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The Twin-Tailed Crusade continues to wind its way across the realms, but there are many who wish to see it fall. As the Aqshian expedition flees the ruins of Trucebreak, its soldiers find themselves hemmed in on all sides. The Goretide, legendary warriors of Khorne, have returned to the Great Parch – straight into the Dawnbringers’ only path of escape. Meanwhile, in the forests of Ghyran, ogors are on the rampage, and the ground splits open into horrifying pits that seek to set themselves on Marshal Thorian’s soldiers. Worst of all, this may only be the beginning of their woes – a furious tattoo echoes from the west, and an even greater threat may be afoot. The Long Hunt is the third chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You'll find loads of riveting background material detailing the further expeditions and lethal challenges facing the Twin-Tailed Crusade and its mortal champions, as well as rules and background for new heroes and allies, including Neave Blacktalon and her warband, Belthanos, First Thorn of Kurnoth, and Ionus Cryptborn, Warden of Lost Souls. The book also includes a Path to Glory Battlepack, warscrolls for Gorger Mawpacks and Mawpit faction terrain pieces, and rules for using four armies of renown in your games of Warhammer Age of Sigmar. Inside this 96-page hardback book you'll find: – An exciting narrative that details the perilous journey of the Twin-Tailed Crusade, along with battleplans that allow you to play out key moments in the story on the tabletop – Rules for Ionus Cryptborn, Warden of Lost Souls, Belthanos, First Thorn of Kurnoth, and the Blacktalons – Warscrolls for using Gorger Mawpacks and Mawpit faction terrain pieces with Ogor Mawtribes armies, and for using Vulkyn Flameseekers with Fyreslayers armies – A Path to Glory battlepack in which you command either the Aqshian or the Ghyranite half of the Twin-Tailed Crusade – Rules for four different armies of renown: Draconith Skywing, the Evergreen Hunt, Lofnir Drothkeepers and the Roving Maw This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book.
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Azrael is Supreme Grand Master of the Dark Angels, defender of his Chapter's honour, and a beacon of inspiration to his battle-brothers. The Keeper of the Truth is renowned for his tactical abilities, a masterful commander who quickly grasps changing battlefield realities and orchestrates his forces to maximum advantage. Even in the fray, Azrael fights with decisive precision, decapitating enemies of the Unforgiven with every strike from the Sword of Secrets. This multipart plastic kit builds Azrael, Chapter Master of the Dark Angels. This respected leader has crossed the Rubicon Primaris and now wears Mk X Tacticus armour, draped in robes and adorned with the symbols of his Chapter. Azrael raises the Sword of Secrets in one hand, while the other holds the Lion's Wrath – an ancient combi-plasma weapon of fabled power. Beside him walks a Watcher in the Dark, one of the mysterious robed guardians of The Rock, which can be assembled carrying either an ornate scabbard or the Lion Helm – a sacred relic worn by Lion El'Jonson himself. Azrael himself can be built wearing the Lion Helm, or with a bare head. This kit comprises 24 plastic components, and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Paint your own Azrael in glorious green and resplendent robes with help from the Citadel Colour painting guide. Full rules for using Azrael in games of Warhammer 40,000 can be found in Arks of Omen: Vashtorr and are available as a free downloadable PDF from the Warhammer Community website.
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The Maleceptor is a living vessel for the Hive Mind. Warp energy spears from its eyeless cranium to vaporise anything in its path, and those with minds strong enough to survive its keening psychic screams are laid low by its powerful talons. This 55-piece plastic kit makes one Maleceptor equipped with a pair of scything talons, which can be posed crouching or rearing up on its hind limbs. This kit can alternatively be built as a Toxicrene. The full rules for using the Maleceptor and Toxicrene in games of Warhammer 40,000 are included in White Dwarf Issue 40.
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Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic terror responses in even the most hardened prey. As an offshoot of the Lictor bioform, Neurolictors possess a nigh-supernatural ability to evade notice – which renders their sabotage all the more terrifying, as these insidious effects often seem to emerge from out of thin air. This multipart plastic kit builds a Neurolictor, a stealthy Tyranid terror weapon. This eerie, eyeless creature's sinister silhouette and mantis-like claws make its Lictor heritage clear, but the Neurolictor sports a massively overdeveloped alien brain, a prehensile cranial stinger, and barbed feeder tendrils – all vital adaptations for its vile role as a mind-destroying saboteur. This kit comprises 15 plastic components and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Soul Grinders are clanking, monstrous war engines, crafted from unwise daemons who struck a bargain with the Forge of Souls. These damned hulks must repay a steep debt of harvested souls to be freed from their machine-shell, and scuttle forth to reap their mortal victims with cannons, claws, and blades of arcane metal and twisted flesh. Few Soul Grinders will ever complete their bloody tithe, but the sheer power offered by their new bodies is almost worth it... This multipart plastic kit builds a Soul Grinder, an immense war machine forged from a daemon. The torso and head of this impressive model consists of monstrous exposed tendons and musculature, but its legs and extremeties are chunky plates of bladed metal, powered by intricate pistons and decorated with Chaotic symbols and skull trophies. Not fully flesh, yet not fully a machine, the Soul Grinder is armed with a wrist-mounted harvester cannon, and spews phlegm from its barrel-like maw. In combat it crushes foes with a hellforged iron claw, wielded alongside either a warpmetal sword or daemonic talon. This miniature can be used by Slaves to Darkness armies in Warhammer Age of Sigmar and Chaos Daemons armies in Warhammer 40,000. This kit comprises 63 plastic components, and is supplied with a Citadel 160mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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A Chaos Space Marines Omnibus Following the fanatical exploits of First Acolyte Marduk and the 34th Host, this omnibus edition collects all three Word Bearers series novels and an additional short story. READ IT BECAUSE Delve into the daemon-worshipping mania of the Word Bearers as they battle the forces of the False Emperor and see their perspective on the Imperium as they try to tear it down. THE STORY The Word Bearers are among the most feared and reviled of all Chaos Space Marines. Fierce warriors with a fanatical religious zeal, they blaze across the galaxy in the service of their Dark Gods. Worlds will burn, and entire civilisations will fall before the fury of the XVII Legion. In the dark days of the 41st Millennium, First Acolyte Marduk leads his fanatical warband, the 34th Host, in service to the Ruinous Powers, with but a single goal – to tear down the Imperium of Man. CONTENTS Torment Dark Apostle Dark Disciple Dark Creed Written by Anthony Reynolds.
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Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged surface. Jump jets allow them to boost over obstacles, leap free of trouble, or unexpectedly drop in amongst their foes. Heavy weapons and surprising mobility make Ash-jumpers a match for rival vehicles and Nomad war parties, as they carve through Cargo-8 trains with laser and plasma blasts, clear rough terrain with flamers and rad guns, and snag targets with harpoons. This multipart plastic kit builds two Van Saar Ash Wastes Arachni-rigs, outland variants of the Arachni-rig that can be added to any Van Saar gang. These mobile exosuits are heavily armoured and fitted with powerful jump boosters. Each sports twinned heavy las carbines on its hull, a pair of mechanical servo-arms, and your choice of two arm-mounted guns – a plasma gun or flamer, and a rad gun or a harpoon launcher. Each Ash Wastes Arachni-rig can be assembled with a closed canopy, or an open canopy revealing the pilot, who comes with two different heads. They’re posed leaping through the air – adventurous hobbyists can also remove the pegs from joints in the arms and legs, allowing you to adjust the pose further. This set comprises 120 plastic components, and comes with 2x Citadel 50mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Rules for using Van Saar Ash Wastes Arachni-rigs can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
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House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus. This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda. This 128-page hardback supplement contains: – Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs. – The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape. – Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs. – Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek. – Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
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Necromunda is a vast machine and the sons and daughters of House Van Saar are its engineers. While other clans and Noble Houses have been content to embrace the slavish traditions of the Imperium, in particular its superstitious fear of technology, those of House Van Saar have sought to unravel the mysteries of Humanity’s lost age of advancement and progress. This pack contains 26 cards to keep your games of Necromunda running smoothly, and bring the tricks and schemes of House Van Saar to bear on your rivals. Included within are 18 Van Saar Gang Tactics cards detailing ploys unique to the House of Artifice, as well as eight blank Fighter cards for tracking your gang members. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda: – 18x Van Saar Gang Tactics cards, which detail tactics for the exclusive use of House Van Saar gangs – 8x blank Fighter cards, perfect for the Champions and Leaders in your gang deck, each stamped with the House Van Saar crest You will need a copy of Necromunda: House of Artifice and the Necromunda: Core Rules to use this card pack in your games of Necromunda.
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Out of stock!Package of 25 Conquest 16MM Six Sided Resin Dice
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Sale!“Conquest: First Blood” is a fast-paced, narrative Wargame of thrilling battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. Unlike the grand battles of TLAOK, Conquest: First Blood! focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander.
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The flagship of Para Bellum Games, “Conquest: The Last Argument of Kings” is a table top game of fantasy mass rank and-file battles. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest was conceptualized and designed to provide to its players and carriers for years to come. A5 112 page fully illustrated and color rulebook.
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12 MAGNETIC bases, and 3 stands with 4 slots per boxed set. Magnets included, some assembly required. Magnet size: Thickness: 1mm Diameter: 5mm
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Sale!
Box Contents
- 6 Legionnaires
- 6 Moroi
- 4 Varangian Guard
- 1 Optio
- 1 Mounted Strategos
- 17 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 7 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Resin and Plastic Characters.
- Scale: 38mm
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Sale!
Box Contents
- 8 Onslaught Drones
- 4 Vanguard Clones
- 1 Incarnate Sentinel
- 1 Assault Preceptor
- 1 Pheromancer
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 8 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
Product Information
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Plastic and Resin Characters.
- Scale: 38mm
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Sale!
Box Contents
- 4 Blooded
- 4 Veterans
- 4 Braves
- 1 Hunting Pack
- 1 Aberration
- 1 Scion of Conquest
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 7 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Resin Characters.
- Scale: 38mm
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Sale!36 total tokens for use in First Blood or The Last Argument of Kings gameplay. This set includes 7 different designs: 10 Wound Markers, 8 Conquest Markers. 5 Draw Event Markers, 5 Casualty Markers, 5 Broken Markers, 2 Reinforcement Line Markers, and 1 Supremacy Marker. These come in a box for transport.
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Sale!
Box Contents
- 8 Initiates
- 4 Wardens
- 1 Inferno Automata
- 1 Herald of Stone
- 1 Ardent Kerawegh
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 8 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Resin Characters.
- Scale: 38mm
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Sale!
Box Contents
- 4 Hunter Cadre
- 4 Gilded Legion
- 4 Militia Bowmen
- 1 Household Knight
- 1 Errant of the Order of the Shield
- 1 Noble Lord
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 7 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Plastic and Resin Characters.
- Scale: 38mm
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Sale!
Box Contents
- 4 Raiders
- 4 Huskarls
- 4 Valkyries
- 1 Fenr Beastpack
- 1 Skald
- 1 Volva
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 5 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Resin and Plastic Characters.
- Scale: 38mm
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Vulkan He'stan, Forgefather of The Salamanders is the chosen of his Chapter and carries three of its most sacred relics: the Spear of Vulkan, a blade that burns so brightly as to set even ceramite ablaze; Kesare's Mantle, a legendary drakescale cloak; and the Gauntlet of the Forge, whose molten rage none can endure. This pack contains a Salamanders Captain Vulkan He'stan - a finely detailed resin cast kit that comes in five components, and is supplied with a Citadel 25mm Round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints
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War Dog-class Knights act as hunting packs for their Dread Household. Armed with an eclectic array of weaponry, these nimble combat walkers range ahead of the terrible shadow cast by larger Knights, picking off enemy outriders and guarding the flanks of their colossal masters. Among these vicious engines, War Dog Brigands are piloted by those so enamoured of the skilful, ranged kill that they mostly disdain the chaos of close assaults. Some even swear dark pacts compelling them to slay potent foes with elegance, or else to purge war zones of all life with sweeping contempt. This multipart plastic kit builds two War Dog-class Knights – any combination of War Dog Brigands, War Dog Stalkers, or War Dog Karnivores. War Dog Brigands are a devastating Lords of War choice that can provide deadly long ranged support to your Chaos Knights army – or be taken as a wandering Dreadblade pack for other Chaos forces. Armed with a tank-melting daemonbreath spear and infantry-shredding avenging chaincannon, Brigands are also equipped with your choice of a carapace-mounted diabolus heavy stubber or havoc multi-launcher. Each War Dog Brigand can be further customised with a variety of articulated poses, armour plating, and unique faceplates and accessories, with their large carapaces making them a perfect painting project. This kit comprises 220 plastic components, and is supplied with 2x Citadel 100mm Round Bases. Also included is a War Dogs transfer sheet featuring 238 runes, sigils, and iconography for various Dread Households. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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Hidden among the ruins of the Mortal Realms thrive the Flesh-eater Courts. Trapped within a horrific delusion, convinced that their cannibalistic feasts are splendid and grandiose visions of nobility, these courts of madness are each presided over by a malevolent and predatory Abhorrant Ghoul King. Beneath him, Mordants pick at decaying meat, snarling and spitting in guttural growls. Crypt Horrors and Haunters skulk in the shadows as deathless guardians, ready to claim entire corpses as their own. This is a great-value box set that gives you an immediate collection of fantastic Flesh-eater Courts miniatures, which you can assemble and use right away in games of Warhammer Age of Sigmar! You’ll receive a Terrorgheist, three Crypt Horrors, a set of ten Crypt Ghouls and an exclusive Flesh-eater Courts Warscroll Battalion rules sheet, allowing you to collect, assemble and play with your new miniatures right away!
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An Astra Militarum Novel Cadia. This proud world stood defiant for centuries – a bulwark against the forces of Chaos residing in the Eye of Terror. All of this would change when it was targeted for destruction by Abaddon the Despoiler as part of his Thirteenth Black Crusade. READ IT BECAUSE The Fall of Cadia is a touchstone moment of the Warhammer 40,000 timeline. This incredible battle led to the opening of the Great Rift and ushered in a grim new era in which even greater threats assailed the Imperium. THE STORY Cadia licks its wounds in the wake of the Thirteenth Black Crusade. The heretic forces retreat on all fronts. The day is won. But Lord Castellan Creed cannot rest easy. Something tells him the assault was a mere prelude to something greater, something more final. He is right. Out of the Eye of Terror comes Abaddon the Despoiler, at the head of a warhost unmatched in scale since the dread days of the Horus Heresy. In the face of the looming apocalypse, Creed must weld the champions of Cadia into a bulwark capable of withstanding Abaddon’s fury. And in orbit, the Despoiler himself finds his own alliance teetering on a knife edge… This is a tale told at epic scale, from the tables of high command to the slaughter of the pylon fields, and with a huge cast of characters from self-styled demigods to the rank-and-file foot soldiers of the Imperium. This is the story of Abaddon’s greatest conquest. This is Cadia’s last stand. Written by Robert Rath.