• Formulated for crisp highlights and building up layers Smooth matt finish Water-based formula Pot size: 12ml Pick up a Layer brush for best results
  • Mir Kainan is a brutal enforcer of the Mortisans, fanatically devoted to ensuring the bone tithe is met – and first to be despatched when Nagash resolved to claim the dues of the Silent People. The Reapers serve as Mir Kainan’s heralds, a cadre of elite Mortek Guard who back up the enforcer’s demands with clinical violence. His Hekatos lieutenant, Binar Khenta, assists in recording the grim payments of the bone tithe, guarded by Senha and Karu's shieldwall as Hakor advances with his greatblade and Nohem launches hissing volleys of nadirite arrows. This multipart plastic kit builds Kainan's Reapers – a band of darkly efficient Ossiarch enforcers, led by Mir Kainan. This group of unique characters is packed with personality and detail – Kainan looms over his minions, an osseous goliath draped in flayed skin and hefting his sinister Soulreaper axe, while his heralds include five Mortek Guard armed with a variety of nadirite weapons, from clubs and blades to a deadly bone-limbed bow. The kit comprises 23 push-fit plastic components, including six integrated scenic bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. This set does not include cards for using these miniatures in games of Warhammer Underworlds.
  • Formulated for crisp highlights and building up layers Smooth matt finish Water-based formula Pot size: 12ml Pick up a Layer brush for best results
  • Specially formulated to provide a solid basecoat with a high pigment count Smooth matt finish Pot size: 12ml Pick up a Base brush for best results
  • Formulated for crisp highlights and building up layers Smooth matt finish Water-based formula Pot size: 12ml Pick up a Layer brush for best results
  • Bases, shades, and highlights your models with a single application Water-based formula Pot size: 18ml Pick up a Shade brush for best results
  • The sorcerer Zarshia Bittersoul once led a warband of her own – until she was usurped by her sister, Khagra. Her magical powers undiminished in defeat, she stews in her own dark ambitions as Khagra leads the Ravagers – the bitter Dour Cragan and fierce Razek Godblessed – on their personal Path to Glory through Ghur, seeking to earn the attention of the Dark Gods through brutal sacrifice as they desecrate the holdings of any who dare oppose them. This multipart plastic kit builds Khagra's Ravagers – a band of ambitious Chaos Warriors, led by Khagra the Usurper and accompanied by the sorcerer Zarshia Bittersoul. This group of unique characters is packed with personality and detail – Khagra raises her daemonbound mace in a commanding pose, hair and cape billowing in the wind, while her horned sister conjures magical flames into her palm, and their two Chaos Warrior companions heft ensorcelled blades. The kit comprises 21 push-fit plastic components, including four integrated scenic bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. This set does not include cards for using these miniatures in games of Warhammer Underworlds.
  • Aetheric Navigators are an invaluable presence on any Kharadron skyvessel, masters of the guiding winds who use cutting-edge aethermatic science to decipher the ever-changing wind patterns of the Mortal Realms. These aero-cartographers employ arcane instruments to read patterns both meteorological and magical, plotting the optimal course for allied skyvessels and disrupting hostile flows of sorcerous power. This multipart plastic kit builds an Aetheric Navigator, a duardin wayfinder of arcane insight. He strikes a dramatic pose, clutching his zephyrscope and peering into an analytical gadget with a ranging pistol at his hip. The Navigator's sealed suit is covered head to toe in other devices used to gauge the aeronautical conditions and guide skyvessels to their goal – including magical lenses, filters, map cases, a sextant, and an anemometer mounted on his backpack. He's a striking example of Kharadron science and ingenuity. This kit comprises 10 plastic components, and comes with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Arkanaut Companies are the backbone of the Kharadron airfleets, grizzled privateers who crew the skyvessels, repel boarders, and put duardin boots on the ground. Armed with aether-powered firearms and a motley assortment of deck tools, Arkanauts rush from their ship's hold to win glory – and shares of aether-gold – through daring deeds in battle. This multipart plastic kit builds an Arkanaut Company of 10 duardin privateers, clad in sealed suits of armoured leather. Each Arkanaut wields a privateer pistol alongside an Arkanaut cutter, and the kit also includes three special weapons – a long-handled skypike, a multi-barrelled aethermatic volley gun, and a light skyhook. One Arkanaut can be built as a Company Captain armed with either a volley pistol or aetherflare pistol – the Captain also has a choice of two unique heads and two unique cutters, including a bladed anchor! This kit provides a boatload of possible builds, ensuring that your Arkanauts stay distinct no matter how large your airfleet grows. All of the Arkanaut heads, bodies, backpacks, and pistols can be combined with each other however you like, as can their cutters – which come in the form of duardin axes or naval cutlasses. This kit comprises 83 plastic components, and comes with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Grundstok Thunderers are heavily armoured marines, hired by Kharadron airfleets to fight off any hostiles who might threaten their voyage. Expert gunners trained at the Grundstok Company's academies, Thunderers march, wheel and ready their aim with awe-inspiring speed and precision, obliterating their foes in a storm of aethershot, mortar rounds, and even more exotic munitions. This multipart plastic kit builds five Grundstok Thunderers, the professional fighting force of the Kharadron Overlords. Each Thunderer is clad in a heavy suit of atmosphere-sealed armour and equipped with a powerful aethershot rifle. The kit also includes a variety of impressively chunky special weapon options – a gas-spewing aetheric fumigator, a Grundstok mortar with a spare bomb for the base, a five-barrelled decksweeper gun, and an aethercannon with a blast shield for its wielder. One model can be built as an Gunnery Sergeant champion, with a double-barrelled aethershot rifle, a choice of two helmeted heads, an optional prosthetic leg, and a drillbill – an aethermatic cog-familiar in the shape of a bird. Another model can also be built as an Honour Bearer, carrying a keystone on their backpack that signifies the squad's proud history. This kit comprises 61 plastic components, and comes with 5x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Endrinriggers are daring sky-mechanics, floating alongside a Kharadron airfleet in order to conduct vital field repairs on damaged ships. Carried aloft by the personal aether-endrins strapped to their backs, these steely-nerved duardin have no problem with putting their aether-powered tools to violent use when danger approaches, riddling foes with red-hot rivets or slicing through armour and bone with whirring sawblades. This multipart plastic kit builds three Endrinriggers – flying duardin tasked with skyvessel repairs. Each Endrinrigger is armed with a rapid-fire rivet gun and an aethermatic saw, mechanical tools that can take apart enemies as easily as ship hulls. One Endrinrigger can instead be armed with an aethermatic volley gun, and another can be armed with a choice of skyhook, drill cannon, or grapnel launcher. There's also a unique head to mark out a Mizzenmaster champion. This kit offers a boatload of customisation options – three different designs for heads, saws, and guns that can be combined as you see fit, as well as interchangeable aether-endrins, rigs, backpacks, and rudders. There's also a selection of cosmetic tools to hang from belts and bandoliers, allowing you to build a varied team of Endrinriggers. This kit can alternatively build three Skywardens, pike-wielding airborne Arkanaut warriors. This kit comprises 88 plastic components and comes with 3x Citadel 32mm Round Bases, as well as 3x flying stems of differing heights – 30mm, 32.5mm, and 35mm. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Lords of Skulls are insane, monolithic creations – a mechanical vessel for a truly mighty daemon, fuelled by boiling blood and dedicated to slaughtering in the name of Khorne. These colossal constructs plough through the enemy’s ranks, crushing infantry into paste beneath their tracks, hacking tanks into kindling with careless cleaver-strikes, and hurling brazen projectiles or burning ichor at the survivors. This multipart plastic kit builds a Khorne Lord of Skulls – a massive daemon engine measuring almost 6" tall, and just over 7" in length. Its right arm grips a many-toothed great cleaver of Khorne, while its left arm features your choice of integrated guns – either an infantry-shredding hades gatling gun, or the daemonic and explosive skull hurler. The Lord of Skulls also boasts one of three different belly-mounted weapons – a daemongore cannon, ichor cannon, or gorestorm cannon. This huge kit is covered in hellish mechanical details, features a poseable head and arms, and includes a choice of two head-crests and two head designs – a fully enclosed helm, and a warped daemonic visage. This kit comprises 99 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • KHORNE RED

    3.60
    Specially formulated to provide a solid basecoat with a high pigment count Smooth matt finish Pot size: 12ml Pick up a Base brush for best results
  • Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters. This pack contains the rules you'll need to deploy your Farstalker Kinband in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Angels of Death kill teams emphasise speed and savagery – any patrols that dare stand in their way are swiftly pulverised by a hail of explosive bolt shells and bone-shattering blows.While squads are small, a handful of Space Marines in the right place at the right time can make history. This pack contains the rules you'll need to deploy your Angels of Death in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, and faction and universal equipment rules. Contains 35 Cards: – 9x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Blades of Khaine are elite Aeldari fighting formations assembled for one purpose – severing a precise strand of fate to ensure a terrible future for their craftworld, or their race as a whole, never comes to pass. This pack contains the rules you'll need to deploy your Blades of Khaine in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 46 Cards: – 6x Operative datacards – 16x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women who have fallen to promises of temporal power. Under the command of vile Accursed Cultists and fanatical Dark Communes, they enter a killzone armed with a motley collection of improvised, stolen, and makeshift weapons. This pack contains the rules you'll need to deploy your Chaos Cult operatives in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 38 Cards: – 7x Operative datacards – 8x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • The Death Korps of Krieg are uncompromising warriors who disdain such ideas as retreat or surrender. They excel in long battles of attrition and trench warfare, and their siege regiments are renowned for their zeal. Individual squads are also deployed as kill teams deep behind enemy lines. This pack contains the rules you'll need to deploy your Death Korps in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 39 Cards: – 12x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive. This pack contains the rules you'll need to deploy your Exaction Squad in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 39 Cards: – 12x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Fellgor Ravagers are a cut above their Beastmen herd-fellows, boasting superior hunting skills, greater strength and even more formidable endurance. Having won a level of prestige among their kind, they are convinced that the gods favour them, rendering them even more ardent worshippers of Chaos. This pack contains the rules you'll need to deploy your Fellgor Ravagers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lines. This pack contains the rules you'll need to deploy the Hand of the Archon in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 35 Cards: – 9x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in search of wealth and resources. This pack contains the rules you'll need to deploy your Hearthkyn Salvagers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Un Cercle Hiérotek se compose de guerriers d'élite de la race immortelle des Nécrons, rassemblés pour mettre en œuvre les plans secrets de leurs maîtres Crypteks. Faits de métal vivant, ils emploient leur science ésotérique pour accomplir leurs missions clandestines. Ce pack contient les règles dont vous avez besoin pour déployer votre Cercle Hiérotek dans les parties de Kill Team. À l'intérieur, vous trouverez les règles de la kill team présentées sur des cartes de référence pratiques, dont les règles de sélection de la kill team, les cartes techniques des agents, leurs règles de faction, les subterfuges stratégiques et d'affrontement, des règles d'équipement universel et de faction, et le guide de vos marqueurs et pions. Contient 42 Cartes: – 15x Cartes techniques d'agent – 3x Cartes de règle de faction – 4x Cartes d'équipement de faction – 4x Cartes de subterfuge stratégique – 4x Cartes de subterfuge d'affrontement – 1x Carte de guide des marqueurs et pions – 1x Carte de sélection de kill team – 10x Cartes d'équipement universel Veuillez noter qu'un exemplaire du Livre de Base Kill Team, disponible séparément, est nécessaire pour utiliser ces cartes.
  • Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships or sprawling hive cities. This pack contains the rules you'll need to deploy your Imperial Navy Breachers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 37 Cards: – 11x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Inquisitorial Agents are secret teams featuring customised servitors, and soldiers seconded from any and every military branch. They're backed up by dangerous psykers, convicted killers with skills too ‘useful’ to waste, and religious zealots whose fervour shields them from experiences that would drive more rational souls into madness. This pack contains the rules you'll need to deploy your Inquisitorial Agents in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 49 Cards: – 18x Operative datacards – 7x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
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