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This is Necromunda. The hive is dark, the work is endless, and powerful Clan Houses wage war over territory and industry. The gangs offer a way out of this living hell – pick up a gun, drag yourself up from the countless billions of bodies, and make a name for yourself in the underhive as you crush your rivals, offer your loyalty and service to your house, and earn their respect through dominance. After all, the most infamous gangs are the ones that rise from the bottom. Gang Battles in the Nightmare Underhive This rulebook is the essential guide to the game of Warhammer Necromunda Skirmish – the tabletop wargame of gang violence set against a backdrop of strife and anarchy. Pit your gang against rivals in a never-ending tug-of-war, grabbing territory, recruiting new members, and building a fearsome reputation. This book contains updated rules, including a full campaign system, tables to build dynamic scenarios, and loads of weapons and gear to give you an edge. You'll also find an exploration of the Necromunda setting, including the hives and ash wastes, along with evocative art. This book is a guide for everyone who's starting their journey into the underhive. This 168-page hardback book contains: – The Lore of Necromunda: Learn about the locales and locals of the planet, including a detailed timeline. – Core Rules: Full rules for the game, including vehicular combat, pre- and post-battle sequences, and a post-campaign cycle sequence. – The Necromunda Campaign: A comprehensive system allowing you to advance your gangs and fight over valuable territories in the name of your house. – Scenarios: Tables for generating a huge number of potential scenarios to fight out. – Gang Tactics and Skills: A set of tricks and lucky breaks to give your gang the edge over their opponents, and a full selection of skills. – The Trading Post: Shops for your gangs to visit in between Campaign Cycles to score new weapons and gear. -
Voicing chants to the Lord of Skin and Sinew, the Corpse Grinder Cults rise up, emerging from their hidden corners of the underhive. With their bodies grown hard and muscular on a diet of forbidden flesh, they bring full-blown rebellion to Necromunda. This set of ten Corpse Grinder Cultists have been designed to give you a huge amount of variety and options when it comes to assembling them, ensuring that no two cults need ever look the same. This kit is ideal for starting a new cult or adding to an existing one, containing 6 Skinners – including options to build a Butcher (Leader) and a Cutter (Champion) – and 4 Initiates. Butchers, Cutters and Skinners are armed with a brutal array of chain cleavers and rotary flensing saws, while Initiates have access to chain cleavers, boning swords and autopistols. Also included are six 32mm Necromunda round bases and four 25mm Necromunda round bases. Rules for using a Corpse Grinder Cult in games of Necromunda can be found in Necromunda: The Book of Ruin and Necromunda: Dark Uprising. -
Delaque gangs rarely fight in the open – they materialise from the shadows with supernatural stealth to turn the fight in their favour. They prefer blades and silenced weapons over flashy shows of strength, getting the results they want by any means necessary. The House of Shadow This loaded boxed set is an ideal way to start a new Delaque gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. Delaque gang fighters form the core of the crew, stealthy warriors that can be identified by their long coats and bald heads. They can be assembled in many different ways, with interchangeable heads, weapon arms, and accessories. The gang is supported by Nacht-Ghuls, Psy-Gheists, Psychoteric Wyrms and a Piscean Spektor. Each of these specialists offers your gang new tactical options and deadly weapons. If you've been looking to venture out of the shadows to make your mark on the Underhive, this is the time to strike. This boxed set builds 17 multipart plastic miniatures: – 10 Delaque Gang fighters – 2 Nacht-Ghuls – 2 Psy-Gheists – 2 Psychoteric Wyrms – 1 Piscean Spektor The miniatures in this kit are easy to customise. One of the Delaque Gang fighters can be assembled as an optional Master of Shadows. The rest of the miniatures in the kit include a variety of heads and weapon choices, along with additional options from the Delaque Weapons & Upgrades frames. The Delaque Weapons & Upgrades set includes: – 2 flamers – 4 lasguns – 2 long rifles – 2 web pistols – 2 plasma pistols – 2 plasma guns – 2 web guns – 2 meltaguns – 2 throwing knives – 2 heavy flamers – 2 grav guns – 10 alternative heads (2 copies each of 5 head variants) – 4 scopes Contents: – 340 plastic components – 15 Necromunda 25mm Round Bases – 1 Necromunda 32mm Round Base – 1 Necromunda 40mm Round Base – 3 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours. Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further. This 86-piece plastic kit includes: - 2x Flamer - 4x Lasguns - 2x Long Rifle - 2x Web Pistol - 2x Plasma Pistol - 2x Plasma Gun - 2x Web Gun - 2x Meltagun - 2x Throwing Knives - 2x Heavy Flamer - 2x Grav Gun - 10x Alternative Heads - 4x Scopes These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Please note that the House Delaque ganger shown in some images on this page is for illustrative purposes only and is not included in this product. -
Sanctioners are semi-sentient servo-automata, employed by Palanite Enforcers in times of particular crisis. These hulking cybernetic brutes are controlled by the salvaged cranial remains of particularly merciless Enforcers, psycho-conditioned for utter dedication to the letter of the law. As such, they are known on the streets of Necromunda as ‘Lawtomata’, relentless armoured constructs protected by thick carapace plating, shrugging off small arms fire and putting down whole uprisings with heavier weaponry than any flesh-and-blood Enforcer could bring to bear. This multipart plastic kit builds two Enforcer 'Sanctioner' Pattern Automata, armoured robots that can be used by any Palanite Enforcer gang. Each of these cybernetic sluggers sports a built-in grenade launcher and can be armed with a variety of fearsome weaponry – the kit includes two right-handed pacifier assault claws, as well as two heavy shock batons, two concussion cannons, two assault rams, and two mancatchers that can be mounted on either arm, or even both. Each Sanctioner's arms can be posed as you see fit, and the kit offers multiple ways to pose their legs, adding extra variety to your robot reinforcements. The kit comprises 104 plastic components, and comes with 2x Necromunda 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer 'Sanctioner' Pattern Automata in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement. -
Palanite Enforcers are equipped with some of the best weapons available in the underhive, ensuring they have an edge on the lawless thugs they hunt down. From web guns and concussion carbines to subdue without lethal force, to flamers and sniper rifles when force is required, their precinct arsenals are packed with special weapons and equipment. This multipart plastic kit includes a selection of weapons and upgrades for your Palanite Enforcer gangs in games of Necromunda. With deadly specialised weaponry and equipment, you'll be ready for everything the underhive and ash wastes have to throw at you. Also included in this kit are alternative heads to personalise your fighters even further. This 88-piece plastic kit includes: – 10x heads – 4x shock batons – 4x assault shields – 4x shield hands – 2x magnacles – 4x power knives – 4x autopistols – 2x flamers – 2x web guns – 2x concussion carbines – 2x autoguns – 2x sniper rifles – 4x necks – 20x left arms – 20x right arms These parts are compatible with the Palanite Enforcer Patrol and Palanite Enforcers Captains & Sergeants kits, both available separately. These components require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The majority-female House Escher has accrued immense wealth, built on the chemical trade and the manufacture of lasguns. Their gangs stalk the depths of every major hive, protecting the interests of the house with envenomed knives. Trained in lethal arts honed over many generations, they've earned their moniker as the House of Blades. Signal the Wyld Hunt This multipart plastic kit builds 8 Escher Blades of the Matriarch gangers for your games of Warhammer Necromunda Skirmish. These miniatures can be used to start a new Escher gang, or recruited into your existing collection to add variety and new options. With Blade Maidens, Huntresses, Chem Wytches, and Gun Maidens, you'll find a good mix of different weapons and abilities. The miniatures can also be used to represent other types of Fighters in your gang list. This kit includes the following miniatures: – 2 miniatures can be assembled as either a Blade Maiden with khimerix sting, or a Huntress with a stub gun, and either a needle pistol and open hand, or 2 needle pistols – 2 miniatures can be assembled as either a Huntress with 2 autopistols and a multi-harness, or a Blade Maiden with throwing knives, an optional laspistol, a shock whip, and either an open hand or a stub gun – 2 miniatures can be assembled as either a Gun Maiden with 'Nightshade' chem-thrower, or a Chem Wytch with an optional stiletto knife on her hip, and either an auto-chem or a stiletto knife in one hand, and either a needle pistol or laspistol in the other – 2 miniatures can be assembled as either a Chem Wytch with a shotgun, fighting knife, and servo-medicae, or a Gun Maiden with a repeater needle rifle, and 2 different right arm options This kit is supplied with: – 156 plastic components – 8 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Underhive Journal: Escher – The House of Blades, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
Cutters are fast, agile jetbikes, reflecting House Escher's preference for deadly speed over brutish durability. Borne across the skies of the ash wastes by a staggeringly powerful engine, Cutters are seldom the stablest or safest of rides – but leave any rivals choking on clouds of dust and trails of corrosive chem-exhaust. Soaring over obstacles and barricades, a descending Cutter can slice through the enemies of the House of Blades with a hail of gunfire, then jink away before the foe can respond. This multipart plastic kit builds four Escher Cutters, lightning-fast jetbikes that can be added to any Escher gang. These ferocious flying machines boast a powerful front turbine with exposed engine cylinders, providing thrust for their sleek, bladed chassis. Each Cutter has a deadly gas trap launcher installed on its undercarriage, and sports a pair of mounted weapons on either side of the jetbike – you can choose between twin-linked grenade launchers, twin-linked heavy stubbers, or twin-linked plasma guns. The kit includes a choice of two different head designs and four interchangeable hairstyles, to give each of your Escher riders their own distinct appearance. This set consists of 124 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases, each with a ball top flying stem. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Escher Cutters in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement. -
Few survive Escher gangs when they’re out for blood. Armed to the teeth with stiletto knives and chem-throwers, their fighting style is focused on precision over strength. Thus have they survived over the centuries – by becoming faster, nimbler, and more lethal than any of their rivals. The House of Blades This loaded boxed set is an ideal way to start a new Escher gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Escher gang fighters, agile warriors sporting a wild assortment of hairstyles and deadly weapons. They can be assembled in many different ways, with interchangeable heads, hair pieces, weapon arms, and accessories. The gang is supported by Escher Death-Maidens, Wyld Runners, and Phelynx. Each of these specialists offers your gang new tactical options. It's time to make a name for yourself with a fierce and aggressive gang of killers. This boxed set builds 20 multipart plastic miniatures: – 10 Escher Gang fighters – 2 Escher Death-Maidens – 4 Wyld Runners – 4 Phelynx The miniatures in this kit are easy to customise. One of the Escher Gang fighters can be assembled as an optional Gang Queen. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Escher Weapons & Upgrades frames. The Escher Weapons & Upgrades set includes: – 2 flamers – 2 meltaguns – 2 plasma guns – 2 shotguns – 2 needle pistols – 2 heavy stubbers – 2 needle rifles – 2 autopistols – 2 hand flamers – 2 power swords – 2 chainswords – 2 stub guns – 10 alternative hair pieces – 10 alternative heads (2 copies each of 5 head variants) – 4 grenade bandoliers – 2 hip knives – 2 pointing hand arms – 2 punching fist arms Contents: – 330 plastic components – 20 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
Not all who fight on Necromunda are from gangs associated with the Clan Houses. Cultists, outcasts, denizens of the ash wastes, abhumans, and even callous nobles descended from on high. All have a role to play in the complicated web of power and influence. Not only that, some fighters hire themselves out to the highest bidders, giving gangs an edge when they need it. Make a Name for Yourself This supplement gives you all the rules you need to recruit and play a gang from outside the Clan Houses in games of Warhammer Necromunda Skirmish. It includes datasheets, equipment, weapon references, Wyrd powers, mutations, and more. You'll also find background sections for the gangs and showcases of their many miniatures. This book also contains rules and datasheets for Hive Scum, various famous Dramatis Personae, Brutes, Hangers-on, Guild of Coin Ridgehaulers, and Pets that all gangs can use. This 128-page hardcover book includes rules for: – Outcast Gangs – Free Ogryn Gangs – Genestealer Cults and Genestealer Corrupted Gangs – Chaos Helot Cults and Chaos Corrupted Gangs – The Malstrain and Malstrain Corrupted Gangs – Spyre Hunting Parties – Ironhead Squat Prospectors – Ash Waste Nomad Gangs – Dramatis Personae – Brutes, Hangers-on, Ridgehaulers, and Pets You'll need a copy of Necromunda Skirmish: Core Rulebook to make use of this book. -
Necromunda is home to billions of souls. Your gang must rise from the masses to establish supremacy over their rivals using any means necessary. Recruit new fighters, buy the best gear and weapons your money can score you, and start claiming territory to grow your influence and power. The Clan Houses and powerful organisations will back you, but your quick wit, trigger finger, and savvy will keep you alive. Make a Name for Yourself This supplement gives you all the rules you need to recruit and play a gang from the Clan Houses and other powerful groups in games of Warhammer Necromunda Skirmish. It includes datasheets, equipment, weapon references, Wyrd powers, and more. You'll also find background sections for the gangs and showcases of their many miniatures. This book also contains rules and datasheets for Hired Guns, Brutes, Hangers-on, and Pets that all gangs can use. This 128-page hardcover book includes rules for: – House Cawdor – House Delaque – House Escher – House Goliath – House Orlock – House Van Saar – Palanite Enforcers – Venator Gangs – Corpse Grinder Cults – Justicar Courts – Hive Scum – Brutes, Hangers-on, and Pets You'll need a copy of Necromunda Skirmish: Core Rulebook to make use of this book. -
The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds. This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately. Contains: – 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses – 14x Malstrain Genestealer heads in seven different designs – 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs – 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately. -
The members of House Goliath have always followed the strongest of their kind. The hives' Alpha leaders earn their status by exceptional physical might, skill in combat, or simple charisma and popularity among the crew. Every gang leader in the House of Chains has aspirations of claiming their place among these illustrious ranks. Rule with an Iron Fist This multipart plastic kit builds 6 Goliath Forge Bosses and 2 sumpkrocs for your games of Warhammer Necromunda Skirmish. These miniatures can be used to represent a variety of Goliath leaders, including Forge Tyrants, Unborn Docs, Forge Despots, Forge Masters, Goliath Bruisers, and more. The miniatures can also be used to represent other types of Fighters in your gang list. This kit includes the following miniatures: – 2 miniatures can be assembled as either a Forge Tyrant with renderizer, or Forge Boss with ignition cannon – 2 miniatures can be assembled as either a Forge Boss with cleaver, or Forge Boss with stub gun and forge hammer – 2 miniatures can be assembled as either a Forge Boss with servo-arm and power axe, or Forge Boss with heavy flamer – 2 Sumpkrocs The miniatures in this kit offer a degree of customisation, with head and mohawk options to mix things up. This kit is supplied with: – 142 plastic components – 2 Necromunda 50mm Round Bases – 6 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Gangs of the Underhive, and Underhive Journal: Goliath – The House of Chains, both available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
House Goliath rose to prominence by claiming forges across Necromunda. The majority of the clan’s holdings are comprised of their foundries. Their influence is extended by their willingness to partake in bloodsport for the entertainment of the masses, which also provides Goliath gangs with trained killers. Masters of the Forge This multipart plastic kit builds 8 Goliath Forge Smelters gangers for your games of Warhammer Necromunda Skirmish. These miniatures can be used to start a new Goliath gang, or recruited into your existing collection to add variety and new options. With Haulers, Gunners, Patchers, and Breakers, you'll find a good mix of different weapons and abilities. The miniatures can also be used to represent other types of Fighters in your gang list. This kit includes the following miniatures: – 2 miniatures can be assembled as either a Forge Hauler with heavy stubber or a Forge Hauler with ignition cannon – 2 miniatures can be assembled as either a Forge Gunner with 'krumper' rivet cannon or a Forge Patcher with bolt pistol and chem slugger – 2 miniatures can be assembled as either a Forge Gunner with flamer or a Forge Patcher with stub gun and servo-medicae – 2 miniatures can be assembled as either a Forge Breaker with crucible hooks or a Forge Breaker with forge axe This kit is supplied with: – 140 plastic components – 8 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Underhive Journal: Goliath – The House of Chains, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
House Goliath are as capable in combat as they are working the forges, their hardy subjects almost incomparable in terms of raw strength. They fight with pure, blunt force using unwieldy weapons and tools taken straight from the furnaces and forges of their territories. They often inject themselves with combat stimms that propel their physical prowess to new heights while shutting down their higher brain functions.
The House of Chains This loaded boxed set is an ideal way to start a new Goliath gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Goliath gang fighters, muscle-bound brutes toting a variety of heavy melee weapons and industrial gear. They can be assembled in many different ways, with interchangeable faces, hair pieces, weapon arms, and accessories. The gang is supported by massive Goliath Stimmers and Goliath Forge-Born. These specialists offer your gang new tactical options and weapons to use. It's time to brutally carve out your territory in the Underhive. This boxed set builds 16 multipart plastic miniatures: – 10 Goliath Gang fighters – 2 Goliath Stimmers – 4 Goliath Forge-Born fighters The miniatures in this kit are easy to customise. One of the Goliath Gang fighters can be assembled as an optional Forge Tyrant. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Goliath Weapons & Upgrades frames. The Goliath Weapons & Upgrades set includes: – 2 flamers – 2 meltaguns – 2 boltguns – 2 shotguns – 2 mauls – 2 brute cleavers – 2 two-handed hammers – 2 two-handed axes – 2 hand flamers – 2 bolt pistols – 10 alternative hair pieces – 10 alternative heads (2 copies each of 5 head variants) – 2 furnace plates – 2 pointing hand arms – 2 cigar hand arms Contents: – 302 plastic components – 2 Necromunda 40mm Round Bases – 4 Necromunda 25mm Round Bases – 10 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality. Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further. This 64-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Boltgun – 2x Shotgun – 2x Maul – 2x Brute Cleaver – 2x Two-handed Hammer – 2x Two-handed Axe – 2x Hand Flamer – 2x Bolt Pistol – 10x Alternative Hair – 10x Alternative Heads – 2x Furnace Plate – 2x Pointing Hand Arm – 2x Cigar Hand Arm These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit. -
Ironhead Squat Charter Masters and Drill Masters are seasoned warriors who have survived and thrived, climbing the ranks until they stand at the top. Unsurprisingly, only the most veteran Squats rise to this level. Often hundreds of years old, these grizzled explorers of the wasteland are armed with the finest weapons their clan can provide. More important than their gear is their grim determination to plunder the mineral riches of Necromunda. This multipart plastic kit builds two Exo Masters, two Charter Masters, two Drill Masters, and two Techmite Autoveyors for your Ironhead Squat prospectors gangs in games of Necromunda. No matter your preferred playstyle, you'll find some hard-hitting options to defend your claims and stake some new ones. The Exo Masters each have a choice of two heads and can be armed with a heavy melta or a heavy drill and an Ironhead combat shotgun. The Charter Masters can be armed with a bolt spitter and either an Ironhead inferno pistol or a two-handed chainaxe. The Drill Masters each have a choice of three heads and can be armed with an Ironhead grenade launcher or an Ironhead power fist and an axe. The Techmite Autoveyors are both armed with bolt spitters to add to your gang's firepower. This kit comprises 128 plastic components, 4x Citadel 32mm Round Bases, and 4x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures in your games of Necromunda can be found in Necromunda: Halls of the Ancients, which is available separately. -
The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is always an underhive gang waiting for the opportunity to liberate such a prized commodity and utilise it as a weapon against their rivals! Available to any gang as a Brute option, Ambots might not be subtle – but when you can reduce a fully armoured Goliath ganger to paste in moments, you don't need to be! This kit contains two highly customisable Ambots with two distinct poses, two different heads, plus an optional melta or grav weapon if you're looking to equip your Ambot for ranged combat. With two Ambots in the set, it’s great for splitting with a friend – after all, having one Ambot in a campaign is deadly enough, but two is a bloodbath. This set is supplied in 112 plastic components and contains 2x 40mm Necromunda bases, featuring pre-sculpted industrial detail. -
Spyrers are lethal hunters, noble children of House Helmawr equipped with an advanced hunting rig and sent into Necromunda's perilous depths to prove themselves. These cybernetic predators seek to rack up a body count worthy of their status, and enjoy the thrill of the hunt into the bargain. Malcadon, Yeld, and Jakara are light classes of Spyre warsuit, contrasting the heavy Orrus-class rigs. The Malcadon is a hyper-mobile brawler with grapnels and claws, while the Jakara duels with a shield and blade, and the Yeld soars above its prey. Veteran Spyrers may become Hunt Masters, entrusted with a rare Sovereign hunting rig capable of adapting to many different loadouts. This multipart plastic kit builds four elite Spyre Hunters – a Malcadon, Jakara, and Yeld Spyre Hunter, along with a veteran Hunt Master. These murderous predators are a terrifying core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each suit is designed to fit close to the Spyrer's body, giving them lethal manoeuvrability, with different wargear and loadouts for each specialist variant. This flexible kit includes enough components to build four Spyre Hunters – up to one winged Yeld Spyre Hunter, up to two Malcador and Jakara Spyre Hunters, and a Hunt Master to lead your gang. Contains: – 4x Spyre Hunter bodies in two different poses, each clad in light warsuits, with additional variation available in leg and arm poses – 8x Spyre Hunter heads in four different designs – Loads of weapons! 4 Malcadon slashing claws, 2 mirror shields, 2 monomolecular blades, 4 Yeld laser gauntlets, and a pair of Yeld wings This set comprises 72 plastic components and is supplied with 4x Necromunda 32mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Malcadon, Yeld, and Jakara Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.