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The Serperos Heavy Stalker is a heavily armoured and heavily armed siegebreaker for the Dark Mechanicum. Thick armour plates and several shield generators provide protection against all but the heaviest of firepower. Its most commonly employed weapon is the exo-planar bombard – a deadly ætherpowered weapon capable of shredding armour and flesh with equal ease. This multipart plastic kit builds four epic scale Serperos 'Overlord' Heavy Stalkers for Dark Mechanicum armies in games of Legions Imperialis and Adeptus Titanicus. These four daemon-cursed walkers can be armed with a vast selection of powerful weaponry, including anti-tank Serperos lascutters and exo-planar bombard, while their construct shields make them ideal siegebreakers. Contains: – 4x Serperos 'Overlord' Heavy Stalkers – 1x Legions Imperialis Dark Mechanicum Transfer Sheet The kit also comes with two Command Terminals so the Serperos 'Overlord' Heavy Stalker can be used in games of Adeptus Titanicus. This kit comprises 84 plastic components and 4x Legions Imperialis 60mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Stalker Constructs are a stark example of the Dark Mechanicum’s pervasive touch. Numerous designs became common sights during the Horus Heresy, and the most significant concern amongst the Loyalists was the apparent gestalt consciousness located within each one. This multipart plastic kit builds 30 epic-scale Stalker Construct miniatures across 14 bases for Dark Mechanicum armies in games of Legions Imperialis. The armour plating on each features iconography that links them to the Mechanicum but is offset with the addition of spikes and clawed feet. The three patterns of stalker, Errax 'Butcher' Assault Stalker, Tenebrax 'Archer' Battle Stalker, and Scintillax 'Cyclops' Noospheric Stalker, each perform different battlefield roles while supported by swarms of Harpax 'Swarmer' Scout hosts acting as massed, frontline troops. Contains 30 epic scale miniatures: – 24x Harpax 'Swarmer' Scout Host miniatures across 8x bases – 2x Errax 'Butcher' Assault Stalker Cohort miniatures across 2x bases – 2x Tenebrax 'Archer' Battle Stalker Cohort miniatures across 2x bases – 2x Scintillax 'Cyclops' Noospheric Stalker Network miniatures across 2x bases The kit also comes with Command Terminals for the Errax, Tenebrax, and Scintillax so they can be used in games of Adeptus Titanicus. This kit comprises 120 plastic components, 6x Legions Imperialis 50mm Round Bases, and 8x Legions Imperialis 25mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Hellhounds are terrifying close assault tanks, with fearsome variants designed to flush enemies out of dense terrain with gouts of promethium, sunder armour with the searing touch of melta weaponry, or choke alien hordes with clouds of noxious gas. Those few who volunteer to serve in these tanks often have a cavalier attitude, and revel in their reputation for reckless destruction. This multipart plastic kit builds one Hellhound – a swift and deadly vehicle designed for short range firefights. The tank boasts your choice of powerful turret-mounted weapon – either an inferno cannon, chem cannon, or melta cannon – fed by ammo tanks installed in its rear. The kit also includes a choice of hull-mounted secondary weapon – a heavy bolter, heavy flamer, or multi-melta. The vehicle can be built with a spotter or a closed turret hatch. This kit includes an Astra Militarum Vehicle Transfer Sheet, featuring plenty of tactical markings, numerals, and other regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy. From unleashing disembodied gnashing jaws to devour your foes, to raising prismatic barricades to protect your flanks, doing battle in the time of the Arcanum Optimar is unlike anything that has come before. This multi-part plastic kit contains the components necessary to assemble 3 Endless Spells usable by Stormcast Eternals wizards in games of Warhammer Age of Sigmar. Included: - A Celestian Vortex: this is a whirling tornado of Azyrite magic, which carries a storm of hammers cast in the image of Ghal Maraz, the Great Shatterer. Anyone caught in the vortex’s path is hurled, smashed and broken, into the dirt; - A Dais Arcanum: this circular platform inscribed with icons of the 8 winds of magic and orbited by 3 twin-tailed comets bears a rider upon the winds of Azry and bolsters their mastery of the arcane arts; - An Everblaze Comet: a shooting star plucked from the firmament and slammed down into enemy lines, this is a large meteoric rock with a sculpted base depicting its devastating impact. This kit comes as 12 components supplied on gold-coloured plastic, and includes 2 Citadel 65mm Round bases and a Citadel 50mm Round base. Warscrolls are found in Battletome: Stormcast Eternals. -
High-ranking Plaguebearers are known amongst the Daemon legions as Plague Drones, a title that conveys commendable humility. These overseers of Nurgle’s realm ride into realspace mounted upon Rot Flies – colossal daemonic insects whose appearance is so repugnant it scars the mind. In a collection of stomach-churning creations, it takes something especially hideous such as the Plague Drones of Nurgle to catch the eye. On each model, a Plaguebearer sits atop an enormous Rot Fly, which features two pairs of large, ragged wings, as well as lumps and boils across its body. There are also exposed innards here and there, and in one of the creature’s bulbous abdomen are the horrific, contorted faces of some poor, partially digested foe. Each of the three Rot Flies is unique, varying in features such as Plague Proboscis, mandibles and stinger. The Plaguebearers also feature an array of disturbing gifts of Nurgle, from their boils, open sores to their exposed entrails. They come with various horns and gesture with bony fingers, and they hold skulls or crude blades. This multi-part plastic kit contains 86 components with which to make three Plague Drones of Nurgle. -
The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. When they locate a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. This supplement expands the rules, tactics, and abilities available to Ironhead Squat Prospectors in games of Necromunda, introducing a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive and ash wastes. This 128-page hardback book contains: – Ironhead Squats: An extensive background on the history of the Ironhead Squats. – Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda. – Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner. – Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn. – Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster. – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan. – Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies. – Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book. -
Exo-kyn wear armour based on the ancient void suits used by the ancestors of the mining clans. They provide unmatched protection against environmental hazards – something Necromunda has in abundance. While equipped for deep core mining, they are equally adept at turning their drills, claws, and saws against any hostile wildlife or aggressive gangers they might encounter. This multipart plastic kit builds four Exo-kyn, which can also be used as Exo Masters, and two Techmite Exovator 078b miniatures for use in Ironhead Squat Prospector gangs in games of Necromunda. The doughty Exo-kyn can be armed with a selection of weapons, including two-handed hammers, storm-welders, hydraulic drills, rock saws, or Ironhead power fists. A choice of heads with open-face helmets or mask inserts is also included. The Techmite Exovator 078b are clad in the same layered ferramite armour coating as the exo-suits of their handlers and can also be armed with a variety of weaponry. The kit contains 132 plastic components, plus 2x Citadel 28mm Round Bases and 6x Citadel 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources in the hope of extracting all the wealth they can plunder. Gangs of Ironhead Squat Prospectors are armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. Upgrade your Ironhead Squat fighters with a selection of industrial-strength weaponry, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your gang even further. This 62-piece plastic kit includes: – 12x alternative heads – 4x Ironhead hand flamers – 4x axes – 4x power pack mounts – 2x Ironhead flamers – 2x Ironhead meltaguns – 2x Ironhead autopistols – 2x Ironhead stub guns – 2x mining laser, each with 2x power packs – 2x photo-lumens – 2x holstered pistols – 2x Ironhead heavy flamers – 2x two-handed power axe/power pick with arm components – 2x Ironhead arc welders – 2x gem extractors – 2x circular stone saws – 2x pointing hands These parts are compatible with the Ironhead Squat Prospectors Gang kit, sold separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Svenotar scout trike is a fast reconnaissance vehicle. With its high speed and manoeuvrability, it can roam out ahead of the mining clan’s laagers and eliminate any lightly armoured enemies encountered with its deadly weaponry. This multipart plastic kit builds a pair of swift and mobile Svenotar Scout Trikes, accompanied by two hovering Techmite Oculi, for use in Ironhead Squat Prospector gangs in games of Necromunda. The trikes can be armed with a choice of twin-linked weapons – meltaguns, autoguns, or boltguns – while their crew can be customised with different arms, heads, and torsos to fit the aesthetic of your gang. The Techmite Oculi are linked to the trikes and provide an ‘eye-in-the-sky’ for the trike riders, giving them advanced warning of any potential threats lying in wait. This kit comprises 116 plastic components, 2x Citadel 90mm by 52.5mm Oval Bases, 2x Citadel 25mm Round Bases, and a set of three clear flying stems. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Empire is a vast and prosperous, if troubled, land. Since the time of Sigmar – when a hero unified the twelve tribes of Men that dwelt between the Worlds Edge Mountains and the shores of the Sea of Claws – the Empire has stood defiant in the face of the encroaching darkness. This supplement explores the background and history of the myriad of states that make up the Empire of Man, as well as the forces and regiments that fight to defend them. Used in conjunction with Warhammer: The Old World – Forces of Fantasy, this book arms you with even more in-depth rules, allowing you to use your collection of mighty Empire of Man warriors and knights in new and exciting ways. Within this 48-page supplement book, you will find: – The Empire of Man: Lore and background of the Empire of Man and its many states. – Armies of Infamy: Rules to field two unique Armies of Infamy – the City-state of Nuln, and the Empire Of Man Knightly Orders. – Special Character & Unit Profiles: Background and rules for units and characters, including Harald Gemunsen, Grand Master of the Knights Panther, and General Hans von Löwenhacke. – Knightly Orders of The Empire: Includes rules for Knightly Order upgrades for Grand Masters, Chapter Masters, Inner Circle Knights, Empire Knights, or Demigryph Knights. – Empire of Man Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy, both available separately, to use the contents of this book. -
Demigryph Knights prefer to engage the enemy in protracted assaults where the strength and endurance of their fearsome mounts is decisive. Well-suited to the savage and bloody nature of such fighting, Demigryphs cut bloody swathes through their foes with their claws and razor-sharp beaks. This multipart plastic kit builds three Demigryph Knights for use in your Empire of Man army in Warhammer: The Old World. Each of these armoured knights can be equipped with either a long-handled halberd or a lance, and there are parts to build an optional champion, standard bearer, and musician. You can customise your unit further with different shield designs and heads. This kit contains 83 plastic components, and 3x Citadel 50mm by 75mm Rectangular Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Free Company Militia are regiments recruited – or coerced – to fight for their lords. Some will be grim mercenaries, used to living by the strength of their sword arm, while others will be mere peasants, armed with improvised weaponry. This multipart plastic kit builds a large mob of 32 light infantry soldiers to bulk up your Empire of Man armies in games of Warhammer: The Old World. In large groups, they can be very effective at holding an area of the battlefield or keeping enemy hordes away from more valuable units. They are armed with a dizzying array of simple weapons, including clubs, daggers, and axes. Two of them can be built as a champion – so you can build them as either two units of 16 or as one large unit of 32. This versatile kit offers several ways to customise each warrior, including interchangeable torsos, legs, arms, and heads. This kit contains 312 plastic components, and 32x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Empire Knights are magnificent figures, clad in gleaming suits of heavy plate armour and armed with weapons of the finest quality. As they thunder onwards, they are an avalanche of steel and muscle, and those enemies not spitted on the end of sharpened lances are crushed beneath the trampling of iron-shod hooves. This multipart plastic kit builds 12x Empire Knights, for use in Empire of Man armies in games of Warhammer: The Old World. Each mounted Knight may be armed with either a hand weapon or a lance. Two of them can be built as a champion, two more as standard bearers, and another two as musicians – that means you can build them as either two units of six, each with their own optional command, or as one large unit of 12. You'll also find options for heads, and, depending on how you build and paint your miniatures, they can be used to represent different Knightly Orders of the Empire, such as the Knights Panther, and Knights of the White Wolf. This kit contains 213 plastic components, and 12x Citadel 30mm by 60mm Rectangular Slotta Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. This set also includes 1x Empire Knights Transfer Sheet, containing 440 high-quality waterslide transfers you to add even more individual flavour to your miniatures. -
Pistoliers act as light cavalry who gallop around the enemy flanks, disrupting formations, and launching devastating hit-and-run attacks with their pistols blazing. Equipped from the opulent armouries of their noble families, each Pistolier cuts a dashing figure with their flamboyant livery, plumed helmet, and brace of pistols. This multipart plastic kit builds 10 Empire Pistoliers or 10 Empire Outriders. Alternatively, you can build 5 of each for use in your Empire of Man army in games of Warhammer: The Old World. These fast-moving cavalry units are ideal for harassing and disrupting enemy flanks with their black-powder weapons. There's a selection of arms, heads, and accessories that you can use across the miniautres to personalise your unit, and there are parts to add a champion and muscian. This kit contains 236 plastic components, and 10x Citadel 30mm by 60mm Rectangular Slotta Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Demigryph Knights prefer to engage the enemy in protracted assaults where the strength and endurance of their fearsome mounts is decisive. Well-suited to the savage and bloody nature of such fighting, Demigryphs cut bloody swathes through their foes with their claws and razor-sharp beaks. This multipart plastic kit builds three Demigryph Knights for use in your Empire of Man army in Warhammer: The Old World. Each of these armoured knights can be equipped with either a long-handled halberd or a lance, and there are parts to build an optional champion, standard bearer, and musician. You can customise your unit further with different shield designs and heads. This kit contains 83 plastic components, and 3x Citadel 50mm by 75mm Rectangular Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The cannons of the Imperial Gunnery School are the terror of the Empire’s foes. Their thunderous fire sends iron balls hammering into the ranks of enemy warriors, each impact ploughing bloody furrows through tightly packed regiments. This multipart plastic kit builds two powerful artillery pieces for your Empire of Man armies in Warhammer: The Old World. Each can be built as either a Great Cannon, or a Mortar, each with three crew members. The crew feature interchangeable arms and heads, making it easy to customise them, and you'll also find other cosmetic accessories, including barrels, buckets, and cannon balls to decorate your artillery pieces. This kit contains 98 plastic components, 2x Citadel 50mm by 75mm Rectangular Bases, and 6x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Commanders of the Empire are tried and tested veterans with a fine understanding of the craft of soldiering, having spent most of their lives fighting. They are warriors who can direct their forces as effortlessly as a swordsman wields a blade. This multipart plastic kit builds two commanders, which can be used as Generals or Captains to lead your Empire of Man armies in games of Warhammer: The Old World. One is mounted on a barded warhorse and one is on foot. The infantry miniature can be built with a great weapon, Battle Standard and hand weapon, hand weapon with pistol, pair of hand weapons, or hand weapon and shield. The mounted miniature can wield a lance and shield, great weapon, hand weapon and shield, or Battle Standard and hand weapon. This versatile kit also comes with other optional extras to further customise your models. This kit contains 25 plastic components, 1x Citadel 30mm by 60mm Rectangular Base, and 1x Citadel 25mm Square Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Every province and city-state in the Empire trains its State Troop regiments to fight together – swordsmen fight shoulder to shoulder with spearmen, as handgunners and crossbowmen fell their foes from afar. These brave soldiers are often accompanied in battle by Steam Tanks – monstrous, smoke-belching engines of war that rumble towards the enemy, firing deadly cannonballs from their steam-powered guns. This boxed set builds the core of a mighty Empire of Man army for Warhammer: The Old World. It's a great way to start a new force or easily add to an existing one. The State Troops in this box can be armed with a variety of weapon options including halberds and spears, and can also be used as Veteran State Troops. State Missile Troops can be built as a unit of 30 armed with handguns or crossbows, or alternatively 15 of each. The kit also includes additional components to mark members of these units out as champions, standard bearers, and musicians. These brave and versatile soldiers are joined in battle by a Steam Tank, which has multiple cosmetic options so you can personalise your deadly war machine. This boxed set contains 61 multipart plastic miniatures: – 1x Steam Tank – 30x State Troops – 30x State Missile Troops This kit contains 636 plastic components, 1x Citadel 100mm by 60mm Rectangular Base, and 61x Citadel 25mm Square Bases. This set also includes 2x Empire of Man Infantry Transfer Sheets, each containing 290 high-quality waterslide transfers for you to use to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Tzaangor Shamans are born under dark omens, blessed with eldritch intelligence and prodigious sorcerous abilities. Soaring above the battlefield atop the bizarre Discs of Tzeentch, these bestial prophets fling bolts of mutagenic magical power and inspire their warflocks to greater heights of violence. This multipart plastic kit builds a Tzaangor Shaman – an avian sorcerer riding an ornate, bladed Disc of Tzeentch. This screeching spellcaster wears an elaborate war-mask and feathered headdress, hefting a ritual dagger and a burning staff of change. Arcane scrolls, talismans, and a sorcerous elixir hang at the Shaman's waist, with a wizardly half-robe flowing in the winds kicked up by their otherworldy mount. This kit comprises 16 components, and is supplied with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. This model can also be used for Thousand Sons armies in games of Warhammer 40,000. -
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. Ironjawz Bigmobs are loose but effective formations that may serve as the start of a burgeoning Waaagh! or as a group of Orruks that have wandered into the orbit of a Megaboss in pursuit of action. A Megaboss, the biggest – and therefore best – Ironjaw there is, leads this ragtag band. Covered in nailed-on iron armour and armed with a boss-choppa and rip-tooth fist, this brutal behemoth is gunning for a good scrap! Behind him follow a trio of Brute Ragerz – berserker orruks determined to avenge a humiliating defeat – and five Brutes who seek out the largest enemy defences they can find and set about bringing them down. This Spearhead force is rounded out by a unit of 10 ferocious, battle-scarred fighters known as Ardboyz, who smash their way through the enemy's ranks with an array of crude but wickedly sharp weapons. This box contains 19 plastic miniatures with various build options, saving you money compared to buying the contents separately. It's an ideal way to start an Orruk Warclans army or easily add to an existing collection. These miniatures represent a complete Ironjawz Bigmob force for use in Spearhead games of Warhammer Age of Sigmar. This set contains: – 1x Megaboss – 3x Brute Ragerz (which can alternatively be built as Weirdbrute Wrekkaz) – 5x Brutes – 10x Ardboyz This kit contains 264 plastic components, 1x Citadel 60mm Round Base, 8x Citadel 40mm Round Bases, and 10x Citadel 32mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.