• Lasrifle Sections make up the core of the Solar Auxilia, soldiers trained to wage war on battlefields across the galaxy. Clad in their signature void armour, these troopers can fight through toxic killzones, alien death worlds, and even the cold vacuum of space. Whether arrayed in disciplined ranks to stand firm against an alien horde, or launching a massed assault against enemy positions, a Lasrifle Section can unleash volley after volley of concentrated laser fire until the field is won. This multipart plastic kit builds 20 Solar Auxiliaries, which you can field as a Lasrifle Section of 20 models or two units of 10 models. These troopers are clad in sealed void armour and equipped with sophisticated lasrifles. You can mix-and-match arm, body, and head poses for loads of variety, and further customise your troopers with additional items such as frag grenades, krak grenades, pouches, and flasks, as well as charge-packs and bayonets for their lasrifles. The kit also includes components to build command gear for each of your squads. You'll find vox interlocks, proud Auxilia vexillas with a choice of icons, and Sergeants with decorated chestplates, head options, and loads of extra weaponry – power fists, power swords, and charnabal swords, as well as laspistols, blast pistols, needle pistols, plasma pistols, and hand flamers. This kit comprises 380 plastic components, 20x Citadel 25mm Round Bases, and a Solar Auxilia Infantry Transfer Sheet containing 152 high-quality waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Vast tribes of Orcs, Goblins, and Trolls dwell far from the palaces, cities, and castles of the Empire and Bretonnia. Should these warlords ever stop fighting themselves and unite into a cohesive force, they would sweep away all opposition in a brutal tide of violence. This supplement takes a close look at the brutal badlands where the Orcs and Goblins hold their claims. This is a place where might makes right, and the largest, meanest, and most cruel dominate their rivals. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with even more in-depth rules, allowing you to use your collection of brutish Orcs and cunning Goblins in new and exciting ways. Within this 48-page supplement book, you will find: History of the Badlands – A closer look at the rough, arid landscape that the Orcs & Goblin Tribes call home. A Waaagh! Abroad – Follow in the tracks of a Nomadic Waaagh! Warboss as he loots and burns his way through the Border Princes and beyond, as well as a narrative scenario that features a classic mountain pass ambush. Heroes of Legend – Background and rules for two infamous characters: Kiknik Toofsnatcha and Ogdruz Swampdigga. Armies of Infamy – Rules to field two unique Orc & Goblin Armies of Infamy: Nomadic Waaagh! And Troll Hordes. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
  • Orc & Goblin Tribes gather in massive numbers before they rush to war in noisy blocks on the battlefield, all clattering shields and rusted metal, their voices raised in a great Waaagh!. When organised into a coherent army, there is little they cannot sweep away through sheer brutality and low cunning. This boxed set gives you a solid core of 73 plastic miniatures to build a mighty Orc & Goblin Tribes army. At its centre are the Orcs, equipped with your choice of hand weapons and shields, spears and shields, or even two hand weapons for maximum carnage. You'll also find components to build a full command section. Supporting them are a whopping 40 Goblins, who can be armed with either shortbows or spears and shields, making them versatile support units. There are also enough components to build a command section for the Goblins. Lastly, you'll find two Orc Boar Chariots, a powerful pair of mobile linebreakers. This boxed set contains 73 multipart plastic Citadel Miniatures: – 2x Orc Boar Chariots – 31x Orc Boyz – 40x Goblins – 1x Orc Transfer Sheet – 1x Goblin Transfer Sheet All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this set will be available separately at a later date.
  • In the Deathgorge’s depths lie blood-magic artefacts encased within ancient ice. These Rimelocked Relics are the treasures of lost civilisations – weapons and artefacts held fast in the Everwinter’s arctic clutches. Only a burning desire can thaw the magical hoarfrost to free them, though many warriors attempt more exotic and dangerous methods to unleash their terrible power. Get stuck into Warhammer Underworlds or mix up your game with the complete Rimelocked Relics Rivals deck, usable by any warband – including those from past seasons. These cards can be used as a standalone deck in Rivals games, mixed with a warband's unique cards for Nemesis games, or used to build a deck from the ground up in Relic games. This deck doesn’t include any spells, so warbands from any season can put it to good use. Each card is brand new to the game, focused on acquiring extremely powerful upgrades – but you'll have to thaw them out before they can be used... This deck contains a 32-card universal Rivals deck consisting of: – 12x objective cards – 10x gambit cards – 10x upgrade cards – 1 plot card – 1x background card that includes a deck list of the Rimelocked Relics cards These cards can be used by any warband as a complete Rivals deck, or as part of a custom-built deck. You'll need a Warhammer Underworlds warband, including their fighter cards, to use the contents of this deck. The Rivals format is designed to be the most accessible way to play Warhammer Underworlds, as players face off using pre-made decks in a test of skill. Rules for all formats can be found on the Warhammer Community website.
  • A Warhammer Chronicles Omnibus Dark forces rise to dominance, and the world stands on the brink of destruction. Is this truly the End Times? READ IT BECAUSE Explore the brutal destruction of the World-that-Was in this omnibus containing three full-length novels and two short stories by some of Black Library's most popular authors. THE STORY As the dread armies of the Everchosen march unabated across the Empire, the mighty lords of distant lands look to take advantage of the growing crisis. In Naggaroth, the Witch King raises his armies against his ancestral home of Ulthuan, determined to conquer it and take it from the hated high elves and his rival Tyrion. Beneath the earth, the servants of the Horned Rat seek to topple the ancient kingdom of Karak Eight Peaks and lay low their old enemies – the dwarfs. However, such conflicts are but a prelude to an even greater doom. Archaon prepares his war host to sack Middenheim, the last bulwark of humankind against the ultimate victory of Chaos. Should he prevail and the mortal races fall, the Old World will not survive. CONTENTS – The Curse of Khaine (Novel) by Gav Thorpe – The Rise of the Horned Rat (Novel) by Guy Haley – The Lord of the End Times (Novel) by Josh Reynolds – The Siege of Naggarond (Short story) by Sarah Cawkwell – Bride of Khaine (Short story) by Graeme Lyon Written by Gav Thorpe, Guy Haley, Josh Reynolds, Sarah Cawkwell, and Graeme Lyon.
  • The Flesh-eater Courts reign in the shadows of ruined empires. Hordes of cannibals gather under the deluded rule of vampiric abhorrants, utterly convinced that they are noble knights and faithful serfs engaged in righteous quests. This fearsome boxed set provides a deluded host of 15 ghoulish miniatures with which to build your Flesh-eater Courts force and overrun the Mortal Realms. A unit of Cryptguard clutch rusted weapons in filth-crusted claws, whilst Morbheg Knights swoop from the skies atop shrieking steeds. These fiends are led by mad and monstrous vampires – a cruel Abhorrant Archregent, and a debased but formidable Varghulf Courtier. This plastic boxed set builds 15 Flesh-eater Courts miniatures: – 1x Abhorrant Archregent – 1x Varghulf Courtier – 3x Morbheg Knights – 10x Cryptguard All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wraith. This stalwart boxed set provides you with infantry, cavalry and artillery for Cities of Sigmar armies, forming a versatile force for games of Warhammer Age of Sigmar. The rank and file of the Freeguild Steelhelms are supported by Freeguild Cavaliers on horseback, and led from the front by a respected Freeguild Cavalier-Marshal. An Ironweld Great Cannon provides deadly firepower and a defensive bulwark wherever needed. This plastic boxed set builds 17 Cities of Sigmar miniatures: – 1x Freeguild Cavalier-Marshal – 1x Ironweld Great Cannon – 5x Freeguild Cavaliers – 10x Freeguild Steelhelms All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Citadel Bases provide a stable, steady platform for your models to stand on. Citadel Flying Stems and Bases give your airborne models that realistic mid-air pose, ready to attack. Each pack contains Citadel Flying Stems of two differing sizes. This pack contains four Citadel Flying Stems, 2x30mm/2x35mm, with three 60mm Flying Bases.
  • Citadel Bases provide a stable, steady platform for your models to stand on. Citadel Flying Stems and Bases give your airborne models that realistic mid-air pose, ready to attack. Each pack contains Citadel Flying Stems of two differing sizes. This pack contains six Citadel Ball Top Flying Stems, 3x30mm/3x35mm, with five 32mm Flying Bases.
  • Veteran Squads represent the finest warriors the company is able to field, gathered together in a single squad and deployed wherever the fighting is the thickest. Each veteran has access to a range of equipment, inherited from former squad members or gifted to him in recognition of his great deeds. This set contains five multi-part plastic Dark Angels Company Veterans and an upgrade sprue to customise your unit. There are also plenty of spare components that can be used to convert your other multi-part plastic Space Marine squads into Dark Angels. Models supplied with 32mm round bases.
  • Ufthak Blackhawk faces problems head on with the intention of hitting them hard enough that they go down and stay down – this is the Ork who destroyed a Warlord Titan by driving a Shokkjump Dragsta into it, before killing everyone inside. This multipart plastic kit builds one Ufthak Blackhawk – A Bad Moon Warboss of devious cunning, wielder of the deadly Snazzhammer, and supposedly capable of something resembling 'tactics'. He is depicted taking aim with his kustom weapon mounted upon his faithful attack squig, Princess. This kit comprises 11 plastic components, and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Warhammer 40,000 Legends rules for using Ufthak Blackhawk in your games can be downloaded for free from the Warhammer Community website. This product will only be available until 8am GMT on Monday 26th February 2024 – if we run out of our initial stock, it may take up to 180 days to dispatch.
  • A Warhammer 40,000 Novel Cypher has slipped his bonds on Holy Terra itself. Hunted by some of the most powerful forces the Imperium can muster, can he complete his mission before he’s apprehended? READ IT BECAUSE Cypher is one of the most mysterious figures in the galaxy, and this novel sheds light on his motivations and thoughts. Be careful, though – this tale is told from Cypher’s point of view, so not everything may be what it seems. THE STORY As the Great Rift unfolds in the night sky above Terra and daemons walk upon the birth world of humanity, the Primarch Roboute Guilliman returns, heralding a dark new age. During the breaking storm, Cypher and his band of Fallen escape from the most secure prison in the Imperium. Now loose in the Imperial Palace, they are hunted by warriors of the Dark Angels, forces of the Adeptus Custodes, and Imperial Assassins. But what are Cypher’s intentions? Can anything or anyone be trusted? Told from Cypher’s unreliable point of view, this tale of truth, lies and secrets sees one of the Imperium’s most mysterious figures make war at its very heart. But what are the true motivations of the Lord of the Fallen? Written by John French.
  • No matter the foe or the odds, the proud warriors of the Dark Angels and their successor Chapters stubbornly refuse to accept defeat. Descendants of the First Legion, they stand foremost amongst the Space Marine Chapters. This set of 20 cards will help you keep track of your Dark Angels in-game, with individual datasheets for each unit, detailing their profiles, wargear, options, and special abilities. You'll also find four reference cards for playing with your Dark Angels in Combat Patrol games. Contents: - 16x Dark Angels Datasheet Cards - 4x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature eye-catching gold glint edges. You’ll need a copy of Codex Supplement: Dark Angels, available separately, to make full use of these cards.
  • More akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar’s rule is uncovered. When bigger disturbances need to be dealt with, the Subjugators are unleashed, delivering justice with extreme prejudice. This set of six Subjugactors have been designed to provide you with a huge amount of variety and options when it comes to assembling them, ensuring that no two patrols ever need look the same. This kit is great for starting a new patrol or providing reinforcements for an existing one. The set includes options for building a Subjugator Captain, as well as an arsenal of weapons such as stub guns, shock batons, subjugation pattern grenade launchers, SLHG pattern assault rams (with built-in grenade launcher) and their instantly identifiable vigilance pattern assault shields. Also included are six 32mm Necromunda round bases and an Enforcer Patrol Transfer Sheet so that you can finish off your models. Rules for using a Subjugator Patrol in games of Necromunda can be found in Necromunda: The Book of Judgement and Necromunda: Dark Uprising.
  • The Archons are the masters of the Drukhari Kabals. Regal and monstrous in equal measure, each wields the power to enslave worlds and destroy civilisations. Archons have fed upon the pain of so many others that it takes true atrocity to invigorate them, so they must lead ever more raids against realspace. This 11-piece plastic kit makes one Archon clad in Kabalite armour inscribed with runes. The Archon carries a husk blade and splinter pistol, while the cloak of skin and the trophy rack mounted upon his pack proudly display the bounty of horror he has reaped in battle.
  • Infernus Squads purge swathes of enemy ranks with the incandescent firestorms they unleash from their pyreblasters. They are close-assault specialists, sending jets of burning promethium into trench lines and bunkers, through dense ruins, and concealing vegetation, ensuring no foe escapes their Chapter’s fiery wrath. This multipart plastic kit builds 10 Infernus Marines, armed with pyreblasters for flushing foes out of cover. These push-fit models include a variety of different poses, braced to fire their lethal flame weapons. Two of the Infernus Marines also offer a choice of bare heads or helmets, as well as cosmetic arm options, allowing you to field them as Sergeants for your Infernus Squads. This kit comprises 74 plastic components, and comes with 10x Citadel 32mm Round Hex Hole Bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
Go to Top