• A Warhammer: The Old World Omnibus When treachery strikes, the elven kingdom of Ulthuan is plunged into a bitter civil war that will change the destiny of the elf race – and the entire world – forever. READ IT BECAUSE The full story of the war that divided a race and changed the Old World forever... through the eyes of those at the heart of the conflict. Gav Thorpe's classic trilogy returns, along with an additional novella and short story, including the first ever look through the eyes of the Witch King, Malerion, before he turned evil. THE STORY Malerion, betrayer and usurper, architect of the great war that will forever divide the race of elves. Alith Anar, wrathful avenger whose spirit will forever haunt the traitorous druchii. Caledor, reluctant leader, the one elf who can hold back the darkness and restore peace to Ulthuan. Witch King, Shadow King, and Phoenix King. Their deeds are legend. This is their story. CONTENTS – Malerion (novel) – Shadow King (novel) – Caledor (novel) – The Bloody-Handed (novella) – The Dark Path (short story) Written by Gav Thorpe.
  • A Warhammer 40,000 Dawn of Fire Omnibus As the Indomitus Crusade spreads out across the galaxy, one battlefleet must face a dread Slaughter Host of Chaos. Their success or failure may define the very future of the crusade – and the Imperium. READ IT BECAUSE Experience the first three novels of the Dawn of Fire series, following the Indomitus Crusade and its desperate fight for the future of the Imperium. Assailed by Chaos, Orks, and re-emerging ancient xenos threats – will Guilliman's gambit pay off? THE STORY A great darkness has befallen the galaxy, and the armies of Chaos are rampant. To survive, humanity must retaliate and take back what they have lost. By the will of the reborn primarch, Roboute Guilliman, is the Indomitus Crusade launched – a military undertaking that eclipses all others in known history. From the Throneworld of Terra does the Avenging Son hurl his fleets, their mission the very salvation of mankind. CONTENTS – Avenging Son (Novel) by Guy Haley – The Gate of Bones (Novel) by Andy Clark – The Wolftime (Novel) by Gav Thorpe
  • Kaius Konorius is a master duellist who neither xenos swarm nor infernal champion can stand against. This grizzled blademaster fought alongside Marneus Calgar and Chaplain Cassius when all three were neophytes. He has honed his skills tirelessly, eschewing command in favour of martial excellence. Calgar summoned his old comrade to serve as his champion in the wake of a near‑fatal duel against Abaddon the Despoiler. Calgar's Champion This multipart plastic kit builds Kaius Konorius, a veteran bodyguard for your Ultramarines army in games of Warhammer 40,000. Equipped with Severance and Rebuke, his master-crafted power weapons, he is a terror for both hordes of enemies and priority targets. A heavy bolt pistol allows Kaius to soften up a foe before he closes in. Few can stand against him in combat, making him an ideal protector for your most important leaders. He can be assembled with either a plumed helmet or bare head. Contents: – 17 plastic components – 1 Citadel 40mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Legolas is the captain of the King’s Guard and the son of King Thranduil, while Tauriel is a peerless fighter and respected warrior of Mirkwood. They lead the Elvenking’s armies in battle, from the elite Palace Guard warriors to deadly Ranger archers. Protect the Woodland Realm This box is an ideal way to start a new Mirkwood collection – or expand an existing army – and save money compared to buying the kits individually. Led by Legolas and Tauriel, this force is composed of a large contingent of heavily armoured Palace Guards and stealthy Mirkwood Rangers on foot. These miniatures can be used to build a Battlehost force for the Middle-earth Strategy Battle Game. This boxed set builds 42 multipart plastic Mirkwood miniatures: – 1 Legolas Greenleaf – 1 Tauriel – 20 Palace Guards – 20 Mirkwood Rangers Contents: – 109 plastic components, including 2 scenic bases – 20 Citadel 25mm Round Bases – 20 Citadel 25mm Round Slotta Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for using these miniatures as a Mirkwood Battlehost in the Middle-earth Strategy Battle Game can be downloaded for free from the Warhammer Community website.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the September issue: WARHAMMER 40,000 The Red Skull Kommandos Orks are just simple-minded brutes, right? Wrong! We take a look at Snikrot’s boyz. From a safe distance, of course. Like, 100 miles away. Rules of Engagement The first of our new-look tactics articles focusing on the detachment system and how it can benefit your army on the tabletop. The Caedomian Crusade Witches and heretics beware, because this gorgeous collection of Black Templars is merciless in its magnificence (and vice-versa). Titanic Duel Orks! Orks! Orks! We provide rules for the Gorkanaut (and Morkanaut) in our Titanic Duel mini-game. WARHAMMER AGE OF SIGMAR Designers’ Notes: The Hungry Hordes Meat! Entrails! Lots of hungry mouths! We take a deep dive into the design of the new Ogor Mawtribes range of miniatures. Paint Splatter: Ogor Mawtribes Paint Splatter? More like food splatter. We serve up a five-course painting guide for Ogors, plus an extra wintery scheme. Brrrrrr. Battle Report: The Meat Tithe Meaty Ogors take on bony skeletons in a royal rumble of epic proportions. Or maybe that rumbling is their stomachs… Cogforts of the Realms They ain't just castles on legs, you know. More background and new rules for customising our favourite new war machines. More-more Cogforts One of the studio’s Warlock Engineers got his hands on a Cogfort and did something unsqueakable to it. All power to the Warpfort! OTHER ARTICLES Imperial Might Are they really small or just really far away? Oh, they're really small… but they're also beautifully painted. Imperial Fists, Legions Imperialis-style. Voyage of the Saltfyre: Leviadons of the Ravaged Coast Snerrek and Bluetongue return for more nautical misadventures in the second part of our Skaven short story. More-more boat-boat. Access Granted Here you will find painting challenges and the latest Bunker news. Enter at your peril. Your Warhammer We feature your elite units, a huge Titan, some lovely letters, and a question about Von Ryan. The White Dwarf Round-up Our whimsical musings on the month that’s just gone, including a tiny Tech-Priest and a question about slimy bases. Bunker Bingo A couple of models painted by members of the White Dwarf team, plus you get to see our ugly mugs/beautiful faces [delete as appropriate]. Each copy of White Dwarf 528 also comes with: – 1 A4 tear-out card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month – 2 A4 tear-out cards featuring 12 double-sided punch-out 60mm by 90mm Warhammer 40,000 11th Edition core Stratagem reference cards, and a 100mm by 150mm Victory Points tracker
  • Goliaths tower above their rivals. They firmly believe that might makes right, and will mow down opponents with huge chainaxes and heavy guns that other gangs would struggle to even lift. Though they are the youngest of the Clan Houses, the Goliaths have trampled, crushed, and conquered their way to power. Their chokehold on Necromunda’s refineries provides them with the best materials possible. Forge Your Legend This loaded supplement gives you new options to get the most out of your Goliath gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Muscle skills, Territories, Side Jobs, and rules for Goliath Gene-smithing. Every Goliath gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Goliath: An overview and timeline describing the House of Chains’ rise to power, as well as tales of infamous gangs and heroes. – Masters of the Forge: Brand new rules for creating gangs of Goliath Furnace Brutes, as well as special benefits gained only by these gangs. – Unborn Gangs: Lead a gang of Goliath Unborn into battle as they fight for territory, commanded by the Doc who created them. – Expanded Rules: Goliath gangs benefit from new fighter rules and access to Gene-smithing. In addition, you'll find new skills, Territories, Gang Tactics, and Side Jobs. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement.
  • The members of House Goliath have always followed the strongest of their kind. The hives' Alpha leaders earn their status by exceptional physical might, skill in combat, or simple charisma and popularity among the crew. Every gang leader in the House of Chains has aspirations of claiming their place among these illustrious ranks. Rule with an Iron Fist This multipart plastic kit builds 6 Goliath Forge Bosses and 2 sumpkrocs for your games of Warhammer Necromunda Skirmish. These miniatures can be used to represent a variety of Goliath leaders, including Forge Tyrants, Unborn Docs, Forge Despots, Forge Masters, Goliath Bruisers, and more. The miniatures can also be used to represent other types of Fighters in your gang list. This kit includes the following miniatures: – 2 miniatures can be assembled as either a Forge Tyrant with renderizer, or Forge Boss with ignition cannon – 2 miniatures can be assembled as either a Forge Boss with cleaver, or Forge Boss with stub gun and forge hammer – 2 miniatures can be assembled as either a Forge Boss with servo-arm and power axe, or Forge Boss with heavy flamer – 2 Sumpkrocs The miniatures in this kit offer a degree of customisation, with head and mohawk options to mix things up. This kit is supplied with: – 142 plastic components – 2 Necromunda 50mm Round Bases – 6 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Gangs of the Underhive, and Underhive Journal: Goliath – The House of Chains, both available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • Redd the Maw is a prophet to the ogors – one who has been favoured to glimpse their monstrous god. To outsiders, he is a blood-caked avatar of primeval terror. Following an odyssey into deepest Shyish, Redd’s proficiency with gut magic has grown great indeed, but it is power of a base and bestial sort, for ogors who breathe in the vapours of his cauldron are overcome with a frothing, gluttonous frenzy. Son of the Hungering One This multipart plastic kit builds Redd the Maw, riding atop a carriage holding a massive cauldron, as well as a trio of warriors. Redd the Maw is a zealous leader and powerful wizard for your Ogor Mawtribes armies in games of Warhammer Age of Sigmar. This potent unit offers boons to nearby ogors, exhorting them to fight all the harder in its inspiring presence. His acolyte bodyguards are ready to lay their lives down for the High Slaughtermaster, allowing Redd the Maw to get up in the front lines where his presence makes the biggest impact. This stunning diorama-like miniature is the perfect capstone to your Ogor Mawtribes collection. Contents: – 62 plastic components – 1 Citadel 160mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Butchers channel the will of the Gulping God – these blood-smeared shamans speak for him. Harnessing the gastromantic magic of their deity, these swollen brutes can cause the very earth to come alive and munch upon their foes. More Meat for the Pot This multipart plastic kit builds a Butcher, a brutal Wizard for your Ogor Mawtribes armies in games of Warhammer Age of Sigmar. Unlike most sorcerors, these twisted devotees of their hungry deity channel his power through acts of slaughter, growing their power with every quivering gobbet of bloody flesh they add to their magical cauldrons. They empower nearby units through their devotion, getting stuck in on the front lines along with the rest of the army. You'll find two different heads to customise this shaman. Contents: – 9 plastic components – 1 Citadel 50mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the August issue: WARHAMMER 40,000 Echoes Of Armageddon Armageddon is at war once again and the comms traffic sounds bleak. Unless you’re Orks, in which case, let’s be ’avin ya! Designers’ Notes: Armageddon Want a closer look at the miniatures in the launch box? Of course you do. Stunning photos of amazing models surrounded by commentary from the designers. Perfect. Paint Splatter: Armageddon For Sanguinius and... Ghazghkull? Get your Blood Angels and Goff Orks ready for war with these stage-by-stage painting guides. A New Era Of War Our rules savants of the far future delve into some of the exciting changes in the new edition. For us, it’s all about terrain objectives! Dark Millennia It’s been 39 years since Warhammer 40,000 first translated out of the Warp and into our tiny little minds. Here’s a quick trip down memory lane. Battle Report: First Contact Two new games developers take the new models for a spin on the battlefield. Rules commentaries, cunning tactics, and some entertainingly unfortunate dice rolls ensue. WARHAMMER AGE OF SIGMAR A Tale Of Four Warlords With bleary eyes and paint-spattered fingers, our warlords reach the end of their journey. We take a look at the fruits of their labours. Secrets Of The Jade Abbey Shhhhhh. It’s a secret. Okay, okay. Gather round. Closer. Closer. Not you, Nurgling. Closer... No! It’s still a secret! A Lone Wanderer Have you ever thought how much fun it would be to wander off into a Nurgle-infested abbey all on your own? You have? Well that’s fortunate. Enter here for a suite of solo quests. OTHER ARTICLES Voyage Of The Saltfyre: From Under Clawed Foot Aye-aye, landlubbers! A Grey Seer and a Deathmaster have a cunning plan-trick. But it requires them taking to the high seas in this new short story. Part one-one of five-five. Access Granted Here you will find painting challenges and the latest Bunker news. Curated by Servitor 13. Your Warhammer Blood Angels, Orks, the Leaders and Heroes painting challenge, and a spotlight on Crossfire Gaming. The White Dwarf Round-up This time, painting metal, the Londaxi Maimer, and Ben’s face. Bunker Bingo No Imperial Fists this month! Instead, an Ork Warboss and the greatest of all duardin. Each copy of White Dwarf 527 also comes with: – 1 A4 tear-out card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month – 1 A4 tear-out card Warhammer 40,000 11th Edition reference sheet – 1 A4 tear-out card sheet featuring punch-out Warhammer Quest: Darkwater character cards and tokens
  • When Frydaal the Chainmaker sailed from the frozen north to Westerland, first for slaughter and then for conquest, most in the bustling palaces of Marienburg were too distracted by matters of state to treat the threat seriously. The people of the Wasteland suffered and prayed – and aid finally came from an unexpected quarter, even as greater turmoil descended upon the Empire. The Winds of Magic Gather This supplement returns to the war-torn Westerland, where the armies of Chaos have spread devastation and ruin, and where the defenders of the Old World battle ferociously to resist. This book provides new rules and content to empower your Wizards as they draw on additional power, a method to create Champions of the Ruinous Powers, and more, allowing you to use your collection of Chaos-worshipping Marauders, Warriors, and Knights in new and exciting ways. This 48-page softcover supplement contains: – The Storm Gathers: Background detailing the stirring of the Hordes of Chaos, the resistance of the warriors of Grand Cathay and the Empire, and the growing turmoil of the Winds of Magic. – The Winds of Magic: Optional new rules for magic, empowering Wizards and giving them a range of exciting new ways to control and manipulate the Winds of Magic, including Arcane Magic Ploys. – Champions of the Ruinous Powers: Let fate and the roll of the dice strengthen your Champions of Chaos with boons from the Dark Gods. – The Hordes of Chaos: A new Army of Infamy, combining the Warriors of Chaos and Beastmen Brayherds. – Corrupted Magic Items: Powerful, but dangerously corrupt common magic items. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Forces of Fantasy, and Warhammer: The Old World – Ravening Hordes, all available separately, to use the contents of this supplement.
  • Welcome, once more, to the prestigious pages of the Old World’s favourite sports periodical. Join us as we embrace the new surge of fanaticism for Blood Bowl Sevens, the smaller and faster – but no less brutal or entertaining – sibling of Blood Bowl! Buckle up, readers – it’s time for more Blood Bowl, more often. Half the Size, ALL of the Game Guest editor Orphadius Potts explores the history and intricacies of the Blood Bowl Sevens format in this Spike! Journal. You’ll find tips and (dirty) tricks from top Coaches, as well as the usual entertaining editorials you’ve come to know and love. Inside this 32-page softcover magazine, you'll find: – Blood Bowl Sevens: The History: A deep dive into the Sevens format, including its origins, initial reception, and The Super Sevens Showdown! – The Rules: Learn how the pitch differs from the standard game, how to draft a team, the differences in game play, as well as rules for League Play and Matched Play. – Dirt from the Dugout: Mindy Piewhistle returns from her ‘educational’ time within the academy district of Nuln, having learnt some interesting news about wage corruption. – Chat with the Rat: Hackspit ‘the Scribbler’ Quillchewer sits down for a rare interview with Strommni, Priest of Nuffle, to talk about how Sevens is an affront to Nuffle and his holy word. – Pro Playbook – Sevens Special: We've approached some of the finest minds in Blood Bowl Sevens to pick their brains for tips and tricks about the format. They dish about how to start, what tactics to employ, and how to develop teams for Matched and League Play. – Ask Lord Borak: Is the game of Blood Bowl your only escape from the overwhelming misery of your feeble existence? Are the Dark Gods on your case? Or are you exhausted by the excitement of 24/8 Blood Bowl? Then talk to Lord Borak, the murderous tyrant who listens. – Coffin Corner: We remember those players that are no longer with us – because they were torn apart by a dissatisfied crowd, tried a back-alley enchantment tonic, or bragged about how they’re better than most of their first team! You'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine.
  • The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the warband, it's his job to interpret the visions of the Wurrboyz and direct the mob towards its next hunt. Thanks to the uncountable scars and bionic replacements earned over a long life wrangling the most vicious monsters in the galaxy, Beastbosses are hardy individuals able to withstand extreme punishment while cutting their way through enemy lines. The natural authority they have over their fellow Beast Snaggas drives the mob onwards into combat and ignites its fury once prey comes within choppa reach. This kit comprises 22 plastic components with which you can assemble one Ork Beastboss, and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Gangs of House Cawdor charge into battle with a zealous single-mindedness, steeled by piety and the strength of their cause. As they unleash the cleansing inferno of their creed with flamers and fire pikes, their piecemeal armour and robes – supplemented with flickering candles – demonstrate their devotion to the Emperor. The House of Faith This loaded boxed set is an ideal way to start a new Cawdor gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. Cawdor gang fighters form the core of the crew, clothed in rags and armed with a variety of crude, but deadly weapons. They can be assembled in many different ways, with interchangeable heads, weapon arms, and accessories. The gang is supported by Redemptionist fighters to add some zealous punch, wearing much more ostentatious robes, and armed with heavier weapons, many with exterminator flamers, including an evicerator. If you've been looking for a way to rise from the waste pits of the underhive, the God-Emperor calls you to war. This boxed set builds 16 multipart plastic miniatures: – 10 Cawdor Gang fighters – 6 Redemptionist fighters The miniatures in this kit are easy to customise. One of the Cawdor Gang fighters can be assembled as an optional Cawdor Word-Keeper. The rest of the miniatures in the kit include a variety of faces, heads, and weapon choices, along with additional options from the Cawdor Weapons & Upgrades frames. The Redemptionist fighters can be assembled as 3 Redemptionist Brethren, 1 Redemptionist Priest, 1 Redemptionist Deacon, and 1 Redemptionist Zealot. The Cawdor Weapons & Upgrades set includes: – 2 chain glaives – 4 axes – 2 two-handed axes – 2 flamers – 2 long rifles – 2 sawn-off shotguns – 2 two-handed hammers – 2 heavy stubbers – 2 combi-weapons, with an autogun and flamer – 2 heavy flamers – 2 flails – 2 fighting knives – 2 incendiary charges – 2 reclaimed autopistols – 10 alternative heads (2 copies each of 5 head variants) – 4 flak armour panels This kit is supplied with: – 258 plastic components – 16 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish.
  • Not all who fight on Necromunda are from gangs associated with the Clan Houses. Cultists, outcasts, denizens of the ash wastes, abhumans, and even callous nobles descended from on high. All have a role to play in the complicated web of power and influence. Not only that, some fighters hire themselves out to the highest bidders, giving gangs an edge when they need it. Make a Name for Yourself This supplement gives you all the rules you need to recruit and play a gang from outside the Clan Houses in games of Warhammer Necromunda Skirmish. It includes datasheets, equipment, weapon references, Wyrd powers, mutations, and more. You'll also find background sections for the gangs and showcases of their many miniatures. This book also contains rules and datasheets for Hive Scum, various famous Dramatis Personae, Brutes, Hangers-on, Guild of Coin Ridgehaulers, and Pets that all gangs can use. This 128-page hardcover book includes rules for: – Outcast Gangs – Free Ogryn Gangs – Genestealer Cults and Genestealer Corrupted Gangs – Chaos Helot Cults and Chaos Corrupted Gangs – The Malstrain and Malstrain Corrupted Gangs – Spyre Hunting Parties – Ironhead Squat Prospectors – Ash Waste Nomad Gangs – Dramatis Personae – Brutes, Hangers-on, Ridgehaulers, and Pets You'll need a copy of Necromunda Skirmish: Core Rulebook to make use of this book.
  • Necromunda is home to billions of souls. Your gang must rise from the masses to establish supremacy over their rivals using any means necessary. Recruit new fighters, buy the best gear and weapons your money can score you, and start claiming territory to grow your influence and power. The Clan Houses and powerful organisations will back you, but your quick wit, trigger finger, and savvy will keep you alive. Make a Name for Yourself This supplement gives you all the rules you need to recruit and play a gang from the Clan Houses and other powerful groups in games of Warhammer Necromunda Skirmish. It includes datasheets, equipment, weapon references, Wyrd powers, and more. You'll also find background sections for the gangs and showcases of their many miniatures. This book also contains rules and datasheets for Hired Guns, Brutes, Hangers-on, and Pets that all gangs can use. This 128-page hardcover book includes rules for: – House Cawdor – House Delaque – House Escher – House Goliath – House Orlock – House Van Saar – Palanite Enforcers – Venator Gangs – Corpse Grinder Cults – Justicar Courts – Hive Scum – Brutes, Hangers-on, and Pets You'll need a copy of Necromunda Skirmish: Core Rulebook to make use of this book.
  • Welcome to Necromunda, where gangs of hardened fighters battle it out in the depths for survival. Upon this polluted planet, humanity has been reduced to living in towering hives whose spires scrape the atmosphere. Scarce resources are controlled by Clan Houses and the underhive serves as a battlefield as they fight through tunnels, collapsing domes, and the ruins of industry. Wherever they meet, the promise of glory and territory inspires them to violence. Battle for Survival in the Nightmare Undercity This loaded box contains everything you need to launch your gang's rise to fame in games of Warhammer Necromunda Skirmish, including two balanced gangs, game boards and terrain, cards, markers, gaming accessories, and rules. Will you recruit the vicious and agile Eschers, or the brutal and powerful Goliaths? No matter which one you choose, action-packed gang warfare will keep you engaged, with every roll of the dice moving you towards glorious victory or shameful defeat. This set is ideal for everyone from green prospects to seasoned veterans looking to get the updated rules and bolster their collections. This boxed set contains: – 8 Escher Blades of the Matriarch miniatures – 8 Goliath Forge Smelters miniatures – 5 pieces of modular Zone Mortalis: Factoria Pipes terrain – 1 hardcover 168-page Necromunda Skirmish: Core Rulebook – 1 softcover 32-page Starter Guide and Construction Booklet – 1 double-sided play mat which unfolds to 914mm by 610mm – 1 folding range ruler – 3 orange plastic templates – 8 Yellow Warhammer Necromunda dice with black markings, including 2 injury dice, 3 D6, 1 scatter dice, and 2 ammo dice – 8 Black Warhammer Necromunda dice with yellow markings, including 2 injury dice, 3 D6, 1 scatter dice, and 2 ammo dice – 54 plastic double-sided condition and status markers – 88 Gang Tactics and Campaign cards – 2 Rules reference sheets This kit is supplied with: – 398 plastic components – 8 Necromunda 25mm Round Bases – 8 Necromunda 32mm Round Bases These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints
  • Gnarled and leathery, like a rotted apple left too long in the sun, Horticulous Slimux is a pragmatic and humourless being with a no-nonsense approach to war and gardening alike. Sat astride his lumbering molluscoid steed, Mulch, the Plague God's head gardener tills the foetid soil of the material world, casting an experienced eye over the festering flora all around him as he goads packs of thrashing plague beasts into battle. This multipart plastic kit builds one Horticulous Slimux, the Grand Cultivator of the Garden of Nurgle. Festooned with grotesquely amusing details, this unique Herald features many points of interest – Horticulous himself sits perched atop his mount's spiralling shell, hefting the enormous lopping shears he uses to trim Nurgle's garden and execute his enemies. A twisted tree grows behind him like a seat rest, strung with a host of pots, potions, fertilisers and mushrooms, all for later planting. His massive snail-like steed, Mulch, is tempted ever-onward by a Nurgling lashed to the rod that dangles in front of his face – dragging the gruntleplough chained to his shell in hopes of a tasty snack! This kit comprises 32 plastic components and is supplied with a Citadel 105x70mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Varanguard are each mighty champions in their own right, warlords who have led countless campaigns over centuries of slaughter and conquest. These god-touched knights have risen through the ranks of Archaon's legions to stand at his side, passing the many tests set for them by the Exalted Grand Marshal of Chaos. Sworn to the eternal service of the Three-Eyed King, they command the respect of mortal lords and Daemon Princes alike, for when they ride, it is at the bidding of the Everchosen alone. Where the Varanguard ride, darkness follows. This multipart plastic kit builds three Varanguard – sinister knights sworn to the Everchosen's personal service. The Varanguard ride hulking mutated steeds, twisted mockeries of a mortal horse with tearing fangs, ripping claws, and baroque barding. The knights themselves are clad in ornate plate armour with blasphemous warpsteel shields, and can each be armed with your choice of ensorcelled weapons, daemonforged blades, and lancing fellspears. The kit includes plenty of interchangeable components – three helmeted heads, three bare heads, three spears, three swords, two axes, a hammer, six shoulder pads, and three steed heads – ensuring you can build unique emissaries of Archaon! This kit comprises 111 plastic components, and is supplied with three Citadel 75x42mm Oval Bases. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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