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Beasts of Nurgle heave themselves into battle filled with dim-witted ebullience at odds with their diseased and nightmarish forms. They are drawn instinctively to mortal playthings, whose desperate cries and frantic flight they mistake for participation, at least until their luckless new friends have twitched their last. This multipart plastic kit builds one Beast of Nurgle, a bloated slug-like creature for your Death Guard or Chaos Daemons armies in games of Warhammer 40,000, or your Maggotkin of Nurgle armies in games of Warhammer Age of Sigmar. Slithering across the battlefield at alarming speed, they're great at holding up key enemy units with their crushing mass, chomping mouths, and strangling tentacles. This kit includes three options for the belly of the beast – one with a toothed maw, one with deep cuts, and one with a large gaping wound showing a variety of internal organs. There are two sets of hands – one is webbed, and the other is clawed. Also included are three distinct faces, two tentacle crests, and a pair of different tongues, making it easy to personalise your twisted daemon. This kit comprises 48 plastic components, and 1x Citadel 60mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives. Sagitaurs mount a remarkable amount of firepower for vehicles of their size, and can even knock out enemy battle tanks – all while maintaining transport capacity for small expeditionary squads. This box builds one Sagitaur, a fast-moving vehicle that combines firepower with the ability to carry a unit into battle. This sturdy six-wheeled vehicle boasts a hull-mounted twin bolt cannon, a rear transport hatch, and comes with a choice of four turret weapons operated by a robotic gunner – a HYLas beam cannon, L7 missile launcher, Sagitaur missile launcher, or MATR autocannon – providing the versatility to take on any threat. The Sagitaur's pilot is visible beneath a screen of clear plastic, with a choice of three different heads to customise your driver and keep each of your vehicles distinct. This kit comprises 88 plastic components and 3 clear plastic components, and is supplied with a Leagues of Votann Transfer Sheet with 555 numerals, runes, and markings for prominent Leagues. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
An Astra Militarum Novel A celebrated sniper of the Astra Militarum must shift her focus to commanding troops, and dealing with the complications that arise from hard decisions. READ IT BECAUSE It's a look into the haunted thoughts of a soldier wrestling with the complex realities of a galaxy at war. Every choice she makes has consequences for those under her command. THE STORY Transplant. Cadian. Sniper. Legend. Sergeant Darya Nevic is all of these and more… but behind the stories stands a soldier haunted by the unwelcome fame her successes have brought. During the Cadian 217th’s assault on the manufactorum world of Attruso, Darya finds herself out of her depth, in a war that is fought with words as much as with weapons. As a fearsome winter closes in and her men begin to die around her, she will be forced to confront her doubts and make an impossible choice – to become the figurehead her soldiers need, or to believe the unimaginable promises of the mysterious T’au. With the fate of her regiment in her hands, which path will she choose? Written by Rob Young. -
The Orks are a tough, brutal, and remarkably successful species. They can be found everywhere, from the depths of the galactic core to the scattered ghost stars at the edge of known space. They thrive on fighting, whether it's with each other for positions of power, or with the other species that fill the galaxy, making them a scourge to every empire and civilisation that lays claim to the stars. Waaagh! This exciting box is an ideal way to start your Ork collection for games of Warhammer 40,000. An Ork army is rugged and resilient, suiting an aggressive playstyle. Whether you’re an inexperienced yoof or a grizzled skarboy, the book inside will guide you through the process of readying this full Combat Patrol for battle, with easy-to-follow guides for assembling and painting your miniatures. A Warhammer Colour Starter Brush and a selection of paints chosen specifically for Orks are included, allowing you to get painting straight away. This box includes 33 push-fit Ork miniatures: – 1 Warboss – 1 Weirdboy – 20 Ork Boyz – 10 Gretchin – 1 Wartrakk Some of the Ork Boyz and Gretchin include interchangeable torsos to allow for a great variety of poses. The Ork Boyz all have interchangeable heads, and the Nobs that lead the Ork Boyz can replace their kustom shootas with kombi-shootas and kombi-rockets. This set contains the following Warhammer Colour paint pots and accessories: – 1 Softcover 44-page Introductory Booklet – 1 Warhammer Colour Starter Brush – 1 Texture Spreader – 1 Abaddon Black (Base) – 1 Orruk Flesh (Base) – 1 Runelord Brass (Base) – 1 Leadbelcher (Base) – 1 Zandri Dust (Base) – 1 Wraithbone (Base) – 1 Mephiston Red (Base) – 1 Mournfang Brown (Base) – 1 Dawnstone (Layer) – 1 Agrax Earthshade (Shade) – 1 Armageddon Dust (Texture) The kit comes supplied with: – 184 plastic components – 1 Citadel 105mm by 70mm Oval Hex Hole base – 2 Citadel 50mm Round Hex Hole bases – 2 Citadel 40mm Round Hex Hole bases – 28 Citadel 32mm Round Hex Hole bases – 10 Citadel 25mm Round Hex Hole bases These push-fit miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters -
In the nightmare future of the 41st Millennium, Humanity teeters on the brink of destruction. Mankind’s alien enemies, the brutal Orks, battle against the valiant Space Marines. It is a desperate struggle that will decide the fate of entire star systems. Warhammer 40,000 is a tabletop battle game in which you take command of the forces of the Imperium or their deadly foes. This set allows you to fight conflicts between the Space Marines and Orks. The two sides are represented by models – which you assemble and paint yourself – and the action unfolds around evocative battlefield terrain. This set contains everything you need to play Warhammer 40,000, including two Combat Patrols. Learn to play the game with easy-to-follow guides that introduce you to the rules as you play. The Warhammer 40,000 Starter Set includes: 1 softcover Core Rules booklet A convenient and portable 88-page rules booklet containing everything you need to play, including the basic rules of the game, the battle round, battlefield, and advanced rules, with a reference section. This book measures 160mm by 230mm. 1 softcover Starter Set Handbook An 88-page guide to getting started in the Warhammer 40,000 hobby – including how to build, paint, and play games with your miniatures. 2 double-sided Reference Sheets Including army rules, stratagems, enhancements and data sheets for Combat Patrol games. 46 multipart plastic push-fit miniatures Comprising 2 complete Combat Patrol armies, which can be assembled without glue. Both forces include a mix of infantry, leaders, and support, forming a solid core to expand your collections or start new ones. 13 Space Marines Elite, genetically enhanced soldiers with the finest armour, weapons, and wargear available. They will stop at nothing to protect the Imperium. – 1 Captain with Relic Shield – 1 Librarian – 5 Intercessors – 5 Vanguard Veterans with Jump Packs – 1 Land Speeder The Captain with Relic Shield, Librarian, Vanguard Veterans' Sergeant, and Land Speeder pilots each come with head options, allowing you to build them with a helmet or bare head. The Land Speeder can replace its onslaught gatling cannon with a heavy flamer. 33 Orks Warlike aliens who love nothing more than a proper battle. Armageddon draws them like moths to a flame, and they return in force to take it once and for all. – 1 Warboss – 1 Weirdboy – 20 Ork Boyz – 10 Gretchin – 1 Wartrakk Some of the Ork Boyz and Gretchin include interchangeable torsos to allow for a great variety of poses. The Ork Boyz all have interchangeable heads, and the Boss Nobs who lead the Ork Boyz can replace their kustom shootas with kombi-shootas and kombi-rockets. 15 multipart plastic push-fit terrain pieces Build a stunning battlefield with these individual pieces of terrain that can be arranged in any number of ways, giving you objectives to fight over and cover to shield your advance. They can be assembled without glue. – 4 large Manufactorum Ruins – 4 small Manufactorum Ruins – 1 Shock Array – 1 Capacitor Stack – 2 Rockcrete Barricades – 1 Generator Shrine – 2 Galvanic Pylons 2 foldout game boards Featuring building foundations printed onto the surface. When unfolded, the 1.5mm thick cardboard game boards measure 762mm by 559mm. 2 range rulers Transparent plastic rulers with 12 inch markings. 10 dice White six-sided dice with squared corners and black pips for use in games or Warhammer 40,000. The kit comes supplied with: – 535 plastic components – 2 Citadel 105mm by 70mm Oval Hex Hole Bases – 2 Citadel 50mm Round Hex Hole Bases – 4 Citadel 40mm Round Hex Hole Bases – 28 Citadel 32mm Round Hex Hole Bases – 10 Citadel 25mm Round Hex Hole Bases These push-fit miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour paints -
A Horus Heresy Anthology The scars of mankind’s great schism will never fully heal. For those left behind, a new Era of Ruin is dawning, promising both new beginnings and fresh peril for an Imperium riven by trauma and war. Meanwhile, a loyal son must face down his traitorous father, grown monstrous with infernal power. READ IT BECAUSE Some of Black Library’s most beloved authors explore the death throes and immediate aftermath of the Siege of Terra, including Dan Abnett, Aaron Dembski-Bowden, Guy Haley, and more. This anthology contains the novella Garro: Knight of Grey by James Swallow and the Era of Ruin anthology. THE STORY In the ashes of Terra, the wounds of the Horus Heresy fester. While the conflict between Horus and the Emperor of Mankind has reached its bloody end, humanity must now navigate the consequences. If anyone is to survive this Era of Ruin, they must claw their way through the remnants of betrayal, carnage, and destruction. The scars of the Siege run deep in the wake of battles like that of Nathaniel Garro, forced to face his father, the monstrous traitor primarch Mortarion, during the height of the conflict. CONTENTS – Garro: Knight of Grey (Novella), by James Swallow – Angels of Another Age (short story), by John French – Fulgurite (short story), by Nick Kyme – Fragments (All We Have Left) (short story), by Dan Abnett – Ex Libris (short story), by John French – System Purge (short story), by Gav Thorpe – After the Dawn, the Darkness (short story), by Guy Haley – Homebound (short story), by Chris Wraight – The Carrion Lord of the Imperium (short story), by Aaron Dembski-Bowden -
Zone Mortalis conflicts take place in confined environments beyond the support of tanks or the reach of artillery fire, and often are inaccessible to larger war machines. Critical victories are won and crushing defeats are suffered within innumerable cities as the internecine war rages. The armies of Traitor and Loyalist factions lay waste to each other within fortress complexes and defence networks of thousands of beleaguered worlds, swept up in the maelstrom of Horus’ betrayal. Combat in Close Confines This Journal Tactica contains the Age of Darkness Zone Mortalis Core Rules and Clearance Protocol Mission Pack. These allow players to recreate the battles of the Horus Heresy fought within the confines of hives and hab-zones of many worlds across the Imperium. These rules give you new ways to play games of Warhammer: The Horus Heresy. This 48-page softcover supplement contains: – Zone Mortalis Battlefields: Rules for the battlefields and terrain that characterise the Zone Mortalis, including Corridors and Chambers, Doorways, and Confined Spaces. – Zone Mortalis Rules: Core rules and special rules needed to play games in these claustrophobic environments, plus rules for Zone Mortalis Reserves, Advanced Reactions, and Cogitator Terminals. – Clearance Protocol Mission Pack: Rules for playing six new missions along with new Primary and Secondary Objectives, Primary Detachments, and maps. – Additional Profiles: 5 new profiles that excel in enclosed environments. Veteran Breacher Squads and Veteran Despoiler Squads for the Legiones Astartes army list, Veletaris Raider Sections and Auxilia Combat Technician Sections for the Solar Auxilia, and the Castellax Infernus Maniple for the Mechanicum. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Mechanicus, Liber Astartes, Liber Hereticus and Liber Auxilia, all available separately, to make full use of this gaming supplement. -
A Warhammer Age of Sigmar Novel A loyal Seraphon is sent to the ruins of a derelict temple-ship to recover an ancient prophecy, but other forces are set on finding the same ruins for very different reasons. Will Irixi Starseer find what they're looking for, or will there be conflict with other armies of Order? READ IT BECAUSE Find out what happens when the servants of Order find themselves on opposing sides of the same objective. Will the Seraphon, Stormcast Eternals, and Cities of Sigmar come to blows, or will they come together in the end? The rise of a mysterious evil might just save them from disgrace in Adrian Tchaikovsky's first full-length novel set in the Mortal Realms, following on from his short story, Written in Stars. THE STORY An age ago, the Seraphon temple-ship Wings of Serendipitous Fire was blasted from the skies of Shyish. Not by the powers of Chaos, but by the misplaced servants of Sigmar himself. Now, Irixi Starseer, servant of the mage-priest Sek’atta, is sent to the ancient ruin of the temple-ship to recover a prophecy inscribed on its walls, a prophecy as shattered as the rest of the fallen vessel. The Stormcast Vael Scar-Helm seeks the same ruin, chasing a memory that has haunted him through many Reforgings. Simultaneously, the mage Perlo leads a group of Steelhelms to the site, pursuing rumours of a treasure beyond imagining. But while others seek the Seraphon’s power and riches, an even greater, more insidious enemy arises that threatens the very fabric of the Great Plan. Written by Adrian Tchaikovsky. -
Centaur Rapid Strike Vehicles speed into battle, their transport compartments loaded with full squads of Astra Militarum infantry. Rugged and simple, these transports eschew heavy firepower to focus on their primary role – ferrying their passengers to their destination unharmed and with the greatest possible haste. Rough and Reliable Transport This multipart plastic kit builds 1 Centaur RSV, an effective transport vehicle for your Astra Militarum armies in games of Warhammer 40,000. If you need to get your troops to the front as fast as possible and with little fuss, these are the transports for you. Armed with a pintle-mounted heavy stubber, they can stick around to provide some light fire support. Your Transport, Your Way The Centaur RSV is easy to customise. You can add a rope or hooks to the front, goggles, a scanner, or an antenna to the top, and an optional tow hook to the rear of the vehicle. The rear access hatch can be assembled without glue, allowing you to open and close it mid-battle. The 4 crew inside the truck bed have 9 interchangeable heads, and the top hatch can be assembled closed or with an optional gunner, who has a choice of 2 different heads. 10 optional accessories – including a wrench, axe, spanner, lasgun, and crates – can be attached to the inside or outside of the RSV. You can also attach a large crate and fuel can to the outside to further personalise your half-track. Contents: – 102 plastic components – 1 Astra Militarum Vehicle Transfer Sheet – 1 construction guide The Astra Militarum Vehicle Transfer Sheet features 475 high-quality waterslide transfers. These include symbols for regiments from Cadia, Catachan, Valhalla, Armageddon, Vostroya, Mordian, Krieg, and Tallarn. There are also other logos, numerals, and markings to decorate your miniatures. This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
A Warhammer Age of Sigmar novel The Bad Moon looms over the city of Draconium, and Watch Captain Helena Morthan knows it bodes ill for the town. Can she and grieving warrior Hendrick Saul defeat the plans of the Loonking and save their people? READ IT BECAUSE Andy Clark tells a twisted and disturbing tale of the grots of the Mortal Realms, delving into darkness in more ways than one. Strap in – this is going to be a wild ride… THE STORY In the dark corners of the Mortal Realms, the mysterious Gloomspite Gitz go to war, following the trail of their abominable deity. Nowhere is beyond the sight of the Bad Moon, not even those places under Sigmar’s protection, like the city of Draconium, sweltering beneath the scalding rain of Aqshy. In this boiling pot of tension, the regent prays to Sigmar for guidance while Captain Helena Morthan puts out fires: blades drawn in the streets, heretical doomsayers preaching the end of days, and insects eating watchmen alive. When the grieving warrior Hendrick and his warband arrive at the gates with a prophetic warning, Captain Morthan sees a way to save her people. But with Skragrott the Loonking plotting underneath Draconium, and the Bad Moon looming in the sky above, will there be a city left to save? Written by Andy Clark. -
Slaanesh is the Chaos God of temptation and excess in all things. To gaze on the armies who have sold their souls to the Dark Prince is to endure an assault upon the senses and the mind, for they are riotous, seductive, and lethal. The servants of Slaanesh seek thrills of every kind, eternally craving new and debauched experiences to satiate their demanding deity. Hosts of mortal swordsmen, cultists, and egotistical champions fight with flamboyant skill and torturous cruelty, while the daemons of Slaanesh – quicksilver fast and impossibly wicked creatures born from mortal sin – are forever hungry to make the souls of enemies into their playthings… Chaos Battletome: Hedonites of Slaanesh is a decadent tome for collectors and gamers who want to corrupt the Mortal Realms. This alluring book is filled with sumptuous artwork, background material about the twisted followers of the Dark Prince, enticing photography, and the rules you'll need to assemble your forces. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will tempt you to battle, no matter how you like to collect, paint, and play with your Hedonites of Slaanesh. This 98-page hardback book contains: – Background, art, and fiction exploring the deviant followers of the Dark Prince – A description of their many diverse units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Prayers – 28 warscrolls, covering every unit – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Epicurean Revellers – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for 2 thematic Armies of Renown and 2 Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring details and maps of Slaaneshi Sites of Import This book also contains a one-use code to unlock Chaos Battletome: Hedonites of Slaanesh content in Warhammer Age of Sigmar: The App. -
Lords of Hysteria are champions devoted to the Sacred Seduction of Paramountcy. Obsessed with being known as the greatest and grossest of revellers, they have sold their souls to powerful pleasure-daemons in exchange for both physical prowess and – more dangerously – the ability to plunge otherwise reasoning souls into fits of violence. A Slaughterous Celebrant This multipart plastic kit builds a Lord of Hysteria, a powerful leader for your Hedonites of Slaanesh armies in Warhammer Age of Sigmar. They are skilled warriors, well deserving of a place in the front lines, and they are capable of inspiring nearby allies to fight much harder to impress their demanding god. This reveller can be armed with either a long, mirrored blade or a censer flail. You'll find two helmet toppers, and one of the build options includes a large back decoration. Contents: – 17 plastic components – 1 Citadel 40mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Epicurean Revellers are bands of Daemons of Slaanesh, spontaneously summoned to the Mortal Realms through acts of atrocity and vice, allowing them to tear the veil of their own accord. Led by discordant courtiers from the Palace of Pleasure, they rarely have any grand strategy in mind – their only urge is to slake those desires that only conventional reality may facilitate, engaging in acts of slaughter before returning to Slaanesh’s realm. Satisfy All Dark Desires This box is an ideal way to start a new Hedonites of Slaanesh collection – or expand an existing army – and save money compared to buying the kits individually. Led by the Thricefold Discord, a trio of daemonic warriors, this force is entirely composed of daemons. Fiends rush forward, their twisted forms granting them speed. They're accompanied by Seekers, swift beasts ridden by Daemonettes. A large contingent of Daemonettes on foot rounds out the force, allowing you to hold objectives and control the flow of battle. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games. This boxed set builds 31 multipart plastic Hedonites of Slaanesh miniatures: – 3 Thricefold Discord miniatures – 3 Fiends – 20 Daemonettes – 5 Seekers The miniatures in this box are easy to customise. The Fiends include parts to build an optional champion, and the heads are interchangeable with the bodies. The Daemonettes include parts to build optional champions, standard bearers, and musicians. The standard bearers each have a choice of 2 different banner icons, the champions each have a choice of 2 different sets of claws, and the heads and claws are interchangeable across the miniatures. The Seekers come with parts to build an optional champion, standard bearer, and musician. The standard bearer has a choice of 2 different banner icons, and the champion has a choice of 2 different heads and 2 different sets of claws. Each Steed has a choice of 2 different neck frills, and the heads, riders, and claws are interchangeable across the miniatures. Contents: – 277 plastic components, including 3 integrated bases – 3 Citadel 75mm by 42mm Oval Bases – 5 Citadel 60mm by 35mm Oval Bases – 20 Citadel 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
An Aeldari Corsairs Novel Baron Myrin Stormdawn of the Starsplinters Corsairs allies with a craftworld aeldari to deal with rival ork freebooters for plunder and territory. Along the way, he must negotiate a complicated web of connections and the favour of his superiors. READ IT BECAUSE It's a glimpse into the mysterious life of the aeldari corsairs, who exist somewhere between the structured craftworld aeldari and the unscrupulous drukhari. It's a life of daring adventure and excitement as well as danger and dirty politics. Plus, they're up against everyone's favourite cunning and brutal pirates – ork freebooters. THE STORY The Starsplinters are aeldari corsairs, raiders and reavers of the void, and Baron Myrin Stormdawn is one of their greatest leaders. When his running conflict with the Badskab Bukkaneers of Uzgul da Magnificent escalates in unexpected ways, Myrin is forced into an alliance with Taenar Leotharan, an exiled admiral from his former home – the craftworld Ilmaren. As Taenar is forced to adapt to the unfettered life of the corsair, whose freedom is a double-edged sword, Myrin faces challenges of his own. When a Starsplinters’ authority rests on the success of their last voyage and the whims of their feared commander, Princess Tishria, Uzgul da Magnificent's freebooters may not be the deadliest threat… Written by Mike Brooks. -
White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the June issue: WARHAMMER 40,000 Worlds of Warhammer: War Zones We take a look at some of the galaxy's infamous war zones and why they're so important to the setting. Escalating Conflict: Building a Strike Force The next part of our army-building series for Warhammer 40,000. This time, we reach the 1,500-point mark. Visions of War: Operation Deathblow Pict-captured evidence of a covered-up assassination. But why the secrecy? Titanic Duel Bring out the big guns! Rules for Dominus and Tyrant-class Knights in our Knight-duelling mini-game. WARHAMMER AGE OF SIGMAR Ghosts and Gunpowder Where would you rather live – in a city covered in soot or ash, or one surrounded by ghosts? Greywater Fastness or Lethis? Tough call… Cities of Renown Rules for fielding Armies of Renown from Greywater Fastness and Lethis. Designers Notes: Sigmar's Faithful A deep dive into the design of the Cities of Sigmar, plus everything you need to know about the new kits, including the Cogfort. Fantastic War Hosts: Cities of Sigmar – Part 2 Reinforcements have arrived! The second instalment of our Cities of Sigmar feature showcasing loads of lovely miniatures. Paint Splatter: Greywater Fastness Ready your paintbrushes, soldier – we've got a stage-by-stage painting guide for you. Plus tips for painting Cogforts. A Tale of Four Warlords: Age of Sigmar Weary from their travails, our four warlords approach their penultimate painting challenge. Keep going – you're nearly there, team! Battle Report: The Dawner's Gambit The armies of the Cities of Sigmar invade one of Grandfather Nurgle's swamps. OTHER ARTICLES Answered Prayers Armageddon. Steel Legion. Busted Chimera. Orks everywhere. Death likely. Reinforcements? Maybe… Gripping short story action. Access Granted Here you will find painting challenges and the latest Bunker news. Your Warhammer Models, letters, and questions sent in by you, our readers. Plus, a Minotaur on tour and some very helpful Nurglings. Bunker Bingo It's halfway through the year – see how the team are getting on! Each copy of White Dwarf 525 also comes with: – 1 double-sided card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month – 2 double-sided, A4 tear-out reference cards for the Titanic Duel mini-game, featuring the Knight Dominus and Knight Tyrant -
Given life by spirits held within the Oak of Ages Past, the Warsong Revenants sprang forth as Alarielle's Rite of Life rippled across Ghyran and added their Spirit Song to her chorus. To their Sylvaneth allies, the music emanating from their flutes is a joyous tune, full of hope and uplifting vigour, but to their enemies, it blares a sonic assault of crippling potency. Though few in number, the Warsong Revenants are a powerful addition to the ranks of the Sylvaneth. The songs they play bolster the hearts of allies and demoralise enemies, while the Revenants themselves weave arcane forces with an ease that belies their youth. While seemingly fragile and ethereal spirits, the magical power of their arboreal cloaks helps defend their soul seed from harm. This kit is comprised of 22 plastic components, with which you can assemble one Warsong Revenant, and is supplied with a Citadel 105mm Oval Base. -
Wyverns are filthy, foul-smelling beasts with jagged and dirty teeth protruding from their heavy jaws, making a Wyvern the perfect mount for any Orc Warboss with enough brute force and ignorance to master one. This multipart resin and plastic kit builds an Orc Warboss riding an ill-tempered Wyvern into battle, perfect to lead an Orc & Goblin Tribes army into battle. The Warboss is armoured up and equipped with a vicious double-headed axe and a thick shield. The Wyvern is a surly beast with a venomous sting, huge wings, devastating claws, and sharp teeth. This kit contains 13 resin components, 2 plastic components, and 1x Citadel 50x100mm Rectangular Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Colour paints. -
Aqshian Pyrocasters are battlemages with fiery and aggressive souls who have dedicated themselves to the Aqshian school of magic. They channel the tremendous power of bright magic through their emberstone wands, annihilating their foes in an explosion of flame. Wield the Bright Flame This multipart plastic kit builds 1 Aqshian Pyrocaster, a fiery mage for your Cities of Sigmar armies in games of Warhammer Age of Sigmar. Powerful battlemages, they wield the powers of flame and heat, making them ideal for bolstering your front lines. In melee combat, their fire-wreathed Burning Fists pummel their foes. Contents: – 9 plastic components – 1 Citadel 32mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Freeguild Gallants are knightly champions who prefer to fight on foot. They favour one-handed weapons and broad shields, intercepting enemy charges with stoic resolve and then slowly driving the foe back with their superior bladecraft. Their skill and dash is an example to all nearby Sigmarite troops. Noble Knights on Foot This multipart plastic kit builds 5 Freeguild Gallants, heavily armoured infantry for your Cities of Sigmar armies in games of Warhammer Age of Sigmar. Each one is a hero in their own right, with individual heraldry, preferred weapons of gallantry, and stylised armour. Stalwart in defence, their ferocity in combat inspires nearby troops to fight all the harder in their presence. These elite warriors are tough and difficult to displace, making them ideal for holding vital objectives and areas of the board where you know resistance will be strong. No Two Alike The miniatures in this kit are highly customisable. One of the Freeguild Gallants can be built as an optional champion, and another as an optional standard bearer. Interchangeable parts: – 2 banner toppers – 8 weapons – 5 shields – 3 Gargoylian base decorations – 6 bare heads – 6 helmeted heads Contents: – 78 plastic components – 5 Citadel 28.5mm Round Bases – 1 Cities of Sigmar Transfer Sheet – 1 Construction guide The Cities of Sigmar Transfer Sheet features 410 high-quality waterslide transfers. These include Hammerhal Aqsha, Hammerhal Ghyra, Tempest’s Eye, Vindicarum, The Living City, Misthåvn, Lethis, Excelsis, Hallowheart, Settler’s Gain, and Greywater Fastness symbols. There is also Cavalier heraldry, Sigmarite Cult markings, and more to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints