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Since the Dwarfs first came to the Worlds Edge Mountains, the crossbow has been their ranged weapon of choice, although, in recent times, devotees of the handgun have grown in number. Dwarf Quarrellers wield long-range crossbows, whereas Dwarf Thunderers fire shorter-range handguns, each obsessively tinkering with their weapon of choice to prove their designs to be the best. This multipart plastic kit builds 36 Dwarf Quarrellers or 36 Dwarf Thunderers. Alternatively, you can build 18 of each for use in your Dwarfen Mountain Holds army in games of Warhammer: The Old World. Quarrellers are armed with armour-piercing crossbows, while Thunderers carry booming handguns into battle – both ideal for taking out your enemies at range. Both units come with an option to build a full command group, including a champion, standard bearer, and musician. This kit contains 621 plastic components, and 36x Citadel 25mm Square Bases. It also includes: 1x Dwarf Mountain Holds Transfer Sheet featuring 342 high-quality waterslide transfers to decorate your models further. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Ironbreakers guard the deepest Dwarfen tunnels from those who would otherwise invade their holds and domains. They wear fine suits of gromril plate engraved with runes of protection against the dangers of these deep, dark spaces and of war. Irondrakes fight alongside Ironbreakers and are armed with short-range but potent drakeguns that fire searing blasts of alchemical fury. This multipart plastic kit builds 20 Dwarf Ironbreakers or 20 Dwarf Irondrakes. Alternatively, you can build 10 of each for use in your Dwarfen Mountain Holds army in games of Warhammer: The Old -
Forged in battle and tempered through hardship, the history of the Dwarfs is a tale of constant war and tragedy. Yet, they are not worn down by their hardships, for each trial and tribulation they have faced has served to further steel the resolve of the indomitable Dwarfs. This supplement takes an in-depth look at the Karaz Ankor, exploring the traditions and beliefs of this powerful realm of stubborn and prideful warriors and artisans. Used in conjunction with Warhammer: The Old World – Forces of Fantasy, this book arms you with even more in-depth rules, allowing you to use your collection of grudgeful Dwarfs in new and exciting ways. Within this supplement, you will find: The Mountain Realm: A comprehensive look at the Karaz Ankor, the mountain realm of the Dwarfs – from the might of its impregnable holds, to the roles of its ruling guilds and clans. The Reclamation of Khazid Vosk: The saga of Burlok Damminson’s bold quest to reconquer the lost hold of Khazid Vosk and to reclaim its forgotten treasures. Heroes of Legend: Background and rules for three famous characters Thorgrim Ulleksson, Kharl of the Dammaz Kron, Ungrim Ironfist, the Slayer King of Karak Kadrin, and the infamous Engineer Burlok Damminson. Armies of Infamy: Rules to field two unique Dwarf Armies of Infamy: Royal Clans, and Engineers Expeditionary Forces. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book. -
Mighty armies mustered from the Dwarfen Mountain Holds can both blast the foe at range, and crush them up close. They march under the powerful thrum of Gyrocopter blades, to the beat of percussive explosions. This boxed set gives you a balanced core of 66 plastic miniatures to build a mighty Dwarfen Mountain Holds army. It's a great way to start a new force or to easily add to an existing one. The core melee troops are blocks of Dwarf Warriors armed with either axes and shields, or two-handed axes, including options for two full command groups. They're supported by an equal number of soldiers with ranged weapons, which can be built as crossbow-wielding Quarrellers, or Thunderers with handguns, also including options for two full command sections. You'll also find two Gyrocopters, which can alternatively be built as Gyrobombers, to rain artillery fire down from the skies to knock out your toughest enemies. This boxed set contains 66 multipart plastic Citadel Miniatures: – 2x Gyrocopters (which can alternatively be built as Gyrobombers) – 32x Dwarf Warriors – 32x Dwarf Thunderers (which can alternatively be built as Quarrellers) – 1x Dwarf Mountain Holds Transfer Sheet All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this set are available separately. -
Dwarf Runesmiths work literal magic with their hammercraft, binding the Winds of Magic into mighty runes of power and earthing enemy spells before they can harm their Dwarfen kin. When these individuals feel the rage of battle, their weapons, and those of their kin, begin to glow and radiate heat as if remembering the forgefires from which they were created. This multipart plastic kit builds one Dwarf Runesmith for Dwarfen Mountain Holds forces in games of Warhammer: The Old World. This stoic sage of smithing is clad in heavy armour and comes with a choice of two bearded heads. The kit includes a choice of two ritual hammers, and the Runesmith can also carry either a blazing rune clasped in a pair of tongs, or an ornate tome tucked under one arm. This kit comprises 10 plastic components, and comes with a Citadel 25mm Square Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Hive Secundus is a crumbling wasteland, infested with twisted Malstrain Genestealer broods. There are very few reasons to go there, but data crystal stacks are a compelling trophy for those with the will to secure them. Ancient structures remain each housing a number of these stacks in armoured alcoves, which allowed many of them to survive the destruction. They may look like junk, but they're a veritable gold mine for the savvy.
This multipart plastic kit allows you to build two Hive Data Stack Clusters for use as terrain in games of Necromunda. They're designed as fully three dimensional replacements for the artwork on the Hive Secundus game board, and matching the aesthetic of the Zone Mortalis terrain kits, which are available separately. Each piece features four alcoves connected to a central unit, and a separate additional alcove. The data crystal stacks are fully removable, allowing you plenty of options to model yours how you like. The kit includes: – 2x Hive Data Stack Clusters – 2x free-standing Alcoves – 12x removable data crystal stacks This set comprises 66 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Note that some components are intended to be assembled without glue. -
Hive Secundus was devastated long ago. While it's hardly habitable now, there are always those willing to venture into it for plunder and profit, heedless of the danger posed by crumbling walls, live wires, ruptured pipes, and the like. This multipart, modular kit allows you to build a set of Zone Mortalis ruined walls, columns, doors, and accessories to expand your terrain collection. It’s fully compatible with the other Zone Mortalis terrain, which is available separately – mix them to create moderately damaged areas of the Underhells, or add more Ruined Zone Mortalis kits to build a full table of derelict hive terrain. The kit includes: – 3x Damaged Columns – 3x Ruined Columns – 3x Ruined Walls – 1x Damaged Wall – 1x Damaged Double Door – 1x Damaged Single Door – 1x Cable Spill – 1x Shattered Fan – 5x Ruined Platforms – 1x Double Pipe Wall – 1x Single Pipe Wall – 1x Girder Bridge – 1x Large Ruined Pipe – 1x Small Ruined Pipe These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Welcome to the Underhells! Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads and more risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus that are known as the Underhells. But something terrible stands between the wealth of Hive Secundus and those who would dare plunder it. Hive Secundus is an expansion for Necromunda where players take on the role of a Secundan Incursion Gang – a band of House Van Saar Tek-hunters and their accompanying Spyre Hunters – to delve into the treacherous depths of the ruined hive and face off against the horrors that lie in wait as they search for hidden treasures! Complete with miniatures, rules, game boards, and everything you need to play, this boxed set offers a thematic, self-contained adventure for players and arbitrators alike. This box provides you with two gangs, terrain pieces, a gaming mat to fight over, and the rules and accessories you'll need to start playing immediately. Contains: 29x Plastic miniatures, each supplied with the appropriate bases: – 18x Forces of the Malstrain miniatures, comprised of 6x Malstrain Genestealers, 8x Brood Scum, and 4x Malstrain Tyramites – 11x Secundan Incursion Gang miniatures, comprised of 2x Orrus Spyre Hunters, 8x Van Saar Tek-hunters, and 1x Caryatid Prime Also includes: – 1x Set of Necromunda Bulkhead Terrain – 1x 176-page softback Necromunda: Hive Secundus Rulebook – 74x tokens – 2x double-sided Hive Secundus game mats – 1x 32mm ruler – 1x set of blast markers and flame templates – 2x reference sheets – 16x Necromunda dice – 88x cards These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures and some other elements of this product will be available separately at a later date. -
The arcane catapult known as the Mortek Crawler delivers death from afar with terrifying accuracy. It can fire hails of necrotic skulls that bite and gnaw, send soul-tearing spirits into the foe, or hurl weighty blocks graven with curses that can kill the mighty in an instant. Choose from necrotic skulls, cauldron of torment or cursed stele each time the dread catapult is fired. The latter ammunition becomes even more deadly as the Mortek Crawler is damaged – the power of vengeance growing stronger. The catapult arm of the kit can be built raised, as if firing, or in a lowered position for reloading – either way, it can be left unglued, allowing the arm to pivot. This 63-part plastic kit makes one Mortek Crawler and comes supplied with a 170mm Citadel oval base. -
When the earth shakes to the thunder of Mega-Gargant footfalls, their lesser brethren muster for war. Still gigantic by the standards of mere mortals, Mancrusher Gargants are inspired to overwhelming and violent purpose by their towering brethren, transformed from aimless nomads and indulgent drunkards into war-hungry terrors. This multipart plastic kit builds one Mancrusher Gargant, a lumbering monster that runs at the heels of its larger kin. This comprehensive kit includes a huge variety of cosmetic choices, allowing you to build each gargant as a distinct character. It offers alternate heads, gargant-sized weapons, a variety of hands, and different pairs of feet, as well as accessories such as arrows from unlucky victims, a selection of loot and plunder from across the Mortal Realms, and components intended for the base – such as a screaming victim, a squashed grot, and a skeletal signpost. This kit can alternatively build an Aleguzzler Gargant for the Gloomspite Gitz, or a Chaos Gargant for the Beasts of Chaos. This kit comprises 75 plastic components and is supplied with a Citadel 90x52mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
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Serve the God-King Sigmar with this dice set for Warhammer Age of Sigmar. It contains the dice that you need to play the game and channel the celestial power of Azyr. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a Sigmarite halo icon in place of the '6'. The dice are all blue – a colour synonymous with the Realm of Heavens – with gold-coloured pips, and come presented in a box covered in thematic artwork. -
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Dice with (the forces of) Death with this dice set for Warhammer Age of Sigmar! It contains the dice you need to play the game and channel the deathly energies of Shyish. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a skull icon in place of the '6'. The dice are all purple – a colour synonymous with the Realm of Death – with bone-coloured pips, and come presented in a box covered in thematic artwork. -
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This is the time of turmoil. This is the era of war. This is the Age of Sigmar! Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress. Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts. The Book This 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. The Warhammer Age of Sigmar Hobby The book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play. The Mortal Realms This section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more. History of the Realms Get a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade. Factions at War A background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore. The Rules The book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play. The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark. -
The wolves of Fenris are legendary beasts whose lives are inextricably linked with those of the human tribes that share their ice-bound world. It is considered a great feat for a battle-brother of the Space Wolves to hunt down a pack of these wolves when armed with nothing but his wits. If he should kill the alpha male of the pack, the rest of the wolves will instinctively treat him as their new pack leader. When the battle-brother returns successful to the Fang, he does so in the company of wolves. Fenrisian Wolves are not only swift, but hit hard-hitting, making them perfect for picking off vulnerable, isolated targets, or acting as a screen for your advance. The set includes 5 multipart plastic Fenrisian Wolves, with interchangeable heads for added variety. Each model is supplied with a Citadel 40mm Round Base. -
Likened to the alpha of a wolf-pack, the Iron Priest marshals and directs the power of the Fang’s war machines into something far more impressive than the sum of its parts. Claiming absolute dominion over the tank, the fortress and the gunship, this priest of the machine coaxes maximum yields from the gun-spirits of heavy weapons and brings dying engines to glorious life with his ministrations. This multi-part plastic kit contains all the components necessary to assemble one Iron Priest, implacable armoured battlesmith of the Space Wolves. He comes armed with a helfrost pistol and tempest hammer - ordinarily used for forging and smelting, but also pretty handy to wield in a fight - and includes a servo arm. This model is supplied with a Citadel 32mm Round base. -
THIS IS A PREORDER - RELEASE DATE IS SET TO 20. JULY 2024 Celebrating 30 years of Vampire: The Eternal Struggle, we present a re-imagining of a classic deck archetype for the Toreador clan: – a 100 card preconstructed deck, “The Endless Dance” – an extra 20 cards, including new Camarilla Justicars, Kindred of renown, and key reprints The preconstructed deck includes not just reprints, but also entirely new crypt cards and several new library cards bolstering the political aspect of the game. It is also suitable for new players looking to start with a ready-made deck that explores the dealings, negotiations, and machinations of the Eternal Struggle. The deck is ready for play out of the box or customisable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. PRECONSTRUCTED DECK: “The Endless Dance” Crypt (12 cards): 3 François Villon (G6) (NEW) 3 Diana Iadanza (NEW) 1 Marcos Belegrad (NEW) 2 Modius (NEW) 1 Silvian Popescu (NEW) 1 Valentina Osako (NEW) 1 Kazuki Hanabira (NEW) Library (88 cards): 1 Art Museum 2 Camarilla Conclave (NEW) 1 Dreams of the Sphinx 1 Elysium: The Palace of Versailles 1 Giant’s Blood 2 Information Highway 1 Louvre, París, The 6 Toreador Grand Ball 6 Villein 1 Wider View 6 Zillah’s Valley 1 Judgment: Camarilla Segregation 1 Ancient Influence 1 Ancilla Empowerment 2 Banishment 5 Camarilla’s Iron Fist (NEW) 1 Confiscation (NEW) 2 Kine Resources Contested 6 Parity Shift 1 Political Stranglehold 1 Reinforcements 1 Reins of Power 2 Awe 2 Business Pressure (NEW ART) 2 Perfect Paragon 6 Loup (NEW) 6 Voter Captivation 2 Charismatic Aura 6 Majesty 2 Eyes of Argus 2 My Enemy’s Enemy 2 On the Qui Vive 2 Second Tradition: Domain 4 Telepathic Misdirection 20 ADDITIONAL CARDS: Crypt (13 cards): 2 Annabelle Triabell (Group 6) (NEW) 1 Dónal O’Connor (Group 6) (NEW) 2 Ian Carfax (NEW) (Tremere Justicar) 2 Juliet Parr (NEW) (Malkavian Justicar) 2 Lucinde, Alastor (Group 7) (NEW) (Ventrue Justicar) 2 Molly MacDonald (NEW) (Nosferatu Justicar) 2 Nikolaus Vermeulen (Group 6) (NEW) LIBRARY (7 cards) 1 Alastor 1 Anathema 1 Banu Haqim Justicar (NEW) 1 Lasombra Justicar (NEW) 1 Protected Resources 1 Pulled Fangs 1 Third Tradition: Progeny (NEW ART)