• A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the enemies of their friends if it suits their purposes. Delaque gangs will often include these talented agents, though they do so with the knowledge that the Nacht-Ghul ultimately answers to the Star Chamber and the whispers of the Psychoterica. Expand your Delaque Gang with these seven additional fighters. These secretive agents of House Delaque are equipped with a variety of specialist wargear to better enable them to perform their shadowy purpose. The two Nacht-Ghuls can be armed with either a shivver blade and serpent’s fang, while one of the Psy-Gheists is clad in a psychomancer's harness. With the exception of the Psychoteric Wyrms, who act as psychic nodes for their masters, all of the other fighters are psykers, and will offer your gang an enormous tactical advantage. This kit is supplied as 98 components that make the following seven miniatures: - 2x Nacht-Ghul (Champions, supplied with 2x 25mm Necromunda Bases) - 2x Psy-Gheists (Prospects, supplied with 1x 32mm Necromunda Base and 1x 25mm Necromunda Base - 2x Psychoterric Wyrms (Exotic Beasts, supplied with 2x 25mm Necromunda Bases) - 1x Piscean Spektor (a Brute, supplied with 1x 40mm Necromunda Base and 1x 45mm Groove Stem set Rules for using the Nacht-Ghul, Psy-Gheists, Psychoteric Wyrm, and Piscean Spektor in games of Necromunda can be found in Necromunda: House of Shadow. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours. Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further. This 86-piece plastic kit includes: - 2x Flamer - 4x Lasguns - 2x Long Rifle - 2x Web Pistol - 2x Plasma Pistol - 2x Plasma Gun - 2x Web Gun - 2x Meltagun - 2x Throwing Knives - 2x Heavy Flamer - 2x Grav Gun - 10x Alternative Heads - 4x Scopes These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Please note that the House Delaque ganger shown in some images on this page is for illustrative purposes only and is not included in this product.
  • Sanctioners are semi-sentient servo-automata, employed by Palanite Enforcers in times of particular crisis. These hulking cybernetic brutes are controlled by the salvaged cranial remains of particularly merciless Enforcers, psycho-conditioned for utter dedication to the letter of the law. As such, they are known on the streets of Necromunda as ‘Lawtomata’, relentless armoured constructs protected by thick carapace plating, shrugging off small arms fire and putting down whole uprisings with heavier weaponry than any flesh-and-blood Enforcer could bring to bear. This multipart plastic kit builds two Enforcer 'Sanctioner' Pattern Automata, armoured robots that can be used by any Palanite Enforcer gang. Each of these cybernetic sluggers sports a built-in grenade launcher and can be armed with a variety of fearsome weaponry – the kit includes two right-handed pacifier assault claws, as well as two heavy shock batons, two concussion cannons, two assault rams, and two mancatchers that can be mounted on either arm, or even both. Each Sanctioner's arms can be posed as you see fit, and the kit offers multiple ways to pose their legs, adding extra variety to your robot reinforcements. The kit comprises 104 plastic components, and comes with 2x Necromunda 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer 'Sanctioner' Pattern Automata in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement.
  • Palanite Enforcers are equipped with some of the best weapons available in the underhive, ensuring they have an edge on the lawless thugs they hunt down. From web guns and concussion carbines to subdue without lethal force, to flamers and sniper rifles when force is required, their precinct arsenals are packed with special weapons and equipment. This multipart plastic kit includes a selection of weapons and upgrades for your Palanite Enforcer gangs in games of Necromunda. With deadly specialised weaponry and equipment, you'll be ready for everything the underhive and ash wastes have to throw at you. Also included in this kit are alternative heads to personalise your fighters even further. This 88-piece plastic kit includes: – 10x heads – 4x shock batons – 4x assault shields – 4x shield hands – 2x magnacles – 4x power knives – 4x autopistols – 2x flamers – 2x web guns – 2x concussion carbines – 2x autoguns – 2x sniper rifles – 4x necks – 20x left arms – 20x right arms These parts are compatible with the Palanite Enforcer Patrol and Palanite Enforcers Captains & Sergeants kits, both available separately. These components require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Cutters are fast, agile jetbikes, reflecting House Escher's preference for deadly speed over brutish durability. Borne across the skies of the ash wastes by a staggeringly powerful engine, Cutters are seldom the stablest or safest of rides – but leave any rivals choking on clouds of dust and trails of corrosive chem-exhaust. Soaring over obstacles and barricades, a descending Cutter can slice through the enemies of the House of Blades with a hail of gunfire, then jink away before the foe can respond. This multipart plastic kit builds four Escher Cutters, lightning-fast jetbikes that can be added to any Escher gang. These ferocious flying machines boast a powerful front turbine with exposed engine cylinders, providing thrust for their sleek, bladed chassis. Each Cutter has a deadly gas trap launcher installed on its undercarriage, and sports a pair of mounted weapons on either side of the jetbike – you can choose between twin-linked grenade launchers, twin-linked heavy stubbers, or twin-linked plasma guns. The kit includes a choice of two different head designs and four interchangeable hairstyles, to give each of your Escher riders their own distinct appearance. This set consists of 124 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases, each with a ball top flying stem. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Escher Cutters in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement.
  • The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds. This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately. Contains: – 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses – 14x Malstrain Genestealer heads in seven different designs – 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs – 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately.
  • The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality. Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further. This 64-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Boltgun – 2x Shotgun – 2x Maul – 2x Brute Cleaver – 2x Two-handed Hammer – 2x Two-handed Axe – 2x Hand Flamer – 2x Bolt Pistol – 10x Alternative Hair – 10x Alternative Heads – 2x Furnace Plate – 2x Pointing Hand Arm – 2x Cigar Hand Arm These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit.
  • The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. When they locate a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. This supplement expands the rules, tactics, and abilities available to Ironhead Squat Prospectors in games of Necromunda, introducing a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive and ash wastes. This 128-page hardback book contains: – Ironhead Squats: An extensive background on the history of the Ironhead Squats. – Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda. – Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner. – Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn. – Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster. – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan. – Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies. – Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
  • Hive Secundus is a crumbling wasteland, infested with twisted Malstrain Genestealer broods. There are very few reasons to go there, but data crystal stacks are a compelling trophy for those with the will to secure them. Ancient structures remain each housing a number of these stacks in armoured alcoves, which allowed many of them to survive the destruction. They may look like junk, but they're a veritable gold mine for the savvy.

    This multipart plastic kit allows you to build two Hive Data Stack Clusters for use as terrain in games of Necromunda. They're designed as fully three dimensional replacements for the artwork on the Hive Secundus game board, and matching the aesthetic of the Zone Mortalis terrain kits, which are available separately. Each piece features four alcoves connected to a central unit, and a separate additional alcove. The data crystal stacks are fully removable, allowing you plenty of options to model yours how you like. The kit includes: – 2x Hive Data Stack Clusters – 2x free-standing Alcoves – 12x removable data crystal stacks This set comprises 66 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Note that some components are intended to be assembled without glue.
  • Welcome to the Underhells! Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads and more risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus that are known as the Underhells. But something terrible stands between the wealth of Hive Secundus and those who would dare plunder it. Hive Secundus is an expansion for Necromunda where players take on the role of a Secundan Incursion Gang – a band of House Van Saar Tek-hunters and their accompanying Spyre Hunters – to delve into the treacherous depths of the ruined hive and face off against the horrors that lie in wait as they search for hidden treasures! Complete with miniatures, rules, game boards, and everything you need to play, this boxed set offers a thematic, self-contained adventure for players and arbitrators alike. This box provides you with two gangs, terrain pieces, a gaming mat to fight over, and the rules and accessories you'll need to start playing immediately. Contains: 29x Plastic miniatures, each supplied with the appropriate bases: – 18x Forces of the Malstrain miniatures, comprised of 6x Malstrain Genestealers, 8x Brood Scum, and 4x Malstrain Tyramites – 11x Secundan Incursion Gang miniatures, comprised of 2x Orrus Spyre Hunters, 8x Van Saar Tek-hunters, and 1x Caryatid Prime Also includes: – 1x Set of Necromunda Bulkhead Terrain – 1x 176-page softback Necromunda: Hive Secundus Rulebook – 74x tokens – 2x double-sided Hive Secundus game mats – 1x 32mm ruler – 1x set of blast markers and flame templates – 2x reference sheets – 16x Necromunda dice – 88x cards These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures and some other elements of this product will be available separately at a later date.
  • Ironhead Squat Charter Masters and Drill Masters are seasoned warriors who have survived and thrived, climbing the ranks until they stand at the top. Unsurprisingly, only the most veteran Squats rise to this level. Often hundreds of years old, these grizzled explorers of the wasteland are armed with the finest weapons their clan can provide. More important than their gear is their grim determination to plunder the mineral riches of Necromunda. This multipart plastic kit builds two Exo Masters, two Charter Masters, two Drill Masters, and two Techmite Autoveyors for your Ironhead Squat prospectors gangs in games of Necromunda. No matter your preferred playstyle, you'll find some hard-hitting options to defend your claims and stake some new ones. The Exo Masters each have a choice of two heads and can be armed with a heavy melta or a heavy drill and an Ironhead combat shotgun. The Charter Masters can be armed with a bolt spitter and either an Ironhead inferno pistol or a two-handed chainaxe. The Drill Masters each have a choice of three heads and can be armed with an Ironhead grenade launcher or an Ironhead power fist and an axe. The Techmite Autoveyors are both armed with bolt spitters to add to your gang's firepower. This kit comprises 128 plastic components, 4x Citadel 32mm Round Bases, and 4x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures in your games of Necromunda can be found in Necromunda: Halls of the Ancients, which is available separately.
  • The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is always an underhive gang waiting for the opportunity to liberate such a prized commodity and utilise it as a weapon against their rivals! Available to any gang as a Brute option, Ambots might not be subtle – but when you can reduce a fully armoured Goliath ganger to paste in moments, you don't need to be! This kit contains two highly customisable Ambots with two distinct poses, two different heads, plus an optional melta or grav weapon if you're looking to equip your Ambot for ranged combat. With two Ambots in the set, it’s great for splitting with a friend – after all, having one Ambot in a campaign is deadly enough, but two is a bloodbath. This set is supplied in 112 plastic components and contains 2x 40mm Necromunda bases, featuring pre-sculpted industrial detail.
  • Spyrers are lethal hunters, noble children of House Helmawr equipped with an advanced hunting rig and sent into Necromunda's perilous depths to prove themselves. These cybernetic predators seek to rack up a body count worthy of their status, and enjoy the thrill of the hunt into the bargain. Malcadon, Yeld, and Jakara are light classes of Spyre warsuit, contrasting the heavy Orrus-class rigs. The Malcadon is a hyper-mobile brawler with grapnels and claws, while the Jakara duels with a shield and blade, and the Yeld soars above its prey. Veteran Spyrers may become Hunt Masters, entrusted with a rare Sovereign hunting rig capable of adapting to many different loadouts. This multipart plastic kit builds four elite Spyre Hunters – a Malcadon, Jakara, and Yeld Spyre Hunter, along with a veteran Hunt Master. These murderous predators are a terrifying core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each suit is designed to fit close to the Spyrer's body, giving them lethal manoeuvrability, with different wargear and loadouts for each specialist variant. This flexible kit includes enough components to build four Spyre Hunters – up to one winged Yeld Spyre Hunter, up to two Malcador and Jakara Spyre Hunters, and a Hunt Master to lead your gang. Contains: – 4x Spyre Hunter bodies in two different poses, each clad in light warsuits, with additional variation available in leg and arm poses – 8x Spyre Hunter heads in four different designs – Loads of weapons! 4 Malcadon slashing claws, 2 mirror shields, 2 monomolecular blades, 4 Yeld laser gauntlets, and a pair of Yeld wings This set comprises 72 plastic components and is supplied with 4x Necromunda 32mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Malcadon, Yeld, and Jakara Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
  • Ashwing Helamites are smaller and less domesticated than Dustbacks. Ash Waste Nomads use them as guard creatures, controlling these flying macro-insects using large lures. Once their lure has been placed on the ground, Ashwings will treat the area as their territory and attack any who come near. This multipart plastic kit builds two Ashwing Helamites, a pair of vicious, winged creatures, and a lure for your Ash Waste Nomads gangs in games of Necromunda. Their speed makes them ideal for ambushing unsuspecting enemy fighters, while the Ashwing Lure can be used to set up ambushes, or to create a no-go area for your opponent's gangers on the battlefield. Both of the Ashwing Helamites can be built on a scenic base, or mounted on a flying stand. There is also a head and Ashwing Lure with sky mantle backpack that can be used with a member of the Ash Waste Nomads War Party, available separately, to represent which member of your gang is responsible for these beasts. The kit comprises 46 plastic components, 2x Citadel 60mm by 35mm Oval Bases, 1x Citadel 25mm Round Base, and 3x 45mm Groove Flying Stems. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed prospects that court danger. Equipped with jump boosters, they can often cause as much damage to themselves as they do to enemy gangs. Expand your Orlock gang with these six fighters alongside their faithful and deadly cyber companions. The Wreckers are armed with a selection of pistols, knives, and demolition charges. They come with a groove stem so that they can be assembled to give the impression that they are airborne. Either Arms Master can be armed with a combat shotgun, or they can don a full servo harness and carry a deadly arc hammer into battle. Both Cyber-mastiffs are modelled running forward, hunting down their underhive prey. This 120-part plastic kit makes two Arms Masters, two Cyber-mastiffs, and four Wreckers. It comes supplied with four 25mm round Necromunda bases, four 32mm round Necromunda bases, and a 45mm groove stem set. Rules for using these models in games of Necromunda can be found in Necromunda: House of Iron.
  • House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike. Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 20 heads – 2 each of 10 unique designs – featuring a variety of photo-goggles, chunky respirator masks and bandanas; - 10 sets of shoulder pads, in 5 unique designs; - Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges. Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
  • Spyrers are terrifying predators, wealthy scions of House Helmawr gifted with an advanced hunting rig and an array of deadly equipment. These consummate hunters care only for the kill, driven to accrue a gruesome body count in order to prove their mettle – and alleviate the crushing boredom of noble life. Orrus Spyre Hunters favour brute strength and armour over finesse, with warsuits designed to to bulldoze through lesser enemies in search of worthy prey. Spyrers are often accompanied by Caryatids, mildly psychic winged cherubs that tend to attach themselves to powerful figures. This multipart plastic kit builds two Orrus Spyre Hunters, accompanied by a Caryatid Prime. These cybernetic juggernauts are a formidable core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each Orrus Spyrer can be customised with different heads, and is armed with clawed power fists or power talon pincers, which incorporate a selection of ranged weaponry – bolt launchers, volkite dischargers, or a disintegration matrix. The Caryatid Prime flies atop its own base, a small, blue, winged humanoid creature prized by hivers as a good luck charm. Contains: – 2x Orrus Spyre Hunters, with two distinct body designs and four heads that can be used on either body – Orrus weapons! You'll find two sets of power fists and power talons that can be used with either Orrus, plus two sets of bolt launchers, one set of volkite chargers, and one set of disintegration matrices that can be integrated into either the fists or the talons – 1x Caryatid Prime This set comprises 72 plastic components and is supplied with 2x Necromunda 40mm Bases and 1x Necromunda 25mm Base. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Orrus Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
  • Ozostium Aranthus hails from a time before the Imperium itself, when Necromunda was the crown jewel in the verdant Araneus star system. Though he seems perfect in every way, gaps in his armour and cracks in his control reveal glimpses at the ugly truth – whatever lies beneath that expertly crafted plating can barely be called alive. Alongside Ozostium drones an eternally loyal Caryatid-servitor. This multipart plastic kit builds Ozostium Aranthus, a House Agent, and his Caryatid-servitor for your Aranthian-aligned gangs in games of Necromunda. He is an expert at close combat and a master psyker, giving you a significant boost in your underhive battles. This imposing figure is covered in finery and intricate details, and can be built with or without the mask and chest plate of his master-crafted armour – giving you the option of revealing the decaying skin beneath. This kit comprises 32 plastic components, 1x Necromunda 40mm Round Base, and 1x Necromunda 25mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways that criss-cross Necromunda's ash wastes. The Enforcers only have a limited presence beyond the hive cities, so these swift but well-armed vehicles are vital for traversing the outlands at speed and bringing brutal justice to those who would threaten wealthy guild convoys or respectable hiver travellers. This multipart plastic kit builds an Enforcer Tauros Venator – a sturdy, six-wheeled vehicle employed by Palanite Enforcers. The Venator's turret sports a choice of heavy weapons – twinned heavy stubbers or concussion cannons – and can be assembled without glue, allowing you to swivel it around mid-battle. The Palanite Ranger in the driver's seat can be built with two different poses, while the gunner comes with a choice of helmet or rebreather mask. The kit also includes three items of stowage to accessorise your Venator, such as spare fuel and wasteland gear. This set comprises 97 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer Tauros Venator can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
  • Palanite Justicars hunt down renegade nobles, rogue heirs, and aberrations in noble bloodlines. Upon arriving in a region, they will set up tribunals in the centre of the settlement, closing all nearby roads. Then, from their seat at the head of the tribunal, the Magistrate will pass judgement on local criminals, invariably condemning them to death. Once judgement is passed, the Executioner carries out the sentence immediately in front of the assembled local population, whose attendance is compulsory. If any in the crowd are foolish enough to object, the Bailiffs step forward to restrain them with the Tools of Judgement so they too can face justice. This multipart plastic kit builds a five-strong Palanite Justicar delegation, allies for your law-abiding gangs in games of Necromunda. Their selection of esoteric weaponry will give you the edge in any gang battles. The Magistrate is armed with a bolt pistol and a gavel – a symbol of office and a dangerous weapon in its own right, while the Executioner wields a brutal axe. Both of these miniatures have a choice of two different faces. One Bailiff can be armed with either a shotgun or a shock pistol and a heavy club. Another can be armed with either a fulmen pattern man-catcher or a shotgun. The final Bailiff can be assembled standing or kneeling, and can be armed with either a fulmen pattern man-catcher or a shock pistol and a heavy club. This kit comprises 70 plastic components, 2x Necromunda 32mm Round Bases, and 3x Necromunda 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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