
The High Elves march to war from the ten kingdoms of Ulthuan, the mysterious island paradise where their race was birthed, to their colonies and outposts upon the infinite coastlines of distant lands. They have defended this world for millennia, battling hosts of Daemons, worshippers of the Dark Gods, and all who would try to defile and pillage it. This essential guidebook studies the rich history and background of the various cultures of High Elves, and offers rules to use them in your games of Warhammer: The Old World. When used alongside The Old World – Forces of Fantasy, this book gives you more options and in-depth rules, allowing you to muster a mighty collection of noble warriors, and get the most out of them on the tabletop. Within this 48-page supplement, you will find: – Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection. – Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost. – Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle. – High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need a copy of Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book. -
The Wood Elves made the great forest of Athel Loren their home in the ancient days, and have defended it from Orcs, Beastmen, Dwarfs, and anyone else who would violate their sacred groves. Rejecting heavy armour, they are light on their feet, moving through the forest with ease and grace to ambush their clumsy foes. This essential guide delves into the mysterious background and lore of the Wood Elf Realms, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Forces of Fantasy, you'll have plenty of options and more in-depth rules to get the most out of your Asrai warriors and mystical woodland spirits on the tabletop. Within this 48-page supplement, you will find: – Background and lore: The history of the Wood Elves is tied to Athel Loren, their arboreal home – you'll learn all about where they came from, who they fought and when, and the rise of Orion and his Wild Hunt. – Monarchs of the Wood: Rules to field two unique Armies of Infamy – Orion's Wild Hunt and the Host of Talsyn. – Special Character & Unit Profiles: Background and rules for units and characters including Orion, the King in the Woods and Araloth, the Lord of Talsyn. – Wood Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy, both available separately, to use the contents of this supplement. -
Across the Old World, mighty armies clash for territory or even mere survival. Elves, Dwarfs, Beastmen, and other, stranger creatures form ranks and march towards glory, or death. The Matched Play Guide is a supplement containing rules and advice for organising competitive games and events for Warhammer: The Old World. It features six matched play scenarios, designed to provide players with different tactical challenges, along with thematic and challenging Secondary objectives. There are additional rules for playing Doubles events and Team events, as well as a guide to Escalation tournaments. It's ideal whether you want to run an event for the ages or are preparing to attend one as a player. Within this 48-page softback gaming supplement, you will find: – Basic guidance for getting the most out of matched play games – Information about organising events, including army composition and terrain – Six scenarios, along with Secondary objectives – Rules for Doubles games and team events – Additional rules for Secret objectives and Escalation events You will need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this supplement. -
Charged with the defence of the Great Bastion, the Armies of Grand Cathay are experienced and battle-tested warriors. For centuries, they have kept the legions of the Ruinous Powers at bay. Though the Empire of the Celestial Dragon lies far from the nations of the Old World, Cathayan merchants have plied the ocean waves for hundreds of years, and vast armies of Jade Warriors and Lancers pledge to fight alongside or against the armies of the west in times of peril. This essential guidebook studies the rich history, background, and culture of the Armies of Grand Cathay, and offers rules to use them in your games of Warhammer: The Old World. It includes inspiring lore, artwork, and photography, along with rules allowing you to muster a mighty collection of the Celestial Dragon's warriors, and get the most out of them on the tabletop. Within this 48-page softback supplement book, you will find: – Background and lore: Wild Grand Cathay is a distant land. They have centuries-long ties to the Old World, offering trade and military assistance to the many empires at war. – Armies of Nan-Gau: Rules to field the Armies of Grand Cathay in all their glory. – Special Character & Unit Profiles: Background and rules for units and characters, including Miao Ying, The Storm Dragon, and three other character types. – The Spell Lores of Yin and Yang: Learn the powers associated with both sides of Feng Shi sorcery. – Armies of Grand Cathay Armoury and Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, Arcane Items, and weapons exclusive to the army. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this book. -
After years of invasions and warfare, the Barony of Westerland stands upon the brink of destruction, its northern reaches overrun by the forces of Chaos. The warriors of Marienburg discover an unexpected ally when a grand fleet of Cathayan junks arrives in the Manaansport Sea, heralding the arrival of Miao Ying, the Storm Dragon. This supplement explores the Armies of Grand Cathay even more deeply, and includes additional rules to help you get the most out of them in your games of Warhammer: The Old World. It includes expanded lore, delving into the relationships the nation of Grand Cathay has with the inhabitants of the Old World and the events that led to the sailing of the Jade Fleet. There are rules for allying your Armies of Grand Cathay with the Empire of Man, additional terrain rules, a guide to multiplayer battles, and a series of linked scenarios to play. There are also additional magic items for your Armies of Grand Cathay, including weapons, armour, talismans, and more. Within this 48-page softback supplement book, you will find: – The Shadow of Chaos: A recounting of the events that led to Frydaal the Chainmaker conquering the northern reaches of the Empire, leading to the arrival of the Jade Fleet in the Old World. – Diplomacy of the Dragon: An in-depth look at the long-standing relationships between Grand Cathay and the nations of the Old World. – War in Westerland: Rules and scenarios that allow you to recreate the battles of Grand Cathay in the unique terrain of the Wasteland. – Armies of Infamy: Rules to field a unique Grand Cathay Army of Infamy: the Jade Fleet, allowing you to ally the warriors of Grand Cathay with the brave soldiers of the Empire of Man. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Arcane Journal – Armies of Grand Cathay, and Warhammer: The Old World – Forces of Fantasy, all available separately, to use the contents of this book. -
A Warhammer Chronicles Omnibus From a humble tribesman to the founder of a great empire to God-King, the journey of Sigmar begins here in an epic trilogy of novels. READ IT BECAUSE Nowadays, he's the God-King, ruling a Celestial realm and sending out gold-armoured heroes to reconquer the Mortal Realms from Chaos. But once he was a man, and this is the story of how he went from the son of a tribal leader to the most powerful warrior in the world. One of the books in the series – Empire – won the David Gemmell Legend Award as well. THE STORY Sigmar is the greatest leader of men the world has ever known. By saving the High King of the dwarfs, he earned the eternal friendship of the mountain folk. When a mighty horde of orcs threatened his lands, he united the tribes of men to stand against them at Black Fire Pass. He broke the siege of Middenheim and pushed back the forces of Chaos. In defeating the Great Necromancer Nagash, he saved mankind and secured the future of his empire. His deeds are legend. This is his story. CONTENTS – Heldenhammer (novel) – Empire (novel) – God King (novel) – Let the Great Axe Fall (short story) – Gods of Flesh and Blood (short story) – Sword Guardian (short story) Written by Graham McNeill. -
Settra the Imperishable is roused to anger by the audacity of Bretonnia, launching a war of vengeance in response to their disrespect. His undead legions march to reclaim land they believe belongs to them, while the Dwarfen Mountain Holds, Kingdom of Bretonnia, and the Empire of Man fight valiantly to protect their territory. This supplement explores the Tomb Kings of Khemri, Empire of Man, Kingdom of Bretonnia, and Dwarfen Mountain Holds in greater detail, including additional rules to help you get the most out of them in games of Warhammer: The Old World. It includes expanded lore, describing the vengeful wars launched by Settra's forces in the Border Princes. You will find rules to depict the clash of vanguard forces in mountain passes, and new options for Tomb Kings of Khemri mounts and incantations. The supplement includes two Armies of Infamy – one combining the Empire of Man and Kingdom of Bretonnia, and another for the Dwarfen Mountain Holds, enabling you to field a horde of Slayers. There are also additional rules that allow players of all armies to engage in smaller skirmish-sized games of Warhammer: The Old World. Within this 48-page softback supplement book, you will find: – Death in the Border Princes: A retelling of the wars waged by Settra's undead legions, including their passage through the Vaults, broken into smaller raiding parties. – Battle March: A new set of rules for playing small skirmish-level games, representing vanguard forces clashing in confined quarters. – Expanded Tomb Kings of Khemri rules: Guidelines for using new mounts and incantations in your armies. – Armies of Infamy: Rules to field a unique Renegade Crowns army, as well as a unique Dwarfen Mountain Holds Slayer Host. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: the Old World – Forces of Fantasy, and Warhammer: the Old World – Ravening Hordes, all available separately, to use the contents of this supplement. -
Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage of time. This supplement ventures into the frigid cold of the Shadowlands to further explore the culture and beliefs of the Marauder Tribes, the innumerable warriors that clamour to fight alongside mighty Chaos Warlords. Along with additional ways to play your Chaos-worshipping barbarians, there are Path to Glory rules that let you grow an army of any faction into a mighty force over the course of a campaign. There are also three scenarios, and a selection of cursed (or blessed, depending on your point of view) magical artefacts commonly found in the Shadowlands, which can be used by any army. This 48-page softcover supplement contains: – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them. – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction. – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together. – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy of Arcane Journal: The War of Settra's Fury, also available separately. -
The magic wielded by Goblin Shamans is no less destructive than that of their larger Orcish peers, but while Orc Shamans chant and gyrate around the battlefield, Goblin Oddnobs and Oddgits skulk close by their kin, working spells and spitting curses far from the eyes of the enemy. It is unclear how this affects their magic, but Goblin Shamans seem to live longer than their Orc counterparts... This multipart plastic kit builds one Goblin Shaman, a diminutive but powerful wizard of the Orc & Goblin Tribes. The Shaman's skull-tipped staff is strung with arcane trinkets, perfect for channeling the power of Mork (or possibly Gork). He's posed atop a mushroom-studded rock, hunched over a mystical mortar and pestle made from the remains of an unfortunate 'umie victim. This kit comprises five plastic components, and comes with a Citadel 25mm Square Base. It includes a Citadel 20mm Square Base with sculpted scenic features, not meant for game use – elements of which have been used as basing material in the pictures shown here. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Dwarf Runesmiths work literal magic with their hammercraft, binding the Winds of Magic into mighty runes of power and earthing enemy spells before they can harm their Dwarfen kin. When these individuals feel the rage of battle, their weapons, and those of their kin, begin to glow and radiate heat as if remembering the forgefires from which they were created. This multipart plastic kit builds one Dwarf Runesmith for Dwarfen Mountain Holds forces in games of Warhammer: The Old World. This stoic sage of smithing is clad in heavy armour and comes with a choice of two bearded heads. The kit includes a choice of two ritual hammers, and the Runesmith can also carry either a blazing rune clasped in a pair of tongs, or an ornate tome tucked under one arm. This kit comprises 10 plastic components, and comes with a Citadel 25mm Square Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Araloth was prophesied to become a fearless warrior who would protect his people from a coming darkness. He fulfilled his destiny as a great hero among his people, even being named as royal champion by Queen Ariel. He is accompanied at all times by his loyal hunting hawk, Skaryn, who once saved his life. This multipart plastic kit builds Araloth, Lord of Talsyn, a noble leader for your Wood Elf Realms armies in games of Warhammer: The Old World. Equipped with heavy armour and a shield, he is quite durable – armed with the Spear of Talsyn, he is capable of piercing even the heaviest armour. He also commands Skaryn, his bird of prey, to weaken enemy targets ahead of his charge. This dependable hero is ideal for getting stuck in where the fighting is thickest. This kit comprises 8 plastic components, and 1x Citadel 25mm Square Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.