This deck is about charm and misdirection. Your vampires use their powers of Obfuscate and Presence to distract and manipulate foes, undermining their power. For protection you rely on animal spies and guards, and yet more illusions to turn even the mightiest threat completely harmless.
This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt (12)
1 Doc Martina (NEW)
1 Gathii (NEW)
1 Henrique Pasquale (NEW)
1 Jean-François (NEW)
1 Luciano Carvalho (NEW)
1 Oleg Kaprizov (NEW)
1 Phaibun (NEW)
1 Roy (NEW)
2 Sreelekha (NEW)
1 Trung Chau Pham (NEW)
1 Zafira (NEW)
Library (77)
1 Archon Investigation
3 Blood Doll
1 Club Illusion
1 Fortune Teller Shop
1 Garibaldi-Meucci Museum
1 Park Hunting Ground
1 Powerbase: Los Angeles
1 Week of Nightmares
8 Break the Bonds (NEW)
1 Entrancement
1 Shilmulo Tarot
1 Treasured Samadji
1 City Star Taxi
4 Feral Hound (NEW)
4 Cloak the Gathering
4 Lost in Crowds
4 Swallowed By the Night
3 Veil the Legions
4 Visions of Gehenna (NEW)
2 Pack Alpha
4 Majesty
2 Voracious Vermin (NEW)
4 Guard Dogs
4 Cats’ Guidance
4 On the Qui Vive
4 Protection Racket
4 Night Terrors (NEW)
4 Visions of Zapathasura (NEW) -
The Ravnos are nomadic vampires, always staying one step ahead of the doom that lurks in their blood to preserve their lineage. These daredevils and tricksters seek risks in unlife and are often hired for espionage and sabotage, fitting well with their mastery of disguise and distraction.
This deck is about charm and misdirection. Your vampires use their powers of Obfuscate and Presence to distract and manipulate foes, undermining their power. For protection you rely on animal spies and guards, and yet more illusions to turn even the mightiest threat completely harmless.
This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt (12)
1 Doc Martina (NEW)
1 Gathii (NEW)
1 Henrique Pasquale (NEW)
1 Jean-François (NEW)
1 Luciano Carvalho (NEW)
1 Oleg Kaprizov (NEW)
1 Phaibun (NEW)
1 Roy (NEW)
2 Sreelekha (NEW)
1 Trung Chau Pham (NEW)
1 Zafira (NEW)
Library (77)
1 Archon Investigation
3 Blood Doll
1 Club Illusion
1 Fortune Teller Shop
1 Garibaldi-Meucci Museum
1 Park Hunting Ground
1 Powerbase: Los Angeles
1 Week of Nightmares
8 Break the Bonds (NEW)
1 Entrancement
1 Shilmulo Tarot
1 Treasured Samadji
1 City Star Taxi
4 Feral Hound (NEW)
4 Cloak the Gathering
4 Lost in Crowds
4 Swallowed By the Night
3 Veil the Legions
4 Visions of Gehenna (NEW)
2 Pack Alpha
4 Majesty
2 Voracious Vermin (NEW)
4 Guard Dogs
4 Cats’ Guidance
4 On the Qui Vive
4 Protection Racket
4 Night Terrors (NEW)
4 Visions of Zapathasura (NEW) -
The Salubri are warriors and healers who tread the path of Golconda – ultimate redemption from the Kindred curse. But with this path comes suspicion and persecution, as the power to heal brings with it the power to harm. They are both hunters and hunted in their pursuit of enlightenment.
This deck relies on vigilance and protection. Your vampires use their powers of Auspex to foresee enemy moves and Fortitude to make their bodies nigh-indestructible in combat. When the time is right, you launch upon your prey, using mind-swaying Dominate powers to damage your foes.
This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt
2 Abaddon (NEW)
1 Aniel (NEW)
1 Castellan (NEW)
1 Dominica (NEW)
1 Ilonka (NEW)
2 Malachi (NEW)
1 Opikun (NEW)
1 Sakhar (NEW)
1 Seraphina (NEW)
1 Yael (NEW)
Libary
1 Anarch Troublemaker
2 Blood Doll
1 Guardian Angel
1 KRCG News Radio
1 Meditative Grove (NEW)
1 Powerbase: Montreal
1 Saulot’s Avenging Fist (NEW)
1 Saulot’s Guiding Wisdom (NEW)
1 Saulot’s Healing Touch (NEW)
2 Vessel
4 Govern the Unaligned
4 Feast of the Soul’s Secrets (NEW)
1 Bowl of Convergence
1 Ivory Bow
1 Sword of the Archangel (NEW)
4 Bonding
4 Forced Confessional (NEW)
4 Freak Drive
2 Seduction
4 Unleashing the Bestial Soul (NEW)
3 Hidden Strength
3 Indomitability
2 Rolling with the Punches
3 Touch of Valeren (NEW)
4 Weighted Walking Stick
3 Deflection
2 Delaying Tactics
2 Eagle’s Sight
2 Enhanced Senses
4 Eyes of Argus
2 My Enemy’s Enemy
2 On the Qui Vive
4 Telepathic Misdirection -
The Tzimisce were once noble tyrants of Eastern Europe, but in modern nights they covet power worldwide. For them control is all. They aim to take what you thought was yours and then jealously guard their possessions like a dragon guards its hoard.
This deck is a versatile toolbox. Your vampires use mind-altering Dominate powers to gain influence and undermine opponents. In combat they can either turn into bats or mist to escape or rework their bodies into monstrous forms to seriously wreck their foes. For defense you rely on animal spies and hideous ghoul servants.
This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt
2 Adrino Manauara (NEW)
2 Ángel Guerrero (NEW)
2 Branimira (NEW)
1 Neserian (NEW)
1 Clara Hjortshøj (NEW)
1 Whisper (NEW)
1 Marialena (NEW)
1 Prentis Derby (NEW)
1 Susie Kano (NEW)
Library
1 Anarch Revolt
1 Anarch Free Press, The
1 Barrens, The
3 Blood Doll
1 Haven Uncovered
1 Library Hunting Ground
1 Papillon
2 Piper
2 Childe of the Revolution
1 Constant Revolution
6 Govern the Unaligned
3 Revenant
1 Homunculus
2 Underbridge Stray
1 Vozhd of Sofia (NEW)
2 War Ghoul
1 Living Manse
3 Foreshadowing Destruction
3 Earth Control
3 Invigorate (NEW)
3 Form of Mist
2 Form of the Bat
4 Monstrous Form (NEW)
4 Obedient Flesh (NEW)
4 Sculpt the Flesh (NEW)
3 Bait and Switch
4 Cats’ Guidance
3 Deflection
4 One With the Land (NEW)
4 On the Qui Vive
3 Organized Resistance -
This deck is about power and manipulation. Your vampires use their powers of Dominate to gain influence and subdue those who oppose you. They keep their motives hidden with the powers of Oblivion, seeing the darkness from the other side and coming back stronger. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Languages: English, French, Spanish SKU: BCP062, FR062, ES062 MSRP: £20 / €22 / $24 Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12) 1 Aintzane Arriaga (NEW) 1 Araceli “Celia” Rivera (NEW) 1 Azucena (NEW) 1 Braden White (NEW) 2 Gnaeus Aemilius Augustinus (NEW) 1 Kamaluddin (NEW) 2 María del Toro (NEW) 1 Rinaldo Albizzi (NEW) 2 Yewon Ong (NEW) Library (77) 1 Elysian Fields 1 Information Highway 1 Oblivion (NEW) 1 Political Hunting Ground 1 Power Structure 2 Sudden Reversal 3 Villein 7 Govern the Unaligned 2 Puppet Master (NEW) 1 Ancilla Empowerment 2 Camarilla’s Iron Fist 2 Expulsion (NEW) 3 Kine Resources Contested 2 Parity Shift 4 Amici Noctis (NEW) 4 Shadow Cast (NEW) 4 Shadow Cloak (NEW) 4 Stygian Shroud (NEW) 2 The Sleeping Mind 4 Where the Veil Thins (NEW) 4 Ominous Chorus (NEW) 2 Arms of Ahriman (NEW) 4 Pass Through Shadow (NEW) 2 Touch of Oblivion (NEW) 6 Deflection 6 Second Tradition: Domain 2 Truth in Darkness (NEW) 1 reference card
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This deck is about entropy and decay. Your vampires use the entropic powers of Oblivion to torment their rivals and summon and command the very spirits of the deceased. They steer their fate with the powers of Auspex, reading auras and through divination. And they exalt the physical durability of the undead form with their powers of Fortitude. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Languages: English, French, Spanish SKU: BCP061, FR061, ES061 MSRP: £20 / €22 / $24 Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12) Alek König (NEW) Gebeyehu Abdu (NEW) Hiromitsu Asano (NEW) Holliday “Burgundy” Hall (NEW) Lenelle, Mambo of Birmingham (NEW) Marchesa Liliana (NEW) Monica Giovanni (NEW) Mora, the Death Seer (NEW) Mother Anja Giovanni (NEW) Parijat, the Dark Oracle (NEW) Peter St. John (NEW) Tommaso Sforza (NEW) LIBRARY (77) 1 Biotech Company Hunting Ground (NEW) 1 Channel 10 1 Coven, The 1 Creepshow Casino 3 Family Gathering (NEW) 1 Oblivion 1 Perfectionist 3 Villein 2 Gate of Acheron, The (NEW) 2 Pit of Contemplation (NEW) 6 Shroud of Decay (NEW) 6 Aggressive Corpse (NEW) 2 Screamer (NEW) 4 Spectral Servitor (NEW) 4 Consign to Oblivion (NEW) 4 Freak Drive 3 Shadow Cast 3 Shadow Cloak 3 Stygian Shroud 3 Where the Veil Thins 4 Pass Through Shadow 4 Rolling with the Punches 3 Eyes of Argus 3 Precognition 3 Shadow Sentinel (NEW) 3 Telepathic Misdirection 3 Truth In Darkness 1 reference card -
Saturnine pattern Dreadnoughts and armours were reintroduced and championed by the Primarch Vulkan, and caused ripples through the Legions as this powerful technology was put to use. They played a key part in several crucial battles of the Horus Heresy. This gaming supplement for Warhammer: The Horus Heresy explores the ground-breaking Saturnine technology developed by Vulkan, the Primarch of the Salamanders, including new ways to make use of it during your games. Inside, you'll find a detailed account of the development of Saturnine armour, its distribution and use within the Legions, and descriptions of how they were used in several key battles. The rules section provides several missions designed around heavy assaults, Detachments and Unit Profiles for the Legiones Astartes, and an Arcana upgrade for the Thousand Sons. This 48-page softcover supplement contains: – Exemplary Battles: How Saturnine Terminators and Dreadnoughts fought at key engagements, including the Dropsite Massacre at Isstvan V, the War of Bitter Iron, and the Kolarne-Distal Incident. – Saturnine Plate: Rules for Centurions in Saturnine Terminator Armour, Saturnine Terminator Command Squads and Word Bearers Phraetus Anointed Conclaves, alongside the Thousand Sons Osiraean Prosperine Arcana. – Historical Detachments: Rules for Linebreaker Echelon Apex Detachments and Maelstrom Sentry Battery Auxiliary Detachments to include in Legiones Astartes armies. – Additional Missions: The historical Ignis Sector Assault Legendary Mission and the Onslaught Mission Pack, featuring heavy assault scenarios pitching indomitable attackers against staunch defenders. You will need a copy of theWarhammer: The Horus Heresy – Age of Darkness Rulebook and either Liber Hereticus: Traitor Legiones Astartes Army Book or Liber Astartes: Loyalist Legiones Astartes Army Book to make use of this supplement. -
Settra the Imperishable is roused to anger by the audacity of Bretonnia, launching a war of vengeance in response to their disrespect. His undead legions march to reclaim land they believe belongs to them, while the Dwarfen Mountain Holds, Kingdom of Bretonnia, and the Empire of Man fight valiantly to protect their territory. This supplement explores the Tomb Kings of Khemri, Empire of Man, Kingdom of Bretonnia, and Dwarfen Mountain Holds in greater detail, including additional rules to help you get the most out of them in games of Warhammer: The Old World. It includes expanded lore, describing the vengeful wars launched by Settra's forces in the Border Princes. You will find rules to depict the clash of vanguard forces in mountain passes, and new options for Tomb Kings of Khemri mounts and incantations. The supplement includes two Armies of Infamy – one combining the Empire of Man and Kingdom of Bretonnia, and another for the Dwarfen Mountain Holds, enabling you to field a horde of Slayers. There are also additional rules that allow players of all armies to engage in smaller skirmish-sized games of Warhammer: The Old World. Within this 48-page softback supplement book, you will find: – Death in the Border Princes: A retelling of the wars waged by Settra's undead legions, including their passage through the Vaults, broken into smaller raiding parties. – Battle March: A new set of rules for playing small skirmish-level games, representing vanguard forces clashing in confined quarters. – Expanded Tomb Kings of Khemri rules: Guidelines for using new mounts and incantations in your armies. – Armies of Infamy: Rules to field a unique Renegade Crowns army, as well as a unique Dwarfen Mountain Holds Slayer Host. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: the Old World – Forces of Fantasy, and Warhammer: the Old World – Ravening Hordes, all available separately, to use the contents of this supplement. -
Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage of time. This supplement ventures into the frigid cold of the Shadowlands to further explore the culture and beliefs of the Marauder Tribes, the innumerable warriors that clamour to fight alongside mighty Chaos Warlords. Along with additional ways to play your Chaos-worshipping barbarians, there are Path to Glory rules that let you grow an army of any faction into a mighty force over the course of a campaign. There are also three scenarios, and a selection of cursed (or blessed, depending on your point of view) magical artefacts commonly found in the Shadowlands, which can be used by any army. This 48-page softcover supplement contains: – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them. – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction. – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together. – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy of Arcane Journal: The War of Settra's Fury, also available separately. -
On Isstvan V, the Salamanders had been broken. Their warriors had been slaughtered, their Primarch lost and presumed dead. Their wargear, abandoned during the battle, had been claimed as spoils of war by the Traitors and turned against the Loyalist cause. It was a defeat so utterly complete that most forces would never have recovered, becoming just one more laurel for Horus to fix upon his standard as he marched upon Terra. Yet, the sons of Vulkan did not succumb to such a fate. This narrative gaming supplement for Legions Imperialis takes you to the black sands of Isstvan V, where you can play out your own version of the Dropsite Massacre. Can you lead the Salamanders to a breakout, or will you crush them with the Iron Warriors in a historical mission? There are also fresh ways to play the Legiones Astartes with additional Detachments and Formations, as well as Iconic Formations. Inside this 48-page softcover book, you will find: – Death on the Black Sands: A detailed account of the annihilation of the Salamanders Legion during the Dropsite Massacre on Isstvan V. – Historical Mission: Refight the catastrophic slaughter at the Crucible, where the retreating Salamanders attempt to break out of a trap laid by the Iron Warriors. – Additional Formations: Discover extra ways to field the Legiones Astartes, along with Iconic Formations for the Legiones Astartes, Iron Warriors, and Loyalist Solar Auxilia. – Extra Detachments: Unleash Legion tanks, super-heavy tanks, Saturnine Terminators, Saturnine Dreadnoughts, Saturnine Commanders, and Araknae weapons platforms. To use the contents of this book, you'll need a copy of the Warhammer: The Horus Heresy – Legions Imperialis Rulebook and the Liber Strategia supplement, both available separately. -
In the far-off lands of Grand Cathay, the armies of Chaos launch an all-out assault against the Great Bastion, forcing the commonfolk and peasants to rise in defence of their homes. Though humble in comparison to the Jade Warriors, they are prepared to lay down their lives if need be, wielding their improvised weapons with skill and bravery. This supplement journeys to the fields and forests of Grand Cathay, highlighting the great courage and devotion of the common folk of the Dragon Emperor’s realm. Used in conjunction with Arcane Journal: Armies of Grand Cathay, this book arms you with additional rules and content, presenting a host of unit profiles and fresh ways to play with the forces of the Celestial Dragon. It includes expanded lore, describing the violent assault of the forces of Chaos and the brave defence of the commonfolk. You will find rules to add additional units to your armies and an Army of Infamy focused on peasant warriors. This 48-page softcover supplement contains: – The Land of Dragons: An in-depth look into Grand Cathay’s rich history and the people who call it home, highlighting the unyielding loyalty they have for both the land and its rulers. – War in Grand Cathay: The forces of Chaos hurl themselves against the high walls of the Great Bastion, forcing the people of Grand Cathay to take up arms and fight for their homeland. – Portents and Ploughshares: Background and rules for a host of miniatures, including Astromancers of the Celestial Court, Peasant Levy, Crane Gunner Teams, and Iron Hail Gunners. – Armies of Grand Cathay: Featuring an updated Grand Army Composition list and the rules to field the Warriors of Wind and Field Army of Infamy. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, and Arcane Journal: Armies of Grand Cathay, both available separately, to use the contents of this supplement. -
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a Bloat-drone that has been stripped of its turbines, this strange machine has heavy weapons mounted on its carapace, and its rusting armoured plates can absorb impressive punishment – as can its blubbery exposed flesh-parts, which soak up appalling trauma. The Myphitic Blight-hauler is an unpleasant combination of machine and putrid rotting meat. From the front, it resembles some grotesque armoured vehicle, with a curved carapace featuring the symbol of Nurgle and 2 large, covered tracks. Where this differs from an ordinary attack vehicle, however, is the toothed maw at the bottom. From the rear, the horror continues – a third track is visible, along with a mass of flabby flesh, bound into the machine with straps and metal. The Myphitic Blight-hauler is armed with a multi-melta and missile launcher, which are mounted either side of the carapace. This plastic kit comes as 13 components, and is supplied with a Citadel 80mm Round base. Rules for this miniature are included in the box. -
While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours. Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further. This 86-piece plastic kit includes: - 2x Flamer - 4x Lasguns - 2x Long Rifle - 2x Web Pistol - 2x Plasma Pistol - 2x Plasma Gun - 2x Web Gun - 2x Meltagun - 2x Throwing Knives - 2x Heavy Flamer - 2x Grav Gun - 10x Alternative Heads - 4x Scopes These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Please note that the House Delaque ganger shown in some images on this page is for illustrative purposes only and is not included in this product. -
Upgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 64-piece plastic kit includes: – 2x chain glaives – 4x axes – 2x two-handed axes – 2x flamers – 2x long Rifle – 2x sawn-off shotgun – 2x two-handed hammer – 2x heavy stubber – 2x combi-weapon (autogun/flamer) – 2x heavy flamer – 2x flail – 2x fighting knife – 2x incendiary charge – 2x reclaimed autopistol – 10x alternative heads (two copies each of five head variants) – 4x flak armour panels These parts are compatible with the Cawdor Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality. Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further. This 64-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Boltgun – 2x Shotgun – 2x Maul – 2x Brute Cleaver – 2x Two-handed Hammer – 2x Two-handed Axe – 2x Hand Flamer – 2x Bolt Pistol – 10x Alternative Hair – 10x Alternative Heads – 2x Furnace Plate – 2x Pointing Hand Arm – 2x Cigar Hand Arm These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit. -
The magic wielded by Goblin Shamans is no less destructive than that of their larger Orcish peers, but while Orc Shamans chant and gyrate around the battlefield, Goblin Oddnobs and Oddgits skulk close by their kin, working spells and spitting curses far from the eyes of the enemy. It is unclear how this affects their magic, but Goblin Shamans seem to live longer than their Orc counterparts... This multipart plastic kit builds one Goblin Shaman, a diminutive but powerful wizard of the Orc & Goblin Tribes. The Shaman's skull-tipped staff is strung with arcane trinkets, perfect for channeling the power of Mork (or possibly Gork). He's posed atop a mushroom-studded rock, hunched over a mystical mortar and pestle made from the remains of an unfortunate 'umie victim. This kit comprises five plastic components, and comes with a Citadel 25mm Square Base. It includes a Citadel 20mm Square Base with sculpted scenic features, not meant for game use – elements of which have been used as basing material in the pictures shown here. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.