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A Warhammer 40,000 Novel A saviour pod screams a flaming path through the skies of Fortuna Minor, almost lost amidst the debris that rains down over the arid plains below. The Imperial fleet in orbit is in full retreat, their deployment undone by orkish cunning. READ IT BECAUSE Follow the story of a leading Imperial military strategist as he attempts to almost single-handedly turn the tide of war against a ferocious ork Waaagh!. Discover how the Astra Militarum fight when they're outnumbered and outgunned. THE STORY Fortuna Minor is overrun by Speed Waaagh!s, its population enslaved to build weaponised effigies of the orks’ foul gods. For the Imperial forces on the planet, every hour is a hopeless fight for survival. But into this nightmare steps Arcadian Leontus – Lord Commander of the Segmentum Solar, peerless tactician and mastermind of countless victories. Even stripped of his armies, Leontus has no intention to merely survive this war. He intends to win it. Written by Rob Young. -
The greatest among the Bullcroaks of the Shattered Spine Islands are the Fire Tongue Warriors. Said to be descended from the hero Frawb, who was the first croak to tame fire. To the eyes of westerners, the Bullcroak way of war appears to be dictated only by tribal savagery, but this is far from true. They approach combat through a highly ritualized set of tribal laws and cultural taboos. They seldom seek to eradicate an enemy but instead are out to seek repayment for a wrong or to count coup against a foe. This is nonetheless marked by bloody and brutal fighting, and those who face off against these Fire Tongue Warriors are not soon to forget the experience.
The Southern Kriels Fire Tongue Warriors Command Cadre can be played out of the box as a 30 point introduction army. Additionally, it is compatible with the Southern Kriels Brineblood Marauders army and other forthcoming Trollblood armies.
What’s in the box?
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Warlock Warchief Bagadibawm (warlock)
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Vorogger (heavy warbeast)
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Mawga'Bawza (Solo)
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Fire Spitters (5 model Unit)
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Spirit Shamans (3 model Unit)
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Fire Guardian (solo)
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Fire Guardian (alternate sculpt solo)
Models supplied unpainted.
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As war ravages the Iron Kingdoms, the Brineblood Marauders prowl the waters in search of their next prize, their crews organised into a mighty and varied fleet in the face of their enemies.
Specialise your existing force with new tactical options, including a new Warlock, a new unit, three command attachments to really customise your force, and four solos – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…
Includes:
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Warlock Captain Shadowtongue
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Pyg Shockers Unit
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Marauder Crew Bosun Command Attachment
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Pyg Coxswain Command Attachment
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First Mate Hargor Stormjaw Solo
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Surgeon Solo
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Pyg Cannon Crew Solo
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Pyg Dirge Solo
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The Brineblood Marauders hound the coast of Immoren, as merciless as they are merry and reaving riches and revenge in equal parts, their due for the injustices nations of men have inflicted on troll-kind.
Expand your collection with a host of options for your army. Take to the field with a brand new Warlock to keep your opponents guessing, and bolster your battlegroup with a new character Warbeast. Open up a world of new strategic choices for defeating your foes with a variety of new units, a command attachment, and a solo, and increase the size of your force to play 75pt games.
Includes:
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Warlock Admiral Boomhowler
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Great Old One Character Heavy Warbeast (Character Parts & Variant Chassis)
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Marauder Crew Unit
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Pyg Boarding Party Unit
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Pyg Galley Unit
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Marauder Crew Quartermaster Command Attachment
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Marauder Crew Tapper Command Attachment
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Booty Boss Solo
Please note, the body shown in the image for the Character Warbeast may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct body.
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As war once again descends upon the Iron Kingdoms, Khador’s great army is on the move. March forth in the name of the Motherland, and punish all enemies that threaten her people and borders!
Expand your collection with a host of options for your army. Take to the field with a brand new Warcaster to keep your opponents guessing, and bolster your Battlegroup with a new character Warjack. Open up a world of new strategic choices for defeating your foes with new units, command attachments, and a solo, and increase the size of your force to play 75pt games.
Includes:
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Warcaster Kommander Valerii Savaryn
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Medveditsa Character Heavy Warjack (Character Parts & Variant Chassis)
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Winter Korps Infantry Unit
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Winter Korps Infantry Unit
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Winter Korps Sniper Unit
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Winter Korps Standard Command Attachment
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Winter Korps Hunting Dog Command Attachment
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Winter Korps Officer Solo
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Mortar Team Solo
Please note, the chassis shown in the image for the Character Warjack may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct chassis.
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Led by Morayne, the Blade of Twilight, the Ghosts of Ios are a ragtag band of refugee mage hunters who have devoted themselves to the protection of all living Iosans. Ranging between the refugee camps of Llael and Rhul and the former Skorne territories in the Bloodstone Marches, the Ghosts operate at the fringes of the Empire of Eternal Dusk. Working in loose coordination with House Kallyss and the other members of the Court of Dusk, these former members of the Retribution of Scyrah strike at their shared enemies to preserve the legacy of the Vanished Gods.
The Dusk Ghosts of Ios Command Cadre can be played out of the box as a 30 point introduction army. Additionally, it is compatible with the Dusk House Kallyss army and other forthcoming Dusk armies.
What’s in the Box?
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Morayne, the Blade of Twilight (warcaster)
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Mage Hunter Assassins (3-model unit)
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Mage Hunter Rangers (3-model unit)
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Mage Hunter Sniper Team (weapon crew solo)
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Vaelyss, the Hand of Mourning (2-model character solo)
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Specter (light warjack)
Models supplied unpainted.
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From the ashes of the Iosan empire has risen the Kingdom of Eternal Dusk, their deathly armies sweeping across the land like a dark and foreboding shadow.
The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warjacks, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warcaster to command them.
Includes:
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Warcaster Hellyth, Scyir of Nightfall
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Eidolon Heavy Warjack
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Ghast Light Warjack
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Those who have existed within the shadows step forth once more, irrevocably changed by the death of their civilisation, and in search only of salvation from their tragic and dark fate.
Specialise your existing force with new tactical options, including a new Warcaster, three units, and three solos – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…
Includes:
- Warcaster Tyrrus, Nis-Arsyr of Spiders
- Dreadguard Archers Unit
- Dreadguard Cavalry Unit
- Dreadguard Slayer Unit
- Dyssiss, the Eye of Darkness Solo
- Dreadguard Scyir Solo
- Void Shaper Solo
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House Kallyss have departed their Iosan courts and returned to the lands of the Iron Kingdoms once more, in search of redemption for their doomed people, the tragic soulless vessels…
Expand your collection with a host of options for your army. Take to the field with a brand new Warcaster to keep your opponents guessing, and bolster your battlegroup with a new character Warjack. Open up a world of new strategic choices for defeating your foes with a variety of new units and a command attachment, and increase the size of your force to play 75pt games.
Includes:
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Warcaster Hazaroth, Narcissar of Ruin
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Israfyl Character Heavy Warjack (Character Parts & Variant Chassis)
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Soulless Guardians Unit
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Soulless Hunters Unit
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Soulless Blademasters Unit
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Seeker Adepts Unit
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Seeker Warden Command Attachment
Please note, the chassis shown in the image for the Character Warjack may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct chassis.
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Though the Orruk Warclans – be they of the Ironjawz or Kruleboyz – are best associated with wanton destruction on their never-ending quest for a scrap, they also have a few magical tricks up their iron-shod sleeves. Harness the full weirdness of Gorkamorka with these magical Manifestations for the Orruk Warclans. Inside this multipart plastic kit, you’ll find a total of four miniatures, which make three Manifestations, and can be used by both Ironjawz and Kruleboyz Orruk Warclans armies in games of Warhammer Age of Sigmar. The mighty Foot of Gork is brutality made manifest – a vast green foot formed of magic that squashes anything beneath it flat. The jaws of a Gork-Roara spew forth the destructive magic of the Waaagh! to be absorbed by Shamans. Morkspit Marshes are squelchy spells that transform hard earth into bogland from which emerge tendrils of glowing protoplasm that drag enemies to their doom. The Morkspit Marsh can be assembled with either Kruleboyz or Ironjawz iconography to match the rest of your army. Contains: – 1x Gork-Roara – 1x Morkspit Marsh – 2x Foot of Gork components, one as a foot, and the other as a smouldering footprint The kit comprises 21 plastic components and 1x Citadel 60mm Round Base. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. There can be no reasoning with these barbarous marauders, for they live for combat – and the harder an enemy fights back, the more satisfying they are to crush. Destruction Battletome: Orruk Warclans is crucial for collectors and gamers alike. This impressive tome is packed with inspiring artwork, background material, stunning photography, and the rules needed to unleash the Ironjawz and Kruleboyz upon the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory, and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you start playing small, fast-paced, and intense games quickly. This book is for you no matter how you like to collect, paint, and play with your Orruk Warclans. This 128-page hardback book contains: – Provides an overview of the Orruk Warclans faction and fiction focusing on the Kruleboyz and Ironjawz – A thorough description of each unit, combining detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations for both Ironjawz and Kruleboyz – Ironjawz and Kruleboyz warscrolls, covering units, terrain, and Manifestations – Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for three thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits This book also contains a one-use code to unlock Destruction Battletome: Orruk Warclans content in Warhammer Age of Sigmar: The App. -
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. Ironjawz Bigmobs are loose but effective formations that may serve as the start of a burgeoning Waaagh! or as a group of Orruks that have wandered into the orbit of a Megaboss in pursuit of action. A Megaboss, the biggest – and therefore best – Ironjaw there is, leads this ragtag band. Covered in nailed-on iron armour and armed with a boss-choppa and rip-tooth fist, this brutal behemoth is gunning for a good scrap! Behind him follow a trio of Brute Ragerz – berserker orruks determined to avenge a humiliating defeat – and five Brutes who seek out the largest enemy defences they can find and set about bringing them down. This Spearhead force is rounded out by a unit of 10 ferocious, battle-scarred fighters known as Ardboyz, who smash their way through the enemy's ranks with an array of crude but wickedly sharp weapons. This box contains 19 plastic miniatures with various build options, saving you money compared to buying the contents separately. It's an ideal way to start an Orruk Warclans army or easily add to an existing collection. These miniatures represent a complete Ironjawz Bigmob force for use in Spearhead games of Warhammer Age of Sigmar. This set contains: – 1x Megaboss – 3x Brute Ragerz (which can alternatively be built as Weirdbrute Wrekkaz) – 5x Brutes – 10x Ardboyz This kit contains 264 plastic components, 1x Citadel 60mm Round Base, 8x Citadel 40mm Round Bases, and 10x Citadel 32mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Tzaangor Shamans are born under dark omens, blessed with eldritch intelligence and prodigious sorcerous abilities. Soaring above the battlefield atop the bizarre Discs of Tzeentch, these bestial prophets fling bolts of mutagenic magical power and inspire their warflocks to greater heights of violence. This multipart plastic kit builds a Tzaangor Shaman – an avian sorcerer riding an ornate, bladed Disc of Tzeentch. This screeching spellcaster wears an elaborate war-mask and feathered headdress, hefting a ritual dagger and a burning staff of change. Arcane scrolls, talismans, and a sorcerous elixir hang at the Shaman's waist, with a wizardly half-robe flowing in the winds kicked up by their otherworldy mount. This kit comprises 16 components, and is supplied with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. This model can also be used for Thousand Sons armies in games of Warhammer 40,000. -
The cannons of the Imperial Gunnery School are the terror of the Empire’s foes. Their thunderous fire sends iron balls hammering into the ranks of enemy warriors, each impact ploughing bloody furrows through tightly packed regiments. This multipart plastic kit builds two powerful artillery pieces for your Empire of Man armies in Warhammer: The Old World. Each can be built as either a Great Cannon, or a Mortar, each with three crew members. The crew feature interchangeable arms and heads, making it easy to customise them, and you'll also find other cosmetic accessories, including barrels, buckets, and cannon balls to decorate your artillery pieces. This kit contains 98 plastic components, 2x Citadel 50mm by 75mm Rectangular Bases, and 6x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Pistoliers act as light cavalry who gallop around the enemy flanks, disrupting formations, and launching devastating hit-and-run attacks with their pistols blazing. Equipped from the opulent armouries of their noble families, each Pistolier cuts a dashing figure with their flamboyant livery, plumed helmet, and brace of pistols. This multipart plastic kit builds 10 Empire Pistoliers or 10 Empire Outriders. Alternatively, you can build 5 of each for use in your Empire of Man army in games of Warhammer: The Old World. These fast-moving cavalry units are ideal for harassing and disrupting enemy flanks with their black-powder weapons. There's a selection of arms, heads, and accessories that you can use across the miniautres to personalise your unit, and there are parts to add a champion and muscian. This kit contains 236 plastic components, and 10x Citadel 30mm by 60mm Rectangular Slotta Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Empire Knights are magnificent figures, clad in gleaming suits of heavy plate armour and armed with weapons of the finest quality. As they thunder onwards, they are an avalanche of steel and muscle, and those enemies not spitted on the end of sharpened lances are crushed beneath the trampling of iron-shod hooves. This multipart plastic kit builds 12x Empire Knights, for use in Empire of Man armies in games of Warhammer: The Old World. Each mounted Knight may be armed with either a hand weapon or a lance. Two of them can be built as a champion, two more as standard bearers, and another two as musicians – that means you can build them as either two units of six, each with their own optional command, or as one large unit of 12. You'll also find options for heads, and, depending on how you build and paint your miniatures, they can be used to represent different Knightly Orders of the Empire, such as the Knights Panther, and Knights of the White Wolf. This kit contains 213 plastic components, and 12x Citadel 30mm by 60mm Rectangular Slotta Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. This set also includes 1x Empire Knights Transfer Sheet, containing 440 high-quality waterslide transfers you to add even more individual flavour to your miniatures. -
Demigryph Knights prefer to engage the enemy in protracted assaults where the strength and endurance of their fearsome mounts is decisive. Well-suited to the savage and bloody nature of such fighting, Demigryphs cut bloody swathes through their foes with their claws and razor-sharp beaks. This multipart plastic kit builds three Demigryph Knights for use in your Empire of Man army in Warhammer: The Old World. Each of these armoured knights can be equipped with either a long-handled halberd or a lance, and there are parts to build an optional champion, standard bearer, and musician. You can customise your unit further with different shield designs and heads. This kit contains 83 plastic components, and 3x Citadel 50mm by 75mm Rectangular Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources in the hope of extracting all the wealth they can plunder. Gangs of Ironhead Squat Prospectors are armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. Upgrade your Ironhead Squat fighters with a selection of industrial-strength weaponry, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your gang even further. This 62-piece plastic kit includes: – 12x alternative heads – 4x Ironhead hand flamers – 4x axes – 4x power pack mounts – 2x Ironhead flamers – 2x Ironhead meltaguns – 2x Ironhead autopistols – 2x Ironhead stub guns – 2x mining laser, each with 2x power packs – 2x photo-lumens – 2x holstered pistols – 2x Ironhead heavy flamers – 2x two-handed power axe/power pick with arm components – 2x Ironhead arc welders – 2x gem extractors – 2x circular stone saws – 2x pointing hands These parts are compatible with the Ironhead Squat Prospectors Gang kit, sold separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Exo-kyn wear armour based on the ancient void suits used by the ancestors of the mining clans. They provide unmatched protection against environmental hazards – something Necromunda has in abundance. While equipped for deep core mining, they are equally adept at turning their drills, claws, and saws against any hostile wildlife or aggressive gangers they might encounter. This multipart plastic kit builds four Exo-kyn, which can also be used as Exo Masters, and two Techmite Exovator 078b miniatures for use in Ironhead Squat Prospector gangs in games of Necromunda. The doughty Exo-kyn can be armed with a selection of weapons, including two-handed hammers, storm-welders, hydraulic drills, rock saws, or Ironhead power fists. A choice of heads with open-face helmets or mask inserts is also included. The Techmite Exovator 078b are clad in the same layered ferramite armour coating as the exo-suits of their handlers and can also be armed with a variety of weaponry. The kit contains 132 plastic components, plus 2x Citadel 28mm Round Bases and 6x Citadel 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy. From unleashing disembodied gnashing jaws to devour your foes, to raising prismatic barricades to protect your flanks, doing battle in the time of the Arcanum Optimar is unlike anything that has come before. This multi-part plastic kit contains the components necessary to assemble 3 Endless Spells usable by Stormcast Eternals wizards in games of Warhammer Age of Sigmar. Included: - A Celestian Vortex: this is a whirling tornado of Azyrite magic, which carries a storm of hammers cast in the image of Ghal Maraz, the Great Shatterer. Anyone caught in the vortex’s path is hurled, smashed and broken, into the dirt; - A Dais Arcanum: this circular platform inscribed with icons of the 8 winds of magic and orbited by 3 twin-tailed comets bears a rider upon the winds of Azry and bolsters their mastery of the arcane arts; - An Everblaze Comet: a shooting star plucked from the firmament and slammed down into enemy lines, this is a large meteoric rock with a sculpted base depicting its devastating impact. This kit comes as 12 components supplied on gold-coloured plastic, and includes 2 Citadel 65mm Round bases and a Citadel 50mm Round base. Warscrolls are found in Battletome: Stormcast Eternals.