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Settra the Imperishable is roused to anger by the audacity of Bretonnia, launching a war of vengeance in response to their disrespect. His undead legions march to reclaim land they believe belongs to them, while the Dwarfen Mountain Holds, Kingdom of Bretonnia, and the Empire of Man fight valiantly to protect their territory. This supplement explores the Tomb Kings of Khemri, Empire of Man, Kingdom of Bretonnia, and Dwarfen Mountain Holds in greater detail, including additional rules to help you get the most out of them in games of Warhammer: The Old World. It includes expanded lore, describing the vengeful wars launched by Settra's forces in the Border Princes. You will find rules to depict the clash of vanguard forces in mountain passes, and new options for Tomb Kings of Khemri mounts and incantations. The supplement includes two Armies of Infamy – one combining the Empire of Man and Kingdom of Bretonnia, and another for the Dwarfen Mountain Holds, enabling you to field a horde of Slayers. There are also additional rules that allow players of all armies to engage in smaller skirmish-sized games of Warhammer: The Old World. Within this 48-page softback supplement book, you will find: – Death in the Border Princes: A retelling of the wars waged by Settra's undead legions, including their passage through the Vaults, broken into smaller raiding parties. – Battle March: A new set of rules for playing small skirmish-level games, representing vanguard forces clashing in confined quarters. – Expanded Tomb Kings of Khemri rules: Guidelines for using new mounts and incantations in your armies. – Armies of Infamy: Rules to field a unique Renegade Crowns army, as well as a unique Dwarfen Mountain Holds Slayer Host. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: the Old World – Forces of Fantasy, and Warhammer: the Old World – Ravening Hordes, all available separately, to use the contents of this supplement. -
Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage of time. This supplement ventures into the frigid cold of the Shadowlands to further explore the culture and beliefs of the Marauder Tribes, the innumerable warriors that clamour to fight alongside mighty Chaos Warlords. Along with additional ways to play your Chaos-worshipping barbarians, there are Path to Glory rules that let you grow an army of any faction into a mighty force over the course of a campaign. There are also three scenarios, and a selection of cursed (or blessed, depending on your point of view) magical artefacts commonly found in the Shadowlands, which can be used by any army. This 48-page softcover supplement contains: – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them. – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction. – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together. – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy of Arcane Journal: The War of Settra's Fury, also available separately. -
On Isstvan V, the Salamanders had been broken. Their warriors had been slaughtered, their Primarch lost and presumed dead. Their wargear, abandoned during the battle, had been claimed as spoils of war by the Traitors and turned against the Loyalist cause. It was a defeat so utterly complete that most forces would never have recovered, becoming just one more laurel for Horus to fix upon his standard as he marched upon Terra. Yet, the sons of Vulkan did not succumb to such a fate. This narrative gaming supplement for Legions Imperialis takes you to the black sands of Isstvan V, where you can play out your own version of the Dropsite Massacre. Can you lead the Salamanders to a breakout, or will you crush them with the Iron Warriors in a historical mission? There are also fresh ways to play the Legiones Astartes with additional Detachments and Formations, as well as Iconic Formations. Inside this 48-page softcover book, you will find: – Death on the Black Sands: A detailed account of the annihilation of the Salamanders Legion during the Dropsite Massacre on Isstvan V. – Historical Mission: Refight the catastrophic slaughter at the Crucible, where the retreating Salamanders attempt to break out of a trap laid by the Iron Warriors. – Additional Formations: Discover extra ways to field the Legiones Astartes, along with Iconic Formations for the Legiones Astartes, Iron Warriors, and Loyalist Solar Auxilia. – Extra Detachments: Unleash Legion tanks, super-heavy tanks, Saturnine Terminators, Saturnine Dreadnoughts, Saturnine Commanders, and Araknae weapons platforms. To use the contents of this book, you'll need a copy of the Warhammer: The Horus Heresy – Legions Imperialis Rulebook and the Liber Strategia supplement, both available separately. -
In the far-off lands of Grand Cathay, the armies of Chaos launch an all-out assault against the Great Bastion, forcing the commonfolk and peasants to rise in defence of their homes. Though humble in comparison to the Jade Warriors, they are prepared to lay down their lives if need be, wielding their improvised weapons with skill and bravery. This supplement journeys to the fields and forests of Grand Cathay, highlighting the great courage and devotion of the common folk of the Dragon Emperor’s realm. Used in conjunction with Arcane Journal: Armies of Grand Cathay, this book arms you with additional rules and content, presenting a host of unit profiles and fresh ways to play with the forces of the Celestial Dragon. It includes expanded lore, describing the violent assault of the forces of Chaos and the brave defence of the commonfolk. You will find rules to add additional units to your armies and an Army of Infamy focused on peasant warriors. This 48-page softcover supplement contains: – The Land of Dragons: An in-depth look into Grand Cathay’s rich history and the people who call it home, highlighting the unyielding loyalty they have for both the land and its rulers. – War in Grand Cathay: The forces of Chaos hurl themselves against the high walls of the Great Bastion, forcing the people of Grand Cathay to take up arms and fight for their homeland. – Portents and Ploughshares: Background and rules for a host of miniatures, including Astromancers of the Celestial Court, Peasant Levy, Crane Gunner Teams, and Iron Hail Gunners. – Armies of Grand Cathay: Featuring an updated Grand Army Composition list and the rules to field the Warriors of Wind and Field Army of Infamy. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, and Arcane Journal: Armies of Grand Cathay, both available separately, to use the contents of this supplement. -
The Legiones Astartes deploy super-heavy assets when the need is great – massive battle tanks with weapons so powerful they can obliterate other war machines, and threaten even enemy Titans. In some extreme cases, both sides utilise these tanks, unleashing devastating ordnance upon each other until the battlefield is littered with smouldering hulks. This gaming supplement for Warhammer: The Horus Heresy details the origins, weaponry, and usage of the super-heavy vehicles of the Legiones Astartes from their inception into the Age of Darkness. Additional rules allow you to play massive armoured assaults, including asymmetrical missions and multiplayer battles. This 48-page softcover supplement contains: – The Fist of the Legions: Detailed background on some of the largest armoured assets available to the Legiones Astartes. – Mission Rules: The information you'll need to play the Vaults of Thrasis Legendary Mission, along with three Leviathan missions featuring asymmetrical objectives. – Additional Profiles and Liber Addenda: New Battlefield Assets, a Unit Profile for the Whirlwind Missile Tank, and rules for Legion Decurion upgrades for the Fellblade Super-heavy Battle Tank and the Falchion Super-heavy Tank Destroyer. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and either Liber Hereticus: Traitor Legiones Astartes Army Book or Liber Astartes: Loyalist Legiones Astartes Army Book to make full use of this supplement. -
Before war came to Tallarn, few planets could match its splendour and abundance. Then the Iron Warriors came, and fewer planets still would be subject to such spite and ruin. But the people of Tallarn refused to lay down and die, rising up in defence of their ruined world, with the aid of the loyal Legions of the Adeptus Astartes. The Death of Tallarn This gaming supplement for Warhammer: The Horus Heresy details the early stages of the war for the planet Tallarn during the Horus Heresy, with a focus on the use of massed forces of armoured vehicles in battle. Covering both the organisation of the various forces involved in the conflict and the means by which the war was fought, this journal presents a vital resource for recreating these pivotal struggles on the battlefields of the Horus Heresy. This 48-page softcover supplement contains: – In-depth Lore: A detailed look at the world of Tallarn, both before and after the destruction that was wrought upon it, as well as detailed records of the forces that fought upon it. – Additional Missions: A full Historical Mission that allows players to fight the brutal action of The Road to Salvation and experience the harrowing war fought upon Tallarn’s ruined surface. – Solar Auxilia Army List and extras: Includes rules to represent the Toxic Terrain of Tallarn, lost and abandoned cohorts of Battle-automata, as well as updated rules for Solar Auxilia Rapier Sections. There are also rules for Command Tanks for the Solar Auxilia and Legiones Astartes, allowing vehicle High Command options for those Army Lists, and an Armoured Clash Mission pack focused on battles between tank armies. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Auxilia, both available separately, to make full use of this gaming supplement. -
Zone Mortalis conflicts take place in confined environments beyond the support of tanks or the reach of artillery fire, and often are inaccessible to larger war machines. Critical victories are won and crushing defeats are suffered within innumerable cities as the internecine war rages. The armies of Traitor and Loyalist factions lay waste to each other within fortress complexes and defence networks of thousands of beleaguered worlds, swept up in the maelstrom of Horus’ betrayal. Combat in Close Confines This Journal Tactica contains the Age of Darkness Zone Mortalis Core Rules and Clearance Protocol Mission Pack. These allow players to recreate the battles of the Horus Heresy fought within the confines of hives and hab-zones of many worlds across the Imperium. These rules give you new ways to play games of Warhammer: The Horus Heresy. This 48-page softcover supplement contains: – Zone Mortalis Battlefields: Rules for the battlefields and terrain that characterise the Zone Mortalis, including Corridors and Chambers, Doorways, and Confined Spaces. – Zone Mortalis Rules: Core rules and special rules needed to play games in these claustrophobic environments, plus rules for Zone Mortalis Reserves, Advanced Reactions, and Cogitator Terminals. – Clearance Protocol Mission Pack: Rules for playing six new missions along with new Primary and Secondary Objectives, Primary Detachments, and maps. – Additional Profiles: 5 new profiles that excel in enclosed environments. Veteran Breacher Squads and Veteran Despoiler Squads for the Legiones Astartes army list, Veletaris Raider Sections and Auxilia Combat Technician Sections for the Solar Auxilia, and the Castellax Infernus Maniple for the Mechanicum. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Mechanicus, Liber Astartes, Liber Hereticus and Liber Auxilia, all available separately, to make full use of this gaming supplement. -
The Burning of the Westfold is an expansion to the Middle-earth Strategy Battle Game that provides a series of linked Narrative Scenarios and engaging hobby content, allowing fans to recreate some of the most iconic battles the Rohirrim engaged in during the War of the Ring. Will you ride alongside Théoden as he leads the Riders of Rohan into battle for death and glory, or will you side with the forces of darkness that seek to bring ruin to Rohan and see the kingdom of the horse lords laid low under the relentless march of war? Stake your claim on Rohan, defend your territories, or raid and burn the villages. This softback supplement includes 11 linked scenarios that allow you to recreate the battles from the movies, as well as loads of hobby tutorials to inspire your collection. This 48-page softback supplement contains: – A linked campaign of 11 detailed Narrative Scenarios, allowing you to recreate key moments from The Lord of the Rings™: Motion Picture Trilogy – A guide to creating settlements using the Rohan House kit – Multi-stage painting guides on how to paint four different colours of horse – Step-by-step hobby tutorials for creating the Plains of Rohan and the Fords of Isen You will need a copy of the Middle-earth Strategy Battle Game Rules Manual, and Armies of The Lord of the Rings™, both available separately, to make full use of this gaming supplement. -
For every great battle that rages across the World of Legend, a hundred or more smaller battles are fought between bold warbands. This book expands upon the core rules of Warhammer: the Old World, allowing players to fight desperate battles with smaller forces. Skirmish Battles in the Old World This expansion book contains everything you need to know to play smaller-scale Battle March games of Warhammer: The Old World, leading raiding parties, vanguards, and outriders in desperate battle. This book tells of the campaign fought within the Axe Bite Pass, and allows you to recreate key moments using the scenarios and muster lists provided. In addition, the Battle March General Principles section gives you all the information you need to write your own muster lists and create your own scenarios. The additional rules provide advice for anyone wishing to run a Battle March matched play event, allow you to include Random Happenings – events which capture the chaos of war – and add more objectives to your games. Inside this 48-page softcover gaming supplement, you will find: – Battle March Campaign: Based on the battles in Axe Bite Pass, this campaign includes 6 narrative scenarios and muster lists for the Empire of Man and Orc & Goblin Tribes – Battle March Rules: Learn how to play Battle March games, including Objectives, Deployment Maps, Matched Play rules, and Magic items – Muster Lists: Lists for the Dwarfen Mountain Holds, Beastmen Brayherds, Kingdom of Bretonnia, and High Elf Realms – Additional Rules: Including Secondary Objectives, Random Happenings, baggage carts, and more to keep your games exciting You will need a copy of the Warhammer: The Old World Rulebook, as well as the army lists found in Warhammer: The Old World – Forces of Fantasy, Warhammer: The Old World – Ravening Hordes and Arcane Journal: Armies of Grand Cathay, to make full use of the contents of this expansion. -
When Frydaal the Chainmaker sailed from the frozen north to Westerland, first for slaughter and then for conquest, most in the bustling palaces of Marienburg were too distracted by matters of state to treat the threat seriously. The people of the Wasteland suffered and prayed – and aid finally came from an unexpected quarter, even as greater turmoil descended upon the Empire. The Winds of Magic Gather This supplement returns to the war-torn Westerland, where the armies of Chaos have spread devastation and ruin, and where the defenders of the Old World battle ferociously to resist. This book provides new rules and content to empower your Wizards as they draw on additional power, a method to create Champions of the Ruinous Powers, and more, allowing you to use your collection of Chaos-worshipping Marauders, Warriors, and Knights in new and exciting ways. This 48-page softcover supplement contains: – The Storm Gathers: Background detailing the stirring of the Hordes of Chaos, the resistance of the warriors of Grand Cathay and the Empire, and the growing turmoil of the Winds of Magic. – The Winds of Magic: Optional new rules for magic, empowering Wizards and giving them a range of exciting new ways to control and manipulate the Winds of Magic, including Arcane Magic Ploys. – Champions of the Ruinous Powers: Let fate and the roll of the dice strengthen your Champions of Chaos with boons from the Dark Gods. – The Hordes of Chaos: A new Army of Infamy, combining the Warriors of Chaos and Beastmen Brayherds. – Corrupted Magic Items: Powerful, but dangerously corrupt common magic items. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Forces of Fantasy, and Warhammer: The Old World – Ravening Hordes, all available separately, to use the contents of this supplement. -
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a Bloat-drone that has been stripped of its turbines, this strange machine has heavy weapons mounted on its carapace, and its rusting armoured plates can absorb impressive punishment – as can its blubbery exposed flesh-parts, which soak up appalling trauma. The Myphitic Blight-hauler is an unpleasant combination of machine and putrid rotting meat. From the front, it resembles some grotesque armoured vehicle, with a curved carapace featuring the symbol of Nurgle and 2 large, covered tracks. Where this differs from an ordinary attack vehicle, however, is the toothed maw at the bottom. From the rear, the horror continues – a third track is visible, along with a mass of flabby flesh, bound into the machine with straps and metal. The Myphitic Blight-hauler is armed with a multi-melta and missile launcher, which are mounted either side of the carapace. This plastic kit comes as 13 components, and is supplied with a Citadel 80mm Round base. Rules for this miniature are included in the box. -
While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours. Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further. This 86-piece plastic kit includes: - 2x Flamer - 4x Lasguns - 2x Long Rifle - 2x Web Pistol - 2x Plasma Pistol - 2x Plasma Gun - 2x Web Gun - 2x Meltagun - 2x Throwing Knives - 2x Heavy Flamer - 2x Grav Gun - 10x Alternative Heads - 4x Scopes These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Please note that the House Delaque ganger shown in some images on this page is for illustrative purposes only and is not included in this product. -
Upgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 64-piece plastic kit includes: – 2x chain glaives – 4x axes – 2x two-handed axes – 2x flamers – 2x long Rifle – 2x sawn-off shotgun – 2x two-handed hammer – 2x heavy stubber – 2x combi-weapon (autogun/flamer) – 2x heavy flamer – 2x flail – 2x fighting knife – 2x incendiary charge – 2x reclaimed autopistol – 10x alternative heads (two copies each of five head variants) – 4x flak armour panels These parts are compatible with the Cawdor Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality. Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further. This 64-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Boltgun – 2x Shotgun – 2x Maul – 2x Brute Cleaver – 2x Two-handed Hammer – 2x Two-handed Axe – 2x Hand Flamer – 2x Bolt Pistol – 10x Alternative Hair – 10x Alternative Heads – 2x Furnace Plate – 2x Pointing Hand Arm – 2x Cigar Hand Arm These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit. -
The magic wielded by Goblin Shamans is no less destructive than that of their larger Orcish peers, but while Orc Shamans chant and gyrate around the battlefield, Goblin Oddnobs and Oddgits skulk close by their kin, working spells and spitting curses far from the eyes of the enemy. It is unclear how this affects their magic, but Goblin Shamans seem to live longer than their Orc counterparts... This multipart plastic kit builds one Goblin Shaman, a diminutive but powerful wizard of the Orc & Goblin Tribes. The Shaman's skull-tipped staff is strung with arcane trinkets, perfect for channeling the power of Mork (or possibly Gork). He's posed atop a mushroom-studded rock, hunched over a mystical mortar and pestle made from the remains of an unfortunate 'umie victim. This kit comprises five plastic components, and comes with a Citadel 25mm Square Base. It includes a Citadel 20mm Square Base with sculpted scenic features, not meant for game use – elements of which have been used as basing material in the pictures shown here. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Dwarf Runesmiths work literal magic with their hammercraft, binding the Winds of Magic into mighty runes of power and earthing enemy spells before they can harm their Dwarfen kin. When these individuals feel the rage of battle, their weapons, and those of their kin, begin to glow and radiate heat as if remembering the forgefires from which they were created. This multipart plastic kit builds one Dwarf Runesmith for Dwarfen Mountain Holds forces in games of Warhammer: The Old World. This stoic sage of smithing is clad in heavy armour and comes with a choice of two bearded heads. The kit includes a choice of two ritual hammers, and the Runesmith can also carry either a blazing rune clasped in a pair of tongs, or an ornate tome tucked under one arm. This kit comprises 10 plastic components, and comes with a Citadel 25mm Square Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Embergard is infused with a wrathful energy. Warriors caught in the grip of this madness charge headlong into combat, using their heightened aggression to smash aside any obstacle, or foe, in their path. Reckless Fury is a complete and ready-to-play Rivals deck, usable by any warband in your games of Warhammer Underworlds. Just open the pack, shuffle the cards, and you're good to go! The deck is classed under the Strike playstyle, which rewards players for aggressive attacks and sustained momentum, and would work well with a Strike-style warband. Use these cards on their own, or mix and match them with another deck to create a custom Nemesis format deck. This deck contains a 33-card universal Rivals deck, consisting of: – 1x Cover Card with lore and a list of the cards – 12x Objective Cards – 10x Ploy Cards – 10x Upgrade Cards Each card measures 63mm x 88mm. -
The mines of Embergard are dangerous places to venture. That doesn't stop enterprising, wreckless, or motivated bands of fighters, some of them learning to use the environmental hazards within to wreak havoc on rival warbands for glory and loot. Wrack and Ruin is a complete and ready-to-play Rivals deck, usable by any warband in your games of Warhammer Underworlds. Just open the pack, shuffle the cards, and you're good to go! Wrack and Ruin is classed under the Mastery playstyle, which rewards players for balanced and considered techniques, and would work well with a Mastery-style warband. Use these cards on their own, or mix and match them with another set to create your custom Nemesis format deck. This deck contains a 33-card universal Rivals deck, consisting of: – 1x Cover Card with lore and a list of the cards – 12x Objective Cards – 10x Ploy Cards – 10x Upgrade Cards Each card measures 63mm x 88mm. -
The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources in the hope of extracting all the wealth they can plunder. Gangs of Ironhead Squat Prospectors are armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. Upgrade your Ironhead Squat fighters with a selection of industrial-strength weaponry, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your gang even further. This 62-piece plastic kit includes: – 12x alternative heads – 4x Ironhead hand flamers – 4x axes – 4x power pack mounts – 2x Ironhead flamers – 2x Ironhead meltaguns – 2x Ironhead autopistols – 2x Ironhead stub guns – 2x mining laser, each with 2x power packs – 2x photo-lumens – 2x holstered pistols – 2x Ironhead heavy flamers – 2x two-handed power axe/power pick with arm components – 2x Ironhead arc welders – 2x gem extractors – 2x circular stone saws – 2x pointing hands These parts are compatible with the Ironhead Squat Prospectors Gang kit, sold separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.