• The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position. This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range. This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.
  • The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.
  • A Warhammer Age of Sigmar Novel Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome. READ IT BECAUSE The world-wise experience of witch hunter Hanniver Toll comes together with the rugged determination and heavy firepower of the former Freeguild officer Armand Callis. Can they get to the bottom of a brutal murder, and what other secrets will they discover buried in the ash of Cinderfall? THE STORY Cinderfall district, Hammerhal Aqsha. The Twin-tailed City belches fire day and night, smoke chokes the skies, and ash lines the streets like so much filthy snow. Life is brutal in Cinderfall – crime is rife, and death is cheap. But even here, the ritualistic murder of a supremely powerful ganglord is out of the ordinary. Dispatched by the Order of Azyr, witch hunter Hanniver Toll arrives in Cinderfall to investigate alongside his ex-Freeguild companion Armand Callis. Is this the work of a rival gang, or is something much darker afoot? Written by David Annandale.
  • Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable fighters are a cut above the rest of their wofl-riding kin, staying close to their leader and fending off attackers with stikkas and bows. This multipart plastic kit builds a cunning Snarlboss and two of his most 'trusted' warriors riding Snarlfangs for Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Their speed, sneakiness, and savagery are ideal to support any Gitmob charge. This kit comprises 25 plastic components, including 3 scenic bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • A Snarlboss in the back of a War-Wheela is able to concentrate on bashing the heads of the enemy rather than steering. Though all Gitmob chariots are capable of inflicting horrendous damage on the charge, those of a Snarlboss do so in style – their paths of destruction marked by scorchmarks left by the flames that jet from jars fitted to the back of their ride. This multipart plastic kit builds a heavy War-Wheela chariot for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. It can be ridden by a Snarlboss – who's ideal for leading the charge and inspiring the rest of your gitz – or a Frazzlegit Shaman, who's able to fling fiery conjurations. The Snarlboss has a choice of two heads and banner toppers, and the Shaman can be built with one of two different magic sticks. This chariot, and its pair of large Snarlfangs, provides superb hitting power to any Gitmob. This kit comprises 80 plastic components and 1x Citadel 120mm by 92mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Doom Diver Catapults could only be created by the Gloomspite Gitz – no one else would strap bombs and spiked helmets to their heads and launch themselves into battle via catapult, let alone expect to have a chance of surviving the ordeal. Of course, this is rarely the case, but the carnage they cause upon ‘landing’ is so fantastic that there are always more who prefer taking the risk to displeasing the boss. This multipart plastic kit builds a Doom Diver Catapult, a gleefully savage piece of artillery for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. These truly bizarre creations fling live grots into the air, who then plummet down into enemy units in the hopes of wreaking destruction where they fall – they're ideal for adding some heavy firepower to your Gitmob. The catapult can be built with the doom diver in the process of being launched, or stood waiting for the contraption to fire. Each of the crew comes with a choice of two heads, and the doom diver has a choice of three bomb-topped hats, making it easy to customise your artillery. This kit comprises 64 plastic components and 1x Citadel 170mm by 109mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sunsteala Wheelas are favoured by the Gitmobs – built with lightweight wicker frames, allowing them to close down on the foe quickly and hit hard before deftly weaving out of combat. Their drivers favour stikkas and bows, weapons perfect for sneaky strikes from a reasonably safe distance. This multipart plastic kit builds two Sunsteala Wheelas, light chariots pulled by ravening Snarlfangs, for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Armed with scything blades, and crewed by wicked grots armed with spears and bows, they're ready to careen wildly across the battlefields of the Mortal Realms, striking where your opponent is most vulnerable. They're able to keep up with your packs of Snarlfangs, and are ideal for adding extra hitting power to the lighter cavalry. These miniatures have numerous options, making them easy to customise. The chariots can be assembled with your choice of two different harnesses, and can further be personalised with different wheels and carriage decorations. Chariot drivers have a choice of heads, and can be built with a whip or a sword, while the other crew can be armed with your choice of wicked blade, spear, or bow. The banner pole has a choice of two different tops, and there are even more accessories to add to your chariots. This kit comprises 146 plastic components and 2x Citadel 105mm by 70mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle. Riders guard their mount’s flanks with jabs from their ‘skewas’, freeing up the Snarlfang to tear into enemies directly in front with their teeth and claws. This multipart plastic kit builds three Snarlpack Cavalry, a fast and deadly unit for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. The unit opens up lots of tactical options for a canny Snarlboss – their speed means they can arrive where your enemy least expects it, and they're more than happy to feast on small objective-holding units or wounded enemies. This kit comprises 61 plastic components and 3x Citadel 75mm by 42mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Gloomspite Gitz are a motley collection of grots, squigs, and troggoths – all eager to wreak havoc. Should they have their way, the Mortal Realms would be plunged into eternal dankness – a musty fungal twilight without end. When their lunar deity appears in the skies, they emerge from their holes upon giant arachnids, cunning lupines, and all manner of squiggly beasts to form an unstoppable horde. Destruction Battletome: Gloomspite Gitz is a vital book for collectors and gamers who enjoy a little backstabbing now and then. This impressive tome is packed with atmospheric artwork, madcap background material, stunning photography, and the rules you'll need to wreak your own trail of carnage on the surface dwellers of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will be your constant companion in the dank depths, no matter how you like to collect, paint, and play with your Gloomspite Gitz. This 122-page hardback book contains: – Background, art, and fiction giving you an overview of the Gloomspite Gitz and their various subfactions – A description of their many units, along with detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations – 43 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section This book also contains a one-use code to unlock Destruction Battletome: Gloomspite Gitz content in Warhammer Age of Sigmar: The App.
  • Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins. Lightning-fast Dire Avengers make up the bulk of this swift and deadly Combat Patrol. Joining them are a squad of elite Wraithblades armed with deadly ghostaxes, and a unit of Warp Spiders who attack by making short but dangerous leaps through the Immaterium before firing clouds of razor-sharp monofilament wire at the foe. This box contains 24 plastic miniatures that represent a complete Kygharil's Protectors force for use in Combat Patrol games of Warhammer 40,000. It's an ideal way to start an Aeldari army or easily add to an existing collection, and save money compared to buying the contents separately. The Wraithblades can be armed with either a pair of ghostswords or with a ghost axe and forceshield. They can alternatively be built as Wraithguard, which can be armed with a wraith cannon or a D-scythe to banish foes into the warp. Two of the Dire Avengers can be assembled as an optional Exarch who can be armed with a shuriken catapult, two shuriken catapults, a diresword and a shuriken pistol, or a power weapon and shimmershield. Each Exarch also has an optional back banner, and a choice of two heads – one helmeted and one bare, making it easy to personalise your squad leaders. One of the Warp Spiders can be assembled as an optional Warp Spider Exarch who can be armed with powerblades and death weavers, a powerblade array, death weavers and spinneret rifle, or an Exarch's death spinner. The Warp Spiders can each take one of various head options, including bare heads, and there are also decorative base parts to further customise your miniatures. This set includes the following multipart plastic miniatures: – 1x Spiritseer – 5x Wraithblades (which can alternatively be built as Wraithguard) – 5x Warp Spiders with 1x Aspect Shrine token – 10x Dire Avengers with 2x Aspect Shrine tokens This kit comprises 320 plastic components, 15x Citadel 28.5mm Round Bases, 5x Citadel 40mm Round Bases, and 4x Citadel 25mm Round Bases. This set also includes 1x Aeldari Transfer Sheet containing 378 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The most aggressive High Elf Lords will ride a Dragon into battle, where few can withstand their onslaught. These mighty and noble creatures hail from Ulthuan, and can be found slumbering in colossal caverns, deep within the Dragon Spine Mountains. This multipart plastic kit builds a Lord on a Moon or Sun Dragon, who can be used to represent a Prince in High Elf Realms armies in Warhammer: The Old World. Both terrible and graceful, these ferocious creatures are feared by any who would oppose the High Elves, and their riders make ideal generals for larger armies. You can alternatively build the rider as an Archmage on a Moon or Sun Dragon, or a Dragon Mage on a Star Dragon, combining magic and a monster to open up even more tactical options for your force. The Lord has a choice of two heads, can be armed with a lance, hand weapon, great weapon, or bow, and can be equipped with a shield or horn. The Mage has two head options, and a choice of different magical staffs. The dragon has different cosmetic options for the head, spine, and tail, and there are also optional basing accessories. However you choose to build the kit, you'll be able to personalise it as you wish. This kit contains 75 plastic components, and 1x Citadel 60mm by 100mm Rectangular Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Swordmasters of Hoeth are exemplars of the martial arts, capable of incredible feats of arms. Trained at the White Tower, the greatest seat of learning in the world, these warrior-scholars master every nuance and facet of sword fighting. This multipart plastic kit builds 30 Swordmasters of Hoeth, an elite heavily armoured infantry unit for your High Elf Realms armies in games of Warhammer: The Old World. They are designed to be fielded as two units of 15, each with their own champion, standard bearer, and musician. The champion can be built with his arm raised or with his sword at rest, the standard bearer has a choice of two banners, and the musician can take one of two different horns, making it easy to customise both units. This kit contains 44 plastic components, and 30x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The White Lions of Chrace have served the Phoenix Kings since the time of Caledor the First. A warrior can only join the ranks of the White Lions after displaying considerable valour and skill upon the battlefield. They must then also complete the traditional rite of a Chracian warrior – to hunt and kill a white lion. This multipart plastic kit builds 20 White Lions of Chrace, tough and hard-hitting elite infantry for your High Elf Realms armies in games of Warhammer: The Old World. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The champion has multiple head and arm options to choose from, and the standard bearer has a choice of two different banner toppers, making it easy to customise your units. This kit contains 204 plastic components, and 20x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The High Elf Realms are able to muster some of the finest fighting forces across the World of Legend. Clad in scale armour with gleaming peaked helms and wielding long spears, elegantly curved bows, and tall shields, they are a sight to behold. This boxed set builds a solid core of a High Elf Realms army for Warhammer: The Old World. It's ideal if you're looking to start a new collection or bolster an existing one, and features units offering a good deal of tactical versatility. The Spearmen are a fantastic defensive force, well protected and difficult to shift. The Archers are some of the best you can field, unleashing withering hails of accurate arrows. You'll also find a pair of chariots, which can be built as either Tiranoc Chariots, or fierce Lion Chariots of Chrace. This boxed set contains 66 multipart plastic miniatures: – 2x Tiranoc Chariots (which can alternatively be built as Lion Chariots of Chrace) – 32x Elven Spearmen – 32x Elven Archers This kit contains 946 plastic components, 2x Citadel 50mm by 100mm Rectangle Bases, and 73x Citadel 25mm Square Bases. This set also includes 1x High Elf Realms Transfer Sheet, containing 356 high-quality waterslide transfers to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this box will be available separately at a later date.
  • Eagle-claw Bolt Throwers are used for heavy support. Its clever design allows its crews to alternate between different modes of fire – one moment shooting single shots capable of disembowelling a rampaging Giant, the next unleashing clutches of smaller bolts to mow down massed infantry before they reach the High Elf lines. This multipart plastic kit builds two Eagle-claw Bolt Throwers, each with two crew, for your High Elf Realms armies in games of Warhammer: The Old World. These mighty, yet refined, engines of war are ideal for taking out your enemies from afar, and also come with four Sea Guard crew – two for each artillery piece. The bolt throwers can be assembled armed with either a single bolt or a volley, and come with an optional spear and case of bolts to use as scenery accessories. The arms and heads are interchangeable across the crew members, making it easy to customise your Sea Guard. This kit contains 70 plastic components, 2x Citadel 50mm Square Bases, and 4x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The High Elves march to war from the ten kingdoms of Ulthuan, the mysterious island paradise where their race was birthed, to their colonies and outposts upon the infinite coastlines of distant lands. They have defended this world for millennia, battling hosts of Daemons, worshippers of the Dark Gods, and all who would try to defile and pillage it. This essential guidebook studies the rich history and background of the various cultures of High Elves, and offers rules to use them in your games of Warhammer: The Old World. When used alongside The Old World – Forces of Fantasy, this book gives you more options and in-depth rules, allowing you to muster a mighty collection of noble warriors, and get the most out of them on the tabletop. Within this 48-page supplement, you will find: – Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection. – Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost. – Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle. – High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need a copy of Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.
  • Across the Iron Kingdoms, where powerful steam engines and arcane magics intertwine, the factions of WARMACHINE clash in a relentless struggle for dominance. With the world teetering on the brink of chaos, mighty warcasters and warlocks command brutal machines and savage creatures into battle, forging the fates of their unyielding nations in the fires of war. 

    Stride into the Iron Kingdoms with this Starter Set. Inside, you’ll find two opposing armies depicted as detailed HIPS miniatures and terrain to fight across. Choose advanced Cygnar or militaristic Khador, give control of the other to a friend, and go head-to-head in cinematic battles for hours of entertainment. This box is an excellent way to get into Warmachine or expand your existing collection.

    What’s in the box?

    • Major Allister Caine (Cygnar waracaster)
    • Deuce (Cygnar character warjack)
    • Captain Bastian Falk (Cygnar character solo)
    • The Black 13th (Cygnar character 3-model unit)
    • Kapitan Zahara Vilkul (Khador warcaster)
    • Razor (Khador character warjack)
    • Sergeant Goran Lazarenko, the Jackal (Khador character solo)
    • The Hounds (Khador character 3-model unit)
    • Scatter Terrain (4x Walls and 2x Shallow Water/Hazards)

    Models supplied unpainted

  • Captains of the Empire are trusted officers chosen to lead their province’s forces. Many such officers will also be of noble birth, educated in martial pursuits from an early age, whereas others have risen through the ranks from humble origins. This multipart plastic kit builds a Captain of the Empire for use in Empire of Man armies in games of Warhammer: The Old World. Lead your force from the front and inspire your warriors to victory with this experienced commander. The kit comes with options for either a fine feathered helm or hat. This kit contains 7 plastic components, and 1x Citadel 25mm Square Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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