• The Allarus Custodians deploy with sudden fury to tear the throat from the enemy army. Where a strongpoint must be cracked wide open, a traitor warship boarded or a foul demagogue slain even as he stands amidst his dedicated bodyguards, there are the Allarus Custodians unleashed. These warriors wear suits of Allarus Terminator plate, expertly crafted armour whose worth can be measured in worlds. Their weapons, too, are formidable, guardian spears twice the height of a man, or castellan axes that can lop the head from an Ork psyker with a single blow. Allarus Custodians eliminate key targets, sow anarchy and confusion through unsuspecting forces and completely destabilise the foe’s formations. This multi-part plastic kit contains the components necessary to assemble a 3-model squad of Allarus Custodians. Each is clad in spectacular, expertly-crafted Allarus Terminator armour – this is covered in finely sculpted sigils of the Emperor, with Imperial eagles, lightning bolts, gemstones and filigree covering every surface. They are armed as standard with with castellan axe and wrist-mounted balistus grenade launcher – each model can replace the axe with a guardian spear, as 3 are included. 4 misericordia daggers are also in the kit, 1 of which is a special variant for a Shield-Captain. 3 helmets and 3 bare heads are included, with 4 helmet plumes. You have the option to assemble 1 model as a Shield-Captain, using the specific shoulder pads, thigh plates, helmet plume and misericordia supplied, and 1 model can be assembled as a Vexilus Praetor, using the ornate vexilla in the kit. This kit comes as 73 components, and is supplied with 3 Citadel 40mm Round bases.
  • The Sanguinary Guard are the utmost elite of the Blood Angels chapter. They fight with wrist-mounted Angelus boltguns that leave both hands free to wield crackling power glaives. The Sanguinary Guard are a brotherhood of mortals-become-gods and their deeds are the stuff of legend. This 95-piece kit makes 5 multi-part plastic Blood Angels Sanguinary Guard. It includes 15 different heads (five with helmets, five bare heads and five Death Masks), 15 elaborate shoulder pads, 5 Glaives Encarmine, 6 Angelus boltguns, an inferno pistol, a plasma pistol, five variations of legs and five different torsos. Also included are a banner with sculpted detailing and a range of pouches and Blood Angels accessories that allow you to further customise your unit. Models supplied with 5 x 32mm round bases.
  • Bloated with festering corruption, Plague Marines form the mainstay of the Death Guard, and unlike many Traitor Legions their numbers have only swollen as the millennia have passed. Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay. The putrescent slime that oozes from their sores corrodes armour boils away skin, yet despite their horrific disfigurements they are fearsome warriors indeed. This multi-part plastic kit contains the components necessary to assemble a 7-man squad of Plague Marines. Each is posed dynamically, with the usual Death Guard accoutrements – cracked, rotting armour revealing grasping tentacles, severed heads displayed proudly on belts, backpacks sloshing with unnatural diseases and pipework leading from rebreathers to Nurgle knows what foul concoctions. There’s an Icon of Despair included, so your unit can feature an icon bearer. These models feature a wide range of weapons and heads, many of which are designed to fit a specific model – there are 8 boltguns, 4 plague knives, 2 bubotic axes, a blight launcher, a plasma gun, a meltagun, a plaguebelcher, a heavy plaguespewer (with backpack), a mace of contagion, a great plague cleaver, a plague flail, a plasma pistol and a bolt pistol. There are 2 weapon options available for the unit Champion: a specific plaguesword and power fist, and there are a total of 16 bare and helmeted heads. 2 specific arms are included for a model holding a blight grenade, with one hand pulling the pin. This kit comes as 146 components, and is supplied with 7 Citadel 32mm Round bases.
  • The swiftest of the Primaris battle-brothers, Inceptors fill the role of spearhead troops. They hit the enemy in one sudden and overwhelming blow, leaving them reeling as follow-up waves of Space Marines drive home the attack. Equipped with jump packs and reinforced armour, Inceptors can be dropped from the very edge of a planet’s atmospheric envelope, weaving and twisting through the skies before slamming down into the enemy’s midst. This multi-part plastic kit contains the components necessary to assemble a set of 3 Primaris Inceptors. Clad in Mk X power armour featuring a bulky jump pack – thrust-vectoring rocket engines mounted on the Space Marine’s back, enabling fast, bounding leaps to close on the foe at dizzying speed – they present a unique, easily recognisable silhouette. The jump pack itself and the blast shield cowl that protects the Inceptors’ heads from the immense heat of the pack’s rockets dominate the miniature, with posable fins, shock-absorbing devices attached to the boots and extra cabling and vents unique to this kit. The Inceptors can be armed with either 2 plasma exterminators each or 2 assault bolters each – the plasma exterminators are heavily shielded to provide protection against heat discharge and the assault bolters feature distinctive box magazines. 5 helmets are included, designed to be used with the blast shield cowl – no bare heads here, obviously! 3 blast shield helms are included and 4 purity seals – this includes 1 double seal used to distinguish the Sergeant. The Primaris Inceptors come as 117 components, and are supplied with 3 Citadel 40mm Round bases, 3 45mm flying stems and an Ultramarines Infantry Transfer Sheet.
  • The Tyranids are an all-consuming alien swarm from beyond the known galaxy. Driven by the vast and ineffable intellect of the Hive Mind, their tendrils drive into fresh systems with every passing hour. These single-minded metapredators cannot be reasoned with, bought off, or put to flight. They seek only to strip each new world they encounter, devouring every shred of biomass to feed the relentless advance of the hive fleets and leaving dead, airless husks in their wake. Endlessly adaptable, the Tyranids possess no mechanical technology. Instead, their weapons and wargear are symbiotic or parasitic organisms, bonded with their wielders and capable of annihilating prey with hails of bio-acid, living projectiles, and ravaging psionic energies. From seething masses of warrior organisms to malevolent leader-beasts and walking battle-tank-sized monsters, the Tyranid swarms are as nightmarish as they are unstoppable. This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyranids army in games of Warhammer 40,000 – including Crusade and Combat Patrol rules – along with detailed accounts of their rapacious behaviour, divergent hive fleets, horrifying biotechnology, and invasions past and present. Inside this 120-page hardback book, you'll find: – In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars – Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms – 47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary – Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules – Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemes This book also contains a one-use code to unlock Codex: Tyranids content in Warhammer 40,000: The App.
  • Viewed by some as wild, even barbaric, the Space Wolves are nonetheless a proud brethren, as noble as they are fierce. Those who dare to oppose them quickly feel the fangs of the wolf around their throats, for the Sons of Russ are dedicated to the hunt. This multi-part plastic kit contains 218 components with which to build ten Space Wolves miniatures. There are five different leg variations, six torso variants, five backpack variants and 28 variant heads, meaning there are an incredible number of options for personalising your pack - assemble them as Grey Hunters, Blood Claws or Wolf Guard! This kit includes ten Citadel 32mm Round bases.
  • Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their race, fight with unstoppable fervour and enviable skill. Benefiting from the astonishing rate of technological advance displayed by T'au engineers, their armour is lightweight yet durable and their weaponry reliable yet powerful. The Fire Warriors Breacher Team specialises in brutally effective close-range assaults, clearing buildings of threats in a tight, tactical formation and delivering sharp, shockingly sudden frontline displays of raw incendiary power that grind enemy soldiers into dust, discharging pulse blasters and hurling photon grenades until they are certain every path is clear. This multi-part plastic kit gives you everything you need to build ten T'au Empire Fire Warriors, in their Breacher Team configuration. One model may be upgraded to a Shas'ui, and the kit includes two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons - pulse pistols, pulse shotguns, EMP and photon grenades! 230 components in total, with ten Citadel 25mm Round bases, one Citadel 40mm Round base and two small flying bases. This kit can also be assembled as a Fire Warriors Strike Team.
  • Equipped with a wide variety of close combat and ranged weapons, the Grey Knight Terminators are teleported into the thick of battle, where they can exterminate their foes quickly and efficiently. These Grey Knights Terminator models feature an array of staggering detail, from the rich iconography, books and skulls through to elegant purity seals, chains, rippled garments, and the personal heraldry upon their shoulder. Their armour-style, whilst clearly that of a Space Marine, suggests a more ancient design influence, and their wide-standing poses indicates the immense power of the Grey Knights. This multi-part plastic boxed set contains 153 components and five 40mm round bases with which to make either a Grey Knight Terminator Squad or a Grey Knight Paladin Squad. There is an array of weaponry and unit upgrades including Nemesis falchions, Nemesis force halberds, a Nemesis Daemon hammer, a Nemesis warding stave, a psycannon, a psilencer and an incinerator. This kit is unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Now more machine than man, the Sicarian Infiltrators are a hideous, frightening strike force - the height of Adeptus Mechanicus posthuman engineering. Enemies fall, deafened and blinded by the scree of a brutally disruptive audiovisual assault; battles are often decided before even a single kill is confirmed. This multi-part plastic kit contains all the parts necessary to build five Adeptus Mechanicus Sicarians - either Sicarian Ruststalkers or Sicarian Infiltrators, including one princeps. Each model features extensive body modification - flesh has given way to machine, and what little remains is encased in pressurised armour. Sensors, pressure gauges and data arrays cover their surfaces, and an included five sets of legs add a variety of posing options, making your squad truly your own. The Sicarian Infiltrators are the scout class; almost their entire human heads have been replaced with an intricate domed helm allowing a three-hundred and sixty degree view of the battlefield. Two weapon options are available to each model - ten sets of stubcarbine and power sword, or ten sets of taser goad and flechette blaster; a total of twenty weapons in the box. Their princeps carries a stubcarbine and power sword, with an included infoslave skull - every movement recorded and analysed for the optimisation of battle. The box contains 117 components, and is supplied with five 40mm Round bases.
  • Arkanaut Companies are the backbone of the Kharadron airfleets, grizzled privateers who crew the skyvessels, repel boarders, and put duardin boots on the ground. Armed with aether-powered firearms and a motley assortment of deck tools, Arkanauts rush from their ship's hold to win glory – and shares of aether-gold – through daring deeds in battle. This multipart plastic kit builds an Arkanaut Company of 10 duardin privateers, clad in sealed suits of armoured leather. Each Arkanaut wields a privateer pistol alongside an Arkanaut cutter, and the kit also includes three special weapons – a long-handled skypike, a multi-barrelled aethermatic volley gun, and a light skyhook. One Arkanaut can be built as a Company Captain armed with either a volley pistol or aetherflare pistol – the Captain also has a choice of two unique heads and two unique cutters, including a bladed anchor! This kit provides a boatload of possible builds, ensuring that your Arkanauts stay distinct no matter how large your airfleet grows. All of the Arkanaut heads, bodies, backpacks, and pistols can be combined with each other however you like, as can their cutters – which come in the form of duardin axes or naval cutlasses. This kit comprises 83 plastic components, and comes with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Space Marines are genetically augmented warriors, created as Humanity’s ultimate shock troops. Formally known as the Adeptus Astartes, the Space Marines have defended the Imperium for over ten thousand years. They go to war armed and armoured with the best wargear the Imperium can provide, complementing their enhanced strength, agility, and resilience. They are steeled in mind, body and soul to endure ceaseless war, facing the most monstrous threats throughout the galaxy and knowing no fear. These steadfast warrior knights each belong to a Chapter – a close-knit brotherhood that dispatches strike forces of Space Marines across the galaxy. Supported by transport vehicles, battle tanks, combat walkers, attack craft, and powerful artillery, they execute lightning assaults of blistering speed and power. The Space Marines are the Emperor’s fury made manifest, and all his enemies fear them as the Angels of Death. Codex: Space Marines is an essential guide for anyone who collects the Adeptus Astartes and wants to claim glory in tabletop battles. In this book you'll find all the rules you need to play a Space Marines army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as pages of background material and artwork detailing how Space Marines are made, wage war, mark their ranks and decorate their armour, and the dizzying variety of different Chapters. Inside this 216-page hardback book, you'll find: – Extensive background information regarding the Imperium's Space Marines, ranging from their genetic enhancements to the deeds of famous Chapters – Exhilarating artwork depicting the Adeptus Astartes in epic battles against innumerable enemies – 93 datasheets detailing the profiles, wargear, and unique abilities of every Space Marines unit, from newly-recruited Scouts to mighty Dreadnoughts – Seven themed Detachments, such as the Anvil Siege Force and Vanguard Spearhead, each with their own set of special rules – Crusade rules that will see your heroes fulfil mighty oaths as they defeat Humanity’s enemies, earning glory and honour – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Strike Force Octavius – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Space Marines Chapters This book also contains a one-use code to unlock Codex: Space Marines content in Warhammer 40,000: The App.
  • Intercessors equipped with powerful jump packs soar over the battlefield, slamming into the foe like a hammer from the skies. They swiftly cut down all opposition with point-blank pistol fire and furious slashes from their chainswords, before launching off to engage the next target. This multipart plastic kit builds five Jump Pack Intercessors, a rapid assault force of airborne Space Marines. These warriors wear bulky but powerful jump packs, and are armed with heavy bolt pistols and roaring chainswords – one Intercessor can trade their heavy bolt pistol for a searing plasma pistol. You can also build a Sergeant with an armoury of extra weapon options – a hand flamer or plasma pistol, and a power sword or power fist. The kit includes plenty of cosmetic options, including bare or helmeted heads for every Intercessor, unique heads and tilting plates for the Sergeant, and a variety of grenades, holsters, pouches, and relics to accessorise each squad. This kit contains 108 plastic components, 5x Citadel 32mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Vulkyn Flameseekers are master beast-tamers who worship the Ur-Salamander, Vulcatrix. These fiery duardin zealots scour the realms for Magmadroth eggs and traces of sacred fire, striking out into the wilderness for months at a time, wielding fyresteel weapons that can excavate hardened rock as easily as they smash through armour. This multipart plastic kit builds a full Vulkyn Flameseekers warband, for use in games of Warcry. These devout duardin are led by a Vulkyn Runefather, who inspires his Scalebreaker warriors to unleash the fiery wrath of Vulcatrix with an array of fyresteel war picks and shovel-like polearms. The warband's Drothmaster is charged with training young Kyndledroths – whose fiery breath belies their size – while the scale-clad Drothblood Thane slays those Magmadroths too furious to be tamed. These miniatures can also be used as part of a Fyreslayers army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website. This set contains 9 plastic miniatures: - 1x Vulkyn Runefather, who can be armed with a drothvault greataxe or a mastercrafted bokaz - 1x Drothmaster - 1x Kyndledroth - 1x Drothblood Thane - 5x Scalebreakers, who can each be armed with a fyresteel splitaxe or a bokaz This set also includes: - A Vulkyn Flameseekers abilities card, for quick referencing in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese) - 7x Vulkyn Flameseekers fighter cards, for checking your rules and stats at a glance - 2x Warcry wound divider cards, for tracking damage done to your fighters in battle This kit comprises 72 plastic components, and comes with 5x Citadel 32mm Round Bases, and 5x Citadel 28.5mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Kruleboyz Monsta-killaz are sadistic, underhanded hunters from the Beast-breaka tribes. Masters of the sudden ambush and the devious ruse, these orruks eagerly employ every kunnin’ trick in the book to capture their quarry and defeat those who would stand in their way. This multipart plastic kit builds a full Kruleboyz Monsta-killaz warband, for use in games of Warcry. These cunning fighters are led by a scarred Beastnob, while the Bawla Boy bashes out a threatening beat to terrify quarry and rivals. Cruel orruk Neckslicers are joined by Gnarlwood Howlaz – tamed simian creatures that help lure larger fauna out of their dens. The warband is rounded out by the diminutive Klutcha-grot, tasked with raiding monster-nests and snatching whatever they can get their grotty hands on. These models can also be used as part of an Orruk Warclans army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website. This set contains 8 plastic miniatures: - 1x Beastnob - 1x Bawla Boy, who can be armed with a stabba or flogga - 1x Klutcha-grot - 2x Neckslicers, who can each be armed with a bonehakka or beaststikka harpoon - 1x Neckslicer, who can be armed with a smasha or beaststikka harpoon - 2x Gnarlwood Howlaz This set also includes: - A Kruleboyz Monsta-killaz abilities card, for quick referencing in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese) - 8x Kruleboyz Monsta-killaz fighter cards, for checking your rules and stats at a glance - 2x Warcry wound divider cards, for tracking damage done to your fighters in battle This kit comprises 54 plastic components, and comes with 1x Citadel 40mm Round Base, 1x Citadel 28.5mm Round Base, and 6x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Armed to the grille with guns, blades and greenskins, the Kustom Boosta-blasta is one of the deadliest Ork vehicles around. Ferociously fast, absurdly heavily armed, and boasting the capacity to set things on fire by simply overtaking them, it exemplifies everything the Speed Freeks look for in a vehicle. Armed with an enormous, turret-mounted rivet gun, this vehicle is bane of heavy infantry and light tanks alike, while up-close, it’ll incinerate hordes with an array of burna exhausts. If anything manages to survive, just charge it and let your spiked ram do the rest… This set includes 68 plastic components with which to build a Kustom Boosta-blasta, plus a 150mm Oval Base.
  • The Stormvault Skirmish Case is ideal for transporting and protecting your Citadel miniatures. The revolutionary miniature shock absorption system has been specially designed to fit skirmish squad-size collections quickly and easily without the chore of cutting and shaping foam to fit. The case is lined with smooth silicone bristles that close together with the lid and grip your miniatures in place securely, protecting them from damage. The two halves allow you to use one side like a tray to place models in before sealing the case with the other, using the clips located around the edge, and each half of the case features a rubber top to help prevent it from falling or sliding off a table. The bristles are precisely spaced to hold any type of miniature on a 25-40mm round base and up to a 75mm oval base. The bristles have been designed to follow the path of least resistance, moving around even the thinnest piece of plastic, and are completely smooth, so there is no snagging, even with the pointiest spear or a delicate leaf. Measuring 278x220x41.5mm, the Stormvault Skirmish Case is an ideal way to carry a Kill Team squad, Warcry warband, Blood Bowl team, Necromunda gang, Warhammer Underworlds warband, or any small, but elite, force of miniatures.
  • Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From this position, ranked Fusiliers can unleash continuous volleys of fire, their sturdy fusil-cannons belching hot death and drifting clouds of blackpowder smoke. This multipart plastic kit builds 10 Freeguild Fusiliers, accompanied by a Blackpowder Squire. Each Fusilier carries a huge pavise shield, on which they mount a fusil-cannon tipped with a bayonet. You can build one model as a Fusil-Sergeant, armed with either a brace of pistols or a triple-barrelled slaughter-fusil, and another model as a Fusilier Herald, who a carries a standard and torch with a choice of icons and flames. The accompanying Blackpowder Squire runs up and down the firing line, supplying shot and powder wherever it's needed. The kit includes plenty of different poses, heads, and shield designs, all of which are interchangeable between models, plus two curious gargoylian creatures – you'll be able to keep your Freeguild forces distinct and varied, no matter how many Fusiliers you recruit. This kit comprises 115 plastic components, and is supplied with 10x Citadel 28.5mm Round Bases and 1x Citadel 25mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprising. To deal with the magical creatures and haphazard spells that found their way out of these quarantined zones, the Order of Azyr was formed, with veteran witch hunter Galen ven Denst at its head. Together with his daughter Doralia, a peerless markswoman who's perfected the art of banishing rogue daemons with her rune-engraved crossbow bolts, he dedicates his life to snuffing out all manner of arcane threats to Excelsis. The unique fighting styles of this father-daughter combo come to the fore when they deploy on the battlefield, with Galen plunging into furious close combat while Doralia picks off her targets at range. Both possess weapons ideally suited to hunting arcane foes, and they're capable of dissipating magical energies and rendering the greatest of endless spells harmless. The kit is comprised of 18 plastic components, with which you can assemble one Galen ven Denst and one Doralia ven Denst. Galen can be assembled with a choice of weapon arms holding a pistol and torch, or a sword and pistol. Doralia can be assembled either with or without her tall, wide-brimmed witch hunter's hat. These models are supplied with 2x Citadel 28mm Round Base.
  • Little is known of the mysterious First of the Vyrkos. When she and her lupine packs hunt, the enemy is overcome by a storm of savage claws and slavering fangs, their champions hideously transfigured by the cruel and ancient matriarch. This ancient Soulblight vampire is as deadly as they come. Her scimitar and lupine companions reap a fearsome tally, but Belladamma is also a skilled practitioner of magic and a master of the Lycancurse, transforming her prey into Dire Wolves under her command. This 27-part plastic kit makes one Belladamma Volga model (including her mount and accompanying wolf) and comes supplied with a Citadel 60mm Round Base.
  • It is said that to hear a Dire Wolf's howl is to be damned. These lupine undead are tireless hunters, and when they finally run their prey to the ground, their powerful jaws ensure that the kill comes swiftly indeed. Dire Wolves are a fast Battleline unit that deserves a place (or a few places) in every Soulblight Gravelords army. They hit hard on the charge, making them the perfect choice to harass and distract your enemy or overwhelm them with numbers. The kit is comprised of 74 plastic components, with which you can assemble 9 Dire Wolves, and 1 Doom Wolf. These models are supplied with 10x Citadel 60mm Oval Bases.
  • he Necrons are a deathless species of The Necrons are a deathless species of alien androids who dominated the galaxy in ages past. After millions of years in self-imposed slumber, they are rising from their hidden tomb complexes to march in conquest once more. Clad in self-repairing bodies of living metal, armed with weapons that harness the devastating energies of the cosmos, the Necrons are a terrifying enemy. They are without fear or mercy, soulless mechanoids who advance in eerie lockstep to lay down an annihilating storm.

    These phalanxes are joined by techno-sorcerous war engines, scuttling constructs, and shards of shattered star gods, led to war by undying nobles with wills and bodies of unyielding metal, driven by the absolute conviction that they are the rightful rulers of the galaxy. Ravaged by their long sleep, many Necrons have been reduced to murderous monsters or delusional demigods. Yet their madness only makes them an even greater and more inescapable threat. Codex: Necrons is an essential guide for anyone who wants to collect Necrons and display the might of their phaeron on the tabletop. In this book you'll find the rules you need to play a Necrons army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as detailed background material and stunning art showcasing their ancient origins, impossibly advanced technology, and dynastic courts. Inside this 136-page hardback book, you’ll find: – Terrifying background information exploring the awakened Necrons, from their unfathomably ancient history to the structure of the tyrannical dynasties – Stunning artwork that brings these undying legions and ancient tomb worlds to life (of a sort) – 47 datasheets detailing the profiles, wargear, and unique abilities of every Necrons unit, from mindless Necron Warriors to Imotekh the Stormlord – Five themed Detachments for Necrons armies, such as the Annihilation Legion and Canoptek Court, each with their own set of special rules – Crusade rules for steadily awakening the systems of your slumbering tomb world, earning ever-greater mechanical powers – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Amonhotekh's Guard – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Necron dynasty colour schemes This book also contains a one-use code to unlock Codex: Necrons content in Warhammer 40,000: The App.

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  • The Adeptus Mechanicus are the fanatical worshippers of the Machine God of Mars. For thousands of years the robed priests of the Machine Cult have presided over the fabrication, maintenance, and preservation of Humanity’s surviving technological wonders with reverence and ritual. Led by Tech-Priests whose weak organic flesh has been replaced with metallic augmentations, their armies fight to defend forge worlds and strike out across the galaxy in search of ancient archeotech. Among the Machine Cult's ranks are cohorts of obedient cybernetic soldiers, lumbering warrior robots, and battle servitors. They bear an array of esoteric weapons, capable of annihilating foes in volleys of irradiated ammunition or incinerating them with torrents of searing energy. Those who seek to sabotage the divine works of the Omnissiah must face the might of this merciless mechanical war machine, devoid of both pity and remorse. Codex: Adeptus Mechanicus is an invaluable guide to collecting and gaming with the Adeptus Mechanicus. Within its pages you’ll find the rules you need to play an Adeptus Mechanicus army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – plus a treasure trove of information on their mysterious techno-dogma, bizarre bionics, prominent forge worlds, and their role within the Imperium. Inside this 120-page hardback book, you’ll find: – Background information detailing the Adeptus Mechanicus, from the ancient birth of the Machine Cult to the specialties and traditions of forge worlds across the galaxy – Evocative artwork that brings to life the mechanical mystique, strange cyborg forms, and massive scale of the Adeptus Mechanicus – 30 datasheets detailing the profiles, wargear, and unique abilities of every Adeptus Mechanicus unit, from the sinister Sydonian Skatros to Belisarius Cawl himself – Five themed Detachments, such as the Explorator Maniple and Cohort Cybernetica, each with their own set of special rules – Crusade rules for seeking lost archeotech and rebuilding ancient machine-relics to augment your leaders – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Purge Corps Deltic-9 – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of forge worlds This book also contains a one-use code to unlock Codex: Adeptus Mechanicus content in Warhammer 40,000: The App.
  • The Questor Soulsworn exist outside the chamber structure of Sigmar's heavenly armies, wandering fellowships bound together by prophecies and omens from the God-King himself. Each of these elite Stormcast Eternals is a storied champion in their own right, expected to overcome impossible odds as they undertake quests of the grandest import. This multipart plastic kit builds a full warband of Questor Soulsworn, for use in games of Warcry. First among equals, the Questor-Prime brings the light of Azyr to the darkest places in the Mortal Realms, advised by a Soulsworn Knight-Relictor clad in the sinister Mortis armour of their order. The rest of this highly customisable warband is composed of Errant-Questors, armed with a variety of heavy, two-handed weapons or paired twinblades. These miniatures can also be used as part of a Stormcast Eternals army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website. This set contains six plastic miniatures: - 2x Errant-Questors armed with a choice of grandaxes or grandspears, each of which can alternatively be built as a Questor-Prime - 2x Errant-Questors armed with a choice of grandhammers or grandblades, each of which can alternatively be built as a Soulsworn Knight-Relictor - 2x Errant-Questors armed with a choice of grandhammers or grandaxes, each of which can alternatively be built as an Errant-Questor Duellist with Twinblades This set also includes: - A Questor Soulsworn abilities card, to aid you in executing your noble quest in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese) - 7x Questor Soulsworn fighter cards, for referencing your rules and stats at a glance - 2x wound divider cards, for tracking your fighters in battle This kit comprises 130 plastic components, and comes with 6x Citadel 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways that criss-cross Necromunda's ash wastes. The Enforcers only have a limited presence beyond the hive cities, so these swift but well-armed vehicles are vital for traversing the outlands at speed and bringing brutal justice to those who would threaten wealthy guild convoys or respectable hiver travellers. This multipart plastic kit builds an Enforcer Tauros Venator – a sturdy, six-wheeled vehicle employed by Palanite Enforcers. The Venator's turret sports a choice of heavy weapons – twinned heavy stubbers or concussion cannons – and can be assembled without glue, allowing you to swivel it around mid-battle. The Palanite Ranger in the driver's seat can be built with two different poses, while the gunner comes with a choice of helmet or rebreather mask. The kit also includes three items of stowage to accessorise your Venator, such as spare fuel and wasteland gear. This set comprises 97 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer Tauros Venator can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
  • A Psychophage stampedes into battle at a frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoteric powers is unclear, but doing so allows them to project surges of psychocorrosive ash that deflagrate their victims’ minds and souls. This multipart plastic kit builds a Psychophage, a Tyranid monstrosity driven by frenzied psychic hunger. This vile creature's gaping, many-jawed maw is lined with razor teeth and barbed tentacles, allowing it to snatch, shred, and swallow its prey. Raised atop six scuttling, talon-tipped limbs, its bulbous body bulges with digestive sacs and orifices, and is topped with spore-spewing dorsal chimneys. This kit comprises 9 plastic components, and comes with a Citadel 120x92mm Oval Hex Hole Base. This push-fit miniature can be assembled without glue, and is supplied unpainted – we recommend using Citadel Colour paints.
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