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  • The Bloodletters form the core of the vast legions of the Lord of Battle. Believed to have been foremost amongst the Blood God's followers in mortal life, their will is as implacable and blood-hungry as Khorne himself. Festooned with rippling muscles, knotted sinews and driven by an unparallel killing instinct, Bloodletters are fearsome opponents. This plastic box set contains 10 complete miniatures. These finely detailed plastic kits contain a host of extra parts and accessories, enabling you to assemble your Bloodletters in a large variety of ways. Includes ten Citadel 32mm Round bases.
  • Much larger and far more powerful than the servitors used by the rest of the Imperium, Kataphron Breachers are not so much born as assembled. Fulfilling the role of living shield and battering ram, they are used by Tech-Priests to smash apart enemy lines and fortifications on their insatiable quest for technology to assimilate. Utterly deadly at close-quarters, their heavily-armoured torsos and covered tracks carve a brutal swathe through anything in their path. These miniatures truly capture the techno-centric nature of the Adeptus Mechanicus; only half a head and a part of their torso remains human. Included are three track assemblies(with optional armour and mud guards for Breachers), three sets of Breacher heads and torso armour, three interchangeable exhausts and a HUGE array of weapons: arc rifles, torsion cannons, arc claws, hydraulic claws, plasma culverin assemblies, heavy grav cannon assemblies, phosphor blaster assemblies and three cognis flamer assemblies. Twenty-four weapon options in total! This multi-part plastic kit contains an impressive 157 components, with which you can make three Battle Servitors, either Kataphron Breachers or Kataphron Destroyers. Supplied are three Citadel 60mm Round Bases.
  • Dominus-class Knights are among the largest available to any Knight house. These walking fortresses march relentlessly into the fight, armed with weapons capable of levelling entire armies, gunfire scattering uselessly off their ion shields. The Knight Valiant defeats its enemies through overwhelming firepower at close range. Its conflagration cannon unleashes a searing, inescapable firestorm, easily annihilating incoming hordes and smashing through opposing battle lines, while its thundercoil harpoon can destroy tanks and monsters with impunity. This multipart plastic kit builds one Knight Valiant, a titanic line-breaking Lords of War choice for your Imperial Knights army – or a wandering Freeblade for other Imperium forces. This super-heavy walker is armed with an incinerating conflagration cannon, a tank-puncturing thundercoil harpoon, and an array of carapace-mounted meltaguns, shieldbreaker cannons, and missiles. The Knight Valiant makes a fantastic painting project and centrepiece, and offers a range of poses, face plates, and armour pieces, allowing you to create a truly unique engine of war. This kit can also be assembled as a Knight Castellan, as well as a Knight Tyrant for Chaos Knights. This kit comprises 172 plastic components, and is supplied with a Citadel 170mm Oval Base. Also included is a transfer sheet, featuring heraldry for Imperial Knights. This miniature is unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Viewed by some as wild, even barbaric, the Space Wolves are nonetheless a proud brethren, as noble as they are fierce. Those who dare to oppose them quickly feel the fangs of the wolf around their throats, for the Sons of Russ are dedicated to the hunt. This multi-part plastic kit contains 218 components with which to build ten Space Wolves miniatures. There are five different leg variations, six torso variants, five backpack variants and 28 variant heads, meaning there are an incredible number of options for personalising your pack - assemble them as Grey Hunters, Blood Claws or Wolf Guard! This kit includes ten Citadel 32mm Round bases.
  • Looming ghost warriors many times larger than even the mighty Wraithlords, the war machines known as Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping from pillar to spar as their arcane weapons bring oblivion to the enemies of the Aeldari. Dominating the tabletop, the Wraightknight is an enormous model, standing almost 9” tall at its highest point at the top of the Warp vanes. There are a variety of different armaments available to this kit. Its left arm can be equipped with either a wraithcannon or a scattershield. The right arm has a choice of wraithcannon, ghostglaive or suncannon. There are two of each of the following secondary weapons: shuriken cannon, a scatter laser and a starcannon, These are shoulder mounted and can be taken in any combination. As if that wasn't enough, there are a variety of closed and open fists, allowing you even more options for customisation. This multi-part plastic kit contains 114 components with which to make one Aeldari Wraithknight. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • The Ravenwing Black Knights are the 2nd Company’s greatest warriors, elite fighters who style themselves after the monster-hunting knights of old Caliban. They speed towards the foe, swinging their corvus hammers with such force that the spiked end punctures even the thickest armour. Black Knights are the elite of the Ravenwing. Between their bike-mounted plasma talons and the variety of powerful melee weapons they carry, they're capable of downing enemies many times their size, making them a swift and deadly addition to your collection. This kit is comprised of 122 plastic components with which to make a unit of three Ravenwing Black Knights. It is also supplied with a Dark Angels Transfer Sheet, and 3x Citadel 75mm x 41.5mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • In the grim darkness of the far future, there is only war. Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of defence between this ravenous alien menace and the beleaguered worlds of the Imperium. Take the plunge into the 41st Millennium with the Ultimate Starter Set for Warhammer 40,000. This box gives you a complete introductory experience, with loads of incredible models, a battlefield to fight over, helpful guides, and all the dice, tools, and rules you need to play your first games. Pick the noble Space Marines or swarming Tyranids, give control of the other army to a friend or family member, and battle it out for hours of entertainment. There’s no better way to get into the Warhammer 40,000 hobby – this box is also an excellent way to expand your existing collections. This boxed set includes: 1x 72-page softcover Warhammer 40,000 Ultimate Starter Set Handbook – Includes construction guides, rules tutorials, and training missions to get you up to speed without hassles and headaches 1x 72-page softcover Warhammer 40,000 Core Rules Booklet – Learn how to move your models, engage in combat, and win games. Also includes full rules for Combat Patrol games, a fast-paced, fully balanced version of the game where each side plays a pre-built army. The armies in this box can be used as full Combat Patrols for Space Marines and Tyranids. 44x plastic push-fit Citadel miniatures – This box is stuffed with loads of miniatures to build, paint, and play with. There are two starting forces in the box, with leaders, troops, and support elements – all designed to be assembled without glue, so you can get stuck in with minimal fuss. These miniatures are all supplied with their appropriate bases, and the box features: 12x Space Marines Genetically-enhanced soldiers created for war. Their already-deadly skills are enhanced with power armour that amplifies their strength and endurance, and brutal weapons to utterly annihilate any foe. - 1x Captain in Terminator Armour: A veteran of a thousand wars, ready to lead a strike force against any foe - 1x Librarian in Terminator Armour: All the power of a Space Marine, combined with terrifying psychic powers - 5x Terminators: Veteran warriors clad in nigh-impenetrable armour and armed with heavy weapons - 5x Infernus Marines: Armoured troops who wield powerful flame weapons to keep swarming enemies at bay 32x Tyranids Utterly alien creatures from a distant galaxy, driven by a gestalt consciousness. They desire nothing more than to consume all life, absorbing and reconstituting its biomass into ever-more-vile creatures. - 1x Winged Tyranid Prime: A swooping conduit for the Hive Mind's will, connecting all Tyranid creatures within close proximity - 1x Psychophage: A massive, highly specialised monstrosity, eager to consume enemies with its horrific maw - 3x Von Ryan’s Leapers: Mantis-like hunters that lash out from the shadows to ensnare unwary prey - 5x Barbgaunts: Living artillery slaved to their symbiotic weapons - 20x Termagants: Scuttling hordes of simple Tyranid creatures, armed with weapons that project living ammunition - 2x Ripper Swarms: Small beasts tasked with finishing off weakened enemies and picking their bones clean 9x plastic Citadel modular terrain pieces – The border worlds of the Imperium are strewn with rugged structures, built following time-tested designs to withstand the ravages of war. These glue-fit plastic terrain pieces are designed to bring your tabletop to life, and include the following: - 1x STC Hab-bunker: A rough-and-ready shelter, mass-produced for use on many Imperial worlds - 8x Stockades: Spike-lined defensive walls that can be arranged and combined in a variety of ways 2x reference sheets – One for each army, including simplified datasheets for each unit that will help keep your games running smoothly. 2x 30" by 22.4" double-sided gaming boards – Two heavy card game boards, with different battlefield art on each side, that can be folded for easy transport. Combine them for an expansive playing field. 2x range rulers and 10x six-sided dice – These essential accessories are used in games of Warhammer 40,000 for movement, shooting, close combat, and more. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Colour paints. The terrain in this set is glue-fit – we recommend using Citadel Plastic Glue for assembly.
  • In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The Book This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROL Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
  • The Ogor Maneater Gorlok Blackpowder and his motley crew found themselves washed up in Harrowdeep after being sucked down from the Penumbral Sea by a whirlpool. They soon realised the ancient labyrinth offered a chance to seize a great wealth of treasure. While the Maneater sought out worthy adversaries to add to his boasting-tally, his crew proceeded to loot everything they could get their hands, claws, or beak on. Blackpowder’s Buccaneers are as aggressive as you'd expect of a warband led by an ogor. As Blackpowder delivers devastating blows against his enemies, his followers work together to hamper the foe whilst securing the treasure they desire. This set also features universal cards useable by any warband in Warhammer Underworlds. This set contains: - 5x push-fit Blackpowder’s Buccaneers miniatures – no glue required to assemble - 5x fighter cards, one for each warrior in the warband – Gorlok Blackpowder, Kagey, Peggz, Shreek, and Mange - A further 65 cards to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Harrowdeep, including: - 12x Blackpowder's Buccaneers objective cards - 10x Blackpowder's Buccaneers upgrade cards - 10x Blackpowder's Buccaneers gambit ploy cards - 6x Universal objective cards, usable by any warband - 7x Universal upgrade cards, usable by any warband - 7x Universal gambit cards, usable by any warband - 12x Grand Alliance cards, usable by any warband belonging to the specified Grand Alliance - 1x Blackpowder's Buccaneers Warband Background / Rivals Deck Card Miniatures in this box are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • The Allarus Custodians deploy with sudden fury to tear the throat from the enemy army. Where a strongpoint must be cracked wide open, a traitor warship boarded or a foul demagogue slain even as he stands amidst his dedicated bodyguards, there are the Allarus Custodians unleashed. These warriors wear suits of Allarus Terminator plate, expertly crafted armour whose worth can be measured in worlds. Their weapons, too, are formidable, guardian spears twice the height of a man, or castellan axes that can lop the head from an Ork psyker with a single blow. Allarus Custodians eliminate key targets, sow anarchy and confusion through unsuspecting forces and completely destabilise the foe’s formations. This multi-part plastic kit contains the components necessary to assemble a 3-model squad of Allarus Custodians. Each is clad in spectacular, expertly-crafted Allarus Terminator armour – this is covered in finely sculpted sigils of the Emperor, with Imperial eagles, lightning bolts, gemstones and filigree covering every surface. They are armed as standard with with castellan axe and wrist-mounted balistus grenade launcher – each model can replace the axe with a guardian spear, as 3 are included. 4 misericordia daggers are also in the kit, 1 of which is a special variant for a Shield-Captain. 3 helmets and 3 bare heads are included, with 4 helmet plumes. You have the option to assemble 1 model as a Shield-Captain, using the specific shoulder pads, thigh plates, helmet plume and misericordia supplied, and 1 model can be assembled as a Vexilus Praetor, using the ornate vexilla in the kit. This kit comes as 73 components, and is supplied with 3 Citadel 40mm Round bases.
  • The first Ciaphas Cain omnibus In the 41st millennium Commissar Ciaphas Cain, hero of the Imperium, is an inspiration to his men – at least that’s what the propaganda would have you believe… READ IT BECAUSE Enjoy tall tales of adventure and derring-do in Commissar Cain’s memoirs (annotated by a sarcastic inquisitor). Tau, necrons and Chaos cultists all fall before the self-proclaimed hero of the Imperium… THE STORY In the war torn future of the 41st Millennium Commissar Ciaphas Cain, hero of the Imperium, is respected by his peers and an inspiration to his men – at least that’s what the propaganda would have you believe. The reality is very different, for Ciaphas is simply looking for an easy life and a way to stay out of peril. However, fate has a habit of throwing him into the deadliest situations, and luck (mixed with self preservation) always manages to pull him through and onto the loftiest of pedestals. To survive Commissar Cain must dodge, bluff and trick his way out of trouble, even if it increases his status beyond his control! Written by Sandy Mitchell. This omnibus edition contains the novels For the Emperor, Caves of Ice and The Traitor's Hand, along with the short stories 'Fight or Flight', 'Echoes of the Tomb' and 'The Beguiling'.
  • Book 1 in the Eisenhorn series Inquisitor Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of abominable power - an ancient tome known as the Necroteuch. READ IT BECAUSE The classic novel returns in a brand new edition. Inquisitor Eisenhorn gathers allies to unravel a conspiracy and hunt an alien threat. Relive the adventures of some of Warhammer 40,000's most beloved characters, or experience the beginning of Eisenhorn's remarkable adventures for the first time THE STORY The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with uncompromising ruthlessness. When he finally corners an old foe, Inquisitor Gregor Eisenhorn is drawn into a sinister conspiracy. As events unfold and he gathers allies - and enemies - Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of abominable power: an ancient tome known as the Necroteuch. Written by Dan Abnett
  • Book 1 of the Dark Imperium trilogy The first phase of the Indomitus Crusade is over, and the conquering primarch, Roboute Guilliman, sets his sights on home. His traitorous brother, Mortarion, marches on Ultramar, and only the primarch of the Ultramarines – with his armies of Primaris Space Marines – can hope to thwart the Death Guard's schemes. READ IT BECAUSE Experience the beginning of the Plague Wars, as the Imperium's lord regent fights to reclaim his home from the Death Guard and their daemonic allies. THE STORY Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift to the warp has opened in its wake, splitting the galaxy in two, and from its depths spew daemons and the horrors of Old Night. But all hope is not lost. A son of the Emperor has risen from his long slumber, and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has returned to lead the Imperium out of darkness, on a crusade the likes of which has not been seen since the fabled days of the Emperor. But never before have the forces of the Ruinous Powers amassed in such numbers, and nowhere is safe from their influence. From the dreaded Scourge Stars come the hordes of the Plaguefather, Lord Nurgle, and their pustulent eyes are fixed on Macragge. As the Indomitus Crusade rages on, Guilliman races to Ultramar to confront the Death Guard – and his traitorous brother, Mortarion. Written by Guy Haley
  • Dawn of Fire Book 1 As the Indomitus Crusade spreads out across the galaxy, one battlefleet must face a dread Slaughter Host of Chaos. Their success or failure may define the very future of the crusade – and the Imperium. READ IT BECAUSE The brand-new Warhammer 40,000 saga begins here. Experience the Indomitus Crusade and a battle that will be a tipping point for the future in an all-action tale by Guy Haley. THE STORY A great darkness has befallen the galaxy, and the armies of Chaos are rampant. To survive, humanity must retaliate and take back what they have lost. By the will of the reborn primarch, Roboute Guilliman, is the Indomitus Crusade launched – a military undertaking that eclipses all others in known history. From the Throneworld of Terra does the Avenging Son hurl his fleets, their mission the very salvation of mankind. As vessels in their thousands burn through the cold void, the attention of Fleetmistress VanLeskus turns to the Machorta Sound – a region under attack by a dreaded Slaughter Host of the Dark Gods. The success of the Indomitus Crusade will be determined by this conflict, and the desperate mission of Battlegroup Saint Aster, led by Space Marine Lieutenant Messinius. Even then it is but a prelude to the forthcoming bloodshed. Written by Guy Haley
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    Warpaints Air Starter Set

    Original price was: €39.99.Current price is: €27.99.
    If you are new to the airbrush game and have been looking for airbrush painter starter kits or just ways to start that are beginner friendly and easy to approach, then the Warpaints Air Starter Set is the way to go.
    • 12 Warpaints Air
    • Airbrush-ready paints right from the bottle
    • Pre-loaded Mixing Balls
    • Developed in a Colour Triad System
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